Fuka's Serious Guide for FS Cardinal

Revision as of 19:34, 31 July 2024 by Fuqueiji (talk | contribs)

About the guide

I am making this because there is no other guides and people ask on Discord if there is a Full Support (FS) guide every 2 days.

Here you will find builds on the cheaper side. Maybe I/someone else will bring a more end game build. (probably not me, as I haven't tested other stuff yet and most likely won't because the builds in this guide are sufficient for basically any map)

No, don't follow this guide if Arch Bishop is you first and only class. This build is supposed to play around other people and not alone.

What is a FS Archbishop?

You basically buff everyone and don't die. You can tank most places as you have resistances, high HP and %MaxHP healing with 2050.png Renovatio / 5269.png Mediale Votum

How deep is it?

No.

Because I am not that knowledgeable either.

Overview

Consumables

In places like Constellation Tower/Depth2, you will probably need:

- 23204.png Brilliant Protection Scroll (23204) for DEF/MDEF

- 23475.png Infinity Drink (23475) so your skills aren't interrupted

- 14534.png Small Life Potion (14534) HP Regeneration (probably not)

- 23203.png Small Mana Potion (23203) SP Regeneration (probably not)

- 14600.png Mental Potion (14600) SP and SP Consumption (probably not)

- 12883.png Almighty (12883) Some HP and ASPD (probably not)

- 14766.png Limited Power Booster (14766) for ASPD (probably not)

- 12796.png Red Booster (12796) for ASPD (probably not)

- 12684.png Enhanced ASPD Potion (12684) for ASPD (probably not)

- 12710.png Guyak Pudding (12710) for movement speed

- 6316.png [Bound] Token of Siegfried (6316) We take care of everyone, but who takes care of us?

- 717.png Blue Gemstone (717) people may get annoyed if you don't have these

- 607.png Yggdrasil Berry (607) for desperate times

- 523.png Holy Water (523) for 68.png Aspersio

If you are lazy like me:

- 50035.png The One Potion (50035)


Some Stats

Most of the stats from the next table are NOT REALLY necessary. You can have a little bit less and be fine. If you go to places with high damage and don't have instant cast, I recommend using 23475.png Infinity Drink (23475) or 50035.png The One Potion (50035) so your 5268.png Reparatio doesn't get interrupted.

Stat How much you need Explanation
Attack Speed (ASPD) 193 Reduces animation time to help with spamming skills and recovering AP

using 5280.png Dilectio Heal / 5282.png Benedictum / 5281.png Religio

Variable Cast Time (VCT) 100% It will help you if you don't want to use 23475.png Infinity Drink (23475) or 50035.png The One Potion (50035) every time in dangerous places.
After Cast Delay (ACD) 94% Reduces time to cast another skill, so it helps with spamming.
Fixed Cast Time (FCT) 1.5s Most skills have 1.5s FCT, but you can have 2s that can help with 5073.png Convenio / 2050.png Renovatio / 5268.png Reparatio

It will help you if you don't want to use 23475.png Infinity Drink (23475) or 50035.png The One Potion (50035) every time in dangerous places.

More Stats

Stat Points Priority Note
STR 1-50 Somewhat Useless You can put more in here if you want to carry more stuff like a billion gems idk
AGI 90-130 Primary More ASPD
VIT 130 Primary 1M HP dream
INT 90 or 120 Primary? For 19439.png Vicious Mind Aura (19439) %VCT reduction and some MDEF.
DEX 1 Useless You will have Instant Cast with %VCT. No need putting points in here
LUK 80-100 Secondary Helps with Curse status. You need to have at least 100 combined (base+extra) (need confirmation) or have 0 LUK (Some cards subtract LUK). If you have the patience to use 34.png Blessing every time, ignore this stat.

Traits

Trait Points Note
POW 0 No
STA 100 RES to tank more
WIS 100 MRES to tank more
SPL 0 No
CON 0 No
CRT Rest More Healing

Skills

WIP

Equipments

For now I have 2 builds for you. First one is the main build which is more generic and second one is more specific for Constellation Tower, but can be used anywhere (you have to be more careful in end game places like Depth 1/2).

As you will see, some equipment/enchantment values will be a bit vague/loose. I wrote it that way, because you will have to balance, mainly, ASPD and %VCT. So if you get a good %VCT enchant in an equipment, you can get another ASPD equipment/enchantment/card.

Main build

Slot Equipment Description Enchantment Note
Headgear (Top) +10 19480.png Temporal Circlet (Archbishop) [1] (19480) ItemID: 19480
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Adoramus by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Archbishop
29105.png Adamantine Lv5 (29105)

29680.png Temporal Jewel (VIT) Lv 3 (29680)

4743.png VIT+4 (4743)

Obtainable from Old Glast Heim Challenge Mode

Most important is 29105.png Adamantine Lv5 (29105) as it gives lots of HP and DEF/MDEF. I have 29679.png Temporal Jewel (VIT) Lv 2 (29679) and 4700.png STR+1 (4700) in mine lul.

Headgear (Middle) 400002.png Victory Wing Ears [1] (400002) ItemID: 400002
_______________________
Ears ornament known only given to a winner.
Wear it to show off your splendor.
_______________________
ATK +5
MATK +5
_______________________
Decreases After Cast Delay by 4%.
_______________________
This item can receive additional enchantment from Muzaszir.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 10
Armor Level: 1
Refineable: No
ACD 4~6% Obtainable from Amicitia

You can enchant it with 100009.png Joy of Victory (100009) , which can be bought at Muzaszir I have 3% on mine and I'm missing 1% for the 94%, pls send help.

Headgear (Low) 19439.png Vicious Mind Aura (19439) ItemID: 19439
_______________________
Unknown energy surrounds the body.
_______________________
When equipped with Fallen Warrior Manteau[1]:
_______________________
For each 30 base STR:
ATK +5
_______________________
For each 30 base AGI:
Increases Attack Speed by 3%.
_______________________
For each 30 base VIT:
Decreases After Cast Delay by 4%.
_______________________
For each 30 base INT:
MATK +5
Decreases Variable Casting Time by 8%.
_______________________
For each 30 base DEX:
Increases Ranged Physical Damage by 1%.
_______________________
For each 30 base LUK:
Increases Critical Damage by 3%.
_______________________
Type: Headgear
Defense: 5
Position: Low
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
Obtainable from Bioresearch Laboratory's MVP (Usually cheap)

Combos with 20749.png Fallen Warrior Manteau [1] (20749)

Gives lots of %VCT and %ACD

Armor +9 15399.png VIT Soutane [1] (15399) ItemID: 15399
_______________________
The blessing of increasing the vitality of the robes worn by
priests who worshiped agility in Odin's power.
_______________________
MaxHP +15%
MaxSP +5%
Increases Attack Speed by 7%.
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
MaxHP +2%
_______________________
For each 3 Refine Levels:
VIT +5
_______________________
For each 4 Refine Levels:
Increases Physical Damage against Angel and Demon race by 10%.
_______________________
When equipped with Clergy's Boots and Clergy's Manteau:
VIT +8, DEF +50, MDEF +20
Decreases damage taken from Angel and Demon race monsters by 20%.
_______________________
Total Refine Level of entire set at least +27:
ATK +4%
MATK +4%
Decreases After Cast Delay by 20%.
Decreases Fixed Casting Time by 20%.
_______________________
Type: Armor
Defense: 100
Weight: 80
Armor Level: 1
_______________________
Requirement:
Base Level 170
310078.png VIT Blessing (310078)

4900.png MaxHP+5% (4900) or 4747.png VIT+8 (4747)

4900.png MaxHP+5% (4900) or 4747.png VIT+8 (4747)

Obtainable from Odin's Past

You can follow this page to enchant it.

IIRC %HP is better, but does it really matter?

Weapon +11 16099.png Rubber Hammer [2] (16099) ItemID: 16099
_______________________
A hammer used to search the Einbech Tunnel.
Originally used as a tunnel inspection tool, it is also used for combat due to it's unique design and durability.
_______________________
MATK +180
MATK +7%
_______________________
Indestructible in battle
_______________________
Increases Healing effectiveness by 5%.
Increases damage of Adoramus by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 7%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Adoramus by additional 15%.
Magical attacks have a chance to increase magical damage against all size enemies by 15% for 5 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Mace
Attack: 160
Weight: 190
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Archbishop
%VCT or %Heal Effectiveness Obtainable from (einbech 151, 251)

You can follow this page to enchant it.

Can give up to 20% VCT! If you have enough %VCT, you can get %Heal Effectiveness or just skip enchanting.

Shield +11 460018.png Illusion Silver Guard [1] (460018) ItemID: 460018
_______________________
A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 30
_______________________
Requirement:
Base Level 120
29010.png Rune of Vitality Lv2 (29010)

29010.png Rune of Vitality Lv2 (29010)

Obtainable from Illusion of Twins

+11 is for the enchantment's requirements.

Garment +10 20749.png Fallen Warrior Manteau [1] (20749) ItemID: 20749
_______________________
Manteau of legendary hero whose died in battle.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
_______________________
Base STR at least 90:
ATK +10
_______________________
For each Refine Level:
ATK +2
_______________________
Base INT at least 90:
MATK +20
_______________________
For each Refine Level:
MATK +3
_______________________
Base VIT at least 90:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +8:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +10:
Decreases damage taken from Neutral elemental attacks by 4%.
_______________________
Base AGI at least 90:
Decreases After Attack Delay by 3%.
_______________________
For each 2 Refine Levels:
Decreases After Attack Delay by 1%.
_______________________
Refine Level +10:
ASPD +1
_______________________
Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
_______________________
Base LUK at least 90:
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Type: Garment
Defense: 30
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 170
Base version (20748.png Fallen Warrior Manteau (20748) ) obtainable from Bio 5: The Bed of Honor (Nightmare Biolab)'s MVPs.

You have to transform it into the slotted version. (transformation process in the same page)

Gives good ASPD, some neutral resist.

Shoes +11[C] 470094.png Hero Boots-LT [1] (470094) ItemID: 470094
_______________________
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's armor.
_______________________
MaxHP +1500, MaxSP +150.
_______________________
Base Level at least 210:
P.ATK +1, S.MATK +1.
_______________________
For each 3 Refine Levels:
MaxHP +1%, MaxSP +1%.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
CRI +5, Perfect Hit +10%
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases After Cast Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
RES +50
MRES +50
_______________________
[Grade C]:
Physical and Magical damage against all elemental enemies +10%.
_______________________
[Grade B]:
STA +5
WIS +5
_______________________
[Grade A]:
P.ATK +5
S.MATK +3
Refine Level +13:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Shoes
Defense: 15
Weight: 60
Armor Level: 2
_______________________
Requirement:
Base Level 190
Don't even mind looking Base version 22171.png Ancient Hero Boots [1] (22171) from Doil or Bioresearch_Laboratory's MVP.

You have to transform 2 times. 22171.png Ancient Hero Boots [1] (22171) into 22238.png Great Hero Boots [1] (22238) into 470094.png Hero Boots-LT [1] (470094) . You can see this process here.

This will give you good FCT, really good resistances and some %VCT/%ACD.

Accessory (Right) 32249.png Safety Pendant B [1] (32249) or 32248.png Safety Pendant R [1] (32248) ItemID: 32249
_______________________
Medal awarded to those responsible for the safety of the Einbech mine.
A very rare medal that has never been awarded.
_______________________
All Basic Stats +5
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Safety Epolet B:
MaxHP +10%
Decreases Variable Casting Time by additional 15%.
_______________________
When equipped with Safety Epolet R:
MaxHP +10%
Increases Attack Speed by 15%.
_______________________
When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons:
Decreases Fixed Casting Time by 0.3 seconds.
Decreases After Cast Delay by 7%.
Decreases Magical Damage taken from all size enemies by 3%.
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.

All possible combos give %ACD and FCT.

Accessory (Left) 32251.png Safety Epaulet B [1] (32251) or 32250.png Safety Epaulet R [1] (32250) ItemID: 32251
_______________________
Epaulets awarded to those responsible for the safety of the Einbech mine.
A very rare strap that has never been awarded.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Left
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.

All possible combos give %ACD and FCT.

Alternative build (WIP)

Slot Equipment Description Enchantment Note
Headgear (Top) +10 19480.png Temporal Circlet (Archbishop) [1] (19480) ItemID: 19480
_______________________
A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Adoramus by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 170
Archbishop
29105.png Adamantine Lv5 (29105)

29680.png Temporal Jewel (VIT) Lv 3 (29680)

4743.png VIT+4 (4743)

Obtainable from Old Glast Heim Challenge Mode

Most important is 29105.png Adamantine Lv5 (29105) as it gives lots of HP and DEF/MDEF. I have 29679.png Temporal Jewel (VIT) Lv 2 (29679) and 4700.png STR+1 (4700) in mine lul.

Headgear (Middle) 400002.png Victory Wing Ears [1] (400002) ItemID: 400002
_______________________
Ears ornament known only given to a winner.
Wear it to show off your splendor.
_______________________
ATK +5
MATK +5
_______________________
Decreases After Cast Delay by 4%.
_______________________
This item can receive additional enchantment from Muzaszir.
_______________________
Type: Headgear
Defense: 0
Position: Mid
Weight: 10
Armor Level: 1
Refineable: No
ACD 4~6% Obtainable from Amicitia

You can enchant it with 100009.png Joy of Victory (100009) , which can be bought at Muzaszir I have 3% on mine and I'm missing 1% for the 94%, pls send help.

Headgear (Low) 19439.png Vicious Mind Aura (19439) ItemID: 19439
_______________________
Unknown energy surrounds the body.
_______________________
When equipped with Fallen Warrior Manteau[1]:
_______________________
For each 30 base STR:
ATK +5
_______________________
For each 30 base AGI:
Increases Attack Speed by 3%.
_______________________
For each 30 base VIT:
Decreases After Cast Delay by 4%.
_______________________
For each 30 base INT:
MATK +5
Decreases Variable Casting Time by 8%.
_______________________
For each 30 base DEX:
Increases Ranged Physical Damage by 1%.
_______________________
For each 30 base LUK:
Increases Critical Damage by 3%.
_______________________
Type: Headgear
Defense: 5
Position: Low
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
Obtainable from Bioresearch Laboratory's MVP (Usually cheap)

Combos with 20749.png Fallen Warrior Manteau [1] (20749)

Gives lots of %VCT and %ACD

Armor +9 15399.png VIT Soutane [1] (15399) ItemID: 15399
_______________________
The blessing of increasing the vitality of the robes worn by
priests who worshiped agility in Odin's power.
_______________________
MaxHP +15%
MaxSP +5%
Increases Attack Speed by 7%.
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
MaxHP +2%
_______________________
For each 3 Refine Levels:
VIT +5
_______________________
For each 4 Refine Levels:
Increases Physical Damage against Angel and Demon race by 10%.
_______________________
When equipped with Clergy's Boots and Clergy's Manteau:
VIT +8, DEF +50, MDEF +20
Decreases damage taken from Angel and Demon race monsters by 20%.
_______________________
Total Refine Level of entire set at least +27:
ATK +4%
MATK +4%
Decreases After Cast Delay by 20%.
Decreases Fixed Casting Time by 20%.
_______________________
Type: Armor
Defense: 100
Weight: 80
Armor Level: 1
_______________________
Requirement:
Base Level 170
310078.png VIT Blessing (310078)

4900.png MaxHP+5% (4900) or 4747.png VIT+8 (4747)

4900.png MaxHP+5% (4900) or 4747.png VIT+8 (4747)

Obtainable from Odin's Past

You can follow this page to enchant it.

IIRC %HP is better, but does it really matter?

Weapon +11 16099.png Rubber Hammer [2] (16099) ItemID: 16099
_______________________
A hammer used to search the Einbech Tunnel.
Originally used as a tunnel inspection tool, it is also used for combat due to it's unique design and durability.
_______________________
MATK +180
MATK +7%
_______________________
Indestructible in battle
_______________________
Increases Healing effectiveness by 5%.
Increases damage of Adoramus by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Holy element by 7%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Adoramus by additional 15%.
Magical attacks have a chance to increase magical damage against all size enemies by 15% for 5 seconds.
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: Mace
Attack: 160
Weight: 190
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Archbishop
%VCT or %Heal Effectiveness Obtainable from (einbech 151, 251)

You can follow this page to enchant it.

Can give up to 20% VCT! If you have enough %VCT, you can get %Heal Effectiveness or just skip enchanting.

Shield +11 460018.png Illusion Silver Guard [1] (460018) ItemID: 460018
_______________________
A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 30
_______________________
Requirement:
Base Level 120
29010.png Rune of Vitality Lv2 (29010)

29010.png Rune of Vitality Lv2 (29010)

Obtainable from Illusion of Twins

+11 is for the enchantment's requirements.

Garment +10 20749.png Fallen Warrior Manteau [1] (20749) ItemID: 20749
_______________________
Manteau of legendary hero whose died in battle.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
_______________________
Base STR at least 90:
ATK +10
_______________________
For each Refine Level:
ATK +2
_______________________
Base INT at least 90:
MATK +20
_______________________
For each Refine Level:
MATK +3
_______________________
Base VIT at least 90:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +8:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +10:
Decreases damage taken from Neutral elemental attacks by 4%.
_______________________
Base AGI at least 90:
Decreases After Attack Delay by 3%.
_______________________
For each 2 Refine Levels:
Decreases After Attack Delay by 1%.
_______________________
Refine Level +10:
ASPD +1
_______________________
Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
_______________________
Base LUK at least 90:
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Type: Garment
Defense: 30
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 170
Base version (20749.png Fallen Warrior Manteau [1] (20749) ) obtainable from Bio 5: The Bed of Honor (Nightmare Biolab)'s MVPs.

You have to transform it into the slotted version. (transformation process in the same page)

Gives good ASPD, some neutral resist.

Shoes +11[C] 470094.png Hero Boots-LT [1] (470094) ItemID: 470094
_______________________
An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's armor.
_______________________
MaxHP +1500, MaxSP +150.
_______________________
Base Level at least 210:
P.ATK +1, S.MATK +1.
_______________________
For each 3 Refine Levels:
MaxHP +1%, MaxSP +1%.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
CRI +5, Perfect Hit +10%
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases After Cast Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]:
RES +50
MRES +50
_______________________
[Grade C]:
Physical and Magical damage against all elemental enemies +10%.
_______________________
[Grade B]:
STA +5
WIS +5
_______________________
[Grade A]:
P.ATK +5
S.MATK +3
Refine Level +13:
Fixed Casting Time -0.2 seconds.
_______________________
Type: Shoes
Defense: 15
Weight: 60
Armor Level: 2
_______________________
Requirement:
Base Level 190
Don't even mind looking Base version 22171.png Ancient Hero Boots [1] (22171) from Doil or Bioresearch_Laboratory's MVP.

You have to transform 2 times. 22171.png Ancient Hero Boots [1] (22171) into 22238.png Great Hero Boots [1] (22238) into 470094.png Hero Boots-LT [1] (470094) . You can see this process here.

This will give you good FCT, really good resistances and some %VCT/%ACD.

Accessory (Right) 32249.png Safety Pendant B [1] (32249) or 32248.png Safety Pendant R [1] (32248) ItemID: 32249
_______________________
Medal awarded to those responsible for the safety of the Einbech mine.
A very rare medal that has never been awarded.
_______________________
All Basic Stats +5
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Safety Epolet B:
MaxHP +10%
Decreases Variable Casting Time by additional 15%.
_______________________
When equipped with Safety Epolet R:
MaxHP +10%
Increases Attack Speed by 15%.
_______________________
When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons:
Decreases Fixed Casting Time by 0.3 seconds.
Decreases After Cast Delay by 7%.
Decreases Magical Damage taken from all size enemies by 3%.
_______________________
Type: Accessory
Position: Right
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.

All possible combos give %ACD and FCT.

Accessory (Left) 32251.png Safety Epaulet B [1] (32251) or 32250.png Safety Epaulet R [1] (32250) ItemID: 32251
_______________________
Epaulets awarded to those responsible for the safety of the Einbech mine.
A very rare strap that has never been awarded.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Left
Defense: 10
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 170
There are 4 possible combinations. See what you need between %VCT and ASPD and choose.

All possible combos give %ACD and FCT.

Costume Stones

WIP

Cards

Didn't give too much attention when i was making this build. If you have a recommendation you can DM me.

Equipment Card Description Note
Headgear (Top) 300174.png Melted Poring Card (300174) ItemID: 300174
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MaxHP +10%
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Base VIT at least 100:
Decreases damage taken from Earth and Poison elemental attacks by 1%.
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Base VIT at least 130:
Decreases damage taken from Earth and Poison elemental attacks by 3%.
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Type: Card
Compound on: Headgear
Weight: 1
MORE HP! Expensive because it is hard to farm.
4582.png Bungisngis Card (4582) ItemID: 4582
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For each 2 Refine Levels:
MaxHP +1%
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Type: Card
Compound on: Headgear
Weight: 1
MORE HP! Combos with 27351.png Rigid Sky Deleter Card (27351) . Loses to 2x 300174.png Melted Poring Card (300174) by 5% and some %Elemental Resist
27396.png Isaac Wigner Card (27396) ItemID: 27396
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Decreases After Cast Delay by 5%.
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When equipped with Juergen Wagner Card and Agnes Lugenburg Card:
Increases Physical Damage against Small size and Brute race by 7%.
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When equipped with Wolf Lugenburg Card and Poe Richard Card:
Increases Physical Damage against Medium size by 7%.
Decreases After Cast Delay by additional 3%.
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Type: Card
Compound on: Headgear
Weight: 1
Some %ACD
Headgear (Middle) 300174.png Melted Poring Card (300174) ItemID: 300174
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MaxHP +10%
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Base VIT at least 100:
Decreases damage taken from Earth and Poison elemental attacks by 1%.
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Base VIT at least 130:
Decreases damage taken from Earth and Poison elemental attacks by 3%.
_______________________
Type: Card
Compound on: Headgear
Weight: 1
MORE HP! Expensive because it is hard to farm.
27351.png Rigid Sky Deleter Card (27351) ItemID: 27351
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MaxHP +5%
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When equipped with Bungisngis Card:
MaxHP +5%
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Type: Card
Compound on: Headgear
Weight: 1
MORE HP! Combos with 4582.png Bungisngis Card (4582) . Loses to 2x 300174.png Melted Poring Card (300174) by 5% and some %Elemental Resist
27396.png Isaac Wigner Card (27396) ItemID: 27396
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Decreases After Cast Delay by 5%.
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When equipped with Juergen Wagner Card and Agnes Lugenburg Card:
Increases Physical Damage against Small size and Brute race by 7%.
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When equipped with Wolf Lugenburg Card and Poe Richard Card:
Increases Physical Damage against Medium size by 7%.
Decreases After Cast Delay by additional 3%.
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Type: Card
Compound on: Headgear
Weight: 1
Some %ACD
Armor 27114.png Ominous Solider Card (27114) ItemID: 27114
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MaxHP +10%
DEF +50
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For each 3 Refine Levels:
MaxHP +1%
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Base Level at least 160:
VIT +3
DEF +50
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Type: Card
Compound on: Armor
Weight: 1
MORE HP! and some DEF
300254.png Amitera Card (300254) ItemID: 300254
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MaxHP +10%
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Base Level at least 200:
MaxHP +10%
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Type: Card
Compound on: Armor
Weight: 1
MORE HP! and some DEF
300376.png Two Eyes Dollocaris Card (300376) ItemID: 300376
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DEF +100, RES +50
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Up to max +11 Refine Level:
MaxHP -30%, ATK -10%, MATK -10%
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Refine Level +12:
MaxHP +30%, ATK +10%, MATK +10%
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When Armor Level of compounded equipment is 2:
RES +50
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Type: Card
Compound on: Armor
Weight: 1
MORE HP! and some DEF and RES
Weapon 27308.png Heart Hunter Sanare Card (27308) ItemID: 27308
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Increases Healing skills effectiveness by 2%
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Refine Level +9:
Increases Healing skills effectiveness by additional 3%.
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Refine Level +11:
Increases Healing skills effectiveness by additional 5%.
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Type: Card
Compound on: Weapon
Weight: 1
%Heal Effectiveness
31021.png Dancing Marionette Card (31021) ItemID: 31021
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ATK -3%
Increases Attack Speed by 10%.
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Type: Card
Compound on: Weapon
Weight: 1
ASPD
4608.png White Knight Card (4608) ItemID: 4608
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ATK +15
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Increases Physical Damage against Medium and Large size by 20%.
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When equipped with Khalitzburg Knight Card:
Increases Physical Damage against Medium and Large size by 15%.
Decreases damage taken from Medium and Large size by 5%.
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Type: Card
Compound on: Weapon
Weight: 1
%Size Damage Reduction combo with 4609.png Khalitzburg Knight Card (4609) . Choose between this and 27385.png Mutating Khalitzburg Card (27385) combo. Whatever is cheaper.
27384.png Mutating White Knight Card (27384) ItemID: 27384
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MATK +15
Increases Magical Damage against Medium and Large size by 20%.
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When equipped with Mutating Khalitzburg Card:
Decreases Physical and Magical Damage from Medium and Large size by additional 5%.
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Type: Card
Compound on: Weapon
Weight: 1
%Size Damage Reduction combo with 27385.png Mutating Khalitzburg Card (27385) . Choose between this and 4609.png Khalitzburg Knight Card (4609) combo. Whatever is cheaper.
Shield 4609.png Khalitzburg Knight Card (4609) ItemID: 4609
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DEF +20
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Decreases Damage taken from Medium and Large size by 25%.
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When equipped with White Knight Card:
Decreases Damage taken from Medium and Large size by 5%.
Increases Physical Damage against Medium and Large size by 15%.
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Type: Card
Compound on: Shield
Weight: 1
%Size Damage Reduction combo with 4608.png White Knight Card (4608) . Choose between this and 27385.png Mutating Khalitzburg Card (27385) combo. Whatever is cheaper.
27385.png Mutating Khalitzburg Card (27385) ItemID: 27385
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MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
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When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.
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Type: Card
Compound on: Shield
Weight: 1
%Size Damage Reduction combo with 27384.png Mutating White Knight Card (27384) . Choose between this and 4609.png Khalitzburg Knight Card (4609) combo. Whatever is cheaper.
4253.png Alice Card (4253) ItemID: 4253
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Decreases damage taken from Boss class by 40%.
Increases damage taken from Normal class by 40%.
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Type: Card
Compound on: Shield
Weight: 1
%Boss Damage Reduction
300230.png Diligent Andre Card (300230) ItemID: 300230
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For each Refine Level:
MaxHP +1%
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Decreases damage taken from Insect race by 20%.
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When equipped with Diligent Andre Larva Card:
Increases Physical Damage against Insect race by 20%.
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Type: Card
Compound on: Shield
Weight: 1
MORE HP!
300233.png Diligent Deniro Card (300233) ItemID: 300233
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For each Refine Level:
MaxHP +1%
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Decreases damage taken from Insect race by 20%.
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When equipped with Diligent Andre Larva Card:
Increases Magical Damage against Insect race by 20%.
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Type: Card
Compound on: Shield
Weight: 1
MORE HP!
300465.png Elite Rgan Guardian Card (300465) ItemID: 300465
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STR +10, VIT +15, LUK -25
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Decreases damage taken from monsters of every size by 20%.
Decreases Magical Damage against monsters of Holy, Shadow, Ghost and Poison element by 25%.
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For each Refine Level:
DEF +20, RES +5
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Refine Level +7:
Increases Physical Damage against monsters of Water, Wind, Earth and Fire element by 25%.
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Refine Level +10:
Increases Melee and Ranged Physical Damage by 10%.
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Type: Card
Compound on: Shield
Weight: 1
Some HP, %Size Damage Reduction and some DEF/RES. It frees up 1 weapon card slot. Watch out for LUK values (Curse resistance)
300379.png Modified Senior Rgan Card (300379) ItemID: 300379
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Decreases damage taken from enemies of every race, except Players, by 15%.
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Up to max +11 Refine Level:
Increases damage taken from enemies of every size by 25%.
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Refine Level +12:
Decreases damage taken from enemies of every size by 25%.
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When Armor Level of compounded equipment is 2:
RES +50, MRES +50
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Type: Card
Compound on: Shield
Weight: 1
Objectively better than 27385.png Mutating Khalitzburg Card (27385) / 4609.png Khalitzburg Knight Card (4609) combo, but needs shield refinement to be +12. %Size Damage Reduction and %Race Damage Reduction. It frees up 1 weapon card slot.
Garment 4646.png Infinite Chimera Card (4646) ItemID: 4646
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MaxHP +8%
MaxSP +4%
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When equipped with Shoes compounded with one of the following cards:
Infinite Toad Card, Infinite Vagabond Wolf Card, Infinite Eclipse Card or Infinite Vocal Card:
ATK +10%
MATK +10%
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Type: Card
Compound on: Garment
Weight: 1
MORE HP!
27292.png Ancient Stalactic Golem Card (27292) ItemID: 27292
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For each 10 base VIT:
MaxHP +150
Increases Attack Speed by 1%.
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Base VIT at least 120:
Decreases After Cast Delay by additional 3%.
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Type: Card
Compound on: Garment
Weight: 1
Mostly used for %ACD
Shoes 4381.png Green Ferus Card (4381) ItemID: 4381
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VIT +1
MaxHP +10%
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When equipped with Cruiser Card, Anolian Card, Alligator Card and Dragon Tail Card:
DEX +5
Increases damage of Arrow Vulcan by 5%.
Increases damage of Musical Strike by 10%.
Increases damage of Throw Arrow by 10%.

When equipped by Bard or Dancer classes:
Random chance to auto-cast Level 2 Tarot Card of Fate when dealing melee physical attack.
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Type: Card
Compound on: Shoes
Weight: 1
MORE HP!
any 17.2 10% HP card

like 300081.png Assistant Bot Card (300081)

ItemID: 300081
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INT +2
MaxHP +10%
MaxSP +10%
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Increases damage of Fire Ball by 25%.
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Type: Card
Compound on: Shoes
Weight: 1
MORE HP!
Accessory (Right) 300076.png Broken Beta Guards Card (300076)

or any 17.2 10% HP card

ItemID: 300076
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VIT +3
MaxHP +10%
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Increases damage of Banishing Point and Cannon Spear by 10%.
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When equipped with Verporta Card and Senior Assistant Bot Card:
Increases damage of Banishing Point and Cannon Spear by 20%.

For each 2 Refine Levels of equipped Shoes:
Increases damage of Banishing Point by additional 5%.

For each 2 Refine Levels of equipped Weapon:
Increases damage of Cannon Spear by additional 5%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
MORE HP!
Accessory (Left) 27343.png Acolyte of Chaos Card (27343) ItemID: 27343
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Decreases After Cast Delay by 4%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
Some %ACD
300076.png Broken Beta Guards Card (300076)

or any 17.2 10% HP card

ItemID: 300076
_______________________
VIT +3
MaxHP +10%
_______________________
Increases damage of Banishing Point and Cannon Spear by 10%.
_______________________
When equipped with Verporta Card and Senior Assistant Bot Card:
Increases damage of Banishing Point and Cannon Spear by 20%.

For each 2 Refine Levels of equipped Shoes:
Increases damage of Banishing Point by additional 5%.

For each 2 Refine Levels of equipped Weapon:
Increases damage of Cannon Spear by additional 5%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
MORE HP!

Shadow Gear

You will use Eden's Advanced Paradise. It cost 230 Eden Coins to buy all pieces.

It gives 15% ACD and 10% VCT and 7% ASPD. REALLY cheap when compared to the Shadow Gears you would have to make.

Pet

Wouldn't bother getting one

What everyone should know, but can go unnoticed

Shout out to Madame Celery for the good general tips guide for the MuhRO server (Madame Celery's Guide to MuhRO)

Here you can find general equipment progression, level up spots suggestions, what to farm and where, what is a Refinement Ticket and how to get it, some notable cards that I definitely didn't look to make the card section of this guide.

You can use the refinement tickets in the 470094.png Hero Boots-LT [1] (470094) transformation and refinement of basically all equipment from the builds in this guide.