Stats
Stats
The entire stats system has been revamped. With the higher Level cap, the cap for max stats were also raised up to 130. The increase in availaIble stat points allows true hybrid classes to be made. Below is a short description of each Stat with comparison to Pre-Renewal mechanics, if applicable.
STR: | AGI: |
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VIT: | INT: |
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DEX: | LUK: |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK | MATK |
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DEF/MDEF | SoftDEF/MDEF |
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Cast Time | Critical |
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4th Class Stats
Six new stats related to attribute status are added.
- For the 4th job group, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given.
- New trait status points are given, and 6 new trait statuses have been added.
- Attribute status points do not increase the amount of additional points gradually as the level rises.
- A certain point is given per level-up, and bonus points are given for each specific unit level.
- In addition, unlike the existing status, each new characteristic status has a fixed point investment cost of 1 point.
Power Atk (P.ATK) | Spell Matk (S.MATK) |
A stat that increases the character's final physical attack power by % | A stat that increases the character's final magical attack power by % |
Resist (Res) | Magic Resist (Mres) |
Ability to reduce physical damage received before applying physical defense | Before applying magic defense, the ability to reduce magic damage received |
Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
A stat that increases the final heal recovery amount by % | A stat that increases the “140% damage increase effect”, which is the unique critical specification. |