Translations:Elemental Master/4/de
Sorcerer
Skills | ||
![]() Max Level: 5 Requirement: Elemental Control 3 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: None Description: By expending the summoned Elemental's magic, the Sorcerer creates a magical barrier on the cells where the caster and party members are standing on. Magical barrier disappears once it's life reaches 0 or when skill duration ends. Affects self and all party members within Sorcerer's screen. The magical barrier only blocks melee physical damage and the caster's summoned Element disappears on use. Consumes 1 Blue Gemstone |
![]() Max Level: 5 Requirement: Volcano 1 Skill Form: Active Type: Magical Target: Caster Cast Time: 0ss Fixed / 1s Variable After Cast Delay: 1s Cool Down: None Description: Creates a trail of fire behind the caster for 12 sec, dealing Fire elemental damage to enemies that walk on it. Skill level affects damage inflicted. [Lv 1]: Up to 8 cells [Lv 2]: Up to 10 cells [Lv 3]: Up to 12 cells [Lv 4]: Up to 14 cells [Lv 5]: Up to 16 cells |
![]() Max Level: 5 Requirement: Violent Gale 1 Skill Form: Active Type: Magical Target: Caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: 1s Cool Down: None Description: Summons Lightning under your feet for 12 sec, dealing Wind elemental damage to enemies that walk on it. Skill level affects damage inflicted. [Lv 1]: Up to 8 cells [Lv 2]: Up to 10 cells [Lv 3]: Up to 12 cells [Lv 4]: Up to 14 cells [Lv 5]: Up to 16 cells |
![]() Max Level: 10 Requirement: Auto Spell 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s After Cast Delay: 1s Cool Down: None Description: If the caster uses this skill while casting Fire Bolt, Cold Bolt or Lightening Bolt, the Bolt casting is cancelled but all the bolt's power is concentrated in the caster's hands. While in this state, physical attacks will deal magic damage of the bolt. The amount of damage depends on the skill level. Each attack during the duration of the effect consumes 20 SP, and the effect is dispelled when SP reaches 0 or the duration ends. [Lv 1]: Duration: 45 seconds. [Lv 2]: Duration: 60 seconds. [Lv 3]: Duration: 75 seconds. [Lv 4]: Duration: 90 seconds. [Lv 5]: Duration: 105 seconds. [Lv 6]: Duration: 120 seconds. [Lv 7]: Duration: 135 seconds. [Lv 8]: Duration: 150 seconds. [Lv 9]: Duration: 165 seconds. [Lv 10]: Duration: 180 seconds. |
![]() Max Level: 5 Requirement: Earth Spike 5 Skill Form: Active Type: Magical, AoE Target: Ground Cast Time: (Lv5)1s Fixed / 3s Variable After Cast Delay: 1s Cool Down: 5s Description: Transforms the ground into spears, causing Earth elemental magic damage and Bleeding state to the targets. Damage additionally increases according to the Seismic Weapon skill level as well as the caster's Base Level and INT. Can also cause damage to enemy in Hiding and Cloaking state. [Lv 1]: AoE: 7x7 cells [Lv 2]: AoE: 7x7 cells [Lv 3]: AoE: 7x7 cells [Lv 4]: AoE: 9x9 cells [Lv 5]: AoE: 9x9 cells |
![]() Max Level: 5 Requirement: Deluge 3 Skill Form: Active Type: Magical, AoE Target: Ground Cast Time: (Lv5)0s Fixed / 7s Variable After Cast Delay: 1s Cool Down: 5s Description: Creates freezing winds in an area which causes Water element magic damage and Crystallization state. The damage increase depends on skill level and Frost Weapon skill level and further increases based on the caster's Base Level and INT. The duration of Crystallization state can be reduced with high VIT. [Lv 1]: AoE: 7x7 cells [Lv 2]: AoE: 7x7 cells [Lv 3]: AoE: 7x7 cells [Lv 4]: AoE: 9x9 cells [Lv 5]: AoE: 9x9 cells |
![]() Max Level: 5 Requirement: Killing Cloud 2 Skill Form: Active Type: Magical, AoE Target: 1 Character Cast Time: (Lv5)0s Fixed / 6s Variable After Cast Delay: 1s Cool Down: 2s Description: Inflicts Poison elemental magic damage to the target and surrounding targets. Targets affected by Poison Cloudwill receive increased damage. Damage additionally increases according to the caster's Base Level and INT. [Lv 1]: MATK 1300%, 1500% (with Poison Cloud) [Lv 2]: MATK 1600%, 2000% (with Poison Cloud) [Lv 3]: MATK 1900%, 2500% (with Poison Cloud) [Lv 4]: MATK 2200%, 3000% (with Poison Cloud) [Lv 5]: MATK 2500%, 3500% (with Poison Cloud) |
![]() Max Level: 5 Requirement: Dispell 2 Skill Form: Active Type: Magical, AoE Target: Ground Cast Time: (Lv5)0.6s Fixed / 12s Variable After Cast Delay: 1s Cool Down: 5s Description: Fires a wave of psychic energy at targets in an area to deal multiple hits of Neutral elemental magic. If equipped with a Staff or Book the damage will be dealt twice. Damage additionally increases according to the skill level and caster's Base Level and INT. [Lv 1]: AoE: 7x7 cells, Hit 3 times [Lv 2]: AoE: 7x7 cells, Hit 4 times [Lv 3]: AoE: 9x9 cells, Hit 5 times [Lv 4]: AoE: 9x9 cells, Hit 6 times [Lv 5]: AoE: 11x11 cells, Hit 7 times |
![]() Max Level: 5 Requirement: Heaven's Drive 5 Skill Form: Active Type: Magical, AoE Target: Ground Cast Time: (Lv5)0s Fixed / 3.1s Variable After Cast Delay: 1s Cool Down: 5s Description: Creates a poisonous cloud in a 7x7 area, which will continuously deal Poison element magic damage and cause Poison status for 5 seconds. Targets affected by Killing Cloud, decreases their resistance to Poison attacks. Damage additionally increases according to the caster's Base Level and INT. [Lv 1]: MATK 40%, Poison Resistance: -5% [Lv 2]: MATK 80%, Poison Resistance: -10% [Lv 3]: MATK 120%, Poison Resistance: -15% [Lv 4]: MATK 160%, Poison Resistance: -20% [Lv 5]: MATK 200%, Poison Resistance: -25% |
![]() Max Level: 5 Requirement: Lightning Loader 1, Flame Launcher 1, Frost Weapon 1, Seismic Weapon 1 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 2s Description: Increase weapon's ATK and Perfect HIT of caster and 1 party member for 90 seconds. Affected target consumes certain amount of SP per second. Can only be used when in a party. [Lv 1]: ATK +20, Perfect HIT +30, Consumes 5 SP per second [Lv 2]: ATK +40, Perfect HIT +40, Consumes 4 SP per second [Lv 3]: ATK +60, Perfect HIT +50, Consumes 3 SP per second [Lv 4]: ATK +80, Perfect HIT +60, Consumes 2 SP per second [Lv 5]: ATK +100, Perfect HIT +70, Consumes 1 SP per second |
![]() Max Level: 5 Requirement: Volcano 1, Violent Gale 1 Skill Form: Active Type: Supportive Target: Ground Cast Time: (Lv5)1s Fixed / 3s Variable After Cast Delay: 1s Cool Down: 55s Description: Increases the temperature in 7x7 AoE, removing Crystallization, Frozen and Freezing state from targets in range. [Lv 1]: Duration 40 seconds [Lv 2]: Duration 45 seconds [Lv 3]: Duration 50 seconds [Lv 4]: Duration 55 seconds [Lv 5]: Duration 60 seconds |
![]() Max Level: 5 Requirement: Land Protector 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: (Lv5)0s Fixed / 3s Variable After Cast Delay: 1s Cool Down: 5s Description: Create a vacuum on a cell that pull all targets to the center. Targets in the area cannot move until the skill duration expires. A high STR reduce the duration of this skill. Some skills ignore the effect of Extreme Vacuum. [Lv 1]: 3x3 AoE, Duration 4 sec. [Lv 2]: 3x3 AoE, Duration 6 sec. [Lv 3]: 5x5 AoE, Duration 8 sec. [Lv 4]: 5x5 AoE, Duration 10 sec. [Lv 5]: 7x7 AoE, Duration 12 sec. |
![]() Max Level: 10 Requirement: Seismic Weapon 1, Violent Gale 4 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.2s Fixed / 3.6s Variable After Cast Delay: 1s Cool Down: 5s Description: Summon a huge lightning spear from the sky and inflict Wind element magic damage to 1 target and surrounding enemies. Has a chance to Stun targets. Damage additionally increases according to the Lightning Loader and Striking skill level as well as the caster's Base Level and INT. [Lv 1]: AoE: 3x3 cells [Lv 2]: AoE: 3x3 cells [Lv 3]: AoE: 3x3 cells [Lv 4]: AoE: 5x5 cells [Lv 5]: AoE: 5x5 cells [Lv 6]: AoE: 5x5 cells [Lv 7]: AoE: 7x7 cells [Lv 8]: AoE: 7x7 cells [Lv 9]: AoE: 7x7 cells [Lv 10]: AoE: 9x9 cells |
![]() Max Level: 5 Requirement: Warmer 2 Skill Form: Active Type: Debuff Target: Ground Cast Time: (Lv5)0s Fixed / 3s Variable After Cast Delay: 1s Cool Down: (Lv5)9s Description: Causes Deep Sleep status on targets within an area. Consumes 1 Yellow Gemstone. [Lv 1]: 3x3 AoE [Lv 2]: 3x3 AoE [Lv 3]: 5x5 AoE [Lv 4]: 5x5 AoE [Lv 5]: 7x7 AoE |
![]() Max Level: 4 Requirement: 4 Elemental Analysis 1 Skill Form: Active Type: Supportive Target: Elemental Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: 5s Description: Command a Elemental in Waiting mode to switch it's mode to Passive (Buff), Defensive (Defense) or Offensive (Attack). To switch the elemental into Waiting mode, caster just commands same order once more. When Elementals are in Waiting mode, they recover little amount HP and SP continuously. [Lv 1]: Switch Elemental to Passive mode [Lv 2]: Switch Elemental to Defensive mode [Lv 3]: Switch Elemental to Offensive mode [Lv 4]: Dismiss current Elemental |
![]() Max Level: 3 Requirement: Elemental Control 1, Warmer 3 Skill Form: Active Type: Summon Target: Around the caster Cast Time: (Lv3)2s Fixed / 3s Variable After Cast Delay: None Cool Down: 60s Description: Summon spirit of Fire, Agni. Consume 3 Red Blood, 6 Red Blood or 1 Flame Heart as catalyst items depending on the skill level. [Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds. [Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds. [Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds. |
![]() Max Level: 3 Requirement: Elemental Control 1, Diamond Dust 3 Skill Form: Active Type: Summon Target: Around the caster Cast Time: (Lv3)2s Fixed / 3s Variable After Cast Delay: None Cool Down: 60s Description: Summon spirit of water, Aqua. Consume 3 Crystal Blue, 6 Crystal Blue or 1 Mystic Frozen as catalyst items depending on the skill level. [Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds. [Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds. [Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds. |
![]() Max Level: 3 Requirement: Elemental Control 1, Varetyr Spear 3 Skill Form: Active Type: Summon Target: Around the caster Cast Time: (Lv3)2s Fixed / 3s Variable After Cast Delay: None Cool Down: 60s Description: Summon spirit of wind, Ventus. Consume 3 Wind of Verdure, 6 Wind of Verdure or 1 Rough Wind as catalyst items depending on the skill level. [Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds. [Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds. [Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds. |
![]() Max Level: 3 Requirement: Elemental Control 1, Earth Grave 3 Skill Form: Active Type: Summon Target: Around the caster Cast Time: (Lv3)2s Fixed / 3s Variable After Cast Delay: None Cool Down: 60s Description: Summon spirit of earth, Tera. Consume 3 Green Live, 6 Green Live or 1 Great Nature as catalyst items depending on the skill level. [Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds. [Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds. [Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds. |
![]() Max Level: 1 Requirement: Elemental Control 3 Skill Form: Active Type: Supportive Target: Elemental Cast Time: None After Cast Delay: None Cool Down: 5s Description: Activate the offensive commmand immediately of the summoned Elemental. |
![]() Max Level: 2 Requirement: Flame Launcher 1, Frost Weapon 1, Lightning Loader 1, Seismic Weapon 1 Skill Form: Active Type: Crafting Target: Caster Cast Time: 2s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Converts Enchanted Ores to Pure Gemstones and vice versa within a convert window, which are used as catalyst items for summoning Elementals. [Enchanted Ores] Flame Heart, Rough Wind, Mystic Frozen and Great Nature [Pure Gemstones] Red Blood, Wind of Verdure, Crystal Blue and Green Live [Lv 1]: Convert 1 Enchanted Ore into Pure Gemstones. (Divided item quantities are randomly decided.) [Lv 2]: Combine 10 Pure Gemstones into 1 Enchanted Ore (There is chance to fail, resulting in nothing.) |
![]() Max Level: 5 Requirement: Elemental Control 3 Skill Form: Passive Description: Increases summoned Elemental's HP, SP and ATK by sharing the feelings between caster and Elemental. It also decreases caster's consuming SP. [Lv 1]: MaxHP +5%, MaxSP +5%, Damage +25, SP cost -10% [Lv 2]: MaxHP +10%, MaxSP +10%, Damage +50, SP cost -15% [Lv 3]: MaxHP +15%, MaxSP +15%, Damage +75, SP cost -20% [Lv 4]: MaxHP +20%, MaxSP +20%, Damage +100, SP cost -25% [Lv 5]: MaxHP +25%, MaxSP +25%, Damage +125, SP cost -30% |
![]() Max Level: 1 Requirement: Elemental Sympathy 1 Skill Form: Active Type: Recovery Target: Elemental Cast Time: 0s Fixed / 2s Variable After Cast Delay: 1s Cool Down: None Description: Recover Elemental's HP and SP by consuming 10% of your HP and SP for the same amount. Skill will fail if caster has less than 10% HP and SP. |
![]() Max Level: 3 Requirement: Summon Agni 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: 60s Description: Draw a Fire insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds if the target is equipped with Fire element armor or it is a Fire element monster. Conversely, decrease 1% of HP per 5 seconds if the target is equipped with Earth element armor or it is a Earth element monster. But all the targets that are inside of skill range receive 1.5x more damage from Water element attacks. Consume Scarlet Point depending on the skill level. [Lv 1]: Increases Agni's ATK by 20%. Recovery Amount of HP/SP per 3 seconds is doubled. [Lv 2]: Increases Damage by 50. Enchants Weapon with Fire element. Increases physical ATK by 10%. [Lv 3]: Increases MATK by 50. Increases magical damage of Fire elemental skills by 25%. |
![]() Max Level: 3 Requirement: Summon Aqua 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: 60s Description: Draw a Water insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds, if the target is equipped with Water element armor or it is a Water element monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Fire element armor or it is a Fire element monster. But all the targets that are inside of skill range receive 1.5x more damage from Wind element attacks. Consumes Indigo Point depending on the skill level. [Lv 1]: Increases Aqua's ATK by 20%. Recovery Amount of HP/SP per 3 seconds is doubled. [Lv 2]: Increaes Recovery effect by 10%. Enchants Weapon with Water element. Increases physical ATK by 10%. [Lv 3]: Decreases Variable Casting Time by 30% and Increases magical damage of Water elemental skills by 25%. |
![]() Max Level: 3 Requirement: Summon Ventus 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: 60s Description: Draw a Wind insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds, if the target is equipped with Wind element armor or it is a Wind element monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Water element armor or it is a Water element monster. But all the targets that are inside of skill range receive 1.5x more damage from Earth element attacks. Consumes Yellow Wish Point depending on the skill level. [Lv 1]: Increases Ventus' ATK by 20%. Recovery Amount of HP/SP per 3 seconds is doubled. [Lv 2]: Increase Attack Speed a bit. Enchants Weapon with Wind element. Increases physical ATK by 10%. [Lv 3]: Decreases After Cast Delay by 50%. Increases magical damage of Wind elemental skills by 25%. |
![]() Max Level: 3 Requirement: Summon Tera 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: 60s Description: Draw a Earth insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds, if the target is equipped with Earth element armor or it is a Earth element monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Wind element armor or it is a Wind element monster. But all the targets that are inside of skill range receive 1.5x more damage from Fire element attacks. Consumes Lime Green Point depending on the skill level. [Lv 1]: Increase Terra's ATK by 20%. Recovery Amount of HP/SP per 3 seconds is doubled. [Lv 2]: Increases MaxHP by 500 and DEF by 50. Enchants Weapon with Earth element. Increase physical ATK by 10%. [Lv 3]: Increases MaxSP and MDEF by 50. Increases magical damage of Earth elemental skills by 25%. |
![]() Max Level: 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 1800s (30 Minutes) Dispellable: No Description: Push your body to its limits, allowing you maximize your power for a short time. During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second. After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status. [ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%. [Lv 1]: 6% MaxHP/SP drain per second for 10s [Lv 2]: 4% MaxHP/SP drain per second for 15s [Lv 3]: 3% MaxHP/SP drain per second for 20s [Lv 4]: 2% MaxHP/SP drain per second for 25s [Lv 5]: 1% MaxHP/SP drain per second for 30s |