Arch Mage

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Kdy změním povolání?

  1. Jako Novice s job levelem 10 můžeš změnit povolání na Magician.
  2. Jako Magician s job levelem 40-50 můžeš změnit povolání na Wizard.
  3. Jako Wizard s base levelem 99 a job levelem 50 můžeš udělat rebirth.
  4. Jako Novice po rebirthu s job levelem 10 můžeš změnit povolání na Magician.
  5. Jako Magician s job levelem 40-50 můžeš změnit povolání na 2nd class High Wizard.
  6. Jako High Wizard s base levelem 99 a job levelem 70 můžeš změnit povolání na 3rd class Warlock.
  7. Jako Warlock s base levelem 200 a job levelem 70 můžeš změnit povolání na 4th class Arch Mage.

Magician

Skills
  Increase SP Recovery
Max Level: 10
Skill Form: Passive
Description: Restores SP every 10 sec while idle.
MaxSP affects how much SP restoration is increased by this skill.
[Lv 1]: Restores (5+0.2% of MaxSP) SP
[Lv 2]: Restores (10+0.4% of MaxSP) SP
[Lv 3]: Restores (15+0.6% of MaxSP) SP
[Lv 4]: Restores (20+0.8% of MaxSP) SP
[Lv 5]: Restores (25+1.0% of MaxSP) SP
[Lv 6]: Restores (30+1.2% of MaxSP) SP
[Lv 7]: Restores (35+1.4% of MaxSP) SP
[Lv 8]: Restores (40+1.6% of MaxSP) SP
[Lv 9]: Restores (45+1.8% of MaxSP) SP
[Lv 10]: Restores (50+2.0% of MaxSP) SP
  Sight
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
LvSP CostDuration
11010s
  Napalm Beat
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic.
The damage portion is divided among the targets.
[Lv 1]: 80% MATK
[Lv 2]: 90% MATK
[Lv 3]: 100% MATK
[Lv 4]: 110% MATK
[Lv 5]: 120% MATK
[Lv 6]: 130% MATK
[Lv 7]: 140% MATK
[Lv 8]: 150% MATK
[Lv 9]: 160% MATK
[Lv 10]: 170% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayRange
190.1s0.4s0.5s9 cells
290.1s0.4s0.5s9 cells
390.1s0.4s0.5s9 cells
4120.1s0.4s0.5s9 cells
5120.1s0.4s0.5s9 cells
6120.1s0.4s0.5s9 cells
7150.1s0.4s0.5s9 cells
8150.1s0.4s0.5s9 cells
9150.1s0.4s0.5s9 cells
10180.1s0.4s0.5s9 cells
  Safety Wall
Max Level: 10
Requirement: Napalm Beat 7, Soul Strike 5
Skill Form: Active
Type: Supportive
Target: Ground
Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage.
The barrier will disappear after a period of time.
Consumes 1 Blue Gemstone.
[Lv 1]: Barrier: 300, Blocks 2 Hits
[Lv 2]: Barrier: 600, Blocks 3 Hits
[Lv 3]: Barrier: 900, Blocks 4 Hits
[Lv 4]: Barrier: 1200, Blocks 5 Hits
[Lv 5]: Barrier: 1500, Blocks 6 Hits
[Lv 6]: Barrier: 1800, Blocks 7 Hits
[Lv 7]: Barrier: 2100, Blocks 8 Hits
[Lv 8]: Barrier: 2400, Blocks 9 Hits
[Lv 9]: Barrier: 2700, Blocks 10 Hits
[Lv 10]: Barrier: 3000, Blocks 11 Hits
LvSP CostItemsFixed CastVariable CastDurationRange
130Blue Gemstone x10.8s3.2s5s9 cells
230Blue Gemstone x10.72s2.88s10s9 cells
330Blue Gemstone x10.64s2.56s15s9 cells
435Blue Gemstone x10.56s2.24s20s9 cells
535Blue Gemstone x10.48s1.92s25s9 cells
635Blue Gemstone x10.4s1.6s30s9 cells
740Blue Gemstone x10.32s1.28s35s9 cells
840Blue Gemstone x10.24s0.96s40s9 cells
940Blue Gemstone x10.16s0.64s45s9 cells
1040Blue Gemstone x10.08s0.32s50s9 cells
  Soul Strike
Max Level: 10
Requirement: Napalm Beat 4
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target.
This skill inflicts additional damage against Undead monster.
[Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption
[Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption
[Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption
[Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption
[Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption
[Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption
[Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption
[Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption
[Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption
[Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1180.1s0.4s1.4s9 cells
2140.1s0.4s1.4s9 cells
3240.1s0.4s1.4s9 cells
4200.1s0.4s1.4s9 cells
5300.1s0.4s1.4s9 cells
6260.1s0.4s1.4s9 cells
7360.1s0.4s1.4s9 cells
8320.1s0.4s1.4s9 cells
9420.1s0.4s1.4s9 cells
10380.1s0.4s1.4s9 cells
  Cold Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: Enemy
Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit.
[Lv 1]: 1 Hit, 12 SP Consumption
[Lv 2]: 2 Hits, 14 SP Consumption
[Lv 3]: 3 Hits, 16 SP Consumption
[Lv 4]: 4 Hits, 18 SP Consumption
[Lv 5]: 5 Hits, 20 SP Consumption
[Lv 6]: 6 Hits, 22 SP Consumption
[Lv 7]: 7 Hits, 24 SP Consumption
[Lv 8]: 8 Hits, 26 SP Consumption
[Lv 9]: 9 Hits, 28 SP Consumption
[Lv 10]: 10 Hits, 30 SP Consumption
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
  Frost Diver
Max Level: 10
Requirement: Cold Bolt 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status.
The Freezing chance and duration are affected by target's Level, MDEF and LUK stats.
[Lv 1]: 110% MATK, Frozen Chance: 38%
[Lv 2]: 120% MATK, Frozen Chance: 41%
[Lv 3]: 130% MATK, Frozen Chance: 44%
[Lv 4]: 140% MATK, Frozen Chance: 47%
[Lv 5]: 150% MATK, Frozen Chance: 50%
[Lv 6]: 160% MATK, Frozen Chance: 53%
[Lv 7]: 170% MATK, Frozen Chance: 56%
[Lv 8]: 180% MATK, Frozen Chance: 59%
[Lv 9]: 190% MATK, Frozen Chance: 62%
[Lv 10]: 200% MATK, Frozen Chance: 65%
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1250.16s0.64s0.5s9 cells
2240.16s0.64s0.5s9 cells
3230.16s0.64s0.5s9 cells
4220.16s0.64s0.5s9 cells
5210.16s0.64s0.5s9 cells
6200.16s0.64s0.5s9 cells
7190.16s0.64s0.5s9 cells
8180.16s0.64s0.5s9 cells
9170.16s0.64s0.5s9 cells
10160.16s0.64s0.5s9 cells
  Stone Curse
Max Level: 10
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Inflicts Stone Curse to a target.
Consumes 1 Red Gemstone.
From level 6, Red Gemstone is consumed only when the skill is successfull.
Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats.
[Lv 1]: Stone Curse chance: 24%
[Lv 2]: Stone Curse chance: 28%
[Lv 3]: Stone Curse chance: 32%
[Lv 4]: Stone Curse chance: 36%
[Lv 5]: Stone Curse chance: 40%
[Lv 6]: Stone Curse chance: 44%
[Lv 7]: Stone Curse chance: 48%
[Lv 8]: Stone Curse chance: 52%
[Lv 9]: Stone Curse chance: 56%
[Lv 10]: Stone Curse chance: 60%
LvSP CostItemsFixed CastVariable CastDurationRange
125Red Gemstone x10.2s0.8s5s2 cells
224Red Gemstone x10.2s0.8s5s2 cells
323Red Gemstone x10.2s0.8s5s2 cells
422Red Gemstone x10.2s0.8s5s2 cells
521Red Gemstone x10.2s0.8s5s2 cells
620Red Gemstone x10.2s0.8s5s2 cells
719Red Gemstone x10.2s0.8s5s2 cells
818Red Gemstone x10.2s0.8s5s2 cells
917Red Gemstone x10.2s0.8s5s2 cells
1016Red Gemstone x10.2s0.8s5s2 cells
  Fire Ball
Max Level: 10
Requirement: Fire Bolt 4
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage.
Inner area (3x3) and outer area (5x5) receive different damage.
[Lv 1]: Inner: 160% MATK, Outer: 120% MATK
[Lv 2]: Inner: 180% MATK, Outer: 135% MATK
[Lv 3]: Inner: 200% MATK, Outer: 150% MATK
[Lv 4]: Inner: 220% MATK, Outer: 165% MATK
[Lv 5]: Inner: 240% MATK, Outer: 180% MATK
[Lv 6]: Inner: 260% MATK, Outer: 195% MATK
[Lv 7]: Inner: 280% MATK, Outer: 210% MATK
[Lv 8]: Inner: 300% MATK, Outer: 225% MATK
[Lv 9]: Inner: 320% MATK, Outer: 240% MATK
[Lv 10]: Inner: 340% MATK, Outer: 255% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1250.2s0.8s0.7s9 cells
2250.2s0.8s0.7s9 cells
3250.2s0.8s0.7s9 cells
4250.2s0.8s0.7s9 cells
5250.2s0.8s0.7s9 cells
6250.2s0.8s0.7s9 cells
7250.2s0.8s0.7s9 cells
8250.2s0.8s0.7s9 cells
9250.2s0.8s0.7s9 cells
10250.2s0.8s0.7s9 cells
  Fire Wall
Max Level: 10
Requirement: Sight 1, Fire Ball 5
Skill Form: Active
Type: Magical
Target: Ground
Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward.
[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds
[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds
[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds
[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds
[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds
[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds
[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds
[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds
[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds
[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
LvSP CostFixed CastVariable CastDurationRange
1400.4s1.6s5s9 cells
2400.36s1.44s6s9 cells
3400.32s1.28s7s9 cells
4400.28s1.12s8s9 cells
5400.24s0.96s9s9 cells
6400.22s0.88s10s9 cells
7400.2s0.8s11s9 cells
8400.18s0.72s12s9 cells
9400.16s0.64s13s9 cells
10400.14s0.56s14s9 cells
  Fire Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.
[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
  Lightning Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.
[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
  Thunder Storm
Max Level: 10
Requirement: Lightning Bolt 4
Skill Form: Active
Type: Magical
Target: Ground
Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area.
[Lv 1]: 1 Hit, SP Consumption: 29
[Lv 2]: 2 Hits, SP Consumption: 34
[Lv 3]: 3 Hits, SP Consumption: 39
[Lv 4]: 4 Hits, SP Consumption: 44
[Lv 5]: 5 Hits, SP Consumption: 49
[Lv 6]: 6 Hits, SP Consumption: 54
[Lv 7]: 7 Hits, SP Consumption: 59
[Lv 8]: 8 Hits, SP Consumption: 64
[Lv 9]: 9 Hits, SP Consumption: 69
[Lv 10]: 10 Hits, SP Consumption: 74
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1291.5s2.7s2s0.1s9 cells
2341.5s2.9s2s0.1s9 cells
3391.5s3.1s2s0.1s9 cells
4441.5s3.3s2s0.1s9 cells
5491.5s3.5s2s0.1s9 cells
6541.5s3.7s2s0.1s9 cells
7591.5s3.9s2s0.1s9 cells
8641.5s4.1s2s0.1s9 cells
9691.5s4.3s2s0.1s9 cells
10741.5s4.5s2s0.1s9 cells
Quest Skills
  Energy Coat
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Caster
Description: Creates a barrier of spiritual energy that will buffer attacks at the caster.
Caster's remaining SP affects the amount of damage reduced by the barrier.
Higher damage means more SP will be drained by the barrier.
[SP 100~81%]: -30% Damage,
SP Consumption: 3.0% [SP 80~61%]: -24% Damage,
SP Consumption: 2.5% [SP 60~41%]: -18% Damage,
SP Consumption: 2.0% [SP 40~21%]: -12% Damage,
SP Consumption: 1.5% [SP 20~1%]: -6% Damage,
SP Consumption: 1.0%
LvSP CostFixed CastDuration
1305s5 min

Wizard

Skills
  Fire Pillar
Max Level: 10
Requirement: Fire Wall 1
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it.
If no one steps on it for 30 seconds, it will disappear.
You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above.
Also it can't be placed if there is an enemy standing on that cell already.
[Lv 1]: Hits: 3, AoE: 3x3 cells
[Lv 2]: Hits: 4, AoE: 3X3 cells
[Lv 3]: Hits: 5, AoE: 3X3 cells
[Lv 4]: Hits: 6, AoE: 3X3 cells
[Lv 5]: Hits: 7, AoE: 3X3 cells
[Lv 6]: Hits: 8, AoE: 7x7 cells
[Lv 7]: Hits: 9, AoE: 7x7 cells
[Lv 8]: Hits: 10 AoE: 7x7 cells
[Lv 9]: Hits: 11, AoE: 7x7 cells
[Lv 10]: Hits: 12, AoE: 7x7 Cells
LvSP CostItemsFixed CastVariable CastAfter Cast DelayDurationRange
175-0.48s1.92s1s30s9 cells
275-0.43s1.73s1s30s9 cells
375-0.38s1.54s1s30s9 cells
475-0.34s1.34s1s30s9 cells
575-0.29s1.15s1s30s9 cells
675Blue Gemstone x10.24s0.96s1s30s9 cells
775Blue Gemstone x10.19s0.77s1s30s9 cells
875Blue Gemstone x10.14s0.58s1s30s9 cells
975Blue Gemstone x10.1s0.38s1s30s9 cells
1075Blue Gemstone x10.05s0.19s1s30s9 cells
  Sightrasher
Max Level: 10
Requirement: Sight 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells.
[Lv 1]: MATK 120%
[Lv 2]: MATK 140%
[Lv 3]: MATK 160%
[Lv 4]: MATK 180%
[Lv 5]: MATK 200%
[Lv 6]: MATK 220%
[Lv 7]: MATK 240%
[Lv 8]: MATK 260%
[Lv 9]: MATK 280%
[Lv 10]: MATK 300%
LvSP CostFixed CastVariable CastAfter Cast DelayDuration
1350.08s0.32s2s0.5s
2370.08s0.32s2s0.5s
3390.08s0.32s2s0.5s
4410.08s0.32s2s0.5s
5430.08s0.32s2s0.5s
6450.08s0.32s2s0.5s
7470.08s0.32s2s0.5s
8490.08s0.32s2s0.5s
9510.08s0.32s2s0.5s
10530.08s0.32s2s0.5s
Active statusSight
  Meteor Storm
Max Level: 10
Requirement: Thunder Storm 1, Sightrasher 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun.
Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased.
[Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3%
[Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6%
[Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9%
[Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12%
[Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15%
[Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18%
[Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21%
[Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24%
[Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27%
[Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1201.5s6.3s1s2.5s2s9 cells
2241.5s6.3s1s3s3s9 cells
3301.5s6.3s1s3.5s3s9 cells
4341.5s6.3s1s4s4s9 cells
5401.5s6.3s1s4.5s4s9 cells
6441.5s6.3s1s5s5s9 cells
7501.5s6.3s1s5.5s5s9 cells
8541.5s6.3s1s6s6s9 cells
9601.5s6.3s1s6.5s6s9 cells
10641.5s6.3s1s7s7s9 cells
  Jupitel Thunder
Max Level: 10
Requirement: Napalm Beat 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy.
The number of hits increases with the skill level.
[Lv 1]: Hits: 3
[Lv 2]: Hits: 4
[Lv 3]: Hits: 5
[Lv 4]: Hits: 6
[Lv 5]: Hits: 7
[Lv 6]: Hits: 8
[Lv 7]: Hits: 9
[Lv 8]: Hits: 10
[Lv 9]: Hits: 11
[Lv 10]: Hits: 12
LvSP CostFixed CastVariable CastRange
1200.5s2s9 cells
2230.5s2.2s9 cells
3260.5s2.4s9 cells
4290.5s2.6s9 cells
5320.5s2.8s9 cells
6350.5s3s9 cells
7380.5s3.2s9 cells
8410.5s3.4s9 cells
9440.5s3.6s9 cells
10470.5s3.8s9 cells
  Lord of Vermilion
Max Level: 10
Requirement: Thunder Storm 1, Jupitel Thunder 5
Skill Form: Active
Type: Magical
Target: Ground
Description: Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status.
The chance of causing Blind status is reduced by the immunity of the targets.
[Lv 1]: MATK 500%, Blind Chance: 15%
[Lv 2]: MATK 600%, Blind Chance: 20%
[Lv 3]: MATK 700%, Blind Chance: 25%
[Lv 4]: MATK 800%, Blind Chance: 30%
[Lv 5]: MATK 900%, Blind Chance: 35%
[Lv 6]: MATK 1000%, Blind Chance: 40%
[Lv 7]: MATK 1100%, Blind Chance: 45%
[Lv 8]: MATK 1200%, Blind Chance: 50%
[Lv 9]: MATK 1300%, Blind Chance: 55%
[Lv 10]: MATK 1400%, Blind Chance: 60%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601.5s6.3s1s5s1s9 cells
2641.5s6.1s1s5s1s9 cells
3681.5s5.9s1s5s1s9 cells
4721.5s5.7s1s5s1s9 cells
5761.5s5.5s1s5s1s9 cells
6801.5s5.3s1s5s1s9 cells
7841.5s5.1s1s5s1s9 cells
8881.5s4.9s1s5s1s9 cells
9921.5s4.7s1s5s1s9 cells
10961.5s4.5s1s5s1s9 cells
  Water Ball
Max Level: 5
Requirement: Cold Bolt 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Hurls spheres of water at high velocity at a targeted enemy.
Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map.
Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge.
[Lv 1]: MATK 130% each Hit, Water Cells: 1x1
[Lv 2]: MATK 160% each Hit, Water Cells: 3x3
[Lv 3]: MATK 190% each Hit, Water Cells: 3x3
[Lv 4]: MATK 220% each Hit, Water Cells: 5x5
[Lv 5]: MATK 250% each Hit, Water Cells: 5x5
LvSP CostFixed CastVariable CastDurationRange
1150.16s0.64s10s9 cells
2200.32s1.28s10s9 cells
3200.48s1.92s10s9 cells
4250.64s2.56s10s9 cells
5250.8s3.2s10s9 cells
RequiresOn water
  Ice Wall
Max Level: 10
Requirement: Stone Curse 1, Frost Diver 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks.
The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second.
It will disappear when it's HP reaches zero.
[Lv 1]: Ice Wall HP: 400
[Lv 2]: Ice Wall HP: 600
[Lv 3]: Ice Wall HP: 800
[Lv 4]: Ice Wall HP: 1000
[Lv 5]: Ice Wall HP: 1200
[Lv 6]: Ice Wall HP: 1400
[Lv 7]: Ice Wall HP: 1600
[Lv 8]: Ice Wall HP: 1800
[Lv 9]: Ice Wall HP: 2000
[Lv 10]: Ice Wall HP: 2200
LvSP CostRange
1209 cells
2209 cells
3209 cells
4209 cells
5209 cells
6209 cells
7209 cells
8209 cells
9209 cells
10209 cells
  Frost Nova
Max Level: 10
Requirement: Frost Diver 1, Ice Wall 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status.
Freezing chance and duration increases with the skill level.
[Lv 1]: Freezing Time: 1.5 seconds, Freeing Chance: 38%
[Lv 2]: Freezing Time: 3.0 seconds, Freeing Chance: 43%
[Lv 3]: Freezing Time: 4.5 seconds, Freeing Chance: 48%
[Lv 4]: Freezing time: 6.0 seconds, Freeing Chance: 53%
[Lv 5]: Freezing Time: 7.5 seconds, Freeing Chance: 58%
[Lv 6]: Freezing Time: 9.0 seconds, Freeing Chance: 63%
[Lv 7]: Freezing Time: 10.5 seconds, Freeing Chance: 68%
[Lv 8]: Freezing Time: 12.0 seconds, Freeing Chance: 73%
[Lv 9]: Freezing Time: 13.5 seconds, Freeing Chance: 78%
[Lv 10]: Freezing Time: 15.0 seconds, Freeing Chance: 83%
LvSP CostFixed CastVariable CastAfter Cast Delay
1450.16s0.64s0.2s
2430.16s0.64s0.2s
3410.14s0.58s0.2s
4390.14s0.58s0.2s
5370.13s0.51s0.2s
6350.13s0.51s0.2s
7330.11s0.45s0.2s
8310.11s0.45s0.2s
9290.1s0.38s0.2s
10270.1s0.38s0.2s
  Storm Gust
Max Level: 10
Requirement: Frost Diver 1, Jupitel Thunder 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies.
The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells.
Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active.
[Lv 1]: MATK 120% each Hit
[Lv 2]: MATK 170% each Hit
[Lv 3]: MATK 220% each Hit
[Lv 4]: MATK 270% each Hit
[Lv 5]: MATK 320% each Hit
[Lv 6]: MATK 370% each Hit
[Lv 7]: MATK 420% each Hit
[Lv 8]: MATK 470% each Hit
[Lv 9]: MATK 520% each Hit
[Lv 10]: MATK 570% each Hit
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1781.5s4.5s1s6s4.5s9 cells
2781.5s4.7s1s6s4.5s9 cells
3781.5s4.9s1s6s4.5s9 cells
4781.5s5.1s1s6s4.5s9 cells
5781.5s5.3s1s6s4.5s9 cells
6781.5s5.5s1s6s4.5s9 cells
7781.5s5.7s1s6s4.5s9 cells
8781.5s5.9s1s6s4.5s9 cells
9781.5s6.1s1s6s4.5s9 cells
10781.5s6.3s1s6s4.5s9 cells
  Earth Spike
Max Level: 5
Requirement: Stone Curse 1
Requirement: Stone Curse 1
Requirement: Seismic Weapon 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage.
The number of hits increases with the skill level.
[Lv 1]: Hits: 1
[Lv 2]: Hits: 2
[Lv 3]: Hits: 3
[Lv 4]: Hits: 4
[Lv 5]: Hits: 5
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1140.4s0.8s1.4s9 cells
2180.6s1.4s1.4s9 cells
3220.8s2s1.4s9 cells
4261s2.6s1.4s9 cells
5301.2s3.2s1.4s9 cells
  Heaven's Drive
Max Level: 5
Requirement: Earth Spike 3
Requirement: Earth Spike 3
Requirement: Earth Spike 1
Skill Form: Active
Type: Magical
Target: Ground
Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area.
If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding.
[Lv 1]: MATK 125%
[Lv 2]: MATK 250%
[Lv 3]: MATK 375%
[Lv 4]: MATK 500%
[Lv 5]: MATK 625%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1280.8s1.1s0.5s1s0.1s9 cells
2320.8s1.3s0.5s1s0.1s9 cells
3360.8s1.5s0.5s1s0.1s9 cells
4400.8s1.7s0.5s1s0.1s9 cells
5440.8s1.9s0.5s1s0.1s9 cells
  Quagmire
Max Level: 5
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.
AGI and DEX can be reduced maximum by 50.
Players will only receive half of the effect.
[Lv 1]: Lasts 5 seconds, AGI/DEX -10%
[Lv 2]: Lasts 10 seconds, AGI/DEX -20%
[Lv 3]: Lasts 15 seconds, AGI/DEX -30%
[Lv 4]: Lasts 20 seconds, AGI/DEX -40%
[Lv 5]: Lasts 25 seconds, AGI/DEX -50%
LvSP CostAfter Cast DelayDurationRange
151s5s9 cells
2101s10s9 cells
3151s15s9 cells
4201s20s9 cells
5251s25s9 cells
  Sense
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Reveals detailed information about a targeted monster to the caster and members in caster's party.
LvSP CostRange
1109 cells
Quest Skills
  Sight Blaster
Requirement: Finish Quest
Skill Form: Active
Type: Magical
Target: Caster
Description: Summons a protective fire ball that will encircle the caster for 2 minutes.
When an enemy approaches the caster, the fire ball will inflict damage equal to caster's MATK, push the enemy backward, then the skill will cancel.
Sight Blaster's knockback effect has no effect during WoE.
LvSP CostFixed CastVariable CastDuration
1800.32s1.28s15 min

High Wizard

Skills
  Soul Drain
Max Level: 10
Requirement: Increase SP Recovery 5, Soul Strike 7
Skill Form: Passive
Description: Increases MaxSP.
Whenever you defeat an enemy with magical or physical attack, you will gain certain amount of SP depend on monster's level.
(does not work on ground targeted skills)
[Lv 1]: MaxSP +2%
[Lv 2]: MaxSP +4%
[Lv 3]: MaxSP +6%
[Lv 4]: MaxSP +8%
[Lv 5]: MaxSP +10%
[Lv 6]: MaxSP +12%
[Lv 7]: MaxSP +14%
[Lv 8]: MaxSP +16%
[Lv 9]: MaxSP +18%
[Lv 10]: MaxSP +20%
  Magic Crasher
Max Level: 1
Requirement: Increase SP Recovery 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense.
LvSP CostFixed CastVariable CastAfter Cast DelayRange
180.06s0.24s0.3s9 cells
  Mystical Amplification
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Caster
Description: Amplifies MATK for 180 seconds.
[Lv 1]: MATK +5%
[Lv 2]: MATK +10%
[Lv 3]: MATK +15%
[Lv 4]: MATK +20%
[Lv 5]: MATK +25%
[Lv 6]: MATK +30%
[Lv 7]: MATK +35%
[Lv 8]: MATK +40%
[Lv 9]: MATK +45%
[Lv 10]: MATK +50%
LvSP CostFixed CastDuration
1350.7s180s
2400.7s180s
3450.7s180s
4500.7s180s
5550.7s180s
6600.7s180s
7650.7s180s
8700.7s180s
9750.7s180s
10800.7s180s
  Napalm Vulcan
Max Level: 5
Requirement: Napalm Beat 5
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Delivers multiple psychokinetic blows at an enemy in an 3x3 area with a low chance of causing an Abnormal status.
This skill's level affects the number of hits from Napalm Vulcan.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: MATK 70%, Hits: 1
[Lv 2]: MATK 140%, Hits: 2
[Lv 3]: MATK 210%, Hits: 3
[Lv 4]: MATK 280%, Hits: 4
[Lv 5]: MATK 350%, Hits: 5
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1300.2s0.8s0.5s1s9 cells
2400.2s0.8s0.5s1s9 cells
3500.2s0.8s0.5s1s9 cells
4600.2s0.8s0.5s1s9 cells
5700.2s0.8s0.5s1s9 cells
  Ganbantein
Max Level: 1
Requirement: Sense 1, Ice Wall 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Enables the chance of canceling ground targeting magic spell cast on a 3x3 cell area around the targeted spot.
This skill will cancel Land Protector on areas that have been enchanted by that skill.
This skill is unaffected by items or skills that remove Gemstone requirements.
Has 5 second cast delay.
Consumes 1 Blue Gemstone and Yellow Gemstone.
LvSP CostItemsFixed CastAfter Cast DelayRange
140Yellow Gemstone x1, Blue Gemstone x13s5s18 cells
  Gravitational Field
Max Level: 5
Requirement: Quagmire 1, Magic Crasher 1, Mystical Amplification 10
Skill Form: Active
Type: Magical
Target: Ground
Description: Increases the gravity in a 5x5 area inflicting Neutral elemental magical damage.
As skill level increases, the number of hits and the damage increases.
The caster's Base Level affects also the damage inflicted.
[Lv 1]: MATK 100%, Hits: 2
[Lv 2]: MATK 200%, Hits: 4
[Lv 3]: MATK 300%, Hits: 6
[Lv 4]: MATK 400%, Hits: 8
[Lv 5]: MATK 500%, Hits: 10
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601s5s1s5s0.1s18 cells
2701s5s1s5s0.1s18 cells
3801s5s1s5s0.1s18 cells
4901s5s1s5s0.1s18 cells
51001s5s1s5s0.1s18 cells

Warlock

Skills
  Earth Strain
Max Level: 5
Requirement: Sienna Execrate 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range.
[Lv 1]: 1600% MATK
[Lv 2]: 2200% MATK
[Lv 3]: 2800% MATK
[Lv 4]: 3400% MATK
[Lv 5]: 4000% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701s2s0.5s7s0.1s6 cells
2781s3s0.5s7s0.1s6 cells
3861s4s0.5s7s0.1s6 cells
4941s5s0.5s7s0.1s6 cells
51021s6s0.5s7s0.1s6 cells
  White Imprison
Max Level: 5
Requirement: Soul Expansion 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Locks a target in a transparent box that prevents damage except from Ghost elemental damage.
Can be casted on oneself, when the duration is finished, the caster loses HP.
Has no effect on Boss monsters.
[Lv 1]: 50% success rate, 10 sec. duration
[Lv 2]: 60% success rate, 12 sec. duration
[Lv 3]: 70% success rate, 14 sec. duration
[Lv 4]: 80% success rate, 16 sec. duration
[Lv 5]: 90% success rate, 18 sec. duration
LvSP CostCool DownDurationRange
1504s6s11 cells
2554s8s11 cells
3604s10s11 cells
4654s12s11 cells
5704s14s11 cells
  Soul Expansion
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Deals 2 hits of Ghost elemental magic damage to a target and surrounding.
If the target is in the White Imprison it deals double damage.
Damage additionally increases according to the caster's Base Level and INT.
Base damage is increased by 1% every 1 INT.
[Lv 1]: 1200% MATK
[Lv 2]: 1400% MATK
[Lv 3]: 1600% MATK
[Lv 4]: 1800% MATK
[Lv 5]: 2000% MATK
LvSP CostVariable CastAfter Cast DelayRange
1302s0.5s11 cells
2352s0.5s11 cells
3402s0.5s11 cells
4452s0.5s11 cells
5502s0.5s11 cells
  Frost Misty
Max Level: 5
Requirement: Summon Water Ball 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies.
Targets affected by Frost will receive reduced DEF, Movement Speed, Attack Speed and increased Fixed Casting Time.
[Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit
[Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit
[Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit
[Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit
[Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1400.5s2s1s8s40s11 cells
2480.5s2.5s1s8s40s11 cells
3560.5s3s1s8s40s11 cells
4640.5s3.5s1s8s40s11 cells
5720.5s4s1s8s40s11 cells
  Jack Frost
Max Level: 5
Requirement: Frost Misty 2
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Deals Water elemental damage to a target and surrounding targets.
Enemies affected by Frost status will receive additional damage.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 1300% MATK, Frost MATK 1800%
[Lv 2]: 1600% MATK, Frost MATK 2400%
[Lv 3]: 1900% MATK, Frost MATK 3000%
[Lv 4]: 2200% MATK, Frost MATK 3600%
[Lv 5]: 2500% MATK, Frost MATK 4200%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1501s2s0.5s4s12.5s11 cells
2601s2.5s0.5s4s17.5s11 cells
3701s3s0.5s4s22.5s11 cells
4801s3.5s0.5s4s27.5s11 cells
5901s4s0.5s4s32.5s11 cells
  Marsh of Abyss
Max Level: 5
Requirement: Quagmire 1
Skill Form: Active
Type: Debuff
Target: Ground
Description: Curses a target, reducing it's Movement Speed, Defense and Flee rate.
Caster's INT and Job Level affect it's effectiveness.
[Lv 1]: -50% Movement Speed
[Lv 2]: -60% Movement Speed
[Lv 3]: -70% Movement Speed
[Lv 4]: -80% Movement Speed
[Lv 5]: -90% Movement Speed
LvSP CostFixed CastAfter Cast DelayCool DownDurationRange
1400.5s1s2.5s30s11 cells
2420.5s1s3s30s11 cells
3440.5s1s3.5s30s11 cells
4460.5s1s4s30s11 cells
5480.5s1s4.5s30s11 cells
  Recognized Spell
Max Level: 5
Requirement: Release 2, Stasis 1, White Imprison 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Maximizes one's own magical potential, dealing maximum damage with magical attacks for the skill duration.
Increases SP cost by 25%.
[Lv 1]: 60 sec. duration
[Lv 2]: 90 sec. duration
[Lv 3]: 110 sec. duration
[Lv 4]: 140 sec. duration
[Lv 5]: 170 sec. duration
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
11001s1s1s50s60s
21201s1s1s80s90s
31401s1s1s110s120s
41601s1s1s140s150s
51801s1s1s170s180s
  Sienna Execrate
Max Level: 5
Requirement: Summon Stone 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Curses a target and it's surrounding with a Stone Curse.
Requires 2 Red Gemstones.
Caster's Job Level affect it's effectiveness.
[Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec.
[Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec.
[Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec.
[Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec.
[Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
LvSP CostItemsVariable CastAfter Cast DelayDurationRange
132Red Gemstone x22s2s0.1s7 cells
234Red Gemstone x22s2s0.1s7 cells
336Red Gemstone x22s2s0.1s7 cells
438Red Gemstone x22s2s0.1s7 cells
540Red Gemstone x22s2s0.1s7 cells
  Radius
Max Level: 3
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Increases magic skill range of the Warlock and slightly reduces Casting Time.
[Lv 1]: Casting range +1 Cell, reduces Fixed Casting Time by 10%
[Lv 2]: Casting range +2 Cells, reduces Fixed Casting Time by 15%
[Lv 3]: Casting Range +3 Cells, reduces Fixed Casting Time by 20%
  Stasis
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Debuff
Target: Caster
Description: Stops the air around the Caster, all targets within skill range will no longer be able to use magic skills and some song and chorus skills.
The duration is reduced by DEX and VIT of target (Minimum duration is 10 sec).
[Lv 1]: 20 sec. duration, 19x19 AoE
[Lv 2]: 30 sec. duration, 21x21 AoE
[Lv 3]: 40 sec. duration, 23x23 AoE
[Lv 4]: 50 sec. duration, 25x25 AoE
[Lv 5]: 60 sec. duration, 27x27 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1501s3s2s180s20s
2601s3s2s190s30s
3701s3s2s200s40s
4801s3s2s210s50s
5901s3s2s220s60s
  Drain Life
Max Level: 5
Requirement: Radius 1
Skill Form: Active
Type: Recovery
Target: 1 Character
Description: Deals magic damage on a target, converting a certain amount of damage into HP.
Chance of absorbing damage affected by skill level and Job Level and the amount of absorbed damage is affected by skill level and Base Level.
Caster's Base Level and INT affect damage inflicted.
Base damage is increased by 1% every 1 INT.
[Lv 1]: 200% Neutral Magic Damage, 8% Damage absorbed, 74% Absorb Chance
[Lv 2]: 400% Neutral Magic Damage, 16% Damage absorbed, 78% Absorb Chance
[Lv 3]: 600% Neutral Magic Damage, 24% Damage absorbed, 82% Absorb Chance
[Lv 4]: 800% Neutral Magic Damage, 32% Damage absorbed, 86% Absorb Chance
[Lv 5]: 1000% Neutral Magic Damage, 40% Damage absorbed, 90% Absorb Chance
LvSP CostFixed CastVariable CastCool DownRange
1201s4s2s11 cells
2241s4s2s11 cells
3281s4s2s11 cells
4321s4s2s11 cells
5361s4s2s11 cells
  Crimson Rock
Max Level: 5
Requirement: Summon Fireball 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings.
When the meteorite hits the ground, all targets will be knocked back.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 1600% MATK
[Lv 2]: 1900% MATK
[Lv 3]: 2500% MATK
[Lv 4]: 3100% MATK
[Lv 5]: 3700% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1601s5s0.5s5s4.5s11 cells
2701s5s0.5s5s4.5s11 cells
3801s5s0.5s5s4.5s11 cells
4901s5s0.5s5s4.5s11 cells
51001s5s0.5s5s4.5s11 cells
  Hell Inferno
Max Level: 5
Requirement: Crimson Rock 2
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 400% Fire/600% Shadow MATK, 3x3 AoE
[Lv 2]: 800% Fire/1200% Shadow MATK, 3x3 AoE
[Lv 3]: 1200% Fire/1800% Shadow MATK, 3x3 AoE
[Lv 4]: 1600% Fire/2400% Shadow MATK, 5x5 AoE
[Lv 5]: 2000% Fire/3000% Shadow MATK, 5x5 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1641s3s0.5s3s11 cells
2701s3s0.5s3s11 cells
3761s3s0.5s3s11 cells
4821s3s0.5s3s11 cells
5881s3s0.5s3s11 cells
  Comet
Max Level: 5
Requirement: Hell Inferno 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 50% for 20 seconds.
Damage additionally increases according to the caster's Base Level.
[Lv 1]: 3200% MATK
[Lv 2]: 3900% MATK
[Lv 3]: 4600% MATK
[Lv 4]: 5300% MATK
[Lv 5]: 6000% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1702s6s1.5s20s0.1s11 cells
2902s7s1.5s20s0.1s11 cells
31102s8s1.5s20s0.1s11 cells
41302s9s1.5s20s0.1s11 cells
51502s10s1.5s20s0.1s11 cells
  Chain Lightning
Max Level: 5
Requirement: Summon Ball Lightning 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons lightning to attack a target.
If there is another enemy near the target that is hit by the lightning damage, Chain Lightning will automatically finds and damages them.
If there are multiple targets, it will attack at random.
Skill level affects the number of chain and damage inflicted.
If there are no other enemies near the target, it will hit the target three times.
[Lv 1]: 600% Wind Magic Damage, 5 chains
[Lv 2]: 700% Wind Magic Damage, 6 chains
[Lv 3]: 800% Wind Magic Damage, 7 chains
[Lv 4]: 900% Wind Magic Damage, 8 chains
[Lv 5]: 1000% Wind Magic Damage, 9 chains
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1801s3.5s3s0.1s11 cells
2901s4s3s0.1s11 cells
31001s4.5s3s0.1s11 cells
41101s5s3s0.1s11 cells
51201s5.5s3s0.1s11 cells
  Reading Spell Book
Max Level: 1
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Warlock can preserve their magic by reading magic books and also can release those preserved magic with the Release skill.
However, Reading Spell Books can't save skills, which are not learned yet.
LvFixed CastVariable CastAfter Cast DelayDuration
11s5s0.5s30s
  Release
Max Level: 2
Requirement: Warlock Basic Skill
Skill Form: Active
Type: Magical
Target: 1 Character
Description: You can activate a spell, which is saved via Reading Spellbook or release your active Fire Balls, Lightning Balls, Water Balls and/or Stone Balls, that are currently summoned to deal magical damage to a single target.
[Lv 1]: Activate a saved spell
[Lv 2]: Release all current Summon Balls
LvSP CostRange
1311 cells
22011 cells
  Tetra Vortex
Max Level: 10
Requirement: Jack Frost 5, Chain Lightning 5, Earth Strain 5, Hell Inferno 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth).
In order to use Tetra Vortex, you have to summon at least 4 of Fire Ball, Lightning Ball, Water Ball or Stone Ball before casting or the skill will fail.
Depending on which Summon skill is used, the damage attribute of Tetra Vortex changes.
At Level 6 or higher Tetra Vortex will also damage surrounding enemies.
Targets that has been damaged have a high chance of being inflicted by Burning, Freezing, Stun or Bleeding status.
[Lv 1]: 1200% Elemental Magic Damage x4
[Lv 2]: 1600% Elemental Magic Damage x4
[Lv 3]: 2000% Elemental Magic Damage x4
[Lv 4]: 2400% Elemental Magic Damage x4
[Lv 5]: 2800% Elemental Magic Damage x4
[Lv 6]: 3200% Elemental Magic Damage x4, AoE: 3x3 cells
[Lv 7]: 3600% Elemental Magic Damage x4, AoE: 3x3 cells
[Lv 8]: 4000% Elemental Magic Damage x4, AoE: 5x5 cells
[Lv 9]: 4400% Elemental Magic Damage x4, AoE: 5x5 cells
[Lv 10]: 4800% Elemental Magic Damage x4, AoE: 7x7 cells
LvSP CostFixed CastVariable CastCool DownRange
11201s5s15s11 cells
21501s6s15s11 cells
31801s7s15s11 cells
42101s8s15s11 cells
52401s9s15s11 cells
62001s10s15s11 cells
72401s11s15s11 cells
82801s12s15s11 cells
93201s13s15s11 cells
103601s14s15s11 cells
  Freezing Spell
Max Level: 10
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: To preserve magic by Reading Spell Book, Warlock has to learn the basic preserving skills.
The number of magic that can be maintained increases depending on caster's Base Level and INT.
It consumes SP while preserving magic and also consuming amount is different depending on the quantities and kinds of maintained magic.
  Summon Fire Ball
Max Level: 2
Requirement: Meteor Storm 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Fire Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Fire Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Fire Balls
[Lv 2]: Summon 5 Fire Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
  Summon Lightning Ball
Max Level: 2
Requirement: Lord of Vermillion 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Lightning Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Lightning Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Lightning Balls
[Lv 2]: Summon 5 Lightning Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
  Summon Water Ball
Max Level: 2
Requirement: Storm Gust 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Water Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Water Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Water Balls
[Lv 2]: Summon 5 Water Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
  Summon Stone Ball
Max Level: 2
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons up to 5 Stone Balls, continuously consuming SP for 280 seconds.
For Level 2, removes all current Summon Balls and summons 5 Stone Balls instead.
Increases the damage when using Release according to the caster's Base Level and Job Level.
[Lv 1]: Summon 1 Stone Balls
[Lv 2]: Summon 5 Stone Balls
LvSP CostVariable CastDuration
1102s120s
2122s160s
  Telekinesis Intense
Max Level: 5
Requirement: Soul Expansion 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Ghost magic enters caster's circulatory system, increasing Ghost magic damage and reducing Variable Cast Time and SP cost of spells for 1 minute.
This skill cannot be removed by Clearance or Dispell.
[Lv 1]: Ghost Magic Damage x1.4, -10% Variable Casting Time, -10% Ghost Magic SP Cost
[Lv 2]: Ghost Magic Damage x1.8, -20% Variable Casting Time, -20% Ghost Magic SP Cost
[Lv 3]: Ghost Magic Damage x2.2, -30% Variable Casting Time, -30% Ghost Magic SP Cost
[Lv 4]: Ghost Magic Damage x2.6, -40% Variable Casting Time, -40% Ghost Magic SP Cost
[Lv 5]: Ghost Magic Damage x3, -50% Variable Casting Time, -50% Ghost Magic SP Cost
LvSP CostAfter Cast DelayCool DownDuration
11000.5s5 min60s
21500.5s5 min60s
32000.5s5 min60s
42500.5s5 min60s
53000.5s5 min60s

Arch Mage

Skills
  Deadly Projection
Max Level: 5
Requirement: Mystery Illusion 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Corrupts the target's somatic cells.
It negates the target's magic immunity for the skills duration and inflicts Undead elemental magic damage.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 2800%, Duration: 4 seconds
[Lv 2]: MATK 5600%, Duration: 5 seconds
[Lv 3]: MATK 8400%, Duration: 6 seconds
[Lv 4]: MATK 11200%, Duration: 7 seconds
[Lv 5]: MATK 14000%, Duration: 8 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701.5s3s0.5s2s4s9 cells
2751.5s3s0.5s2s5s9 cells
3801.5s3s0.5s2s6s9 cells
4851.5s3s0.5s2s7s9 cells
5901.5s3s0.5s2s8s9 cells
  Destructive Hurricane
Max Level: 5
Requirement: Tornado Storm 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Dispellable: No
Description: Creates a strong wind around you inflicting Wind elemental magic damage to targets within range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Adds an additional hit which inflicts 12500% Wind elemental magic damage.
Level 2 Climax: Adds an 2 cell knock-back effect.
Level 3 Climax: Increases damage of Destructive Hurricane by 150%.
Level 4 Climax: Destructive Hurricane will not inflict damage, but increases MATK by 100 and Wind elemental magic damage by 30% for 900 seconds.
Level 5 Climax: Increases AoE to 19x19 cells and decreases the damage of Destructive Hurricane by 20%.
[Lv 1]: MATK 3850%, AoE: 7x7 cells
[Lv 2]: MATK 7100%, AoE: 7x7 cells
[Lv 3]: MATK 10350%, AoE: 9x9 cells
[Lv 4]: MATK 13600%, AoE: 9x9 cells
[Lv 5]: MATK 16850%, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool Down
11701.5s4s0.5s2.5s
21741.5s4s0.5s2.5s
31781.5s4s0.5s2.5s
41821.5s4s0.5s2.5s
51861.5s4s0.5s2.5s
  Violent Quake
Max Level: 5
Requirement: Strantum Tremor 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases skill damage, but let twice as many rocks rise.
Level 2 Climax: Increases the rocks attack range to 9x9 cells.
Level 3 Climax: Increases damage of Violant Quake by 200%.
Level 4 Climax: Violant Quake will not inflict damage, but all targets within range will receive increased Earth elemental damage by 100% for 30 seconds.
Level 5 Climax: Fixes AoE to 7x7 cells.
[Lv 1]: MATK 1400%, Number of Rocks: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Number of Rocks: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Number of Rocks: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Number of Rocks: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Number of Rocks: 20, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
11101.5s4s1s6s1.2s9 cells
21141.5s4s1s6s2.4s9 cells
31181.5s4s1s6s3.6s9 cells
41221.5s4s1s6s4.8s9 cells
51261.5s4s1s6s6s9 cells
  Mystery Illusion
Max Level: 5
Requirement: Hell Inferno 3, Soul Vulcan Strike 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Casts unknown magic at the specified target area.
Inflicts Shadow elemental magic damage to targets within range during the skills duration.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 950%, AoE: 9x9 cells
[Lv 2]: MATK 1900%, AoE: 9x9 cells
[Lv 3]: MATK 2850%, AoE: 11x11 cells
[Lv 4]: MATK 3800%, AoE: 11x11 cells
[Lv 5]: MATK 4750%, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1781.5s4s0.75s4s4s9 cells5
2861.5s4s0.75s4s4s9 cells5
3941.5s4s0.75s4s4s9 cells5
41021.5s4s0.75s4s4s9 cells5
51101.5s4s0.75s4s4s9 cells5
  Rain of Crystal
Max Level: 5
Requirement: Frost Misty 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 940%, AoE: 9x9 cells
[Lv 2]: MATK 1700%, AoE: 9x9 cells
[Lv 3]: MATK 2460%, AoE: 11x11 cells
[Lv 4]: MATK 3220%, AoE: 11x11 cells
[Lv 5]: MATK 3980%, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1851.5s3s0.75s5s4s
2951.5s3s0.75s5s4s
31051.5s3s0.75s5s4s
41151.5s3s0.75s5s4s
51251.5s3s0.75s5s4s
  Soul Vulcan Strike
Max Level: 5
Requirement: Soul Expansion 5, Two-Handed Staff Mastery 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage.
The damage further increases based on the caster's Base Level and SPL.
Base damage is increased by 3% every 1 SPL.
[Lv 1]: MATK 380%, Hits: 3, AoE: 3x3 cells
[Lv 2]: MATK 710%, Hits: 4, AoE: 5x5 cells
[Lv 3]: MATK 1040%, Hits: 5, AoE: 7x7 cells
[Lv 4]: MATK 1370%, Hits: 6, AoE: 9x9 cells
[Lv 5]: MATK 1700%, Hits: 7, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1901s3s0.5s0.7s9 cells
2951s3s0.5s0.7s9 cells
31001s3s0.5s0.7s9 cells
41051s3s0.5s0.7s9 cells
51101s3s0.5s0.7s9 cells
  Crystal Impact
Max Level: 5
Requirement: Rain of Crystal 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Dispellable: No
Description: Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range.
Targets attacked by the water wave will taken additional Water elemental magical damage after a while.
Damage additionally increases according to the caster's Base Level and SPL.
The wave and additional damage are increased by 10% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases damage taken from Water elemental attacks by 30%, increases DEF by 300, MDEF by 100 and Water elemental magic damage by 30% for 900 seconds for all allies in the skills range.
Level 2 Climax: The water wave causes 1 additional hit.
Level 3 Climax: Increases damage of the water wave by 50%.
Level 4 Climax: Decreases the damage of the water wave, but the additional damage is increased by 150%.
Level 5 Climax: The water wave damage is expanded to 15x15 cells and a 5x5 cells range is added to the additional damage.
[Lv 1]: MATK 1800%/Hit, AoE: 7x7 cells
[Lv 2]: MATK 3200%/Hit, AoE: 9x9 cells
[Lv 3]: MATK 4600%/Hit, AoE: 11x11 cells
[Lv 4]: MATK 6000%/Hit, AoE: 11x11 cells
[Lv 5]: MATK 7400%/Hit, AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool Down
11701.5s4s0.5s2s
21741.5s4s0.5s2s
31781.5s4s0.5s2s
41821.5s4s0.5s2s
51861.5s4s0.5s2s
  Astral Strike
Max Level: 10
Requirement: Comet 5, Mystery Illusion 3, Deadly Projection 3
Skill Form: Active(AP)
Type: Magical
Target: Ground
Description: Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds.
The skill inflicts more damage increases against Undead and Dragon race monsters.
Damage additionally increases according to the caster's Base Level and SPL.
The meteor and additional hits are increased by 10% every 1 SPL.
[Lv 1]: MATK 3300%/3450%(Undead, Dragon), Additional hits: MATK 650%, AoE: 5x5 cells
[Lv 2]: MATK 5900%/6200%(Undead, Dragon), Additional hits: MATK 1300%, AoE: 5x5 cells
[Lv 3]: MATK 8500%/8950%(Undead, Dragon), Additional hits: MATK 1950%, AoE: 5x5 cells
[Lv 4]: MATK 11100%/11700%(Undead, Dragon), Additional hits: MATK 2600%, AoE: 7x7 cells
[Lv 5]: MATK 13700%/14450%(Undead, Dragon), Additional hits: MATK 3250%, AoE: 7x7 cells
[Lv 6]: MATK 16300%/17200%(Undead, Dragon), Additional hits: MATK 3900%, AoE: 7x7 cells
[Lv 7]: MATK 18900%/19950%(Undead, Dragon), Additional hits: MATK 4550%, AoE: 9x9 cells
[Lv 8]: MATK 21500%/22700%(Undead, Dragon), Additional hits: MATK 5200%, AoE: 9x9 cells
[Lv 9]: MATK 24100%/25450%(Undead, Dragon), Additional hits: MATK 5850%, AoE: 9x9 cells
[Lv 10]: MATK 26700%/28200%(Undead, Dragon), Additional hits: MATK 6500%, AoE: 11x11 cells
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1130151.5s4s1s6s6s9 cells
2130151.5s4s1s6s6s9 cells
3130151.5s4s1s6s6s9 cells
4130151.5s4s1s6s6s9 cells
5130151.5s4s1s6s6s9 cells
6130151.5s4s1s6s6s9 cells
7130151.5s4s1s6s6s9 cells
8130151.5s4s1s6s6s9 cells
9130151.5s4s1s6s6s9 cells
10130151.5s4s1s6s6s9 cells
  All Bloom
Max Level: 5
Requirement: Floral Flare Road 3
Skill Form: Active
Type: Magical
Target: Ground
Description: A flower garden is created in the targeted area and the fiery flower buds explode randomly for the skill duration inflicting Fire elemental magic damage to targets within 7x7 cells.
Damage additionally increases according to the caster's Base Level.
Rose bud damage is increased by 5% every 1 SPL.
If you Climax status active, the effect will change according to the Climax skill level: Level 1 Climax: Decreases the spawn interval of the flower buds by half.
Level 2 Climax: Twice as many flowers explode.
Level 3 Climax: Increases damage of All Bloom by 300%.
Level 4 Climax: All Bloom will not inflict damage, but all targets within range will receive increased Fire elemental damage by 100% for 30 seconds.
Level 5 Climax: Upon all flower buds exploded, inflict 85000% Fire elemantal magic damage to all targets within flower garden.
[Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1941.5s4s1s6s1.2s9 cells
21021.5s4s1s6s2.4s9 cells
31101.5s4s1s6s3.6s9 cells
41181.5s4s1s6s4.8s9 cells
51261.5s4s1s6s6s9 cells
  Floral Flare Road
Max Level: 5
Requirement: Crimson Rock 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Creates burning petals in the direction the caster is facing, inflicting Fire elemental magic damage to targets.
which enter the targeted area during the skill duration.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 790%, AoE: 3x3 cells
[Lv 2]: MATK 1530%, AoE: 5x5 cells
[Lv 3]: MATK 2270%, AoE: 7x7 cells
[Lv 4]: MATK 3010%, AoE: 9x9 cells
[Lv 5]: MATK 3750%, AoE: 11x11 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1701.5s3s0.75s5s5s9 cells
2761.5s3s0.75s5s5s9 cells
3821.5s3s0.75s5s5s9 cells
4881.5s3s0.75s5s5s9 cells
5941.5s3s0.75s5s5s9 cells
  Tornado Storm
Max Level: 5
Requirement: Chain Lightning 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Creates a tornado accompanied by a powerful lightning on the targeted area and inflicts Wind elemental magic damage to all targets withing the skills range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 860%, AoE: 5x5 cells
[Lv 2]: MATK 1620%, AoE: 5x5 cells
[Lv 3]: MATK 2380%, AoE: 7x7 cells
[Lv 4]: MATK 3140%, AoE: 7x7 cells
[Lv 5]: MATK 3900%, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1781.5s3s0.75s5s3s9 cells
2821.5s3s0.75s5s3s9 cells
3861.5s3s0.75s5s3s9 cells
4901.5s3s0.75s5s3s9 cells
5941.5s3s0.75s5s3s9 cells
  Two-Handed Staff Mastery
Max Level: 10
Skill Form: Passive
Description: Increases S.Matk and Magic Damage when equipped with a Two-Handed Staff.
[Lv 1]: S.Matk+2, Magic Damage +1%
[Lv 2]: S.Matk+4, Magic Damage +2%
[Lv 3]: S.Matk+6, Magic Damage +3%
[Lv 4]: S.Matk+8, Magic Damage +4%
[Lv 5]: S.Matk+10, Magic Damage +5%
[Lv 6]: S.Matk+12, Magic Damage +6%
[Lv 7]: S.Matk+14, Magic Damage +7%
[Lv 8]: S.Matk+16, Magic Damage +8%
[Lv 9]: S.Matk+18, Magic Damage +9%
[Lv 10]: S.Matk+20, Magic Damage +10%
  Crimson Arrow
Max Level: 5
Requirement: Floral Flare Road 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a fire arrow in a straight line to the target inflicting Fire elemental magic damage to the targets in a straight line.
The damage further increases based on the caster's Base Level.
Base damage is increased by 3% every 1 SPL.
Explosion damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells
[Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells
[Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells
[Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells
[Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1741.5s4s0.5s0.3s9 cells2
2781.5s4s0.5s0.3s9 cells2
3821.5s4s0.5s0.3s9 cells2
4861.5s4s0.5s0.3s9 cells2
5901.5s4s0.5s0.3s9 cells2
  Strantum Tremor
Max Level: 5
Requirement: Sienna Execrate 3
Skill Form: Active
Type: Magical
Target: Ground
Description: Shakes the ground to inflict Earth elemental magical damage to targets within skill range.
Damage additionally increases according to the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
[Lv 1]: MATK 830%, AoE: 5x5 cells
[Lv 2]: MATK 1560%, AoE: 5x5 cells
[Lv 3]: MATK 2290%, AoE: 7x7 cells
[Lv 4]: MATK 3020%, AoE: 7x7 cells
[Lv 5]: MATK 3750%, AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1741.5s3s0.75s4s4s9 cells
2791.5s3s0.75s4s4s9 cells
3841.5s3s0.75s4s4s9 cells
4891.5s3s0.75s4s4s9 cells
5941.5s3s0.75s4s4s9 cells
  Frozen Slash
Max Level: 5
Requirement: Rain of Crystal 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Use sharp ice to inflict Water elemental damage to targets within the caster's range.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells
[Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells
[Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells
[Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells
[Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownAP Recovery
11031.5s4s0.5s0.45s2
21061.5s4s0.5s0.45s2
31091.5s4s0.5s0.45s2
41121.5s4s0.5s0.45s2
51151.5s4s0.5s0.45s2
  Climax
Max Level: 5
Requirement: Tetra Vortex 5, Two-Handed Staff Mastery 3
Skill Form: Active(AP)
Type: Magical
Target: Caster
Dispellable: No
Description: Grants a special effects to certain skills for 300 seconds.
The effects depends on Climax skill level.
[Lv 1]: Grants Climax Level 1
[Lv 2]: Grants Climax Level 2
[Lv 3]: Grants Climax Level 3
[Lv 4]: Grants Climax Level 4
[Lv 5]: Grants Climax Level 5
LvSP CostAP CostFixed CastAfter Cast DelayCool DownDuration
1601254s0.3s60s5 min
2601254s0.3s60s5 min
3601254s0.3s60s5 min
4601254s0.3s60s5 min
5601254s0.3s60s5 min
  Rock Down
Max Level: 5
Requirement: Strantum Tremor 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby targets within 3x3 cells around the target.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells
[Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells
[Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells
[Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells
[Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1721.5s4s0.5s0.3s9 cells2
2761.5s4s0.5s0.3s9 cells2
3801.5s4s0.5s0.3s9 cells2
4841.5s4s0.5s0.3s9 cells2
5881.5s4s0.5s0.3s9 cells2
  Storm Cannon
Max Level: 5
Requirement: Tornado Storm 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Shoots a vortex of wind in a straight line to the target inflicting Wind elemental magic damage to the targets in a straight line.
The damage further increases based on the caster's Base Level.
Base damage is increased by 5% every 1 SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax)
[Lv 2]: MATK 3100% / 3700% (Climax)
[Lv 3]: MATK 4650% / 5550% (Climax)
[Lv 4]: MATK 6200% / 7400% (Climax)
[Lv 5]: MATK 7750% / 9250% (Climax)
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRangeAP Recovery
1761.5s4s0.5s0.3s9 cells2
2791.5s4s0.5s0.3s9 cells2
3821.5s4s0.5s0.3s9 cells2
4851.5s4s0.5s0.3s9 cells2
5881.5s4s0.5s0.3s9 cells2
  Energy Conversion
Max Level: 5
Requirement: Recognized Spell 2, Climax 1
Skill Form: Active(AP)
Type: Recovery
Target: Caster
Description: Converts a portion of the caster's AP into SP through energy transference.
[Lv 1]: Consumes 13 AP / Recovers SP 80
[Lv 2]: Consumes 11 AP / Recovers SP 240
[Lv 3]: Consumes 9 AP / Recovers SP 480
[Lv 4]: Consumes 7 AP / Recovers SP 800
[Lv 5]: Consumes 5 AP / Recovers SP 1200
LvSP CostAP CostFixed CastCool Down
110131.2s1s
210111.2s1s
31091.2s1s
41071.2s1s
51051.2s1s