Inquisitor

Revision as of 22:32, 9 October 2024 by Tmisn (talk | contribs) (Formatting)

When do I change job?

  1. As Novice job level 10 you can change to Acolyte.
  2. As Acolyte job level 40-50 you can change to Monk.
  3. As Monk base level 99 and job level 50 you can do rebirth or change to 3rd class Sura.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Acolyte.
  5. As Acolyte with job level 40-50 you can change to 2nd class Champion.
  6. As Champion base level 99 and job level 70 you can change to 3rd class Sura.
  7. As Sura base level 200 an job level 70 you can change to 4th class Inquisitor.

Acolyte

Skills
22.png Divine Protection
Max Level: 10
Requirement: Cure 1
Skill Form: Passive
Description: Reduce incoming damage taken
from
Demon and Undead race enemies.
This reduction is a flat amount applied after
your other damage reduction effects.
This reduction is increased by 1 for every
25
Base Levels.
[Lv 1]: Base Reduction: 3
[Lv 2]: Base Reduction: 6
[Lv 3]: Base Reduction: 9
[Lv 4]: Base Reduction: 12
[Lv 5]: Base Reduction: 15
[Lv 6]: Base Reduction: 18
[Lv 7]: Base Reduction: 21
[Lv 8]: Base Reduction: 24
[Lv 9]: Base Reduction: 27
[Lv 10]: Base Reduction: 30
23.png Demon Bane
Max Level: 10
Requirement: Divine Protection 3
Skill Form: Passive
Description: Increase your Mastery ATK against
Demon and Undead race enemies.
Mastery ATK is increased by 1 for every 20
Base Levels.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
24.png Ruwach
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses 10 SP to summon Holy
Spirit that will detect hidden
characters in 5x5 cells area around the
caster for 10 sec. If target is enemy,
this skill will inflict
Holy elemental
magic damage that equal to 145%
MATK.
25.png Pneuma
Max Level: 1
Requirement: Warp Portal 4
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses 10 SP to create
barrier in 3x3 cells around targeted
cell that for 10 sec will protect
anyone inside it from long range
physical attacks.
26.png Teleport
Max Level: 2
Requirement: Ruwach 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: 0.2s
Description: Teleports caster to other
area. Can't be used in an area that
protected by
Land Protector.
[Lv 1]: Random spot, SP Consumption: 10
[Lv 2]: Save point, SP Consumption: 9
27.png Warp Portal
Max Level: 4
Requirement: Teleport 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Creates a Warp Portal that
will teleport those who enter it to
another area. Each
Warp Portal can
teleport up to 8 people. Can't be used
in an area that protected by
Land
Protector
.
Consumes 1
Blue Gemstone.
[Lv 1]: Back to caster's Save Point
[Lv 2]: Enables 1 Memo point
[Lv 3]: Enables 2 Memo points
[Lv 4]: Enables 3 Memo points
[Memo Point]: Specific map area
memorized as a destination for a Warp
Portal.
Type
/memo to set current location
as a Memo Point.
28.png Heal
Max Level: 10
Skill Form: Active
Type: Recovery
Property: Holy
Target: Ally
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Restore the HP of target friendly
character. Strength of the healing is increased
based on your
Base Level, INT, Healing Power,
Weapon MATK, and Status MATK.

The amount of HP restored is based
on this formula:
[ SkillLv x ((BaseLv + INT) / 5) x 3 ]
This value is then multiplied by:
[ 1 + (Healing Power / 100) ]
Finally, your Weapon MATK, and Status MATK
are then added to this value.
29.png Increase Agility
Max Level: 10
Requirement: Heal 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 1s
Cool Down: None
Description: Increases targeted
character's
Movement and Attack Speed
for the duration of skill. Drains 15
HP from the caster after each cast.
When used on target that affected by
Decrease Agility status, this skill will
release target from that status then
give target an
Increase Agility status.
[Lv 1]: AGI +3, ASPD +1%, Lasts 60 sec
[Lv 2]: AGI +4, ASPD +2%, Lasts 80 sec
[Lv 3]: AGI +5, ASPD +3%, Lasts 100 sec
[Lv 4]: AGI +6, ASPD +4%, Lasts 120 sec
[Lv 5]: AGI +7, ASPD +5%, Lasts 140 sec
[Lv 6]: AGI +8, ASPD +6%, Lasts 160 sec
[Lv 7]: AGI +9, ASPD +7%, Lasts 180 sec
[Lv 8]: AGI +10, ASPD +8%, Lasts 200 sec
[Lv 9]: AGI +11, ASPD +9%, Lasts 220 sec
[Lv 10]: AGI +12, ASPD +10%, Lasts 240 sec
30.png Decrease Agility
Max Level: 10
Requirement: Increase Agility 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 0.25s Fixed / 0.75s Variable
After Cast Delay: 1s
Cool Down: None
Description: Reduces target's Movement
Speed
and AGI stat for the skill's
duration.

[Lv 1]: AGI -3, 53% chance, Lasts 20 sec
[Lv 2]: AGI -4, 56% chance, Lasts 25 sec
[Lv 3]: AGI -5, 59% chance, Lasts 30 sec
[Lv 4]: AGI -6, 62% chance, Lasts 35 sec
[Lv 5]: AGI -7, 65% chance, Lasts 40 sec
[Lv 6]: AGI -8, 68% chance, Lasts 45 sec
[Lv 7]: AGI -9, 71% chance, Lasts 50 sec
[Lv 8]: AGI -10, 74% chance, Lasts 55 sec
[Lv 9]: AGI -11, 77% chance, Lasts 60 sec
[Lv 10]: AGI -12, 80% chance, Lasts 65 sec
31.png Aqua Benedicta
Max Level: 1
Skill Form: Active
Type: Crafting
Target: Caster
Cast Time: 0.20s Fixed / 0.80s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Creates Holy Water with
1
Empty Bottle while standing in water.
32.png Signum Crucis
Max Level: 10
Requirement: Demon Bane 3
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Cast Time: 0.15s Fixed / 0.35s Variable
After Cast Delay: 2s
Cool Down: None
Description: Reduces physical defense of
Undead elemental and Demon monsters in
the caster's vicinity.

[Lv 1]: DEF -14%, 27% chance
[Lv 2]: DEF -18%, 31% chance
[Lv 3]: DEF -22%, 35% chance
[Lv 4]: DEF -26%, 39% chance
[Lv 5]: DEF -30%, 43% chance
[Lv 6]: DEF -34%, 47% chance
[Lv 7]: DEF -38%, 51% chance
[Lv 8]: DEF -42%, 55% chance
[Lv 9]: DEF -46%, 59% chance
[Lv 10]: DEF -50%, 63% chance
33.png Angelus
Max Level: 10
Requirement: Divine Protection 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0.15s Fixed / 0.35s Variable
After Cast Delay: 3.5s
Cool Down: None
Description: Increases MaxHP and
physical defense from
VIT of all party
members including caster, for the
skill's duration.

[Lv 1]: DEF +5%, HP +50, Lasts 30 sec
[Lv 2]: DEF +10%, HP +100, Lasts 60 sec
[Lv 3]: DEF +15%, HP +150, Lasts 90 sec
[Lv 4]: DEF +20%, HP +200, Lasts 120 sec
[Lv 5]: DEF +25%, HP +250, Lasts 150 sec
[Lv 6]: DEF +30%, HP +300, Lasts 180 sec
[Lv 7]: DEF +35%, HP +350, Lasts 210 sec
[Lv 8]: DEF +40%, HP +400, Lasts 240 sec
[Lv 9]: DEF +45%, HP +450, Lasts 270 sec
[Lv 10]: DEF +50%, HP +500, Lasts 300 sec
34.png Blessing
Max Level: 10
Requirement: Divine Protection 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Temporarily increases STR,
INT, DEX and HIT rate of the specified
character. Can also be used to cure a
target from
Curse and Stone Curse status.
When used on
Undead and Demon monsters,
Blessing will reduce their STR, INT and
DEX by 50%.
[Lv 1]: STR,INT,DEX +1, HIT +2, 60 sec
[Lv 2]: STR,INT,DEX +2, HIT +4, 80 sec
[Lv 3]: STR,INT,DEX +3, HIT +6, 100 sec
[Lv 4]: STR,INT,DEX +4, HIT +8, 120 sec
[Lv 5]: STR,INT,DEX +5, HIT +10, 140 sec
[Lv 6]: STR,INT,DEX +6, HIT +12, 160 sec
[Lv 7]: STR,INT,DEX +7, HIT +14, 180 sec
[Lv 8]: STR,INT,DEX +8, HIT +16, 200 sec
[Lv 9]: STR,INT,DEX +9, HIT +18, 220 sec
[Lv 10]: STR,INT,DEX +10, HIT +20, 240 sec
35.png Cure
Max Level: 1
Requirement: Heal 2
Requirement: Faith 5
Requirement: Heal 2
Skill Form: Active
Type: Supportive
Target: Ally
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Cure target friendly character from
the
Silence, Blind, Confusion, and Bitescar
status effects. (Bitescar is caused by the
Silvervine Root Twist skill).
Quest Skills
156.png Holy Light
Requirement: Finish Quest
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: None
Cool Down: None
Description: Summons a holy light to
inflict 125%
MATK as Holy
elemental magic damage to counter evil.
If the target had
Kyrie Eleison
effect active, it will be canceled.

Monk

Skills
259.png Iron Hand
Max Level: 10
Requirement: Demon Bane 10,
Divine Protection 10

Skill Form: Passive
Description: Increases Mastery ATK with Bare
Hands
and Knuckle class weapons.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
260.png Spirit Recovery
Max Level: 5
Requirement: Blade Stop 2
Skill Form: Passive
Description: Restores additional HP and
SP every 10 sec while sitting. If caster's
carried weight is over 50% of the
maximum capacity, this extra
HP and SP
is recovered every 20 sec.

[Lv 1]: Recovers (4 +0.2% MaxHP) HP and
(2 +0.2% MaxSP) SP

[Lv 2]: Recovers (8 +0.4% MaxHP) HP and
(4 +0.4% MaxSP) SP

[Lv 3]: Recovers (12 +0.6% MaxHP) HP and
(6 +0.6% MaxSP) SP

[Lv 4]: Recovers (16 +0.8% MaxHP) HP and
(8 +0.8% MaxSP) SP

[Lv 5]: Recovers (20 +1.0% MaxHP) HP and
(10 +1.0% MaxSP) SP
261.png Call Spirits
Max Level: 5
Requirement: Iron Hand 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0.5s Fixed / 0.5s Variable
After Cast Delay: None
Cool Down: None
Description: Summons a Spirit Sphere,
which can be used to amplify different
skill abilities. Each
Spirit Sphere adds
3
Mastery ATK.
[Lv 1]: Maximum Spirit Spheres: 1
[Lv 2]: Maximum Spirit Spheres: 2
[Lv 3]: Maximum Spirit Spheres: 3
[Lv 4]: Maximum Spirit Spheres: 4
[Lv 5]: Maximum Spirit Spheres: 5
262.png Absorp Spirits
Max Level: 1
Requirement: Call Spirits 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Absorbs certain amount of
SP from a Spirit Sphere, which can be
stolen from other
Monks during PvP and
WoE. When used on monsters, this skill
has a 20% chance to give the caster an
amount of
SP that is determined by the
level of the targeted monster.
Ineffective against
Boss monsters and
WoE Guardians.
263.png Triple Attack
Max Level: 10
Requirement: Dodge 5
Skill Form: Passive
Description: Enables a 30% chance of
automatically delivering a triple attack
in battle. This skill can be followed up
with
Chain Combo within 0.3 seconds.
[Lv 1]: ATK 120%
[Lv 2]: ATK 140%
[Lv 3]: ATK 160%
[Lv 4]: ATK 180%
[Lv 5]: ATK 200%
[Lv 6]: ATK 220%
[Lv 7]: ATK 240%
[Lv 8]: ATK 260%
[Lv 9]: ATK 280%
[Lv 10]: ATK 300%
264.png Body Relocation
Max Level: 1
Requirement: Spirit Recovery 2,
Asura Strike 3, Steel Body 3

Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Instantly teleport to a
targeted spot if there are no obstacles
between the caster and destination.
Consumes 1
Spirit Sphere
when not in
Explosion Spirits status.
Body Relocation can't used for 2 seconds
after
Asura Strike.
265.png Dodge
Max Level: 10
Requirement: Iron Hand 5,
Call Spirits 5

Skill Form: Passive
Description: Increases FLEE rate
according to the skill level.

[Lv 1]: FLEE +1
[Lv 2]: FLEE +3
[Lv 3]: FLEE +4
[Lv 4]: FLEE +6
[Lv 5]: FLEE +7
[Lv 6]: FLEE +9
[Lv 7]: FLEE +10
[Lv 8]: FLEE +12
[Lv 9]: FLEE +13
[Lv 10]: FLEE +15
266.png Investigate
Max Level: 5
Requirement: Call Spirits 5
Skill Form: Active
Type: Special Physical
Target: 1 Character
Cast Time: (Lv10)0.5s Fixed / 0.5s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Attacks an enemy with a
massive psychic impact that will inflict
more damage when the enemy has high
Defense. When used on a target while in
Blade Stop status, increases the damage
on that target by 50%.
Consumes 1
Spirit Sphere.
[Lv 1]: ATK 100%, SP Consumption: 10
[Lv 2]: ATK 200%, SP Consumption: 14
[Lv 3]: ATK 300%, SP Consumption: 17
[Lv 4]: ATK 400%, SP Consumption: 19
[Lv 5]: ATK 500%, SP Consumption: 20
267.png Finger Offensive
Max Level: 5
Requirement: Investigate 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.5s Fixed / 0.5s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Attacks a distant enemy by
firing a
Spirit Sphere. When used on a target
while in
Blade Stop status, increases the
damage on that target by 50%.
Consumes 1
Spirit Sphere.
[Lv 1]: ATK 800%
[Lv 2]: ATK 1000%
[Lv 3]: ATK 1200%
[Lv 4]: ATK 1400%
[Lv 5]: ATK 1600%
268.png Steel Body
Max Level: 5
Requirement: Combo Finish 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 2.5s Fixed / 2.5s Variable
After Cast Delay: None
Cool Down: None
Description: The caster receives90% damage reduction while decreasing
Movement and Attack Speed. While this
skill is active other skills cannot be used.
Consumes 5
Spirit Spheres.
[Lv 1]: Lasts 30 seconds
[Lv 2]: Lasts 60 seconds
[Lv 3]: Lasts 90 seconds
[Lv 4]: Lasts 120 seconds
[Lv 5]: Lasts 150 seconds
269.png Blade Stop
Max Level: 5
Requirement: Dodge 5
Skill Form: Active
Type: Supportive
Target: Enemies around the caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Immobilizes both the caster
and an enemy for 10 seconds at most,
Boss
monsters for 2 seconds. Increasing this skill
allows the use of other skills during the
Blade Stop status.
Consumes 1
Spirit Sphere.
[Lv 1]: No Skill enabled
[Lv 2]: Finger Offensive enabled
[Lv 3]: Investigate enabled
[Lv 4]: Chain Combo enabled
[Lv 5]: Asura Strike enabled
Caster must be in
Explosion Spirits status
and have at least 1
Spirit Sphere to use
Asura Strike.
270.png Explosion Spirits
Max Level: 5
Requirement: Absorp Spirits 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Temporarily increases
caster's
Critical rate for 180 seconds.
During the
Explosion Spirits
status,
SP regen is reduced by 50%.
Consumes 5
Spirit Spheres.
[Lv 1]: Critical +10
[Lv 2]: Critical +12.5
[Lv 3]: Critical +15
[Lv 4]: Critical +17.5
[Lv 5]: Critical +20
271.png Asura Strike
Max Level: 5
Requirement: Explosion Spirits 3,
Finger Offensive 3

Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: (Lv5)1s Fixed / 1s Variable
After Cast Delay: (lv5)1s
Cool Down: None
Description: Only usable during
Explosion Spirits status. Inflicts
devastating damage by consuming the
caster's remaining
SP. After using
Asura Strike, the Explosion Spirits status
is automatically canceled and will not able
to restore
SP for 3 seconds.
Damage additionally increases when used with
at least 6
Spirit Spheres by 100%.
Consumes 5
Spirit Spheres, except
after a combo if at least 1
Spirit Sphere remains.
272.png Chain Combo
Max Level: 5
Requirement: Triple Attack 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Only usable during Triple
Attack
delay. Spins a target while
attacking the enemy with a combo hit of
4 hits. When equipped with a
Knuckle
class weapons, you'll deal double skill damage
and number of hits is increased to 6
as well as reduces the
SP Consumption.
This skill can be followed up with
Combo Finish within 0.3 seconds.
[Lv 1]: ATK 300%, SP Consumption: 5
[Lv 2]: ATK 350%, SP Consumption: 6
[Lv 3]: ATK 400%, SP Consumption: 7
[Lv 4]: ATK 450%, SP Consumption: 8
[Lv 5]: ATK 500%, SP Consumption: 9
273.png Combo Finish
Max Level: 5
Requirement: Chain Combo 3
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Only usable during Chain
Combo
delay. This skill can be followed
up within 0.3 seconds with the
Asura Strike skill
if the caster is in
Explosion Spirits status and
has summoned at least 1
Spirit Sphere.
Consumes 1
Spirit Sphere.
[Lv 1]: ATK 600%, SP Consumption: 3
[Lv 2]: ATK 750%, SP Consumption: 4
[Lv 3]: ATK 900%, SP Consumption: 5
[Lv 4]: ATK 1050%, SP Consumption: 6
[Lv 5]: ATK 1200%, SP Consumption: 7
Quest Skills
1015.png Spiritual Bestowment
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: None
Description: Transfers caster's Spirit
Spheres
to a targeted party member. Each
cast will transfer 1
Spirit Sphere.
1016.png Excruciating Palm
Requirement: Finish Quest
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Strikes an enemy with the
palm to inflict 300% damage and push
away enemies near the target, causing
Stun
status on them for 2 seconds.
Each cast consumes a small
HP amount.

Champion

Skills
370.png Palm Strike
Max Level: 5
Requirement: Iron Hand 7,
Call Spirits 5

Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.3s
Cool Down: None
Description: Strikes an enemy using the
palms, pushing back the enemy and
causing damage, which is determined by
the skill's level, after 1 second delay.
This skill can only be used during the
Explosion Spirits status.
Damage additionally increases according
to the caster's
STR and Base Level.
[Lv 1]: ATK 300%
[Lv 2]: ATK 400%
[Lv 3]: ATK 500%
[Lv 4]: ATK 600%
[Lv 5]: ATK 700%
372.png Chain Crush Combo
Max Level: 10
Requirement: Iron Hand 5,
Call Spirits 5, Tiger Fist 2

Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: A combo skill that can be
cast after using
Combo Finish. Tiger
Fist
cannot be used after this skill,
although it can be followed up with
Asura Strike.
Damage additionally increases according
to the caster's
Base Level.
Consumes 1
Spirit Spheres.
[Lv 1]: ATK 200%
[Lv 2]: ATK 400%
[Lv 3]: ATK 600%
[Lv 4]: ATK 800%
[Lv 5]: ATK 1000%
[Lv 6]: ATK 1200%
[Lv 7]: ATK 1400%
[Lv 8]: ATK 1600%
[Lv 9]: ATK 1800%
[Lv 10]: ATK 2000%
401.png Dangerous Soul Collect (Zen)
Max Level: 1
Requirement: Explosion Spirits 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons 5 Spirit Spheres at
once. The
Fixed Casting Time of this skill is
1 second.
371.png Tiger Fist
Max Level: 5
Requirement: Iron Hand 5,
Triple Attack 5, Combo Finish 3

Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: A combo skill that can be
cast after using
Chain Combo.
An enemy hit by this skill is immobilized
for a short period of time.
Damage additionally increases according
to the caster's
Base Level.
Consumes 1
Spirit Sphere.
[Lv 1]: ATK 650%, Immobilize Chance: 20%
[Lv 2]: ATK 800%, Immobilize Chance: 30%
[Lv 3]: ATK 950%, Immobilize Chance: 40%
[Lv 4]: ATK 1100%, Immobilize Chance: 50%
[Lv 5]: ATK 1250%, Immobilize Chance: 60%

Sura

Skills
2326.png Dragon Combo
Max Level: 10
Requirement: Triple Attack 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Rapidly hits a single target with
two blows with a chance to
Stun the target.
The skill
Fallen Empire can be used in
combination with this skill.

[Lv 1]: ATK 180% Damage, Stun Chance 2%
[Lv 2]: ATK 260% Damage, Stun Chance 3%
[Lv 3]: ATK 340% Damage, Stun Chance 4%
[Lv 4]: ATK 420% Damage, Stun Chance 5%
[Lv 5]: ATK 500% Damage, Stun Chance 6%
[Lv 6]: ATK 580% Damage, Stun Chance 7%
[Lv 7]: ATK 660% Damage, Stun Chance 8%
[Lv 8]: ATK 740% Damage, Stun Chance 9%
[Lv 9]: ATK 820% Damage, Stun Chance 10%
[Lv 10]: ATK 900% Damage, Stun Chance 11%
2327.png Sky Net Blow
Max Level: 5
Requirement: Dragon Combo 3
Skill Form: Active
Type: Physical Melee
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: A spinning blow that kicks up a
storm, damaging all nearby enemies.
Damage additionally increases according
to the caster's
Base Level and AGI.
[Lv 1]: ATK 200%
[Lv 2]: ATK 400%
[Lv 3]: ATK 600%
[Lv 4]: ATK 800%
[Lv 5]: ATK 1000%
2328.png Earth Shaker
Max Level: 5
Requirement: Dragon Combo 3
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: None
Cool Down: 3s
Description: Sends a shockwave through
the ground damaging all targets in area of
effect, enemies in
Hiding/Cloaking status will
be revealed and receive additional damage.
Targets, except
Guardians, hit by this skill
receive additional damage from
Rampage Blaster for 5 seconds. Damage
is affected by the caster's
STR.
[Lv 1]: 3x3 AoE, 300% Damage
[Lv 2]: 5x5 AoE, 600% Damage
[Lv 3]: 7x7 AoE, 900% Damage
[Lv 4]: 9x9 AoE, 1200% Damage
[Lv 5]: 11x11 AoE, 1500% Damage
2329.png Fallen Empire
Max Level: 10
Requirement: Dragon Combo 3
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Do an upward blow using your
shoulders and fists to deal damage to a
single target. Can only be used after
Dragon Combo. After Fallen Empire, Tiger
Cannon
and Gates of Hell can be used.
Damage additionally increases according
to the caster's
Base Level and STR.
Consumes 2
Spirit Spheres, at Level 6
and above only 1
Spirit Sphere will be consumed.
[Lv 1]: ATK 350%
[Lv 2]: ATK 600%
[Lv 3]: ATK 850%
[Lv 4]: ATK 1100%
[Lv 5]: ATK 1350%
[Lv 6]: ATK 1600%
[Lv 7]: ATK 1850%
[Lv 8]: ATK 2100%
[Lv 9]: ATK 2350%
[Lv 10]: ATK 2600%
2330.png Tiger Cannon
Max Level: 10
Requirement: Fallen Empire 3
Skill Form: Active
Type: Special Physical
Target: Enemies around the caster
Cast Time: (Lv10)0s Fixed / 2s Variable
After Cast Delay: 1s
Cool Down: 3s
Description: Inflicts special melee physical
damage to a target and nearby enemies based
on percentage of your
MaxHP and MaxSP.
Can only be used in
Explosion Spirits state
and inflicts additional damage when used
after
Fallen Empire.
Consumes 2
Spirit Spheres.
[Lv 1]: AoE: 5x5 cells, 12% MaxHP/6% MaxSP
[Lv 2]: AoE: 5x5 cells, 14% MaxHP/7% MaxSP
[Lv 3]: AoE: 5x5 cells, 16% MaxHP/8% MaxSP
[Lv 4]: AoE: 5x5 cells, 18% MaxHP/9% MaxSP
[Lv 5]: AoE: 5x5 cells, 20% MaxHP/10% MaxSP
[Lv 6]: AoE: 7x7 cells, 22% MaxHP/11% MaxSP
[Lv 7]: AoE: 7x7 cells, 24% MaxHP/12% MaxSP
[Lv 8]: AoE: 7x7 cells, 26% MaxHP/13% MaxSP
[Lv 9]: AoE: 7x7 cells, 28% MaxHP/14% MaxSP
[Lv 10]: AoE: 7x7 cells, 30% MaxHP/15% MaxSP
2338.png Rising Dragon
Max Level: 10
Requirement: Power Implantation 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 1s
Cool Down: 30s
Description: Temporarily increase your mind
and spiritual power. You will be able to
gather more
Spirit Spheres, increase your
MaxHP and MaxSP in percentage equal
to the skill level and
Attack Speed.
You will remain in
Explosion Spirits state
while this skill is active.

Dangerous Soul Collect will grant the increased
amount of Spirit Spheres while Rising Dragon is active
[Lv 1]: Max Spirit Spheres: 6,
Duration: 120 seconds

[Lv 2]: Max Spirit Spheres: 7,
Duration: 140 seconds

[Lv 3]: Max Spirit Spheres: 8,
Duration: 160 seconds

[Lv 4]: Max Spirit Spheres: 9,
Duration: 180 seconds

[Lv 5]: Max Spirit Spheres: 10,
Duration: 200 seconds

[Lv 6]: Max Spirit Spheres: 11,
Duration: 220 seconds

[Lv 7]: Max Spirit Spheres: 12,
Duration: 240 seconds

[Lv 8]: Max Spirit Spheres: 13,
Duration: 260 seconds

[Lv 9]: Max Spirit Spheres: 14,
Duration: 280 seconds

[Lv 10]: Max Spirit Spheres: 15,
Duration: 300 seconds
2332.png Rampage Blaster
Max Level: 5
Requirement: Earth Shaker 2
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: 1s
Cool Down: 10s
Description: Inflicts long range physical
damage to all enemies in an 7x7 area.
Can only be used in
Explosion Spirits status.
Damage additionally increases according
to the caster's
Base Level and the skill's level.
Consumes 3
Spirit Spheres.
[Lv 1]: ATK 350%, 550% (with Earth Shaker)
[Lv 2]: ATK 700%, 1100% (with Earth Shaker)
[Lv 3]: ATK 1050%, 1650% (with Earth Shaker)
[Lv 4]: ATK 1400%, 2200% (with Earth Shaker)
[Lv 5]: ATK 1750%, 2750% (with Earth Shaker)
2333.png Crescent Elbow
Max Level: 5
Requirement: Windmill 1
Skill Form: Active
Type: Physical Melee
Target: Caster
Cast Time: None
After Cast Delay: 1s
Cool Down: 5s
Description: Has a chance to counter an attack,
deals damage and knocks back the enemy while
taking part of the damage yourself. The higher
the
HP of the target, the more damage it deals.Consumes 2 Spirit Spheres.
Does not work on
Boss monsters.
[Lv 1]: 55% Chance, lasts 3 seconds
[Lv 2]: 60% Chance, lasts 4 seconds
[Lv 3]: 65% Chance, lasts 5 seconds
[Lv 4]: 70% Chance, lasts 6 seconds
[Lv 5]: 75% Chance, lasts 7 seconds
2334.png Cursed Circle
Max Level: 5
Requirement: Blade Stop 2
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Cast Time: None
After Cast Delay: 1s
Cool Down: 10s
Dispellable: Dispell, Clearance, Banishing
Description: Every enemy in the area
will be unable to move and attack, as well as
receive the
Silence status for the duration
of the skill. If the caster uses any other
skill,
Cursed Circle will be cancelled.
Consumes 1
Spirit Sphere.
[Lv 1]: 3x3 AoE, Duration 3 sec.
[Lv 2]: 3x3 AoE, Duration 4 sec.
[Lv 3]: 5x5 AoE, Duration 5 sec.
[Lv 4]: 5x5 AoE, Duration 6 sec.
[Lv 5]: 7x7 AoE, Duration 7 sec.
2335.png Lightning Walk
Max Level: 5
Requirement: Windmill 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 1s
Cool Down: 5s
Description: When targeted with a ranged or
magic attack (single target), there is a
chance that you will immediately jump to the
attacker. This skill drains your
SP regularly
while active and consumes your
HP to cast.
Cancels when the skill activates.

[Lv 1]: 45% Chance, lasts 5 seconds
[Lv 2]: 50% Chance, lasts 6 seconds
[Lv 3]: 55% Chance, lasts 7 seconds
[Lv 4]: 60% Chance, lasts 8 seconds
[Lv 5]: 65% Chance, lasts 9 seconds
2336.png Knuckle Arrow
Max Level: 10
Requirement: Lightning Walk 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Instantly brings you and the
target next to each other, damaging the
target while knocking the target back. Deals
additional damage if the target hits a wall
or an obstacle during the knockback.
Damage additionally increases according
to the caster's
Base Level and is increased against
Boss monsters which can't be knocked back.
Consumes 1
Spirit Spheres, at Level 6 and
above no
Spirit Sphere will be consumed.
[Lv 1]: 600% Damage, Knockback +150%,
Boss Damage 700%

[Lv 2]: 700% Damage, Knockback +300%,
Boss Damage 900%

[Lv 3]: 800% Damage, Knockback +450%,
Boss Damage 1100%

[Lv 4]: 900% Damage, Knockback +600%,
Boss Damage 1300%

[Lv 5]: 1000% Damage, Knockback +750%,
Boss Damage 1500%

[Lv 6]: 1100% Damage, Knockback +900%,
Boss Damage 1700%

[Lv 7]: 1200% Damage, Knockback +1050%,
Boss Damage 1900%

[Lv 8]: 1300% Damage, Knockback +1200%,
Boss Damage 2100%

[Lv 9]: 1400% Damage, Knockback +1350%,
Boss Damage 2300%

[Lv 10]: 1500% Damage, Knockback +1500%,
Boss Damage 2500%
2337.png Windmill
Max Level: 1
Requirement: Cursed Circle 1
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: 3s
Description: A low to the ground round kick
that damages targets in a 5x5 area around you
and forces them to sit. Monsters in the area
will be
Stunned. Does not work on Mini-Boss or
Boss monsters.
2341.png Power Implantation
Max Level: 1
Requirement: Call Spirits 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.5s Fixed / 1.5s Variable
After Cast Delay: None
Cool Down: None
Description: Transfers all of your Spirit Spheres
to the selected target.
2340.png Power Absorb
Max Level: 1
Requirement: Absorp Spirits 1,
Power Implantation 1

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 1s
Cool Down: 5s
Description: Absorb Spirit Spheres on all targets
in a 5x5 area, recovering your
SP.
2343.png Gate of Hell
Max Level: 10
Requirement: Rampage Blaster 1,
Tiger Cannon 5

Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0s Fixed / 2.8s Variable
After Cast Delay: (Lv10)1s
Cool Down: None
Description: Strikes the target with countless
blows. The lower your
HP, the more damage it
deals. Can be used after
Fallen Empire, which
also increases the damage.
Consumes 2
Spirit Spheres.
2344.png Gentle Touch-Silence
Max Level: 5
Requirement: Sura Basic Skill
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: (Lv5)3s
Description: Using the knowledge of pressure
point techniques, you put the target on
Silence status while dealing damage. The
caster's
DEX will greatly increase the damage.
[Lv 1]: Range 2 cells, 100% Damage
[Lv 2]: Range 2 cells, 200% Damage
[Lv 3]: Range 2 cells, 300% Damage
[Lv 4]: Range 2 cells, 400% Damage
[Lv 5]: Range 2 cells, 500% Damage
2345.png Gentle Touch-Cure
Max Level: 5
Requirement: Gentle Touch-Silence 1
Skill Form: Active
Type: Recovery
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: (Lv5)3s
Description: Using the knowledge of
pressure point techniques, you cure
a target's
Abnormal Status and recovers
the target's
HP. The higher the skill
level the higher the chance of success.
Cures
Stone Curse, Freezing, Stun, Poison,
Blind, Silence, Hallucination, Burning,
Freezing
and Guillotine Cross Poison.
You can recover yourself from
Stone Curse, Freezing and Stun.
Consumes 1
Spirit Sphere.
2346.png Gentle Touch-Energy Gain
Max Level: 5
Requirement: Gentle Touch-Cure 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: (Lv5)3s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: 1s
Description: Use the knowledge of
pressure point techniques, to improve
your fighting spirit which allows you
gain
Spirit Spheres when you deal or receive
physical damage. Increases
Combo Finish,
Chain Crush Combo and Tiger Fist damage
while this skill is active.

[Lv 1]: Consume 1% HP, 15% Chance
[Lv 2]: Consume 2% HP, 20% Chance
[Lv 3]: Consume 3% HP, 25% Chance
[Lv 4]: Consume 4% HP, 30% Chance
[Lv 5]: Consume 5% HP, 35% Chance
2347.png Gentle Touch-Change
Max Level: 5
Requirement: Gentle Touch-Energy Gain 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: 1s
Description: Using the knowledge of
pressure point techniques, increasing your
Attack Power and Attack Speed.
Increases the damage inflicted with
Rampage
Blaster
and Knuckle Arrow while this skill
is active. This skill cannot be used in
combination with
Gentle Touch-Revitalize.
Consumes 1
Spirit Sphere and some HP.
[Lv 1]: Consume 1% HP, ATK +8, ATK +1%
[Lv 2]: Consume 2% HP, ATK +16, ATK +2%
[Lv 3]: Consume 3% HP, ATK +24, ATK +3%
[Lv 4]: Consume 4% HP, ATK +32, ATK +4%
[Lv 5]: Consume 5% HP, ATK +40, ATK +5%
2348.png Gentle Touch-Revitalize
Max Level: 5
Requirement: Gentle Touch-Energy Gain 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: 1s
Description: Using the knowledge of pressure
point techniques,
MaxHP and Defense
will be increased while also improving your
natural
HP Recovery per skill level.
Increases
Tiger Cannon and Gate of Hell
damage while this skill is active. This skill
cannot be used in combination with
Gentle Touch-Change.
Consumes 1
Spirit Sphere.
[Lv 1]: MaxHP +2%, DEF +20,
HP Recovery Rate +80%

[Lv 2]: MaxHP +4%, DEF +40,
HP Recovery Rate +110%

[Lv 3]: MaxHP +6%, DEF +60,
HP Recovery Rate +140%

[Lv 4]: MaxHP +8%, DEF +80,
HP Recovery Rate +170%

[Lv 5]: MaxHP +10%, DEF +100,
HP Recovery Rate +200%
2517.png Howling of Lion
Max Level: 5
Requirement: Power Absorb 1,
Ride in Lightning 3

Skill Form: Active
Type: Physical Ranged
Target: Enemies around the caster
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 10s
Description: Creates a Lion's Howl that
damages all targets in an area around you.
If the targets were under the effect of a
Maestro or Wanderer's song,
that effect is cancelled.
Damage additionally increases according
to the caster's
Base Level.
Consumes 3
Spirit Spheres.
[Lv 1]: AoE: 5x5 cells, ATK 500%
[Lv 2]: AoE: 5x5 cells, ATK 1000%
[Lv 3]: AoE: 7x7 cells, ATK 1500%
[Lv 4]: AoE: 7x7 cells, ATK 2000%
[Lv 5]: AoE: 9x9 cells, ATK 2500%
2518.png Ride in Lightning
Max Level: 5
Requirement: Finger Offensive 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
Cast Time: (Lv5)0s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 0.5s
Description: Fires your Spirit Spheres
to create an explosion that inflicts ranged
physical damage to all targets in the area.
Inflicts additional damage when equipped
with
Knuckle class weapons.
Consumes 2
Spirit Spheres.
[Lv 1]: ATK 40%, Knuckle: 90%,
AoE: 3x3 cells, Hit: 1

[Lv 2]: ATK 80%, Knuckle: 180%,
AoE: 3x3 cells, Hits: 2

[Lv 3]: ATK 120%, Knuckle: 270%,
AoE: 5x5 cells, Hits: 3

[Lv 4]: ATK 160%, Knuckle: 360%,
AoE: 5x5 cells, Hits: 4

[Lv 5]: ATK 200%, Knuckle: 450%,
AoE: 7x7 cells, Hits: 5

5009.png Flash Combo
Max Level: 5
Requirement: Dragon Combo 3, Fallen Empire 3
Tiger Cannon 5, Sky Net Blow 1

Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: 3s
Description: Activate 3 consecutive combo
attacks:
Dragon Combo, Fallen Empire,
Tiger Cannon
in extremely fast succession.
Each skill activates at caster's max learned
skill level. Other skills and items can't be used
until the combo attacks has been completed.

[Lv 1]: 5 Spirit Spheres, ATK +40 for 4 seconds
[Lv 2]: 5 Spirit Spheres, ATK +60 for 4 seconds
[Lv 3]: 4 Spirit Spheres, ATK +80 for 4 seconds
[Lv 4]: 4 Spirit Spheres, ATK +100 for 4 seconds
[Lv 5]: 3 Spirit Spheres, ATK +120 for 4 seconds
5014.png Full Throttle
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 1800s (30 Minutes)
Dispellable: No
Description: Push your body to its limits,
allowing you maximize your power for a short
time.
During this time you will gain these bonuses:
[1]: All stats +20%,
[2]: Increased Movement Speed,
[3]: Restore 100% MaxHP when cast,
[4]: MaxHP/SP will drain every second.
After the duration is over, you will be incredibly
exhausted, and inflicted with
Rebound status.
[
Rebound Status ]:
[1]: Duration: 10 seconds,
[2]: Reduced Movement Speed,
[3]: HP Natural Recovery -100%,
[4]: SP Natural Recovery -100%.
[Lv 1]: 6% MaxHP/SP drain per second for 10s
[Lv 2]: 4% MaxHP/SP drain per second for 15s
[Lv 3]: 3% MaxHP/SP drain per second for 20s
[Lv 4]: 2% MaxHP/SP drain per second for 25s
[Lv 5]: 1% MaxHP/SP drain per second for 30s

Inquisitor

Skills
5238.png Powerful Faith
Max Level: 5
Requirement: Will of Waith 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1.5s Fixed / 1.5s Variable
After Cast Delay: None
Cool Down: 60s
Dispellable: No
Description: Strengthens your faith by
increasing the
ATK and P.ATK. Can't be used
together with
Firm Faith and Sincere Faith.
[Lv 1]: ATK +10, P.ATK +7,
Duration: 120 seconds

[Lv 2]: ATK +15, P.ATK +9,
Duration: 150 seconds

[Lv 3]: ATK +20, P.ATK +11,
Duration: 180 seconds

[Lv 4]: ATK +25, P.ATK +13,
Duration: 210 seconds

[Lv 5]: ATK +30, P.ATK +15,
Duration: 240 seconds
5239.png Firm Faith
Max Level: 5
Requirement: Will of Waith 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1.5s Fixed / 1.5s Variable
After Cast Delay: None
Cool Down: 60s
Dispellable: No
Description: Strengthens your faith by
increasing the
MaxHP and RES. Can't be used
together with
Powerful Faith and Sincere Faith.
[Lv 1]: MaxHP +2%, RES +8,
Duration: 120 seconds

[Lv 2]: MaxHP +4%, RES +16,
Duration: 150 seconds

[Lv 3]: MaxHP +6%, RES +24,
Duration: 180 seconds

[Lv 4]: MaxHP +8%, RES +32,
Duration: 210 seconds

[Lv 5]: MaxHP +10%, RES +40,
Duration: 240 seconds
5240.png Will of Faith
Max Level: 10
Skill Form: Passive
Description: Strengthens your faith of
destruction by increasing your physical damage
against and decreases damage taken from
Demon and Undead race monsters.
[Lv 1]: Physical Damage +3%,
received Damage -1%

[Lv 2]: Physical Damage +4%,
received Damage -2%

[Lv 3]: Physical Damage +5%,
received Damage -3%

[Lv 4]: Physical Damage +6%,
received Damage -4%

[Lv 5]: Physical Damage +7%,
received Damage -5%

[Lv 6]: Physical Damage +8%,
received Damage -6%

[Lv 7]: Physical Damage +9%,
received Damage -7%

[Lv 8]: Physical Damage +10%,
received Damage -8%

[Lv 9]: Physical Damage +11%,
received Damage -9%

[Lv 10]: Physical Damage +12%,
received Damage -10%
5241.png Oleum Sanctum
Max Level: 5
Requirement: Aqua Benedicta 1, Will of Faith 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 1.5s
Description: Baptizes nearby enemies by
inflicting ranged physical damage, granting a
debuff to the targets which will receive
additional damage from ranged physical
damage for the skill duration. The damage
further increases based on the
caster's
Base Level and POW.
[Lv 1]:
ATK 2500%, AoE: 7x7 cells,
Duration: 3 seconds

[Lv 2]: ATK 4500%, AoE: 7x7 cells
Duration: 4 seconds

[Lv 3]: ATK 6500%, AoE: 7x7 cells
Duration: 5 seconds

[Lv 4]: ATK 8500%, AoE: 9x9 cells
Duration: 6 seconds

[Lv 5]: ATK 10500%, AoE: 9x9 cells
Duration: 7 seconds
5242.png Sincere Faith
Max Level: 5
Requirement: Will of Faith 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1.5s Fixed / 1.5s Variable
After Cast Delay: None
Cool Down: 60s
Dispellable: No
Description: Strengthens your faith by
increasing the
ASPD and Perfect HIT.
Can't be used together with
Powerful Faith and Firm Faith.
[Lv 1]: ASPD +1, Perfect Hit +4%,
Duration: 120 seconds

[Lv 2]: ASPD +1, Perfect Hit +8%,
Duration: 150 seconds

[Lv 3]: ASPD +2, Perfect Hit +12%,
Duration: 180 seconds

[Lv 4]: ASPD +2, Perfect Hit +16%,
Duration: 210 seconds

[Lv 5]: ASPD +3, Perfect Hit +20%,
Duration: 240 seconds
5243.png Massive Flame Blaster
Max Level: 10
Requirement: Oleum Sanctum 3,
Explosion Blaster 3, Will of Faith 5

Skill Form: Active(AP)
Type: Physical Ranged
Target: Enemies around the caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 5s
AP Cost: 12
Dispellable: No
Description: Creates a powerful explosion
to inflict ranged physical damage to enemies within
9x9 cells. Deals additional damage to
Demon
and
Brute race monsters. The damage
further increases based on the caster's
Base Level and POW. When using Massive
Flame Blaster
removes the consumption
of
Spirit Spheres of Ride in Lightning
and
Rampage Blaster for 150 seconds.
Has a chance to trigger critical hit,
critical chance is the caster's Cri.
The effectiveness of
Critical Damage is halfed.
[Lv 1]:
ATK 2300%/ 2450%(Demon/Brute)
[Lv 2]: ATK 4600%/ 4900%(Demon/Brute)
[Lv 3]: ATK 6900%/ 7350%(Demon/Brute)
[Lv 4]: ATK 9200%/ 9800%(Demon/Brute)
[Lv 5]: ATK 11500%/ 12250%(Demon/Brute)
[Lv 6]: ATK 13800%/ 14700%(Demon/Brute)
[Lv 7]: ATK 16100%/ 17150%(Demon/Brute)
[Lv 8]: ATK 18400%/ 19600%(Demon/Brute)
[Lv 9]: ATK 20700%/ 22050%(Demon/Brute)
[Lv10]: ATK 23000%/ 24500%(Demon/Brute)
5244.png Explosion Blaster
Max Level: 5
Requirement: Oleum Sanctum 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: 0.7s
AP Recovery: 4
Description: Inflicts ranged physical damage by
sending a powerful detonation bomb to nearby
targets. If the target has
Oleum Sanctum status
active, it will deal more damage. The damage
further increases based on the caster's
Base Level and POW.
Has a chance to trigger critical hit,
critical chance is the caster's Cri.
The effectiveness of
Critical Damage is halfed.
[Lv 1]:
ATK 3050%/ 4000% (Oleum Sanctum) / AoE: 7x7 cells
[Lv 2]: ATK 5650%/ 7550% (Oleum Sanctum) / AoE: 7x7 cells
[Lv 3]: ATK 8250%/11100% (Oleum Sanctum) / AoE: 7x7 cells
[Lv 4]: ATK 10850%/14650% (Oleum Sanctum) / AoE: 9x9 cells
[Lv 5]: ATK 13450%/18200% (Oleum Sanctum) / AoE: 9x9 cells
5245.png First Brand
Max Level: 5
Requirement: Will of Faith 2
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 0.3s
Description: Inflicts melee physical damage to
a target and surrounding enemies in 7x7 area
and inflicts
Brand status for 5 seconds.
Damage additionally increases according
to the caster's
Base Level and POW.
[Lv 1]: ATK 1200%
[Lv 2]: ATK 2400%
[Lv 3]: ATK 3600%
[Lv 4]: ATK 4800%
[Lv 5]: ATK 6000%
5246.png First Faith Power
Max Level: 5
Requirement: Will of Faith 3, First Brand 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 0.5s
Cool Down: (Lv5) 60s
Dispellable: No
Description: Accepts the true faith and
enter the battle. Removes the consumption of
Spirit Spheres of Fallen Empire
for 300 seconds.

[Lv 1]: Cooldown: 180 seconds
[Lv 2]: Cooldown: 150 seconds
[Lv 3]: Cooldown: 120 seconds
[Lv 4]: Cooldown: 90 seconds
[Lv 5]: Cooldown: 60 seconds
5247.png Judge
Max Level: 5
Requirement: First Faith Power 1
Skill Form: Active(AP)
Type: Supportive
Target: Enemies around the caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 0.5s
Cool Down: (Lv5)60s
AP Cost: 80/70/60/50/40
Dispellable: No
Description: Can only be used when First
Faith Power
is active. Performs judgement on
evil deeds by becoming a divine judgement
agent for 300 seconds. When
Judge is active,
removes the consumption of
Spirit Spheres
of
Fallen Empire and Flash Combo.
[Lv 1]: Cooldown: 180 seconds
[Lv 2]: Cooldown: 150 seconds
[Lv 3]: Cooldown: 120 seconds
[Lv 4]: Cooldown: 90 seconds
[Lv 5]: Cooldown: 60 seconds
5248.png Second Flame
Max Level: 5
Requirement: Third Exorcism Flame 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 0.7s
AP Recovery: 4
Description: Can only be used when
Third Exorcism Flame is active.
Inflicts melee physical damage to the target
marked with
Brand or Judgement Brand
and surrounding enemies within 7x7 cells range.
The targed marked with
Brand status will
then be marked by
Judgement Brand
and it's duration will be refreshed as well.
Damage additionally increases according
to the caster's
Base Level and POW.
[Lv 1]: ATK 3100%
[Lv 2]:
ATK 6000%
[Lv 3]:
ATK 8900%
[Lv 4]:
ATK 11800%
[Lv 5]:
ATK 14700%
5249.png Second Faith
Max Level: 5
Requirement: First Faith Power 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 0.7s
AP Recovery: 4
Description: Can only be used when First
Faith Power
, Judge or Third Exorcism
Flame
is active. Inflicts melee physical
damage to the target marked with
Brand or Judgement Brand and
surrounding enemies in 7x7 cells range.
The targed marked with
Brand status
will then be marked by
Judgement Brand
for 5 seconds and its duration will be refreshed as well.
Damage additionally increases according
to the caster's
Base Level and POW.
[Lv 1]: ATK 2400%
[Lv 2]:
ATK 4700%
[Lv 3]:
ATK 7000%
[Lv 4]:
ATK 9300%
[Lv 5]:
ATK 11600%
5250.png Second Judgement
Max Level: 5
Requirement: Judge 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 0.7s
AP Recovery: 4
Dispellable: Yes
Description: Can only be used when Judge
or
Third Exorcism Flame is active. Inflicts
melee physical damage to target marked with
Brand or Judgement Brand and
surrounding enemies within 7x7 cells range. The targed
marked with
Brand status will then be
marked by
Judgement Brand for 5 seconds
and its duration will be refreshed as well.
Damage additionally increases according
to the caster's
Base Level and POW.
[Lv 1]: ATK 2750%
[Lv 2]:
ATK 5350%
[Lv 3]:
ATK 7950%
[Lv 4]:
ATK 10550%
[Lv 5]:
ATK 13150%
5251.png Third Punish
Max Level: 5
Requirement: Second Faith 2
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.7s
Description: Can only be used when First
Faith Power
, Judge or Third Exorcism
Flame
is active. Inflicts 3 melee physical
damage hits to a target marked with
Judgement
Brand
and surrounding enemies within 7x7 cells range.
Judgement Brand will be removed from all targets
afterwards. Automatically casts
Dangerous Soul
Collect
. The damage further increases
based on the caster's
Base Level and POW.
Has a chance to trigger critical hit,
critical chance is the caster's Cri.
The effectiveness of
Critical Damage is halfed.
[Lv 1]:
ATK 2250%
[Lv 2]: ATK 4050%
[Lv 3]: ATK 5850%
[Lv 4]: ATK 7650%
[Lv 5]: ATK 9450%
5252.png Third Flame Bomb
Max Level: 5
Requirement: Second Judgement 2
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.7s
Cool Down: 1s
Description: Can only be used when Third
Exorcism Flame
is active. Inflicts melee
physical damage to the target marked with
Judgement Brand and surrounding enemies
within 7x7 cells range.
Judgement Brand will
be removed from all targets afterwards. Increases number
of hits up to 3 times depending on remaining
Spirit
Sphere
s. The damage further increases based
on the caster's
Base Level and POW.
[Lv 1]: ATK (650+20% of caster's MaxHP)%
[Lv 2]: ATK (1300+20% of caster's MaxHP)%
[Lv 3]: ATK (1950+20% of caster's MaxHP)%
[Lv 4]: ATK (2600+20% of caster's MaxHP)%
[Lv 5]: ATK (3250+20% of caster's MaxHP)%
5253.png Third Consecration
Max Level: 5
Requirement: Second Judgement 2
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: 1s
Description: Can only be used when
Judge or Third Exorcism Flame is active.
Inflicts 5 melee physical damage hits to
a target marked with
Judgement Brand
and surrounding enemies within 7x7 cells range.
Judgement Brand will be removed from all
targets afterwards. Damage additionally increases according
to the caster's
Base Level and POW.
The power of purification also recovers
the caster's
HP and SP,
the amount recovered depends on
the skill level and caster's
Base Level.
[Lv 1]: ATK 700%
[Lv 2]: ATK 1400%
[Lv 3]: ATK 2100%
[Lv 4]: ATK 2800%
[Lv 5]: ATK 3500%
5254.png Third Exorcism Flame
Max Level: 5
Requirement: Judge 1
Skill Form: Active(AP)
Type: Supportive
Target: Enemies around the caster
Cast Time: 1s Fixed / 2s Variable
After Cast Delay: 0.5s
Cool Down: (Lv5)60s
Dispellable: No
AP Cost: 120/105/90/75/60
Description: Can only be used when Judge
is active. Become the flame of annihilation
to kill all monsters for 300 seconds. When
Third Exorcism Flame is active, removes the
consumption of
Spirit Spheres when using Fallen Empire,
Flash Combo and Tiger Cannon.
[Lv 1]: Cooldown: 180 seconds
[Lv 2]: Cooldown: 150 seconds
[Lv 3]: Cooldown: 120 seconds
[Lv 4]: Cooldown: 90 seconds
[Lv 5]: Cooldown: 60 seconds