Warlock de

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Hexenmeister

Fertigkeiten
2216.png Earth Strain
Max Level: 5
Requirement: Sienna Execrate 2
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv5)2s Fixed / 6s Variable
After Cast Delay: 0.5s
Cool Down: 7s
Description: Uplifts a wide land and
inflicts
Earth elemental magic damage
to all enemies within skill range.

[Lv 1]: 1600% MATK
[Lv 2]: 2200% MATK
[Lv 3]: 2800% MATK
[Lv 4]: 3400% MATK
[Lv 5]: 4000% MATK
2201.png White Imprison
Max Level: 5
Requirement: Soul Expansion 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 4s
Description: Locks a target in a
transparent box that prevents damage
except from
Ghost elemental damage. Can
be casted on oneself, when the duration
is finished, the caster loses
HP. Has no
effect on
Boss monsters.
[Lv 1]: 50% success rate, 10 sec. duration
[Lv 2]: 60% success rate, 12 sec. duration
[Lv 3]: 70% success rate, 14 sec. duration
[Lv 4]: 80% success rate, 16 sec. duration
[Lv 5]: 90% success rate, 18 sec. duration
2202.png Soul Expansion
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.5s Fixed / 2s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Deals 2 hits of Ghost
elemental magic damage to a target and
surrounding. If the target is in the
White Imprison it deals double damage.
Damage additionally increases according
to the caster's
Base Level and INT.
[Lv 1]: 1200% MATK
[Lv 2]: 1400% MATK
[Lv 3]: 1600% MATK
[Lv 4]: 1800% MATK
[Lv 5]: 2000% MATK
2203.png Frost Misty
Max Level: 5
Requirement: Summon Water Ball 1
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: (Lv5)0.5s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: 4s
Description: Releases freezing mist over
the ground, dealing damage and
inflicting
Frost status on all
enemies. Targets affected by
Frost
will receive reduced
DEF, Movement
Speed, Attack Speed
and increased
Fixed Casting Time.
[Lv 1]: 30% Frost Chance, 300% MATK, 1 Hit
[Lv 2]: 35% Frost Chance, 400% MATK, 2 Hit
[Lv 3]: 40% Frost Chance, 500% MATK, 3 Hit
[Lv 4]: 45% Frost Chance, 600% MATK, 4 Hit
[Lv 5]: 50% Frost Chance, 700% MATK, 5 Hit
2204.png Jack Frost
Max Level: 5
Requirement: Frost Misty 2
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: (Lv5)0.5s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: 4s
Description: Deals Water elemental
damage to a target and surrounding targets.
Enemies affected by
Frost status will
receive additional damage.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 1300% MATK, Frost MATK 1800%
[Lv 2]: 1600% MATK, Frost MATK 2400%
[Lv 3]: 1900% MATK, Frost MATK 3000%
[Lv 4]: 2200% MATK, Frost MATK 3600%
[Lv 5]: 2500% MATK, Frost MATK 4200%
2205.png Marsh of Abyss
Max Level: 5
Requirement: Quagmire 1
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: 0.5s Fixed / 2.5s Variable
After Cast Delay: 1s
Cool Down: None
Description: Curses a target, reducing
it's
Movement Speed, Defense and Flee
rate. Caster's
INT and Job Level affect
it's effectiveness.

[Lv 1]: -50% Movement Speed
[Lv 2]: -60% Movement Speed
[Lv 3]: -70% Movement Speed
[Lv 4]: -80% Movement Speed
[Lv 5]: -90% Movement Speed
2206.png Recognized Spell
Max Level: 5
Requirement: Release 2, Stasis 1,
White Imprison 1

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: 170s
Description: Maximizes one's own magical
potential, dealing maximum damage with
magical attacks for the skill duration.
Increases
SP cost by 25%.
[Lv 1]: 60 sec. duration
[Lv 2]: 90 sec. duration
[Lv 3]: 110 sec. duration
[Lv 4]: 140 sec. duration
[Lv 5]: 170 sec. duration
2207.png Sienna Execrate
Max Level: 5
Requirement: Summon Stone 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: 2s
Cool Down: None
Description: Curses a target and it's
surrounding with a
Stone Curse. Requires
2
Red Gemstones. Caster's Job Level
affect it's effectiveness.

[Lv 1]: 48% Curse Chance, 3x3 cells, 10 sec.
[Lv 2]: 56% Curse Chance, 5x5 cells, 12 sec.
[Lv 3]: 64% Curse Chance, 5x5 cells, 14 sec.
[Lv 4]: 72% Curse Chance, 7x7 cells, 16 sec.
[Lv 5]: 80% Curse Chance, 7x7 cells, 18 sec.
2208.png Radius
Max Level: 3
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Increases magic skill range
of the
Warlock and slightly reduces
Casting Time.
[Lv 1]: Casting range +1 Cell,
reduces Fixed Casting Time by 10%

[Lv 2]: Casting range +2 Cells,
reduces Fixed Casting Time by 15%

[Lv 3]: Casting Range +3 Cells,
reduces Fixed Casting Time by 20%
2209.png Stasis
Max Level: 5
Requirement: Drain Life 1
Skill Form: Active
Type: Debuff
Target: Caster
Cast Time: 1s Fixed / 3s Variable
After Cast Delay: 2s
Cool Down: (Lv5)220s
Description: Stops the air around the
Caster, all targets within skill range
will no longer be able to use magic
skills and some song and chorus skills.
The duration is reduced by
DEX and VIT
of target (Minimum duration is 10 sec).

[Lv 1]: 20 sec. duration, 19x19 AoE
[Lv 2]: 30 sec. duration, 21x21 AoE
[Lv 3]: 40 sec. duration, 23x23 AoE
[Lv 4]: 50 sec. duration, 25x25 AoE
[Lv 5]: 60 sec. duration, 27x27 AoE
2210.png Drain Life
Max Level: 5
Requirement: Radius 1
Skill Form: Active
Type: Recovery
Target: 1 Character
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: 2s
Description: Deals magic damage on a
target, converting a certain amount of
damage into
HP. Chance of absorbing
damage affected by skill level and
Job
Level
and the amount of absorbed damage
is affected by skill level and
Base Level.
Caster's
Base Level and INT affect
damage inflicted.

[Lv 1]: 200% Neutral Magic Damage,
8% Damage absorbed, 74% Absorb Chance

[Lv 2]: 400% Neutral Magic Damage,
16% Damage absorbed, 78% Absorb Chance

[Lv 3]: 600% Neutral Magic Damage,
24% Damage absorbed, 82% Absorb Chance

[Lv 4]: 800% Neutral Magic Damage,
32% Damage absorbed, 86% Absorb Chance

[Lv 5]: 1000% Neutral Magic Damage,
40% Damage absorbed, 90% Absorb Chance

2211.png Crimson Rock
Max Level: 5
Requirement: Summon Fireball 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 5s Variable
After Cast Delay: 0.5s
Cool Down: 5s
Description: Summons huge meteorites to
deal significant amount of
Fire elemental
magic damage on a target and it's surroundings.
When the meteorite hits the ground, all
targets will be knocked back.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 1600% MATK
[Lv 2]: 1900% MATK
[Lv 3]: 2500% MATK
[Lv 4]: 3100% MATK
[Lv 5]: 3700% MATK
2212.png Hell Inferno
Max Level: 5
Requirement: Crimson Rock 2
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 3s Variable
After Cast Delay: 0.5s
Cool Down: 3s
Description: Burns a target and it's surroundings
with fire from hell inflicting
Fire and
Shadow elemental magic damage.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 400% Fire/600% Shadow MATK,
3x3 AoE

[Lv 2]: 800% Fire/1200% Shadow MATK,
3x3 AoE

[Lv 3]: 1200% Fire/1800% Shadow MATK,
3x3 AoE

[Lv 4]: 1600% Fire/2400% Shadow MATK,
5x5 AoE

[Lv 5]: 2000% Fire/3000% Shadow MATK,
5x5 AoE

2213.png Comet
Max Level: 5
Requirement: Hell Inferno 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv5)2s Fixed / 10s Variable
After Cast Delay: 1.5s
Cool Down: 20s
Description: Summons destructive comet
from space to attack all targets within
13x13 AoE that has chance of inflicting
Neutral elemental magic damage and
Magical Intoxication status, which
decreases the resistances against all
elemental attacks by 50% for 20 seconds.
Damage additionally increases according
to the caster's
Base Level.
[Lv 1]: 3200% MATK
[Lv 2]: 3900% MATK
[Lv 3]: 4600% MATK
[Lv 4]: 5300% MATK
[Lv 5]: 6000% MATK
2214.png Chain Lightning
Max Level: 5
Requirement: Summon Ball Lightning 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv5)1s Fixed / 5.5s Variable
After Cast Delay: 3s
Cool Down: None
Description: Summons lightning to attack
a target. If there is another enemy near
the target that is hit by the lightning
damage,
Chain Lightning will
automatically finds and damages them.
If there are multiple targets, it will
attack at random. Skill level affects
the number of chain and damage
inflicted. If there are no other enemies
near the target, it will hit the target
three times.

[Lv 1]: 600% Wind Magic Damage, 5 chains
[Lv 2]: 700% Wind Magic Damage, 6 chains
[Lv 3]: 800% Wind Magic Damage, 7 chains
[Lv 4]: 900% Wind Magic Damage, 8 chains
[Lv 5]: 1000% Wind Magic Damage, 9 chains
2231.png Reading Spell Book
Max Level: 1
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: Warlock can preserve their
magic by reading magic books and also
can release those preserved magic with
the
Release skill. However, Reading
Spell Books
can't save skills, which are
not learned yet.
2230.png Release
Max Level: 2
Requirement: Warlock Basic Skill
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: You can activate a spell,
which is saved via
Reading Spellbook or
release your active
Fire Balls, Lightning Balls,
Water Balls
and/or Stone Balls,
that are currently summoned to deal magical
damage to a single target.

[Lv 1]: Activate a saved spell
[Lv 2]: Release all current Summon Balls
2217.png Tetra Vortex
Max Level: 10
Requirement: Jack Frost 5,
Chain Lightning 5, Earth Strain 5, Hell Inferno 5

Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: (Lv5+)2s Fixed / 9s Variable
After Cast Delay: 2s
Cool Down: 15s
Description: Summons 4 elements of
ether, to deal 4 hits of magic damage of each
element (
Fire, Water, Wind, Earth).
In order to use
Tetra Vortex, you have
to summon at least 4 of
Fire Ball,
Lightning Ball, Water Ball or Stone
Ball
before casting or the skill will fail.
Depending on which Summon skill is
used, the damage attribute of
Tetra
Vortex
changes. At Level 6 or higher Tetra Vortex
will also damage surrounding enemies.
Targets that has been damaged have a high
chance of being inflicted by
Burning,
Freezing, Stun or Bleeding status.
[Lv 1]: 1200% Elemental Magic Damage x4
[Lv 2]: 1600% Elemental Magic Damage x4
[Lv 3]: 2000% Elemental Magic Damage x4
[Lv 4]: 2400% Elemental Magic Damage x4
[Lv 5]: 2800% Elemental Magic Damage x4
[Lv 6]: 3200% Elemental Magic Damage x4,
AoE: 3x3 cells

[Lv 7]: 3600% Elemental Magic Damage x4,
AoE: 3x3 cells

[Lv 8]: 4000% Elemental Magic Damage x4,
AoE: 5x5 cells

[Lv 9]: 4400% Elemental Magic Damage x4,
AoE: 5x5 cells

[Lv 10]: 4800% Elemental Magic Damage x4,
AoE: 7x7 cells
2232.png Freezing Spell
Max Level: 10
Requirement: Warlock Basic Skill
Skill Form: Passive
Description: To preserve magic by
Reading Spell Book, Warlock has to learn
the basic preserving skills. The number
of magic that can be maintained increases
depending on caster's
Base Level
and
INT. It consumes SP while
preserving magic and also consuming
amount is different depending on the
quantities and kinds of maintained magic.
2222.png Summon Fire Ball
Max Level: 2
Requirement: Meteor Storm 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: None
Description: Summons up to 5 Fire Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Fire Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Fire Balls
[Lv 2]: Summon 5 Fire Balls
2223.png Summon Lightning Ball
Max Level: 2
Requirement: Lord of Vermillion 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: None
Description: Summons up to 5 Lightning Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Lightning Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Lightning Balls
[Lv 2]: Summon 5 Lightning Balls
2224.png Summon Water Ball
Max Level: 2
Requirement: Storm Gust 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: None
Description: Summons up to 5 Water Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Water Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Water Balls
[Lv 2]: Summon 5 Water Balls
2229.png Summon Stone Ball
Max Level: 2
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: None
Description: Summons up to 5 Stone Balls,
continuously consuming
SP for
280 seconds. For Level 2, removes all current
Summon Balls and summons 5 Stone Balls
instead. Increases the damage when using
Release according to the caster's
Base Level and Job Level.
[Lv 1]: Summon 1 Stone Balls
[Lv 2]: Summon 5 Stone Balls
5012.png Telekinesis Intense
Max Level: 5
Requirement: Soul Expansion 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 300s
Description: Ghost magic enters caster's
circulatory system, increasing
Ghost
magic damage and reducing
Variable
Cast Time
and SP cost of spells for 1 minute.
This skill cannot be removed by
Clearance
or
Dispell.
[Lv 1]: Ghost Magic Damage x1.4,
-10% Variable Casting Time,
-10% Ghost Magic SP Cost

[Lv 2]: Ghost Magic Damage x1.8,
-20% Variable Casting Time,
-20% Ghost Magic SP Cost

[Lv 3]: Ghost Magic Damage x2.2,
-30% Variable Casting Time,
-30% Ghost Magic SP Cost

[Lv 4]: Ghost Magic Damage x2.6,
-40% Variable Casting Time,
-40% Ghost Magic SP Cost

[Lv 5]: Ghost Magic Damage x3,
-50% Variable Casting Time,
-50% Ghost Magic SP Cost