LeopoldsTankSupportDoram

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The Feline Force: Unveiling the Doram Summoner

Unique to the agile Doram race, the Summoner class taps into the power of nature, forging bonds with various creatures to fight alongside them. This versatile class offers three distinct paths for specialization, each catering to different playstyles: Unleashing Primal Fury: The Animal/Life Tree Path, marked by fiery orange hues, focuses on raw physical might. Summoners on this path command fearsome beasts to tear through enemies, harnessing the untamed power of the wild. Harnessing Elemental Might: The Vegetable/Land Tree Path, bathed in emerald green, channels natural magic. Summoners here conjure potent spells and call upon mystical flora to inflict magical devastation upon their foes. Guarding Like the Tides: The Seafood/Sea Tree path, adorned in calming blue tones, prioritizes defense and support. Summoners on this path become stalwart protectors, commanding aquatic companions to bolster allies and shield them from harm. While each path leads to a defined role, flexibility exists within the first tiers of other trees. This allows for some degree of hybrid building catering to individual preferences. However, unlocking any specialization requires mastering the purple "foundation" skills. These essential abilities, though initially mandatory for any path, offer valuable benefits and deserve maxing out regardless of specialization.

Guardians of the Pack: Unveiling the Doram Tank

Calling all aspiring protectors! The Doram Summoner, with its versatile skillset and loyal companions, offers a unique path to tanking with two distinct styles: the full tank and the support tank. This guide is going to cover two both paths to offer exciting ways to shield your allies and conquer challenging content. Strengths:

  • Unsurpassed HP: Dorams boast the highest base HP in the game, making them natural tanks.
  • Budget-Friendly: Gear demands are less intense compared to DPS builds.
  • Party Hero: Crucial for tackling late-game dungeons, ensuring your allies' safety. Not only that hi,,but theirills can`t be dispelled, but they're spammable on numerous characters and synergistic with devo and other support skills. Spirit Handler buffs are AoE!
  • Straightforward Gameplay: Master the basics and excel with clear tactics.
  • Self-Sustaining: Forget frequent potions! They can self-heal with Tuna Belly and can incidentally tank mobs by self-spamming and Stoop.
  • No level prerequisites: not at all like devo
    Challenges:
  • Damage Deficit: Embrace the "damage not found" message. Solo play? Not happening.
  • Late-Game Investment: While cheaper than DPS, viability requires effort.
  • Not Beginner-Friendly: Mastering tanking takes time and experience.
  • SP Hungry

Doram Tank Stat Guide: Building Your Impenetrable Wall

Stat Notes
Strength Every 1 point;
  • Increases status ATK by 1
  • Increases weight limit by 30
  • Increases weapon damage by 0.5% of your base weapon attack (Melee Weapons)
Agility
  • Increases your ASPD.
  • 100 total points (including bonuses) grants you immunity to Sleep and Bleeding status.

Every 1 point;

  • Increases Flee by 1

Every 5 points;

  • Increases Soft Def by 1
Vitality
  • 100 total points (including bonuses) grants you immunity to Stun and Poison status.

Every 1 point;

  • Increases Max HP by 1% of your base HP

Every 2 points;

  • Increases Soft Def by 1

Every 5 points;

  • Increases Soft Mdef by 1
Intelligence
  • 100 points total (including bonuses) grants you immunity to Silence status.

Every 1 point;

  • Increases Max SP by 1% of your base SP
  • Increases MATK by 1.5
  • Increases Soft Mdef by 1
Dexterity
  • Slightly increases ASPD

Every 1 point;

  • Increases Hit by 1
  • Increases weapon damage by 0.5% of your base weapon attack (ranged weapons, including instruments)

Every 5 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Soft Mdef by 1
Luck Every 1 point;
  • Increases Critical Rate by 0.3

Every 3 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Hit by 1

Every 5 points;

  • Increases Flee by 1

Every 10 points;

  • Increases Perfect Dodge by 1

Doram tanks pride themselves on unwavering defense, protecting their allies from harm. This guide explores the optimal stat allocation for maximizing your tankiness and effectiveness.

Max HP is King: Prioritize VIT above all else. Both your signature Tuna Party shield and self-healing Tuna Belly scale directly with your Max HP, making VIT your lifeline. Remember, being the bulwark means absorbing damage, not dishing it out.

Defense Beyond HP: Once your HP pool is robust, focus on Resistance stats. These mitigate specific status effects that could hinder your tanking ability.

  • AGI (100+): Boosts FLEE for dodging some attacks and ASPD for faster skill casting (especially crucial for the spammable Tuna Party). Gain immunity to Sleep and bleeding at 100, with additional Burning resistance.
  • INT (100+): Enhances your SP pool and regeneration, ensuring smooth skill usage. Achieve immunity to Silence and blindness at 100 with fear resistance.
  • DEX (50–100): While useful for reducing variable cast time (VCT) and slightly increasing ASPD, most tanking skills have zero VCT, making DEX less crucial. Consider this stat for skills like Lope but avoid overinvesting.
  • LUK (100): A well-rounded stat offering Perfect Dodge and FLEE for general damage mitigation. Unlock immunity to curse and Confusion at 100, with additional burning and fear resistance.

Remember: Immunity thresholds may not be guaranteed against higher-level enemies due to penalties.

Navigating the Doram Sea: Core Tanking Skills

Doram Summoners boast a straightforward skill tree with three distinct branches: land, life, and sea. While Tank dorams primarily focus on the sea branch, understanding its key skills is crucial for maximizing your defensive potential.


The Big Three:

  • Tuna Party: Your signature shield, absorbing damage for yourself and nearby allies. Invest points here for increased duration and potency.
  • Tuna Belly: Self-replenishing HP recovery, vital for sustaining yourself in the thick of battle. Consider additional points for faster activation and cooldown reduction.
  • Stoop: Temporarily reduce your size, gaining increased defense and evasion. Invest heavily for longer duration.
Skill Properties Description Explanation / Remarks
Tuna Belly
  • Max Level: 5
  • Target: Ally
  • SP Cost: 10 + (10 x Skill Level)
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s:5.0s:8.0s:11.0s:14.0s
  • Range: 9
Absorb delicious tuna to restore a portion of the targets Max HP.
  • [Lv 1] : Restores 10% Max HP.
  • [Lv 2] : Restores 30% Max HP.
  • [Lv 3] : Restores 50% Max HP.
  • [Lv 4] : Restores 70% Max HP.
  • [Lv 5] : Restores 90% Max HP.
Tuna Belly may seem like a basic heal, but for Doram Tanks, it's a game-changer. Let's delve into its mechanics and how to unleash its full potential.

Healing Powerhouse:

This single-target heal shines when used on targets with high Max HP, making it perfect for tanks like yourself, Devotion Royal Guards, and Tiger Cannon Suras. Unlike Acolyte heals, Tuna Belly bypasses limitations like Undead status or Madogear/Berserk, ensuring your allies stay in the fight.

Gearing for Efficiency:

While powerful, Tuna Belly's initial limitations lie in its cast time and After After Cast Delay (ACD). To overcome these:

  • Aim for 1.0s Fixed Cast Time (FCT) reduction
  • Prioritize high ACD reduction: Gear up to reach over 56%, allowing bard buffs to push it beyond 86%.

Strategic Healing:

Choose the right Tuna Belly level based on the situation:

  • Level 4: Heals for 70% Max HP with bonuses but has a long cooldown. Useful for emergencies or topping off allies with large HP pools.
  • Level 2: No cooldown with Spirit of Sea learned. Spammable with proper FCT/ACD reduction, offering consistent single-target healing like no Arch Bishop can. Level 2 heals can average around 40% Max HP, imagine spamming multiple of these per second!

Self-Sustaining Tank:

Forget relying solely on external heals. Tuna Belly empowers you as a full-tank:

  • Spam it on yourself while tanking mobs: Even if your Tuna Party shield breaks, you can instantly heal back and maintain your stance.

Animation Delay Quirks:

Tuna Belly has an animation delay unaffected by ACD reduction and ASPD. You'll observe this as occasional longer delays between casts. Luckily:

  • Moving or being attacked cancels the delay: Spam faster while actively tanking and taking damage.
  • Full-tanks can utilize high ACD reduction and ASPD: The delay affects their spamming less.
  • Support-tanks might need active animation cancellation: Moving helps optimize their spamming speed.
Tuna Party
  • Max Level: 5
  • Target: Ally
  • SP Cost: 10 + (10 x Skill Level)
  • Cast Delay: 1.0s
  • Cool Down: 10.0s + (4.0s x Skill Level)
  • Range: 9
The spirit of the delicious tuna protects the target for 30 seconds.

This skill will block physical and magical damage until the buff durability runs out.

The durability of the buff depends on the targets Max HP.

  • The durability is doubled if  Spirit of Sea is learned.
  • This skill has an animation (delay after attack) for the target, but not for the caster.
  • [Lv 1] : Durability is equal to 10% of the targets Max HP.
  • [Lv 2] : Durability is equal to 20% of the targets Max HP.
  • [Lv 3] : Durability is equal to 30% of the targets Max HP.
  • [Lv 4] : Durability is equal to 40% of the targets Max HP.
  • [Lv 5] : Durability is equal to 50% of the targets Max HP.
An Unmatched Shield:

Tuna Party, accessible at level 5, is a cornerstone skill for Doram Tanks. At max level, it grants a shield equal to 100% of your Max HP for 30 seconds, effectively doubling your health! Unlike typical priest shields, this powerhouse boasts several unique features:

  • Universal Protection: Blocks both physical and magical damage.
  • Unlimited Hits: Absorbs a set amount of damage, not specific hits.
  • Unbreakable Wall: Cannot be dispelled by enemies.
  • Scalable Strength: Scales with your Max HP, not your target's.
  • Knockback Immunity: Prevents knockbacks while active, crucial for maintaining your defensive stance.
  • Enhanced Defense: Works after damage reduction checks, allowing defense stats and equipment like Khalitzburg Knight Card to further mitigate damage.

Tactical Deployment:

The catch? A hefty 30-second cooldown at level 5. Fear not, intrepid tank! You can overcome this hurdle with clever gear choices:

  • Cute Grass Necklace [1]: Each reduces cooldown by 7 seconds, potentially eliminating it for lower-level casts.
  • Fresh Tuna Talisman [1]: Adds another layer of cooldown reduction.
  • Automatic Module (Power of Sea): Further optimizes high-level casts (3 seconds per module).

Tailoring Your Strategy:

While max-level Tuna Party is impressive, consider:

  • Spammable Protection: Level 1 or 2 casts with no cooldown can offer higher overall damage absorption against sustained attacks.
  • Party Support: For support tanks, prioritize low-level casts to shield multiple allies with their own Max HP as a baseline.

A Hidden Advantage:

This skill surprisingly has no casting animation on you, but on the target! This allows for rapid spamming with enough After Cast Delay (ACD) reduction. Turbo users can even shield the entire party in an instant! Mind the target's animation lock, though, as continuous spamming can hinder their movement and skill usage.

Stoop
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Cast Delay: 1.0s
  • Cool Down: 15.0s
Buff yourself for 6 seconds, reducing incoming damage by 90%.
  • You can use other skills while this is active, but can not move cells.
Stoop, a temporary defensive stance, stands out among your skills. Like Monk's Steel Body, it slashes incoming damage by 90%, offering a formidable shield. However, unlike its counterpart, Stoop lasts only 6 seconds, roots you in place, and allows normal attacks and skills.

Navigating the Limitations:

The key challenge with Stoop lies in its immobility. Movement, including forced knockbacks, instantly cancels it. To avoid wasting this crucial ability:

  • Time it judiciously: Positioning is vital. Don't Stoop out of position, and anticipate enemy knockbacks.
  • Utilize Tuna Party's synergy: The shield prevents knockbacks, ensuring safe Stooping. Remember, its damage reduction applies before shield depletion, further protecting you.
  • Maneuver beforehand: Consider using Lope for strategic positioning before deploying Stoop (remember, using Lope during Stoop cancels it).

Unlocking Its Potential:

Beyond timing, remember:

  • Embrace strategic aggression: During Stoop's cooldown (15 seconds), be more cautious. When it's active, push forward boldly, maximizing its impact.
  • Sustain yourself: Utilize Tuna Belly for self-healing, and Tuna Party for additional fortification while Stooping.

A Deeper Dive:

  • The 90% reduction works independently of other defenses, offering a reliable damage shield.
  • Defenses ignoring soft DEF/MDEF have no effect on Stoop, making it a potent counter.
  • In Bio 5, timely Stooping can even negate party-wiping "Max Pain" attacks (reflected damage). Imagine the satisfaction of saving your team!
Lope
  • Max Level: 3
  • Target: Ground
  • SP Cost: 30
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s x Skill Level
Leap high and far into the air, letting you jump over obstacles.
  • When this skill is learned, double the casting time of Emergency Call. (WoE skill)
  • This skill can be used in instances, but can not jump over impassible walls.
  • [Lv 1] : Leap 6 cells.
  • [Lv 2] : Leap 10 cells.
  • [Lv 3] : Leap 14 cells.
Lope, despite its limitations, remains a crucial tool in your Doram Tank arsenal. Let's explore its strategic use to maximize its effectiveness.

Tactical Repositioning:

Your primary strength lies in anchoring the front line. But positioning shifts require agility. Lope enables you to:

  • Close the gap: Quickly leap towards threats if your DPSise out of range.
  • Disengage strategically: Jump away from overwhelming attacks to preserve HP and shield integrity. Remember, retreating wisely isn't cowardice, it's tactical brilliance!

Key Considerations:

  • Target wisely: Ensure a clear line of sight to your target location for successful lope activation.
  • Beware the VCT: Tank builds often incur a slight Variable Cast Time (VCT) on Lope. Be mindful of enemy attacks that might interrupt your leap.
  • Shields offer security: Utilizing a shield drastically increases Lope's castability under pressure, allowing you to disengage even in the heat of battle.

Unlocking Lope's Potential:

  • Practice timing: Master casting Lope just before heavy blows land, creating temporary invincibility frames during the leap.
  • Coordinate with allies: Communicate your Lope usage to ensure smooth aggro management and avoid accidental separation from your party.
  • Upgrade strategically: Consider gear options that reduce VCT or casting interruption chances for even greater agility.
Arclouse Dash
  • Max Level: 5
  • Target: Ally
  • SP Cost: 12:14:16:18:20
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 6.0s
  • Range: 9
Absorb the spirit of the Arclouse to become very agile. Increases your Movement speed and AGI.
  • [Lv 1] : +20 AGI, Duration 60 seconds.
  • [Lv 2] : +25 AGI, Duration 70 seconds.
  • [Lv 3] : +30 AGI, Duration 80 seconds.
  • [Lv 4] : +35 AGI, Duration 90 seconds.
  • [Lv 5] : +40 AGI, Duration 100 seconds.
While residing in the Life branch, Arclouse Dash deserves a serious look from Doram Tanks. Not only does it grant a decent +40 AGI for increased FLEE and spammable skill potential, but it also holds a hidden gem for tanks: a reliable Movement Speed buff.

Your Position, Your Strength:

As a tank, positioning is your battlefield ballet. Leading the charge and anchoring the frontline demands swiftness. But Summoners lack inherent mobility options, relying solely on Lope's cooldown-bound dash. Here's where Arclouse Dash shines.

Unwavering Speed:

This buff shines in its resilience:

  • Unbreakable: Unlike Acolyte's Increase Agility, it cannot be dispelled by enemies.
  • Undead Friendly: Even under the debilitating Undead status, your speed remains undeterred.
  • Quagmire Resistant: Forget being bogged down by this common Bio 5 debuff.
  • Self-Sufficient: No need to rely on party buffs - you control your own momentum.

Keeping Up with the Pack:

Maintain the buff constantly (except with Guyak Pudding) and watch yourself effortlessly match other tanks' stride. Couple it with Halter Lead for maximum swiftness and become a truly mobile bulwark.

Stacking Strategies:

Remember, the buff works like Increase Agility in terms of stacking:

  • Doesn't stack with itself.
  • Stacks with Halter Lead, but not Wind Walk, Speed Potions, or Guyak Pudding.
Grooming
  • Max Level: 5
  • Target: Self
  • SP Cost: 15
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 70.0s - (10.0s x Skill Level)
Heal yourself by licking your fur. Increases you Flee for a short time.

Cures a variety of statuses;

  • Poison
  • Frozen
  • Stun
  • Sleeping
  • Bleeding
  • Silence
  • Freezing
  • Frozen
  • Deep Sleep
  • Fear
  • Mandragora Howling
  • [Lv 1] : +100 Flee, Duration 3 seconds.
  • [Lv 2] : +100 Flee, Duration 4 seconds.
  • [Lv 3] : +100 Flee, Duration 5 seconds.
  • [Lv 4] : +100 Flee, Duration 6 seconds.
  • [Lv 5] : +100 Flee, Duration 7 seconds.
While not a core component of every Doram's arsenal, "Grooming" offers valuable utility in specific situations. Let's explore its strengths and limitations to determine its potential usefulness.

Curative Capabilities:

Grooming primarily shines as a status effect cleanser. Unlike most healing skills, it bypasses certain limitations, allowing its use even on silenced or frozen allies (excluding "Frozen"). This makes it effective for countering:

  • Fear: A debilitating mental debuff crippling your allies' combat effectiveness.
  • Freezing: A temporary immobility effect hindering movement and attacks.
  • Mandragora Howling: A fear-inducing AoE debuff often encountered in certain areas.

Fleeting FLEE Boost:

Grooming grants a temporary +100 FLEE buff, potentially helpful in dodging attacks. Unfortunately, the effectiveness of FLEE diminishes rapidly against large mobs due to the "mob penalty" reducing its impact. This relegates the buff to niche situations where dodging a few key attacks can make a difference.

Considerations and Usage:

  • Skill Level: Maxing Grooming is optional, prioritizing levels based on its individual usefulness for your playst yle.
  • Strategic Deployment: Grooming shines in areas where specific status effects like Fear or Freezing pose threats.
  • Alternative Options: Consider carrying potions or utilizing complementary skills for a more versatile approach to status effects.
Purring
  • Max Level: 5
  • Target: Self
  • SP Cost: 75 - (5 x Skill Level)
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 70.0s - (5.0s x Skill Level)
Heals everyone with a pleasant sound.

Applies the effects of  Grooming to your entire party.

  • [Lv 1] : +100 Flee, Duration 7 seconds.
  • [Lv 2] : +100 Flee, Duration 9 seconds.
  • [Lv 3] : +100 Flee, Duration 11 seconds.
  • [Lv 4] : +100 Flee, Duration 13 seconds.
  • [Lv 5] : +100 Flee, Duration 15 seconds.
Suggested Level: 5

Usually somewhat more valuable than Grooming. It has more or less the same impact, but works on the whole party, and has slightly longer length but too longer CD. It is more valuable since you'll really utilize the expertise whereas your partners are beneath status impacts but not you. But the long CD is making it very difficult to utilize. Besides, it's decent to be beyond any doubt merely have typically in your unit.

Doram Tank Gear Guide: Prioritizing Your Defenses

Before diving into specific equipment recommendations, let's establish the key stats we're aiming for as a Doram Tank:

1. Maximizing HP:

  • High VIT and Bonus Max HP%: Maximize your core HP pool as it directly buffs both Tuna Party and self-cast Tuna Belly. Remember, Dorams boast the highest base HP in the game!
  • Every bit counts: Prioritize gear with HP or HP% bonuses whenever possible.

2. Building Robust Defenses:

  • Damage reduction: aim for a solid blend of DEF and MDEF for all-around protection. Every 400 DEF/100 MDEF translates roughly to 100% more effective HP against physical and magical attacks.
  • Resistance: Class, size, racial, elemental resistances further enhance your tankiness against specific threats. These effects stack multiplicatively, making them highly valuable.
  • Full tank vs. Support tank: As a full tank, prioritize all defenses equally. Support tanks can prioritize HP and general damage reduction while considering resistance depending on team needs.

3. Optimizing Tuna Party:

  • Cooldown reduction: Aim for at least 14.0s reduction for spamming level 1 Tuna Party or 18.0s for level 2 (support tanks). Full tanks can benefit from 12 to 20.0s, depending on playstyle.
  • Fixed Cast Time (FCT) reduction: Essential for support tanks who spam Tuna Belly. Aim for a 1.0s reduction, while full tanks should strive for at least 0.5s.

4. Enabling Efficient Self-Healing:

  • After Cast Delay (ACD) reduction: Crucial for reliable self-healing with level 2 Tuna Belly. Support tanks require at least 56% reduction to reach 86% with Bard buffs. Full tanks can benefit highly from high ACD reduction but may prioritize other stats depending on their playstyle.
  • Attack Speed: Helpful for faster skill casts but harder to acquire on tank gear. Consider Wanderer's Swing Dance buff or Awakening Potions to supplement.

Gear Progression:

While this guide focuses on late-game builds, early options exist:

  • Doram Elegant/Luxury sets: Great starting point for budget-conscious tanking.
  • Unrefined/unenchanted Illusion Goibne's set: Provides a solid foundation for gradual upgrades.
Headgears
Item Source Description Comments
Heart Wings Hairband [1]

(18536)

Equipment Crafting A girlish hairband with wings and lace.

_______________________

Decreases After Cast Delay by 5%.

_______________________

Increases SP Consumption by 10%.

_______________________

For each 3 Refine Levels:

Decreases After Cast Delay by 3%.

Increases SP Consumption by 3%.

_______________________

Type: Headgear

Defense: 0

Position: Top

Weight: 30

Armor Level: 1

_______________________

Requirement:

Base Level 50

_______________________

Can be crafted at: Jewyrockrdg2,318,314,0,100,0,0

For ACD, ideally +9 or +12
Drooping Thanatos's Dolor-LT [1]

(400465)

Thanatos Tower Dungeon and Instance MaxHP + 10%, MaxSP + 7%.

_______________________ For each 3 Refine Levels: Increases Damage against monsters of Holy and Shadow elemental targets by 10%. Increases Damage against monsters of Dragon and Angel race enemies by 10%. _______________________ Refine Level +7: ATK + 5%, MATK + 5%. _______________________ Refine Level +9: Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. _______________________ [Bonus by Grade] [Grade D]: All Traits +2. [Grade C]: RES + 50, MRES + 50. [Grade B]: Damage against enemies of every size +10% [Grade A]: Decreases Damage taken from Angel race by 5%. _______________________ Type: Headgear Defense: 30 Position: Top Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 210

For ACD and max hp, needs to be +11
Illusion Goibne's Helm [1]

(19366)

Illusion of Luanda One of Goibne's few armors which made weapons the most. The gods rated Gebne's armor better than weapons.

_______________________ VIT +3, MDEF +3 _______________________ Refine Level +7: VIT +5 _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ When equipped with Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves: VIT +5, MaxHP +15%, MaxSP +5% DEF +5, MDEF +15,

_______________________

Decreases damage taken from Water, Wind,

Earth and Fire elemental attacks by 10%.

_______________________

Refine Level of Illusion Goibne's Armor,

Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher:

MaxHP +10%

_______________________

Total Refine Level of entire set at least +36:

Decreases Fixed Casting Time by 0.7 seconds.

_______________________

Total Refine Level of entire set at least +40:

Decreases After Cast Delay by 20%.

_______________________

Type: Headgear

Defense: 25

Position: Top

Weight: 100

Armor Level: 1

_______________________

Requirement:

Base Level 130

All Jobs except Novice

Imagine having a helmet that not only makes you super tough but also helps you cast your skills faster! That's what Goibne's Helm does. Packed with VIT, it boosts your Max HP, making you like a walking fortress. Plus, when you refine it to +11, it grants amazing After Cast Delay (ACD) reduction, letting you use your cool abilities like Tuna Belly lightning fast.

Here's why this helmet is awesome for newbie tanks:

  • Super Tanky: More HP means you can soak up tons of damage, protecting your party like a true hero.
  • Faster Healing: Get your health back in a flash with quicker Tuna Belly casts.
  • Easy to Find: After the Illusion Dungeons update, you can snag this helmet from Ancient Stone Shooters and even refine it easily.
  • Powerful Set Bonus: Part of a super strong 4-piece set for tanks, making you even more unstoppable!

Pro Tip: Consider enchanting it with Stamina Nive Lv 2 for even more HP and tankiness. Remember, a strong tank means a happy party!

Temporal Circlet (Summoner) [1]

(19492)

Old Glast Heim Challenge Mode A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

_______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Catnip Meteor and Picky Peck by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Summoner (Doram)

The Temporal Circlet might seem like a DPS headgear at first glance, but there's a hidden perk for Doram Tanks! While expensive, it offers access to a unique enchant: Adamantine Lv 5.

Now, why is this important? As a dedicated Doram Tank, you don't have dedicated Bio 5 headgear options. The Temporal Circlet becomes the lone gateway to obtaining Adamantine, an enchant that significantly boosts your DEF and MDEF for ultimate defense.

However, let's be honest: this helmet costs a pretty penny. It's definitely a "luxury pick" for tanks who are already well-equipped and want to push their defenses to the absolute limit.

But let's imagine you're rolling in Zeny and aiming for the ultimate tanking crown:

  • Refine it to +11: This unlocks its full potential for defense buffs.
  • Enchant it strategically:
    • VIT+4: More HP for extra durability on the frontlines.
    • Temporal Jewel (Vit) Lv. 3: Even more HP!
    • Temporal Jewel (Agi) Lv. 3: Increased FLEE for dodging nasty blows.
    • The star of the show: Adamantine Lv 5: This legendary enchant grants a massive DEF and MDEF boost, making you a true wall against enemies.

Remember, while powerful, the Temporal Circlet is a late-game investment. If you're just starting out as a Doram Tank, there are more budget-friendly options that offer great value for your Zeny. However, if you're a seasoned tank seeking the ultimate upgrade, the Temporal Circlet, perfectly enchanted, can be your crown jewel of defense!

Palace Guard Cap [1]

(18878)

Equipment Crafting A hat worn by an elite group of guards who will fight fearlessly even in a hail of bullets.

_______________________

Decreases damage taken from Neutral elemental attacks by 5%.

_______________________

Decreases damage taken from Ranged Physical Damage by 5%.

_______________________

For each Refine Level equal or above +6:

Decreases damage taken from Ranged Physical Damage by 1%.

Decreases damage taken from Neutral elemental attacks by 1%.

_______________________

Indestructible in battle

_______________________

Type: Headgear

Defense: 15

Position: Top

Weight: 100

Armor Level: 1

_______________________

Requirement:

Base Level 50

_______________________

Can be crafted at: Trainer Adricprt_sewb3,28,40,0,100,0,0

This awesome helmet is perfect for Doram Tanks on a budget. It might not have the bells and whistles of fancier gear, but it gets the job done! It comes equipped with some solid damage reduction, helping you take less of a beating while holding the enemy's attention.

Here's why the Palace Guard Cap is great for new tanks:

  • Easy on the wallet: It's much more affordable than many other tanking helmets, allowing you to save your Zeny for other important gear.
  • Defense you can count on: The damage reduction helps you stay in the thick of the fight, protecting your party like a true leader.
  • Flexibility for your playstyle: If you prioritize resists (resistance to specific types of attacks) over faster heals (ACD reduction), this helmet is a great choice.

Pro Tip: Refine it to a level you can comfortably afford. Every bit of extra defense helps!

New Wave Sunglasses [1]

(19181)

Equipment Crafting A sunglasses that gives futuristic feel.

_______________________

Decreases After Cast Delay by 5%.

_______________________

Type: Headgear

Defense: 0

Position: Mid

Weight: 10

Armor Level: 1

Refineable: No

_______________________

Requirement:

Base Level 30

For ACD reduction
Victory Wing Ears [1]

(400002)

Amicitia Ears ornament known only given to a winner. Wear it to show off your splendor.

_______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from Muzaszir. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 Refineable: No

This stylish earring isn't just for show. It offers After Cast Delay (ACD) reduction, helping you cast your awesome skills, like Tuna Belly, faster. This means quicker heals, buffs, and protection for your party! On top of that, with the right enchants, you can boost your Max HP for extra tankiness, make your heals more effective, or even increase your Attack Speed for faster skill casts.
  • Faster skills: Say goodbye to waiting around! Cast your skills quicker and keep your party protected and buffed.
  • Enchantment options: Choose how you want to upgrade your Victorious Wing Ear! More HP, stronger heals, or faster attacks? The choice is yours!
  • A step towards the best: While not the cheapest, it's considered one of the top choices for Dorams who want that extra ACD reduction
Deep Blue Sunglasses [1]

(410080)

Equipment Crafting Sunglasses specially coated in dark blue.

Excellent for UV protection. _______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from [Muszaszir]muh_market,168,207,0,100,0,0, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Heagear Defense: 0 Position: Mid Weight: 10

With (5%/5%) HP enchants
Magical Booster [1]

(19241)

Amicitia A tool that amplifies your ability to control your brain waves.

It is possible to attach the amplification chip to give the ability. _______________________ Type: Headgear Defense: 10 Position: Mid Weight: 30 Armor Level: 1 Refineable: No

Think of it as the slightly more wallet-friendly cousin of the Victory Wing Ears [1]. While it might not have quite as much After Cast Delay (ACD) reduction, it packs a serious punch in other areas!
  • Affordable option: It's much easier on your Zeny reserves compared to pricier gear, allowing you to save for other important items.
  • Powerful stats: Choose from a variety of enchants to suit your playstyle. Want more HP to be a sturdier tank? No problem! Need stronger defenses against physical or magical attacks? Done! Do you prefer faster heals or quicker skill casts? The Magical Booster has you covered!
  • Still a top contender: Even without the highest ACD reduction, it's considered one of the best choices for Dorams who value a balance of stats and affordability.
Happy Balloon

(19095)

Slot machine Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?

_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No

Increases item drop rate
Arch Angeling Balloon

(19154)

Sky Fortress Instance An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.

_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No

Max HP enchants and resurrection for utility
Umbala Spirit

(18505)

Cash shop An accessory which is traditionally used in piercings by the Umbala tribespeople.

_______________________ MaxHP +1% _______________________ Random chance a defeated monster will drop Meat. _______________________ Increases recovery amount gained from Meat by 25%. _______________________ Type: Headgear Defense: 1 Position: Low Weight: 0 Armor Level: 1 Refineable: No _______________________ Available at: Cash Shop: Headgear Box

For max HP
Vicious Mind Aura

(19439)

Bioresearch Laboratory - Instance Unknown energy surrounds the body.

_______________________ When equipped with Fallen Warrior Manteau[1]: _______________________ For each 30 base STR: ATK +5 _______________________ For each 30 base AGI: Increases Attack Speed by 3%. _______________________ For each 30 base VIT: Decreases After Cast Delay by 4%. _______________________ For each 30 base INT: MATK +5 Decreases Variable Casting Time by 8%. _______________________ For each 30 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 30 base LUK: Increases Critical Damage by 3%. _______________________ Type: Headgear Defense: 5 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170

Fallen Warrior Manteau can be combinated with the Vicious Mind Aura
Bungisngis Card

(4582)

Monster drop For each 2 Refine Levels:

MaxHP +1% _______________________ Type: Card Compound on: Headgear Weight: 1

  • HP hero: When refined, this card becomes a champion of health, granting you a significant Max HP boost. Remember, more HP means you can soak up more damage and protect your party like a true hero!
  • Combo power: When paired with the Rigid Sky Deleter Card, the Bungisngis Card's HP boost gets even bigger! Think of it like unleashing a secret ability for ultimate tankiness.
  • Easy to find: Compared to some rare cards, the Bungisngis Card is more readily available, making it easier for you to start building your tanking power.
Rigid Sky Deleter Card

(27351)

Monster drop MaxHP +5%

_______________________ When equipped with Bungisngis Card: MaxHP +5% _______________________ Type: Card Compound on: Headgear Weight: 1

  • Immediate HP boost: Unlike some cards that need refinement, this one grants you a noticeable HP increase straight away! More HP means you can take more hits and protect your party while they unleash their skills.
  • Budget-friendly option: It's a more affordable choice compared to cards that require expensive refining for their full potential, allowing you to save your Zeny for other gear upgrades.
Arch Angeling Card

(4241)

Monster drop

Mystical Card Album

MaxHP +300

_______________________ Base LUK at least 77: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Card Compound on: Headgear Weight: 1

For SP regeneration
Elemental Resistance Cards:

Leaf Cat Card (Water) (4195) Giearth Card (Earth) (4087) Leib Olmai Card (Fire) (4188) Giant Hornet Card (Wind) (4271) Permeter Card (Undead/Shadow) (4311)

Monster drop
[Fire, Water, Wind]
Elemental resistance +10%
[Earth, Undead, Shadow]
Elemental resistance +15%
Elective (situational)

On the off chance that you know in progress what you may be failing, particularly what elements that compose the biggest risk.