Dragon Knight

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When do I change job?

  1. As Novice job level 10 you can change to Swordman.
  2. As Swordman job level 40-50 you can change to Knight.
  3. As Knight base level 99 and job level 50 you can do rebirth.
  4. As rebirth Novice job level 10 you can change to Swordman.
  5. As Swordman with job level 40-50 you can change to 2nd class Lord Knight.
  6. As Lord Knight base level 99 and job level 70 you can change to 3rd class Rune Knight.
  7. As Rune Knight base level 200 and job level 70 you can change to 4th class Dragon Knight.

Swordman

Skills
2.png Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
One-Handed Sword, or Dagger
class weapon.

[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
4.png Increase HP Recovery
Max Level: 10
Skill Form: Passive
Description: Restore HP every 10 seconds
while you are idle.

[Lv 1]: Restores 5 + 0.2% of MaxHP
[Lv 2]: Restores 10 + 0.4% of MaxHP
[Lv 3]: Restores 15 + 0.6% of MaxHP
[Lv 4]: Restores 20 + 0.8% of MaxHP
[Lv 5]: Restores 25 + 1.0% of MaxHP
[Lv 6]: Restores 30 + 1.2% of MaxHP
[Lv 7]: Restores 35 + 1.4% of MaxHP
[Lv 8]: Restores 40 + 1.6% of MaxHP
[Lv 9]: Restores 45 + 1.8% of MaxHP
[Lv 10]: Restores 50 + 2.0% of MaxHP
3.png Two-Handed Sword Mastery
Max Level: 10
Requirement: Sword Mastery 1
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
Two-Handed Sword class
weapon.

[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
5.png Bash
Max Level: 10
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Hit an enemy with a crushing force.
This skill has an increased
HIT rate.
If the
Fatal Blow skill is learned, Bash will have
a chance to
Stun the target at Level 6 and higher.
[Lv 1]: ATK 130%, HIT +5%
[Lv 2]: ATK 160%, HIT +10%
[Lv 3]: ATK 190%, HIT +15%
[Lv 4]: ATK 220%, HIT +20%
[Lv 5]: ATK 250%, HIT +25%
[Lv 6]: ATK 280%, HIT +30%
[Lv 7]: ATK 310%, HIT +35%
[Lv 8]: ATK 340%, HIT +40%
[Lv 9]: ATK 370%, HIT +45%
[Lv 10]: ATK 400%, HIT +50%
6.png Provoke
Max Level: 10
Skill Form: Active
Type: Debuff
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Enrage target enemy, reducing their
DEF, while also increasing their Attack Power.
Can't be cast on Undead race or Boss enemies.

[Lv 1]: Attack Power +5%, Defense -10%
[Lv 2]: Attack Power +8%, Defense -15%
[Lv 3]: Attack Power +11%, Defense -20%
[Lv 4]: Attack Power +14%, Defense -25%
[Lv 5]: Attack Power +17%, Defense -30%
[Lv 6]: Attack Power +20%, Defense -35%
[Lv 7]: Attack Power +23%, Defense -40%
[Lv 8]: Attack Power +26%, Defense -45%
[Lv 9]: Attack Power +29%, Defense -50%
[Lv 10]: Attack Power +32%, Defense -55%
7.png Magnum Break
Max Level: 10
Requirement: Bash 5
Skill Form: Active
Type: Physical Melee
Property: Fire
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 2s
Description: Create an explosion around you
dealing
Fire property damage to enemies in
the 5x5 area around yourself, and knock them
backwards 2 cells. Enemies in the outer 5x5
cells around you will take less damage.
For 10 seconds after casting
Magnum Break
your physical attacks will deal an additional
20%
Fire property damage.
[Lv 1]: ATK 120% / 110% (Outer Area)
[Lv 2]: ATK 140% / 120% (Outer Area)
[Lv 3]: ATK 160% / 130% (Outer Area)
[Lv 4]: ATK 180% / 140% (Outer Area)
[Lv 5]: ATK 200% / 150% (Outer Area)
[Lv 6]: ATK 220% / 160% (Outer Area)
[Lv 7]: ATK 240% / 170% (Outer Area)
[Lv 8]: ATK 260% / 180% (Outer Area)
[Lv 9]: ATK 280% / 190% (Outer Area)
[Lv 10]: ATK 300% / 200% (Outer Area)
8.png Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: 10s
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks
from enemies, allowing you to ignore the
staggering effect from normal attacks.
Also increases your
MDEF for the duration.
Endure status will be cancelled after receiving
7 normal attacks.
You can not ignore the stagger effect in WoE.

[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
Quest Skills
144.png Moving HP Recovery
Requirement: Finish Quest
Skill Form: Passive
Description: Enables natural HP regen while
you are moving. This regen is only 25% effective
as the regen when you are idle.
The
Increase HP Recovery skill does not affect
Moving HP Recovery.
145.png Fatal Blow
Requirement: Finish Quest
Skill Form: Passive
Description: Enables the Bash skill a chance to
inflict the
Stun status on enemies.
Stun chance increases based on Bash skill level
and your
Base Level.
Stun chances according to Bash skill level:

[Lv 1]: 0% chance
[Lv 2]: 0% chance
[Lv 3]: 0% chance
[Lv 4]: 0% chance
[Lv 5]: 0% chance
[Lv 6]: 0.1% chance per Base Level
[Lv 7]: 0.2% chance per Base Level
[Lv 8]: 0.3% chance per Base Level
[Lv 9]: 0.4% chance per Base Level
[Lv 10]: 0.5% chance per Base Level
146.png Auto Berserk
Requirement: Finish Quest
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: No
Description: When your MaxHP drops below
25%, you are empowered by rage, and will gain
level 10
Provoke status, increasing your
Attack Power and lowering your DEF.
Provoke status will disappear when your MaxHP
goes above 25%.

Knight

Skills
55.png Spear Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
Spear class weapon.
While mounted on a
Peco Peco, Dragon, or
Gryphon, this skill adds an additional
+1
Mastery ATK per skill level.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
56.png Pierce
Max Level: 10
Requirement: Spear Mastery 1
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Attack an enemy by thrusting your
spear into them, dealing additional hits based
on the enemies size.
This skill has an increased
HIT rate.
[Small Monsters]: 1 Hit
[Medium Monsters]: 2 Hits
[Large Monsters]: 3 Hits
Requires
Spear.
[Lv 1]: ATK 110% per Hit, HIT +5%
[Lv 2]: ATK 120% per Hit, HIT +10%
[Lv 3]: ATK 130% per Hit, HIT +15%
[Lv 4]: ATK 140% per Hit, HIT +20%
[Lv 5]: ATK 150% per Hit, HIT +25%
[Lv 6]: ATK 160% per hit, HIT +30%
[Lv 7]: ATK 170% per Hit, HIT +35%
[Lv 8]: ATK 180% per Hit, HIT +40%
[Lv 9]: ATK 190% per Hit, HIT +45%
[Lv 10]: ATK 200% per Hit, HIT +50%
57.png Brandish Spear
Max Level: 10
Requirement: Riding 1, Spear Stab 3
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0.35s Fixed / 0.5s Variable
After Cast Delay: None
Cool Down: 1s
Description: Swing your spear with powerful
force, dealing ranged physical damage to the
target and enemies around the target.
Base skill damage increases by 3% per 1
STR
For 1 second after casting this skill, you can not
swap weapons.
Requires
Spear, and Peco Peco
[Lv 1]: ATK 500%, 5x2 AoE
[Lv 2]: ATK 600%, 5x2 AoE
[Lv 3]: ATK 700%, 5x2 AoE
[Lv 4]: ATK 800%, 5x3 AoE
[Lv 5]: ATK 900%, 5x3 AoE
[Lv 6]: ATK 1000%, 5x3 AoE
[Lv 7]: ATK 1100%, 5x4 AoE
[Lv 8]: ATK 1200%, 5x4 AoE
[Lv 9]: ATK 1300%, 5x4 AoE
[Lv 10]: ATK 1400%, 5x5 AoE
58.png Spear Stab
Max Level: 10
Requirement: Pierce 5
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Deeply pierce a target up to 3 cells
away with your spear dealing ranged physical
damage and knocking them back 6 cells.
All enemies in the way of the target will also
take damage.
Requires
Spear.
[Lv 1]: ATK 120%
[Lv 2]: ATK 140%
[Lv 3]: ATK 160%
[Lv 4]: ATK 180%
[Lv 5]: ATK 200%
[Lv 6]: ATK 220%
[Lv 7]: ATK 240%
[Lv 8]: ATK 260%
[Lv 9]: ATK 280%
[Lv 10]: ATK 300%
59.png Spear Boomerang
Max Level: 5
Requirement: Pierce 3
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Throw your spear at target to inflict
ranged physical damage.
Skill level 1 inflicts Melee physical damage.
Requires
Spear.
[Lv 1]: ATK 150%, 3 cell range
[Lv 2]: ATK 200%, 5 cell range
[Lv 3]: ATK 250%, 7 cell range
[Lv 4]: ATK 300%, 9 cell range
[Lv 5]: ATK 350%, 11 cell range
60.png Two-Hand Quicken
Max Level: 10
Requirement: Two-Handed Sword Mastery 1
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase your ASPD,
by 10%, as well as your
Critical Rate, and
Hit Rate for the skill duration.
This will also increase your
Scaling ASPD by 7.
Changing or removing your weapon will cancel
this effect instantly.
The
Quagmire and Decrease Agility skills will
also cancel this effect instantly.
Requires
Two-handed Sword.
[Lv 1]: Duration 30s, Critical +3, HIT +2
[Lv 2]: Duration 60s, Critical +4, HIT +4
[Lv 3]: Duration 90s, Critical +5, HIT +6
[Lv 4]: Duration 120s, Critical +6, HIT +8
[Lv 5]: Duration 150s, Critical +7, HIT +10
[Lv 6]: Duration 180s, Critical +8, HIT +12
[Lv 7]: Duration 210s, Critical +9, HIT +14
[Lv 8]: Duration 240s, Critical +10, HIT +16
[Lv 9]: Duraition 270s, Critical +11, HIT +18
[Lv 10]: Duration 300s, Critical +12, HIT +20
61.png Auto Counter
Max Level: 5
Requirement: Two-Handed Sword Mastery 1
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Clearance
Description: Prepare yourself to retaliate against
an enemy's melee attack, striking them back
with a
Critical attack.
[Lv 1]: Counterattack Time: 0.4 seconds
[Lv 2]: Counterattack Time: 0.8 seconds
[Lv 3]: Counterattack Time: 1.2 seconds
[Lv 4]: Counterattack Time: 1.6 seconds
[Lv 5]: Counterattack Time: 2.0 seconds
62.png Bowling Bash
Max Level: 10
Requirement: Bash 10, Magnum Break 3,
Two-Handed Sword Mastery 5,
Two-Hand Quicken 10, Auto Counter 5

Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: 0.3s
Cool Down: 1s
Description: Strike an enemy with massive force,
causing it to get knocked back and dealing
damage to any enemies around it in a 5x5 area,
When using a
Two-Handed Sword weapon,
this skill will deal 2 hits instead.
The number of hits is also increases based on
how many enemies it deals damage to, up to
a maximum of 4 hits.
For 1 second after casting this skill, you can not
swap weapons.

[Lv 1]: ATK 140%/hit
[Lv 2]: ATK 180%/hit
[Lv 3]: ATK 220%/hit
[Lv 4]: ATK 260%/hit
[Lv 5]: ATK 300%/hit
[Lv 6]: ATK 340%/hit
[Lv 7]: ATK 380%/hit
[Lv 8]: ATK 420%/hit
[Lv 9]: ATK 460%/hit
[Lv 10]: ATK 500%/hit
63.png Riding
Max Level: 1
Requirement: Endure 1
Skill Form: Passive
Description: Enables you to rent a Peco Peco.
While mounted on a
Peco Peco, you will gain
the following effects:
[1]: Increased Movement Speed,
[2]: Increased Weight Limit by 1000,
[3]: Ignore Size Penalty from Spear weapons,
[4]: Spear Mastery provides an additional
+1
Mastery ATK per skill level,
[5]: Reduces ASPD to 50%, which can be
regained with
Cavalier Mastery.
64.png Cavalry Mastery
Max Level: 5
Requirement: Riding 1
Skill Form: Passive
Description: Regain ASPD that is lost while
mounted on a
Peco Peco.
At skill level 5 your
ASPD will return to normal.
[Lv 1]: 60% Attack speed
[Lv 2]: 70% Attack speed
[Lv 3]: 80% Attack speed
[Lv 4]: 90% Attack speed
[Lv 5]: 100% Attack speed
495.png One-Hand Quicken
Requirement: Two Hand Quicken 10,
Spirit State

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Banishing
Description: Temporarily increase your ASPD,
by 10% for the skill duration.
This will also increase your
Scaling ASPD by 7.
Changing or removing your weapon will cancel
this effect instantly.
The
Quagmire and Decrease Agility skills will
also cancel this effect instantly.
Requires
One-handed Sword, Knight Spirit (Soul Link)
Quest Skills
1001.png Charge Attack
Requirement: Finish Quest
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: 0.5s
Description: Charge towards an enemy up to
14 cells away and attack them dealing ranged
physical damage.

[Lv 1]: ATK 700%

Lord Knight

Skills
355.png Aura Blade
Max Level: 5
Requirement: Bash 5, Magnum Break 5,
Two Handed Sword Mastery 5

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Enchant your equipped weapon
allowing it to deal additional damage.
Additional damage ignores enemy
DEF, FLEE,
and increases based on your
Base Level.
[Lv 1]: Additional Damage: Base Level x 4
[Lv 2]: Additional Damage: Base Level x 5
[Lv 3]: Additional Damage: Base Level x 6
[Lv 4]: Additional Damage: Base Level x 7
[Lv 5]: Additional Damage: Base Level x 8
356.png Parry
Max Level: 10
Requirement: Provoke 5,
Two-Handed Sword Mastery 10,
Two-Hand Quicken 3

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Banishing
Description: Enables a chance to prevent
physical damage from attacks while using a
Two-Handed Sword weapon.
Requires
Two-Handed Sword.
[Lv 1]: Block chance 23%
[Lv 2]: Block chance 26%
[Lv 3]: Block chance 29%
[Lv 4]: Block chance 32%
[Lv 5]: Block chance 35%
[Lv 6]: Block chance 38%
[Lv 7]: Block chance 41%
[Lv 8]: Block chance 44%
[Lv 9]: Block chance 47%
[Lv 10]: Block chance 50%
357.png Concentration
Max Level: 5
Requirement: Increase HP Recovery 5,
Spear Mastery 5, Riding 1

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Improve your battle concentration
increasing your
ATK%, and Hit, at the
cost of reducing your
DEF. You will also gain
the effect of level 1
Endure.
[Lv 1]: ATK +7%, HIT +10, DEF -7%
[Lv 2]: ATK +9%, HIT +20, DEF -9%
[Lv 3]: ATK +11%, HIT +30, DEF -11%
[Lv 4]: ATK +13%, HIT +40, DEF -13%
[Lv 5]: ATK +15%, HIT +50, DEF -15%
358.png Tension Relax
Max Level: 1
Requirement: Provoke 5,
Increase HP Recovery 10, Endure 3

Skill Form: Active
Type: Recovery
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Banishing
Description: Triple your natural HP regneration
while sitting. This effect will be instantly
cancelled if you stand up, equip a gear, or
use an item.
359.png Berserk
Max Level: 1
Requirement: Lord Knight Over Job Level 50
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Enhance your physical ability to the
limits for 300 seconds by using your rage.
Upon casting
Berserk, restore your HP to 100%,
and reduce your
SP to 0%.
Effects of
Berserk while it is active:
[1]: Increase your MaxHP by 200%,
[2]: Increase Normal attack damage by 200%,
[3]: Increased Movement Speed,
[4]: Increase ASPD by 30%,
[5]: Ignore flinching effect when taking damage,
[6]: Increase Scaling ASPD by 15,
[7]: Can not use items,
[8]: Chat is disabled,
[9]: Can not change equipment.
[10]: Can not cast skills (except autocasts),
[11]: Can not be healed by most sources,
[12]: Disable natural HP/SP regeneration,
[13]: Lose 5% MaxHP every 10 seconds,
[14]: Reduce Flee by 50%,
[15]: Reduce DEF/MDEF to 0.
399.png Joint Beat
Max Level: 10
Requirement: Spear Mastery 9,
Riding 1, Cavalry Mastery 3, Head Crush 3

Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Strike at an enemies vital point
in order to cause various
Abnormal statuses.
You will randomly inflict on of these statuses:
Ankle: Slows Movement Speed by 50%.
Wrist: Scaling ASPD -25, ASPD -25%.
Knee: Scaling ASPD -10, ASPD -10%,
Movement Speed -30%.
Shoulder: Decrease Soft DEF by 50%.
Waist: Decrease ATK by 25%, Soft DEF -25%.
Neck: Inflicts Bleeding, deals more damage.
Requires
Spear.
[Lv 1]: ATK 60%
[Lv 2]: ATK 70%
[Lv 3]: ATK 80%
[Lv 4]: ATK 90%
[Lv 5]: ATK 100%
[Lv 6]: ATK 110%
[Lv 7]: ATK 120%
[Lv 8]: ATK 130%
[Lv 9]: ATK 140%
[Lv 10]: ATK 150%
397.png Spiral Pierce
Max Level: 5
Requirement: Spear Mastery 5, Pierce 5,
Riding 1, Spear Stab 5

Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0.3s Fixed / 0.25s Variable
After Cast Delay: 1s
Cool Down: None
Description: Twist your spear while stabbing
an enemy up to 5 cells away, hitting 5 times.
This attack can
immobilize enemies for up
to 1 second.
This skill is not affected by
Mastery ATK.
This skill gains 0.7
Equipment ATK for every 1
Weapon Weight.
This skill has unique
Size Penalties:
[Small Size]: 130% Damage
[Medium Size]: 115% Damage
[Large Size]: 100% Damage
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Spear, One-Handed Sword
or
Two-Handed Sword.
[Lv 1]: ATK 200%/hit
[Lv 2]: ATK 250%/hit
[Lv 3]: ATK 300%/hit
[Lv 4]: ATK 350%/hit
[Lv 5]: ATK 400%/hit
398.png Head Crush
Max Level: 5
Requirement: Spear Mastery 9, Riding 1
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Brutally strike an enemy in the head,
dealing damage and causing the
Bleeding
status with a chance.

[Lv 1]: ATK 140%
[Lv 2]: ATK 180%
[Lv 3]: ATK 220%
[Lv 4]: ATK 260%
[Lv 5]: ATK 300%

Rune Knight

Skills
2001.png Enchant Blade
Max Level: 10
Requirement: Rune Mastery 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Enchant your blade with magical
energy, allowing you to deal additional physical
damage with your auto attacks.
Duration is 300 seconds at all skill levels.
The bonus damage from this skill is
multiplied by (Base Level / 150).
The bonus damage is then increased by 1 for
every 1
INT, and 1 MATK you have.
The bonus damage is also decreased based
on the enemies
Soft MDEF, and Hard MDEF.
[Lv 1]: Bonus damage +120
[Lv 2]: Bonus damage +140
[Lv 3]: Bonus damage +160
[Lv 4]: Bonus damage +180
[Lv 5]: Bonus damage +200
[Lv 6]: Bonus damage +220
[Lv 7]: Bonus damage +240
[Lv 8]: Bonus damage +260
[Lv 9]: Bonus damage +280
[Lv 10]: Bonus damage +300
2002.png Sonic Wave
Max Level: 10
Requirement: Enchant Blade 3
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 1.75s
Description: Smash your weapon into the
ground, creating a sonic wave that hits an
enemy up to 11 cells away.
Base damage of this skill is multiplied by
(BaseLevel / 100).
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
This skill has an increased
HIT rate.
[Lv 1]: ATK 1200%, HIT +3%
[Lv 2]: ATK 1350%, HIT +6%
[Lv 3]: ATK 1500%, HIT +9%
[Lv 4]: ATK 1650%, HIT +12%
[Lv 5]: ATK 1800%, HIT +15%
[Lv 6]: ATK 1950%, HIT +18%
[Lv 7]: ATK 2100%, HIT +21%
[Lv 8]: ATK 2250%, HIT +24%
[Lv 9]: ATK 2400%, HIT +27%
[Lv 10]: ATK 2550%, HIT +30%
2003.png Death Bound
Max Level: 10
Requirement: Auto Counter 1,
Enchant Blade 2

Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: None
After Cast Delay: 2s
Cool Down: 3s
Description: Amplify the next damage you take
and retaliate 70% of that amplified damage
back to the attacker. You take the other 30%
of the amplified damage.
Cannot be used on
Boss monsters.
[Lv 1]: 600% Damage Amplification
[Lv 2]: 700% Damage Amplification
[Lv 3]: 800% Damage Amplification
[Lv 4]: 900% Damage Amplification
[Lv 5]: 1000% Damage Amplification
[Lv 6]: 1100% Damage Amplification
[Lv 7]: 1200% Damage Amplification
[Lv 8]: 1300% Damage Amplification
[Lv 9]: 1400% Damage Amplification
[Lv 10]: 1500% Damage Amplification
2004.png Hundred Spear
Max Level: 10
Requirement: Phantom Thrust 3
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed / 0.1s Variable
After Cast Delay: 0.5s
Cool Down: 3s
Description: Stab a target up to 7 cells away,
dealing damage to all enemies in the area
around them.
Base skill damage is increased by 50% for
every level of
Spiral Pierce.
While the
Dragonic Aura status is active,
Base skill damage is increased by 160% for
every level of
Dragonic Aura.
(Dragonic Aura is a fourth job effect/skill)
When casting this skill with 10
Charging Pierce
counters, multiply base skill damage by 2.
(Charging Pierce is a fourth job effect/skill)
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Spear.
[Lv 1]: ATK 800%, 3x3 AoE
[Lv 2]: ATK 1000%, 3x3 AoE
[Lv 3]: ATK 1200%, 3x3 AoE
[Lv 4]: ATK 1400%, 3x3 AoE
[Lv 5]: ATK 1600%, 5x5 AoE
[Lv 6]: ATK 1800%, 5x5 AoE
[Lv 7]: ATK 2000%, 5x5 AoE
[Lv 8]: ATK 2200%, 5x5 AoE
[Lv 9]: ATK 2400%, 7x7 AoE
[Lv 10]: ATK 2600%, 7x7 AoE
2005.png Wind Cutter
Max Level: 5
Requirement: Enchant Blade 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: None
After Cast Delay: 0.5
Cool Down: (Lv5)0.3s
Description: Swing your weapon around you
causing immense wind pressure to deal
damage to all enemies around you.
When you use a
Spear class weapon,
this skill will deal Ranged damage instead.
When you use a
Two-Handed Sword class
weapon, this skill will hit 2 times instead, and
ignore enemies
DEF.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Dagger, Spear, One-Handed Sword,
Two-Handed Sword.
[Lv 1]: ATK 300%, Spears: 400%,
Two-Handed Sword: 250%/hit, 3x3 AoE

[Lv 2]: ATK 600%, Spears: 800%,
Two-Handed Sword: 500%/hit, 3x3 AoE

[Lv 3]: ATK 900%, Spears: 1200%,
Two-Handed Sword: 750%/hit, 5x5 AoE

[Lv 4]: ATK 1200%, Spears: 1600%,
Two-Handed Sword: 1000%/hit, 5x5 AoE

[Lv 5]: ATK 1500%, Spears: 2000%,
Two-Handed Sword: 1250%/hit, 7x7 AoE
2006.png Ignition Break
Max Level: 5
Requirement: Sonic Wave 2, Wind Cutter 3,
Death Bound 5

Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 2s
Description: Strike your weapon into the ground
causing a large explosion in a 9x9 AoE around
you, and dealing damage to all nearby enemies.
Base damage of this skill is multiplied by
(BaseLevel / 100).
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
Requires
Dagger, Spear, One-Handed Sword,
Two-Handed Sword.
[Lv 1]: ATK 450%
[Lv 2]: ATK 900%
[Lv 3]: ATK 1350%
[Lv 4]: ATK 1800%
[Lv 5]: ATK 2250%
2007.png Dragon Training
Max Level: 5
Requirement: Cavalry Mastery 1
Skill Form: Passive
Description: Enables you to rent a Dragon.
While mounted on a
Dragon, you will gain
the following effects:
[1]: Increased Movement Speed,
[2]: Increased Weight Limit,
[3]: Ignore Size Penalty from Spear weapons,
[4]: Spear Mastery provides an additional
+1
Mastery ATK per skill level,
[5]: Reduces ASPD to 80%, which can be
regained with with higher skill levels,
[6]: Increased Dragon Breath, and
Dragon Breath - Water base skill damage.
[Lv 1]: Dragon Breath damage +100%
80% Total ASPD, +700 Weight Limit.

[Lv 2]: Dragon Breath damage +110%
85% Total ASPD, +900 Weight Limit.

[Lv 3]: Dragon Breath damage +120%
90% Total ASPD, +1100 Weight Limit.

[Lv 4]: Dragon Breath damage +130%
95% Total ASPD, +1300 Weight Limit.

[Lv 5]: Dragon Breath damage +140%
100% Total ASPD, +1500 Weight Limit.
2008.png Dragon Breath
Max Level: 10
Requirement: Dragon Training 2
Skill Form: Active
Type: Special Physical Ranged
Property: Based on Skill
Target: Ground
Cast Time: 0.5s Fixed / 2s Variable
After Cast Delay: 2s
Cool Down: None
Description: Command your Dragon to breath
firey flames on target area (9x9 AoE), dealing
Fire property damage to all enemies inside
that area. There is a 15% chance to inflict the
Burning status to any enemy hit for 10 seconds.
This skill ignores enemy
Flee.
This skill ignores enemy
DEF and RES.
While
Turisus Runestone is active, this skill will
deal Holy property damage.
While
Lux Anima Runestone is active, this skill
will deal Shadow property damage.
(Lux Anima takes priority over Turisus).
Base damage for this skill is calculated with:
((
CurrentHP / 50) + (MaxSP / 4)) x SkillLevel.
Base skill damage is then multiplied by
(BaseLevel / 100).
Base skill damage is then multiplied by
((
DragonTraining + (POW / 5)) / 100
and then increased by 1% per each
P.ATK
The
POW and P.ATK bonus are only applied if
you have learned the
Dragonic Aura skill.
(Dragonic Aura is a fourth job effect/skill)
While the
Dragonic Aura status is active,
the base skill damage is then increased by 10%
per
Dragonic Aura Level.
2009.png Dragon Howling
Max Level: 5
Requirement: Dragon Training 2
Skill Form: Active
Type: Debuff
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: 10s
Description: Command your Dragon to howl,
causing the
Fear status to nearby enemies.
Requires
Dragon.
[Lv 1]: 7x7 AoE, 56% Fear Chance
[Lv 2]: 9x9 AoE, 62% Fear Chance
[Lv 3]: 11x11 AoE, 68% Fear Chance
[Lv 4]: 13x13 AoE, 74% Fear Chance
[Lv 5]: 15x15 AoE, 80% Fear Chance
2010.png Rune Mastery
Max Level: 10
Skill Form: Passive
Description: Enables you to craft and use
Runestones. Success chance for using a rune
is [ 85 + SkillLevel + ((
DEX + LUK) / 20) ]%

Success chance to craft
Runestones is based
on this formula:
[ 30 + (2 x SkillLevel) + (
DEX / 30) + (LUK / 10) +
(
Job Level / 10) + Crafting Stone - Runestone ]%

Crafting Stone chances can be found on the
item descriptions. (
Mystic Rough Runestone).

Runestones difficulty chances:
Verkana: -20%
Nosiege, Urj, Lux Anima: -15%
Isia, Pertz: -10%
Turisas, Hagalas, Asir, Rhydo: -5%

Consumes 1
Crafting Stone, and 1 Elder Branch
plus additional materials based on the type of
Runestone being crafted.

The amount of Runestones you craft when
successful is based on the level of this skill:
[Lv 1-4]: 2 Runestones
[Lv 5-9]: 2~4 Runestones
[Lv 10]: 2~6 Runestones

[Lv 1]: Turisus Runestone:
1 Blue Hair, 1 Claw of Desert Wolf
[Lv 2]: Isia Runestone: 1 Burning Heart
[Lv 3]: Pertz Runestone: 1 Light Granule,
1 Tangled Chain, 1 Dragon Canine

[Lv 4]: Hagalas Runestone:
1 Round Shell, 1 Dragon Skin
[Lv 5]: Asir Runestone:
1 Light Granule, 1 Ogre Tooth
[Lv 6]: Urj Runestone:
1 Horrendous Hair, 1 Honey
[Lv 7]: Rhydo Runestone:
1 Light Granule, 1 Red Gemstone
[Lv 8]: Nosiege Runestone: 1 Light Granule
1 Destroyed Armor, 1 Worn-out Magic Scroll

[Lv 9]: Verkana Runestone:
1 Armor Piece of Dullahan
[Lv 10]: Lux Anima Runestone:
3 Gold, 3 Light Granule
2020.png Phantom Thrust
Max Level: 5
Requirement: Brandish Spear 2
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy, Party Member
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Attack a distant enemy bringing
them closer to you. When used on a party
member, this skill will not deal damage.
Base skill damage increases by 10% for every
level of
Spear Mastery.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Spear.
[Lv 1]: ATK 50%, 5 cells range
[Lv 2]: ATK 100%, 6 cells range
[Lv 3]: ATK 150%, 7 cells range
[Lv 4]: ATK 200%, 8 cells range
[Lv 5]: ATK 250%, 9 cells range
5004.png Dragon Breath Water
Max Level: 10
Requirement: Dragon Training 2
Skill Form: Active
Type: Special Physical Ranged
Property: Based on Skill
Target: Ground
Cast Time: (Lv10)0.5s Fixed / 2s Variable
After Cast Delay: 2s
Cool Down: None
Description: Command your Dragon to breath
icey flames on target area (9x9 AoE), dealing
Water property damage to all enemies inside
that area. There is a 15% chance to inflict the
Freezing status to any enemy hit for 10 seconds.
This skill ignores enemy
Flee.
This skill ignores enemy
DEF and RES.
While
Asir Runestone is active, this skill will
deal Ghost property damage.
While
Lux Anima Runestone is active, this skill
will deal Neutral property damage.
(Lux Anima takes priority over Asir).
Base damage for this skill is calculated with:
((
CurrentHP / 50) + (MaxSP / 4)) x SkillLevel.
Base skill damage is then multiplied by
(BaseLevel / 100).
Base skill damage is then multiplied by
((
DragonTraining + (POW / 5)) / 100
and then increased by 1% per each
P.ATK
The
POW and P.ATK bonus are only applied if
you have learned the
Dragonic Aura skill.
(Dragonic Aura is a fourth job effect/skill)
While the
Dragonic Aura status is active,
the base skill damage is then increased by 10%
per
Dragonic Aura Level.
5014.png Full Throttle
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 1800s (30 Minutes)
Dispellable: No
Description: Push your body to its limits,
allowing you maximize your power for a short
time.
During this time you will gain these bonuses:
[1]: All stats +20%,
[2]: Increased Movement Speed,
[3]: Restore 100% MaxHP when cast,
[4]: MaxHP/SP will drain every second.
After the duration is over, you will be incredibly
exhausted, and inflicted with
Rebound status.
[
Rebound Status ]:
[1]: Duration: 10 seconds,
[2]: Reduced Movement Speed,
[3]: HP Natural Recovery -100%,
[4]: SP Natural Recovery -100%.
[Lv 1]: 6% MaxHP/SP drain per second for 10s
[Lv 2]: 4% MaxHP/SP drain per second for 15s
[Lv 3]: 3% MaxHP/SP drain per second for 20s
[Lv 4]: 2% MaxHP/SP drain per second for 25s
[Lv 5]: 1% MaxHP/SP drain per second for 30s

Runes

Note: different runes can be active at the same time.

Rune Description
12731.png Turisus Runestone (12731) ItemID: 12731
_______________________
Casts “Giant Growth“, heightening your power and strength tremendously.
Str +30,
Adds 30% chance to deal 150% more damage with your auto attacks,
If you are a Rune Knight class, increase base damage of any skill you use by 250% (125% in Siege and PvP Areas).
Rhydo Runestone's Crushing Strike damage is not affected by this runestone)
_______________________
Type: Runestone
Target: Self
Dispellable: No
Duration: 900 seconds
Cast Time: 1s Fixed / 0s Variable
Weight: 1
12728.png Isia Runestone (12728) ItemID: 12728
_______________________
Casts “Vitality Activation“, bolstering your natural health recovery.
Incoming healing effects are increased by 50%.
Decreases damage taken from melee reflected damage by 50%.
_______________________
Type: Runestone
Target: Self
Dispellable: No
Duration: 900 seconds
Weight: 1
12732.png Pertz Runestone (12732) ItemID: 12732
_______________________
Casts “Storm Blast“, showing the immense power inside Runestones.
Generates a 7x7 AoE shockwave around yourself to damage enemies.
Damage is based on this formula:
ATK ((RuneMaseryLv + (STR / 6)) x 100)%
This damage is then multiplied by (BaseLevel / 100).
Storm Blast can deal Critical Hits. Critical Chance is based on your Critical Rate.
Storm Blast can not be interrupted while casting.
_______________________
Type: Runestone
Target: Self
Dispellable: No
Cast Time: 0s Fixed / 2s Variable
Weight: 1
12733.png Hagalas Runestone (12733) ItemID: 12733
_______________________
Casts “Stonehard Skin“, strengthening your skin to be as hard as stone.
Consumes 20% of your MaxHP upon using this Runestone.
Has a 30% chance of destroying weapons of attacking enemies,
For monsters, it decreases 25% of ATK for 10 seconds instead.
This ATK reduction does not affect Boss monsters.
Increases your DEF and MDEF based on this formula:
(JobLevel x RuneMasteryLv / 4)
_______________________
Type: Runestone
Target: Self
Dispellable: No
Duration: 900 seconds
Cast Time: 2s Fixed / 0s Variable
Weight: 1
12729.png Asir Runestone (12729) ItemID: 12729
_______________________
Casts “Fighting Spirit“, increasing your attack and attack speed.
Increases Weapon ATK by 70 + (7 x RuneMasteryLv)
Increases Scaling ASPD by (0.4 x RuneMasteryLv).
_______________________
Type: Runestone
Target: Self
Dispellable: No
Duration: 900 seconds
Weight: 1
12730.png Urj Runestone (12730) ItemID: 12730
_______________________
Casts “Abundance“, causing you to recover 60 SP every 10 seconds.
_______________________
Type: Runestone
Target: Self
Dispellable: No
Duration: 900 seconds
Weight: 1
12726.png Rhydo Runestone (12726) ItemID: 12726
_______________________
Casts “Crushing Strike“, which prepares you to deal heavy amounts of damage with your next melee physical attack.
There is a 20% chance to break your weapon after using this Runestone.
The effect is canceled if you change any equipment or do not attack for 30 seconds.
Damage is based on this formula:
ATK ((WeaponLevel x (WeaponRefine + 6) x 100) + Weapon ATK + Weapon Weight)%
_______________________
Type: Runestone
Target: Self
Dispellable: No
Duration: 30 seconds
Cast Time: 1s Fixed / 0s Variable
Weight: 1
12725.png Nosiege Runestone (12725) ItemID: 12725
_______________________
Casts “Refresh“, removing most abnormal status effects and prevents the same effects for 60 seconds.
Recover 25% MaxHP upon using this Runestone.
This Runestone can be used while inflicted with Stun, Frozen, and Deep Sleep statuses.
Removeable Debuffs:
Stun, Sleep, Curse, Stone Curse, Poison
Blind, Silence, Bleeding, Confusion, Frozen,
Deep Sleep, Burning, Freezing,
Guillotine Cross Poisons
Marsh of Abyss and Mandragora Howling
.
_______________________
Type: Runestone
Target: Self
Dispellable: No
Duration: 60 seconds
Cooldown: 120 seconds
Cast Time: 1s Fixed / 0s Variable
Weight: 1
12727.png Verkana Runestone (12727) ItemID: 12727
_______________________
Casts “Millennium Shield“, randomly summoning 2~4 magical shields.
These shields absorb any type of damage, have the same DEF and MDEF as you, and have 1000 HP each.
If you take more damage than a shield has, that shield will be removed. But any excess damage that shield took is also ignored.
2 Shields: 50% Chance
3 Shields: 30% Chance
4 Shields: 20% Chance
_______________________
Type: Runestone
Target: Self
Dispellable: No
Duration: 900 seconds
Weight: 1
22540.png Lux Anima Runestone (22540) ItemID: 22540
_______________________
Casts “Lux Anima“, greatly increasing your physical abilties.
Auto attacks have a 15% chance to auto cast Storm Blast.
(Check Pertz Runestone for more information on Storm Blast).
Increases Physical Damage against all sizes by 30%.
Increases Melee Physical Damage by 30%.
Increases Critical Damage by 30%.
Increases Ranged Physical Damage by 30%.
Increases MaxHP and MaxSP by 30%.
_______________________
Type: Runestone
Target: Self
Dispellable: No
Duration: 900 seconds
Weight: 1

Dragon Knight

Skills
5201.png Servant Weapon
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Property: Based on Weapon
Cast Time: None
After Cast Delay: None
Cool Down: (Lv5) 60s
AP Recovery: 6 / 12 / 18 / 24 / 30
Dispellable: No
Description: Summon living weapons around
yourself that will help you in combat.
When you auto attack, these weapons have a
chance to attack your target and inflict 2 hits
of melee physical damage to all enemies
in a 9x9 AoE around them.
The summon interval to regain these weapons
is faster at higher skill levels.
You can control up to 5
Servant Weapons
at a single time.
Base damage is increased by 5% every 1
POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
[Lv 1]: ATK 1450%/Hit, Duration: 30 seconds,
Summoning Interval: 5 seconds, Chance: 5%.

[Lv 2]: ATK 2300%/Hit, Duration: 60 seconds,
Summoning Interval: 4 seconds, Chance: 10%.

[Lv 3]: ATK 3150%/Hit, Duration: 90 seconds,
Summoning Interval: 3 seconds, Chance: 15%.

[Lv 4]: ATK 4000%/Hit, Duration: 120 seconds,
Summoning Interval: 2 seconds, Chance: 20%.

[Lv 5]: ATK 4850%/Hit, Duration: 150 seconds,
Summoning Interval: 1 second, Chance: 25%.
5203.png Servant Weapon - Sign
Max Level: 5
Requirement: Servant Weapon 3
Skill Form: Active
Type: Supportive
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: No
Description: Command one of your Servant
Weapons
to mark target enemy.
This mark is required for
Servant Weapon
- Phantom
and Servant Weapon - Demolition.
[Lv 1]: Mark Duration: 2 seconds
[Lv 2]: Mark Duration: 4 seconds
[Lv 3]: Mark Duration: 6 seconds
[Lv 4]: Mark Duration: 8 seconds
[Lv 5]: Mark Duration: 10 seconds
5204.png Servant Weapon - Phantom
Max Level: 5
Requirement: Servant Weapon 5,
Servant Weapon - Sign 5

Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: 0.5s
Description: Instantly dash to target enemy
and consume all of your
Servant Weapons.
If the target is marked with
Servant Weapon
- Sign
, you will deal damage in a 9x9 AoE
around them for every weapon consumed.
There is also a chance to cause the
Deep Blind
status to all enemies in a 5x5 AoE around the
target.
Base damage is increased by 5% every 1
POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
[Lv 1]: ATK 500%/Hit, Deep Blind Chance: 40%
[Lv 2]: ATK 800%/Hit, Deep Blind Chance: 50%
[Lv 3]: ATK 1100%/Hit, Deep Blind Chance: 60%
[Lv 4]: ATK 1400%/Hit, Deep Blind Chance: 70%
[Lv 5]: ATK 1700%/Hit, Deep Blind Chance: 80%
5205.png Servant Weapon - Demolition
Max Level: 5
Requirement: Servant Weapon - Phantom 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.5s
AP Recovery: 2
Description: Consume all of your Servant
Weapons
to deal damage to all enemies in a
13x13 AoE around you that have been marked
with
Servant Weapon - Sign.
After casting this skill you will restore 1
Servant
Weapon
for every enemy that is hit.
Base damage is increased by 5% every 1
POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
[Lv 1]: ATK 500%/Hit
[Lv 2]: ATK 1000%/Hit
[Lv 3]: ATK 1500%/Hit
[Lv 4]: ATK 2000%/Hit
[Lv 5]: ATK 2500%/Hit
5206.png Charging Pierce
Max Level: 10
Requirement: Hundred Spear 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0.4s Fixed / 0.8s Variable
After Cast Delay: 0.5s
Cool Down: 60s
Dispellable: Dispell, Clearance, Banishing
Description: Build up momentum by using
Pierce, Spiral Pierce, Hundred Spear, or the
Madness Crusher skill, enabling you to
accumulate
Charging Counters.
Charging Counters last for 5 seconds, and this
timer is reset every time you gain a counter.
Charging Counters can be stacked up to 10.
When you cast
Pierce, Spiral Pierce, Hundred
Spear
, or Madness Crusher with 10 Charging
Counters
, the base skill damage will be
doubled for 1 hit, and then your
Charging
Counters
will be reset to 0 again.
Requires
Spear or Two-Handed Sword.
[Lv 1]: Duration: 90 seconds
[Lv 2]: Duration: 100 seconds
[Lv 3]: Duration: 110 seconds
[Lv 4]: Duration: 120 seconds
[Lv 5]: Duration: 130 seconds
[Lv 6]: Duration: 140 seconds
[Lv 7]: Duration: 150 seconds
[Lv 8]: Duration: 160 seconds
[Lv 9]: Duration: 170 seconds
[Lv 10]: Duration: 180 seconds
5207.png Two Handed Defense
Max Level: 10
Skill Form: Passive
Description: When equipped with Two-Handed
Sword
, Two-Handed Spear or Two-Handed Axe,
decrease the physical damage taken from
enemies based on their size.

[Lv 1]: Small: 1%, Medium: 2%, Large: 3%
[Lv 2]: Small: 2%, Medium: 3%, Large: 5%
[Lv 3]: Small: 3%, Medium: 5%, Large: 7%
[Lv 4]: Small: 4%, Medium: 6%, Large: 9%
[Lv 5]: Small: 5%, Medium: 8%, Large: 10%
[Lv 6]: Small: 6%, Medium: 9%, Large: 12%
[Lv 7]: Small: 7%, Medium: 11%, Large: 13%
[Lv 8]: Small: 8%, Medium: 12%, Large: 15%
[Lv 9]: Small: 9%, Medium: 14%, Large: 16%
[Lv 10]: Small: 10%, Medium: 15%, Large: 18%
5208.png Hack and Slasher
Max Level: 10
Requirement: Two Handed Defense 5
Skill Form: Active
Type: Physical Melee/Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: 0.25s
Cool Down: 0.7s
Description: Violently swing your weapon twice
at target enemy, inflicting damage to them and
all enemies around them.
When you use a
Two-Handed Sword class
weapon, this skill deals
Melee damage.
When you use a
Two-Handed Spear class
weapon, this skill deals
Ranged damage.
Base damage is increased by 7% every 1
POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
Requires
Two-Handed Spear or
Two-Handed Sword.
[Lv 1]: ATK 1170%/Hit, 3x3 AoE
[Lv 2]: ATK 1990%/Hit, 3x3 AoE
[Lv 3]: ATK 2810%/Hit, 3x3 AoE
[Lv 4]: ATK 3630%/Hit, 3x3 AoE
[Lv 5]: ATK 4450%/Hit, 5x5 AoE
[Lv 6]: ATK 5270%/Hit, 5x5 AoE
[Lv 7]: ATK 6090%/Hit, 5x5 AoE
[Lv 8]: ATK 6910%/Hit, 5x5 AoE
[Lv 9]: ATK 7730%/Hit, 7x7 AoE
[Lv10]: ATK 8550%/Hit, 7x7 AoE
5210.png Dragonic Aura
Max Level: 10
Requirement: Charging Pierce 10,
Dragon Breath 10, Dragon Breath - Water 10

Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0.5s Fixed / 0.4s Variable
After Cast Delay: 0.5s
Cool Down: 120s
AP Cost: 150
Dispellable: No
Description: Inflict devastating ranged damage
to target enemy up to 7 cells away. And then
gain the
Dragonic Aura status for 300 seconds.
This skill deals increased damage to
Angel
and
Demi-Human race enemies.
Base damage is increased by 10% every 1
POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
The
Dragonic Aura status increases the
damage of
Dragon Breath, Dragon Breath -
Water
, Hundred Spear, and Dragonic Breath.
Learning at least 1 level of this skill will enable
POW and P.ATK to increase Dragon Breath,
and
Dragon Breath - Water damage.
[Lv 1]: ATK 3650%, (Demi/Angel 3800%)
[Lv 2]: ATK 7300%, (Demi/Angel 7600%)
[Lv 3]: ATK 10950%, (Demi/Angel 11400%)
[Lv 4]: ATK 14600%, (Demi/Angel 15200%)
[Lv 5]: ATK 18250%, (Demi/Angel 19000%)
[Lv 6]: ATK 21900%, (Demi/Angel 22800%)
[Lv 7]: ATK 25550%, (Demi/Angel 26600%)
[Lv 8]: ATK 29200%, (Demi/Angel 30400%)
[Lv 9]: ATK 32850%, (Demi/Angel 34200%)
[Lv10]: ATK 36500%, (Demi/Angel 38000%)
5211.png Madness Crusher
Max Level: 5
Requirement: Charging Pierce 5,
Hack and Slasher 10

Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: 0.5s
Cool Down: 0.35s
AP Recovery: 2
Description: Crush target enemy with your
weapon up to 7 cells away, dealing damage to
all enemies in the area around them.
Base damage is increased by 10% every 1
POW
Base skill damage is increased based on:
(WeaponWeight x WeaponLevel)
Base damage of this skill is multiplied by
(BaseLevel / 100).
When casting this skill with 10
Charging Pierce
counters, multiply base skill damage by 2.
Requires
Two-Handed Spear or
Two-Handed Sword.
[Lv 1]: ATK 4800%, 3x3 AoE
[Lv 2]: ATK 8600%, 5x5 AoE
[Lv 3]: ATK 12400%, 5x5 AoE
[Lv 4]: ATK 16200%, 7x7 AoE
[Lv 5]: ATK 20000%, 7x7 AoE
5212.png Vigor
Max Level: 10
Requirement: Servant Weapon - Demolition 3,
Storm Slash 5

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: 60s
AP Cost: 125
Dispellable: No
Description: Tap into your exceptional vigor
to drastically increase your auto attack damage.
Every attack will drain a small amount of
HP,
and deal increased damage towards
Angel
and
Demi-Human race enemies.
[Lv 1]: Damage +115%, (Demi/Angel 125%),
Duration: 30 seconds, HP Cost: 100
[Lv 2]: Damage +130%, (Demi/Angel 150%),
Duration: 60 seconds, HP Cost: 90
[Lv 3]: Damage +145%, (Demi/Angel 175%),
Duration: 90 seconds, HP Cost: 80
[Lv 4]: Damage +160%, (Demi/Angel 200%),
Duration: 120 seconds, HP Cost: 70
[Lv 5]: Damage +175%, (Demi/Angel 225%),
Duration: 150 seconds, HP Cost: 60
[Lv 6]: Damage +190%, (Demi/Angel 250%),
Duration: 180 seconds, HP Cost: 50
[Lv 7]: Damage +205%, (Demi/Angel 275%),
Duration: 210 seconds, HP Cost: 40
[Lv 8]: Damage +220%, (Demi/Angel 300%),
Duration: 240 seconds, HP Cost: 30
[Lv 9]: Damage +235%, (Demi/Angel 325%),
Duration: 270 seconds, HP Cost: 20
[Lv10]: Damage +250%, (Demi/Angel 350%),
Duration: 300 seconds, HP Cost: 10
5213.png Storm Slash
Max Level: 5
Requirement: Two Handed Defense 10,
Hack and Slasher 5

Skill Form: Active
Type: Physical Melee
Target: Enemy
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.35s
AP Recovery: 1
Description: Cut target enemy with a flurry of
slashes, hitting them up to 5 times.
Base damage is increased by 5% every 1
POW
Base damage of this skill is multiplied by
(BaseLevel / 100).
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
While the Turisus Runestone is active,
every time you cast this skill there is a 60%
chance to multiply base skill damage by 2.
Requires
Two-Handed Sword or
Two-Handed Axe.
[Lv 1]: ATK 1050%/hit, 1 Hit
[Lv 2]: ATK 1800%/hit, 2 Hits
[Lv 3]: ATK 2550%/hit, 3 Hits
[Lv 4]: ATK 3300%/hit, 4 Hits
[Lv 5]: ATK 4050%/hit, 5 Hits
6001.png Dragonic Breath
Max Level: 10
Requirement: Dragon Breath 10
Dragon Breath - Water 10

Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0.5s Fixed / 2s Variable
After Cast Delay: 0.15s
Cool Down: 0.5s
AP Recovery: 2
Description: Command your dragon to breath
extremely hot fire onto target enemy, dealing
2 hits of damage to them and all enemies
in the area around them.
This skill ignores enemy
DEF.
Base damage is increased by 7% every 1
POW
Base damage is increased by:
((MaxHP x 1.25%) + (MaxSP x 2.5%)) x Skill Level
If the
Dragonic Aura status is active,
Base damage is increased by 10% every 1
POW
instead and the HP/SP bonus is increased to:
((MaxHP x 1.75%) + (MaxSP x 3.5%)) x Skill Level
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: ATK 400%/hit, 7x7 AoE
[Lv 2]: ATK 750%/hit, 7x7 AoE
[Lv 3]: ATK 1100%/hit, 7x7 AoE
[Lv 4]: ATK 1450%/hit, 7x7 AoE
[Lv 5]: ATK 1800%/hit, 7x7 AoE
[Lv 6]: ATK 2150%/hit, 9x9 AoE
[Lv 7]: ATK 2500%/hit, 9x9 AoE
[Lv 8]: ATK 2850%/hit, 9x9 AoE
[Lv 9]: ATK 3200%/hit, 9x9 AoE
[Lv10]: ATK 3550%/hit, 9x9 AoE