Stats
Stats
The entire stats system has been revamped. With the higher Level cap, the cap for max stats were also raised up to 130. The increase in availaIble stat points allows true hybrid classes to be made. Below is a short description of each Stat with comparison to Pre-Renewal mechanics, if applicable.
STR: | AGI: |
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VIT: | INT: |
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DEX: | LUK: |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK | MATK |
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DEF/MDEF | Cast Time |
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SoftDEF/MDEF | Critical |
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4th Class Stats
Six new stats related to attribute status are added.
- For the 4th job group, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given.
- New trait status points are given, and 6 new trait statuses have been added.
- Activity Point (AP) is a new resource mechanic exclusive to 4th job skills.
- Attribute status points do not increase the amount of additional points gradually as the level rises.
- A certain point is given per level-up, and bonus points are given for each specific unit level.
- In addition, unlike the existing status, each new characteristic status has a fixed point investment cost of 1 point.
Power (POW) | Stamina (STA) |
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Wisdom (WIS) | Spell (SPL) |
Trait that increases magic resistance (MRES)
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Trait that increases status magic attack and Spell Magic Attack (S.MATK)
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Concentration (CON) | Creative (CRT) |
Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)
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Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
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Power Atk (P.ATK) | Spell Matk (S.MATK) |
Final status physical attack and final equipment attack increases by %. | Final status magic attack and final equipment magic attack increases by %. |
Resist (Res) | Magic Resist (Mres) |
Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 50%) | Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 50%) |
Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
Increases the final heal recovery by %.
This increase is applied after normal heal recovery increasing effects. |
Increases the critical damage percent by %.
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