Translations:Clock Tower Unknown Basement/7/en

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Equipment

Every Monster in Clock Tower Basement Dungeon has a chance to drop a 41079.png Clocktower Basement Box (41079) which contains one of the following items at random

Item Description
15282.png Rabbit Pattern Shirt [1] (15282) It is said that this precious T-shirt was worn by a certain witch and the rabbit pattern was her taste.
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SPL +1
S.MATK +1
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For each Refine Level:
MATK +5
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For each 2 Refine Levels:
S.MATK +1
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Refine Level +7:
SPL +2, S.MATK +2.
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Refine Level +9:
MaxHP +5%, MaxSP +5%.
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Refine Level +11:
Increases Magical Damage of Ghost and Shadow element by 35%.
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[Bonus by Grade]
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[Grade D]:
S.MATK +2
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[Grade C]:
SPL +3, S.MATK +1.
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[Grade B]:
Magical Damage of every Element +15%.
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Class Restrictions:
Magician, Acolyte and Soul Linker classes
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Type: Armor
Position: Armor
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 200
26140.png Witch's Broom [2] (26140) The broom that the witch used looks like a regular broom, but you can feel the magic in a subtle way.
However, it seems that ordinary people cannot ride and fly it.
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Indestructible in battle
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MATK +180
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Increases Magical Damage against monsters of Formless race by 10%.
Random chance to auto-cast Level 1 Quagmire when receiving damage.
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Refine Level +7:
MATK +35
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Magical Damage against monsters of Formless race by additional 10%.
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Refine Level +11:
Decreases After Cast Delay by 10%.
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[Bonus by Grade]
[Grade D]:
S.MATK +2
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[Grade C]:
SPL +3, S.MATK +1
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[Grade B]:
Variable Casting Time -5%.
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Class Restrictions:
Magician and Soul Linker classes
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Type: Staff
Position: Right Hand
Physical Attack: 117
Magic Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 30
Required Level: 210
510049.png Corroded Garden Knife [2] (510049) Be careful with the rusty bladed garden knife, as it can be dangerous from deadly poison.
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MATK +190
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Random chance to auto-cast Level 1 Killing Cloud when dealing melee physical attacks.
Random chance to increase Magical Damage with Poison element by 15% when dealing physical attacks.
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Refine Level +7:
Increases Magical Damage with every element by 15%.
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Refine Level +9:
Increases Magical Damage against enemies of Small and Medium size by 10%.
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Refine Level +11:
Increases Magical Damage with Poison element by 15%.
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[Bonus by Grade]
[Grade D]:
S.MATK +2
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[Grade C]:
SPL +3
S.MATK +1
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[Grade B]:
Magical Damage with every element +15%.
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Class Restrictions:
Shadow Chaser classes
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Type: Dagger
Position: Right Hand
Physical Attack: 117
Magic Attack: 190
Weapon Level: 5
Refinable / Gradable
Weight: 30
Required Level: 210