Equipment ~ to be implemented

Not yet implemented, we are happy to receive suggestions.

In progress, not yet finished!!!

Angel Poring Boots and Sunglasses

Image Name Effect
 

Angel Poring Boots [1] All Stat + 1.Enables to use Heal lv.1

Class: Shoes

Defense: 15

Weight: 30

Required Level: 1

Usable Jobs : All

 

Poring Sunglasses Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.

When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%.

If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.

Class: Headgear

Defense: 0

Location: Middle

Weight: 1

Required Level: 1

Usable Jobs: All

 
Poring Sunglasses [1] Increases EXP gained from killing monsters by 4%, increases drop rate by 4%.

When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%.

If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.

Class: Headgear

Defense: 0

Location: Middle

Weight: 1

Required Level: 1

Usable Jobs: All

There are 6 special enchants (must be put in card slot).

They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots.

Warning : this item can't be removed via card desocketing system.

Enchant-Stone Effect
Leo Stone Str + 1.

When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.

If refine rate is 7 or higher, Atk + 2%.

If refine rate is 9 or higher, Atk + 3%.

If refine rate is 12 or higher, reduces delay after skill by5%.

Pisces Stone Int + 1.

When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.

If refine rate is 7 or higher, Matk + 2%.

If refine rate is 9 or higher, Matk + 3%.

If refine rate is 12 or higher, reduces delay after skill by 5%.

Capricorn Stone Agi + 1.

When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).

If refine rate is 9 or higher, reduces delay after attack by additional 5%.

If refine rate is 12 or higher, reduces delay after skill by 5%.

Aquarius Stone Vit + 1.

When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%. If refine rate is 7 or higher, reduces damage taken from neutral property by 2%.

If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%.

If refine rate is 12 or higher, reduces delay after skill by 5%.

Scorpio Stone Dex + 1.

When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.

If refine rate is 7 or higher, increases long ranged physical damage by 2%.

If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.

If refine rate is 12 or higher, reduces delay after skill by 5%.

Taurus Stone Luk + 1.

When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.

If refine rate is 7 or higher, increases critical damage by 2%.

If refine rate is 9 or higher, increases critical damage by additional 3%.

If refine rate is 12 or higher, reduces delay after skill by 5%.

Drooping Gunslinger [1]

 
Drooping Gunslinger [1]
All Stat + 1, reduces SP consumption of skills by 10%.

Increases EXP gained from killing monsters by 5%, increases drop rate by 5%. If refine rate is 9 or higher, ASPD + 1.

If refine rateis 12 or higher, increases movement speed.

Class: Headgear

Defense: 0

Location: Upper

Weight: 20

Required Level: 1

Usable Jobs: All

 
Gunslinger Scroll
 

Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Gunslinger Scroll.

However. Enchantment will removerefine level and slotted card of Drooping Gunslinger.



Sea Otter and Fur Seal Mini Fan [1]

Image Name Effect Enchants
 
Sea Otter Mini Fan [1]

Accessory

All Stat + 1, increases EXP gained from killing monsters by 5%. Enchantment possible with

 

Fan Modification Kit

can be bought at NPC with 1m zeny or 2 Nyangvine Fruits

 

 
Fur Seal Mini Fan [1]

Accessory

All Stat + 1, increases EXP gained from killing monsters by 5%.

Kafra Uniform Enchant [1]

Image Name Effect Enchants
 
Kafra Uniform [1] Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.

MaxHP + 100 and MaxSP + 20 per refine rate.

If refine rate is 7 or higher, additional MaxHP + 3%, MaxSP + 3%.

If refine rate is 9 or higher, additional MaxHP + 5%, MaxSP + 5%.

If refine rate is 12 or higher, increases HP and SP recovery by 100%.

Enchantment possible with

 

Uniform Repair Kit

can be bought at NPC with 1m zeny or 2 Nyangvine Fruits

 

Candy Bag Backpack

Image Name Effect Enchants (buy at NPC with 1m zeny or 2 Nyangvine Fruits)
 
Candy Bag Backpack(physical) [1]

Garment

Atk + 1% per 2 refine rate.

If refine rate is 9 or higher, reduces delay after attack by 10%.

If refine rate is 12 or higher, reduces delay after skill by 7%.

If base level is lower than 100, increases EXP gained from killing monsters by 10%.

If base level is 100 or higher, increases EXP gained from killing monsters by 4%.

 

Candy Bag Blessing Scroll (physical)

Candy Bag Backpack(distance) [1]

Garment

Increases long ranged physical damage by 1% per 2 refine rate.

If refine rate is 9 or higher, reduces delay after attack by 10%.

If refine rate is 12 or higher, reduces delay after skill by 7%.

If base level is lower than 100, increases EXP gained from killing monsters by 10%.

If base level is 100 or higher, increases EXP gained from killing monsters by 4%.

 

Candy Bag Blessing Scroll(distance)

Candy Bag Backpack(magical) [1]

Garment

Matk + 2% per 3 refine rate.

If refine rate is 9 or higher, reduces variable casting time by 10%.

If refine rate is 12 or higher, reduces delay after skill by 7%.

If base level is lower than 100, increases EXP gained from killing monsters by 10%.

If base level is 100 or higher, increases EXP gained from killing monsters by 4%.

 

Candy Bag Blessing Scroll(magical)

 
 

Candy Bag Backpack can combo with Indigo Rear Ribbon:

 
Indigo Rear Ribbon

Lower Headgear

Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.

When equipped with Candy Bag Backpack(physical), reduces delay after attack by 5%.

When equipped with Candy Bag Backpack(magical), reduces variable casting time by 5%.

When equipped with Candy Bag Backpack(distance), Atk + 4%.

If Candy Bag Backpack refine rate is 12 or higher, All Stat + 1.

Magical Booster

Image Name Booster Amplifier Enchants
  Magical Booster [1]

Middle Headgear

 

can be bought at NPC with 1m zeny or 2 Nyangvine Fruits

 
  Crimson Booster [1]

Middle Headgear

There is a low chance of transforming Magical Booster into Crimson Booster. (You still get enchant on Crimson Booster) Crimson Booster can't be enchanted by Booster Amplifier. So that means you must find the new Magical Booster to process enchantment again.
In addition, both Magical Booster and Crimson Booster can combo with Violet Halo.
 
Violet Halo [1]

Garment

Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3%.

Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate.

If refine rate is 11 or higher, reduces delay after skill by 4%.

When equipped with Magical Booster, reduces variable casting time by 30%.

When equipped with Crimson Booster, increases long ranged physical damage by 14%

When equipped with Sigrun's Wing or Sigrun's Wing [1], increases critical damage by 14%.

When equipped with Dark Blinder or Dark Blinder [1], reduces delay after skill by 6%.

Kitten Headdress

Image Name Effect Enchants
  Kitten Headdress [1]

Upper Headgear

All Stat + 1, reduces delay after attack by 5%.

If refine rate is 9 or higher, reduces variable casting time by 10%.

If refine rate is 12 or higher, skill casting can't be interrupted.

When equipped with Blush, increases heal effectiveness by 5%.

If base level is lower than 100, increases EXP gained from killing monsters by 10%.

If base level is 100 or higher, increases EXP gained from killing monsters by 4%.

 

Magic Cat Hand can be bought at NPC with 1m zeny or 2 Nyangvine Fruits

 

Cursed Knight's Schild

Image Name Effect Enchants
  Cursed Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%).

Atk + 3%, Matk + 3%.

Reduces damage taken from all properties by 7%.

When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.

When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.

If refine rate is 7 or higher, Atk + 10, Matk + 10.

If refine rate is 9 or higher, ASPD + 1.

If refine rate is 12 or higher, reduces delay after skill by 3%.

Silver Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

 

 

In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and 0.1% chance of transforming Cursed Knight's Shield into Purified Knight's Shield.
  Bloody Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%).

Atk + 3%, Matk + 3%.

Reduces damage taken from all properties by 7%.

When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.

When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.

If refine rate is 7 or higher, Atk + 10, Matk + 10.

If refine rate is 9 or higher, ASPD + 1.

If refine rate is 12 or higher, reduces delay after skill by 3%.

Bloody Knight's Shield can be enchanted by using Cursed Blood as enchant material. Silver Angel Idol can be bought at NPC with 500k zeny or 1 Nyangvine Fruit.

 

 

  Purified Knight's Shield [1] Increases attack speed (reduces delay after attack by 10%).

Atk + 5%, Matk + 5%.

Reduces damage taken from all properties by 10%.

When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.

When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.

If refine rate is 7 or higher, Atk + 20, Matk + 20.

If refine rate is 9 or higher, ASPD + 2.

If refine rate is 12 or higher, reduces delay after skill by 5%.

Purified Knight's Shield can be enchanted by using Gold Angel Idol as enchant material. Gold Angel Idol can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

 

 

Victorious Wing Ears

Image Name Effect Enchants
  Victorious Wing Ears [1]

Middle Headgear

Atk + 5, Matk + 5.

Reduces delay after skill by 4%

Victorious Wing Ears [1] can be enchanted by using Victorious Happiness as enchant material. Victorious Happiness can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

 

 

Ancient hero weapons enchant

Ancient hero weapons and Great hero weapons can be enchanted by using Ancient Hero's Bravery (for physical type enchants) or Ancient Hero's Wisdom (for magical type enchants). Currently Ancient Hero's Bravery and Ancient Hero's Wisdom can be obtained randomly from Kashua's secret box.

Image Name Enchant
  Ancient Hero's Bravery  
  Ancient Hero's Wisdom
 

Temporal Manteau

Image Name Effect Enchants
  Temporal Str Manteau [1] Atk + 10 and Atk + 1% per 2 refine rate.

Increases physical damage against all size enemies by 5% per 4 refine rate.

If refine rate is 7 or higher, additional Atk + 7%.

If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.

If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.

When equipped with Temporal Str Boots [1] or Modified Str Boots [1],

Atk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.

Temporal Manteau can be enchanted by using Temporal Seal Key as enchant material. Temporal Seal Key can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

 

 

Temporal Agi Manteau [1] Atk + 10 and increases critical damage by 3% per 2 refine rate.

Increases physical damage against all size enemies by 5% per 4 refine rate.

If refine rate is 7 or higher, additional Atk + 7%.

If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.

If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.

When equipped with Temporal Agi Boots [1] or Modified Agi Boots [1],

increases critical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.

Temporal Vit Manteau [1] Atk + 10 and MaxHP + 400 per 2 refine rate.

MaxHP + 3% per 4 refine rate.

If refine rate is 7 or higher, additional Atk + 7%.

If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.

If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.

When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1],

reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.

Temporal Int Manteau [1] Matk + 10 and  Matk + 1% per 2 refine rate.

Increases all property magical damage by 3% per 4 refine rate.

If refine rate is 7 or higher, additional Matk + 7%.

If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.

If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.

When equipped with Temporal Int Boots [1] or Modified Int Boots [1],

Matk + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.

Temporal Dex Manteau [1] Atk + 10 and increases long ranged physical damage by 1% per 2 refine rate.

Increases critical damage by 3% per 4 refine rate.

If refine rate is 7 or higher, additional Atk + 7%.

If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.

If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.

When equipped with Temporal Dex Boots [1] or Modified Dex Boots [1],

increases long ranged physical damage by 7%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.

Temporal Luk Manteau [1] Cri + 3 and increases critical damage by 3% per 2 refine rate.

Increases attack speed (reduces delay after attack by 5%) per 4 refine rate.

If refine rate is 7 or higher, additional Atk + 7%.

If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.

If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.

When equipped with Temporal Luk Boots [1] or Modified Luk Boots [1],

ASPD + 1, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.

Temporal Armor

Image Name Effect Enchants
  Splendid Swift Armor [1] Atk + 50.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.

If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.

If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.

When equipped with Temporal Agi Boots [1] or Modified Temporal Agi Boots [1],

ASPD + 1.

If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.

Temporal Armor can be enchanted by using Temporal Gem as enchant material. Temporal Gem can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.

 

 

  Excellent Dexterous Armor [1] Atk + 50.

Increases long ranged physical damage by 2% per 3 refine rate.

If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.

If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.

If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.

When equipped with Temporal Dex Boots [1] or Modified Temporal Dex Boots [1],

Increases long ranged physical damage by 5%.

If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.

  Unexpected Fortune Armor [1] Atk + 50.

Increases critical damage by 2% per 3 refine rate.

If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.

If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.

If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.

When equipped with Temporal Luk Boots [1] or Modified Temporal Luk Boots [1],

increases critical damage by 10%.

If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.

  Strong Healthy Armor [1] Atk + 50.

MaxHP + 2% per 3 refine rate.

If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.

If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.

If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.

When equipped with Temporal Vit Boots [1] or Modified Temporal Vit Boots [1],

MaxHP + 10%.

If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.

  Soaring Physical Armor [1] Atk + 50.

Atk + 2% per 3 refine rate.

If refine rate is 7 or higher, ignores physical defense of Brute and Demon races by 30%.

If refine rate is 9 or higher, increases physical damage against Brute and Demon race by 10%.

If refine rate is 11 or higher, increases physical damage against wind and earth properties monster by 10%.

When equipped with Temporal Str Boots [1] or Modified Temporal Str Boots [1],

Atk + 10%.

If the sum of refine rate is 21 or higher, ignores physical defense of Brute and Demon races by additional 20%.

 
Robust Magical Armor [1] Matk + 50.

Matk + 2% per 3 refine rate.

If refine rate is 7 or higher, ignores magical defense of Brute and Demon races by 30%.

If refine rate is 9 or higher, increases magical damage against Brute and Demon race by 10%.

If refine rate is 11 or higher, increases magical damage against wind and earth properties monster by 10%.

When equipped with Temporal Int Boots [1] or Modified Temporal Int Boots [1],

Matk + 10%.

If the sum of refine rate is 21 or higher, ignores magical defense of Brute and Demon races by additional 20%.

Shadow Gear Enchant

Image Name Enchants
  Shadow Random Option Tooktak Box All shadow gears except class shadow set can be enchanted by using Shadow Random Option Tooktak Box.

The shadow gear that player want to enchant must have refine rate at least 7 to process. 1 option will be given randomly as following table. (Shadow gear won't lost refine rate when enchantment finishes)

 

Class Shadow Enchant

Image Name Effect Enchants
  Class Shadow Tooktak Box (Shield) Agi, Luk Class shadow set can be enchanted by using "Class Shadow Tooktak Boxes"

There are 6 type of box for 6 part of shadow equipment categories.

The box only except corresponding shadow part to itself. (ex. Shield box shall only excepts shield shadow part)

Class shadow gear must have refine rate as 7 or more.

The box will transmute your class shadow gear by give you random class set (but still the same category as offering : sacrifice archer shadow pendant may result as merchant shadow pendant), random refine rate from 1~10 (the higher refine rate, the lower chance), and 1 random stat 1~10 (the same chance for all value)

Each part of shadow box shall give the certain stat.

Class Shadow Tooktak Box (Shoes) Vit, Agi
Class Shadow Tooktak Box (Armor) Int, Vit
Class Shadow Tooktak Box (Weapon) Str, Int
Class Shadow Tooktak Box (Earring) Dex, Str
Class Shadow Tooktak Box (Pendant) Luk, Dex
Enchants with Tome

Class shadow set can be enchanted by using Class Shadow Tome (physical) or Class Shadow Tome (magical).

  Class Shadow Tome (physical)  
Class Shadow Tome (magical)  

Skill Shadow Enchant

Image Name Enchants
  Skill Shadow Tome (physical)  
Skill Shadow Tome (magical)