Homunculos
Información sobre Homúnculos
Los homúnculos son los compañeros especiales de las clases Alquimista, creados para asistir a su maestro en batalla.
Tienen sus propias estadísticas, habilidades y niveles, y pueden evolucionar después de volverse leales, además de mutar a su forma S al alcanzar el nivel 99, ganando nuevas habilidades y aumentando su límite de nivel a 275.
¿Qué es un Homúnculo y por qué es tan importante?
- El Homúnculo es una mascota especial que puede asistirte de muchas maneras: Tanqueo, Buffs, Hacer daño.
- El Homúnculo decidirá tu estilo de juego dependiendo del Homúnculo elegido.
Homúnculo Base
Homúnculo | Amistr | Lif | Filir | Vanilmirth | ||||
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Forma Base | ||||||||
Forma de Evolución | ||||||||
Rol | Tanque | Soporte | DPS Físico | DPS Mágico | ||||
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Habilidades |
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Habilidades
Amistr | Lif | Filir | Vanilmirth |
![]() Max Level:5 Description: Instantly switch the location of the caster with the Amistr Homunculus so that monsters attacking the caster will target Amistr instead. [Lv 1]: 20% Success Chance [Lv 2]: 40% Success Chance [Lv 3]: 60% Success Chance [Lv 4]: 80% Success Chance [Lv 5]: 100% Success Chance |
![]() Max Level: 5 Description: Restore the Master's HP with a method that mimics the Acolyte's Heal skill. The amount of restored HP is affected by the skill's level, Humonculi's Base Level and INT. Each cast requires 1 Condensed Red Potion. SP Consumption By Level [Lv 1]: 13 SP [Lv 2]: 16 SP [Lv 3]: 19 SP [Lv 4]: 22 SP [Lv 5]: 25 SP |
![]() Max Level:5 Description: Command Filir Homunculus to peck repeatedly at a nearby target. [Lv 1]: 1 Peck, Damage +220% [Lv 2]: 2 Pecks, Damage +330% [Lv 3]: 2 Pecks, Damage +440% [Lv 4]: 2 Pecks, Damage +550% [Lv 5]: 3 Pecks, Damage +660% |
![]() Max Level: 5 Description: Cast a random Bolt skill. The level of the Bolt skill cast is affected by the skill level of Caprice. [Lv 1]: Cast [Lv 1] Bolt skill [Lv 2]: Cast [Lv 2] Bolt skill [Lv 3]: Cast [Lv 3] Bolt skill [Lv 4]: Cast [Lv 4] Bolt skill [Lv 5]: Cast [Lv 5] Bolt skill |
![]() Max Level:5 Description: Enhance the Defense of the caster and the Amistr Homunculus for this skill's duration. [Lv 1]: DEF+ 2, 40 Sec Duration [Lv 2]: DEF +4, 35 Sec Duration [Lv 3]: DEF +6, 30 Sec Duration [Lv 4]: DEF +8, 25 Sec Duration [Lv 5]: DEF +10, 20 Sec Duration |
![]() Max Level: 5 Description: Temporarily increase the moving speed of caster and Homunculus so that they can escape from a critical situation. [Lv 1]: Duration: 40 seconds, Movement Speed +10% [Lv 2]: Duration: 35 seconds, Movement Speed +20% [Lv 3]: Duration: 30 seconds Movement Speed +30% [Lv 4]: Duration: 25 seconds Movement Speed +40% [Lv 5]: Duration: 20 seconds Movement Speed +50% |
![]() Max Level:5 Description: Temporarily increase Filir Homunculus's Attack Power and Speed. [Lv 1]: Aspd +3 Attack Power +110% 60 Sec Duration 60 Sec Cast Delay [Lv 2]: Aspd +6 Attack Power +115% 55 Sec Duration 70 Sec Cast Delay [Lv 3]: Aspd +9 Attack Power +120% 50 Sec Duration 80 Sec Cast Delay [Lv 4]: Aspd +12 Attack Power +125% 45 Sec Duration 90 Sec Cast Delay [Lv 5]: Aspd +15 Attack Power +130% 40 Sec Duration 120 Sec Cast Delay |
![]() Max Level:5 Description: Restore HP to a target randomly selected among enemies, the Homuculus's master or the Homunculus itself. [Lv 1]: [Lv 1] Heal 20% Chance of Healing Self 30% Chance of Healing Master 50% Chance of Healing Enemy [Lv 2]: [Lv 1]~2 Heal 50% Chance of Healing Self 10% Chance of Healing Master 40% Chance of Healing Enemy [Lv 3]: [Lv 1]~3 Heal 25% Chance of Healing Self 50% Chance of Healing Master 25% Chance of Healing Enemy [Lv 4]: [Lv 1]~4 Heal 60% Chance of Healing Self 4% Chance of Healing Master 36% Chance of Healing Enemy [Lv 5]: [Lv 1]~5 Heal 34% Chance of Healing Self 33% Chance of Healing Master 33% Chance of Healing Enemy |
![]() Max Level: 5 Skill Form: Passive Description: Permanently increase the Homunculus's Defense, Max HP and HP Recovery Rate. [Lv 1]: DEF +4 Max HP +2% HP Recovery Rate +5% [Lv 2]: DEF +8 Max HP +4% HP Recovery Rate +10% [Lv 3]: DEF +12 Max HP +6% HP Recovery Rate +15% [Lv 4]: DEF +16 Max HP +8% HP Recovery Rate +20% [Lv 5]: DEF +20 Max HP +10% HP Recovery Rate +25% |
![]() Max Level: 5 Skill Form: Passive Description: Alter the Lif Homunculus's brain to increase its Max SP, SP Recovery Rate and the effectiveness of the Healing Hands skill. [Lv 1]: Max SP +1% SP Recovery +3% Healing Hands +2% [Lv 2]: Max SP +2% SP Recovery +6% Healing Hands+4% [Lv 3]: Max SP +3% SP Recovery +9% Healing Hands +6% [Lv 4]: Max SP+ 4% SP Recovery +12% Healing Hands +8% [Lv 5]: Max SP +5% SP Recovery +15% Healing Hands +10% |
![]() Max Level: 5 Description: Temporarily increase Filir Homunculus's Flee Rate by pushing it to its physical limits. [Lv 1]: Flee Rate +20 60 Sec Duration 60 Sec Cast Delay [Lv 2]: Flee Rate +30 55 Sec Duration 70 Sec Cast Delay [Lv 3]: Flee Rate +40 50 Sec Duration 80 Sec Cast Delay [Lv 4]: Flee Rate +50 45 Sec Duration 90 Sec Cast Delay [Lv 5]: Flee Rate +60 40 Sec Duration 120 Sec Cast Delay |
![]() Max Level: 5 Skill Form: Passive Description: Increase Homunculus's INT and STR. [Lv 1]: +1 INT, +1 STR [Lv 2]: +2 INT, +1 STR [Lv 3]: +2 INT, +3 STR [Lv 4]: +4 INT, +4 STR [Lv 5]: +5 INT, +4 STR |
![]() Max Level: 3 Description: Increase the Homunculus's Attack Power for the duration of this skill. During the Blood Lust status, each attack has the chance of restoring an amount of HP to Homunculus equal to 20% of the damage inflicted to targeted enemy. [Lv 1]: 1 Min Duration Attack Power +130% HP Gain Chance +3% 5 Min Cast Delay [Lv 2]: 3 Min Duration Attack Power +140% HP Gain Chance +6% 10 Min Cast Delay [Lv 3]: 5 Min Duration Attack Power +150% HP Gain Chance +9% 15 Min Cast Delay |
![]() Max Level: 3 Description: Exchange the Lif Homunculus's Max SP with its Max HP for this skill's duration. Upon activating this skill, Lif's HP will be fully restored and will perform normal attacks that inflict damage equal to its Magic Attack Power. This skill is canceled after its duration and Lif's remaining HP and SP will become 10. [Lv 1]: 1 Min Duration 10 Min Cast Delay [Lv 2]: 3 Min Duration 15 Min Cast Delay [Lv 3]: 5 Min Duration 20 Min Cast Delay |
![]() Max Level: 3 Description: Sacrifice intimacy between the caster and Homunculus to inflict great damage to a targeted enemy. |
![]() Max Level: 3 Description: Command the Homunculus to self destruct, inflicting splashed damage within 9*9 cells, proportionate to Homunculus's Max HP, that pierces the Defense of targeted enemies. If Homunculus successfully destroys itself, the intimacy between Homunculus and master is reduced to 1. [Lv 1]: Damage = Max HP*1 [Lv 2]: Damage = Max HP*1.5 [Lv 3]: Damage = Max HP*2 |
¿Cómo crear un Homúnculo?
- Paso 1: Consigue 1
Embryo (7142) (puedes comprarlo o hacerlo a través de Pharmacy (Preparar Poción))
- Paso 2: Usa Llamar Homúnculo para crear un Homúnculo consumiendo 1
Embryo (7142) .
- ¿Conseguiste el Homúnculo que querías? Ya has terminado de crear el Homúnculo.
- ¿No conseguiste el Homúnculo que querías? Abre la tabla de estado del Homúnculo con Alt+R, haz clic en Eliminar, y repite el Paso 2.
¿Cómo evoluciona mi Homúnculo?
- Paso 1: Haz que la Intimidad de tu Homúnculo se vuelva Leal.
- Paso 2: Obtén una
Stone of Sage (12040) y úsala. ¡Listo!
- Después de la evolución, el poder de tu Homúnculo se incrementará significativamente.
¿Cómo hacer que mi Homúnculo sea Leal?
Tienes 2 formas:
- Método 1: Simplemente activa el auto feed y deja que tu Homúnculo se encargue mientras vas a farmear o te tomas un descanso. El Homúnculo ya no muere tan fácilmente como antes, por lo que las áreas de bajo nivel no deberían ser un problema. Sin embargo, el tiempo de actividad del Homúnculo es de solo 30 minutos, así que asegúrate de devolverlo a su invocación cada 30 minutos.
- Método 2: Usa
Homunculus Supplement (100371) para aumentar directamente la intimidad de tu Homúnculo al consumirlo. Cada píldora da 10 puntos de intimidad, por lo que necesitarás 90 piezas para hacerlo Leal de inmediato desde el principio.
- Tu Homúnculo se vuelve Leal cuando la Intimidad alcanza 911, lo cual puedes verificar presionando Alt+R y
@hominfo
. - Nota: La barra de hambre de tu Homúnculo no disminuirá si no está invocado.
- Tu Homúnculo se vuelve Leal cuando la Intimidad alcanza 911, lo cual puedes verificar presionando Alt+R y
Aquí está la tabla de cuánta Intimidad se gana al alimentar en un nivel de hambre específico:
Hambre | Intimidad |
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Deja que tu Homúnculo pase hambre (barra de hambre < 11%) | -1 (cada 200 segundos) |
1% ~ 10% | +5 |
11% ~ 25% | +10 |
26% ~ 75% | +7.5 |
76% ~ 90% | -0.05 |
91%~100% | -0.5 |
Homunculos S
¿Cómo obtengo el Homunculo S?
- Debes ser un Genetic.
- Tu Homúnculo debe haber evolucionado y alcanzado el nivel 99.
- No es necesario que sea Leal para obtener la habilidad de evolución Leal. Esto se puede hacer después: una vez que tu Homúnculo S sea Leal, obtendrá las habilidades (Self Destruction, S.B.R. 44, Blood Lust, Mental Charge) aunque no tuviera la habilidad antes de la mutación. Tendrás que subir de nivel la habilidad, así que guarda algunos puntos de habilidad si lo deseas.
- Dirígete a Lighthalzen (@go 20) y entra en el edificio del Geneticist Guild en la zona de las 8-9 en el mapa (@navi job3_gen01 45 50).
- Dentro, habla con el NPC Viorel para comenzar una breve misión. Puedes pagar una tarifa de 50k para elegir qué Homúnculo S deseas o dejar que Viorel lo decida por ti de forma aleatoria.
Homunculos | Eira | Bayeri | Sera | Dieter | Eleanor |
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Rol | Soporte | Tanque , DPS Magico AoE | Soporte, Invocador | Soporte, Tanque | DPS físico mono target |
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Habilidades y niveles |
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Which Base Homunculus to choose and why ? |
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Descripciones de habilidades
Eira | Bayeri | Sera | Dieter | Eleanor |
![]() Max Level: 5 Description: Homunculus spells light of regeneration effect to the caster, sacrificing itself to resurrect the master automatically during the duration. When using other resurrection items, the item effect will be activated before this effect. Resurrection recovering HP increases based on skill level. [Lv 1]: Duration: 360 seconds [Lv 2]: Duration: 420 seconds [Lv 3]: Duration: 480 seconds [Lv 4]: Duration: 540 seconds [Lv 5]: Duration: 600 seconds |
![]() Max Level: 10 Description: Dashes against one target, inflicting damage and causing Stun effect. Damage additionally increases according to the Homunculus' Base Level and VIT. [Lv 1]: ATK 1800%, Stun Chance: 22% [Lv 2]: ATK 2100%, Stun Chance: 24% [Lv 3]: ATK 2400%, Stun Chance: 26% [Lv 4]: ATK 2700%, Stun Chance: 28% [Lv 5]: ATK 3000%, Stun Chance: 30% [Lv 6]: ATK 3300%, Stun Chance: 32% [Lv 7]: ATK 3600%, Stun Chance: 34% [Lv 8]: ATK 3900%, Stun Chance: 36% [Lv 9]: ATK 4200%, Stun Chance: 38% [Lv 10]: ATK 4500%, Stun Chance: 40% |
![]() Max Level: 5 Description: Summon a group of bugs and attack one target Increasing the skill's level summons more powerful group of bugs. [Lv 1]: Summon Hornet, Duration: 20 seconds [Lv 2]: Summon Giant Hornet, Duration: 30 seconds [Lv 3]: Summon Giant Hornet, Duration: 40 seconds [Lv 4]: Summon Luciola Vespa, Duration: 50 seconds [Lv 5]: Summon Luciola Vespa, Duration: 60 seconds |
![]() Max Level: 5 Description: Erupts magma for certain chance everytime Homunculus receives damage. Inflicts Fire elemental damage to all enemies around it. [Lv 1]: 100% Damage, 3x3 AoE, 3% Activation Chance [Lv 2]: 200% Damage, 3x3 AoE, 6% Activation Chance [Lv 3]: 300% Damage, 3x3 AoE, 9% Activation Chance [Lv 4]: 400% Damage, 5x5 AoE, 12% Activation Chance [Lv 5]: 500% Damage, 5x5 AoE, 15% Activation Chance |
![]() Max Level: 1 Description: Changes Homunculus' style from Fighter to Grappler or from Grappler to Fighter. When attacking or getting damaged during Fighter status, gathers Spirit Spheres for certain rate. |
![]() Max Level: 5 Description: Temporarily fixing Homunculus' and master's FLEE and Attack Speed, DEF decreases by 1/2. But, no other FLEE or Attack Speed changing effect is possible during this skill's duration. After the effect ends, the Homunculus' hungry level and master's SP decreases to half. [Lv 1]: FLEE 440 / Attack Speed 182 [Lv 2]: FLEE 480 / Attack Speed 184 [Lv 3]: FLEE 520 / Attack Speed 186 [Lv 4]: FLEE 560 / Attack Speed 188 [Lv 5]: FLEE 600 / Attack Speed 190 |
![]() Max Level: 5 Description: Increases Homunculus' FLEE and Attack Speed and normal attacks turns into Holy element damage for certain chance. During the skill's duration, Stahl Horn will be activated as an Holy element attack. This skill cannot be casted along with the Angriffs Modus skill. [Lv 1]: FLEE +20, Attack Speed +10% 4% chance for Holy element activation, Duration: 30 seconds [Lv 2]: FLEE +30, Attack Speed +14% 6% chance for Holy element activation, Duration: 45 seconds [Lv 3]: FLEE +40, Attack Speed +18% 8% chance for Holy element activation, Duration: 60 seconds [Lv 4]: FLEE +50, Attack Speed +22% 10% chance for Holy element activation, Duration: 75 seconds [Lv 5]: FLEE +60, Attack Speed +26% 12% chance for Holy element activation, Duration: 90 seconds |
![]() Max Level: 10 Description: Causes Paralyze status to the targeted enemy along with Poison element Cast Time: (Lv10) 0.20s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: damage which ignores the target's DEF. Paralyzed enemies can't move and have increased Casting Time as well as decreased DEF. Damage additionally increases according to the Homunculus' Base Level and DEX. Paralyze duration will be reduced based on target's VIT and LUK. [Lv 1]: ATK 450%, 35% Paralyze Chance [Lv 2]: ATK 900%, 40% Paralyze Chance [Lv 3]: ATK 1350%, 45% Paralyze Chance [Lv 4]: ATK 1800%, 50% Paralyze Chance [Lv 5]: ATK 2250%, 55% Paralyze Chance [Lv 6]: ATK 2700%, 60% Paralyze Chance [Lv 7]: ATK 3150%, 65% Paralyze Chance [Lv 8]: ATK 3600%, 70% Paralyze Chance [Lv 9]: ATK 4050%, 75% Paralyze Chance [Lv 10]: ATK 4500%, 80% Paralyze Chance |
![]() Max Level: 5 Description: Creates a granite based strong armor, temporarily increases Homunculus and master's defense for reducing damage. Consumes certain amount of HP after the skill's duration. Duration is 60 seconds. [Lv 1]: Reduce 2% Damage, cost 6% HP [Lv 2]: Reduce 4% Damage, cost 12% HP [Lv 3]: Reduce 6% Damage, cost 18% HP [Lv 4]: Reduce 8% Damage, cost 24% HP [Lv 5]: Reduce 10% Damage, cost 30% HP |
![]() Max Level: 5 Description: Only available in Fighter style. Activates an high speed nail attack to one target. Attack is possible as many as currently possessing number of Spirit Spheres. Skill does not activates when out of Spirit Spheres. Damage additionally increases according to the Homunculus' Base Level. [Lv 1]: Damage 60% [Lv 2]: Damage 120% [Lv 3]: Damage 180% [Lv 4]: Damage 240% [Lv 5]: Damage 300% |
![]() Max Level: 10 Description: Creates a sonic blade, that attacks a target at the distance multiple times. Inflicts Neutral elemental magic damage to a target and ignores the target's MDEF. Damage additionally increases according to the Homunculus' Base Level and INT. [Lv 1]: MATK 450% [Lv 2]: MATK 900% [Lv 3]: MATK 1350% [Lv 4]: MATK 1800% [Lv 5]: MATK 2250% [Lv 6]: MATK 2700% [Lv 7]: MATK 3150% [Lv 8]: MATK 3600% [Lv 9]: MATK 4050% [Lv 10]: MATK 4500% |
![]() Max Level: 5 Description: Immediately casts Safety Wall under Homunculus and master. Also increases DEF and MDEF for the duration. [Lv 1]: DEF +100, MDEF +30, Duration: 200 seconds [Lv 2]: DEF +200, MDEF +60, Duration: 300 seconds [Lv 3]: DEF +300, MDEF +90, Duration: 400 seconds [Lv 4]: DEF +400, MDEF +120, Duration: 500 seconds [Lv 5]: DEF +500, MDEF +150, Duration: 600 seconds |
![]() Max Level: 5 Description: Spread poison mist to certain area on the ground to inflict constant Poison element damage and Poison Fog status to enemies inside the range. Damage additionally increases according to the Homunculus's Base Level and DEX. Only 1 Poison Mist can be in place at the same time. [Lv 1]: MATK 200%, Duration: 3 seconds [Lv 2]: MATK 400%, Duration: 6 seconds [Lv 3]: MATK 600%, Duration: 9 seconds [Lv 4]: MATK 800%, Duration: 12 seconds [Lv 5]: MATK 1000%, Duration: 15 seconds |
![]() Max Level: 10 Description: Sprays down the lava on to the ground, that inflicts Fire elemental physical damage to all enemies in the range. Damage additionally increases according to the Homunculus's Base Level and STR. Only 1 Lava Slide can be in place at the same time. [Lv 1]: ATK 50%, Duration: 6 seconds [Lv 2]: ATK 100%, Duration: 7 seconds [Lv 3]: ATK 150%, Duration: 8 seconds [Lv 4]: ATK 200%, Duration: 9 seconds [Lv 5]: ATK 250%, Duration: 10 seconds [Lv 6]: ATK 300%, Duration: 11 seconds [Lv 7]: ATK 350%, Duration: 12 seconds [Lv 8]: ATK 400%, Duration: 13 seconds [Lv 9]: ATK 450%, Duration: 14 seconds [Lv 10]: ATK 500%, Duration: 15 seconds |
![]() Max Level: 10 Description: Only available in Fighter style and after Sonic Claw skill activation. Consumes 1 Spirit Sphere when casting the skill damaging the target. Damage additionally increases according to the Homunculus' Base Level and STR. [Lv 1]: 250% Damage [Lv 2]: 500% Damage [Lv 3]: 750% Damage [Lv 4]: 1000% Damage [Lv 5]: 1250% Damage [Lv 6]: 1500% Damage [Lv 7]: 1750% Damage [Lv 8]: 2000% Damage [Lv 9]: 2250% Damage [Lv 10]: 2500% Damage |
![]() Max Level: 10 Description: Inflicts Wind elemental magic damage to enemies within skill's range and ignores the targets MDEF. Damage additionally increases according to the Homunculus' Base Level and INT. [Lv 1]: 350% MATK, 3x3 AoE [Lv 2]: 700% MATK, 3x3 AoE [Lv 3]: 1050% MATK, 3x3 AoE [Lv 4]: 1400% MATK, 5x5 AoE [Lv 5]: 1750% MATK, 5x5 AoE [Lv 6]: 2100% MATK, 5x5 AoE [Lv 7]: 2450% MATK, 7x7 AoE [Lv 8]: 2800% MATK, 7x7 AoE [Lv 9]: 3150% MATK, 7x7 AoE [Lv 10]: 3500% MATK, 9x9 AoE |
![]() Max Level: 10 Description: Inflicts Holy elemental magic damage which ignores MDEF to one target and all nearby enemies. Damage additionally increases according to the Homunculus' Base Level and VIT. [Lv 1]: MATK 1750%, AoE: 3x3 cells [Lv 2]: MATK 2000%, AoE: 3x3 cells [Lv 3]: MATK 2250%, AoE: 3x3 cells [Lv 4]: MATK 2500%, AoE: 3x3 cells [Lv 5]: MATK 2750%, AoE: 5x5 cells [Lv 6]: MATK 3000%, AoE: 5x5 cells [Lv 7]: MATK 3250%, AoE: 5x5 cells [Lv 8]: MATK 3500%, AoE: 5x5 cells [Lv 9]: MATK 3750%, AoE: 7x7 cells [Lv 10]: MATK 4000%, AoE: 7x7 cells |
![]() Max Level: 10 Description: Inject Paralyzing Poison in the owner, reducing it's delay from the damage and actual damage itself. [Lv 1]: Duration: 330 seconds [Lv 2]: Duration: 360 seconds [Lv 3]: Duration: 390 seconds [Lv 4]: Duration: 420 seconds [Lv 5]: Duration: 450 seconds [Lv 6]: Duration: 480 seconds [Lv 7]: Duration: 510 seconds [Lv 8]: Duration: 540 seconds [Lv 9]: Duration: 570 seconds [Lv 10]: Duration: 600 seconds |
![]() Max Level: 10 Description: Temporarily increases Homunculus and master's ATK. [Lv 1]: Duration: 330 seconds [Lv 2]: Duration: 360 seconds [Lv 3]: Duration: 390 seconds [Lv 4]: Duration: 420 seconds [Lv 5]: Duration: 450 seconds [Lv 6]: Duration: 480 seconds [Lv 7]: Duration: 510 seconds [Lv 8]: Duration: 540 seconds [Lv 9]: Duration: 570 seconds [Lv 10]: Duration: 600 seconds |
![]() Max Level: 10 Description: Only available in Fighter style and after Silvervein Rush skill activation. Consumes 1 Spirit Spheres when casting the skill damaging the target. Damage additionally increases according to the Homunculus' Base Level and STR. The Sonic Claw skill can be used afterwards as a skill combo. [Lv 1]: ATK 450% [Lv 2]: ATK 900% [Lv 3]: ATK 1350% [Lv 4]: ATK 1800% [Lv 5]: ATK 2250% [Lv 6]: ATK 2700% [Lv 7]: ATK 3150% [Lv 8]: ATK 3600% [Lv 9]: ATK 4050% [Lv 10]: ATK 4500% |
![]() Max Level: 5 Description: Wind of silence. Give certain HP recovery to 1 target and immediate Silence effect to prevent the target from casting any skills. And this Silence effect will be removing other certain curse effects. Success Rate is doubled when casting on allies. [Lv 1]: Duration: 9 seconds [Lv 2]: Duration: 12 seconds [Lv 3]: Duration: 15 seconds [Lv 4]: Duration: 18 seconds [Lv 5]: Duration: 21 seconds |
![]() Max Level: 5 Description: Increases Homunculus' damage for the skill's duration, at the cost of reducing DEF and FLEE greatly. This skill cannot be used with Goldene Ferse skill. [Lv 1]: Damage +70, DEF -30, FLEE -35, Duration: 30 sec [Lv 2]: Damage +90, DEF -40, FLEE -45, Duration: 45 sec [Lv 3]: Damage +110, DEF -50, FLEE -55, Duration: 60 sec [Lv 4]: Damage +130, DEF -60, FLEE -65, Duration: 75 sec [Lv 5]: Damage +150, DEF -70, FLEE -75, Duration: 90 sec |
![]() Max Level: 10 Skill Form: Passive Description: Increases ATK and MATK of Sera. [Lv 1]: ATK +140 / MATK +70 [Lv 2]: ATK +180 / MATK +90 [Lv 3]: ATK +220 / MATK +110 [Lv 4]: ATK +260 / MATK +130 [Lv 5]: ATK +300 / MATK +150 [Lv 6]: ATK +340 / MATK +170 [Lv 7]: ATK +380 / MATK +190 [Lv 8]: ATK +420 / MATK +210 [Lv 9]: ATK +460 / MATK +230 [Lv 10]: ATK +500 / MATK +250 |
![]() Max Level: 5 Description: Sprays volcanic ashes to the ground that inflicts Volcanic Ash effect to all tragets within skill range. Volcanic Ash effected targets will lose half of their HIT and gains 50% chance of failure when casting skills. Also, there will be additional damage when recieving Fire elemental attacks while in Volcanic Ash's effect range. Reduces 50% DEF of Plant monsters and reduces 50% damage and FLEE of Water monsters. Volcanic Ash effect's duration increases based on skill level. Only 3 Volcanic Ashes can be casted at same time. [Lv 1]: Duration: 8 seconds [Lv 2]: Duration: 16 seconds [Lv 3]: Duration: 24 seconds [Lv 4]: Duration: 32 seconds [Lv 5]: Duration: 40 seconds |
![]() Max Level: 5 Description: Approaches the target and breakes it's joint by dealing fixed physical damage and decreasing the target's FLEE by 50% for a certain duration. Damage additionally increases according to the Homunculus' Base Level and the duration of the FLEE reduction is based on the Homunculus' STR. Consumes 1 Spirit Sphere. [Lv 1]: 2500 Base Damage [Lv 2]: 5000 Base Damage [Lv 3]: 7500 Base Damage [Lv 4]: 10000 Base Damage [Lv 5]: 12500 Base Damage |
![]() Max Level: 10 Skill Form: Passive Description: Increases the MATK of Homunculus Eira. [Lv 1]: MATK +160 [Lv 2]: MATK +220 [Lv 3]: MATK +280 [Lv 4]: MATK +340 [Lv 5]: MATK +400 [Lv 6]: MATK +460 [Lv 7]: MATK +520 [Lv 8]: MATK +580 [Lv 9]: MATK +640 [Lv 10]: MATK +700 |
![]() Max Level: 10 Skill Form: Passive Description: Increases the ATK and MATK of Homunculus Bayeri. [Lv 1]: ATK +130 / MATK +130 [Lv 2]: ATK +160 / MATK +160 [Lv 3]: ATK +190 / MATK +190 [Lv 4]: ATK +220 / MATK +220 [Lv 5]: ATK +250 / MATK +250 [Lv 6]: ATK +280 / MATK +280 [Lv 7]: ATK +310 / MATK +310 [Lv 8]: ATK +340 / MATK +340 [Lv 9]: ATK +370 / MATK +370 [Lv 10]: ATK +400 / MATK +400 |
![]() Max Level: 10 Description: Inflicts Neutral elemental melee physical damage that ignores physical defense to enemies within range. Damage is additionally increased according to the Homunculus' Base Level and DEX. In addition, inflicts Neurotoxin Mandara to the targets, decreasing their RES for a certain duration. [Lv 1]: Physical Damage 850% / 3x3 cells Neurotoxin Mandara Duration: 2.5 seconds/ RES -15 [Lv 2]: Physical Damage 1300% / 3x3 cells Neurotoxin Mandara Duration: 3 seconds/ RES -30 [Lv 3]: Physical Damage 1750% / 3x3 cells Neurotoxin Mandara Duration: 3.5 seconds/ RES -45 [Lv 4]: Physical Damage 2200% / 5x5 cells Neurotoxin Mandara Duration: 4 seconds/ RES -60 [Lv 5]: Physical Damage 2650% / 5x5 cells Neurotoxin Mandara Duration: 4.5 seconds/ RES -75 [Lv 6]: Physical Damage 3100% / 5x5 cells Neurotoxin Mandara Duration: 5 seconds/ RES -90 [Lv 7]: Physical Damage 3550% / 7x7 cells Neurotoxin Mandara Duration: 5.5 seconds/ RES -105 [Lv 8]: Physical Damage 4000% / 7x7 cells Neurotoxin Mandara Duration: 6 seconds/ RES -120 [Lv 9]: Physical Damage 4450% / 7x7 cells Neurotoxin Mandara Duration: 6.5 seconds/ RES -135 [Lv 10]: Physical Damage 4900% / 9x9 cells Neurotoxin Mandara Duration: 7 seconds/ RES -150 |
![]() Max Level: 10 Skill Form: Passive Description: Increases Homunculus Dieter's ATK. [Lv 1]: ATK +160 [Lv 2]: ATK +220 [Lv 3]: ATK +280 [Lv 4]: ATK +340 [Lv 5]: ATK +400 [Lv 6]: ATK +460 [Lv 7]: ATK +520 [Lv 8]: ATK +580 [Lv 9]: ATK +640 [Lv 10]: ATK +700 |
![]() Max Level: 5 Description: Only available as a linked skill after Tinder Breaker activation. Inflicts fixed physical damage to the target. Damage additionally increases according to the Homunculus' Base Level. Consumes 1 Spirit Sphere. [Lv 1]: 4000 Base Damage [Lv 2]: 8000 Base Damage [Lv 3]: 12000 Base Damage [Lv 4]: 16000 Base Damage [Lv 5]: 20000 Base Damage |
![]() Max Level: 10 Description: Inflicts Wind elemental magic damge to one target that ignores the target's magic defense. [Lv 1]: MATK 480% [Lv 2]: MATK 960% [Lv 3]: MATK 1440% [Lv 4]: MATK 1920% [Lv 5]: MATK 2400% [Lv 6]: MATK 2880% [Lv 7]: MATK 3360% [Lv 8]: MATK 3840% [Lv 9]: MATK 4320% [Lv 10]: MATK 4800% |
![]() Max Level: 10 Description: Inflicts Holy elemental melee physical damage to one target that ignores the target's physical defense. Damage is additionally increased according to the Homunculus' Base Level and VIT. [Lv 1]: Physical Damage 750% [Lv 2]: Physical Damage 1200% [Lv 3]: Physical Damage 1650% [Lv 4]: Physical Damage 2100% [Lv 5]: Physical Damage 2550% [Lv 6]: Physical Damage 3000% [Lv 7]: Physical Damage 3450% [Lv 8]: Physical Damage 3900% [Lv 9]: Physical Damage 4350% [Lv 10]: Physical Damage 4800% |
![]() Max Level: 10 Description: Inflicts Poison elemental ranged physical damage to one target that ignores the target's physical defense. Damage is additionally increased according to the Homunculus' Base Level and DEX. [Lv 1]: Physical Damage 700% [Lv 2]: Physical Damage 1200% [Lv 3]: Physical Damage 1700% [Lv 4]: Physical Damage 2200% [Lv 5]: Physical Damage 2700% [Lv 6]: Physical Damage 3200% [Lv 7]: Physical Damage 3700% [Lv 8]: Physical Damage 4200% [Lv 9]: Physical Damage 4700% [Lv 10]: Physical Damage 5200% |
![]() Max Level: 10 Description: Creates a furnace of flame that inflicts Fire element melee physical damage to nearby enemies twice every second that ignores the target's physical defense on the ground for 5 seconds. Damage is additionally increased according to the Homunculus' Base Level and STR. A maximum of 1 Blast Forge can be installed. [Lv 1]: Physical Damage 70% / 3x3 cells [Lv 2]: Physical Damage 140% / 3x3 cells [Lv 3]: Physical Damage 210% / 3x3 cells [Lv 4]: Physical Damage 280% / 3x3 cells [Lv 5]: Physical Damage 350% / 5x5 cells [Lv 6]: Physical Damage 420% / 5x5 cells [Lv 7]: Physical Damage 490% / 5x5 cells [Lv 8]: Physical Damage 560% / 5x5 cells [Lv 9]: Physical Damage 630% / 7x7 cells [Lv 10]: Physical Damage 700% / 7x7 cells |
![]() Max Level: 5 Description: Only available as a linked skill after C.B.C activation. Inflicts fixed physical damage to the target. Damage additionally increases according to the Homunculus' Base Level. Consumes 2 Spirit Spheres. [Lv 1]: 6000 Base Damage [Lv 2]: 12000 Base Damage [Lv 3]: 18000 Base Damage [Lv 4]: 24000 Base Damage [Lv 5]: 30000 Base Damage |
![]() Max Level: 10 Description: Inflicts Neutral elemental magic damage that ignores magic defense to one target and enemies within the surrounding range. Damage is additionally increased according to the Homunculus' Base Level and INT. [Lv 1]: MATK 1450% / 3x3 cells [Lv 2]: MATK 1900% / 3x3 cells [Lv 3]: MATK 2350% / 3x3 cells [Lv 4]: MATK 2800% / 5x5 cells [Lv 5]: MATK 3250% / 5x5 cells [Lv 6]: MATK 3700% / 5x5 cells [Lv 7]: MATK 4150% / 7x7 cells [Lv 8]: MATK 4600% / 7x7 cells [Lv 9]: MATK 5050% / 7x7 cells [Lv 10]: MATK 5500% / 9x9 cells |
![]() Max Level: 10 Description: Inflicts Holy elemental magic damage that ignores magic defense to enemies within range. Damage is additionally increased according to the Homunculus' Base Level and VIT. [Lv 1]: MATK 1550% / 3x3 cells [Lv 2]: MATK 1900% / 3x3 cells [Lv 3]: MATK 2250% / 3x3 cells [Lv 4]: MATK 2600% / 3x3 cells [Lv 5]: MATK 2950% / 5x5 cells [Lv 6]: MATK 3300% / 5x5 cells [Lv 7]: MATK 3650% / 5x5 cells [Lv 8]: MATK 4000% / 5x5 cells [Lv 9]: MATK 4350% / 7x7 cells [Lv 10]: MATK 4700% / 7x7 cells |
![]() Max Level: 10 Description: Increases the owner's P.ATK for a certain period of time. [Lv 1]: P.ATK +6/ Duration: 45 seconds [Lv 2]: P.ATK +7/ Duration: 60 seconds [Lv 3]: P.ATK +8/ Duration: 75 seconds [Lv 4]: P.ATK +9/ Duration: 90 seconds [Lv 5]: P.ATK +10/ Duration: 105 seconds [Lv 6]: P.ATK +11/ Duration: 120 seconds [Lv 7]: P.ATK +12/ Duration: 135 seconds [Lv 8]: P.ATK +13/ Duration: 150 seconds [Lv 9]: P.ATK +14/ Duration: 165 seconds [Lv 10]: P.ATK +15/ Duration: 180 seconds |
![]() Max Level: 10 Skill Form: Passive Description: Increases the ATK of Homunculus Eleanor. [Lv 1]: ATK +160 [Lv 2]: ATK +220 [Lv 3]: ATK +280 [Lv 4]: ATK +340 [Lv 5]: ATK +400 [Lv 6]: ATK +460 [Lv 7]: ATK +520 [Lv 8]: ATK +580 [Lv 9]: ATK +640 [Lv 10]: ATK +700 | |
![]() Max Level: 10 Description: Increases the owner's RES and MRES for a certain duration. [Lv 1]: RES +3/ MRES +3/ Duration: 30 seconds [Lv 2]: RES +6/ MRES +6/ Duration: 40 seconds [Lv 3]: RES +9/ MRES +9/ Duration: 50 seconds [Lv 4]: RES +12/ MRES +12/ Duration: 60 seconds [Lv 5]: RES +15/ MRES +15/ Duration: 70 seconds [Lv 6]: RES +18/ MRES +18/ Duration: 80 seconds [Lv 7]: RES +21/ MRES +21/ Duration: 90 seconds [Lv 8]: RES +24/ MRES +24/ Duration: 100 seconds [Lv 9]: RES +27/ MRES +27/ Duration: 110 seconds [Lv 10]: RES +30/ MRES +30/ Duration: 120 seconds |
![]() Max Level: 10 Description: Approaches 1 target quickly and inflicts Neutral element melee physical damage that ignores physical defense to the target and enemies within range. Can only be used when there is 1 Spirit Sphere or more. Number of attacks depends on number of remaining Spirit Sphere and all remaining Spirit Sphere is consumed upon using the skill. Damage is additionally increased according to the Homunculus' Base Level and STR. [Lv 1]: Physical Damage 80% / 3x3 cells [Lv 2]: Physical Damage 160% / 3x3 cells [Lv 3]: Physical Damage 240% / 3x3 cells [Lv 4]: Physical Damage 320% / 3x3 cells [Lv 5]: Physical Damage 400% / 5x5 cells [Lv 6]: Physical Damage 480% / 5x5 cells [Lv 7]: Physical Damage 560% / 5x5 cells [Lv 8]: Physical Damage 640% / 5x5 cells [Lv 9]: Physical Damage 720% / 7x7 cells [Lv 10]: Physical Damage 800% / 7x7 cells | |||
![]() Max Level: 10 Description: Inflicts Neutral elemental melee physical damage to all targets around Eleanor, this skill ignores target's physical defense. Damage is additionally increased according to the Homunculus' Base Level and STR. Summons the maximum amount of Spirit Spheres upon using the skill. [Lv 1]: Physical Damage 580% / 3x3 cells [Lv 2]: Physical Damage 1160% / 3x3 cells [Lv 3]: Physical Damage 1740% / 3x3 cells [Lv 4]: Physical Damage 2320% / 3x3 cells [Lv 5]: Physical Damage 2900% / 5x5 cells [Lv 6]: Physical Damage 3480% / 5x5 cells [Lv 7]: Physical Damage 4060% / 5x5 cells [Lv 8]: Physical Damage 4640% / 5x5 cells [Lv 9]: Physical Damage 5220% / 7x7 cells [Lv 10]: Physical Damage 5800% / 7x7 cells |
AzzyAI
AzzyAI es una IA para usar con los sistemas de Homunculus. Tiene una amplia selección de opciones, permitiendo la personalización del comportamiento del homúnculo para adaptarse a casi cualquier circunstancia previsible.
La configuración se maneja a través de una herramienta de configuración fácil
La aplicación AzzyAI está incluida en el Instalador Completo de MuhRO.
Solución de problemas de la IA
Antes de intentar cualquier solución de problemas, realiza una copia de seguridad de tu IA actual:
- Abre tu carpeta de instalación de MuhRO y encuentra estas carpetas allí:
- AI
- AI_sakray
- Copia ambas carpetas a otro lugar fuera de la carpeta de instalación de MuhRO, para que puedas restaurarlas más tarde si es necesario.
General
El cliente del juego contiene dos implementaciones de la IA: la llamada IA básica (por defecto) y la IA personalizada (del usuario). La básica está activa por defecto. Esa generalmente es una estructura básica que no hace nada. Para habilitar la IA real, debes cambiar tu cliente de juego para cargar la IA personalizada. Esto solo necesita hacerse una vez en un cliente de juego determinado.
Los siguientes son los pasos generales para verificar que has habilitado la IA personalizada para el homúnculo:
- Ejecuta MuhRO como de costumbre.
- Verifica que los mensajes de Public estén habilitados en la configuración de tu chat. Si no es así, habilítalos.
- Usa el comando
/hoai
dentro del juego y revisa el mensaje que se envía al chat:- OK: "Homunculus has been customized." Si ves esto, tu cliente de juego ahora está configurado para cargar la IA personalizada, continúa.
- No OK: "Homunculus has been activated with the basic AI." Si ves esto, tu cliente de juego está usando la IA básica. Usa el comando
/hoai
nuevamente para cambiar a la IA personalizada.
- Solo después de verificar que tu cliente está configurado para cargar la IA personalizada: usa el comando
@refresh
dentro del juego para recargar la configuración de la IA. (@refresh
no es un comando de IA, pero recarga los archivos de la IA como efecto secundario). - La IA personalizada que viene con el cliente MuhRO está configurada para atacar automáticamente por defecto. Si descubres que tu homúnculo no ataca automáticamente, asegúrate de que no esté en modo de espera:
- Sana tu homúnculo hasta tener HP completo.
- Usa Warper - Dungeons - Anthell. Normalmente, el homúnculo debería comenzar a atacar automáticamente los huevos de hormiga cerca de la entrada.
- Si el homúnculo no ataca, usa la tecla de acceso rápido Alt+T para cambiar entre los modos activo y de espera. No esperes que cambie inmediatamente, permite algunos segundos hasta que el homúnculo se dé cuenta del cambio de modo.
Si tienes dudas, puedes reiniciar tu cliente de juego para solucionar problemas con la IA. Aunque el reinicio no es necesario para recargar la IA, no hace daño. La configuración /hoai
es persistente y sobrevive al reinicio; el modo de espera se restablece al reiniciar; la configuración del comportamiento del homúnculo se lee desde los archivos de IA y no se ve afectada por los reinicios del cliente de juego.
Habilidad de Vanilmirth: Caprice
Si tienes un problema en el que tu Vanilmirth realiza autoataques pero nunca usa Caprice:
- Verifica que tengas la IA personalizada habilitada, como se describe en las instrucciones generales al principio de esta sección de solución de problemas.
- Abre la carpeta de instalación de MuhRO y encuentra el archivo de configuración del homúnculo AI\USER_AI\H_Config.lua.
- Abre H_Config.lua con cualquier editor de texto plano (no uses procesadores de texto como Word; Notepad está bien).
- Desplázate hasta esta línea al final del archivo:
UseVaniCaprice = false
. - Cambia
false
portrue
para que la línea quede así:UseVaniCaprice = true
. - Guarda el archivo H_Config.lua y ciérralo.
- Cambia a la ventana de MuhRO y asegúrate de que la IA personalizada esté habilitada (consulta las instrucciones generales arriba): usa
/hoai
para verificar, luego@refresh
para recargar la configuración. No es necesario reiniciar el cliente del juego, aunque también puedes usar un reinicio en lugar de recargar la IA con los comandos.
Habilidad de Dieter: Tempering
Si tienes un problema en el que tu Dieter no te otorga el buff de Tempering, necesitarás descargar e instalar otra versión de la IA personalizada; la que viene con el cliente de MuhRO no soporta las habilidades más recientes de los Homunculus S.
- Cierra todos los clientes del juego.
- Descarga el Kisaro AI. Obtendrás el archivo AzzyAI-master.zip. Descomprímelo en una ubicación temporal para obtener la carpeta AzzyAI-master con los archivos de la IA dentro.
- Abre la carpeta de instalación de MuhRO. Haz una copia de seguridad de tu IA actual como se describió al principio de esta sección de solución de problemas.
- En la carpeta de instalación de MuhRO, abre la carpeta AI y elimina todo su contenido.
- Copia el contenido de la carpeta AzzyAI-master previamente descomprimida a la ahora vacía carpeta AI que está dentro de tu instalación de MuhRO.
- Verifica los resultados. La estructura de carpetas relacionada con la IA debería ser:
- <tu instalación de MuhRO>
- AI (esta es la carpeta donde debes reemplazar los archivos)
- Default
- USER_AI
- .gitignore
- Changelog.md
- README.md
- AI_sakray (esta carpeta debe dejarse intacta)
- Default
- USER_AI
- ...otros archivos
- AI (esta es la carpeta donde debes reemplazar los archivos)
- <tu instalación de MuhRO>
- Inicia tu cliente de MuhRO y verifica que tienes la IA personalizada habilitada, como se describe en las instrucciones generales al principio de esta sección de solución de problemas.
Nota: los ajustes de comportamiento del homúnculo en la Kisaro AI son diferentes de los ajustes de comportamiento en la IA personalizada que viene incluida con el cliente de MuhRO. Es posible que necesites configurar la IA nuevamente después de instalar la Kisaro AI, si sus ajustes predeterminados no te convienen.
Resetear IA
Si habías cambiado los ajustes de la IA desde sus valores predeterminados y tienes problemas después de eso, intenta restablecer la IA primero. La IA personalizada incluida con el cliente de MuhRO tiene ajustes que se adaptan a la mayoría de los jugadores, y varios problemas en el juego son causados por alterar esos ajustes.
Para resetear la IA, haz uno de los siguientes pasos:
- Si tienes las carpetas AI y AI_sakray respaldadas, elimina esas carpetas de la carpeta de instalación de la IA de MuhRO y restáuralas desde la copia de seguridad.
- Si no tienes dicho respaldo o no estás seguro de que tu copia de seguridad contenga los ajustes predeterminados de la IA:
- En tu carpeta de instalación de MuhRO, abre la carpeta AI y elimina todo su contenido.
- Abre la carpeta AI_sakray cercana y copia todo su contenido a la carpeta AI.
Pide Ayuda
Si encuentras un problema que no puedes resolver por ti mismo, no dudes en pedir ayuda en el canal de Discord de la clase: #merchant. Por favor, prepárate para subir tus archivos de configuración de la IA y responder preguntas sobre los ajustes de tu IA.
Otras Versiones de IA
Las siguientes versiones de AzzyAI son conocidas por estar desactualizadas desde julio de 2023 y se recomienda encarecidamente no usarlas.
No descargues ni uses estas versiones a menos que seas un desarrollador:
- El AzzyAI original en https://github.com/SpenceKonde/AzzyAI
- El ImmaculAI en https://github.com/cidimmacula/ImmaculAI
Con respecto a sus autores originales, las versiones de IA actualmente compatibles están por delante de las mencionadas anteriormente: esas son las obras base, mientras que la IA personalizada incluida con el cliente MuhRO y la IA Kisaro son las continuaciones de esos trabajos previos.