Adulter and Vivatus Weapon Enchantment: Difference between revisions

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* Adulter Fides Weapons can be enchanted with {{#item:100650}} (physical) or {{#item:100651}} (magical) and have 2 Line Options.  
* Adulter Fides Weapons can be enchanted with {{#item:100650}} (physical) or {{#item:100651}} (magical) and have 2 Line Options.  
* Vivatus Fides Weapons can be enchanted with {{#item:100652}} (physical) or {{#item:100653}} (magical) and have 2 Line Options.
* Vivatus Fides Weapons can be enchanted with {{#item:100652}} (physical) or {{#item:100653}} (magical) and have 2 Line Options.
{| class="wikitable mw-collapsible" style="width: 100%;"
|- style="background-color:#E1C7C1;text-align:center;"
|colspan="4"|Adulter Fides Weapons
|- style="background-color:#E1C7C1;text-align:center;"
|colspan="2"|{{#item:100650}}
|colspan="2"|{{#item:100651}}
|- style="background-color:#E1C7C1;text-align:center;"
|Line Option 1
|Line Option 2
|Line Option 1
|Line Option 2
|-
* MHP+ 200 ~ 1000
* MSP + 50 ~ 250
* ATK + 1% ~ 5%
* ATK + 10 ~ 50
* DEF + 10 ~ 50
* FLEE + 5 ~ 25
* HIT + 5 ~ 25
* Physical Damage to [[any Race]] Monsters + 3% ~ 15%
* Ranged Physical Damage + 2% ~ 10%
* Melee Physical Damage + 2% ~ 10%
* Critical Damage + 2% ~ 10%
* After Cast Delay - 1% ~ 3%
|
* Physical Damage to [[any Property]] Monsters + 2% ~ 10%
* Ranged Physical Damage + 2% ~ 10%
* Melee Physical Damage + 2% ~ 10%
* Critical Damage + 2% ~ 10%
* Physical Damage to Small Size Monsters + 2% ~ 10%
* Physical Damage to Medium Size Monsters + 2% ~ 10%
* Physical Damage to Large Size Monsters + 2% ~ 10%
* After Cast Delay - 1% ~ 3%
|
* MHP+ 200 ~ 1000
* MSP + 50 ~ 250
* MATK + 1% ~ 5%
* MATK + 10 ~ 50
* DEF + 10 ~ 50
* FLEE + 5 ~ 25
* Variable Cast Time - 2% ~ 10%
* Magical Damage to [[any Race]] Monsters + 3% ~ 15%
* [[any Elemental]] Property Magical Damage + 2% ~ 10%
* After Cast Delay - 1% ~ 3%
|
* Magical Damage to [[any Elemental]] Property Monsters + 2% ~ 10%
* [[any Elemental]] Property Magical Damage + 2% ~ 10%
* Magical  Damage to Small Size Monsters + 2% ~ 10%
* Magical Damage to Medium Size Monsters + 2% ~ 10%
* Magical Damage to Large Size Monsters + 2% ~ 10%
* After Cast Delay - 1% ~ 3%
|} <br>
{| class="wikitable mw-collapsible" style="width: 100%;"
|- style="background-color:#E1C7C1;text-align:center;"
|colspan="4"|Vivatus Fides Weapons
|- style="background-color:#E1C7C1;text-align:center;"
|colspan="2"|{{#item:100652}}
|colspan="2"|{{#item:100653}}
|- style="background-color:#E1C7C1;text-align:center;"
|Line Option 1
|Line Option 2
|Line Option 1
|Line Option 2
|-
|
* MHP + 250 ~ 1250
* MSP + 75 ~ 375
* ATK + 2% ~ 10%
* ATK + 12 ~ 60
* DEF + 12 ~ 60
* FLEE + 6 ~ 30
* HIT + 6 ~ 30
* Physical Damage to [[any Race]] Monsters + 4% ~ 20%
* Ranged Physical Damage + 2% ~ 10%
* Melee Physical Damage + 2% ~ 10%
* Critical Damage + 2% ~ 10%
* After Cast Delay - 1% ~ 5%
|
* Physical Damage to [[any Elemental]] Property Monsters + 3% ~ 15%
* Ranged Physical Damage + 3% ~ 15%
* Melee Physical Damage + 3% ~ 15%
* Critical Damage + 3% ~ 15%
* Physical Damage to Small Size Monsters + 3% ~ 15%
* Physical Damage to Medium Size Monsters + 3% ~ 15%
* Physical Damage to Large Size Monsters + 3% ~ 15%
* After Cast Delay - 1% ~ 5%
|
* MHP + 250 ~ 1250
* MSP + 75 ~ 375
* MATK + 2% ~ 10%
* MATK + 12 ~ 60
* DEF + 12 ~ 60
* FLEE + 6 ~ 30
* Variable Cast Time - 3% ~ 15%
* Magical Damage to [[any Race]] Monsters + 4% ~ 20%
* [[any Elemental]] Property Magical Damage + 3% ~ 15%
* After Cast Delay - 1% ~ 5%
|
* Magical Damage to [[any Elemental]] Property Monsters + 3% ~ 15%
* [[any Elemental]] Property Magical Damage + 3% ~ 15%
* Magical Damage to Small Size Monsters + 3% ~ 15%
* Magical Damage to Medium Size Monsters + 3% ~ 15%
* Magical Damage to Large Size Monsters + 3% ~ 15%
* After Cast Delay - 1% ~ 5%
|}