- Top-tier damage (Top 3 among all jobs)
- Most of the time less dependent on VCT and FCT
- Versatile
- Above average HP and tankiness
- Higher base movement speed thanks to mounts
- Simple gameplay
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- Sustainability is dependent on consumables (Potions)
- Below Average Flee, you are less likely to dodge and have to eat the damage
- Moderate upkeep to deal full damage (Runes)
- Gear-intensive
- No party utility outside of damage
- Only shines best in late/endgame
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