- Atk 3-20
- Matk 3-20
- %Atk 1-3
- %Matk 1-3
- Cri 1-5
- Flee 5-30
- MaxHP 500-1000
- MaxSP 50-500
- %MaxHP 1-5
- %MaxSP 1-5
- Hit 1-5
- %reduces variable casting time 1-5
- %reduces delay after attack 1-5
- %increases critical damage 1-5
- %heal effectiveness 1-5
- %increases long ranged physical damage 1-5
- %reduces delay after skill 1-5
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- Atk 3-20
- Matk 3-20
- %Atk 1-3
- %Matk 1-3
- Cri 1-5
- Flee 5-30
- MaxHP 500-1000
- MaxSP 50-500
- %MaxHP 1-5
- %MaxSP 1-5
- Hit 1-5
- %reduces variable casting time 1-5
- %reduces delay after attack 1-5
- %increases critical damage 1-5
- %heal effectiveness 1-5
- %increases long ranged physical damage 1-5
- %reduces delay after skill 1-5
- Armor can't be destroyed
- Enchants armor with a random property (neutral, water, earth,...)
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