Constellation Tower

Revision as of 17:48, 24 July 2022 by Muh (talk | contribs)
not yet implemented

Overview

  • Level Requirement: 240+
  • Starting point: (alberta 214, 77)
  • Cooldown: 3 days
  • Rewards: Faint Star's and Nebula Equipment

Instance

Constellation Tower is the major overhaul of Endless Tower. Guided by Oscar once again, Constellation Tower reaches for the stars in terms of difficulty with its unique random difficulty system and time restriction.
Unlike Endless Tower where it had specific monsters and MVPs on designated floors, Constellation Tower's floors have all randomized monsters per floor. These monsters are strong and as you climb the tower, they will continue to get stronger in both health and attack.
A boss monster will still appear every 5 floors just like Endless Tower. However, the boss that spawns will be random. These bosses are not affected by the floor progression difficulty modifier and also not required in the kill count to complete the floor.
Time management is a strong factor in the instance if you wish to reach the highest difficulty. With only 60 minutes, Constellation Tower offers an NPC every 5 floors that can quicken your climb in exchange for 1000372.png Meteorite Powder (1000372) . If you pay the tribute, you will skip 4 floors (Example Floor 1 to Floor 5). The amount of Meteorite Dust increases each time you use the NPC.
Upon reaching floor 25, you can choose to fight Naght Sieger (Easy) or continue on to floor 50 to fight Betelgeuse (Hard). Choose carefully as you cannot go back to the Tower from the final boss room and you wait 3 days to try the instance again. It recommended to have atleast 30 minutes remaining for the final battle.
If you did press on to fight Betelgeuse, Oscar will appear to ask you if you wish to strengthen the boss. Oscar will require 20x 1000372.png Meteorite Powder (1000372) to roll randomized attributes for Betelgeuse. These attributes are Health, Attack, Recovery, Defense, and Trap. You can roll stars from 1 to 3, Sealed or No Influence. Oscar will allow you to roll as many times as you want. As the difficulty increases, so do the rewards in both quantity and type of chests.

Monsters

  • All monsters are different from the original Endless Tower and normal field mobs.
  • No monster has their original loot table.
Normal Monsters
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Jakk (20998)
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Stone Shooter (20999)
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Grizzly (21000)
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Stalactic Golem (21001)
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Chimera (21002)
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Karakasa (21003)
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Rideword (21004)
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Parasite (21005)
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Wraith (21006)
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Sky Petite (21007)
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Wind Ghost (21008)
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Clock (21009)
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Raydric Archer (21010)
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Increase Soil (21011)
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Penomena (21012)
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Ground Petite (21013)
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Alarm (21014)
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Zombie Prisoner (21015)
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Marionette (21016)
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Permeter (21017)
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Skeleton Prisoner (21018)
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Owl Duke (21019)
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Deviruchi (21020)
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Bloody Butterfly (21021)
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Stapo (21022)
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Taoist Hermit (21023)
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The Paper (21024)
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Tengu (21025)
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Alice (21026)
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Anacondaq (21027)
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Gargoyle (21028)
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Carat (21029)
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Sting (21030)
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Gryphon (21031)
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Gibbet (21032)
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Nightmare Terror (21033)
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Anolian (21034)
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Bloody Murderer (21035)
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Aliot (21036)
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Venatu (21037)
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Deathword (21038)
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Plasma (21039)
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Dimik (21040)
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Mini Demon (21041)
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Leib Olmai (21042)
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Wanderer (21043)
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Retribution (21044)
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Flame Skull (21045)
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Abysmal Knight (21046)
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Banshee (21047)
5th Floor Bosses
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Mastering (21325)
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Vagabond Wolf (21326)
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Vocal (21327)
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Golden Thief Bug (21328)
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Mistress (21329)
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Maya (21330)
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Phreeoni (21331)
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Drake (21332)
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Moonlight Flower (21333)
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Bacsojin (21334)
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Goblin Leader (21335)
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Kobold Leader (21336)
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Turtle General (21337)
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Samurai Specter (21338)
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Toad (21339)
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Osiris (21340)
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Pharaoh (21341)
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Amon Ra (21342)
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Dark Snake Lord (21343)
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Arc Angeling (21344)
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Deviling (21345)
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Angeling (21346)
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Ghostring (21347)
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Ygnizem Seniar (21348)
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Doppelganger (21349)
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Atroce (21350)
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Orc Hero (21351)
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Orc Lord (21352)
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Baphomet (21353)
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Dark Lord (21354)
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Falling Bishop (21355)
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Ifrit (21356)
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Randgris (21357)
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Beelzebub (21358)
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Beelzebub (21359)
Easy Final Bosses Hard Final Bosses
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Naght Sieger (20996)
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Thorny Skeleton (20997)
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Betelgeuse (20994)
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Dead Soul (20995)

Rewards

All monsters in the instance has a chance of dropping 1000372.png Meteorite Powder (1000372) .
Upon defeating the final boss, you will obtain 5 1000373.png Meteorite Fragment (1000373) and 2 1000372.png Meteorite Powder (1000372) .
Defeating Betelgeuse in a higher difficulty, special treasure chests will spawn that may drop the following items:

Item Exchange

You can head back to the Misty Island to use the two vending machines to exchange your rewards.
The vending machine will also break down 1 1000373.png Meteorite Fragment (1000373) for 40 1000372.png Meteorite Powder (1000372) .

Item Currency Amount
1000373.png Meteorite Fragment (1000373) 50x 1000372.png Meteorite Powder (1000372)
450166.png Faint Star Robe [1] (450166) 50x 1000373.png Meteorite Fragment (1000373)

5x 1000396.png Naght Sieger Soul (1000396)

450167.png Faint Star Suit [1] (450167) 50x 1000373.png Meteorite Fragment (1000373)

5x 1000396.png Naght Sieger Soul (1000396)

450168.png Faint Star Armor [1] (450168) 50x 1000373.png Meteorite Fragment (1000373)

5x 1000396.png Naght Sieger Soul (1000396)

450169.png Nebula Armor of Power [1] (450169) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000398.png Power Meteorite Powder (1000398)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450168.png Faint Star Armor [1] (450168)

450170.png Nebula Armor of Stamina [1] (450170) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000398.png Power Meteorite Powder (1000398)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450168.png Faint Star Armor [1] (450168)

450171.png Nebula Suit of Concentration [1] (450171) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000400.png Agile Meteorite Powder (1000400)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450168.png Faint Star Armor [1] (450168)

450172.png Nebula Suit of Creative [1] (450172) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000401.png Lucky Meteorite Powder (1000401)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450168.png Faint Star Armor [1] (450168)

450173.png Nebula Robe of Spell [1] (450173) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000402.png Meteorite Powder of Spell (1000402)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450166.png Faint Star Robe [1] (450166)

450174.png Nebula Robe of Wisdom [1] (450174) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000403.png Meteorite Powder of Wisdom (1000403)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450166.png Faint Star Robe [1] (450166)

Equipment Description

Item Description
450166.png Faint Star Robe [1] (450166) ItemID: 450166
_______________________
A robe faintly infused with the magic of stars.
_______________________
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
Type: Armor
Defense: 105
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 240
450167.png Faint Star Suit [1] (450167) ItemID: 450167
_______________________
A suit faintly infused with the magic of stars.
_______________________
ATK +75, MATK +75
_______________________
For each 2 Refine Levels:
ATK +10, MATK +10
_______________________
Refine Level +9:
Increases Attach Speed (Decreases After Attack Delay by 7%).
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 10%.
_______________________
Type: Armor
Defense: 135
Weight: 150
Armor Level: 2
_______________________
Requirement:
Base Level 240
450168.png Faint Star Armor [1] (450168) ItemID: 450168
_______________________
A armor faintly infused with the magic of stars.
_______________________
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
MaxHP +7%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 10%.
_______________________
Type: Armor
Defense: 175
Weight: 250
Armor Level: 2
_______________________
Requirement:
Base Level 240
450169.png Nebula Armor of Power [1] (450169) ItemID: 450169
_______________________
A armor that received the energy of physics among the power of stars.
The physical ability will be increased.
_______________________
POW +1
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
ATK +5%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
ATK +2 and ATK +1%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
_______________________
[Grade C]:
For each 2 Refine Levels:
ATK +3 and ATK +1%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
_______________________
[Grade B]:
For each 2 Refine Levels:
ATK +2%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
For each 4 Refine Levels:
P.ATK +1.
_______________________
[Grade A]:
For each 2 Refine Levels:
ATK +3%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 2%.
For each 4 Refine Levels:
P.ATK +2.
_______________________
Type: Armor
Defense: 175
Weight: 250
Armor Level: 2
_______________________
Requirement:
Base Level 240
450170.png Nebula Armor of Stamina [1] (450170) ItemID: 450170
_______________________
A armor that received the energy of stamina among the power of stars.
The physical defense and resilience will be increased.
_______________________
STA +1
MaxHP +10%
_______________________
For each 2 Refine Levels:
DEF +15
_______________________
Refine Level +9:
Increases Healing skills effectiveness by 10%.
_______________________
Refine Level +11:
MaxHP +15%
_______________________
[Bonus by Grade]
[Grade D]:
DEF +5
For each 2 Refine Levels:
Increases Healing skills effectiveness by 2%.
For each 4 Refine Levels:
RES +1
_______________________
[Grade C]:
DEF +7
For each 2 Refine Levels:
Increases Healing skills effectiveness by 3%.
For each 4 Refine Levels:
RES +2
_______________________
[Grade B]:
For each 3 Refine Levels:
MaxHP +1%
For each 4 Refine Levels:
RES +3
_______________________
[Grade A]:
For each 3 Refine Levels:
MaxHP +2%
For each 4 Refine Levels:
RES +4
_______________________
Type: Armor
Defense: 175
Weight: 250
Armor Level: 2
_______________________
Requirement:
Base Level 240
450171.png Nebula Suit of Concentration [1] (450171) ItemID: 450171
_______________________
A suit that received the energy of agility among the power of stars.
Speed and ranged physical ability will be increased.
_______________________
CON +1
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +2
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -1%).
ATK +1%
[Grade C]:
ATK +3
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -1%).
ATK +2%
_______________________
[Grade B]:
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -2%).
For each 3 Refine Levels:
Increases Ranged Physical Damage by 1%.
For each 4 Refine Levels:
P.ATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -2%).
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
For each 4 Refine Levels:
P.ATK +2
_______________________
Type: Armor
Defense: 135
Weight: 150
Armor Level: 2
_______________________
Requirement:
Base Level 240
450172.png Nebula Suit of Creative [1] (450172) ItemID: 450172
_______________________
A suit that received the energy of luck among the power of stars.
Critical ability will be increased.
_______________________
CRT +1
ATK +100
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +9:
CRI +5
_______________________
Refine Level +11:
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
ATK +1
For each 3 Refine Levels:
Critical Damage +2%
CRI +1
_______________________
[Grade C]:
For each 2 Refine Levels:
ATK +2
For each 3 Refine Levels:
Critical Damage +3%
CRI +2
_______________________
[Grade B]:
For each 3 Refine Levels:
Critical Damage +5%
For each 4 Refine Levels:
C.Rate +1
P.ATK +1
_______________________
[Grade A]:
For each 3 Refine Levels:
Critical Damage +7%
For each 4 Refine Levels:
C.Rate +1
P.ATK +2
_______________________
Type: Armor
Defense: 135
Weight: 150
Armor Level: 2
_______________________
Requirement:
Base Level 240
450173.png Nebula Robe of Spell [1] (450173) ItemID: 450173
_______________________
A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2
_______________________
Type: Armor
Defense: 105
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 240
450174.png Nebula Robe of Wisdom [1] (450174) ItemID: 450174
_______________________
A robe that received the energy of wisdom among the power of stars.
Magic defense and recovery ability will be increased.
_______________________
WIS +1
MATK +125
_______________________
For each 2 Refine Levels:
MaxSP +2%
Increases Healing skills effectiveness by 1%.
_______________________
Refine Level +9:
Increases SP Recovery Rate by 30%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
SP Recovery Rate +2%.
Increases Healing skills effectiveness by 2%.
For each 3 Refine Levels:
M.RES +1
_______________________
[Grade C]:
For each 2 Refine Levels:
SP Recovery Rate +3%.
Increases Healing skills effectiveness by 2%.
For each 3 Refine Levels:
M.RES +2
_______________________
[Grade B]:
For each 2 Refine Levels:
MaxSP +1%
For each 3 Refine Levels:
MRES +2
For each 4 Refine Levels:
H.PLUS +2
_______________________
[Grade A]:
For each 2 Refine Levels:
MaxSP +2%
For each 3 Refine Levels:
MRES +3
For each 4 Refine Levels:
H.PLUS +3
_______________________
Type: Armor
Defense: 105
Weight: 50
Armor Level: 2
_______________________
Requirement:
Base Level 240