Adulter and Vivatus Weapon Enchantment

Adulter and Vivatus Enchantment ~coming soon ~

Adulter Fides can be item reformed into Vivatus Fides weapons.
The enchanting process for the Adulter Fides and Vivatus Fides weapons is Lapine Upgrade item.

  • MHP+ 200 ~ 1000
  • MSP + 50 ~ 250
  • ATK + 1% ~ 5%
  • ATK + 10 ~ 50
  • DEF + 10 ~ 50
  • FLEE + 5 ~ 25
  • HIT + 5 ~ 25
  • Physical Damage to any Race Monsters + 3% ~ 15%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
Adulter Fides Weapons
100650.png Pontifex Courage (100650) 100651.png Pontifex Wisdom (100651)
Line Option 1 Line Option 2 Line Option 1 Line Option 2
  • Physical Damage to any Property Monsters + 2% ~ 10%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • Physical Damage to Small Size Monsters + 2% ~ 10%
  • Physical Damage to Medium Size Monsters + 2% ~ 10%
  • Physical Damage to Large Size Monsters + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
  • MHP+ 200 ~ 1000
  • MSP + 50 ~ 250
  • MATK + 1% ~ 5%
  • MATK + 10 ~ 50
  • DEF + 10 ~ 50
  • FLEE + 5 ~ 25
  • Variable Cast Time - 2% ~ 10%
  • Magical Damage to any Race Monsters + 3% ~ 15%
  • any Elemental Property Magical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
  • Magical Damage to any Elemental Property Monsters + 2% ~ 10%
  • any Elemental Property Magical Damage + 2% ~ 10%
  • Magical Damage to Small Size Monsters + 2% ~ 10%
  • Magical Damage to Medium Size Monsters + 2% ~ 10%
  • Magical Damage to Large Size Monsters + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%


Vivatus Fides Weapons
100652.png Pontifex Tenacity (100652) 100653.png Pontifex Belief (100653)
Line Option 1 Line Option 2 Line Option 1 Line Option 2
  • MHP + 250 ~ 1250
  • MSP + 75 ~ 375
  • ATK + 2% ~ 10%
  • ATK + 12 ~ 60
  • DEF + 12 ~ 60
  • FLEE + 6 ~ 30
  • HIT + 6 ~ 30
  • Physical Damage to any Race Monsters + 4% ~ 20%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 5%
  • Physical Damage to any Elemental Property Monsters + 3% ~ 15%
  • Ranged Physical Damage + 3% ~ 15%
  • Melee Physical Damage + 3% ~ 15%
  • Critical Damage + 3% ~ 15%
  • Physical Damage to Small Size Monsters + 3% ~ 15%
  • Physical Damage to Medium Size Monsters + 3% ~ 15%
  • Physical Damage to Large Size Monsters + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%
  • MHP + 250 ~ 1250
  • MSP + 75 ~ 375
  • MATK + 2% ~ 10%
  • MATK + 12 ~ 60
  • DEF + 12 ~ 60
  • FLEE + 6 ~ 30
  • Variable Cast Time - 3% ~ 15%
  • Magical Damage to any Race Monsters + 4% ~ 20%
  • any Elemental Property Magical Damage + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%
  • Magical Damage to any Elemental Property Monsters + 3% ~ 15%
  • any Elemental Property Magical Damage + 3% ~ 15%
  • Magical Damage to Small Size Monsters + 3% ~ 15%
  • Magical Damage to Medium Size Monsters + 3% ~ 15%
  • Magical Damage to Large Size Monsters + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%