Night Watch

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Gunslinger

Skills
500.png Coin Flip
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Consumes 1 Zeny to flip a
Coin. If it lands showing heads, the
caster will gain 1
Coin, but if it
shows tails, the caster will lose 1
Coin. The caster can have a maximum
of 10
Coins, and increasing this
skill's level raises the success rate
of flipping a
Coin that will show
heads.
Gunslinger Coins are displayed
as glowing orbs around the caster.
501.png Fling
Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Spends coins to fling them
at an enemy to inflict damage and
reduce it's
DEF. Fling can consume up
to 5
Coins in a single cast, and will
reduce more of an enemy's
DEF if
more
Coins are spent.
502.png Triple Action
Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Shoots an enemy 3 times in
one attack.
Consumes 1
Coin.
503.png Bull's Eye
Max Level: 1
Requirement: Coin Flip 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 1s
Cool Down: None
Description: Inflicts 500% damage to
Demihuman and Brute monsters. Bull's
Eye
has a 0.1% chance to inflict Coma
status on all enemies except
Boss
monsters.
Consumes 1
Coin.
504.png Madness Canceler (Last Stand)
Max Level: 1
Requirement: Coin Flip 4,
Coin Flip 4

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0.4s Fixed / 1.6s Variable
After Cast Delay: 3s
Cool Down: None
Description: Activates Madness Canceler
in which the caster is immobilized,
but adds 100 damage and 20%
ASPD.
Madness Canceler has 15 second
duration and cannot be used with
Adjustment skill.
Consumes 1
Coin.
505.png Adjustment (Gunslinger's Panic)
Max Level: 1
Requirement: Coin Flip 4
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 2s
Cool Down: None
Description: Activates Adjustment status
in which caster has +30
FLEE and
receives 20% less damage from ranged
physical attacks, but has -30
HIT. This
skill has a 30 second duration and
cannot be used together with the
Madness Canceler skill.
Consumes 2
Coins.
506.png Increase Accuracy
Max Level: 1
Requirement: Coin Flip 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Adds +20 HIT, +4 DEX and
+4
AGI for 1 minute duration.
Consumes 4
Coins.
507.png Magical Bullet
Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Special Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Consumes 1 Coin to infuse magic power
into the bullet, adding magic damage for 30 seconds.
Does not affect skills.

508.png Cracker
Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Fires a bullet that will
Stun an enemy. The closer the target is
to the caster, the greater the chance
of inflicting the
Stun status.
Consumes 1
Coin.
509.png Single Action
Max Level: 10
Skill Form: Passive
Description: Essential Gunslinger skill
that enables
Gunslinger to fire their
weapon more quickly and accurately.

[Lv 1]: HIT +2, Attack Speed +1%
[Lv 2]: HIT +4, Attack Speed +1%
[Lv 3]: HIT +6, Attack Speed +2%
[Lv 4]: HIT +8, Attack Speed +2%
[Lv 5]: HIT +10, Attack Speed +3%
[Lv 6]: HIT +12, Attack Speed +3%
[Lv 7]: HIT +14, Attack Speed +4%
[Lv 8]: HIT +16, Attack Speed +4%
[Lv 9]: HIT +18, Attack Speed +5%
[Lv 10]: HIT +20, Attack Speed +5%
510.png Snake Eyes
Max Level: 10
Skill Form: Passive
Description: Increases Attack Range and
HIT when equipped with Gun class
weapons.

[Lv 1]: HIT and Range +1
[Lv 2]: HIT and Range +2
[Lv 3]: HIT and Range +3
[Lv 4]: HIT and Range +4
[Lv 5]: HIT and Range +5
[Lv 6]: HIT and Range +6
[Lv 7]: HIT and Range +7
[Lv 8]: HIT and Range +8
[Lv 9]: HIT and Range +9
[Lv 10]: HIT and Range +10
511.png Chain Action
Max Level: 10
Requirement: Single Action 1
Skill Form: Passive
Description: Enables a chance of firing
two shots in single attack while
attacking enemies when equipped with
Pistol class weapon. Raising this
skill's level increases the rate of
firing double shots.
Consumes 1
Bullet.
Requires
Pistol.
512.png Tracking
Max Level: 10
Requirement: Single Action 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: (Lv10)1.5s Fixed / 0s Variable
After Cast Delay: 1.5s
Cool Down: None
Description: Carefully aims at a target
to inflict devastating damage. Raising
this skill's level increases
Casting Time
and damage.
Requires
Pistol or Rifle.
[Lv 1]: 300% Damage, Cast Time: 0.6 seconds
[Lv 2]: 400% Damage, Cast Time: 0.7 seconds
[Lv 3]: 500% Damage, Cast Time: 0.8 seconds
[Lv 4]: 600% Damage, Cast Time: 0.9 seconds
[Lv 5]: 700% Damage, Cast Time: 1.0 seconds
[Lv 6]: 800% Damage, Cast Time: 1.1 seconds
[Lv 7]: 900% Damage, Cast Time: 1.2 seconds
[Lv 8]: 1000% Damage, Cast Time: 1.3 seconds
[Lv 9]: 1100% Damage, Cast Time: 1.4 seconds
[Lv 10]: 1200% Damage, Cast Time: 1.5 seconds
513.png Disarm
Max Level: 5
Requirement: Tracking 7
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 0.4s Fixed / 1.6s Variable
After Cast Delay: 1s
Cool Down: None
Description: Shoots target's appendages
to render it incapable of attacking.
Skill level affects the success rate.
When used on monster, this skill will
reduce their
Attack by 25%, but has no
effect on
Boss monsters. Disarm has a
range of 9 cells.
Requires
Pistol or Rifle.
514.png Piercing Shot (Wounding Shot)
Max Level: 5
Requirement: Tracking 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.3s Fixed / 1.2s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Inflicts Defense piercing
damage that has a chance of causing
the
Bleeding effect on its target.
Requires
Pistol or Rifle.
Deals more damage when using
Rifle.
[Lv 1]: 220%(280%) Damage, Bleeding: 3%
[Lv 2]: 240%(310%) Damage, Bleeding: 6%
[Lv 3]: 260%(340%) Damage, Bleeding: 9%
[Lv 4]: 280%(370%) Damage, Bleeding: 12%
[Lv 5]: 300%(400%) Damage, Bleeding: 15%
515.png Rapid Shower (Trigger Happy Shot)
Max Level: 10
Requirement: Chain Action 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: 1.5s
Cool Down: None
Description: Attacks an enemy with 5
rapid fire attacks.
Consumes 1
Bullet.
Requires
Pistol.
[Lv 1]: 550% damage
[Lv 2]: 600% damage
[Lv 3]: 650% damage
[Lv 4]: 700% damage
[Lv 5]: 750% damage
[Lv 6]: 800% damage
[Lv 7]: 850% damage
[Lv 8]: 900% damage
[Lv 9]: 950% damage
[Lv 10]: 1000% damage
516.png Desperado
Max Level: 10
Requirement: Rapid Shower 5
Skill Form: Active
Type: Physical Ranged
Target: Caster
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Consumes 10 bullets to
perform a haphazard attack that may
damage enemies within a 7 cell radius
around the caster. Each cast has a
maximum of 10 hits.
Requires
Pistol.
[Lv 1]: 100% Damage
[Lv 2]: 150% Damage
[Lv 3]: 200% Damage
[Lv 4]: 250% Damage
[Lv 5]: 300% Damage
[Lv 6]: 350% Damage
[Lv 7]: 400% Damage
[Lv 8]: 450% Damage
[Lv 9]: 500% Damage
[Lv 10]: 550% Damage
517.png Gatling Fever
Max Level: 10
Requirement: Rapid Shower 7,
Desperado 5

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 1s
Cool Down: None
Description: Temporarily increases
Attack Speed and damage at the cost of
reducing
FLEE rate and Movement Speed.
Gatling Fever status is canceled when
this skill is recasted.
Requires
Gatling Gun.
[Lv 1]: Damage +30, After Attack
Delay -1%, FLEE -5, lasts 30 seconds

[Lv 2]: Damage +40, After Attack
Delay -2%, FLEE -10, lasts 45 seconds

[Lv 3]: Damage +50, After Attack
Delay -3%, FLEE -15, lasts 60 seconds

[Lv 4]: Damage +60, After Attack
Delay -4%, FLEE -20, lasts 75 seconds

[Lv 5]: Damage +70, After Attack
Delay -5%, FLEE -25, lasts 90 seconds

[Lv 6]: Damage +80, After Attack
Delay -6%, FLEE -30, lasts 105 seconds

[Lv 7]: Damage +90, After Attack
Delay -7%, FLEE -35, lasts 120 seconds

[Lv 8]: Damage +100, After Attack
Delay -8%, FLEE -40, lasts 135 seconds

[Lv 9]: Damage +110, After Attack
Delay -9%, FLEE -45, lasts 150 seconds

[Lv 10]: Damage +120, After Attack
Delay -10%, FLEE -50, lasts 165 seconds
518.png Dust (Crowd Control Shot)
Max Level: 10
Requirement: Single Action 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Fires a close range shot
that will push an enemy 5 cells
backward.
Requires
Shotgun.
[Lv 1]: 150% Damage
[Lv 2]: 200% Damage
[Lv 3]: 250% Damage
[Lv 4]: 300% Damage
[Lv 5]: 350% Damage
[Lv 6]: 400% Damage
[Lv 7]: 450% Damage
[Lv 8]: 500% Damage
[Lv 9]: 550% Damage
[Lv 10]: 600% Damage
519.png Full Buster (Full Blast)
Max Level: 10
Requirement: Dust 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: (Lv10)3s
Cool Down: None
Description: Inflicts devastating damage
to an enemy by firing multiple bullets
at once. This skill has a small chance
of causing
Blind status to the caster.
Consumes 2
Bullets.
Requires
Shotgun.
[Lv 1]: 400% Damage
[Lv 2]: 500% Damage
[Lv 3]: 600% Damage
[Lv 4]: 700% Damage
[Lv 5]: 800% Damage
[Lv 6]: 900% Damage
[Lv 7]: 1000% Damage
[Lv 8]: 1100% Damage
[Lv 9]: 1200% Damage
[Lv 10]: 1300% Damage
520.png Spread Attack
Max Level: 10
Requirement: Single Action 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Consumes 5 Bullets to
spread damage over a large area.
Requires
Shotgun or Grenade Launcher.
[Lv 1]: 230% Damage, 3x3 Cells
[Lv 2]: 260% Damage, 3x3 Cells
[Lv 3]: 290% Damage, 3x3 Cells
[Lv 4]: 320% Damage, 5x5 Cells
[Lv 5]: 350% Damage, 5x5 Cells
[Lv 6]: 380% Damage, 5x5 Cells
[Lv 7]: 410% Damage, 7x7 Cells
[Lv 8]: 440% Damage, 7x7 Cells
[Lv 9]: 470% Damage, 7x7 Cells
[Lv 10]: 500% Damage, 9x9 Cells
521.png Ground Drift (Gunslinger Mine)
Max Level: 10
Requirement: Spread Attack 7
Skill Form: Active
Type: Trap
Target: Ground
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 1s
Cool Down: None
Description: Plants Bullet Spheres into
the ground that will explode upon enemy
approach. The explosion's effect varies
according to the type of bullet.
Requires
Grenade Launcher.
[Lv 1]: 220% Damage, lasts 3 seconds
[Lv 2]: 240% Damage, lasts 6 seconds
[Lv 3]: 260% Damage, lasts 9 seconds
[Lv 4]: 280% Damage, lasts 12 seconds
[Lv 5]: 300% Damage, lasts 15 seconds
[Lv 6]: 320% Damage, lasts 18 seconds
[Lv 7]: 340% Damage, lasts 21 seconds
[Lv 8]: 360% Damage, lasts 24 seconds
[Lv 9]: 380% Damage, lasts 27 seconds
[Lv 10]: 400% Damage, lasts 30 seconds

Rebellion