Old Glast Heim

Introduction

  • Use Warper > Instances > Old Glast Heim
Instance

Level 1

  1. After entering the instance, the party leader needs to speak to Varmunt, he will warn you about valkyrie Himelmez.
  2. Head north and speak to Heinrich green square. This will trigger a dialogue between Heinrich and Himelmez.
  3. After their conversation, Corrupted Abysmal Knight and Suffering Khalitzburg will spawn. Heinrich will kill them after some time but it is recommended to kill them for Coagulated Spells and Contaminated Magic.
  4. A warp will activate at the west left yellow square, enter it and start killing monsters until a message "Himelmez drains the souls of the dead" appears.
  5. Party leader then has to speak to Butcher left purple square. Using the right camera angle, it is possible to speak with the butcher through the wall, saving you the hassle of having to run to him.
 
  1. Another warp right yellow square will spawn, enter it.
  2. Start clearing monsters until the message of "Himelmez drains the souls of the dead" appears.
  3. The party leader has to speak with Blacksmith right purple square.
  4. Enter the warp upper yellow square and continue to clear mobs. Once enough mobs has been cleared, Himelmez, Varmundt and Hienrich will all spawn at red square.
  5. Once the NPCs finish their conversation, Root of Corruption will spawn.
Please take note that you will have to be in the same screen as the MVP as it dies or you will not receive credit for the kill.
After killing the MVP, all party members must speak to Varmundt red square to receive 1X Temporal Crystals.

Level 2

  1. Head north and enter level 2 where you will find Varmundt and Heinrich. After their conversation, a warp left yellow square will spawn to the north of them. Enter it and start to kill monsters. Once enough monsters have been slain, Agony of the Royal Knight will spawn. You will need to kill him to proceed.
  2. Enter the warp on the right right left yellow square. Start killing monsters until Grudge of the Royal Knight spawn. Kill him to proceed.
  3. Head north and prepare for the final encounter. Do note that you will be unable to exit the room once you entered until either your party has wiped or the final MVP is killed. It is advisable to ensure everyone is alive and ready to enter before going in.
 

  1. Head further north after entering the warp upper left yellow square and speak to Heinrich red square. Himelmez will transform the final survivor into Amdarais.
  2. Upon killing Amdarais, Hugin /navi 2@gl_k 158/241 will spawn in the middle of the room.
  3. Speak to him to receive Temporal Crystals.
  4. At this point the instance is completed, however there is a secret room where you can get additional loot in level 1.
  5. Head back to level one and enter the secret room by talking to the fountain /navi 1@gl_k 268/268. In the secret room, talk to the glass displays /navi 1@gl_k 170/136 to unlock the treasure and profit.
Amdarais cast Hell's Judgement and Dark Grand Cross as his main damaging ability, it is advisable to place Pneuma on the party while the tank wears a Bathory carded armor.
Please take note that you will have to be in the same screen as the MVP as it dies or you will not receive credit for the kill.

Treasure Room

Way to secret room:
 
Click on the fountain to access to the treasure room:
 
Click on the Strange Cracks inside the treasure room.
 
21007.png Heavy Sword [1] (21007) 13440.png Ceremonial Sword (13440) 2022.png Staff of Geffen [1] (2022)
13086.png Goldsmithing Dagger (13086) 15066.png Engraved Armor [1] (15066) 2949.png Silversmith Bracelet [1] (2949)
7228.png Gold Bullion (7228) 7229.png Silver Bullion (7229) 7230.png Platinum Bullion (7230)
6611.png Colorful Key (6611) 727.png Opal (727) 719.png Amethyst (719)
720.png Aquamarine (720) 721.png Emerald (721) 722.png Pearl (722)
725.png Sardonyx (725) 6755.png Contaminated Magic (6755) 6608.png Coagulated Spell (6608)

Monsters

Image Size/Race/Element HP Normal HP Hard Drop Normal Drop Hard
 
Maggot
Small/ Insect / Earth 2 80,811 161,622 6608.png Coagulated Spell (6608) 6755.png Contaminated Magic (6755)
 
Corrupted Steward
Medium/ Undead / Undead 1 135,600 271,200 6608.png Coagulated Spell (6608) 6755.png Contaminated Magic (6755)
 
Grand Chamberlain in Pain
Medium/ Undead / Undead 2 208,100 416,200 6608.png Coagulated Spell (6608) 6755.png Contaminated Magic (6755)
 
Corrupted Monk
Large/ Undead / Undead 4 100,168 200,336 6608.png Coagulated Spell (6608) 6755.png Contaminated Magic (6755)
 
Suffering Khalitzburg
Large/ Undead / Undead 1 219,275 473,702 6608.png Coagulated Spell (6608) 6755.png Contaminated Magic (6755)
 
Bloody Knight
Large/ Undead / Dark 4 246,751 493,502 6608.png Coagulated Spell (6608) 6755.png Contaminated Magic (6755)
 
Corrupted Abysmal Knight
Large / Undead / Dark 4 225,789 451,578 6608.png Coagulated Spell (6608) 6755.png Contaminated Magic (6755)
 
Wandering Archer
Medium/ Undead / Dark 2 144,370 288,740 6608.png Coagulated Spell (6608) 6755.png Contaminated Magic (6755)
 
Corrupted Palace Guard
Medium/ Undead / Dark 2 184,080 368,160 6608.png Coagulated Spell (6608) 6755.png Contaminated Magic (6755)
 
Agony of the Royal Knight
Medium/ Undead / Undead 2 950,033 1,900,070 6608.png Coagulated Spell (6608) 6755.png Contaminated Magic (6755)
 
Grudge of the Royal Knight
Medium/ Undead / Undead 2 848,011 1,696,020 6608.png Coagulated Spell (6608) 6755.png Contaminated Magic (6755)
 
Root of Corruption

(MVP)

Large/ Demon / Earth 3 1,820,000 18,200,000 6608.png Coagulated Spell (6608)

6607.png Temporal Crystal (6607)

6755.png Contaminated Magic (6755)

6607.png Temporal Crystal (6607)

 
Amdarias

(MVP)

Large/ Undead / Undead 4 4,290,000 42,900,000 6608.png Coagulated Spell (6608)

6607.png Temporal Crystal (6607)

6755.png Contaminated Magic (6755)

6607.png Temporal Crystal (6607)

Cards

Card Type Effect
Agony of Royal Knight Card Armor MaxHP -44%.

When killing monsters using physical attacks, recover 200 HP. Every refine level, increase HP recovered by 10.

When the armor is unequipped, drain 4444 HP.

If equipped with Grudge of Royal Knight Card, increase resistance against Neutral property attacks by 20%, Flee +20, lose 100 HP and 6 SP every 6 seconds.

Grudge of Royal Knight Card Garment MaxSP -44%.

When killing monsters using physical attacks, recover 20 SP. Every refine level, increase SP recovered by 10.

When the garment is unequipped, drain 444 SP.

If equipped with Agony of Royal Knight Card, increase resistance against Neutral property attacks by 20%, Flee +20, lose 100 HP and 6 SP every 6 seconds.

Corruption Root Card Weapon ATK +20.

When using melee physical attacks, has a high chance to autocast Petrification, Sleep, and Curse on all monsters in 5x5 AoE centered around the wearer.

Amdarias Card Armor ATK +15%, MATK +15%. Every 4 seconds, lose 666 HP and 66 SP.

When the armor is unequipped, drain 6666 HP and 666 SP.

Realized Corruption Root Card Weapon ATK +30.

When using melee physical attacks, has a high chance to autocast Petrification, Sleep, and Curse on all monsters in 11x11 AoE centered around the wearer.

Realized Amdarias Card Armor ATK +20%, MATK +20%.

Every 6 seconds, lose 666 HP and 66 SP. When the armor is unequipped, drain 6666 HP and 666 SP.

Temporal Boots

Temporal Boots can be worn by all classes.

Exchange

Talk to Hugin's Buttler (located near Hugin outside of the instance) to exchange 1 6607.png Temporal Crystal (6607) for 1 2499.png Temporal Boots (2499) . You can then upgrade those boots using 5 6607.png Temporal Crystal (6607) to the one of your choosing:
22000.png Temporal STR Boots (22000)
22001.png Temporal INT Boots (22001)
22002.png Temporal AGI Boots (22002)
22003.png Temporal VIT Boots (22003)
22004.png Temporal DEX Boots (22004)
22005.png Temporal LUK Boots (22005)

Slotting

You can attempt to slot your boots by giving Hugin's Craftsman 5 6607.png Temporal Crystal (6607) . The success chance is 30%.

Enchanting

Hugin's Magic Master will enchant your boots using either 6608.png Coagulated Spell (6608) (non-slot) or 6755.png Contaminated Magic (6755) (slotted). You can select category for the 4th enchant, but the 3rd enchant is a random one.

Enchants
4th Slot Fighting Spirit Expert Archer Spell Vitality Attack Speed Lucky Required Amount of Spells/ Magics
Level 1 4808.png Fighting Spirit Lv4 (4808) 4832.png Expert Archer Lv1 (4832) 4814.png Spell Lv2 (4814) 4741.png VIT+2 (4741) 4869.png After Attack Delay Lv1 (4869) 4752.png LUK+3 (4752) 1
Level 2 4820.png Fighting Spirit Lv5 (4820) 4833.png Expert Archer Lv2 (4833) 4813.png Spell Lv3 (4813) 4742.png VIT+3 (4742) 4872.png After Attack Delay Lv2 (4872) 4753.png LUK+4 (4753) 4
Level 3 4821.png Fighting Spirit Lv6 (4821) 4834.png Expert Archer Lv3 (4834) 4812.png Spell Lv4 (4812) 4861.png MaxHP+1% (4861) 4873.png After Attack Delay Lv3 (4873) 4754.png LUK+5 (4754) 15
Level 4 4822.png Fighting Spirit Lv7 (4822) 4835.png Expert Archer Lv4 (4835) 4826.png Spell Lv5 (4826) 4862.png MaxHP+2% (4862) 4881.png After Attack Delay Lv4 (4881) 4755.png LUK+6 (4755) 30
Final (slot3) Random Special Enchants 10
Special Enchant Effect
 
Bear's Power
When being attacked, has a chance of changing into a Bigfoot and increasing Str by 200 for 5 seconds while decreasing HP by 500 every second.

When unequipped, drains 300 SP.

 
Hawk Eye
When attacking, has a low chance of increasing DEX by 200 for 5 seconds while decreasing SP by 50 every second.

When unequipped, drains 300 SP.

 
Lucky Day
For all attacks, you could increase your LUK by 200 for 5 seconds at a low rate.

When unequipped, drains 300 SP.

 
Muscle Fool
When wearer receive physical attacks, adds a low chance of increasing VIT for 5 seconds while physical attack and magical attack are decreased 50%.

When unequipped, drains 300 SP.

 
Runaway Magic
Earn Runaway Magic energy for 10 second in a low chance when dealing magical attack, while decreasing SP by 200 every second.

When unequipped, drains 2000 SP.

 
Speed of Light
When dealing Physical Damages, adds a low chance of increasing ASPD and Flee for 5 seconds while decreasing HP by 400 and SP by 50 per second.

When unequipped, drains 300 SP.

White Knight Card and Khalitzburg Knight Card

Talk to Portrait Collector (go up the stairs) to exchange 6608.png Coagulated Spell (6608) or 6755.png Contaminated Magic (6755) for White Knight Card or Khalitzburg Knight Card.

4608.png White Knight Card (4608)
3000 6608.png Coagulated Spell (6608) or 70 6755.png Contaminated Magic (6755)

4609.png Khalitzburg Knight Card (4609)
5000 6608.png Coagulated Spell (6608) or 100 6755.png Contaminated Magic (6755)