Hidden Flower Garden

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Overview

Template:QuestBox The Hidden Flower Garden is part of the Episode 17.2, check out the Sage's Legacy for more information. You have to complete the story version of the instance before proceeding to the daily versions. The daily versions are split in both level 130 and 180.


Story Quest

  1. Go near Template:NaviLink and the Security Area Entry Officer will appear.
    File:172 22.png
  2. Talk to her and select Self-authentification to generate the instance. Talk to her again to enter.
  3. Speak with the hologram at the entrance and select Input pattern on touchscreen. If there is an error, keep repeating the Input pattern on touchscreen or the Enter a different pattern options, the hologram is a big buggy.
  4. Watch the cutscene and then talk to the NPC. Select Yes, I agree to proceed and then choose a name for her.
  5. Talk to her again and comment on the place. Watch the next cutscene and you'll be warped to the next area.
  6. Talk to her again and follow her.
  7. Click on CAROTA-88 and select any option. You'll be warped to the next area.
  8. Talk to her again.
  9. Talk to Pimp (the NPC running around the box) and select How long have you managed this place?. After the cutscene, you'll be warped to the next area.
  10. Talk to her again and select Please continue.
  11. Defeat the 3 Security Dolls.
  12. Talk to her again and select What were those automatic dolls? > What was that? > Is the Flower Garden a security zone? > Tell me the real purpose of this place. > Is the security area nearby? > Take me to the security area. You'll be warped to the Security Room after the cutscene.
  13. Talk to her again and move down until you meet "Varmundt".
  14. You can then talk to "Varmundt" once the automatic doll leaves.
  15. Keep following Sigma around and talk with him when he stops. You'll have to keep talking with him a dozen times.
  16. You will be rewarded with 20 Template:Item List nro.
  17. Talk with Sigma again and you will be warped out.


Daily quest

  1. Go near Template:NaviLink and the Security Area Entry Officer will appear.
    File:172 22.png
  2. You can choose between the First Security Area for level 130+ or the Second Security Area for level 180+. They are the same, except with harder mobs.
  3. Kill all enemies in the first area. The enemies will spawn after every few seconds after which a portal will appear to go to the next area.
  4. Repeat the same step until you reach the Security Room.
  5. Speak with the Red Pepper to start the boss fight. Beware that you have to be in the same screen as the mvp dies to get your rewards.
  6. Once defeated, a portal on the left side will appear.
  7. Talk to NPC to get your reward, 5 Template:Item List nro for the First Security Area and 15 Template:Item List nro for the Second Security Area.
    If you're doing the Second Security Area, you'll also get one of the following reward randomly:


Enemies

First Security Area

Template:EnemiesTemplate:EnemiesTemplate:EnemiesTemplate:Enemies
Image Name Level HP Size / Race / Element


Second Security Area

Template:EnemiesTemplate:EnemiesTemplate:EnemiesTemplate:Enemies
Image Name Level HP Size / Race / Element


Cards

First Security Area

Card Type Effects
Template:Card Shoes Card
INT + 2
MAXHP + 10%
MAXSP + 10%
Increases Template:Skill Info damage by 25%.
Template:Card Shoes Card
STR + 2
MAXHP + 10%
MAXSP + 10%
ATK + 7 per each level of Template:Skill Info user learned.
Template:Card Shoes Card
AGI + 2
MAXHP + 10%
MAXSP + 10%
Increases Template:Skill Info and Template:Skill Info damage by 15%.
Template:Card Armor Card
Increases magical damage against formless and fish race enemies by 30%.
Increases magical damage against holy and water property enemies by 30%.


Second Security Area

Card Type Effects
Template:Card Weapon Card
[+ Spear or Two-handed Spear]
Increases long ranged physical damage by 10%.
Increases long ranged physical damage by additional 2% per 2 refine rate of weapon.
Template:Card Weapon Card
[+ Two-handed Sword]
Increases melee physical damage by 10%.
Increases melee physical damage by additional 1% per refine rate of weapon.
Template:Refine The weapon can't be destroyed.
Template:Card Garment Card
Reduces damage taken from holy property by 30%.
FLEE + 5
Template:Card Armor Card
Increases magical damage against formless and fish race enemies by 50%.
Increases magical damage against holy and water property enemies by 50%.