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Kriogenika (talk | contribs) (Blacksmith added) |
Kriogenika (talk | contribs) (Whitesmith partly added) |
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== Blacksmith == | == Blacksmith Leveling == | ||
Blacksmiths do not gain any offensive skills, but they have more buffs options to increase their damage output. They are basically advanced Merchants. <br> | Blacksmiths do not gain any offensive skills, but they have more buffs options to increase their damage output. They are basically advanced Merchants. <br> | ||
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== Whitesmith (aka Mastersmith) == | |||
== Whitesmith (aka Mastersmith) Leveling == | |||
I guess there is no need to explain why all characters besides babies should be rebirthed.<br> | |||
With rebirth you gain more skills, more stat points, more MaxHP% and MaxSP%. <br> | |||
Also only rebirthed characters could reach 4th jobs where all the fun begins.<br> | |||
<br> | |||
Whitesmiths are pretty much the same as Blacksmiths but with some nice additions which would be explained further. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 85%;" | |||
! Equipment | |||
|- | |||
| At this stage we finally are getting some options in terms of equipment thought you still can use just Paradise items.<br> | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Item !! Type !! Card 1 !! Card 2 !! Card 3 !! Card 4 !! Notes | |||
|- | |||
| +0 ~ +9 {{#item:1387}} || Weapon<br>(2H Axe) || {{#item:27361}} || - || {{#item:4807}} || {{#item:4823}} || Malangdo Enchantments are optional. This axe is great for overall using and also has nice bonus to {{#skill:485}} damage. | |||
|- | |||
| +0 ~ +9 {{#item:1377}} || Weapon<br>(2H Axe) || {{#item:27361}} || - || {{#item:4807}} || {{#item:4823}} || Malangdo Enchantments are optional. This axe has nice ASPD bonus, high ATK rate and some defensive bonuses. Also this axe could be shared with Biochemists. Note sometimes it has autocast which can push enemies away from you (it could be bless or curse). | |||
|- | |||
| +0 {{#item:2449}} || Shoes || - || - || - || - || Never refine these shoes. They are used mostly for MaxHP% bonuses which are nice for mobbing purposes. | |||
|- | |||
| +0 ~ +4 {{#item:2421}} || Shoes || {{#item:4467}}<br>OR<br>{{#item:300092}}|| - || - || - || Those boots are choosed for their slot, thought any boots with slot for card will actually do. Cards here are inreasing {{#skill:153}} damage by a hefty amount. | |||
|} | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 85%;" | |||
! Core Skills | |||
|- | |||
| To study full skills list and descriptions please follow [[Meister|this link]]. | |||
|- | |||
| {{#skill:485}} <br> | |||
Baduuumts. | |||
|- | |||
| {{#skill:387}} <br> | |||
Baduuumts. | |||
|- | |||
| {{#skill:486}} <br> | |||
Baduuumts. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 85%;" | |||
! Tactics | |||
|- | |||
| To study full skills list and descriptions please follow [[Meister|this link]]. | |||
|- | |||
| {{#skill:384}} <br> | |||
Baduuumts. | |||
|- | |||
| {{#skill:387}} <br> | |||
Baduuumts. | |||
|- | |||
| {{#skill:477}} <br> | |||
Baduuumts. | |||
|} | |||
== Mechanic Leveling == | == Mechanic Leveling == | ||
== Meister == | == Meister == |
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