Set's End Game Journey for Windhawks

Warning Disclaimer!
These tests were conducted solely by me with the assistance of some friends, taking into account BiS (Best in Slot) gear and a stable testing environment. It's important to note that the results may vary depending on your own gear, stats, and the specific monsters you're targeting.

Briefing

This guide has one primary objective: to assist players in understanding where to allocate their resources for optimal results when upgrading or creating their Wind Hawk.

To facilitate comparison, we will establish a base gear, excluding any enchants or gear that could potentially alter the test results. Therefore, no Varmundt enchants for Element or Race were utilized in this guide. Similarly, all tests were conducted on a single type of monster to ensure consistency across the board.

Additionally, with the exception of the [MvP] Ranger Cecil Card, the damage output of no other MvP Cards will be explicitly mentioned in these tests. This approach aims to minimize any potential interference with the market prices of the items and cards listed and tested.

All tests were carried out on the MuhRO Test Server.

Base Gear

To ensure consistency and clarity in the comparison guide, with the exception of a few tests, all evaluations were conducted using the same gear.

Disclaimer: During the recording of gifs for this guide, there was an oversight where the default card in the Armor slot was Realized Amdarais instead of the intended Two-Eyed Dollocaris. However, this error will not impact the results of the comparisons and tests, as both cards provide generic modifiers (class% and atk%), and no other item in the comparison relies on these modifiers.

Furthermore, it's important to highlight that the only buffs applied were: The One Potion, Celermine Juice, Awaken Potion, and self Wind Hawk buffs.


The Base Gear:

+12 400539.png Time Dimensions Rune Crown(Windhawk) [1] (400539) 300363.png Limacina Card (300363) 312753.png Acute Jewel 5Lv (312753) 312700.png Time Dimension Jewel (Agility) 3Lv (312700) 4754.png LUK+5 (4754)
410233.png Gambler's Seal [1] (410233) 4480.png Sealed Kiel Card (4480) Reduce AfterCast Delay 5% Reduce AfterCast Delay 5%
420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) VIT+1 Increases Ranged Physical Damage by 6%
+12 450285.png Engraved Corruption Poison Rune Cloth [1] (450285) 4602.png [MVP] Realized Amdarais Card (4602) 312394.png Corruption Poison Rune 10Lv (312394) 312384.png Poison Rune 5Lv (312384) 312379.png Corruption Rune 5Lv (312379)
+12 700093.png Dimensions Wind Crossbow [2] (700093) 27361.png Polluted Wander Man Card (27361) 27361.png Polluted Wander Man Card (27361)
+12 480232.png Ice Rune Manteau [1] (480232) 4676.png [MVP] Ranger Shecil Card (4676) 310922.png Power of Varmundt Lv3 (310922) 4723.png DEX+4 (4723)
+12 470175.png Ice Rune Boots [1] (470175) 300380.png Entangled Intermediate Rgan Card (300380) 310922.png Power of Varmundt Lv3 (310922) 4723.png DEX+4 (4723)
490135.png Stellar Creative Seal [1] (490135) 300278.png Void Mimic Card (300278) 310706.png Star of Sharp Lv.5 (310706) 310706.png Star of Sharp Lv.5 (310706)
490305.png Soul Magic Ring [1] (490305) 300278.png Void Mimic Card (300278) 311953.png Tenacity of Varmundt Lv5 (311953) 311978.png Fragment of Varmundt (POW) Lv5 (311978)

The Base Shadow Gear:

+10 24679.png Maximum Mammoth Shadow Armor (24679) C.RATE+5
+10 24386.png Infinity Shadow Weapon (24386) C.RATE+5
+10 24767.png Mega Blitz Shadow Shield (24767) C.RATE+5
+10 24680.png Maximum Mammoth Shadow Shoes (24680) C.RATE+5
+10 24661.png Full Penetration Shadow Earring (24661) C.RATE+5
+10 24662.png Full Penetration Shadow Pendant (24662) C.RATE+5

The Base Costume Enchants

Top 1000222.png Assassin Cross Stone II (Top) (1000222)
Middle 25060.png Critical Stone (25060)
Lower 1000976.png Guillotine Cross Stone (Low) (1000976)
Garment 1000221.png Guillotine Cross Stone II (Garment) (1000221) 1000855.png Critical Stone (Dual) (1000855)

Base Monster

For consistency with the stable gear used during the tests, the monster's attributes such as Defense, Resistance, Critical Shield, Class, Element, and Race were also kept constant. The chosen base monster for these tests was the Depth Morroc Incarnation at Depth 2.


22259.gif
Depth Morroc Incarnation (22259)
DEF 444
RES 300
Crit Shield 78


Out of Scope Gears

You may observe that certain gears, such as Nebulas, Master Shadow Gear, and others, are not included in the tests. The reason for this is straightforward: either the gear is considered unsatisfactory and not worthy of testing, as is the case with Concentration Nebula, Aferde+Timbers, and Master Shadow Gear, or it is currently not the most suitable choice for our current game state, as is the case with Creative Nebula.

Stats and Traits

The purpose of this section of the guide is to provide you with a deeper understanding of how to compare and optimize your Status and Traits based on your Garment Slot Card and Varmundt Gear enchatments.

Below, you will find all the tests related to various Trait distributions. However, before delving into the results, there are some important observations to consider.


Important Notes !
All builds with POW == 100 will be using Power of Varmundt.
Builds with POW && CON == 100, will be using Power of Varmundt.
Builds with CON == 100 && POW != 100 will be using Concentration of Varmundt.
No builds will be using Creative of Varmundt.
Some of the GIFs on this session and on the sessions onwards may contain some spikes in DPS that should be ignored. Consider the values on the tables.


Traits Related Damage Tests

The objective of this section is to provide a clearer understanding of how each trait impacts the character's damage output. It's essential to remember that variations in your build and gear may influence the final results of your specific tests.

However, certain fundamental principles can be defined:

  • POW should take precedence over CRT when the numbers are equal.
  • C.RATE should surpass P.Atk when Total P.Atk is less than Total C.RATE.
  • Critical Damage % holds precedence over Ranged Damage %, which in turn is prioritized over Atk%.
  • CON should be reserved for hybrid Hawk builds or those sharing gear with another class.


Below, you'll find tests for various combinations of trait distributions.


POW+CRT Based Build

DOwgQ8m.gif
POW CON CRT
100 35 100
1st CB Hit Last CB Hit 10s DPS
82m 132m 332m
8AmRgy7.gif
POW CON CRT
100 45 90
1st CB Hit Last CB Hit 10s DPS
82m 131m 332m

CON+CRT Based Build

QhZ8zE5.gif
POW CON CRT
35 100 100
1st CB Hit Last CB Hit 10s DPS
78m 124m 288m
u9h3NZN.gif
POW CON CRT
45 100 90
1st CB Hit Last CB Hit 10s DPS
78m 126m 291m

POW+CON Based Build

ZQc1XpY.gif
POW CON CRT
100 100 35
1st CB Hit Last CB Hit 10s DPS
82m 131m 304m
BWV4BrQ.gif
POW CON CRT
100 90 45
1st CB Hit Last CB Hit 10s DPS
82m 131m 305m
iT6SokK.gif
POW CON CRT
90 100 45
1st CB Hit Last CB Hit 10s DPS
80m 129m 298m

Galensis Card Tests

The Galensis Card should be considered for Wind Hawks who lack access to the [MvP] Ranger Cecil Card. It significantly boosts Crit. Rate and Critical Damage, making it a strong choice for endgame builds that do not utilize Cecil.

The primary challenge of using the Galensis Card is reaching 125 LUK. However, this should be less difficult now than in the past, as players typically have 120 LUK due to the Corrupt Death armor.

One drawback of using Galensis is the difficulty of achieving Instant Cast without Bless/Clementia buffs. Even with these buffs, heavy investment in INT is required, resulting in reduced VIT, AGI, and possibly STR for additional weight capacity.

Stats build suggestion

STR AGI VIT INT DEX LUK
2 80 90 90 130 125

Expected Status

Weight Crit.Rate ASPD Flee HP
3.230 / 5.230 212 189 696 97.400

Damage Output

dL3UeMd.gif
1st CB Hit Last CB Hit 10s DPS
82m 132m 335m

[MvP] Ranger Cecil Card Tests

The Ranger Cecil card is likely the first MvP Card Wind Hawks should pursue. While it may occasionally yield slightly lower damage output than the Galensis Card (less than 2%), its bonuses of +20 Crit. Rate and +20 to all stats significantly ease the process of stat and gear optimization, making it a valuable investment.

Stats build suggestion

STR AGI VIT INT DEX LUK
35 100 100 60 130 120

Expected Status

Weight Crit.Rate ASPD Flee HP
4.250 / 6.250 212 193 735 110.400

Damage Output

9X9dPn6.gif
1st CB Hit Last CB Hit 10s DPS
82m 131m 331m


Varmundt Gear and Enchants

Armor Enchants

Power of Varmundt Enchant
OgJUh0j.gif
POW CON CRT
100 35 100
1st CB Hit Last CB Hit 10s DPS
82m 131m 332m
Creative of Varmundt Enchant
fbLZq1N.gif
POW CON CRT
100 35 100
1st CB Hit Last CB Hit 10s DPS
83m 133m 337m
Concentration of Varmundt Enchant
lBqbOIr.gif
POW CON CRT
100 35 100
1st CB Hit Last CB Hit 10s DPS
80m 129m 325m

Accessories Enchants

Ice vs Glade

Ice Rune Manteau vs Pirate's Captain Coat (PCC)

Dimensions Rune Crown Enchants

Refinement Scale for Dimensions Gear

Armor's Card Tier List

Tier List
Tier Items Explanation
S+ Item 1 Explanation of why it's in Tier S+
S Item 2 Explanation of why they're in Tier S
Item 3
Item 4
Item 5
A Item 6 Explanation of why they're in Tier A
Item 7
Item 8
B Item 9 Explanation of why they're in Tier B
Item 10
C Item 11 Explanation of why they're in Tier C
F Item 12 Explanation of why they're in Tier F

MvP's Card Tier List

Tier List
Tier Items Explanation
S+ Item 1 Explanation of why it's in Tier S+
S Item 2 Explanation of why they're in Tier S
Item 3
Item 4
Item 5
A Item 6 Explanation of why they're in Tier A
Item 7
Item 8
B Item 9 Explanation of why they're in Tier B
C Item 10 Explanation of why they're in Tier C
Item 11
F Item 12 Explanation of why they're in Tier F
Item 13
Item 14
Item 15
F- Item 16 Explanation of why they're in Tier F-

MvPs Use Guide

The Mystery Behind the Thanatos Card and Optimal Shadow Gear Setup

The Fall of the Drake Card: A Cautionary Tale

Unveiling the Mirage: The Truth Behind the Miguel Card

Transitioning to the Ranger Cecil Card: A Life-Altering Journey