LeopoldsTankSupportDoram
The Feline Force: Unveiling the Doram Summoner
Unique to the agile Doram race, the Summoner class taps into the power of nature, forging bonds with various creatures to fight alongside them. This versatile class offers three distinct paths for specialization, each catering to different playstyles:
Unleashing Primal Fury: The Animal/Life Tree Path, marked by fiery orange hues, focuses on raw physical might. Summoners on this path command fearsome beasts to tear through enemies, harnessing the untamed power of the wild.
Harnessing Elemental Might: The Vegetable/Land Tree Path, bathed in emerald green, channels natural magic. Summoners here conjure potent spells and call upon mystical flora to inflict magical devastation upon their foes.
Guarding Like the Tides: The Seafood/Sea Tree Path, adorned in calming blue tones, prioritizes defense and support. Summoners on this path become stalwart protectors, commanding aquatic companions to bolster allies and shield them from harm.
While each path leads to a defined role, flexibility exists within the first tiers of other trees. This allows for some degree of hybrid building catering to individual preferences. However, unlocking any specialization requires mastering the purple "foundation" skills. These essential abilities, though initially mandatory for any path, offer valuable benefits and deserve maxing out regardless of specialization.
Guardians of the Pack: Unveiling the Doram Tank
Calling all aspiring protectors! The Doram Summoner, with its versatile skillset and loyal companions, offers a unique path to tanking with two distinct styles: the full tank and the support tank. This guide is going to cover both paths to offer exciting ways to shield your allies and conquer challenging content.
Strengths:
- Unsurpassed HP: Dorams boast the highest base HP in the game, making them natural tanks.
- Budget-Friendly: Gear demands are less intense compared to DPS builds.
- Party Hero: Crucial for tackling late-game dungeons, ensuring your allies' safety. Not only that their skills can`t be dispelled, but they're spammable on numerous characters and synergistic with devo and other support skills. Spirit Handler buffs are AoE!
- Straightforward Gameplay: Master the basics and excel with clear tactics.
- Self-Sustaining: Forget frequent potions! They can self-heal with {{#skill:5038}} Tuna Belly and can incidentally tank mobs by self-spamming and Stoop.
- No level prerequisites: not at all like devo
Challenges:
- Damage Deficit: Embrace the "damage not found" message. Solo play? Not happening.
- Late-Game Investment: While cheaper than DPS, viability requires effort.
- Not Beginner-Friendly: Mastering tanking takes time and experience.
- SP Hungry
Doram Tank Stat Guide: Building Your Impenetrable Wall
Stat | Notes |
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Strength | Every 1 point;
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Agility |
Every 1 point;
Every 5 points;
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Vitality |
Every 1 point;
Every 2 points;
Every 5 points;
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Intelligence |
Every 1 point;
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Dexterity |
Every 1 point;
Every 5 points;
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Luck | Every 1 point;
Every 3 points;
Every 5 points;
Every 10 points;
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Doram tanks pride themselves on unwavering defense, protecting their allies from harm. This guide explores the optimal stat allocation for maximizing your tankiness and effectiveness.
Max HP is King: Prioritize VIT above all else. Both your signature {{#skill:5039}} Tuna Party shield and self-healing {{#skill:5038}} Tuna Belly scale directly with your Max HP, making VIT your lifeline. Remember, being the bulwark means absorbing damage, not dishing it out.
Defense Beyond HP: Once your HP pool is robust, focus on Resistance stats. These mitigate specific status effects that could hinder your tanking ability.
- AGI (100+): Boosts FLEE for dodging some attacks and ASPD for faster skill casting (especially crucial for the spammable {{#skill:5039}} Tuna Party). Gain immunity to Sleep and bleeding at 100, with additional Burning resistance.
- INT (100+): Enhances your SP pool and regeneration, ensuring smooth skill usage. Achieve immunity to Silence and blindness at 100 with fear resistance.
- DEX (50–100): While useful for reducing variable cast time (VCT) and slightly increasing ASPD, most tanking skills have zero VCT, making DEX less crucial. Consider this stat for skills like Lope but avoid overinvesting.
- LUK (100): A well-rounded stat offering Perfect Dodge and FLEE for general damage mitigation. Unlock immunity to curse and Confusion at 100, with additional burning and fear resistance.
Remember: Immunity thresholds may not be guaranteed against higher-level enemies due to penalties.
Doram Summoners boast a straightforward skill tree with three distinct branches: land, life, and sea. While Tank dorams primarily focus on the sea branch, understanding its key skills is crucial for maximizing your defensive potential.
The Big Three:
- {{#skill:5039}} Tuna Party: Your signature shield, absorbing damage for yourself and nearby allies. Invest points here for increased duration and potency.
- {{#skill:5038}} Tuna Belly: Self-replenishing HP recovery, vital for sustaining yourself in the thick of battle. Consider additional points for faster activation and cooldown reduction.
- {{#skill:5022}} Stoop: Temporarily reduce your size, gaining increased defense and evasion. Invest heavily for longer duration.
Skill | Properties | Description | Explanation / Remarks |
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{{#skill:5038}} Tuna Belly |
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Absorb delicious tuna to restore a portion of the targets Max HP.
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{{#skill:5038}} Tuna Belly may seem like a basic heal, but for Doram Tanks, it's a game-changer. Let's delve into its mechanics and how to unleash its full potential.
Healing Powerhouse: This single-target heal shines when used on targets with high Max HP, making it perfect for tanks like yourself, Devotion Royal Guards, and Tiger Cannon Suras. Unlike Acolyte heals, {{#skill:5038}} Tuna Belly bypasses limitations like Undead status or Madogear/Berserk, ensuring your allies stay in the fight. Gearing for Efficiency: While powerful, {{#skill:5038}} Tuna Belly's initial limitations lie in its cast time and After After Cast Delay (ACD). To overcome these:
Strategic Healing: Choose the right {{#skill:5038}} Tuna Belly level based on the situation:
Self-Sustaining Tank: Forget relying solely on external heals. {{#skill:5038}} Tuna Belly empowers you as a full-tank:
Animation Delay Quirks: {{#skill:5038}} Tuna Belly has an animation delay unaffected by ACD reduction and ASPD. You'll observe this as occasional longer delays between casts. Luckily:
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{{#skill:5039}} Tuna Party |
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The spirit of the delicious tuna protects the target for 30 seconds.
This skill will block physical and magical damage until the buff durability runs out. The durability of the buff depends on the targets Max HP.
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An Unmatched Shield:
{{#skill:5039}} Tuna Party, accessible at level 5, is a cornerstone skill for Doram Tanks. At max level, it grants a shield equal to 100% of your Max HP for 30 seconds, effectively doubling your health! Unlike typical priest shields, this powerhouse boasts several unique features:
Tactical Deployment: The catch? A hefty 30-second cooldown at level 5. Fear not, intrepid tank! You can overcome this hurdle with clever gear choices:
Tailoring Your Strategy: While max-level {{#skill:5039}} Tuna Party is impressive, consider:
A Hidden Advantage: This skill surprisingly has no casting animation on you, but on the target! This allows for rapid spamming with enough After Cast Delay (ACD) reduction. Turbo users can even shield the entire party in an instant! Mind the target's animation lock, though, as continuous spamming can hinder their movement and skill usage. |
{{#skill:5022}} Stoop |
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Buff yourself for 6 seconds, reducing incoming damage by 90%.
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{{#skill:5022}} Stoop, a temporary defensive stance, stands out among your skills. Like Monk's Steel Body, it slashes incoming damage by 90%, offering a formidable shield. However, unlike its counterpart, {{#skill:5022}} Stoop lasts only 6 seconds, roots you in place, and allows normal attacks and skills.
Navigating the Limitations: The key challenge with {{#skill:5022}} Stoop lies in its immobility. Movement, including forced knockbacks, instantly cancels it. To avoid wasting this crucial ability:
Unlocking Its Potential: Beyond timing, remember:
A Deeper Dive:
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{{#skill:5023}} Lope |
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Leap high and far into the air, letting you jump over obstacles.
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Lope, despite its limitations, remains a crucial tool in your Doram Tank arsenal. Let's explore its strategic use to maximize its effectiveness.
Tactical Repositioning: Your primary strength lies in anchoring the front line. But positioning shifts require agility. Lope enables you to:
Key Considerations:
Unlocking Lope's Potential:
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{{#skill:5035}} Arclouse Dash |
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Absorb the spirit of the Arclouse to become very agile. Increases your Movement speed and AGI.
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While residing in the Life branch, Arclouse Dash deserves a serious look from Doram Tanks. Not only does it grant a decent +40 AGI for increased FLEE and spammable skill potential, but it also holds a hidden gem for tanks: a reliable Movement Speed buff.
Your Position, Your Strength: As a tank, positioning is your battlefield ballet. Leading the charge and anchoring the frontline demands swiftness. But Summoners lack inherent mobility options, relying solely on Lope's cooldown-bound dash. Here's where Arclouse Dash shines. Unwavering Speed: This buff shines in its resilience:
Keeping Up with the Pack: Maintain the buff constantly (except with Guyak Pudding) and watch yourself effortlessly match other tanks' stride. Couple it with Halter Lead for maximum swiftness and become a truly mobile bulwark. Stacking Strategies: Remember, the buff works like Increase Agility in terms of stacking:
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{{#skill:5049}} Grooming |
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Heal yourself by licking your fur. Increases you Flee for a short time.
Cures a variety of statuses;
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While not a core component of every Doram's arsenal, "Grooming" offers valuable utility in specific situations. Let's explore its strengths and limitations to determine its potential usefulness.
Curative Capabilities: Grooming primarily shines as a status effect cleanser. Unlike most healing skills, it bypasses certain limitations, allowing its use even on silenced or frozen allies (excluding "Frozen"). This makes it effective for countering:
Fleeting FLEE Boost: Grooming grants a temporary +100 FLEE buff, potentially helpful in dodging attacks. Unfortunately, the effectiveness of FLEE diminishes rapidly against large mobs due to the "mob penalty" reducing its impact. This relegates the buff to niche situations where dodging a few key attacks can make a difference. Considerations and Usage:
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{{#skill:5050}} Purring |
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Heals everyone with a pleasant sound.
Applies the effects of Grooming to your entire party.
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Suggested Level: 5
Usually somewhat more valuable than Grooming. It has more or less the same impact, but works on the whole party, and has slightly longer length but too longer CD. It is more valuable since you'll really utilize the expertise whereas your partners are beneath status impacts but not you. But the long CD is making it very difficult to utilize. Besides, it's decent to be beyond any doubt merely have typically in your unit. |
Doram Tank Gear Guide: Prioritizing Your Defenses
Before diving into specific equipment recommendations, let's establish the key stats we're aiming for as a Doram Tank:
1. Maximizing HP:
- High VIT and Bonus Max HP%: Maximize your core HP pool as it directly buffs both {{#skill:5039}} Tuna Party and self-cast {{#skill:5038}} Tuna Belly. Remember, Dorams boast the highest base HP in the game!
- Every bit counts: Prioritize gear with HP or HP% bonuses whenever possible.
2. Building Robust Defenses:
- Damage reduction: aim for a solid blend of DEF and MDEF for all-around protection. Every 400 DEF/100 MDEF translates roughly to 100% more effective HP against physical and magical attacks.
- Resistance: Class, size, racial, elemental resistances further enhance your tankiness against specific threats. These effects stack multiplicatively, making them highly valuable.
- Full tank vs. Support tank: As a full tank, prioritize all defenses equally. Support tanks can prioritize HP and general damage reduction while considering resistance depending on team needs.
3. Optimizing {{#skill:5039}} Tuna Party:
- Cooldown reduction: Aim for at least 14.0s reduction for spamming level 1 {{#skill:5039}} Tuna Party or 18.0s for level 2 (support tanks). Full tanks can benefit from 12 to 20.0s, depending on playstyle.
- Fixed Cast Time (FCT) reduction: Essential for support tanks who spam {{#skill:5038}} Tuna Belly. Aim for a 1.0s reduction, while full tanks should strive for at least 0.5s.
4. Enabling Efficient Self-Healing:
- After Cast Delay (ACD) reduction: Crucial for reliable self-healing with level 2 {{#skill:5038}} Tuna Belly. Support tanks require at least 56% reduction to reach 86% with Bard buffs. Full tanks can benefit highly from high ACD reduction but may prioritize other stats depending on their playstyle.
- Attack Speed: Helpful for faster skill casts but harder to acquire on tank gear. Consider Wanderer's Swing Dance buff or Awakening Potions to supplement.
Gear Progression:
While this guide focuses on late-game builds, early options exist:
- Doram Elegant/Luxury sets: Great starting point for budget-conscious tanking.
- Unrefined/unenchanted Illusion Goibne's set: Provides a solid foundation for gradual upgrades.
Headgears | |||||
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Item | Source | Description | Comments | ||
{{#item:18536}}
Heart Wings Hairband [1] (18536) |
Equipment Crafting | A girlish hairband with wings and lace.
_______________________ Decreases After Cast Delay by 5%. _______________________ Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Decreases After Cast Delay by 3%. Increases SP Consumption by 3%. _______________________ Type: Headgear Defense: 0 Position: Top Weight: 30 Armor Level: 1 _______________________ Requirement: Base Level 50 _______________________ Can be crafted at: Jewyrockrdg2,318,314,0,100,0,0 |
For ACD, ideally +9 or +12 | ||
{{#item:400465}}
Drooping Thanatos's Dolor-LT [1] (400465) |
Thanatos Tower Dungeon and Instance | MaxHP + 10%, MaxSP + 7%.
_______________________ For each 3 Refine Levels: Increases Damage against monsters of Holy and Shadow elemental targets by 10%. Increases Damage against monsters of Dragon and Angel race enemies by 10%. _______________________ Refine Level +7: ATK + 5%, MATK + 5%. _______________________ Refine Level +9: Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. _______________________ [Bonus by Grade] [Grade D]: All Traits +2. [Grade C]: RES + 50, MRES + 50. [Grade B]: Damage against enemies of every size +10% [Grade A]: Decreases Damage taken from Angel race by 5%. _______________________ Type: Headgear Defense: 30 Position: Top Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 210 |
For ACD and max hp, needs to be +11 | ||
{{#item:19366}}
Illusion Goibne's Helm [1] (19366) |
Illusion of Luanda | One of Goibne's few armors which made weapons the most. The gods rated Gebne's armor better than weapons.
_______________________ VIT +3, MDEF +3 _______________________ Refine Level +7: VIT +5 _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ When equipped with Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves: VIT +5, MaxHP +15%, MaxSP +5% DEF +5, MDEF +15, _______________________ Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%. _______________________ Refine Level of Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher: MaxHP +10% _______________________ Total Refine Level of entire set at least +36: Decreases Fixed Casting Time by 0.7 seconds. _______________________ Total Refine Level of entire set at least +40: Decreases After Cast Delay by 20%. _______________________ Type: Headgear Defense: 25 Position: Top Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
Packed with VIT, it boosts your Max HP, making you like a walking fortress. Plus, when you refine it to +11, it grants amazing After Cast Delay (ACD) reduction, letting you use your cool abilities like {{#skill:5038}} Tuna Belly lightning fast.
Here's why this helmet is awesome for newbie tanks:
Pro Tip: Consider enchanting it with Stamina Nive Lv 2 for even more HP and tankiness. | ||
{{#item:19492}}
Temporal Circlet (Summoner) [1] (19492) |
Old Glast Heim Challenge Mode | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.
_______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Catnip Meteor and Picky Peck by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Summoner (Doram) |
The Temporal Circlet might seem like a DPS headgear at first glance, but there's a hidden perk for Doram Tanks! While expensive, it offers access to a unique enchant: Adamantine Lv 5.
Now, why is this important? As a dedicated Doram Tank, you don't have dedicated Bio 5 headgear options. The Temporal Circlet becomes the lone gateway to obtaining Adamantine, an enchant that significantly boosts your DEF and MDEF for ultimate defense. However, let's be honest: this helmet costs a pretty penny. It's definitely a "luxury pick" for tanks who are already well-equipped and want to push their defenses to the absolute limit. But let's imagine you're rolling in Zeny and aiming for the ultimate tanking crown:
Remember, while powerful, the Temporal Circlet is a late-game investment. If you're just starting out as a Doram Tank, there are more budget-friendly options that offer great value for your Zeny. However, if you're a seasoned tank seeking the ultimate upgrade, the Temporal Circlet, perfectly enchanted, can be your crown jewel of defense! | ||
{{#item:18878}}
Palace Guard Cap [1] (18878) |
Equipment Crafting | A hat worn by an elite group of guards who will fight fearlessly even in a hail of bullets.
_______________________ Decreases damage taken from Neutral elemental attacks by 5%. _______________________ Decreases damage taken from Ranged Physical Damage by 5%. _______________________ For each Refine Level equal or above +6: Decreases damage taken from Ranged Physical Damage by 1%. Decreases damage taken from Neutral elemental attacks by 1%. _______________________ Indestructible in battle _______________________ Type: Headgear Defense: 15 Position: Top Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 50 _______________________ Can be crafted at: Trainer Adricprt_sewb3,28,40,0,100,0,0 |
This awesome helmet is perfect for Doram Tanks on a budget. It might not have the bells and whistles of fancier gear, but it gets the job done! It comes equipped with some solid damage reduction, helping you take less of a beating while holding the enemy's attention.
Here's why the Palace Guard Cap is great for new tanks:
Pro Tip: Refine it to a level you can comfortably afford. Every bit of extra defense helps! | ||
{{#item:19181}}
New Wave Sunglasses [1] (19181) |
Equipment Crafting | A sunglasses that gives futuristic feel.
_______________________ Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 30 |
For ACD reduction | ||
{{#item:400002}}
Victory Wing Ears [1] (400002) |
Amicitia | Ears ornament known only given to a winner. Wear it to show off your splendor.
_______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from Muzaszir. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 Refineable: No |
This stylish earring isn't just for show. It offers After Cast Delay (ACD) reduction, helping you cast your awesome skills, like {{#skill:5038}} Tuna Belly, faster. This means quicker heals, buffs, and protection for your party! On top of that, with the right enchants, you can boost your Max HP for extra tankiness, make your heals more effective, or even increase your Attack Speed for faster skill casts.
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Deep Blue Sunglasses [1]
(410080) |
Equipment Crafting | Sunglasses specially coated in dark blue. Excellent for UV protection.
_______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from [Muszaszir]muh_market,168,207,0,100,0,0, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Heagear Defense: 0 Position: Mid Weight: 10 |
With (5%/5%) HP enchants | ||
{{#item:19241}}
Magical Booster [1] (19241) |
Amicitia | A tool that amplifies your ability to control your brain waves. It is possible to attach the amplification chip to give the ability.
_______________________ Type: Headgear Defense: 10 Position: Mid Weight: 30 Armor Level: 1 Refineable: No |
Think of it as the slightly more wallet-friendly cousin of the Victory Wing Ears [1]. While it might not have quite as much After Cast Delay (ACD) reduction, it packs a serious punch in other areas!
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{{#item:19095}}
Happy Balloon (19095) |
Slot machine | Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No |
Increases item drop rate | ||
{{#item:19154}}
Arch Angeling Balloon (19154) |
Sky Fortress Instance | An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No |
Max HP enchants and resurrection for utility | ||
{{#item:18505}}
Umbala Spirit (18505) |
Cash shop | An accessory which is traditionally used in piercings by the Umbala tribespeople.
_______________________ MaxHP +1% _______________________ Random chance a defeated monster will drop Meat. _______________________ Increases recovery amount gained from Meat by 25%. _______________________ Type: Headgear Defense: 1 Position: Low Weight: 0 Armor Level: 1 Refineable: No _______________________ Available at: Cash Shop: Headgear Box |
For max HP | ||
{{#item:19439}}
Vicious Mind Aura (19439) |
Bioresearch Laboratory - Instance | Unknown energy surrounds the body.
_______________________ When equipped with Fallen Warrior Manteau[1]: _______________________ For each 30 base STR: ATK +5 _______________________ For each 30 base AGI: Increases Attack Speed by 3%. _______________________ For each 30 base VIT: Decreases After Cast Delay by 4%. _______________________ For each 30 base INT: MATK +5 Decreases Variable Casting Time by 8%. _______________________ For each 30 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 30 base LUK: Increases Critical Damage by 3%. _______________________ Type: Headgear Defense: 5 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Fallen Warrior Manteau can be combinated with the Vicious Mind Aura | ||
{{#item:4582}}
Bungisngis Card (4582) |
Monster drop | For each 2 Refine Levels:
MaxHP +1% _______________________ Type: Card Compound on: Headgear Weight: 1 |
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{{#item:27351}}
Rigid Sky Deleter Card (27351) |
Monster drop | MaxHP +5%
_______________________ When equipped with Bungisngis Card: MaxHP +5% _______________________ Type: Card Compound on: Headgear Weight: 1 |
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{{#item:4241}}
Arch Angeling Card (4241) |
Monster drop
Mystical Card Album |
MaxHP +300
_______________________ Base LUK at least 77: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Card Compound on: Headgear Weight: 1 |
For SP regeneration | ||
Elemental Resistance Cards:
{{#item:4195}} Leaf Cat Card (Water) (4195) {{#item:4087}} Giearth Card (Earth) (4087) {{#item:4188}} Leib Olmai Card (Fire) (4188) {{#item:4271}} Giant Hornet Card (Wind) (4271) {{#item:4311}} Permeter Card (Undead/Shadow) (4311) |
Monster drop |
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Elective (situational)
On the off chance that you know in progress what you may be failing, particularly what elements that compose the biggest risk. |
Armor | |||
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Item | Source | Description | Comments |
{{#item:15348}}
Illusion Goibne's Armor [1] (15348) |
Illusion of Luanda | A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.
_______________________ MaxHP +10% _______________________ Refine Level +7: DEF +50 _______________________ Refine Level +9: DEF +100 _______________________ Type: Armor Defense: 158 Weight: 350 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
It packs a huge punch of DEF (defense), making you a shield against physical attacks. But that's not all! It also boosts your Max HP, letting you withstand even more punishment.
Pro Tip: Refine your armor to +11 for its full potential. Add Stamina Nive Lv 2 enchants for extra HP and even more tankiness. |
{{#item:450127}}
Automatic Armor A-type [1] (450127) {{#item:450128}} Automatic Armor B-type [1] (450128) |
17.2 Sage Legacy |
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Pro Tip: Refine your armor to +11 for maximum cooldown reduction potential. Add two Power of Sea enchants on modules to achieve the ultimate {{#skill:5039}} Tuna Party speedup. |
{{#item:15399}}
VIT Soutane [1] (15399) |
Odin's Past Dungeon | The blessing of increasing the vitality of the robes worn by priests who worshiped agility in Odin's power.
_______________________ MaxHP +15% MaxSP +5% Increases Attack Speed by 7%. Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: MaxHP +2% _______________________ For each 3 Refine Levels: VIT +5 _______________________ For each 4 Refine Levels: Increases Physical Damage against Angel and Demon race by 10%. _______________________ When equipped with Clergy's Boots and Clergy's Manteau: VIT +8, DEF +50, MDEF +20 Decreases damage taken from Angel and Demon race momnsters by 20%. _______________________ Total Refine Level of entire set at least +27: ATK +4% MATK +4% Decreases After Cast Delay by 20%. Decreases Fixed Casting Time by 20%. _______________________ Type: Armor Defense: 100 Weight: 80 Armor Level: 1 _______________________ Requirement: Base Level 170 |
It packs a huge boost to your Max HP and VIT, making you incredibly tough against both physical and magical attacks.
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{{#item:15393}}
Gold Dragon Plate [1] (15393) |
Abyss Lake Lvl 4 Dungeon | You can feel the life force of the dragon just by wearing this armor that has been accumulated for a long time.
_______________________ VIT +12 MaxHP +20% MaxSP +5%. _______________________ For each 2 Refine Levels: Increases Attack Speed by 3%. Decreases Variable Casting Time by 3%. _______________________ For each 3 Refine Levels: Increases Damage against Dragon race by 7%. _______________________ Refine Level +11: Increases Damage against Medium and Large size by 6%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Dragon Scale Boots and Dragon Scale Hood: DEF +80, MDEF +15 MaxHP +10% _______________________ For each 30 base VIT: Decreases damage taken from Medium and Large size by 1%. _______________________ Recieving physical or magical damage has a chance to activate Dragon's Health: Decreases damage taken from all size enemies by 7% for 10 seconds. _______________________ If base VIT at least 120: Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect. _______________________ Total Refine Level of entire set at least +33: Increases Attack Speed by 20%. Decreases After Cast Delay by 25%. _______________________ Type: Armor Defense: 110 Weight: 120 Armor Level: 1 _______________________ Requirement: Base Level 170 |
This armor gives you a solid HP base and defense while giving you some edge in your attacks and skill casts. But its true power lies in enchantments!
Things to remember:
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{{#item:27114}}
Ominous Solider Card (27114) |
Monster drop | MaxHP +10%
DEF +50 _______________________ For each 3 Refine Levels: MaxHP +1% _______________________ Base Level at least 160: VIT +3 DEF +50 _______________________ Type: Card Compound on: Armor Weight: 1 |
For Max HP and DEF |
{{#item:300254}}
Amitera Card (300254) |
Monster drop | MaxHP +10%
_______________________ Base Level at least 200: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
For Max HP |
{{#item:27112}}
Anger Ice Titan Card (27112) |
Monster drop | DEF +5
_______________________ For each Refine Level: DEF +5 _______________________ When equipped with Anger Snowier Card: Decreases damage taken from Medium size by 20% . _______________________ Type: Card Compound on: Armor Weight: 1 |
This awesome card helps you achieve with its unique combo effect. Here's the cool part: almost all the monsters you'll face early on are just average size, making this card super effective!
Remember: While powerful against groups, this card might not be the best against bosses or large enemies. Think of it as your go-to tool for crowd control! |
Elemental Armor Cards:
{{#item:4099}} Pasana Card (Fire) (4099) {{#item:4523}} Pot Dofle Card (Water) (4523) {{#item:4098}} Dokebi Card (Wind) (4098) {{#item:4101}} Sandman Card (Earth) (4101) {{#item:4114}} Argiope Card (Poison) (4114) {{#item:4054}} Angeling Card (Holy) (4054) {{#item:4119}} Bathory Card (Shadow) (4119) {{#item:4074}} Ghostring Card (Ghost) (4047) {{#item:4141}} Evil Druid Card (Undead) (4141) |
Monster drop |
|
Elective (situational)
On the off chance that you know in progress what you may be failing, particularly what elements that compose the biggest risk. |
{{#item:27103}}
Living Dead Card (27103) |
Monster drop | ATK +20
_______________________ Weapon and Armor becomes indestructible. _______________________ When equipped with Vampire's Minion: For each 3 Refine Levels: ATK +1% _______________________ Type: Card Compound on: Armor Weight: 1 |
Elective (situational)
On the off chance that foes can break your Armor (or your Weapon, in spite of the fact that we do not care as well almost), you may not get Full Chemical Protection from your party. |
{{#item:4105}}
Marc Card (4105) |
Monster drop | Prevents Frozen status.
Decreases damage taken from Water elemental attacks by 5%. _______________________ Type: Card Compound on: Armor Weight: 1 |
It grants you immunity to Freeze and even reduces water damage.
Remember: While the Marc Card is great for specific situations, it might not be your go-to option against all enemies. Other cards might offer broader protection. |
{{#item:4031}}
Pecopeco Card (4031) |
Monster drop | MaxHP +10%
_______________________ Type: Card Compound on: Armor Weight: 1 |
Budget alternative
For Max HP |
Weapons | |||
---|---|---|---|
Item | Source | Description | Comments |
{{#item:550006}}
Safety Foxtail [2] (550006) |
Einbech Lvl 3 Dungeon | It's as strong as steel, probably because of the mysterious stones that grew in the Einbech mine.
_______________________ MATK +350 ATK +7% MATK +7% Increases damage of Catnip Meteor and Picky Peck by 15%. _______________________ Indestructible in battle _______________________ Refine Level +7: Increases Attack Speed by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by additional 20%. Physical and magical attacks have a chance to increase Physical and Magical Damage against all size enemies by 10% for 10 seconds _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Type: One-Handed Staff Attack: 300 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Summoner (Doram) |
For ACD
needs to be +11 |
{{#item:1696}}
Exquisite Foxtail Model [2] (1696) |
Monster drop | A very accurate model of foxtail.
_______________________ Increases Ranged Physical Damage by 8%, MaxHP +5%. For every 2 Refine Level: DEX +3, MaxSP +15. _______________________ Refine Level +7: Increases base weapon's ATK and MATK by 40%. For every Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%. (Limited to +10 Refine Level) _______________________ Indestructible in battle _______________________ Type: One-Handed Staff Attack: 240 Weight: 30 Weapon Level: 3 _______________________ Requirement: Base Level 140 Summoner (Doram) |
Remember: While the Exquisite Foxtail Model offers some defense, it focuses more on damage than pure tanking weapons. |
{{#item:1694}}
Foxtail Model [3] (1694) |
Monster drop | A model of foxtail made from plastic.
_______________________ Increases Ranged Physical Damage by 8%. MaxHP +100. For every 3 Refine Level: DEX +2, MaxSP +10. _______________________ Indestructible in battle _______________________ Type: One-Handed Staff Attack: 150 Weight: 30 Weapon Level: 2 _______________________ Requirement: Base Level 60 Summoner (Doram) |
3 slots |
{{#item:4608}}
White Knight Card (4608) |
Monster drop
Old Glast Heim |
ATK +15
_______________________ Increases Physical Damage against Medium and Large size by 20%. _______________________ When equipped with Khalitzburg Knight Card: Increases Physical Damage against Medium and Large size by 15%. Decreases damage taken from Medium and Large size by 5%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Imagine taking 5% less damage from almost every monster you encounter. That's what this awesome card helps you achieve! Here's the trick: it works best when paired with another special card called the Khalitzburg Knight Card already equipped on your shield.
Remember: While powerful in combination, the White Knight Card alone doesn't offer the full defense boost. But don't worry, the Khalitzburg Knight Card is also beginner-friendly! Pro Tip: Equip both the White Knight Card and the Khalitzburg Knight Card for ultimate defense against those big baddies! |
{{#item:4072}}
Golem Card (4072) |
Monster drop | ATK +5
_______________________ Makes a weapon indestructible in battle. Weapon can still be destroyed during upgrade attempts. _______________________ Type: Card Compound on: Weapon Weight: 1 |
But here's what to consider:
|
{{#item:31021}}
Dancing Marionette Card (31021) |
Monster drop | ATK -3%
Increases Attack Speed by 10%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Remember: While the Dancing Marionette Card offers speed, it does sacrifice some attack power. |
Shields | |||
---|---|---|---|
Item | Source | Description | Comments |
{{#item:460020}}
Mad Bunny-LT [1] (460020) |
Alice Twisted Madness | A stuffed toy that Piamette conveniently uses for attack and defense? Apparently it's moving...
_______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Grade Bonus] [Grade D]: Decreases damage taken from enemies of every element by 10%. [Grade C]: POW +2, SPL +2. [Grade B]: S.MATK +2, P.ATK +2 [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Shield Defense: 0 Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 160 |
With 5% ACD enchant or defensive enchant |
{{#item:28900}}
Royal Guard Shield [1] (28900) |
16.1 Banquet for Heroes | Prontera kingdom's royal guard shield.
_______________________ Enables the use of Level 1 Shield Spell. _______________________ Random chance to auto-cast Level 3 Asumptio on wearer when receiving physical damage. Increasing Refine Level will Increases the chance of activating this effect. _______________________ For each Refine Level: DEF +10 MDEF +1 _______________________ Type: Shield Defense: 30 Weight: 300 Armor Level: 1 _______________________ Requirement: Base Level 100 |
Optional, swap for lvl 1 shield spell (hp regeneration) |
{{#item:460018}}
Illusion Silver Guard [1] (460018) |
Illusion of Luanda | A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Shield Defense: 60 Weight: 30 _______________________ Requirement: Base Level 120 |
Things to remember:
Pro Tip: Refine your Illusion Silver Guard to +11 for maximum Max HP and don't forget those Stamina Nive Lv 2 enchants. |
{{#item:4609}}
Khalitzburg Knight Card (4609) |
Monster drop
Old Glast Heim |
DEF +20
_______________________ Decreases Damage taken from Medium and Large size by 25%. _______________________ When equipped with White Knight Card: Decreases Damage taken from Medium and Large size by 5%. Increases Physical Damage against Medium and Large size by 15%. _______________________ Type: Card Compound on: Shield Weight: 1 |
|
{{#item:27385}}
Mutating Khalitzburg Card (27385) |
Monster drop
Old Glast Heim Challenge Mode |
MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Shield Weight: 1 |
Remember the standard Khalitzburg Knight Card? This one takes it a step further, trading physical defense for powerful magic defense (+10 MDEF). Think of it as a magical shield for when fireballs and spells start flying!
Remember: While strong against magic, it offers less physical defense than the standard Khalitzburg Knight Card. Choose the card that best suits the threats you face most often. |
{{#item:4253}}
Alice Card (4253) |
Monster drop | Decreases damage taken from Boss class by 40%.
Increases damage taken from Normal class by 40%. _______________________ Type: Card Compound on: Shield Weight: 1 |
But there are things to consider:
|
{{#item:4207}}
Mysteltainn Card (4207) |
Monster drop | DEF +1
_______________________ Decreases damage taken from Small size by 25%. _______________________ Type: Card Compound on: Shield Weight: 1 |
For tanking small size monsters. |
{{#item:4413}}
Hodremlin Card (4413) |
Monster drop | Decreases damage taken from Small, Medium and Large size by 15%.
Random chance to increase Perfect Dodge by 30 for 10 seconds when receiving physical or magical attack. _______________________ Type: Card Compound on: Shield Weight: 1 |
Taking reduced damage from almost all monsters, big or small! That's what this card helps you achieve with its balanced size resistance. Think of it as an all-terrain shield, offering protection in various situations.
But here's what to keep in mind:
|
{{#item:4045}}
Horn Card (4045) |
Monster drop | Decreases damage taken from Ranged Physical Damage by 35%.
_______________________ Type: Card Compound on: Shield Weight: 1 |
If ranged damage is the threat. |
Racial Damage Reduction Cards:
{{#item:4314}} Penomena Card (Formless) (4314) {{#item:4340}} Teddy Bear Card (Undead) (4340) {{#item:4066}} Orc Warrior Card (Brute) (4066) {{#item:4515}} Alnoldi Card (Plant) (4515) {{#item:4074}} Bigfoot Card (Insect) (4074) {{#item:4083}} Rafflesia Card (Fish) (4083) {{#item:4136}} Khalitzburg Card (Demon) (4136) {{#item:4058}} Thara Frog Card (Demi-human) (4058) {{#item:4138}} Anubis Card (Angel) (4138) {{#item:4120}} Sky Petite Card (Dragon) (4120) |
Monster drop |
|
If you know in advance what you will be tanking. |
Elemental Damage Reduction Cards:
{{#item:4442}} Tatacho Card (Neutral) (4442) {{#item:4443}} Aqua Elemental Card (Water) (4443) {{#item:4444}} Draco Card (Earth) (4444) {{#item:27029}} Fire Golem Card (Fire) (27029) {{#item:4445}} Luciola Vespa Card (Wind) (4445) {{#item:4447}} Centipede Card (Poison) (4447) {{#item:4448}} Cornus Card (Holy) (4448) {{#item:4449}} Dark Shadow Card (Shadow) (4449) |
Monster drop | Damage from corresponding element enemies −20% | If you know in advance what you will be tanking. |
{{#item:300235}}
Mushy Ant Egg Card (300235) |
Monster drop | MaxSP +10%
_______________________ For each Refine Level: MaxHP +1% _______________________ Type: Card Compound on: Shield Weight: 1 |
for max HP |
Garments | |||
---|---|---|---|
Item | Source | Description | Comments |
{{#item:20923}
Illusion Goibne's Spaulders [1] (20923) |
Illusion of Luanda | The first armor made by Goibne. He loved the shoulder straps very much.
_______________________ VIT +1 MDEF +2 _______________________ Refine Level +7: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by 5%. _______________________ Refine Level +9: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by additional 5%. _______________________ Type: Garment Defense: 47 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
Things to remember:
Pro Tip: Refine your Illusion Goibne's Spaulders to +11 and don't forget those Stamina Nive Lv 2 enchants. |
{{#item:480020}}
Automatic Engine Wing A-type [1] (480020) {{#item:480021}} Automatic Engine Wing B-type [1] (480021) |
17.2 Sage Legacy |
|
Things to remember:
Pro Tip: Refine your Automatic Engine Wing to +11 and choose enchants that match the threats you face most frequently. |
{{#item:20947}}
Clergy's Manteau [1] (20947) |
Odin's Past Dungeon | Cloak worn by the priests who worshiped Odin. The enchanted blessing of the cloak gently wraps the whole body.
_______________________ MaxSP +5% MDEF +10 Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: Increases Magical Damage against Angel and Demon race by 1%. _______________________ For each 3 Refine Levels: Decreases damage taken from Angel and Demon race by 1%. _______________________ Refine Level +7: Decreases Variable Casting Time by additional 10%. _______________________ Type: Garment Defense: 40 Weight: 45 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Things to remember:
Pro Tip: Combine the Clergy's Manteau with the Vit Soutane and refine them both to maximize the set bonus. |
{{#item:20946}}
Dragon Scale Hood [1] (20946) |
Abyss Lake Lvl 4 Dungeon | Hood made of various parts of a powerful dragon. You can feel the pressure of the dragon just by wearing it.
_______________________ DEF +20 MDEF +2 Increases recovery rate received from skills and items by 15%. _______________________ Refine Level +7: Decreases damage taken from Dragon race by 2%. _______________________ Refine Level +9: Recieving physical or magical damage has a chance to recover 2000 HP per second for 3 seconds. _______________________ Refine Level +11: Decreases damage taken from Dragon race by additional 3%. _______________________ Type: Garment Defense: 23 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Things to remember:
Pro Tip: Combine the Dragon Scale Hood with the Gold Dragon Plate and choose enchants that match the dungeons or bosses you encounter most often. |
{{#item:20965}}
Temporal Vit Manteau [1] (20965) |
Fall of Glastheim Instance - Normal Mode | It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out. Has the ability to strengthen your stamina.
_______________________ For each 2 Refine Levels: ATK +10 MaxHP +400 _______________________ For each 4 Refine Levels: MaxHP +3% _______________________ Refine Level +7: ATK +7% _______________________ Refine Level +9: Ignores 20% physical and magic defense of Animal and Demon race monsters. _______________________ Refine Level +11: Ignores additional 10% physical and magic defense of Animal and Demon race monsters. _______________________ When equipped with Temporal VIT Boots [1]: Decreases After Cast Delay by 5%. Refine Level of Temporal VIT Boots [1] is +10 or higher: Ignores 30% physical and magic defense of Animal and Demon race monsters. _______________________ Type: Garment Defense: 38 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
With 15% ACD enchant
For max HP and ACD |
{{#item:20749}}
Fallen Warrior Manteau [1] (20749) |
Bio 5: The Bed of Honor Dungeon | Manteau of legendary hero whose died in battle.
_______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% _______________________ Base STR at least 90: ATK +10 _______________________ For each Refine Level: ATK +2 _______________________ Base INT at least 90: MATK +20 _______________________ For each Refine Level: MATK +3 _______________________ Base VIT at least 90: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +8: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +10: Decreases damage taken from Neutral elemental attacks by 4%. _______________________ Base AGI at least 90: Decreases After Attack Delay by 3%. _______________________ For each 2 Refine Levels: Decreases After Attack Delay by 1%. _______________________ Refine Level +10: ASPD +1 _______________________ Base DEX at least 90: Increases Ranged Physical Damage by 3%. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 1%. _______________________ Base LUK at least 90: Increases Critical Damage by 5%. _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Type: Garment Defense: 30 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Fallen Warrior Manteau can be combinated with the Vicious Mind Aura |
{{#item:20856}}
YSF01 Manteau [1] (20856) |
Werner's Laboratory Instance | The manteau used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world.
If used abusely, its magic power will consume its wearer. _______________________ Refine Level +8: ATK +20 _______________________ Refine Level +11: Decreases After Cast Delay by 3%. _______________________ Refine Level +13: Decreases After Cast Delay by 4%. _______________________ Base VIT at least 125: Decreases After Cast Delay by 10%. _______________________ Type: Garment Defense: 32 Weight: 75 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Things to remember:
Pro Tip: Refine your YSF01 Manteau to +9 to unlock its full ACD reduction potential. |
{{#item:4133}}
Raydric Card (4133) |
Monster drop | Decreases damage taken from Neutral elemental attacks by 20%.
_______________________ Type: Card Compound on: Garment Weight: 1 |
Remember: While powerful, the Raydric Card might not be the best against enemies who use specific elements like Fire or Ice. Consider other options if you face those types of foes more often. |
{{#item:4174}}
Deviling Card (4174) |
Monster drop | Decreases damage taken from Neutral elemental attacks by 50%.
Increases damage taken from other elemental attacks by 50%. _______________________ Type: Card Compound on: Garment Weight: 1 |
One of the best bang for buck resist cards |
Elemental Resistance Cards:
{{#item:4095}} Marse Card (Water) (4095) {{#item:4081}} Hode Card (Earth) (4081) {{#item:4109}} Jakk Card (Fire) (4109) {{#item:4056}} Dustiness Card (Wind) (4056) {{#item:4108}} Myst Card (Poison) (4108) {{#item:4116}} Isis Card (Shadow) (4116) {{#item:4113}} Marionette Card (Ghost) (4113) {{#item:4071}} Orc Zombie Card (Undead) (4071) |
Monster drop | Corresponding element resistance +30% | If you know in advance what you will be tanking. |
{{#item:27292}}
Ancient Stalactic Golem Card (27292) |
Monster drop | For each 10 base VIT:
MaxHP +150 Increases Attack Speed by 1%. _______________________ Base VIT at least 120: Decreases After Cast Delay by additional 3%. _______________________ Type: Card Compound on: Garment Weight: 1 |
Things to remember:
|
{{#item:4646}}
Infinite Chimera Card (4646) |
Monster drop | MaxHP +8%
MaxSP +4% _______________________ When equipped with Shoes compounded with one of the following cards: Infinite Toad Card, Infinite Vagabond Wolf Card, Infinite Eclipse Card or Infinite Vocal Card: ATK +10% MATK +10% _______________________ Type: Card Compound on: Garment Weight: 1 |
For max HP |
{{#item:4589}}
Jejeling Card (4589) |
Monster drop | For each 10 base VIT:
MaxHP +200 _______________________ Type: Card Compound on: Garment Weight: 1 |
For max HP |
{{#item:4572}}
Randel Card (4572) |
Monster drop | FLEE +10
_______________________ Enables the use of Level 3 Auto Guard. _______________________ Type: Card Compound on: Garment Weight: 1 |
Optional
Swap for lvl 3 auto guard |
Shoes | |||
---|---|---|---|
Item | Source | Description | Comments |
{{#item:22192}}
Illusion Goibne's Greaves [1] (22192) |
Illusion of Luanda | Shoe that Goibne made for a bet against his rival Dulb.
_______________________ MaxHP +5%, MaxSP +5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Type: Shoes Defense: 42 Weight: 120 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
Things to remember:
Pro Tip: Refine your Illusion Goibne's Greaves to +11 and don't forget those Stamina Nive Lv 2 enchants. |
{{#item:470022}}
Automatic Leg A-type [1] (470022) {{#item:470023}} Automatic Leg B-type [1] (470023) |
17.2 Sage Legacy |
|
Things to remember:
Pro Tip: Refine your Automatic Leg to +11 and use the Fixed Casting (FCT) enchant. Consider Robust for defense or Vital/Unlimited Vital for added HP depending on your needs. |
{{#item:22209}}
Clergy's Boots [1] (22209) |
Odin's Past Dungeon | Boots worn by the priests who worshiped Odin, which makes your movements lighter.
_______________________ MaxHP +5% DEF +30 Increases Attack Speed by 10%. _______________________ For each 2 Refine Levels: Increases Physical Damage against Angel and Demon race by 1%. _______________________ For each 3 Refine Levels: Decreases damage taken from Angel and Demon race by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay by additional 10%). _______________________ Type: Shoes Defense: 35 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Remember:
Pro Tip: Combine the Clergy Boots with the Vit Soutane and refine them both to maximize the set bonus. |
{{#item:22208}}
Dragon Scale Boots [1] (22208) |
Abyss Lake Lvl 4 Dungeon | Boots made of many parts of powerful dragons. You can feel the pressure of the dragon just by wearing it.
_______________________ MaxSP +500 Increases Attack Speed by 7%. Decreases Variable Casting Time by 7%. _______________________ Refine Level +7: Decreases damage taken from Dragon race by 2%. _______________________ Refine Level +9: Recieving physical or magical damage has a chance to recover 500 SP per second for 3 seconds. _______________________ Refine Level +11: Decreases damage taken from Dragon race by additional 3%. _______________________ Type: Shoes Defense: 25 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Things to remember:
Pro Tip: Combine the Dragon Scale Boots with the Gold Dragon Plate and choose enchants that match the dungeons or bosses you encounter most often. |
{{#item:22207}}
Temporal VIT Boots [1] (22007) |
Old Glast Heim | These boots are obviously old but they show no signs of wear and tear.
_______________________ MaxHP +300 MaxSP +30 _______________________ For each 3 Refine Levels: MaxHP +300 MaxSP +10 _______________________ Base VIT at least 120: MaxHP +8% _______________________ Type: Shoes Defense: 25 Weight: 60 Armor Level: 1 Can be enchanted by: Hugin's Magicianglast_01,212,273,0,100,0,0 _______________________ Requirement: Base Level 99 All Classes |
For max HP |
17.2 Cards:
{{#item:300081}} Assistant Bot Card (300081) {{#item:300083}} Dry Rafflesia Card (300083) {{#item:300085}} Special Alnoldi Card (300085) {{#item:300087}} Broken Gardener Beta Card (300087) {{#item:300089}} Verporta Card (300089) {{#item:300091}} Papila Card (300091) {{#item:300093}} Papila Ruba Card (300093) {{#item:300095}} Papila Cae Card (300095) {{#item:300097}} Aries Card (300097) |
Monster drop |
|
For max HP, and a neat +2 to a stat of your choice |
{{#item:4160}}
Antique Firelock Card (4160) |
Monster drop | STR +2
_______________________ Refine Level +9: MaxHP +10% MaxSP +10% _______________________ Type: Card Compound on: Shoes Weight: 1 |
For max HP |
{{#item:4381}}
Green Ferus Card (4381) |
Monster drop | VIT +1
MaxHP +10% _______________________ When equipped with Cruiser Card, Anolian Card, Alligator Card and Dragon Tail Card: DEX +5 Increases damage of Arrow Vulcan by 5%. Increases damage of Musical Strike by 10%. Increases damage of Throw Arrow by 10%. When equipped by Bard or Dancer classes: Random chance to auto-cast Level 2 Tarot Card of Fate when dealing melee physical attack. _______________________ Type: Card Compound on: Shoes Weight: 1 |
For max HP and VIT |
Accessories | |||
---|---|---|---|
Item | Source | Description | Comments |
{{#item:28381}}
Cute Grass Necklace [1] (28381) |
Monster drop | A necklace made of wild flower clovers.
_______________________ Increases Healing skills effectiveness by 5%. _______________________ Decreases {{#skill:5039}} Tuna Party skill cooldown by 7 seconds. _______________________ Type: Accessory Weight: 1 Armor Level: 1 _______________________ Requirement: Base Level 100 Summoner (Doram) |
Things to remember:
Pro Tip: Combine two Cute Grass Necklaces with Automatic Module (Power of Sea) and refine the armor for maximum effect. |
{{#item:28423}}
Fresh Tuna Talisman [1] (28423) |
Doram Equipment Exchange | A charm that resembles a tuna. It looks fresh!
_______________________ DEF +1 _______________________ Decreases {{#skill:5039}} Tuna Party skill cooldown by 5 seconds. _______________________ Random chance to auto-cast Level 1 {{#skill:5039}} Tuna Party (or learned Level) when wearer receiving melee physical attacks. _______________________ Type: Accessory Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 Summoner (Doram) |
Things to remember:
Pro Tip: Combine the Fresh Tuna Talisman with other defensive gear and consider pairing it with one Cute Grass Necklace for a balanced approach. |
17.2 Cards:
{{#item:300076}} Broken Beta Guards Card (300076) {{#item:300077}} Broken Omega Cleaner Card (300077) {{#item:300101}} Broken Cleaner Card (300101) {{#item:300102}} Bath Administrator Card (300102) {{#item:300104}} Bookworm Card (300104) {{#item:300108}} Sewage Venenum Card (300108) {{#item:300109}} Sewage Cramp Card (300109) {{#item:300110}} Sewage Waterfall Card (300110) {{#item:300111}} Elite Bellare Card (300111) {{#item:300112}} Spell Addicted Dolor Card (300112) {{#item:300113}} Released Spell Card (300113) {{#item:300115}} Spell Addicted Sanare Card (300115) {{#item:300116}} Powerful Spell Card (300116) {{#item:300117}} Sharp Magic Card (300117) {{#item:300118}} Boiling Water Phen Card (300118) {{#item:300119}} Boiling Water Sword Fish Card (300119) {{#item:300125}} Green Pitaya Card (300125) |
Monster drop |
|
For max HP and stats |
{{#item:27111}}
Anger Snowier Card (27111) |
Monster drop | Increases recovery amount gained from Red Raffle Sap, Yellow Raffle Sap and White Raffle Sap by 50%.
_______________________ Type: Card Compound on: Accessory Weight: 1 |
Medium Monster Mastery: Combine the Anger Snowier Card with the Furious Ice Titan Card to unlock a special bonus that reduces damage you take from medium-sized enemies.
|
{{#item:27343}}
Acolyte of Chaos Card (27343) |
Monster drop | Decreases After Cast Delay by 4%.
_______________________ Type: Card Compound on: Accessory (Left) Weight: 1 |
For more ACD reduction |
{{#item:4093}}
Obeaune Card (4093) |
Monster drop | Enables the use of Level 1 Cure.
_______________________ Type: Card Compound on: Accessory Weight: 1 |
In case your party needs it |
{{#item:27120}}
Iara Card (27120) |
Monster drop | Enables the use of Level 1 Status Recovery.
_______________________ When equipped with Obeaune Card: MaxSP +50 _______________________ Type: Card Compound on: Accessory Weight: 1 |
In case your party needs it |
Mix and Match Your Power: A Guide to Shadow Gear for Savvy Doram Tanks!
Doram Tanks, ready to unleash your shadow power? Shadow Gear offers incredible potential, but navigating its complexity can be daunting. Worry not! This guide breaks down the key effects of each shadow set, empowering you to mix and match for a gear setup that reflects your unique tanking style.
Remember: While sets offer bonuses, don't feel confined! Experiment and create your dream Shadow Gear combo!
Shadow Gears | |||
---|---|---|---|
Item | Slot | Description | Notes |
{{#item:24746}}
Separate Reload Shadow Shield (24746) |
Shield | A small shield worn on the arm for additional defense.
_______________________ For each Refine Levels: Decreases After Cast Delay by 1%. _______________________ For each 2 Refine Levels: Increases Attack Speed by 3%. _______________________ Refine Level +9: ATK +3% MATK +3% _______________________ Type: Shadow Shield |
For ACD reduction |
{{#item:24439}}
Hasty Shadow Weapon (24439) |
Weapon | A pair of gloves that can draw the wearer's potential ability.
_______________________ ATK +1% MATK +1% _______________________ For each 2 Refine Levels: ATK +1% MATK +1% _______________________ Refine Level +7: DEF +15 FLEE +15 _______________________ Refine Level +10: Increases Movement Speed. _______________________ Type: Shadow Weapon |
Things to remember:
|
{{#item:24732}}
Hasty Shadow Shield (24732) |
Shield | A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________ ATK +1%, MATK +1%. _______________________ For each 2 Refine Levels: ATK +1%, MATK +1%. _______________________ Refine Level +7: DEF +15, FLEE +15. _______________________ Refine Level +10: Increases Movement Speed. _______________________ Type: Shadow Shield | |
{{#item:24679}}
Maximum Mammoth Shadow Armor (24679) |
Armor | A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and ranged physical damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ When equipped with Maximum Mammoth Shadow Shoes: ATK +2% Total Refine Level of entire set at least +18: Prevents knock-back effect. If total Refine Level of entire set at least +20: Increases Physical Damage against enemies of every element by 12%. _______________________ Type: Shadow Armor |
For prevent knockback |
{{#item:24680}}
Maximum Mammoth Shadow Shoes (24680) |
Shoes | A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and ranged physical damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ Type: Shadow Shoes | |
{{#item:24681}}
Maximum Mammoth Shadow Earring (24681) |
Earring | A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and ranged physical damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ When equipped with Maximum Mammoth Shadow Pendant: ATK +2% Total Refine Level of entire set at least +18: Prevents knock-back effect. If total Refine Level of entire set at least +20: Increases Physical Damage against enemies of every element by 12%. _______________________ Type: Shadow Earring | |
{{#item:24682}}
Maximum Mammoth Shadow Pendant (24682) |
Pendant | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and ranged physical damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ Type: Shadow Pendant | |
{{#item:24767}}
Mega Blitz Shadow Shield (24767) |
Shield | A small shield worn on the arm for additional defense.
_______________________ CRI +5 _______________________ For each 3 Refine Levels: CRI +2 C.Rate +1 _______________________ Refine Level +7: ASPD +1 CRI +3 _______________________ Refine Level +9: Increases Attack Speed by 8%. Increases Critical Damage by 5%. _______________________ Refine Level +10: C.Rate +3 Increases Critical Damage by 3%. _______________________ Type: Shadow Shield |
Things to remember:
|
{{#item:24768}}
Mega Blitz Shadow Weapon (24768) |
Weapon | A pair of gloves that can draw the wearer's potential ability.
_______________________ Increases Attack Speed by 5%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. _______________________ Refine Level +7: ASPD +1 Increases Attack Speed by 3%. _______________________ Refine Level +9: Decreases After Cast Delay by 2%. _______________________ Refine Level +10: P.ATK +2 S.MATK +2 _______________________ Type: Shadow Weapon |
Costume Enchant | ||
---|---|---|
Costume Stone | Position | Note |
{{#item:25068}}
ASPD Stone (25068) |
Top | ASPD+1 (4807)
ItemID: 4807 _______________________ ASPD +1 |
{{#item:6640}}
Health Stone (6640) |
Top | VIT+1 (4740)
ItemID: 4740 _______________________ VIT +1 |
{{#item:25069}}
Reload Stone (25069) |
Top | After Cast Delay1 Top (29053)
ItemID: 29053 _______________________ Decreases After Cast Delay by 1%. _______________________ When equipped with After Cast Delay1 Mid and After Cast Delay1 Low: Decreases After Cast Delay by 2%. |
{{#item:25006}}
VIT Convert Stone (25006) |
Mid | VIT+3 AGI-3 (29020)
ItemID: 29020 _______________________ VIT +3 AGI -3 |
{{#item:25070}}
Reload Stone (25070) |
Mid | After Cast Delay1 Mid (29054)
ItemID: 29054 _______________________ Decreases After Cast Delay by 1%. |
{{#item:25071}}
Reload Stone (25071) |
Low | After Cast Delay1 Low (29055)
ItemID: 29055 _______________________ Decreases After Cast Delay by 1%. |
{{#item:25066}}
Recovery Stone (25066) |
Low | Recovery (29052)
ItemID: 29052 _______________________ Enables the use of Level 1 Recovery. |
{{#item:25008}}
VIT Convert Stone (25008) |
Low | VIT+3 LUK-3 (29021)
ItemID: 29021 _______________________ VIT +3 LUK -3 _______________________ When equipped with VIT+3 AGI-3: AGI +3 LUK +3 |
{{#item:25067}}
Cast Stone (25067) |
Garment | Decreases Fixed Cast (29056)
ItemID: 29056 _______________________ Decreases Fixed Casting Time by 0.5 seconds. |
{{#item:25170}}
Minor Cast Stone (25170) |
Garment | Minor Reduces Fixed Cast (29154)
ItemID: 29154 _______________________ Decreases Fixed Casting Time by 0.3 seconds. |
Find Your Furry (or Feathery) Friend: Choosing the Perfect Doram Tank Pet!
New Doram Tanks, ever wonder which fuzzy companion might best suit your shield-slinging adventures? While pets don't have a huge impact on your tanking prowess, they can still be valuable partners adding personality and flair to your journey. Let's explore some popular choices
Pet | Taming | Description | Accessory |
---|---|---|---|
{{#illust:1096}}
Angeling (1096) |
Evolved Mastering
1 Halo (2282) 50 White Herb (509) 20 Yellow Potion (503) 200 Jellopy (909) |
ItemID: 9088
_______________________ An egg in which an Angeling cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxHP +1% Increases recovery amount gained from Healing skills and Restorative items by 2%. _______________________ When intimacy is Neutral: MaxHP +1% Increases recovery amount gained from Healing skills and Restorative items by 4%. _______________________ When intimacy is Cordial: MaxHP +2% Increases recovery amount gained from Healing skills and Restorative items by 6%. _______________________ When intimacy is Loyal: MaxHP +2% Increases recovery amount gained from Healing skills and Restorative items by 8%. _______________________ Type: Monster Egg Diet: Pet Food |
No accessory |
{{#illust:1737}}
Aliza (1737) |
Evolved Alice
200 Green Herb (511) 30 Elunium (985) 500 Alice's Apron (7047) 1 Alice Card (4253) |
ItemID: 9120
_______________________ An egg in which a Aliza pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MDEF +4 _______________________ When intimacy is Neutral: MDEF +5 Increases Healing skills effectiveness by 2%. _______________________ When intimacy is Cordial: MDEF +6 Increases Healing skills effectiveness by 4%. _______________________ When intimacy is Loyal: MDEF +7 Increases Healing skills effectiveness by 6%. _______________________ Type: Monster Egg Diet: Pet Food |
No accessory |
{{#illust:1505}}
Loli Ruri (1505) |
Very Red Juice (12360) | ItemID: 9042
_______________________ An egg in which a Loli Ruri cute pet rests . Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +3% Random chance to auto-cast Level 1 Heal on master when receiving physical damage. _______________________ When intimacy is Loyal: MaxHP +5% Random chance to auto-cast Level 2 Heal on master when receiving physical damage. _______________________ Type: Monster Egg Diet: Pumpkin Pie |
Fashionable Glasses (10024)
ItemID: 10024 _______________________ Red and blue fashionable glasses that aren't suited for everyone. _______________________ Type: Cute Pet Accessory Pet: Loli Ruri Obtainable from: Old Blue Box (603) and Old Purple Box (617) |
{{#illust:1143}}
Marionette (1143) |
Delicious Shaved Ice (12361) | ItemID: 9043
_______________________ An egg in which a Marionette cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: when wearer receive physical attacks, adds a chance for 3 second to increase neutral resistance by 20% and recover 100 HP. _______________________ When intimacy is Loyal: when wearer receive physical attacks, adds a chance for 5 second to increase neutral resistance by 20% and recover 100 HP. _______________________ Type: Monster Egg Diet: Small Snow Flower |
Star Hairband (10025)
ItemID: 10025 _______________________ A headgear that a little girl would like, star shaped. _______________________ Type: Cute Pet Accessory Pet: Marionette Obtainable from: Old Blue Box (603) and Old Purple Box (617) |
Doram Tanking 101: Be the Party's Bulwark!
Hey, new Doram Tanks, ready to shield your allies and become the heart of the party? This guide will walk you through the basics of Doram tanking, helping you become a wall your teammates can rely on!
Your Battle Position:
Think of yourself as the centerpiece of the party, right in the middle of the action. From here, you can keep an eye on everyone and react quickly.
Protecting the Vulnerable:
Your primary focus is shielding party members without shields or magic classes, who are typically weaker. Be their guardian angel!
Shielding Savvy:
- Proactive Protection: Cast shields before combat starts to give everyone a head start.
- Shield Refresh: Top up shields if you see teammates taking damage. Remember, prevention is better than cure!
- Tank Support: When the main tank is struggling, prioritize shielding them to keep the party safe.
- Strategic Shielding: For other allies, only shield them if they're facing multiple enemies and are in danger. Prioritize keeping the whole party alive, not just individuals.
Skillful Survival:
- {{#skill:5038}} Tuna Belly: Your bread and butter shield! Use it generously to protect your comrades.
- Ygg Seed: A secondary option for HP and SP recovery when {{#skill:5038}} Tuna Belly is on cooldown.
- Arclouse Dash: Your escape card! Use it to dodge undispellable debuffs that slow you down.
- Shrimp Buffs: Keep "Bunch of Shrimp" and "Tasty Shrimp Party" active for added defense and buffs.
- {{#skill:5022}} Stoop: When facing many enemies, activate {{#skill:5022}} "Stoop" to reduce damage and make your shields even more effective.
- Lope: If swarmed, use "Lope" to run away. When possible, find cover near walls or corners to avoid knockbacks.
- Personal Buffs: "Purring" and "Grooming" can cleanse certain debuffs on yourself, but their cooldown is too long for frequent party support.
Remember:
- Practice makes perfect! Experiment and find what works best for you.
- Communication is key! Let your party know your strategies and rely on their support.
- Have fun! Being a Doram Tank is a rewarding role, so enjoy protecting your allies and being the hero of the team!
This guide provides a starting point, but remember, the journey of a Doram Tank is ongoing. As you gain experience, you'll develop your own strategies and become an even more formidable protector!