Copricapi Bio 5
Copricapi Bio 5
Copricapi Old vengono creati (dalla Sorrowful's Soul Energy) e incantati (dalla Wandering Energy) all'interno
il Bed of Honor o nel Sanctuary.
| I copricapi disponibili sono: |
| An old, abandoned rune circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Ignition Break by 20%. Increases damage of Hundred Spear by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned mitra that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 MATK +2 Increases Healing skills effectiveness by 2%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Judex by 20%. Increases damage of Magnus Exorcismus by 10%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Power Swing and Axe Tornado by 20%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arms Cannon by 15%. _______________________ For each 4 Refine Levels: Increases damage of Self-Destruction by 10%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned shadow handicraft that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Triangle Shot by 25%. _______________________ Refine Level +6: Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second. _______________________ Refine Level +8: Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second. _______________________ Refine Level +10: Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second. _______________________ Enchantable: Yes _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned minstrel song hat that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Minstrel _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned midas whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases Ranged Physical Damage by 1%. Increases damage of Cart Cannon by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned magic stone hat that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned blazing soul that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 CRI +2 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Rampage Blaster by 15%. Increases damage of Lightning Ride by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned wind whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: MATK +1% ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Poison Buster by 15%. Increases damage of Varetyr Spear by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned dying swan that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Wanderer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned bone circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Critical Damage by 1%. Increases Attack Speed by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cross Impact by 15%. Increases damage of Cross Ripper Slasher by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned crown of guardian that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned camouflage bunny hood that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cluster Bomb by 15%. Increases damage of Warg Strike by 10%. _______________________ For each 3 Refine Levels: Perfect Dodge +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Per creare questi copricapi servono diversi ingredienti. Innanzitutto, devi procurarti le anime della prima classe corrispondente a quella del copricapo desiderato. Droppano tutte con una probabilità del 5% dai mostri normali (probabilità separata per ogni membro del party). Gli MVP dropperanno 3 delle loro anime corrispondenti con probabilità del 100% e daranno un'anima extra all'MVP. Tieni presente che le anime sono LEGATE ALL'ACCOUNT.
Swordman Soul (6814) - Droppata da Seyren Windsor e Randel Lawrence.
Merchant Soul (6815) - Droppata da Howard Alt-Eisen e Flamel Emule.
Thief Soul (6816) - Droppata da Eremes Guile e Gertie Wie.
Magician Soul (6817) - Droppata da Kathryne Cheiron e Celia Alde.
Archer Soul (6818) - Droppata da Cecil Damon, Alphoccio Basil e Trentini.
Acolyte Soul (6819) - Droppata da Margaretha Sorin e Chen Liu.
Devi anche procurarti il copricapo costume corrispondente. Questi vengono droppati dai mostri normali del Bed of Honor.
Ci sono due opzioni disponibili quando crei il copricapo Old.
L'opzione predefinita (30% di probabilità di successo) richiede i seguenti ingredienti:
Esempio:
1x
C. Camouflage Rabbit Hood (19974)
1x
Archer Soul (6818)
20x
Energy Fragment (6820)
L'opzione sicura richiede quanto segue:
Esempio:
1x
C. Camouflage Rabbit Hood (19974)
5x
Archer Soul (6818)
100x
Energy Fragment (6820)
Incantamento Bio 5
Requisiti dell'incantamento
Parla con Wanderind Mind (lhz_dun_n 134, 265) per iniziare il processo di incantamento. Richiede 10 Grudge Fragment sia per il 3° che per il 4° incantamento. Questi saranno sempre incantamenti delle statistiche. Dopo averlo incantato due volte, puoi incantare il 2° slot e sarà o un incantamento delle statistiche o uno degli incantamenti potenti elencati di seguito. Se ottieni l'incantamento potente, partirà dal Livello 1. La tabella seguente elenca la quantità richiesta per ottenere quel livello. Se fallisci il potenziamento dell'incantamento potente, verrà declassato di un livello (minimo Livello 1).
Reset degli incantamenti
Il Wanderind Mind (lhz_dun_n 134, 265) offre la possibilità di rieseguire il 1°/2° incantamento per copricapi completamente incantati a un costo maggiorato di 10
Fragment of Vicious Mind (22687).
Puoi anche resettare entrambi gli incantamenti contemporaneamente.
Incantamenti
| Slot incantamento (Statistiche) | Requisito |
| 3° | 10 |
| 4° | |
| Incantamenti casuali delle statistiche (3° e 4° slot) | |
| Str 1 ~ 5 | Agi 1 ~ 5 |
| Vit 1 ~ 5 | Int 1 ~ 5 |
| Dex 1 ~ 5 | Luk 1 ~ 5 |
| 2° slot | ||
| Livello | Grudge Fragment richiesti | Probabilità |
| 1 | 10 | |
| 2 | 20 | 80% |
| 3 | 40 | 70% |
| 4 | 50 | 50% |
| 5 | 70 | 20% |
| 6 | 100 | 20% |
| 7 | 150 | 20% |
| 8 | 250 | 20% |
| 9 | 500 | 20% |
| 10 | 1.000 | 20% |
Incantamento finale del copricapo Bio 5.
Puoi scegliere l'incantamento desiderato e potenziare l'incantamento senza fallire fino al livello 5.
- Costo per scegliere l'incantamento desiderato : 5,000,000 zeny + 200
Grudge Fragment (23016). - Costo per potenziare l'incantamento dal livello 1 al livello 2 : 3,500,000 zeny + 100
Grudge Fragment (23016). - Costo per potenziare l'incantamento dal livello 2 al livello 3 : 5,000,000 zeny + 200
Grudge Fragment (23016). - Costo per potenziare l'incantamento dal livello 3 al livello 4 : 8,000,000 zeny + 250
Grudge Fragment (23016). - Costo per potenziare l'incantamento dal livello 4 al livello 5 : 14,000,000 zeny + 350
Grudge Fragment (23016).
| Tipo | Livelli | ||||
| Livello 1
Danno fisico in mischia +4% Colpo perfetto + 1 |
Livello 2
Danno fisico in mischia +8% Colpo perfetto + 2 |
Livello 3
Danno fisico in mischia +12% Colpo perfetto + 3 |
Livello 4
Danno fisico in mischia +16% Colpo perfetto + 4 |
Livello 5
Danno fisico in mischia +20% Colpo perfetto + 5 | |
| Livello 6
Danno fisico in mischia +24% Colpo perfetto + 6 |
Livello 7
Danno fisico in mischia +28% Colpo perfetto + 7 |
Livello 8
Danno fisico in mischia +32% Colpo perfetto + 8 |
Livello 9
Danno fisico in mischia +36% Colpo perfetto + 9 |
Livello 10
Danno fisico in mischia +44% Colpo perfetto + 10 | |
| Livello 1
Atk + 4% Hit + 10 |
Livello 2
Atk + 8% Hit + 20 |
Livello 3
Atk + 12% Hit + 30 |
Livello 4
Atk + 16% Hit + 40 |
Livello 5
Atk + 20% Hit + 50 | |
| Livello 6
Atk + 24% Hit + 60 |
Livello 7
Atk + 28% Hit + 70 |
Livello 8
Atk + 32% Hit + 80 |
Livello 9
Atk + 36% Hit + 90 |
Livello 10
Atk + 40% Hit + 100 | |
| Livello 1
Matk + 4% FCT -0.1s |
Livello 2
Matk + 8% FCT -0.2s |
Livello 3
Matk + 12% FCT -0.3s |
Livello 4
Matk + 16% FCT -0.4s |
Livello 5
Matk + 20% FCT -0.5s | |
| Livello 6
Matk + 24% FCT -0.6s |
Livello 7
Matk + 28% FCT -0.7s |
Livello 8
Matk + 32% FCT -0.8s |
Livello 9
Matk + 36% FCT -0.9s |
Livello 10
Matk + 44% FCT -1.0s | |
| Livello 1
Critico + 3 Danno critico + 20% |
Livello 2
Critico + 6 Danno critico + 35% |
Livello 3
Critico + 9 Danno critico + 50% |
Livello 4
Critico + 12 Danno critico + 65% |
Livello 5
Critico + 15 Danno critico + 80% | |
| Livello 6
Critico + 18 Danno critico + 95% |
Livello 7
Critico + 21 Danno critico + 110% |
Livello 8
Critico + 24 Danno critico + 125% |
Livello 9
Critico + 27 Danno critico + 140% |
Livello 10
Critico + 30 Danno critico + 170% | |
| Livello 1
Aspd + 1% Danno a distanza + 4% |
Livello 2
Aspd + 2% Danno a distanza + 8% |
Livello 3
Aspd + 3% Danno a distanza + 12% |
Livello 4
Aspd + 4% Danno a distanza + 16% |
Livello 5
Aspd + 5% Danno a distanza + 20% | |
| Livello 6
Aspd + 6% Danno a distanza + 24% |
Livello 7
Aspd + 7% Danno a distanza + 28% |
Livello 8
Aspd + 8% Danno a distanza + 32% |
Livello 9
Aspd + 8% Danno a distanza + 32% |
Livello 10
Aspd + 10% Danno a distanza + 44% | |
| Livello 1
HP max + 5% Def + 140 Mdef + 20 |
Livello 2
HP max + 10% Def + 180 Mdef + 40 |
Livello 3
HP max + 15% Def + 220 Mdef + 60 |
Livello 4
HP max + 20% Def + 260 Mdef + 80 |
Livello 5
HP max + 25% Def + 300 Mdef + 100 | |
| Livello 6
HP max + 30% Def + 340 Mdef + 120 |
Livello 7
HP max + 35% Def + 380 Mdef + 140 |
Livello 8
Max HP + 40% Def + 420 Mdef + 160 |
Livello 9
Max HP + 45% Def + 460 Mdef + 180 |
Livello 10
Max HP + 55% Def + 500 Mdef + 200 | |
| Livello 1
Max SP + 3% Potenza delle abilità di recupero + 5% |
Livello 2
Max SP + 6% Potenza delle abilità di recupero + 10% |
Livello 3
Max SP + 9% Potenza delle abilità di recupero + 15% |
Livello 4
Max SP + 12% Potenza delle abilità di recupero + 20% |
Livello 5
Max SP + 15% Potenza delle abilità di recupero + 25% | |
| Livello 6
Max SP + 18% Potenza delle abilità di recupero + 30% |
Livello 7
Max SP + 21% Potenza delle abilità di recupero + 35% |
Livello 8
Max SP + 24% Potenza delle abilità di recupero + 40% |
Livello 9
Max SP + 27% Potenza delle abilità di recupero + 45% |
Livello 10
Max SP + 30% Potenza delle abilità di recupero + 55% | |