Geffen Night Arena: Difference between revisions

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=Overview=
=Overview=
Hosted for greed, an illegal Geffen Magic Tournament occurs at midnight. The instance functions similarly as the normal Geffen Magic Tournament with some caveats.
* There are 10 rounds. Each round increases the enemy's health. The arena hoster will announce the enemy's health per round.
* Every round can be a different enemy except the last round (Fenrir).
* Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit.
* Midnight Fenrir (Round 10) takes 90% reduced damage
* You have one minute to complete each round.
* You can bring a party to the instance.
* The perimeter of the arena is dangerous. If you move or get knocked-back to the edge, you will take heavy damage that can kill you. Stay in the middle of the arena.
* If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected.
{|class="wikitable"
|- style="background-color:#B0C4DE;"
|Round
|Approximate Monster Health
|-
|1 ||4,800,000
|-
|2 ||12,400,000
|-
|3||34,700,000
|-
|4||107,600,000
|-
|5||362,400,000
|-
|6||516,300,000
|-
|7||555,900,000
|-
|8||972,300,000
|-
|9||1,337,300,000
|-
|10||1,416,300,000
|}
=Monsters=
=Monsters=
=Rewards=
=Rewards=