Bio 5 Headgears

Revision as of 08:41, 27 May 2025 by Reeen (talk | contribs) (Created page with "{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align:center;" |- style="background-color:#FF8C00;color:white;" | The available headgears are: |- style="background-color:#FF8C00;color:white;" |{{#item:18971| Old Rune Circlet }} |- | {{#itemDesc:18971}} |- style="background-color:#FF8C00;color:white;" |{{#item:18972| Old Mitra }} |- | {{#itemDesc:18972}} |- style="background-color:#FF8C00;color:white;" |{{#item:18973| Old Driver's Band (Red) }}...")
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Bio 5 Headgears

 

Alte Kopfbedeckungen werden (von der Seelenenergie des Sorrowful) hergestellt und (von der wandernden Energie) im Inneren verzaubert

das Ehrenbett oder im Heiligtum.

The available headgears are:
18971.png Old Rune Circlet [1] (18971)
An old, abandoned rune circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Ignition Break by 20%.
Increases damage of Hundred Spear by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18972.png Old Mitra [1] (18972)
An old, abandoned mitra that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
MATK +2
Increases Healing skills effectiveness by 2%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Judex by 20%.
Increases damage of Magnus Exorcismus by 10%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18973.png Old Driver Band [1] (18973)
An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Power Swing and Axe Tornado by 20%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18974.png Old Driver Band (yellow) [1] (18974)
An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arms Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases damage of Self-Destruction by 10%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18975.png Old Shadow Handicraft [1] (18975)
An old, abandoned shadow handicraft that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Triangle Shot by 25%.
_______________________
Refine Level +6:
Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second.
_______________________
Refine Level +8:
Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second.
_______________________
Refine Level +10:
Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18976.png Old Minstrel Song's Hat [1] (18976)
An old, abandoned minstrel song hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Minstrel
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18977.png Old Midas Whisper [1] (18977)
An old, abandoned midas whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases Ranged Physical Damage by 1%.
Increases damage of Cart Cannon by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Genetic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18978.png Old Magic Stone Hat [1] (18978)
An old, abandoned magic stone hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
Increases SP Recovery Rate by 20%.
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
For each Refine Level:
MATK +1%
Decreases Crimson Rock skill cooldown by additional 0.1 second.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Soul Expansion by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18979.png Old Blazing Soul [1] (18979)
An old, abandoned blazing soul that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
CRI +2
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Rampage Blaster by 15%.
Increases damage of Lightning Ride by 20%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Sura
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18980.png Old Wind Whisper [1] (18980)
An old, abandoned wind whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
MATK +1%
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Poison Buster by 15%.
Increases damage of Varetyr Spear by 20%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18981.png Old Dying Swan [1] (18981)
An old, abandoned dying swan that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18982.png Old Bone Circlet [1] (18982)
An old, abandoned bone circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
Increases Attack Speed by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cross Impact by 15%.
Increases damage of Cross Ripper Slasher by 20%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18983.png Old Crown of Guardian [1] (18983)
An old, abandoned crown of guardian that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cannon Spear by 20%.
Increases damage of Overbrand by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18984.png Old Camouflage Rabbit Hood [1] (18984)
An old, abandoned camouflage bunny hood that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cluster Bomb by 15%.
Increases damage of Warg Strike by 10%.
_______________________
For each 3 Refine Levels:
Perfect Dodge +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Ranger
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170



Die Herstellung dieser Kopfbedeckungen erfordert verschiedene Zutaten. Zunächst benötigst du Seelen der entsprechenden ersten Jobklasse, die der Klasse deiner gewünschten Kopfbedeckung entspricht. Diese fallen alle mit einer Chance von 5 % von den normalen Mobs (individuelle Chance für jedes Gruppenmitglied). MVPs lassen mit einer Chance von 100 % drei ihrer entsprechenden Seelen fallen und belohnen den MVP mit einer zusätzlichen Seele. Bitte beachte, dass die Seelen KONTOGEBUNDEN sind.

  • 6814.png Swordman Soul (6814) – Wird von Seyren Windsor und Randel Lawrence fallen gelassen.
  • 6815.png Merchant Soul (6815) – Wird von Howard Alt-Eisen und Flamel Emule fallen gelassen.
  • 6816.png Thief Soul (6816) – Wird von Eremes Guile und Gertie Wie fallen gelassen.
  • 6817.png Magician Soul (6817) – Wird von Kathryne Cheiron und Celia Alde fallen gelassen.
  • 6818.png Archer Soul (6818) – Wird von Cecil Damon, Alphoccio Basil und Trentini fallen gelassen.
  • 6819.png Acolyte Soul (6819) – Wird von Margaretha Sorin und Chen Liu fallen gelassen.

You also need to acquire the corresponding costume headgear. These are dropped by the normal mobs of the Bed of Honor.

There are two options available when creating the old headgear.

The default option (30% chance of success) requires the following ingredients:

Example:

    1x  19974.png  C. Camouflage Rabbit Hood (19974) 
    1x  6818.png  Archer Soul (6818) 
   20x  6820.png  Energy Fragment (6820) 

The safe option requires the following:

   Example: 
     1x  19974.png  C. Camouflage Rabbit Hood (19974) 
     5x  6818.png  Archer Soul (6818) 
   100x  6820.png  Energy Fragment (6820) 
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Bio 5 Enchantment

Verzauberungsvoraussetzungen

Sprich mit Wanderind Mind (lhz_dun_n 134, 265), um den Verzauberungsprozess zu starten. Für die dritte und vierte Verzauberung werden jeweils 10 Grudge Fragmente benötigt. Dabei handelt es sich immer um Statusverzauberungen. Sobald du die Verzauberung zweimal durchgeführt hast, kannst du den zweiten Platz verzaubern. Es handelt sich entweder um eine Statusverzauberung oder um die unten aufgeführten mächtigen Verzauberungen. Die mächtige Verzauberung beginnt auf Stufe 1. Die folgende Tabelle listet die benötigte Menge auf, um diese Stufe zu erreichen. Wenn die Verbesserung der mächtigen Verzauberung scheitert, wird sie um eine Stufe herabgestuft (mindestens Stufe 1).

Verzauberungen zurücksetzen

Der Wanderind-Geist (lhz_dun_n 134, 265) bietet die Möglichkeit, die 1./2. Verzauberung für vollständig verzauberte Kopfbedeckungen zu einem erhöhten Preis von 1.000.000 Zeny und 50 23016.png Grudge Fragment (23016) neu zu würfeln.
Du kannst auch beide Verzauberungen gleichzeitig zurücksetzen.

Enchants

Enchant Slot (Stats) Requirement
3rd 10 23016.png Grudge Fragment (23016)
4th
Random Stat Enchants (3rd & 4th Slot)
Str 1 ~ 5 Agi 1 ~ 5
Vit 1 ~ 5 Int 1 ~ 5
Dex 1 ~ 5 Luk 1 ~ 5
2nd Slot
Level Grudge Fragment Required Chance
1 10
2 20 80%
3 40 70%
4 50 50%
5 70 20%
6 100 20%
7 150 20%
8 250 20%
9 500 20%
10 1.000 20%

Letzte Verzauberung der Bio 5-Kopfbedeckung. Du kannst die gewünschte Verzauberung auswählen und sie fehlerfrei bis auf Stufe 5 aufwerten.

  • Kosten für die Auswahl der gewünschten Verzauberung: 5.000.000 Zeny + 200 23016.png Grudge Fragment (23016) .
  • Kosten für die Aufwertung der Verzauberung von Stufe 1 auf Stufe 2: 3.500.000 Zeny + 100 23016.png Grudge Fragment (23016) .
  • Kosten für die Aufwertung der Verzauberung von Stufe 2 auf Stufe 3: 5.000.000 Zeny + 200 23016.png Grudge Fragment (23016) .
  • Kosten für die Aufwertung der Verzauberung von Stufe 3 auf Stufe 4: 8.000.000 Zeny + 250 23016.png Grudge Fragment (23016) .
  • Kosten für die Aufwertung der Verzauberung von Stufe 4 auf Stufe 5: 14.000.000 Zeny + 350 23016.png Grudge Fragment (23016) .
Type Levels
29706.png Tenacity Lv1 (29706) Level 1

Melee physical damage +4%

Perfect hit + 1

Level 2

Melee physical damage +8%

Perfect hit + 2

Level 3

Melee physical damage +12%

Perfect hit + 3

Level 4

Melee physical damage +16%

Perfect hit + 4

Level 5

Melee physical damage +20%

Perfect hit + 5

Level 6

Melee physical damage +24%

Perfect hit + 6

Level 7

Melee physical damage +28%

Perfect hit + 7

Level 8

Melee physical damage +32%

Perfect hit + 8

Level 9

Melee physical damage +36%

Perfect hit + 9

Level 10

Melee physical damage +44%

Perfect hit + 10

29061.png Mettle Lv1 (29061) Level 1

Atk + 4%

Hit + 10

Level 2

Atk + 8%

Hit + 20

Level 3

Atk + 12%

Hit + 30

Level 4

Atk + 16%

Hit + 40

Level 5

Atk + 20%

Hit + 50

Level 6

Atk + 24%

Hit + 60

Level 7

Atk + 28%

Hit + 70

Level 8

Atk + 32%

Hit + 80

Level 9

Atk + 36%

Hit + 90

Level 10

Atk + 40%

Hit + 100

29071.png Magic Essence Lv1 (29071) Level 1

Matk + 4%

FCT -0.1s

Level 2

Matk + 8%

FCT -0.2s

Level 3

Matk + 12%

FCT -0.3s

Level 4

Matk + 16%

FCT -0.4s

Level 5

Matk + 20%

FCT -0.5s

Level 6

Matk + 24%

FCT -0.6s

Level 7

Matk + 28%

FCT -0.7s

Level 8

Matk + 32%

FCT -0.8s

Level 9

Matk + 36%

FCT -0.9s

Level 10

Matk + 44%

FCT -1.0s

29081.png Acute Lv1 (29081) Level 1

Crit + 3

Critical damage + 20%

Level 2

Crit + 6

Critical damage + 35%

Level 3

Crit + 9

Critical damage + 50%

Level 4

Crit + 12

Critical damage + 65%

Level 5

Crit + 15

Critical damage + 80%

Level 6

Crit + 18

Critical damage + 95%

Level 7

Crit + 21

Critical damage + 110%

Level 8

Crit + 24

Critical damage + 125%

Level 9

Crit + 27

Critical damage + 140%

Level 10

Crit + 30

Critical damage + 170%

29091.png Master Archer Lv1 (29091) Level 1

Aspd + 1%

Long range damage + 4%

Level 2

Aspd + 2%

Long range damage + 8%

Level 3

Aspd + 3%

Long range damage + 12%

Level 4

Aspd + 4%

Long range damage + 16%

Level 5

Aspd + 5%

Long range damage + 20%

Level 6

Aspd + 6%

Long range damage + 24%

Level 7

Aspd + 7%

Long range damage + 28%

Level 8

Aspd + 8%

Long range damage + 32%

Level 9

Aspd + 8%

Long range damage + 32%

Level 10

Aspd + 10%

Long range damage + 44%

29101.png Adamantine Lv1 (29101) Level 1

Max HP + 5%

Def + 140

Mdef + 20

Level 2

Max HP + 10%

Def + 180

Mdef + 40

Level 3

Max HP + 15%

Def + 220

Mdef + 60

Level 4

Max HP + 20%

Def + 260

Mdef + 80

Level 5

Max HP + 25%

Def + 300

Mdef + 100

Level 6

Max HP + 30%

Def + 340

Mdef + 120

Level 7

Max HP + 35%

Def + 380

Mdef + 140

Level 8

Max HP + 40%

Def + 420

Mdef + 160

Level 9

Max HP + 45%

Def + 460

Mdef + 180

Level 10

Max HP + 55%

Def + 500

Mdef + 200

29111.png Affection Lv1 (29111) Level 1

Max SP + 3%

Recovery skill power + 5%

Level 2

Max SP + 6%

Recovery skill power + 10%

Level 3

Max SP + 9%

Recovery skill power + 15%

Level 4

Max SP + 12%

Recovery skill power + 20%

Level 5

Max SP + 15%

Recovery skill power + 25%

Level 6

Max SP + 18%

Recovery skill power + 30%

Level 7

Max SP + 21%

Recovery skill power + 35%

Level 8

Max SP + 24%

Recovery skill power + 40%

Level 9

Max SP + 27%

Recovery skill power + 45%

Level 10

Max SP + 30%

Recovery skill power + 55%