Inquisitor

Revision as of 14:22, 13 October 2026 by Muhbot (talk | contribs) (Machine translation (deepseek-flash))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Kapan kamu ganti job?

  1. Saat Novice job level 10, kamu bisa pindah ke Acolyte.
  2. Saat Acolyte job level 40-50, kamu bisa pindah ke Monk.
  3. Saat Monk base level 99 dan job level 50, kamu bisa melakukan rebirth.
  4. Saat Novice rebirth job level 10, kamu bisa pindah ke Acolyte.
  5. Saat Acolyte dengan job level 40-50, kamu bisa pindah ke Champion kelas 2.
  6. Saat Champion base level 99 dan job level 70, kamu bisa pindah ke Sura kelas 3.
  7. Saat Sura base level 200 dan job level 70, kamu bisa pindah ke Inquisitor kelas 4.

Acolyte

Skills
  Divine Protection
Max Level: 10
Requirement: Cure 1
Skill Form: Passive
Description: Reduce incoming damage taken from Demon and Undead race enemies.
This reduction is a flat amount applied after your other damage reduction effects.
This reduction is increased by 1 for every 25 Base Levels.
[Lv 1]: Base Reduction: 3
[Lv 2]: Base Reduction: 6
[Lv 3]: Base Reduction: 9
[Lv 4]: Base Reduction: 12
[Lv 5]: Base Reduction: 15
[Lv 6]: Base Reduction: 18
[Lv 7]: Base Reduction: 21
[Lv 8]: Base Reduction: 24
[Lv 9]: Base Reduction: 27
[Lv 10]: Base Reduction: 30
  Demon Bane
Max Level: 10
Requirement: Divine Protection 3
Skill Form: Passive
Description: Increase your Mastery ATK against Demon and Undead race enemies.
Mastery ATK is increased by 1 for every 20 Base Levels.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
  Ruwach
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Uses 10 SP to summon Holy Spirit that will detect hidden characters in 5x5 cells area around the caster for 10 sec.
If target is enemy, this skill will inflict Holy elemental magic damage that equal to 145% MATK.
LvSP CostDuration
11010s
  Pneuma
Max Level: 1
Requirement: Warp Portal 4
Skill Form: Active
Type: Supportive
Target: Ground
Description: Uses 10 SP to create barrier in 3x3 cells around targeted cell that for 10 sec will protect anyone inside it from long range physical attacks.
LvSP CostDurationRange
11010s9 cells
  Teleport
Max Level: 2
Requirement: Ruwach 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Teleports caster to other area.
Can't be used in an area that protected by Land Protector.
[Lv 1]: Random spot, SP Consumption: 10
[Lv 2]: Save point, SP Consumption: 9
LvSP CostCool Down
1100.22s
290.22s
  Warp Portal
Max Level: 4
Requirement: Teleport 2
Skill Form: Active
Type: Supportive
Target: Ground
Description: Creates a Warp Portal that will teleport those who enter it to another area.
Each Warp Portal can teleport up to 8 people.
Can't be used in an area that protected by Land Protector.
Consumes 1 Blue Gemstone.
[Lv 1]: Back to caster's Save Point
[Lv 2]: Enables 1 Memo point
[Lv 3]: Enables 2 Memo points
[Lv 4]: Enables 3 Memo points [Memo Point]: Specific map area memorized as a destination for a Warp Portal.
Type /memo to set current location as a Memo Point.
LvSP CostItemsFixed CastDurationRange
135Blue Gemstone x11s10s9 cells
232Blue Gemstone x11s15s9 cells
329Blue Gemstone x11s20s9 cells
426Blue Gemstone x11s25s9 cells
  Heal
Max Level: 10
Skill Form: Active
Type: Recovery
Property: Holy
Target: Ally
Description: Restore the HP of target friendly character.
Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK.

The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value.
LvSP CostAfter Cast DelayRange
1130.5s9 cells
2160.5s9 cells
3190.5s9 cells
4220.5s9 cells
5250.5s9 cells
6280.5s9 cells
7310.5s9 cells
8340.5s9 cells
9370.5s9 cells
10400.5s9 cells
  Increase Agility
Max Level: 10
Requirement: Heal 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Increases targeted character's Movement and Attack Speed for the duration of skill.
Drains 15 HP from the caster after each cast.
When used on target that affected by Decrease Agility status, this skill will release target from that status then give target an Increase Agility status.
[Lv 1]: AGI +3, ASPD +1%, Lasts 60 sec
[Lv 2]: AGI +4, ASPD +2%, Lasts 80 sec
[Lv 3]: AGI +5, ASPD +3%, Lasts 100 sec
[Lv 4]: AGI +6, ASPD +4%, Lasts 120 sec
[Lv 5]: AGI +7, ASPD +5%, Lasts 140 sec
[Lv 6]: AGI +8, ASPD +6%, Lasts 160 sec
[Lv 7]: AGI +9, ASPD +7%, Lasts 180 sec
[Lv 8]: AGI +10, ASPD +8%, Lasts 200 sec
[Lv 9]: AGI +11, ASPD +9%, Lasts 220 sec
[Lv 10]: AGI +12, ASPD +10%, Lasts 240 sec
LvSP CostHP CostFixed CastVariable CastAfter Cast DelayDurationRange
118150.2s0.8s0.4s60s9 cells
221150.2s0.8s0.4s80s9 cells
324150.2s0.8s0.4s100s9 cells
427150.2s0.8s0.4s120s9 cells
530150.2s0.8s0.4s140s9 cells
633150.2s0.8s0.4s160s9 cells
736150.2s0.8s0.4s180s9 cells
839150.2s0.8s0.4s200s9 cells
942150.2s0.8s0.4s220s9 cells
1045150.2s0.8s0.4s240s9 cells
  Decrease Agility
Max Level: 10
Requirement: Increase Agility 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Reduces target's Movement Speed and AGI stat for the skill's duration.
[Lv 1]: AGI -3, 53% chance, Lasts 20 sec
[Lv 2]: AGI -4, 56% chance, Lasts 25 sec
[Lv 3]: AGI -5, 59% chance, Lasts 30 sec
[Lv 4]: AGI -6, 62% chance, Lasts 35 sec
[Lv 5]: AGI -7, 65% chance, Lasts 40 sec
[Lv 6]: AGI -8, 68% chance, Lasts 45 sec
[Lv 7]: AGI -9, 71% chance, Lasts 50 sec
[Lv 8]: AGI -10, 74% chance, Lasts 55 sec
[Lv 9]: AGI -11, 77% chance, Lasts 60 sec
[Lv 10]: AGI -12, 80% chance, Lasts 65 sec
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1150.25s0.75s1s40s9 cells
2170.25s0.75s1s50s9 cells
3190.25s0.75s1s60s9 cells
4210.25s0.75s1s70s9 cells
5230.25s0.75s1s80s9 cells
6250.25s0.75s1s90s9 cells
7270.25s0.75s1s100s9 cells
8290.25s0.75s1s110s9 cells
9310.25s0.75s1s120s9 cells
10330.25s0.75s1s130s9 cells
  Aqua Benedicta
Max Level: 1
Skill Form: Active
Type: Crafting
Target: Caster
Description: Creates Holy Water with 1 Empty Bottle while standing in water.
LvSP CostFixed CastVariable CastAfter Cast Delay
1100.2s0.8s0.4s
RequiresOn water
  Signum Crucis
Max Level: 10
Requirement: Demon Bane 3
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Description: Reduces physical defense of Undead elemental and Demon monsters in the caster's vicinity.
[Lv 1]: DEF -14%, 27% chance
[Lv 2]: DEF -18%, 31% chance
[Lv 3]: DEF -22%, 35% chance
[Lv 4]: DEF -26%, 39% chance
[Lv 5]: DEF -30%, 43% chance
[Lv 6]: DEF -34%, 47% chance
[Lv 7]: DEF -38%, 51% chance
[Lv 8]: DEF -42%, 55% chance
[Lv 9]: DEF -46%, 59% chance
[Lv 10]: DEF -50%, 63% chance
LvSP CostFixed CastVariable CastAfter Cast Delay
1350.15s0.35s2s
2350.15s0.35s2s
3350.15s0.35s2s
4350.15s0.35s2s
5350.15s0.35s2s
6350.15s0.35s2s
7350.15s0.35s2s
8350.15s0.35s2s
9350.15s0.35s2s
10350.15s0.35s2s
  Angelus
Max Level: 10
Requirement: Divine Protection 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Description: Increases MaxHP and physical defense from VIT of all party members including caster, for the skill's duration.
[Lv 1]: DEF +5%, HP +50, Lasts 30 sec
[Lv 2]: DEF +10%, HP +100, Lasts 60 sec
[Lv 3]: DEF +15%, HP +150, Lasts 90 sec
[Lv 4]: DEF +20%, HP +200, Lasts 120 sec
[Lv 5]: DEF +25%, HP +250, Lasts 150 sec
[Lv 6]: DEF +30%, HP +300, Lasts 180 sec
[Lv 7]: DEF +35%, HP +350, Lasts 210 sec
[Lv 8]: DEF +40%, HP +400, Lasts 240 sec
[Lv 9]: DEF +45%, HP +450, Lasts 270 sec
[Lv 10]: DEF +50%, HP +500, Lasts 300 sec
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1230.15s0.35s0.5s30s30s
2260.15s0.35s0.5s30s60s
3290.15s0.35s0.5s30s90s
4320.15s0.35s0.5s30s120s
5350.15s0.35s0.5s30s150s
6380.15s0.35s0.5s30s180s
7410.15s0.35s0.5s30s210s
8440.15s0.35s0.5s30s240s
9470.15s0.35s0.5s30s270s
10500.15s0.35s0.5s30s5 min
  Blessing
Max Level: 10
Requirement: Divine Protection 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Temporarily increases STR, INT, DEX and HIT rate of the specified character.
Can also be used to cure a target from Curse and Stone Curse status.
When used on Undead and Demon monsters, Blessing will reduce their STR, INT and DEX by 50%.
[Lv 1]: STR,INT,DEX +1, HIT +2, 60 sec
[Lv 2]: STR,INT,DEX +2, HIT +4, 80 sec
[Lv 3]: STR,INT,DEX +3, HIT +6, 100 sec
[Lv 4]: STR,INT,DEX +4, HIT +8, 120 sec
[Lv 5]: STR,INT,DEX +5, HIT +10, 140 sec
[Lv 6]: STR,INT,DEX +6, HIT +12, 160 sec
[Lv 7]: STR,INT,DEX +7, HIT +14, 180 sec
[Lv 8]: STR,INT,DEX +8, HIT +16, 200 sec
[Lv 9]: STR,INT,DEX +9, HIT +18, 220 sec
[Lv 10]: STR,INT,DEX +10, HIT +20, 240 sec
LvSP CostDurationRange
12860s9 cells
23280s9 cells
336100s9 cells
440120s9 cells
544140s9 cells
648160s9 cells
752180s9 cells
856200s9 cells
960220s9 cells
1064240s9 cells
  Cure
Max Level: 1
Requirement: Heal 2
Requirement: Faith 5
Requirement: Heal 2
Skill Form: Active
Type: Supportive
Target: Ally
Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects.
(Bitescar is caused by the Silvervine Root Twist skill).
LvSP CostAfter Cast DelayRange
1151s9 cells
Quest Skills
  Holy Light
Requirement: Finish Quest
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons a holy light to inflict 125% MATK as Holy elemental magic damage to counter evil.
If the target had Kyrie Eleison effect active, it will be canceled.
LvSP CostFixed CastVariable CastRange
1150.2s0.8s9 cells

Monk

Skills
  Iron Hand
Max Level: 10
Requirement: Demon Bane 10, Divine Protection 10
Skill Form: Passive
Description: Increases Mastery ATK with Bare Hands and Knuckle class weapons.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
  Spirit Recovery
Max Level: 5
Requirement: Blade Stop 2
Skill Form: Passive
Description: Restores additional HP and SP every 10 sec while sitting.
If caster's carried weight is over 50% of the maximum capacity, this extra HP and SP is recovered every 20 sec.
[Lv 1]: Recovers (4 +0.2% MaxHP) HP and (2 +0.2% MaxSP) SP
[Lv 2]: Recovers (8 +0.4% MaxHP) HP and (4 +0.4% MaxSP) SP
[Lv 3]: Recovers (12 +0.6% MaxHP) HP and (6 +0.6% MaxSP) SP
[Lv 4]: Recovers (16 +0.8% MaxHP) HP and (8 +0.8% MaxSP) SP
[Lv 5]: Recovers (20 +1.0% MaxHP) HP and (10 +1.0% MaxSP) SP
  Call Spirits
Max Level: 5
Requirement: Iron Hand 2
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons a Spirit Sphere, which can be used to amplify different skill abilities.
Each Spirit Sphere adds 3 Mastery ATK.
[Lv 1]: Maximum Spirit Spheres: 1
[Lv 2]: Maximum Spirit Spheres: 2
[Lv 3]: Maximum Spirit Spheres: 3
[Lv 4]: Maximum Spirit Spheres: 4
[Lv 5]: Maximum Spirit Spheres: 5
LvSP CostFixed CastVariable CastDuration
180.5s0.5s10 min
280.5s0.5s10 min
380.5s0.5s10 min
480.5s0.5s10 min
580.5s0.5s10 min
  Absorp Spirits
Max Level: 1
Requirement: Call Spirits 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Absorbs certain amount of SP from a Spirit Sphere, which can be stolen from other Monks during PvP and WoE.
When used on monsters, this skill has a 20% chance to give the caster an amount of SP that is determined by the level of the targeted monster.
Ineffective against Boss monsters and WoE Guardians.
LvSP CostFixed CastRange
150.5s9 cells
  Triple Attack
Max Level: 10
Requirement: Dodge 5
Skill Form: Passive
Description: Enables a 30% chance of automatically delivering a triple attack in battle.
This skill can be followed up with Chain Combo within 0.3 seconds.
[Lv 1]: ATK 120%
[Lv 2]: ATK 140%
[Lv 3]: ATK 160%
[Lv 4]: ATK 180%
[Lv 5]: ATK 200%
[Lv 6]: ATK 220%
[Lv 7]: ATK 240%
[Lv 8]: ATK 260%
[Lv 9]: ATK 280%
[Lv 10]: ATK 300%
  Body Relocation
Max Level: 1
Requirement: Spirit Recovery 2, Asura Strike 3, Steel Body 3
Skill Form: Active
Type: Supportive
Target: Ground
Description: Instantly teleport to a targeted spot if there are no obstacles between the caster and destination.
Consumes 1 Spirit Sphere when not in Explosion Spirits status.
Body Relocation can't used for 2 seconds after Asura Strike.
LvSP CostSpirit SpheresRange
114118 cells
  Dodge
Max Level: 10
Requirement: Iron Hand 5, Call Spirits 5
Skill Form: Passive
Description: Increases FLEE rate according to the skill level.
[Lv 1]: FLEE +1
[Lv 2]: FLEE +3
[Lv 3]: FLEE +4
[Lv 4]: FLEE +6
[Lv 5]: FLEE +7
[Lv 6]: FLEE +9
[Lv 7]: FLEE +10
[Lv 8]: FLEE +12
[Lv 9]: FLEE +13
[Lv 10]: FLEE +15
  Investigate
Max Level: 5
Requirement: Call Spirits 5
Skill Form: Active
Type: Special Physical
Target: 1 Character
Description: Attacks an enemy with a massive psychic impact that will inflict more damage when the enemy has high Defense.
When used on a target while in Blade Stop status, increases the damage on that target by 50%.
Consumes 1 Spirit Sphere.
[Lv 1]: ATK 100%, SP Consumption: 10
[Lv 2]: ATK 200%, SP Consumption: 14
[Lv 3]: ATK 300%, SP Consumption: 17
[Lv 4]: ATK 400%, SP Consumption: 19
[Lv 5]: ATK 500%, SP Consumption: 20
LvSP CostSpirit SpheresFixed CastVariable CastAfter Cast DelayRange
11010.5s0.5s0.5s2 cells
21410.5s0.5s0.5s2 cells
31710.5s0.5s0.5s2 cells
41910.5s0.5s0.5s2 cells
52010.5s0.5s0.5s2 cells
  Finger Offensive
Max Level: 5
Requirement: Investigate 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Attacks a distant enemy by firing a Spirit Sphere.
When used on a target while in Blade Stop status, increases the damage on that target by 50%.
Consumes 1 Spirit Sphere.
[Lv 1]: ATK 800%
[Lv 2]: ATK 1000%
[Lv 3]: ATK 1200%
[Lv 4]: ATK 1400%
[Lv 5]: ATK 1600%
LvSP CostSpirit SpheresFixed CastVariable CastAfter Cast DelayCool DownRange
11210.5s0.5s0.5s1s9 cells
21610.5s0.5s0.5s1s9 cells
32010.5s0.5s0.5s1s9 cells
42410.5s0.5s0.5s1s9 cells
52810.5s0.5s0.5s1s9 cells
  Steel Body
Max Level: 5
Requirement: Combo Finish 3
Skill Form: Active
Type: Supportive
Target: Caster
Description: The caster receives 90% damage reduction while decreasing Movement and Attack Speed.
While this skill is active other skills cannot be used.
Consumes 5 Spirit Spheres.
[Lv 1]: Lasts 30 seconds
[Lv 2]: Lasts 60 seconds
[Lv 3]: Lasts 90 seconds
[Lv 4]: Lasts 120 seconds
[Lv 5]: Lasts 150 seconds
LvSP CostSpirit SpheresFixed CastVariable CastDuration
120052.5s2.5s30s
220052.5s2.5s60s
320052.5s2.5s90s
420052.5s2.5s120s
520052.5s2.5s150s
  Blade Stop
Max Level: 5
Requirement: Dodge 5
Skill Form: Active
Type: Supportive
Target: Enemies around the caster
Description: Immobilizes both the caster and an enemy for 10 seconds at most, Boss monsters for 2 seconds.
Increasing this skill allows the use of other skills during the Blade Stop status.
Consumes 1 Spirit Sphere.
[Lv 1]: No Skill enabled
[Lv 2]: Finger Offensive enabled
[Lv 3]: Investigate enabled
[Lv 4]: Chain Combo enabled
[Lv 5]: Asura Strike enabled Caster must be in Explosion Spirits status and have at least 1 Spirit Sphere to use Asura Strike.
LvSP CostSpirit SpheresAfter Cast DelayCool DownDuration
11010.5s3s0.5s
21010.5s3s0.7s
31010.5s3s0.9s
41010.5s3s1.1s
51010.5s3s1.3s
WeaponAll except Bow, Two-Handed Staff
  Explosion Spirits
Max Level: 5
Requirement: Absorp Spirits 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Temporarily increases caster's Critical rate for 180 seconds.
During the Explosion Spirits status, SP regen is reduced by 50%.
Consumes 5 Spirit Spheres.
[Lv 1]: Critical +10
[Lv 2]: Critical +12.5
[Lv 3]: Critical +15
[Lv 4]: Critical +17.5
[Lv 5]: Critical +20
LvSP CostSpirit SpheresDuration
1155180s
2155180s
3155180s
4155180s
5155180s
  Asura Strike
Max Level: 5
Requirement: Explosion Spirits 3, Finger Offensive 3
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Only usable during Explosion Spirits status.
Inflicts devastating damage by consuming the caster's remaining SP.
After using Asura Strike, the Explosion Spirits status is automatically canceled and will not able to restore SP for 3 seconds.
Damage additionally increases when used with at least 6 Spirit Spheres by 100%.
Consumes 5 Spirit Spheres, except after a combo if at least 1 Spirit Sphere remains.
LvSP CostSpirit SpheresFixed CastVariable CastAfter Cast DelayDurationRange
1152s2s3s3sWeapon range +1
2151.75s1.75s2.5s3sWeapon range +1
3151.5s1.5s2s3sWeapon range +1
4151.25s1.25s1.5s3sWeapon range +1
5151s1s1s3sWeapon range +1
WeaponAll except Bow, Two-Handed Staff
Active statusExplosionspirits
  Chain Combo
Max Level: 5
Requirement: Triple Attack 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Only usable during Triple Attack delay.
Spins a target while attacking the enemy with a combo hit of 4 hits.
When equipped with a Knuckle class weapons, you'll deal double skill damage and number of hits is increased to 6 as well as reduces the SP Consumption.
This skill can be followed up with Combo Finish within 0.3 seconds.
[Lv 1]: ATK 300%, SP Consumption: 5
[Lv 2]: ATK 350%, SP Consumption: 6
[Lv 3]: ATK 400%, SP Consumption: 7
[Lv 4]: ATK 450%, SP Consumption: 8
[Lv 5]: ATK 500%, SP Consumption: 9
LvSP CostRange
15Weapon range +1
26Weapon range +1
37Weapon range +1
48Weapon range +1
59Weapon range +1
WeaponAll except Bow, Two-Handed Staff
  Combo Finish
Max Level: 5
Requirement: Chain Combo 3
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Only usable during Chain Combo delay.
This skill can be followed up within 0.3 seconds with the Asura Strike skill if the caster is in Explosion Spirits status and has summoned at least 1 Spirit Sphere.
Consumes 1 Spirit Sphere.
[Lv 1]: ATK 600%, SP Consumption: 3
[Lv 2]: ATK 750%, SP Consumption: 4
[Lv 3]: ATK 900%, SP Consumption: 5
[Lv 4]: ATK 1050%, SP Consumption: 6
[Lv 5]: ATK 1200%, SP Consumption: 7
LvSP CostSpirit SpheresRange
131Weapon range +1
241Weapon range +1
351Weapon range +1
461Weapon range +1
571Weapon range +1
WeaponAll except Bow, Two-Handed Staff
Quest Skills
  Spiritual Bestowment
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Transfers caster's Spirit Spheres to a targeted party member.
Each cast will transfer 1 Spirit Sphere.
LvSP CostSpirit SpheresFixed CastVariable CastAfter Cast DelayDurationRange
14011s1s1s10 min9 cells
  Excruciating Palm
Requirement: Finish Quest
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Strikes an enemy with the palm to inflict 300% damage and push away enemies near the target, causing Stun status on them for 2 seconds.
Each cast consumes a small HP amount.
LvSP CostHP CostAfter Cast DelayRange
1402002sWeapon range

Champion

Skills
  Palm Strike
Max Level: 5
Requirement: Iron Hand 7, Call Spirits 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Strikes an enemy using the palms, pushing back the enemy and causing damage, which is determined by the skill's level, after 1 second delay.
This skill can only be used during the Explosion Spirits status.
Damage additionally increases according to the caster's STR and Base Level.
[Lv 1]: ATK 300%
[Lv 2]: ATK 400%
[Lv 3]: ATK 500%
[Lv 4]: ATK 600%
[Lv 5]: ATK 700%
LvSP CostAfter Cast DelayRange
120.3sWeapon range +1
240.3sWeapon range +1
360.3sWeapon range +1
480.3sWeapon range +1
5100.3sWeapon range +1
Active statusExplosionspirits
  Chain Crush Combo
Max Level: 10
Requirement: Iron Hand 5, Call Spirits 5, Tiger Fist 2
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: A combo skill that can be cast after using Combo Finish.
Tiger Fist cannot be used after this skill, although it can be followed up with Asura Strike.
Damage additionally increases according to the caster's Base Level.
Consumes 1 Spirit Spheres.
[Lv 1]: ATK 200%
[Lv 2]: ATK 400%
[Lv 3]: ATK 600%
[Lv 4]: ATK 800%
[Lv 5]: ATK 1000%
[Lv 6]: ATK 1200%
[Lv 7]: ATK 1400%
[Lv 8]: ATK 1600%
[Lv 9]: ATK 1800%
[Lv 10]: ATK 2000%
LvSP CostSpirit SpheresRange
141Weapon range +1
261Weapon range +1
381Weapon range +1
4101Weapon range +1
5121Weapon range +1
6141Weapon range +1
7161Weapon range +1
8181Weapon range +1
9201Weapon range +1
10221Weapon range +1
  Dangerous Soul Collect (Zen)
Max Level: 1
Requirement: Explosion Spirits 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons 5 Spirit Spheres at once.
The Fixed Casting Time of this skill is 1 second.
LvSP CostFixed CastDuration
1201s10 min
  Tiger Fist
Max Level: 5
Requirement: Iron Hand 5, Triple Attack 5, Combo Finish 3
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: A combo skill that can be cast after using Chain Combo.
An enemy hit by this skill is immobilized for a short period of time.
Damage additionally increases according to the caster's Base Level.
Consumes 1 Spirit Sphere.
[Lv 1]: ATK 650%, Immobilize Chance: 20%
[Lv 2]: ATK 800%, Immobilize Chance: 30%
[Lv 3]: ATK 950%, Immobilize Chance: 40%
[Lv 4]: ATK 1100%, Immobilize Chance: 50%
[Lv 5]: ATK 1250%, Immobilize Chance: 60%
LvSP CostSpirit SpheresDurationRange
1412sWeapon range +1
2614sWeapon range +1
3816sWeapon range +1
41018sWeapon range +1
512110sWeapon range +1

Sura

Skills
  Dragon Combo
Max Level: 10
Requirement: Triple Attack 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Rapidly hits a single target with two blows with a chance to Stun the target.
The skill Fallen Empire can be used in combination with this skill.
[Lv 1]: ATK 180% Damage, Stun Chance 2%
[Lv 2]: ATK 260% Damage, Stun Chance 3%
[Lv 3]: ATK 340% Damage, Stun Chance 4%
[Lv 4]: ATK 420% Damage, Stun Chance 5%
[Lv 5]: ATK 500% Damage, Stun Chance 6%
[Lv 6]: ATK 580% Damage, Stun Chance 7%
[Lv 7]: ATK 660% Damage, Stun Chance 8%
[Lv 8]: ATK 740% Damage, Stun Chance 9%
[Lv 9]: ATK 820% Damage, Stun Chance 10%
[Lv 10]: ATK 900% Damage, Stun Chance 11%
LvSP CostDurationRange
134.5s2 cells
244.5s2 cells
354.5s2 cells
464.5s2 cells
574.5s2 cells
684.5s2 cells
794.5s2 cells
8104.5s2 cells
9114.5s2 cells
10124.5s2 cells
  Sky Net Blow
Max Level: 5
Requirement: Dragon Combo 3
Skill Form: Active
Type: Physical Melee
Target: Caster
Description: A spinning blow that kicks up a storm, damaging all nearby enemies.
Damage additionally increases according to the caster's Base Level and AGI.
[Lv 1]: ATK 200%
[Lv 2]: ATK 400%
[Lv 3]: ATK 600%
[Lv 4]: ATK 800%
[Lv 5]: ATK 1000%
LvSP CostAfter Cast DelayRange
1120.5s1 cell
2140.5s1 cell
3160.5s1 cell
4180.5s1 cell
5200.5s1 cell
  Earth Shaker
Max Level: 5
Requirement: Dragon Combo 3
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Description: Sends a shockwave through the ground damaging all targets in area of effect, enemies in Hiding/Cloaking status will be revealed and receive additional damage.
Targets, except Guardians, hit by this skill receive additional damage from Rampage Blaster for 5 seconds.
Damage is affected by the caster's STR.
[Lv 1]: 3x3 AoE, 300% Damage
[Lv 2]: 5x5 AoE, 600% Damage
[Lv 3]: 7x7 AoE, 900% Damage
[Lv 4]: 9x9 AoE, 1200% Damage
[Lv 5]: 11x11 AoE, 1500% Damage
LvSP CostCool DownDurationRange
1363s1s1 cell
2403s2s1 cell
3443s2s1 cell
4483s3s1 cell
5523s3s1 cell
  Fallen Empire
Max Level: 10
Requirement: Dragon Combo 3
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Do an upward blow using your shoulders and fists to deal damage to a single target.
Can only be used after Dragon Combo.
After Fallen Empire, Tiger Cannon and Gates of Hell can be used.
Damage additionally increases according to the caster's Base Level.
Consumes 2 Spirit Spheres, at Level 6 and above only 1 Spirit Sphere will be consumed.
[Lv 1]: ATK 350%
[Lv 2]: ATK 600%
[Lv 3]: ATK 850%
[Lv 4]: ATK 1100%
[Lv 5]: ATK 1350%
[Lv 6]: ATK 1600%
[Lv 7]: ATK 1850%
[Lv 8]: ATK 2100%
[Lv 9]: ATK 2350%
[Lv 10]: ATK 2600%
LvSP CostSpirit SpheresDurationRange
11820.5s2 cells
22120.5s2 cells
32421s2 cells
42721s2 cells
53021.5s2 cells
63311.5s2 cells
73612s2 cells
83912s2 cells
94212.5s2 cells
104512.5s2 cells
  Tiger Cannon
Max Level: 10
Requirement: Fallen Empire 3
Skill Form: Active
Type: Special Physical
Target: Enemies around the caster
Description: Inflicts special melee physical damage to a target and nearby enemies based on percentage of your MaxHP and MaxSP.
Can only be used in Explosion Spirits state and inflicts additional damage when used after Fallen Empire.
Consumes 2 Spirit Spheres.
[Lv 1]: AoE: 5x5 cells, 12% MaxHP/6% MaxSP
[Lv 2]: AoE: 5x5 cells, 14% MaxHP/7% MaxSP
[Lv 3]: AoE: 5x5 cells, 16% MaxHP/8% MaxSP
[Lv 4]: AoE: 5x5 cells, 18% MaxHP/9% MaxSP
[Lv 5]: AoE: 5x5 cells, 20% MaxHP/10% MaxSP
[Lv 6]: AoE: 7x7 cells, 22% MaxHP/11% MaxSP
[Lv 7]: AoE: 7x7 cells, 24% MaxHP/12% MaxSP
[Lv 8]: AoE: 7x7 cells, 26% MaxHP/13% MaxSP
[Lv 9]: AoE: 7x7 cells, 28% MaxHP/14% MaxSP
[Lv 10]: AoE: 7x7 cells, 30% MaxHP/15% MaxSP
LvSP CostSpirit SpheresVariable CastAfter Cast DelayCool DownRange
13021.1s1s3s1 cell
23521.2s1s3s1 cell
34021.3s1s3s1 cell
44521.4s1s3s1 cell
55021.5s1s3s1 cell
65521.6s1s3s1 cell
76021.7s1s3s1 cell
86521.8s1s3s1 cell
97021.9s1s3s1 cell
107522s1s3s1 cell
Active statusExplosionspirits
  Rising Dragon
Max Level: 10
Requirement: Power Implantation 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Temporarily increase your mind and spiritual power.
You will be able to gather more Spirit Spheres, increase your MaxHP and MaxSP in percentage equal to the skill level and Attack Speed.
You will remain in Explosion Spirits state while this skill is active.
Dangerous Soul Collect will grant the increased amount of Spirit Spheres while Rising Dragon is active
[Lv 1]: Max Spirit Spheres: 6, Duration: 120 seconds
[Lv 2]: Max Spirit Spheres: 7, Duration: 140 seconds
[Lv 3]: Max Spirit Spheres: 8, Duration: 160 seconds
[Lv 4]: Max Spirit Spheres: 9, Duration: 180 seconds
[Lv 5]: Max Spirit Spheres: 10, Duration: 200 seconds
[Lv 6]: Max Spirit Spheres: 11, Duration: 220 seconds
[Lv 7]: Max Spirit Spheres: 12, Duration: 240 seconds
[Lv 8]: Max Spirit Spheres: 13, Duration: 260 seconds
[Lv 9]: Max Spirit Spheres: 14, Duration: 280 seconds
[Lv 10]: Max Spirit Spheres: 15, Duration: 300 seconds
LvSP CostAfter Cast DelayCool DownDurationRange
11201s30s120s1 cell
21201s30s140s1 cell
31201s30s160s1 cell
41201s30s180s1 cell
51201s30s200s1 cell
61201s30s220s1 cell
71201s30s240s1 cell
81201s30s260s1 cell
91201s30s280s1 cell
101201s30s5 min1 cell
  Rampage Blaster
Max Level: 5
Requirement: Earth Shaker 2
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Description: Inflicts long range physical damage to all enemies in an 7x7 area.
Can only be used in Explosion Spirits status.
Damage additionally increases according to the caster's Base Level and the skill's level.
Consumes 3 Spirit Spheres.
[Lv 1]: ATK 350%, 550% (with Earth Shaker)
[Lv 2]: ATK 700%, 1100% (with Earth Shaker)
[Lv 3]: ATK 1050%, 1650% (with Earth Shaker)
[Lv 4]: ATK 1400%, 2200% (with Earth Shaker)
[Lv 5]: ATK 1750%, 2750% (with Earth Shaker)
LvSP CostSpirit SpheresAfter Cast DelayCool DownRange
110031s10s1 cell
210031s10s1 cell
310031s10s1 cell
410031s10s1 cell
510031s10s1 cell
Active statusExplosionspirits
  Crescent Elbow
Max Level: 5
Requirement: Windmill 1
Skill Form: Active
Type: Physical Melee
Target: Caster
Description: Has a chance to counter an attack, deals damage and knocks back the enemy while taking part of the damage yourself.
The higher the HP of the target, the more damage it deals.
Consumes 2 Spirit Spheres.
Does not work on Boss monsters.
[Lv 1]: 55% Chance, lasts 3 seconds
[Lv 2]: 60% Chance, lasts 4 seconds
[Lv 3]: 65% Chance, lasts 5 seconds
[Lv 4]: 70% Chance, lasts 6 seconds
[Lv 5]: 75% Chance, lasts 7 seconds
LvSP CostSpirit SpheresAfter Cast DelayCool DownDurationRange
18021s5s3s1 cell
28021s5s4s1 cell
38021s5s5s1 cell
48021s5s6s1 cell
58021s5s7s1 cell
  Cursed Circle
Max Level: 5
Requirement: Blade Stop 2
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Dispellable: Dispell, Clearance, Banishing
Description: Every enemy in the area will be unable to move and attack, as well as receive the Silence status for the duration of the skill.
If the caster uses any other skill, Cursed Circle will be cancelled.
Consumes 1 Spirit Sphere.
[Lv 1]: 3x3 AoE, Duration 3 sec.
[Lv 2]: 3x3 AoE, Duration 4 sec.
[Lv 3]: 5x5 AoE, Duration 5 sec.
[Lv 4]: 5x5 AoE, Duration 6 sec.
[Lv 5]: 7x7 AoE, Duration 7 sec.
LvSP CostHP Cost (Max HP)After Cast DelayCool DownDurationRange
140-1%1s10s3s1 cell
260-2%1s10s4s1 cell
380-3%1s10s5s1 cell
4100-4%1s10s6s1 cell
5120-5%1s10s7s1 cell
  Lightning Walk
Max Level: 5
Requirement: Windmill 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: When targeted with a ranged or magic attack (single target), there is a chance that you will immediately jump to the attacker.
This skill drains your SP regularly while active and consumes your HP to cast.
Cancels when the skill activates.
[Lv 1]: 45% Chance, lasts 5 seconds
[Lv 2]: 50% Chance, lasts 6 seconds
[Lv 3]: 55% Chance, lasts 7 seconds
[Lv 4]: 60% Chance, lasts 8 seconds
[Lv 5]: 65% Chance, lasts 9 seconds
LvSP CostHP Cost (Max HP)After Cast DelayCool DownDurationRange
180-5%1s5s5s1 cell
270-4%1s5s6s1 cell
360-3%1s5s7s1 cell
450-2%1s5s8s1 cell
540-1%1s5s9s1 cell
  Knuckle Arrow
Max Level: 10
Requirement: Lightning Walk 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Instantly brings you and the target next to each other, damaging the target while knocking the target back.
Deals additional damage if the target hits a wall or an obstacle during the knockback.
Damage additionally increases according to the caster's Base Level and is increased against Boss monsters which can't be knocked back.
Consumes 1 Spirit Spheres, at Level 6 and above no Spirit Sphere will be consumed.
[Lv 1]: 600% Damage, Knockback +150%, Boss Damage 700%
[Lv 2]: 700% Damage, Knockback +300%, Boss Damage 900%
[Lv 3]: 800% Damage, Knockback +450%, Boss Damage 1100%
[Lv 4]: 900% Damage, Knockback +600%, Boss Damage 1300%
[Lv 5]: 1000% Damage, Knockback +750%, Boss Damage 1500%
[Lv 6]: 1100% Damage, Knockback +900%, Boss Damage 1700%
[Lv 7]: 1200% Damage, Knockback +1050%, Boss Damage 1900%
[Lv 8]: 1300% Damage, Knockback +1200%, Boss Damage 2100%
[Lv 9]: 1400% Damage, Knockback +1350%, Boss Damage 2300%
[Lv 10]: 1500% Damage, Knockback +1500%, Boss Damage 2500%
LvSP CostSpirit SpheresAfter Cast DelayRange
11211s7 cells
21411s7 cells
31611s8 cells
41811s8 cells
52011s9 cells
622-1s9 cells
724-1s10 cells
826-1s10 cells
928-1s11 cells
1030-1s11 cells
  Windmill
Max Level: 1
Requirement: Cursed Circle 1
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Description: A low to the ground round kick that damages targets in a 5x5 area around you and forces them to sit.
Monsters in the area will be Stunned.
Does not work on Mini-Boss or Boss monsters.
LvSP CostVariable CastAfter Cast DelayCool DownRange
1451s0.5s3s1 cell
  Power Implantation
Max Level: 1
Requirement: Call Spirits 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Transfers all of your Spirit Spheres to the selected target.
LvSP CostSpirit SpheresFixed CastVariable CastRange
15050.5s1.5s3 cells
  Power Absorb
Max Level: 1
Requirement: Absorp Spirits 1, Power Implantation 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Absorb Spirit Spheres on all targets in a 5x5 area, recovering your SP.
LvSP CostAfter Cast DelayCool DownRange
1101s5s1 cell
  Gate of Hell
Max Level: 10
Requirement: Rampage Blaster 1, Tiger Cannon 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Strikes the target with countless blows.
The lower your HP, the more damage it deals.
Can be used after Fallen Empire, which also increases the damage.
Consumes 2 Spirit Spheres.
LvSP CostSpirit SpheresVariable CastAfter Cast DelayRange
110021s0.1s7 cells
210021.2s0.2s7 cells
310021.4s0.3s7 cells
410021.6s0.4s7 cells
510021.8s0.5s7 cells
610022s0.6s7 cells
710022.2s0.7s7 cells
810022.4s0.8s7 cells
910022.6s0.9s7 cells
1010022.8s1s7 cells
  Gentle Touch-Silence
Max Level: 5
Requirement: Sura Basic Skill
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Using the knowledge of pressure point techniques, you put the target on Silence status while dealing damage.
The caster's DEX will greatly increase the damage.
[Lv 1]: Range 2 cells, 100% Damage
[Lv 2]: Range 2 cells, 200% Damage
[Lv 3]: Range 2 cells, 300% Damage
[Lv 4]: Range 2 cells, 400% Damage
[Lv 5]: Range 2 cells, 500% Damage
LvSP CostCool DownDurationRange
1201s5s2 cells
2251.5s7s2 cells
3302s9s2 cells
4352.5s11s2 cells
5403s13s2 cells
  Gentle Touch-Cure
Max Level: 5
Requirement: Gentle Touch-Silence 1
Skill Form: Active
Type: Recovery
Target: 1 Character
Description: Using the knowledge of pressure point techniques, you cure a target's Abnormal Status and recovers the target's HP.
The higher the skill level the higher the chance of success.
Cures Stone Curse, Freezing, Stun, Poison, Blind, Silence, Hallucination, Burning, Freezing and Guillotine Cross Poison.
You can recover yourself from Stone Curse, Freezing and Stun.
Consumes 1 Spirit Sphere.
LvSP CostSpirit SpheresAfter Cast DelayCool DownRange
14011s1s2 cells
25011s1.5s2 cells
36011s2s2 cells
47011s2.5s2 cells
58011s3s2 cells
  Gentle Touch-Energy Gain
Max Level: 5
Requirement: Gentle Touch-Cure 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Use the knowledge of pressure point techniques, to improve your fighting spirit which allows you gain Spirit Spheres when you deal or receive physical damage.
Increases Combo Finish, Chain Crush Combo and Tiger Fist damage while this skill is active.
[Lv 1]: Consume 1% HP, 15% Chance
[Lv 2]: Consume 2% HP, 20% Chance
[Lv 3]: Consume 3% HP, 25% Chance
[Lv 4]: Consume 4% HP, 30% Chance
[Lv 5]: Consume 5% HP, 35% Chance
LvSP CostHP Cost (Max HP)Fixed CastVariable CastAfter Cast DelayDurationRange
140-1%1s1s1s240s1 cell
250-2%1.5s1s1s240s1 cell
360-3%2s1s1s240s1 cell
470-4%2.5s1s1s240s1 cell
580-5%3s1s1s240s1 cell
  Gentle Touch-Change
Max Level: 5
Requirement: Gentle Touch-Energy Gain 3
Skill Form: Active
Type: Supportive
Target: Caster
Description: Using the knowledge of pressure point techniques, increasing your Attack Power and Attack Speed.
Increases the damage inflicted with Rampage Blaster and Knuckle Arrow while this skill is active.
This skill cannot be used in combination with Gentle Touch-Revitalize.
Consumes 1 Spirit Sphere and some HP.
[Lv 1]: Consume 1% HP, ATK +8, ATK +1%
[Lv 2]: Consume 2% HP, ATK +16, ATK +2%
[Lv 3]: Consume 3% HP, ATK +24, ATK +3%
[Lv 4]: Consume 4% HP, ATK +32, ATK +4%
[Lv 5]: Consume 5% HP, ATK +40, ATK +5%
LvSP CostHP Cost (Max HP)Spirit SpheresFixed CastVariable CastAfter Cast DelayCool DownDurationRange
140-1%11s1s1s1s240s2 cells
250-2%11s1s1s1s240s2 cells
360-3%11s1s1s1s240s2 cells
470-4%11s1s1s1s240s2 cells
580-5%11s1s1s1s240s2 cells
  Gentle Touch-Revitalize
Max Level: 5
Requirement: Gentle Touch-Energy Gain 3
Skill Form: Active
Type: Supportive
Target: Caster
Description: Using the knowledge of pressure point techniques, MaxHP and Defense will be increased while also improving your natural HP Recovery per skill level.
Increases Tiger Cannon and Gate of Hell damage while this skill is active.
This skill cannot be used in combination with Gentle Touch-Change.
Consumes 1 Spirit Sphere.
[Lv 1]: MaxHP +2%, DEF +20, HP Recovery Rate +80%
[Lv 2]: MaxHP +4%, DEF +40, HP Recovery Rate +110%
[Lv 3]: MaxHP +6%, DEF +60, HP Recovery Rate +140%
[Lv 4]: MaxHP +8%, DEF +80, HP Recovery Rate +170%
[Lv 5]: MaxHP +10%, DEF +100, HP Recovery Rate +200%
LvSP CostSpirit SpheresFixed CastVariable CastAfter Cast DelayCool DownDurationRange
14011s1s1s1s240s2 cells
25011s1s1s1s240s2 cells
36011s1s1s1s240s2 cells
47011s1s1s1s240s2 cells
58011s1s1s1s240s2 cells
  Howling of Lion
Max Level: 5
Requirement: Power Absorb 1, Ride in Lightning 3
Skill Form: Active
Type: Physical Ranged
Target: Enemies around the caster
Description: Creates a Lion's Howl that damages all targets in an area around you.
If the targets were under the effect of a Maestro or Wanderer's song, that effect is cancelled.
Damage additionally increases according to the caster's Base Level.
Consumes 3 Spirit Spheres.
[Lv 1]: AoE: 5x5 cells, ATK 500%
[Lv 2]: AoE: 5x5 cells, ATK 1000%
[Lv 3]: AoE: 7x7 cells, ATK 1500%
[Lv 4]: AoE: 7x7 cells, ATK 2000%
[Lv 5]: AoE: 9x9 cells, ATK 2500%
LvSP CostSpirit SpheresFixed CastVariable CastCool Down
17030.5s1s10s
27030.5s1s10s
37030.5s1s10s
47030.5s1s10s
57030.5s1s10s
  Ride in Lightning
Max Level: 5
Requirement: Finger Offensive 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Fires your Spirit Spheres to create an explosion that inflicts ranged physical damage to all targets in the area.
Inflicts additional damage when equipped with Knuckle class weapons.
Consumes 2 Spirit Spheres.
[Lv 1]: ATK 40%, Knuckle: 90%, AoE: 3x3 cells, Hit: 1
[Lv 2]: ATK 80%, Knuckle: 180%, AoE: 3x3 cells, Hits: 2
[Lv 3]: ATK 120%, Knuckle: 270%, AoE: 5x5 cells, Hits: 3
[Lv 4]: ATK 160%, Knuckle: 360%, AoE: 5x5 cells, Hits: 4
[Lv 5]: ATK 200%, Knuckle: 450%, AoE: 7x7 cells, Hits: 5
LvSP CostSpirit SpheresVariable CastCool DownRange
12521s0.5s11 cells
23021s0.5s11 cells
33521s0.5s11 cells
44021s0.5s11 cells
54521s0.5s11 cells
  Flash Combo
Max Level: 5
Requirement: Dragon Combo 3, Fallen Empire 3 Tiger Cannon 5, Sky Net Blow 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Activate 3 consecutive combo attacks: Dragon Combo, Fallen Empire, Tiger Cannon in extremely fast succession.
Each skill activates at caster's max learned skill level.
Other skills and items can't be used until the combo attacks has been completed.
[Lv 1]: 5 Spirit Spheres, ATK +40 for 4 seconds
[Lv 2]: 5 Spirit Spheres, ATK +60 for 4 seconds
[Lv 3]: 4 Spirit Spheres, ATK +80 for 4 seconds
[Lv 4]: 4 Spirit Spheres, ATK +100 for 4 seconds
[Lv 5]: 3 Spirit Spheres, ATK +120 for 4 seconds
LvSP CostSpirit SpheresAfter Cast DelayCool DownDurationRange
16551s15s3s1 cell
26551s12s3s1 cell
36541s9s3s1 cell
46541s6s3s1 cell
56531s3s3s1 cell
  Full Throttle
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Push your body to its limits, allowing you maximize your power for a short time.
During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second.
After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status.
[ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%.
[Lv 1]: 6% MaxHP/SP drain per second for 10s
[Lv 2]: 4% MaxHP/SP drain per second for 15s
[Lv 3]: 3% MaxHP/SP drain per second for 20s
[Lv 4]: 2% MaxHP/SP drain per second for 25s
[Lv 5]: 1% MaxHP/SP drain per second for 30s
LvSP CostAfter Cast DelayCool DownDuration
110.5s50 min10s
210.5s50 min15s
310.5s50 min20s
410.5s50 min25s
510.5s50 min30s

Inquisitor

Skills
  Powerful Faith
Max Level: 5
Requirement: Will of Waith 1
Skill Form: Active
Type: Supportive
Target: Caster
Dispellable: No
Description: Strengthens your faith by increasing the ATK and P.ATK.
Can't be used together with Firm Faith and Sincere Faith.
[Lv 1]: ATK +10, P.ATK +7, Duration: 120 seconds
[Lv 2]: ATK +15, P.ATK +9, Duration: 150 seconds
[Lv 3]: ATK +20, P.ATK +11, Duration: 180 seconds
[Lv 4]: ATK +25, P.ATK +13, Duration: 210 seconds
[Lv 5]: ATK +30, P.ATK +15, Duration: 240 seconds
LvSP CostFixed CastVariable CastCool DownDuration
1541s1s60s120s
2581s1s60s150s
3621s1s60s180s
4661s1s60s210s
5701s1s60s240s
  Firm Faith
Max Level: 5
Requirement: Will of Waith 1
Skill Form: Active
Type: Supportive
Target: Caster
Dispellable: No
Description: Strengthens your faith by increasing the MaxHP and RES.
Can't be used together with Powerful Faith and Sincere Faith.
[Lv 1]: MaxHP +2%, RES +8, Duration: 120 seconds
[Lv 2]: MaxHP +4%, RES +16, Duration: 150 seconds
[Lv 3]: MaxHP +6%, RES +24, Duration: 180 seconds
[Lv 4]: MaxHP +8%, RES +32, Duration: 210 seconds
[Lv 5]: MaxHP +10%, RES +40, Duration: 240 seconds
LvSP CostFixed CastVariable CastCool DownDuration
1541s1s60s120s
2581s1s60s150s
3621s1s60s180s
4661s1s60s210s
5701s1s60s240s
  Will of Faith
Max Level: 10
Skill Form: Passive
Description: Strengthens your faith of destruction by increasing your physical damage against and decreases damage taken from Demon and Undead race monsters.
[Lv 1]: Physical Damage +3%, received Damage -1%
[Lv 2]: Physical Damage +4%, received Damage -2%
[Lv 3]: Physical Damage +5%, received Damage -3%
[Lv 4]: Physical Damage +6%, received Damage -4%
[Lv 5]: Physical Damage +7%, received Damage -5%
[Lv 6]: Physical Damage +8%, received Damage -6%
[Lv 7]: Physical Damage +9%, received Damage -7%
[Lv 8]: Physical Damage +10%, received Damage -8%
[Lv 9]: Physical Damage +11%, received Damage -9%
[Lv 10]: Physical Damage +12%, received Damage -10%
  Oleum Sanctum
Max Level: 5
Requirement: Aqua Benedicta 1, Will of Faith 3
Skill Form: Active
Type: Physical Ranged
Target: Caster
Description: Baptizes nearby enemies by inflicting ranged physical damage, granting a debuff to the targets which will receive additional damage from ranged physical damage for the skill duration.
The damage further increases based on the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
Can inflict critical hits based on the caster's Critical chance.
The effectiveness of Critical Damage is halved.
[Lv 1]: ATK 2500%, AoE: 7x7 cells, Duration: 3 seconds / Cooldown: 1.8 seconds
[Lv 2]: ATK 4500%, AoE: 7x7 cells Duration: 4 seconds / Cooldown: 1.6 seconds
[Lv 3]: ATK 6500%, AoE: 7x7 cells Duration: 5 seconds / Cooldown: 1.4 seconds
[Lv 4]: ATK 8500%, AoE: 9x9 cells Duration: 6 seconds / Cooldown: 1.2 seconds
[Lv 5]: ATK 10500%, AoE: 9x9 cells Duration: 7 seconds / Cooldown: 1.0 seconds
LvSP CostCool DownDurationRange
1451.8s3s9 cells
2551.6s4s9 cells
3651.4s5s9 cells
4751.2s6s9 cells
5851s7s9 cells
  Sincere Faith
Max Level: 5
Requirement: Will of Faith 1
Skill Form: Active
Type: Supportive
Target: Caster
Dispellable: No
Description: Strengthens your faith by increasing the ASPD and Perfect HIT.
Can't be used together with Powerful Faith and Firm Faith.
[Lv 1]: ASPD +1, Perfect Hit +4%, Duration: 120 seconds
[Lv 2]: ASPD +1, Perfect Hit +8%, Duration: 150 seconds
[Lv 3]: ASPD +2, Perfect Hit +12%, Duration: 180 seconds
[Lv 4]: ASPD +2, Perfect Hit +16%, Duration: 210 seconds
[Lv 5]: ASPD +3, Perfect Hit +20%, Duration: 240 seconds
LvSP CostFixed CastVariable CastCool DownDuration
1541s1s60s120s
2581s1s60s150s
3621s1s60s180s
4661s1s60s210s
5701s1s60s240s
  Massive Flame Blaster
Max Level: 10
Requirement: Oleum Sanctum 3, Explosion Blaster 3, Will of Faith 5
Skill Form: Active(AP)
Type: Physical Ranged
Target: Enemies around the caster
Dispellable: No
Description: Creates a powerful explosion to inflict ranged physical damage to enemies within 9x9 cells.
Deals additional damage to Demon and Brute race monsters.
The damage further increases based on the caster's Base Level and POW.
Base damage is increased by 15% every 1 POW.
When using Massive Flame Blaster removes the consumption of Spirit Spheres of Ride in Lightning and Rampage Blaster for 150 seconds.
Has a chance to trigger critical hit, critical chance is the caster's Cri.
The effectiveness of Critical Damage is halfed.
[Lv 1]: ATK 2500%/ 2650%(Demon/Brute)
[Lv 2]: ATK 5000%/ 5300%(Demon/Brute)
[Lv 3]: ATK 7500%/ 7950%(Demon/Brute)
[Lv 4]: ATK 10000%/ 10600%(Demon/Brute)
[Lv 5]: ATK 12500%/ 13250%(Demon/Brute)
[Lv 6]: ATK 15000%/ 15900%(Demon/Brute)
[Lv 7]: ATK 17500%/ 18550%(Demon/Brute)
[Lv 8]: ATK 20000%/ 21200%(Demon/Brute)
[Lv 9]: ATK 22500%/ 23850%(Demon/Brute)
[Lv10]: ATK 25000%/ 26500%(Demon/Brute)
LvSP CostAP CostAfter Cast DelayCool DownDurationRange
1100120.5s3.5s150s9 cells
2100120.5s3.5s150s9 cells
3100120.5s3.5s150s9 cells
4100120.5s3.5s150s9 cells
5100120.5s3.5s150s9 cells
6100120.5s3.5s150s9 cells
7100120.5s3.5s150s9 cells
8100120.5s3.5s150s9 cells
9100120.5s3.5s150s9 cells
10100120.5s3.5s150s9 cells
  Explosion Blaster
Max Level: 5
Requirement: Oleum Sanctum 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Inflicts ranged physical damage by sending a powerful detonation bomb to nearby targets.
If the target has Oleum Sanctum status active, it will deal more damage.
The damage further increases based on the caster's Base Level.
Base damage is increased by 10% every 1 POW.
While the target is under Oleum Sanctum, bonus damage is additionally increased by 5% every 1 POW.
Has a chance to trigger critical hit, critical chance is the caster's Cri.
The effectiveness of Critical Damage is halfed.
[Lv 1]: ATK 3050%/ 4000% (Oleum Sanctum) / AoE: 7x7 cells
[Lv 2]: ATK 5650%/ 7550% (Oleum Sanctum) / AoE: 7x7 cells
[Lv 3]: ATK 8250%/11100% (Oleum Sanctum) / AoE: 7x7 cells
[Lv 4]: ATK 10850%/14650% (Oleum Sanctum) / AoE: 9x9 cells
[Lv 5]: ATK 13450%/18200% (Oleum Sanctum) / AoE: 9x9 cells
LvSP CostAfter Cast DelayCool DownRangeAP Recovery
11051s0.7s9 cells4
21101s0.7s9 cells4
31151s0.7s9 cells4
41201s0.7s9 cells4
51251s0.7s9 cells4
  First Brand
Max Level: 5
Requirement: Will of Faith 2
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Inflicts melee physical damage to a target and surrounding enemies in 7x7 area and inflicts Brand status for 5 seconds.
Damage additionally increases according to the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
Can inflict critical hits based on the caster's Critical chance.
The effectiveness of Critical Damage is halved.
[Lv 1]: ATK 1200%
[Lv 2]: ATK 2400%
[Lv 3]: ATK 3600%
[Lv 4]: ATK 4800%
[Lv 5]: ATK 6000%
LvSP CostCool DownDurationRange
1460.3s5s3 cells
2500.3s5s3 cells
3540.3s5s3 cells
4580.3s5s3 cells
5620.3s5s3 cells
  First Faith Power
Max Level: 5
Requirement: Will of Faith 3, First Brand 1
Skill Form: Active
Type: Supportive
Target: Caster
Dispellable: No
Description: Accepts the true faith and enter the battle.
Removes the consumption of Spirit Spheres of Fallen Empire for 300 seconds.
[Lv 1]: Cooldown: 180 seconds
[Lv 2]: Cooldown: 150 seconds
[Lv 3]: Cooldown: 120 seconds
[Lv 4]: Cooldown: 90 seconds
[Lv 5]: Cooldown: 60 seconds
LvSP CostFixed CastAfter Cast DelayCool DownDuration
1602s0.5s180s5 min
2602s0.5s150s5 min
3602s0.5s120s5 min
4602s0.5s90s5 min
5602s0.5s60s5 min
  Judge
Max Level: 5
Requirement: First Faith Power 1
Skill Form: Active(AP)
Type: Supportive
Target: Enemies around the caster
Dispellable: No
Description: Can only be used when First Faith Power is active.
Performs judgement on evil deeds by becoming a divine judgement agent for 300 seconds.
When Judge is active, removes the consumption of Spirit Spheres of Fallen Empire and Flash Combo.
[Lv 1]: Cooldown: 180 seconds
[Lv 2]: Cooldown: 150 seconds
[Lv 3]: Cooldown: 120 seconds
[Lv 4]: Cooldown: 90 seconds
[Lv 5]: Cooldown: 60 seconds
LvSP CostAP CostFixed CastAfter Cast DelayCool DownDuration
160802s0.5s180s5 min
260702s0.5s150s5 min
360602s0.5s120s5 min
460502s0.5s90s5 min
560402s0.5s60s5 min
Active statusFirst Faith Power
  Second Flame
Max Level: 5
Requirement: Third Exorcism Flame 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Can only be used when Third Exorcism Flame is active.
Inflicts melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies within 7x7 cells range.
The targed marked with Brand status will then be marked by Judgement Brand and it's duration will be refreshed as well.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 9% every 1 POW.
[Lv 1]: ATK 3100%
[Lv 2]: ATK 6000%
[Lv 3]: ATK 8900%
[Lv 4]: ATK 11800%
[Lv 5]: ATK 14700%
LvSP CostCool DownDurationRangeAP Recovery
1510.7s5s3 cells4
2570.7s5s3 cells4
3630.7s5s3 cells4
4690.7s5s3 cells4
5750.7s5s3 cells4
  Second Faith
Max Level: 5
Requirement: First Faith Power 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Can only be used when First Faith Power, Judge or Third Exorcism Flame is active.
Inflicts melee physical damage to the target marked with Brand or Judgement Brand and surrounding enemies in 7x7 cells range.
The targed marked with Brand status will then be marked by Judgement Brand for 5 seconds and its duration will be refreshed as well.
Damage additionally increases according to the caster's Base Level and POW.
Base damage is increased by 5% every 1 POW.
Can inflict critical hits based on the caster's Critical chance.
The effectiveness of Critical Damage is halved.
[Lv 1]: ATK 2400%
[Lv 2]: ATK 4700%
[Lv 3]: ATK 7000%
[Lv 4]: ATK 9300%
[Lv 5]: ATK 11600%
LvSP CostCool DownDurationRangeAP Recovery
1410.7s5s3 cells4
2470.7s5s3 cells4
3530.7s5s3 cells4
4590.7s5s3 cells4
5650.7s5s3 cells4
  Second Judgement
Max Level: 5
Requirement: Judge 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Dispellable: Yes
Description: Can only be used when Judge or Third Exorcism Flame is active.
Inflicts 3 hits of melee physical damage to target marked with Brand or Judgement Brand and surrounding enemies within 7x7 cells range.
The targed marked with Brand status will then be marked by Judgement Brand for 5 seconds and its duration will be refreshed as well.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 7% every 1 POW.
[Lv 1]: Per Hit: ATK 2500%
[Lv 2]: Per Hit: ATK 3000%
[Lv 3]: Per Hit: ATK 3500%
[Lv 4]: Per Hit: ATK 4000%
[Lv 5]: Per Hit: ATK 4500%
LvSP CostCool DownDurationRangeAP Recovery
1500.7s5s3 cells4
2550.7s5s3 cells4
3600.7s5s3 cells4
4650.7s5s3 cells4
5700.7s5s3 cells4
  Third Punish
Max Level: 5
Requirement: Second Faith 2
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Can only be used when First Faith Power, Judge or Third Exorcism Flame is active.
Inflicts 3 melee physical damage hits to a target marked with Judgement Brand and surrounding enemies within 7x7 cells range.
Judgement Brand will be removed from all targets afterwards.
Automatically casts Dangerous Soul Collect.
The damage further increases based on the caster's Base Level.
Base damage is increased by 10% every 1 POW.
Has a chance to trigger critical hit, critical chance is the caster's Cri.
The effectiveness of Critical Damage is halfed.
[Lv 1]: ATK 2250%
[Lv 2]: ATK 4050%
[Lv 3]: ATK 5850%
[Lv 4]: ATK 7650%
[Lv 5]: ATK 9450%
LvSP CostAfter Cast DelayCool DownDurationRange
1560.5s0.7s10 min3 cells
2620.5s0.7s10 min3 cells
3680.5s0.7s10 min3 cells
4740.5s0.7s10 min3 cells
5800.5s0.7s10 min3 cells
  Third Flame Bomb
Max Level: 5
Requirement: Second Judgement 2
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Can only be used when Third Exorcism Flame is active.
Inflicts melee physical damage to the target marked with Judgement Brand and surrounding enemies within 7x7 cells range.
Judgement Brand will be removed from all targets afterwards.
Increases number of hits up to 3 times depending on remaining Spirit Spheres.
The damage further increases based on the caster's Base Level.
Base damage is increased by 10% every 1 POW.
The skill also adds 20% of the caster's MaxHP to its damage.
[Lv 1]: ATK (650+20% of caster's MaxHP)%
[Lv 2]: ATK (1300+20% of caster's MaxHP)%
[Lv 3]: ATK (1950+20% of caster's MaxHP)%
[Lv 4]: ATK (2600+20% of caster's MaxHP)%
[Lv 5]: ATK (3250+20% of caster's MaxHP)%
LvSP CostAfter Cast DelayCool DownRange
1740.7s1s3 cells
2780.7s1s3 cells
3820.7s1s3 cells
4860.7s1s3 cells
5900.7s1s3 cells
  Third Consecration
Max Level: 5
Requirement: Second Judgement 2
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Can only be used when Judge or Third Exorcism Flame is active.
Inflicts 5 hits of melee physical damage to a target marked with Judgement Brand and surrounding enemies within 7x7 cells range.
Judgement Brand will be removed from all targets afterwards.
Damage additionally increases according to the caster's Base Level and POW.
Base damage is increased by 10% every 1 POW.
[Lv 1]: Per Hit: ATK 1250%
[Lv 2]: Per Hit: ATK 2500%
[Lv 3]: Per Hit: ATK 3750%
[Lv 4]: Per Hit: ATK 5000%
[Lv 5]: Per Hit: ATK 6250%
LvSP CostCool DownRange
1650.7s3 cells
2700.7s3 cells
3750.7s3 cells
4800.7s3 cells
5850.7s3 cells
  Third Exorcism Flame
Max Level: 5
Requirement: Judge 1
Skill Form: Active(AP)
Type: Supportive
Target: Enemies around the caster
Dispellable: No
Description: Can only be used when Judge is active.
Become the flame of annihilation to kill all monsters for 300 seconds.
When Third Exorcism Flame is active, removes the consumption of Spirit Spheres when using Fallen Empire, Flash Combo and Tiger Cannon.
[Lv 1]: Cooldown: 180 seconds
[Lv 2]: Cooldown: 150 seconds
[Lv 3]: Cooldown: 120 seconds
[Lv 4]: Cooldown: 90 seconds
[Lv 5]: Cooldown: 60 seconds
LvSP CostAP CostFixed CastAfter Cast DelayCool DownDuration
1601202s0.5s180s5 min
2601052s0.5s150s5 min
360902s0.5s120s5 min
460752s0.5s90s5 min
560602s0.5s60s5 min
Active statusSecond Judge
  Blazing Flame Blast
Max Level: 5
Requirement: Massive Flame Blaster 7
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Only usable while in the Explosion state.
Deals ranged physical damage to the target.
If the caster is under the Massive Flame Blaster effect, the damage is increased.
Damage increases based on the caster's Base Level.
Base damage is increased by 5% every 1 POW.
This skill can deal Critical Hits.
Critical Chance for this skill is based on your Critical Rate.
[Lv 1]: ATK 5800% Massive Flame Blaster: ATK 7700%
[Lv 2]: ATK 9600% Massive Flame Blaster: ATK 11900%
[Lv 3]: ATK 13400% Massive Flame Blaster: ATK 16100%
[Lv 4]: ATK 17200% Massive Flame Blaster: ATK 20300%
[Lv 5]: ATK 21000% Massive Flame Blaster: ATK 24500%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1540.5s0.5s1s0.7s7 cells2
2580.5s0.5s1s0.7s7 cells2
3620.5s0.5s1s0.7s7 cells2
4660.5s0.5s1s0.7s7 cells2
5700.5s0.5s1s0.7s7 cells2
Active statusExplosionspirits