Sky Fortress
Requirements:
- Have completed the Royal Banquet quest chain.
- Base level 145+
- 3 days cooldown
Basic Information
- Cooldown of this instance is 3 days.
- Instance is open for one hour and can be re-open in this time.
- You obtain a Sky Fortress Ticket to re-open this instance.
Instance Guide
1. Use the warper > Instance > Sky Fortress.
2. Talk to the Scientist Doyeon and create the Sky Fortress instance.
3. Talk to the device to enter.
4. Right after entering the map, you will have a small dialog with Stefan J.E. Wolf and then he will attack you.
5. After killing him, the second wave will be Immortal Zombie Soldiers.
6. After cleaning the zombies, a new warp will appear and you can walk forward.
7. During the way up, you will be able to see some Swirling Portals. You can unlook those doors with Sky Fortress Keys.
Behind the Swirling Portal, is a long hall way with monsters. At the end of the hall way, is a Switch. If you use the Switch, you get either a boss monster or a treasure box.
Treasure Chest drops Oridecon (984) Elunium (985) Yggdrasil Seed (608) Yggdrasil Berry (607) Old Card Album (616) Mystical Card Album (12246) |
8. After cleaning those rooms, just go back to the Sky Fortress Mainstairs.
9. Keep climbing the stairs until you find another warp, enter it.
10. You will meet Stefan again, he will tell you a lil bit more.
11. Keep climbing and killing and enter the last warp portal, till you reach the final Boss.
12. During this fight, there will be zombies spawning, basically just keep attack Stefan, until he dies.
13. After killing him, you can leave the instance by entering the Rays of Light in the middle of the room.
14. Now you can talk again to Scientist Doyeon to re-open the instance.
Monsters
Monster | Level | HP | Race /Element/Size | Weakness | Valuable Drop |
Immortal Zombie Soldier (3476) |
160 | 450,694 | Undead/Undead 1/Medium | Holy | ~ |
Sky Fortress Key Keeper (3478) |
160 | 405,694 | Undead/Undead 3/Medium | Holy | Sky Fortress Key (6960) |
Immortal Zombie Assault (3479) |
160 | 405,694 | Undead/Undead 1/Medium | Holy | Vicious Mind Book [1] (28605)
Vicious Mind Huuma Shuriken [1] (13328) Vicious Mind Fist [1] (1800) Vicious Mind Lance [1] (1450) Vicious Mind Mace [1] (16041) |
Immortal Cursed Zombie (3480) |
160 | 405,694 | Undead / Undead 3 / Medium | Holy | Vicious Mind Bow [1] (18121)
Vicious Mind Revolver [1] (13128) Vicious Mind Rod [1] (1600) Vicious Mind Staff [1] (2026) Vicious Mind Two-Handed Axe [1] (28107) |
Immortal Fortress Legio (3477) |
160 | 405,694 | Demon / Undead 4 / Medium | Holy | Vicious Mind Dagger [1] (28706)
Vicious Mind Katar [1] (28008) Vicious Mind Saber [1] (13455) Vicious Mind Spear [1] (1400) |
Immortal Nightmare Shado (3481) |
160 | 405,694 | Demon/Dark 2/Large | Holy | Vicious Mind Violin [1] (1900) |
Immortal Angry Shadow (3482) |
160 | 405,694 | Demon/Dark 2/Large | Holy | Vicious Mind Wire [1] (1996) |
Immortal Death Shadow (3483) |
160 | 405,694 | Demon/Dark 2/Large | Holy | ~ |
Immortal Cursed Knight (3474) |
160 | 7,000,000 | Formless/Dark 4/Large | Holy | Lindy Hop [2] (21018)
Immortal Cursed Knight Card (31024) |
Immortal Wind Ghost (3475) |
160 | 7,000,000 | Demon/Wind 3/Medium | Earth | Sunflower Boy [2] (2027)
Immortal Wind Ghost Card (31025) |
Stephane.J.E.Wolf (3473) |
160 | 20,000,000 | Undead/Undead 4/Large | Holy | Lindy Hop [2] (21018)
Sunflower Boy [2] (2027) Juliette D Rachel [2] (28010) |
Enchants
Vicious Mind Enchants
Weapon | First Enchant | Second Enchant | Third Enchant |
Vicious Mind Two-Handed Sword [1] (21016)
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Vicious Mind Huuma Shuriken [1] (13328)
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Vicious Mind Two-Handed Axe [1] (28107)
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Vicious Mind Violin [1] (1900)
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Vicious Mind Rod [1] (1600)
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Race/Element Enchants
Enemy element's | Weapon property element's | Enemy race's |
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Max value for X:
- Atk/Matk + 50
- Atk/Matk + 15%
- Aspd + 5
- Increases magical/physical damage on any property monsters/race targets by 20%.
- Pierces 30% of DEF/MDEF on any race targets when performing a physical/magical attack.
- Pierces 30% of DEF/MDEF on Normal/Boss protocol targets when performing a physical/magical attack.
- Reduces the global delay of skills by 15%.
- Increases long-ranged damage on targets by 20%.
- Reduces SP cost of skills by 5%.
- Stats + 10
- Increases critical damage on targets by 20%.
- Crit + 15
- Increases the recovery rate of recovery skills by 20%.
- Reduces variable casting time of skills by 20%.