Imperial Guard

Revision as of 15:39, 18 August 2021 by Stasi (talk | contribs) (→‎Crusader)

When do I change job?

  1. As Novice job level 10 you can change to Swordman.
  2. As Swordman job level 40-50 you can change to Knight.
  3. As Knight base level 99 and job level 50 you can do rebirth or change to 3rd class Rune Knight.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Swordman.
  5. As Swordman with job level 40-50 you can change to 2nd class Lord Knight.
  6. As Lord Knight base level 99 and job level 70 you can change to 3rd class Rune Knight.
  7. As Rune Knight base level 200 an job level 70 you can change to 4th class Dragon Knight.

Swordman

Skills
2.png Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
One-Handed Sword, or Dagger
class weapon.

[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
4.png Increase HP Recovery
Max Level: 10
Skill Form: Passive
Description: Restore HP every 10 seconds
while you are idle.

[Lv 1]: Restores 5 + 0.2% of MaxHP
[Lv 2]: Restores 10 + 0.4% of MaxHP
[Lv 3]: Restores 15 + 0.6% of MaxHP
[Lv 4]: Restores 20 + 0.8% of MaxHP
[Lv 5]: Restores 25 + 1.0% of MaxHP
[Lv 6]: Restores 30 + 1.2% of MaxHP
[Lv 7]: Restores 35 + 1.4% of MaxHP
[Lv 8]: Restores 40 + 1.6% of MaxHP
[Lv 9]: Restores 45 + 1.8% of MaxHP
[Lv 10]: Restores 50 + 2.0% of MaxHP
3.png Two-Handed Sword Mastery
Max Level: 10
Requirement: Sword Mastery 1
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
Two-Handed Sword class
weapon.

[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
5.png Bash
Max Level: 10
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Hit an enemy with a crushing force.
This skill has an increased
HIT rate.
If the
Fatal Blow skill is learned, Bash will have
a chance to
Stun the target at Level 6 and higher.
[Lv 1]: ATK 130%, HIT +5%
[Lv 2]: ATK 160%, HIT +10%
[Lv 3]: ATK 190%, HIT +15%
[Lv 4]: ATK 220%, HIT +20%
[Lv 5]: ATK 250%, HIT +25%
[Lv 6]: ATK 280%, HIT +30%
[Lv 7]: ATK 310%, HIT +35%
[Lv 8]: ATK 340%, HIT +40%
[Lv 9]: ATK 370%, HIT +45%
[Lv 10]: ATK 400%, HIT +50%
6.png Provoke
Max Level: 10
Skill Form: Active
Type: Debuff
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Enrage target enemy, reducing their
DEF, while also increasing their Attack Power.
Can't be cast on Undead race or Boss enemies.

[Lv 1]: Attack Power +5%, Defense -10%
[Lv 2]: Attack Power +8%, Defense -15%
[Lv 3]: Attack Power +11%, Defense -20%
[Lv 4]: Attack Power +14%, Defense -25%
[Lv 5]: Attack Power +17%, Defense -30%
[Lv 6]: Attack Power +20%, Defense -35%
[Lv 7]: Attack Power +23%, Defense -40%
[Lv 8]: Attack Power +26%, Defense -45%
[Lv 9]: Attack Power +29%, Defense -50%
[Lv 10]: Attack Power +32%, Defense -55%
7.png Magnum Break
Max Level: 10
Requirement: Bash 5
Skill Form: Active
Type: Physical Melee
Property: Fire
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 2s
Description: Create an explosion around you
dealing
Fire property damage to enemies in
the 5x5 area around yourself, and knock them
backwards 2 cells. Enemies in the outer 5x5
cells around you will take less damage.
For 10 seconds after casting
Magnum Break
your physical attacks will deal an additional
20%
Fire property damage.
[Lv 1]: ATK 120% / 110% (Outer Area)
[Lv 2]: ATK 140% / 120% (Outer Area)
[Lv 3]: ATK 160% / 130% (Outer Area)
[Lv 4]: ATK 180% / 140% (Outer Area)
[Lv 5]: ATK 200% / 150% (Outer Area)
[Lv 6]: ATK 220% / 160% (Outer Area)
[Lv 7]: ATK 240% / 170% (Outer Area)
[Lv 8]: ATK 260% / 180% (Outer Area)
[Lv 9]: ATK 280% / 190% (Outer Area)
[Lv 10]: ATK 300% / 200% (Outer Area)
8.png Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: 10s
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks
from enemies, allowing you to ignore the
staggering effect from normal attacks.
Also increases your
MDEF for the duration.
Endure status will be cancelled after receiving
7 normal attacks.
You can not ignore the stagger effect in WoE.

[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
144.png Moving HP Recovery
Requirement: Finish Quest
Skill Form: Passive
Description: Enables natural HP regen while
you are moving. This regen is only 25% effective
as the regen when you are idle.
The
Increase HP Recovery skill does not affect
Moving HP Recovery.
145.png Fatal Blow
Requirement: Finish Quest
Skill Form: Passive
Description: Enables the Bash skill a chance to
inflict the
Stun status on enemies.
Stun chance increases based on Bash skill level
and your
Base Level.
Stun chances according to Bash skill level:

[Lv 1]: 0% chance
[Lv 2]: 0% chance
[Lv 3]: 0% chance
[Lv 4]: 0% chance
[Lv 5]: 0% chance
[Lv 6]: 0.1% chance per Base Level
[Lv 7]: 0.2% chance per Base Level
[Lv 8]: 0.3% chance per Base Level
[Lv 9]: 0.4% chance per Base Level
[Lv 10]: 0.5% chance per Base Level
146.png Auto Berserk
Requirement: Finish Quest
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: No
Description: When your MaxHP drops below
25%, you are empowered by rage, and will gain
level 10
Provoke status, increasing your
Attack Power and lowering your DEF.
Provoke status will disappear when your MaxHP
goes above 25%.

Crusader

Skills
248.png Faith
Max Level: 10
Skill Form: Passive
Description: Increase your MaxHP and
resistance against Holy property attacks.

[Lv 1]: MaxHP +200, Holy Resistance: +5%
[Lv 2]: MaxHP +400, Holy Resistance: +10%
[Lv 3]: MaxHP +600, Holy Resistance: +15%
[Lv 4]: MaxHP +800, Holy Resistance: +20%
[Lv 5]: MaxHP +1000, Holy Resistance: +25%
[Lv 6]: MaxHP +1200, Holy Resistance: +30%
[Lv 7]: MaxHP +1400, Holy Resistance: +35%
[Lv 8]: MaxHP +1600, Holy Resistance: +40%
[Lv 9]: MaxHP +1800, Holy Resistance: +45%
[Lv 10]: MaxHP +2000, Holy Resistance: +50%
249.png Auto Guard
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Activate the Auto Guard status,
enabling you to block any physical attacks
for 500 seconds.
Whenever this skill blocks an enemies attack,
you will be immobilized for a short time.
Casting this skill again will cancel the
Auto Guard status.
Requires
Shield.
[Lv 1]: Block Chance: 5%, Immobilize 0.3s
[Lv 2]: Block Chance: 10%, Immobilize 0.3s
[Lv 3]: Block Chance: 14%, Immobilize 0.3s
[Lv 4]: Block Chance: 18%, Immobilize 0.3s
[Lv 5]: Block Chance: 21%, Immobilize 0.3s
[Lv 6]: Block Chance: 24%, Immobilize 0.2s
[Lv 7]: Block Chance: 26%, Immobilize 0.2s
[Lv 8]: Block Chance: 28%, Immobilize 0.2s
[Lv 9]: Block Chance: 29%, Immobilize 0.2s
[Lv 10]: Block Chance: 30%, Immobilize 0.1s
250.png Shield Charge
Max Level: 5
Requirement: Auto Guard 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Smash your shield into an enemy,
knocking them back a few cells, with a chance
of causing the
Stun status.
Requires
Shield.
[Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell
[Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell
[Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell
[Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell
[Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell
251.png Shield Boomerang
Max Level: 5
Requirement: Shield Charge 3
Skill Form: Active
Type: Physical Ranged
Property: Neutral
Target: Enemy
Cast Time: None
After Cast Delay: 0.7s
Cool Down: None
Description: Throw your shield like a
boomerang to deal ranged damage to target
enemy.
This skill gains bonus damage equal to
[ ShieldRefine x 10 ]
This skill is not affected by
Mastery ATK.
Requires
Shield.
[Lv 1]: ATK 80%, Range: 3 cells
[Lv 2]: ATK 160%, Range: 5 cells
[Lv 3]: ATK 240%, Range: 7 cells
[Lv 4]: ATK 320%, Range: 9 cells
[Lv 5]: ATK 400%, Range: 11 cells
252.png Reflect Shield
Max Level: 10
Requirement: Shield Boomerang 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Banishing
Description: Use your shield to reflect melee
physical damage back to whoever attacks you
for 300 seconds.
Removing your shield will cancel this effect.
Requires
Shield.
[Lv 1]: Reflected Damage: 13%
[Lv 2]: Reflected Damage: 16%
[Lv 3]: Reflected Damage: 19%
[Lv 4]: Reflected Damage: 22%
[Lv 5]: Reflected Damage: 25%
[Lv 6]: Reflected Damage: 28%
[Lv 7]: Reflected Damage: 31%
[Lv 8]: Reflected Damage: 34%
[Lv 9]: Reflected Damage: 37%
[Lv 10]: Reflected Damage: 40%
253.png Holy Cross
Max Level: 10
Requirement: Faith 7
Skill Form: Active
Type: Physical Melee
Property: Holy
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Strike an enemy in a cross motion,
hitting them with Holy property damage.
There is a (3 x SkillLv)% chance to cause the
Blind status to any enemies hit.
Damage is increased when using a
Two Handed weapon.
[Lv 1]: One Hand ATK 135%, Two Hand 270%
[Lv 2]: One Hand ATK 170%, Two Hand 340%
[Lv 3]: One Hand ATK 205%, Two Hand 410%
[Lv 4]: One Hand ATK 240%, Two Hand 480%
[Lv 5]: One Hand ATK 275%, Two Hand 550%
[Lv 6]: One Hand ATK 310%, Two Hand 620%
[Lv 7]: One Hand ATK 345%, Two Hand 690%
[Lv 8]: One Hand ATK 380%, Two Hand 760%
[Lv 9]: One Hand ATK 415%, Two Hand 830%
[Lv 10]: One Hand ATK 450%, Two Hand 900%
254.png Grand Cross
Max Level: 10
Requirement: Faith 10, Holy Cross 6
Skill Form: Active
Type: Special Magical
Property: Holy
Target: Self
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: 0.5
Cool Down: 1s
Description: Summon a holy cross on the
ground around yourself, dealing damage to
all enemies within it, and consuming 20%
of your current
HP on cast.
This skill deals magic damage, but is increased
by both physical and magical bonuses.
There is a 100% chance to cause the
Blind
status to all
Demon race, Undead race, and
Undead property enemies hit with this skill.
This skill is not affected by
Mastery ATK.
This skill ignores enemy
Flee.
[Lv 1]: ATK/MATK 140%
[Lv 2]: ATK/MATK 180%
[Lv 3]: ATK/MATK 220%
[Lv 4]: ATK/MATK 260%
[Lv 5]: ATK/MATK 300%
[Lv 6]: ATK/MATK 340%
[Lv 7]: ATK/MATK 380%
[Lv 8]: ATK/MATK 420%
[Lv 9]: ATK/MATK 460%
[Lv 10]: ATK/MATK 500%
255.png Devotion
Max Level: 5
Requirement: Grand Cross 4, Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Party Member (Excluding Crusader)
Cast Time: 1.5s Fixed / 1.5s Variable
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Protect target party member by
linking yourself to them. You will receive all of
the damage of anyone you are linked to, and
they will receive 0 damage.
Anyone you have linked will gain the effects of
your
Autoguard, Defender, Reflect Shield, and
Endure statuses.
Devotion can only be cast on party members
within 30
Base Levels of you.
Devotion links will be broken if the target is
too far away from you, or if they die.
This skill can not be used on
Crusader classes.
[Lv 1]: Duration 30s, Max Links: 1, Range: 7
[Lv 2]: Duration 45s, Max Links: 2, Range: 8
[Lv 3]: Duration 60s, Max Links: 3, Range: 9
[Lv 4]: Duration 75s, Max Links: 4, Range: 10
[Lv 5]: Duration 90s, Max Links: 5, Range: 11
256.png Providence
Max Level: 5
Requirement: Divine Protection 5, Heal 5
Skill Form: Active
Type: Supportive
Target: Ally (Excluding Crusader)
Cast Time: 1.5s Fixed / 1.5s Variable
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase target
characters resistance to
Demon race enemies,
and
Holy Property enemies.
This skill can not be used on
Crusader classes.
[Lv 1]: Demon/Holy Resistance +5%
[Lv 2]: Demon/Holy Resistance +10%
[Lv 3]: Demon/Holy Resistance +15%
[Lv 4]: Demon/Holy Resistance +20%
[Lv 5]: Demon/Holy Resistance +25%
257.png Defender
Max Level: 5
Requirement: Shield Boomerang 1
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: 0.8s
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Raise your shield to protect
yourself from ranged damage at the cost
of reducing your
ASPD and Movement Speed.
Casting this skill again will cancel the effect.
Requires
Shield.
[Lv 1]: Ranged Damage -20%, ASPD: 80%
[Lv 2]: Ranged Damage -35%, ASPD: 85%
[Lv 3]: Ranged Damage -50%, ASPD: 90%
[Lv 4]: Ranged Damage -65%, ASPD: 95%
[Lv 5]: Ranged Damage -80%, ASPD: 100%
258.png Spear Quicken
Max Level: 10
Requirement: Spear Mastery 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase your ASPD,
by 10%, as well as your
Critical Rate, and
FLEE for the skill duration.
This will also increase your
Scaling ASPD by 7.
Changing or removing your weapon will cancel
this effect instantly.
The
Quagmire and Decrease Agility skills will
also cancel this effect instantly.
Requires
Spear.
[Lv 1]: Critical +3, Flee +2, Duration 30s
[Lv 2]: Critical +6, Flee +4, Duration 60s
[Lv 3]: Critical +9, Flee +6, Duration 90s
[Lv 4]: Critical +12, Flee +8, Duration 120s
[Lv 5]: Critical +15, Flee +10, Duration 150s
[Lv 6]: Critical +18, Flee +12, Duration 180s
[Lv 7]: Critical +21, Flee +14, Duration 210s
[Lv 8]: Critical +24, Flee +16, Duration 240s
[Lv 9]: Critical +27, Flee +18, Duration 270s
[Lv 10]: Critical +30, Flee +20, Duration 300s

Paladin

As rebirth Swordman with job level 40-50 you can change to 2nd class Paladin.

Skills
367.png Pressure
Max Level: 5
Requirement: Endure 5, Faith 5,
Shield Charge 2

Skill Form: Active
Type: Magical
Property: Holy
Target: Enemy
Cast Time: 0.4s Fixed / 1s Variable
After Cast Delay: (Lv5)1s
Cool Down: None
Description: Summon a massive crucifix from
the sky to crush your enemies by hitting them
3 times with Holy property magic damage.
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: MATK 650%
[Lv 2]: MATK 800%
[Lv 3]: MATK 950%
[Lv 4]: MATK 1100%
[Lv 5]: MATK 1250%
368.png Sacrifice
Max Level: 5
Requirement: Endure 1, Devotion 3
Skill Form: Active
Type: Supportive
Property: Neutral
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enhance the damage of the next
5 auto attacks you do, however you will also
lose 9% of your
MaxHP with each attack.
This skills damage is increased based on
your
MaxHP.
This skill ignores enemy
Flee.
This skill ignores enemy
DEF.
[Lv 1]: Damage ratio = 100%
[Lv 2]: Damage ratio = 110%
[Lv 3]: Damage ratio = 120%
[Lv 4]: Damage ratio = 130%
[Lv 5]: Damage ratio = 140%
369.png Gospel
Max Level: 10
Requirement: Faith 8,
Divine Protection 3, Demon Bane 5

Skill Form: Active
Type: Supportive
Target: Self, Party Members
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Sing a hymn that will inspire your
party by providing random positive effects to
anyside the area of effect. Enemies that enter
the area will be inflicted with negative effects.
This skill will be cancelled if you are inflicted
with the
Silence status. Recasting Gospel will
also cancel the skill.
[ Positive Effects ]:
[1]: Restore 1~9999 HP randomly
[2]: Cures most abnormal status effects
[3]: Grants level 10 Blessing
[4]: Grants level 10 Increase Agility
[5]: Endow weapons with Holy property
[6]: Endow armors with Holy property
[7]: Increase MaxHP by 100%
[8]: Increase MaxSP by 100%
[9]: Increase all basic stats by 20
[10]: Increase Hard DEF by 25% for 10s
[11]: Increase Attack Power by 100%
[12]: Increase FLEE and HIT by 50
[13]: Grants immunity to status effects
480.png Shield Chain
Max Level: 5
Requirement: Shield Boomerang 5
Skill Form: Active
Type: Physical Ranged
Property: Neutral
Target: Enemy
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 1s
Cool Down: None
Description: Throw your shield at an enemy,
inflicting ranged damage to them.
This skill has an increased
HIT rate.
Base damage of this skill is increased by
your
Shield Weight + (ShieldRefine x 4)
Base damage is then increased by the
Shield Power status.
[ SkillLv x 14 x
ShieldMasteryLv ]
(Shield Power is a fourth job effect/skill)
Base skill damage is then multiplied by
(BaseLevel / 100).
This skill is not affected by
Mastery ATK.
Requires
Shield.
[Lv 1]: ATK 500%, HIT +20, 7 cells range
[Lv 2]: ATK 700%, HIT +20, 7 cells range
[Lv 3]: ATK 900%, HIT +20, 9 cells range
[Lv 4]: ATK 1100%, HIT +20, 9 cells range
[Lv 5]: ATK 1300%, HIT +20, 11 cells range

Royal Guard

As Paladin base level 99 and job level 70 you can change to 3rd class Royal Guard.

Skills
210.png Snatcher (Gank)
Max Level: 10
Requirement: Steal 1
Skill Form: Passive
Description: Automatically steals items
from a monster while attacking it with
physical melee attacks. The success
rate of stealing items is affected by
the skill level of the
Thief skill,
Steal and by this skill's level.
[Lv 1]: Steal Chance: 7%
[Lv 2]: Steal Chance: 8%
[Lv 3]: Steal Chance: 10%
[Lv 4]: Steal Chance: 11%
[Lv 5]: Steal Chance: 13%
[Lv 6]: Steal Chance: 14%
[Lv 7]: Steal Chance: 16%
[Lv 8]: Steal Chance: 17%
[Lv 9]: Steal Chance: 19%
[Lv 10]: Steal Chance: 20%
211.png Steal Coin (Mug)
Max Level: 10
Requirement: Snatcher 4
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Steals Zeny from monsters.
It's success rate rises as the skill
level is increased.
Zeny can only be
stolen once from each monster and
using this skill will draw the target
monster's aggression. The chance to steal
Zenny is increased by the caster's
DEX and LUK, depending
on the level difference from the target.
This skill is only available to regular monsters.

[Lv 1]: Success Chance: 1%
[Lv 2]: Success Chance: 2%
[Lv 3]: Success Chance: 3%
[Lv 4]: Success Chance: 4%
[Lv 5]: Success Chance: 5%
[Lv 6]: Success Chance: 6%
[Lv 7]: Success Chance: 7%
[Lv 8]: Success Chance: 8%
[Lv 9]: Success Chance: 9%
[Lv 10]: Success Chance: 10%
212.png Back Stab
Max Level: 10
Requirement: Steal Coin 4
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.5s
Description: Back Stab teleports
the caster immediatly behind the enemy to deal
physical melee damage. This skill's
accuracy depends on it's skill level.
When used with a
Bow class weapon
this skill's damage is reduced by
half. When equipped with a
Dagger class
weapon damage occurs twice.
Back Stab
can't be used when in
Hiding status.
[Lv 1]: ATK 340%, ATK 170% with Bow
[Lv 2]: ATK 380%, ATK 190% with Bow
[Lv 3]: ATK 420%, ATK 210% with Bow
[Lv 4]: ATK 460%, ATK 230% with Bow
[Lv 5]: ATK 500%, ATK 250% with Bow
[Lv 6]: ATK 540%, ATK 270% with Bow
[Lv 7]: ATK 580%, ATK 290% with Bow
[Lv 8]: ATK 620%, ATK 310% with Bow
[Lv 9]: ATK 660%, ATK 330% with Bow
[Lv 10]: ATK 700%, ATK 350% with Bow
213.png Tunnel Drive (Stalk)
Max Level: 5
Requirement: Hiding 1
Skill Form: Passive
Description: Enables Movement while in
Hiding status. Movement Speed is slower
than normal walk.

[Lv 1]: Movement Speed: 26%
[Lv 2]: Movement Speed: 32%
[Lv 3]: Movement Speed: 38%
[Lv 4]: Movement Speed: 44%
[Lv 5]: Movement Speed: 50%
214.png Raid (Sightless Mind)
Max Level: 5
Requirement: Tunnel Drive 2, Back Stab 2
Skill Form: Active
Type: Physical Melee
Range: 7x7 AoE
Target: Enemies around the caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Only usable while in Hiding
status and will cancel
Hiding once used.
This attack has a chance of causing
Stun
and
Blind effects on targets within an
area of 7x7. A successful hit will cause
the enemy to receive 30% more damage
for a certain number of hits. However,
Boss monsters receive only
15% more damage. The chance to inflict
Stun
and
Blind is reduced by
the target's immunity.

[Lv 1]: ATK 200%, Blind & Stun Chance: 13%
[Lv 2]: ATK 350%, Blind & Stun Chance: 16%
[Lv 3]: ATK 500%, Blind & Stun Chance: 19%
[Lv 4]: ATK 650%, Blind & Stun Chance: 22%
[Lv 5]: ATK 800%, Blind & Stun Chance: 25%
215.png Strip Weapon
Max Level: 5
Requirement: Strip Armor 5
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: (Lv5)0.3s Fixed / 1.2s Variable
After Cast Delay: 1s
Cool Down: None
Description: Forcibly strips the Weapon
off a target. In PVP, targeted character
temporarily cannot re-equip
Weapons. On
monsters, this skill will temporarily
reduce
Attack Power by 25%. Skill level
and caster's
DEX as well as
the target's
DEX affects the
success chance and the target's
DEX reduces
the
Strip effect's duration.
[Lv 1]: Strip Chance: 10%
[Lv 2]: Strip Chance: 15%
[Lv 3]: Strip Chance: 20%
[Lv 4]: Strip Chance: 25%
[Lv 5]: Strip Chance: 30%
216.png Strip Shield
Max Level: 5
Requirement: Strip Helm 5
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: (Lv5)0.3s Fixed / 1.2s Variable
After Cast Delay: 1s
Cool Down: None
Description: Forcibly strips the Shield
off a target. In PVP, targeted character
temporarily cannot re-equip
Shields. On
monsters, this skill will temporarily
reduce
Defense by 15%. Skill level
and caster's
DEX as well as
the target's
DEX affects the
success chance and the target's
DEX reduces
the
Strip effect's duration.
[Lv 1]: Strip Chance: 10%
[Lv 2]: Strip Chance: 15%
[Lv 3]: Strip Chance: 20%
[Lv 4]: Strip Chance: 25%
[Lv 5]: Strip Chance: 30%
217.png Strip Armor
Max Level: 5
Requirement: Strip Shield 5
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: (Lv5)0.3s Fixed / 1.2s Variable
After Cast Delay: 1s
Cool Down: None
Description: Forcibly strips the Armor
off a target. In PVP, targeted character
temporarily cannot re-equip
Armors. On
monsters, this skill will temporarily
reduce their
VIT by 40%. Skill level
and caster's
DEX as well as
the target's
DEX affects the
success chance and the target's
DEX reduces
the
Strip effect's duration.
[Lv 1]: Strip Chance: 10%
[Lv 2]: Strip Chance: 15%
[Lv 3]: Strip Chance: 20%
[Lv 4]: Strip Chance: 25%
[Lv 5]: Strip Chance: 30%
218.png Strip Helm
Max Level: 5
Requirement: Steal Coin 2
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: (Lv5)0.3s Fixed / 1.2s Variable
After Cast Delay: 1s
Cool Down: None
Description: Forcibly strips the Helmet
off a target. In PVP, targeted character
temporarily cannot re-equip
Helmets. On
monsters, this skill will temporarily
reduce their
INT by 40%. Skill level
and caster's
DEX as well as
the target's
DEX affects the
success chance and the target's
DEX reduces
the
Strip effect's duration.
[Lv 1]: Strip Chance: 10%
[Lv 2]: Strip Chance: 15%
[Lv 3]: Strip Chance: 20%
[Lv 4]: Strip Chance: 25%
[Lv 5]: Strip Chance: 30%
219.png Intimidate (Snatch)
Max Level: 5
Requirement: Back Stab 4, Raid 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Strikes a target and
forcibly teleport it with the caster to
a random location on the same map.
This skill's success rate is affected by
the level of the skill.
Boss monsters
are unaffected by
Intimidate.
[Lv 1]: ATK 130%
[Lv 2]: ATK 160%
[Lv 3]: ATK 190%
[Lv 4]: ATK 220%
[Lv 5]: ATK 250%
220.png Graffiti (Scribble)
Max Level: 1
Requirement: Flag Graffiti 5
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Scribbles graffiti around a
targeted cell with a message of up to 20
characters.
Graffiti cannot be
overlapped or painted over before it
disappears.
Requires 1
Red Gemstone.
221.png Flag Graffiti (Piece)
Max Level: 5
Requirement: Cleaner 1
Skill Form: Active
Type: Supportive
Target: Guild Flag
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Paints graffiti over a
guild's flag which will be shown instead
of the guild's emblem. This skill's
level affects the amount of graffiti
that can be painted.
Requires 1
Giant Paint Brush.
222.png Cleaner (Remover)
Max Level: 1
Requirement: Gangster Paradise 1
Skill Form: Active
Type: Supportive
Target: Guild Flag
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Removes graffiti from a
guild flag.
Requires 1
Wet Duster.
223.png Gangster Paradise (Slyness)
Max Level: 1
Requirement: Strip Shield 3
Skill Form: Passive
Description: When there are 2 Rogues sit
beside each other in a 3x3 range, they will not
be attacked by monsters with the exception
of
Bosses.
224.png Compulsion Discount (Haggle)
Max Level: 5
Requirement: Gangster Paradise 1
Skill Form: Passive
Description: Purchases item from NPC
shops at lower prices.

[Lv 1]: 9% Discount
[Lv 2]: 13% Discount
[Lv 3]: 17% Discount
[Lv 4]: 21% Discount
[Lv 5]: 25% Discount
225.png Plagiarism (Intimidate)
Max Level: 10
Requirement: Intimidate 5
Skill Form: Passive
Description: Enables the use of the
last skill that was inflicted by an
enemy. This can only be used to
remember character skills, but not
skills exclusive to monsters. The
skill level affects the level of last skill
which was remembered. Also increases the
Attack Speed per skill level.
[Lv 1]: Max Lv. 1 Skill, Attack Speed +1%
[Lv 2]: Max Lv. 2 Skill, Attack Speed +2%
[Lv 3]: Max Lv. 3 Skill, Attack Speed +3%
[Lv 4]: Max Lv. 4 Skill, Attack Speed +4%
[Lv 5]: Max Lv. 5 Skill, Attack Speed +5%
[Lv 6]: Max Lv. 6 Skill, Attack Speed +6%
[Lv 7]: Max Lv. 7 Skill, Attack Speed +7%
[Lv 8]: Max Lv. 8 Skill, Attack Speed +8%
[Lv 9]: Max Lv. 9 Skill, Attack Speed +9%
[Lv 10]: Max Lv.10 Skill, Attack Speed +10%
1005.png Close Confine
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Immobilizes an enemy for 15
secs at the cost of also freezing the
movements of the caster. The caster's
FLEE rate is increased by 10 during this
skill's duration. This skill is canceled
if caster or enemy dies or teleported.

Imperial Guard

As Royal Guard base level 200 an job level 70 you can change to 4th class Imperial Guard.

Skill
5255.png Guard Stance
Max Level: 5
Requirement: Shield Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Dispellable: No
Description: Increase your DEF at the cost
of reducing your
Weapon ATK.
Requires
Shield.
[Lv 1]: DEF +100, Weapon ATK -50
[Lv 2]: DEF +150, Weapon ATK -100
[Lv 3]: DEF +200, Weapon ATK -150
[Lv 4]: DEF +250, Weapon ATK -200
[Lv 5]: DEF +300, Weapon ATK -250
5256.png Guardian Shield
Max Level: 5
Requirement: Guard Stance 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1s Fixed / 2s Variable
After Cast Delay: 0.3s
Cool Down: 25s
AP Cost: 35
Dispellable: Dispell, Clearance, Banishing
Description: Using the protective energy of your
shield, grant a massive physical damage
shield to yourself and party members in a
21x21 AoE around you for 40 seconds.
Guardian Shield can only be used in
Guard Stance.
The durability of a shield is determined by
30% of the caster's MaxHP, plus base level and STA.

[Lv 1]: Shield Durability percentage: 25%
[Lv 2]: Shield Durability Percentage: 50%
[Lv 3]: Shield Durability Percentage: 75%
[Lv 4]: Shield Durability Percentage: 100%
[Lv 5]: Shield Durability Percentage: 125%
5257.png Rebound Shield
Max Level: 5
Requirement: Guard Stance 4
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1s Fixed / 2s Variable
After Cast Delay: 1s
Cool Down: 15s
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself for heavy combat
reducing the damage taken through
Devotion
by a massive amount for 60 seconds.
Rebound Shield can only be used in
Guard Stance.
[Lv 1]: Damage Reduction: 10%
[Lv 2]: Damage Reduction: 20%
[Lv 3]: Damage Reduction: 30%
[Lv 4]: Damage Reduction: 40%
[Lv 5]: Damage Reduction: 50%
5258.png Shield Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your RES, and the
base skill damage of
Cross Rain.
These bonuses only apply while equipped with
a
Shield.
[Lv 1]: Res +3
[Lv 2]: Res +6
[Lv 3]: Res +9
[Lv 4]: Res +12
[Lv 5]: Res +15
[Lv 6]: Res +18
[Lv 7]: Res +21
[Lv 8]: Res +24
[Lv 9]: Res +27
[Lv 10]: Res +30
5259.png Spear & Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your HIT and the
base skill damage of
Overslash,
Shield Shooting, and Cross Rain.
These bonuses only apply when equipped with
a
One-Handed Sword, One-Handed Spear,
or
Two-Handed Spear class weapon.
[Lv 1]: HIT +3
[Lv 2]: HIT +6
[Lv 3]: HIT +9
[Lv 4]: HIT +12
[Lv 5]: HIT +15
[Lv 6]: HIT +18
[Lv 7]: HIT +21
[Lv 8]: HIT +24
[Lv 9]: HIT +27
[Lv 10]: HIT +30
5260.png Attack Stance
Max Level: 5
Requirement: Spear & Sword Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Dispellable: No
Description: Enter the attack stance, increasing
your
P.Atk, and S.Matk at the cost of DEF.
[Lv 1]: DEF -40, P.Atk +3, S.Matk+3
[Lv 2]: DEF -80, P.Atk +6, S.Matk+6
[Lv 3]: DEF -120, P.Atk +9, S.Matk+9
[Lv 4]: DEF -160, P.Atk +12, S.Matk+12
[Lv 5]: DEF -200, P.Atk +15, S.Matk+15
5261.png Ultimate Sacrifice
Max Level: 5
Requirement: Rebound Shield 3,
Guardian Shield 3

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2s Fixed (not reducable)
After Cast Delay: 1s
Cool Down: (Lv5)100s
Dispellable: Dispell, Clearance, Banishing
Description: Prepare to make the ultimate
sacrifice, reducing your
Current HP to 1,
and granting the
Ultimate Sacrifice status
to all nearby party members.
Ultimate Sacrifice status will immediately
resurrect the player with the status, with
100%
HP, and 100% SP, if they die.
Ultimate Sacrifice can only be used in
Guard Stance.
[Lv 1]: Cooldown: 40 seconds, 3x3 AoE
[Lv 2]: Cooldown: 60 seconds, 3x3 AoE
[Lv 3]: Cooldown: 80 seconds, 5x5 AoE
[Lv 4]: Cooldown: 100 seconds, 5x5 AoE
[Lv 5]: Cooldown: 120 seconds, 7x7 AoE
5262.png Holy Shield
Max Level: 5
Requirement: Shield Mastery 5, Cross Rain 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1s Fixed / 2.5s Variable
After Cast Delay: 1s
Cool Down: 40s
Dispellable: No
Description: Bless your shield with holy magic
reducing damage taken from
Shadow and
Undead property attacks, and increasing
your Holy Property magic damage.
While the
Holy Shield status is active, it will
increase the base damage of
Cross Rain.
Requires
Shield.
[Lv 1]: Damage Reduction: 7%,
Holy Elemental Magic Damage +7%,
Duration: 60 seconds.

[Lv 2]: Damage Reduction: 9%,
Holy Elemental Magic Damage +9%,
Duration: 90 seconds.

[Lv 3]: Damage Reduction: 11%,
Holy Elemental Magic Damage +11%,
Duration: 120 seconds.

[Lv 4]: Damage Reduction: 13%,
Holy Elemental Magic Damage +13%,
Duration: 150 seconds.

[Lv 5]: Damage Reduction: 15%,
Holy Elemental Magic Damage +15%,
Duration: 180 seconds.

5263.png Grand Judgement
Max Level: 10
Requirement: Overslash 5,
Spear & Sword Mastery 5

Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 5s
AP Cost: 15
Dispellable: Yes
Description: Inflict your judgement upon target
enemy, dealing great damage to them.
Grand Judgement only be used in Attack Stance.
After casting this skill, you will gain the
Spear Scar status for 150 seconds.
Spear Scar increases the base damage of
Banishing Point, and Cannon Spear.
This skill deals increased damage against
Plant and Insect race enemies.
Base damage is increased by 10% every 1
POW.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Base damage of this skill is then multiplied by:
(
SpearSwordMasteryLv + ShieldMasteryLv)%
Requires
Spear.
[Lv 1]: ATK 1750%, (Plant/Insect 2000%)
[Lv 2]: ATK 3250%, (Plant/Insect 3650%)
[Lv 3]: ATK 4750%, (Plant/Insect 5300%)
[Lv 4]: ATK 6250%, (Plant/Insect 6950%)
[Lv 5]: ATK 7750%, (Plant/Insect 8600%)
[Lv 6]: ATK 9250%, (Plant/Insect 10250%)
[Lv 7]: ATK 10750%, (Plant/Insect 11900%)
[Lv 8]: ATK 12250%, (Plant/Insect 13550%)
[Lv 9]: ATK 13750%, (Plant/Insect 15200%)
[Lv 10]: ATK 15250%, (Plant/Insect 16850%)
5264.png Judgement Cross
Max Level: 10
Requirement: Cross Rain 5, Holy Shield 3
Skill Form: Active
Type: Magical
Property: Neutral
Target: Enemy
Cast Time: 1s Fixed / 2s Variable
After Cast Delay: None
Cool Down: 5s
AP Cost: 10
Description: Cast your judgement onto enemies
dealing neutral property magic damage to them.
This skill deals increased damage against
Plant and Insect race enemies.
Base damage is increased by 10% every 1
SPL.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Base damage of this skill is then multiplied by:
(
SpearSwordMasteryLv + ShieldMasteryLv)%
[Lv 1]: MATK 1950%, (Plant/Insect 2100%)
[Lv 2]: MATK 3900%, (Plant/Insect 4200%)
[Lv 3]: MATK 5850%, (Plant/Insect 6300%)
[Lv 4]: MATK 7800%, (Plant/Insect 8400%)
[Lv 5]: MATK 9750%, (Plant/Insect 10500%)
[Lv 6]: MATK 11700%, (Plant/Insect 12600%)
[Lv 7]: MATK 13650%, (Plant/Insect 14700%)
[Lv 8]: MATK 15600%, (Plant/Insect 16800%)
[Lv 9]: MATK 17550%, (Plant/Insect 18900%)
[Lv 10]: MATK 19500%, (Plant/Insect 21000%)
5265.png Shield Shooting
Max Level: 5
Requirement: Shield Mastery 5, Attack Stance 2
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0.5s Fixed / 0.5s Variable
After Cast Delay: 0.5s
Cool Down: 0.7s
AP Recovery: 5
Description: Throw your shield at an enemy
dealing damage to them, and nearby enemies.
Shield Shooting only be used in Attack Stance.
After casting this skill, you will gain the
Shield Power status for 10 seconds.
Shield Power increases the base damage of
Shield Chain, Shield Press, and Earth Drive.
Shield Power is dispellable by Dispel,
Clearance, and Banishing Buster.
Base damage is increased by 10% every 1
POW.
Base skill damage is increased by:
(
ShieldWeight)% + (ShieldRefine x 100)%
+ (
ShieldMasteryLv x 150 x ShieldShootingLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Shield.
[Lv 1]: ATK 4500%, 5x5 AoE
[Lv 2]: ATK 8000%, 5x5 AoE
[Lv 3]: ATK 11500%, 5x5 AoE
[Lv 4]: ATK 15000%, 7x7 AoE
[Lv 5]: ATK 18500%, 7x7 AoE
5266.png Overslash
Max Level: 10
Requirement: Attack Stance 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: 0.7s
AP Recovery: 5
Description: Stab your weapon into target
enemy before tearing it away, dealing damage
to all enemies with a 7x7 AoE around them.
Overslash can only be used in Attack Stance.
This skill hits more times if more enemies
are hit by it.
1 Enemies: 3 Hits.
2-3 Enemies: 5 Hits.
4+ Enemies: 7 Hits.
Base damage is increased by 5% every 1
POW.
Base skill damage is increased by:
(
SpearSwordMasteryLv x 50 x OverslashLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: ATK 220%/hit
[Lv 2]: ATK 440%/hit
[Lv 3]: ATK 660%/hit
[Lv 4]: ATK 880%/hit
[Lv 5]: ATK 1100%/hit
[Lv 6]: ATK 1320%/hit
[Lv 7]: ATK 1540%/hit
[Lv 8]: ATK 1760%/hit
[Lv 9]: ATK 1980%/hit
[Lv 10]: ATK 2200%/hit
5267.png Cross Rain
Max Level: 10
Requirement: Shield Mastery 1
Skill Form: Active
Type: Magical
Property: Holy
Target: Ground
Cast Time: 1.5s Fixed / 0s Variable
After Cast Delay: 0.15s
Cool Down: 2.4s
AP Recovery: 6
Description: Bless an area with sacred energy
raining down swords upon any enemies
inside that area, inflicting Holy property magic
damage every 0.3 seconds for 2.4 seconds.
Base damage is increased while the
Holy
Shield
status is active.
Base damage is increased by 7% every 1
SPL.
Base skill damage is increased by:
(
SpearSwordMasteryLv x 10 x CrossRainLv)%
If the
Holy Shield status is active, base skill
damage is increased by:
(
SpearSwordMasteryLv x 5 x CrossRainLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: MATK 450%/hit, (Holy Shield 650%),
3x3 AoE

[Lv 2]: MATK 900%/hit, (Holy Shield 1300%),
3x3 AoE

[Lv 3]: MATK 1350%/hit, (Holy Shield 1950%),
3x3 AoE

[Lv 4]: MATK 1800%/hit, (Holy Shield 2600%),
5x5 AoE

[Lv 5]: MATK 2250%/hit, (Holy Shield 3250%),
5x5 AoE

[Lv 6]: MATK 2700%/hit, (Holy Shield 3900%),
5x5 AoE

[Lv 7]: MATK 3150%/hit, (Holy Shield 4550%),
7x7 AoE

[Lv 8]: MATK 3600%/hit, (Holy Shield 5200%),
7x7 AoE

[Lv 9]: MATK 4050%/hit, (Holy Shield 5850%),
7x7 AoE

[Lv 10]: MATK 4500%/hit, (Holy Shield 6500%),
9x9 AoE