Elemental Master

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This page is a translated version of the page Elemental Master and the translation is 100% complete.

Quand changer de classe ?

  1. En tant que Novice au niveau de classe 10, vous pouvez devenir Magician.
  2. En tant que Magician au niveau de classe 40-50, vous pouvez devenir Sage.
  3. En tant que Sage au niveau de base 99 et niveau de classe 50, vous pouvez effectuer une renaissance.
  4. En tant que Novice après renaissance au niveau de classe 10, vous pouvez devenir Magician.
  5. En tant que Magician au niveau de classe 40-50, vous pouvez devenir Professor de 2e classe.
  6. En tant que Professor au niveau de base 99 et niveau de classe 70, vous pouvez devenir Sorcerer de 3e classe.
  7. En tant que Sorcerer au niveau de base 200 et niveau de classe 70, vous pouvez devenir Elemental Master de 4e classe.

Magician

Compétences
Increase SP Recovery
Max Level: 10
Skill Form: Passive
Description: Restores SP every 10 sec while idle.
MaxSP affects how much SP restoration is increased by this skill.
[Lv 1]: Restores (5+0.2% of MaxSP) SP
[Lv 2]: Restores (10+0.4% of MaxSP) SP
[Lv 3]: Restores (15+0.6% of MaxSP) SP
[Lv 4]: Restores (20+0.8% of MaxSP) SP
[Lv 5]: Restores (25+1.0% of MaxSP) SP
[Lv 6]: Restores (30+1.2% of MaxSP) SP
[Lv 7]: Restores (35+1.4% of MaxSP) SP
[Lv 8]: Restores (40+1.6% of MaxSP) SP
[Lv 9]: Restores (45+1.8% of MaxSP) SP
[Lv 10]: Restores (50+2.0% of MaxSP) SP
Sight
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
LvSP CostDuration
11010s
Napalm Beat
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic.
The damage portion is divided among the targets.
[Lv 1]: 80% MATK
[Lv 2]: 90% MATK
[Lv 3]: 100% MATK
[Lv 4]: 110% MATK
[Lv 5]: 120% MATK
[Lv 6]: 130% MATK
[Lv 7]: 140% MATK
[Lv 8]: 150% MATK
[Lv 9]: 160% MATK
[Lv 10]: 170% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayRange
190.1s0.4s0.5s9 cells
290.1s0.4s0.5s9 cells
390.1s0.4s0.5s9 cells
4120.1s0.4s0.5s9 cells
5120.1s0.4s0.5s9 cells
6120.1s0.4s0.5s9 cells
7150.1s0.4s0.5s9 cells
8150.1s0.4s0.5s9 cells
9150.1s0.4s0.5s9 cells
10180.1s0.4s0.5s9 cells
Safety Wall
Max Level: 10
Requirement: Napalm Beat 7, Soul Strike 5
Skill Form: Active
Type: Supportive
Target: Ground
Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage.
The barrier will disappear after a period of time.
Consumes 1 Blue Gemstone.
[Lv 1]: Barrier: 300, Blocks 2 Hits
[Lv 2]: Barrier: 600, Blocks 3 Hits
[Lv 3]: Barrier: 900, Blocks 4 Hits
[Lv 4]: Barrier: 1200, Blocks 5 Hits
[Lv 5]: Barrier: 1500, Blocks 6 Hits
[Lv 6]: Barrier: 1800, Blocks 7 Hits
[Lv 7]: Barrier: 2100, Blocks 8 Hits
[Lv 8]: Barrier: 2400, Blocks 9 Hits
[Lv 9]: Barrier: 2700, Blocks 10 Hits
[Lv 10]: Barrier: 3000, Blocks 11 Hits
LvSP CostItemsFixed CastVariable CastDurationRange
130Blue Gemstone x10.8s3.2s5s9 cells
230Blue Gemstone x10.72s2.88s10s9 cells
330Blue Gemstone x10.64s2.56s15s9 cells
435Blue Gemstone x10.56s2.24s20s9 cells
535Blue Gemstone x10.48s1.92s25s9 cells
635Blue Gemstone x10.4s1.6s30s9 cells
740Blue Gemstone x10.32s1.28s35s9 cells
840Blue Gemstone x10.24s0.96s40s9 cells
940Blue Gemstone x10.16s0.64s45s9 cells
1040Blue Gemstone x10.08s0.32s50s9 cells
Soul Strike
Max Level: 10
Requirement: Napalm Beat 4
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target.
This skill inflicts additional damage against Undead monster.
[Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption
[Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption
[Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption
[Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption
[Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption
[Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption
[Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption
[Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption
[Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption
[Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1180.1s0.4s1.4s9 cells
2140.1s0.4s1.4s9 cells
3240.1s0.4s1.4s9 cells
4200.1s0.4s1.4s9 cells
5300.1s0.4s1.4s9 cells
6260.1s0.4s1.4s9 cells
7360.1s0.4s1.4s9 cells
8320.1s0.4s1.4s9 cells
9420.1s0.4s1.4s9 cells
10380.1s0.4s1.4s9 cells
Cold Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: Enemy
Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit.
[Lv 1]: 1 Hit, 12 SP Consumption
[Lv 2]: 2 Hits, 14 SP Consumption
[Lv 3]: 3 Hits, 16 SP Consumption
[Lv 4]: 4 Hits, 18 SP Consumption
[Lv 5]: 5 Hits, 20 SP Consumption
[Lv 6]: 6 Hits, 22 SP Consumption
[Lv 7]: 7 Hits, 24 SP Consumption
[Lv 8]: 8 Hits, 26 SP Consumption
[Lv 9]: 9 Hits, 28 SP Consumption
[Lv 10]: 10 Hits, 30 SP Consumption
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Frost Diver
Max Level: 10
Requirement: Cold Bolt 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status.
The Freezing chance and duration are affected by target's Level, MDEF and LUK stats.
[Lv 1]: 110% MATK, Frozen Chance: 38%
[Lv 2]: 120% MATK, Frozen Chance: 41%
[Lv 3]: 130% MATK, Frozen Chance: 44%
[Lv 4]: 140% MATK, Frozen Chance: 47%
[Lv 5]: 150% MATK, Frozen Chance: 50%
[Lv 6]: 160% MATK, Frozen Chance: 53%
[Lv 7]: 170% MATK, Frozen Chance: 56%
[Lv 8]: 180% MATK, Frozen Chance: 59%
[Lv 9]: 190% MATK, Frozen Chance: 62%
[Lv 10]: 200% MATK, Frozen Chance: 65%
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1250.16s0.64s0.5s9 cells
2240.16s0.64s0.5s9 cells
3230.16s0.64s0.5s9 cells
4220.16s0.64s0.5s9 cells
5210.16s0.64s0.5s9 cells
6200.16s0.64s0.5s9 cells
7190.16s0.64s0.5s9 cells
8180.16s0.64s0.5s9 cells
9170.16s0.64s0.5s9 cells
10160.16s0.64s0.5s9 cells
Stone Curse
Max Level: 10
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Inflicts Stone Curse to a target.
Consumes 1 Red Gemstone.
From level 6, Red Gemstone is consumed only when the skill is successfull.
Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats.
[Lv 1]: Stone Curse chance: 24%
[Lv 2]: Stone Curse chance: 28%
[Lv 3]: Stone Curse chance: 32%
[Lv 4]: Stone Curse chance: 36%
[Lv 5]: Stone Curse chance: 40%
[Lv 6]: Stone Curse chance: 44%
[Lv 7]: Stone Curse chance: 48%
[Lv 8]: Stone Curse chance: 52%
[Lv 9]: Stone Curse chance: 56%
[Lv 10]: Stone Curse chance: 60%
LvSP CostItemsFixed CastVariable CastDurationRange
125Red Gemstone x10.2s0.8s5s2 cells
224Red Gemstone x10.2s0.8s5s2 cells
323Red Gemstone x10.2s0.8s5s2 cells
422Red Gemstone x10.2s0.8s5s2 cells
521Red Gemstone x10.2s0.8s5s2 cells
620Red Gemstone x10.2s0.8s5s2 cells
719Red Gemstone x10.2s0.8s5s2 cells
818Red Gemstone x10.2s0.8s5s2 cells
917Red Gemstone x10.2s0.8s5s2 cells
1016Red Gemstone x10.2s0.8s5s2 cells
Fire Ball
Max Level: 10
Requirement: Fire Bolt 4
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage.
Inner area (3x3) and outer area (5x5) receive different damage.
[Lv 1]: Inner: 160% MATK, Outer: 120% MATK
[Lv 2]: Inner: 180% MATK, Outer: 135% MATK
[Lv 3]: Inner: 200% MATK, Outer: 150% MATK
[Lv 4]: Inner: 220% MATK, Outer: 165% MATK
[Lv 5]: Inner: 240% MATK, Outer: 180% MATK
[Lv 6]: Inner: 260% MATK, Outer: 195% MATK
[Lv 7]: Inner: 280% MATK, Outer: 210% MATK
[Lv 8]: Inner: 300% MATK, Outer: 225% MATK
[Lv 9]: Inner: 320% MATK, Outer: 240% MATK
[Lv 10]: Inner: 340% MATK, Outer: 255% MATK
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1250.2s0.8s0.7s9 cells
2250.2s0.8s0.7s9 cells
3250.2s0.8s0.7s9 cells
4250.2s0.8s0.7s9 cells
5250.2s0.8s0.7s9 cells
6250.2s0.8s0.7s9 cells
7250.2s0.8s0.7s9 cells
8250.2s0.8s0.7s9 cells
9250.2s0.8s0.7s9 cells
10250.2s0.8s0.7s9 cells
Fire Wall
Max Level: 10
Requirement: Sight 1, Fire Ball 5
Skill Form: Active
Type: Magical
Target: Ground
Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward.
[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds
[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds
[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds
[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds
[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds
[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds
[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds
[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds
[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds
[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
LvSP CostFixed CastVariable CastDurationRange
1400.4s1.6s5s9 cells
2400.36s1.44s6s9 cells
3400.32s1.28s7s9 cells
4400.28s1.12s8s9 cells
5400.24s0.96s9s9 cells
6400.22s0.88s10s9 cells
7400.2s0.8s11s9 cells
8400.18s0.72s12s9 cells
9400.16s0.64s13s9 cells
10400.14s0.56s14s9 cells
Fire Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.
[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Lightning Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.
[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1120.3s0.5s1.4s9 cells
2140.4s0.8s1.4s9 cells
3160.5s1.1s1.4s9 cells
4180.6s1.4s1.4s9 cells
5200.7s1.7s1.4s9 cells
6220.8s2s1.4s9 cells
7240.9s2.3s1.4s9 cells
8261s2.6s1.4s9 cells
9281.1s2.9s1.4s9 cells
10301.2s3.2s1.4s9 cells
Thunder Storm
Max Level: 10
Requirement: Lightning Bolt 4
Skill Form: Active
Type: Magical
Target: Ground
Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area.
[Lv 1]: 1 Hit, SP Consumption: 29
[Lv 2]: 2 Hits, SP Consumption: 34
[Lv 3]: 3 Hits, SP Consumption: 39
[Lv 4]: 4 Hits, SP Consumption: 44
[Lv 5]: 5 Hits, SP Consumption: 49
[Lv 6]: 6 Hits, SP Consumption: 54
[Lv 7]: 7 Hits, SP Consumption: 59
[Lv 8]: 8 Hits, SP Consumption: 64
[Lv 9]: 9 Hits, SP Consumption: 69
[Lv 10]: 10 Hits, SP Consumption: 74
LvSP CostFixed CastVariable CastAfter Cast DelayDurationRange
1291.5s2.7s2s0.1s9 cells
2341.5s2.9s2s0.1s9 cells
3391.5s3.1s2s0.1s9 cells
4441.5s3.3s2s0.1s9 cells
5491.5s3.5s2s0.1s9 cells
6541.5s3.7s2s0.1s9 cells
7591.5s3.9s2s0.1s9 cells
8641.5s4.1s2s0.1s9 cells
9691.5s4.3s2s0.1s9 cells
10741.5s4.5s2s0.1s9 cells
Compétences de quête
Energy Coat
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Caster
Description: Creates a barrier of spiritual energy that will buffer attacks at the caster.
Caster's remaining SP affects the amount of damage reduced by the barrier.
Higher damage means more SP will be drained by the barrier.
[SP 100~81%]: -30% Damage,
SP Consumption: 3.0% [SP 80~61%]: -24% Damage,
SP Consumption: 2.5% [SP 60~41%]: -18% Damage,
SP Consumption: 2.0% [SP 40~21%]: -12% Damage,
SP Consumption: 1.5% [SP 20~1%]: -6% Damage,
SP Consumption: 1.0%
LvSP CostFixed CastDuration
1305s5 min

Sage

Compétences
Advanced Book
Max Level: 10
Skill Form: Passive
Description: Increases Attack Speed and damage with Book class weapons.
[Lv 1]: Damage +3, Attack Speed +0.5%
[Lv 2]: Damage +6, Attack Speed +1%
[Lv 3]: Damage +9, Attack Speed +1.5%
[Lv 4]: Damage +12, Attack Speed +2%
[Lv 5]: Damage +15, Attack Speed +2.5%
[Lv 6]: Damage +18, Attack Speed +3%
[Lv 7]: Damage +21, Attack Speed +3.5%
[Lv 8]: Damage +24, Attack Speed +4%
[Lv 9]: Damage +27, Attack Speed +4.5%
[Lv 10]: Damage +30, Attack Speed +5%
Cast Cancel
Max Level: 5
Requirement: Advanced Book 2
Skill Form: Active
Type: Supportive
Target: Caster
Description: Only usable while casting a magic spell.
Immediately cancels a spell, allowing the caster to take another action without any delay.
The higher the skill level, the lower the SP consumption of the casting skill.
[Lv 1]: SP Consumption: 90%
[Lv 2]: SP Consumption: 70%
[Lv 3]: SP Consumption: 50%
[Lv 4]: SP Consumption: 30%
[Lv 5]: SP Consumption: 10%
LvSP Cost
12
22
32
42
52
Magic Rod
Max Level: 5
Requirement: Advanced Book 4
Skill Form: Active
Type: Supportive
Target: Caster
Description: Upon being attacked with a skill, using Magic Rod in the correct moment has a chance of absorbing the SP that the enemy has used for the skill to the caster instead of damage.
Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful.
[Lv 1]: Timing: 0.4 seconds, SP Absorption: 20%
[Lv 2]: Timing: 0.6 seconds, SP Absorption: 40%
[Lv 3]: Timing: 0.8 seconds, SP Absorption: 60%
[Lv 4]: Timing: 1.0 second, SP Absorption: 80%
[Lv 5]: Timing: 1.2 seconds, SP Absorption: 100%
LvSP CostAfter Cast DelayDuration
121s0.4s
221s0.6s
321s0.8s
421s1s
521s1.2s
Spell Breaker
Max Level: 5
Requirement: Magic Rod 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 2% of the enemy's HP.
At skill 5 and above, half of this HP damage is absorbed by the caster.
HP cannot be drained from Boss monsters and WoE Guardians, but this skill does have 10% chance of interrupting Boss monster spells.
[Lv 1]: SP Absorption: 0%
[Lv 2]: SP Absorption: 25%
[Lv 3]: SP Absorption: 50%
[Lv 4]: SP Absorption: 75%
[Lv 5]: SP Absorption: 100%
LvSP CostFixed CastVariable CastRange
1100.14s0.56s9 cells
2100.14s0.56s9 cells
3100.14s0.56s9 cells
4100.14s0.56s9 cells
5100.14s0.56s9 cells
Free Cast
Max Level: 10
Requirement: Cast Cancel 1
Skill Form: Passive
Description: Enables moving and attacking during the casting of magic spells.
[Lv 1]: Movement Speed: 30%, Attack Speed: 55%
[Lv 2]: Movement Speed: 35%, Attack Speed: 60%
[Lv 3]: Movement Speed: 40%, Attack Speed: 65%
[Lv 4]: Movement Speed: 45%, Attack Speed: 70%
[Lv 5]: Movement Speed: 50%, Attack Speed: 75%
[Lv 6]: Movement Speed: 55%, Attack Speed: 80%
[Lv 7]: Movement Speed: 60%, Attack Speed: 85%
[Lv 8]: Movement Speed: 65%, Attack Speed: 90%
[Lv 9]: Movement Speed: 70%, Attack Speed: 95%
[Lv 10]: Movement Speed: 75%, Attack Speed: 100%
Auto Spell
Max Level: 10
Requirement: Free Cast 4
Skill Form: Active
Type: Supportive
Target: Caster
Description: Autocasts certain magic spells by a certain chance while attacking enemies with physical attack.
Spells that are auto cast through Auto Spell only consume 2/3 of the required SP and are cast at half of the skill level of Auto Spell.
The amount of spells which will be casted and the chance to autocast depends on your Auto Spells skill level.
If the learned skill level of a spell is lower than the half of Auto Spell, autocast the learned skill level instead.
Spells that are not learned by the caster can't be casted.
[Lv 1]: Chance: 2%, added Fire/+Cold/+Lightning Bolt
[Lv 2]: Chance: 4%
[Lv 3]: Chance: 6%
[Lv 4]: Chance: 8%, added Spells: Soul Strike+Fire Ball
[Lv 5]: Chance: 10%
[Lv 6]: Chance: 12%
[Lv 7]: Chance: 14%, added Spells: Frost Diver+Earth Spike
[Lv 8]: Chance: 16%
[Lv 9]: Chance: 18%
[Lv 10]: Chance: 20%, added Spells: Thunder Storm+Heavens Drive
LvSP CostFixed CastDuration
1353s120s
2353s150s
3353s180s
4353s210s
5353s240s
6353s270s
7353s5 min
8353s330s
9353s6 min
10353s390s
Flame Launcher
Max Level: 5
Requirement: Fire Bolt 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Endows a party member's weapon with Fire elemental and increases Fire elemental damage per skill level for the skill's duration.
Consumes 1 Scarlet Point.
[Lv 1]: Lasts 10 minutes, Fire Damage+1%
[Lv 2]: Lasts 15 minutes, Fire Damage+2%
[Lv 3]: Lasts 20 minutes, Fire Damage+3%
[Lv 4]: Lasts 25 minutes, Fire Damage+4%
[Lv 5]: Lasts 30 minutes, Fire Damage+5%
LvSP CostItemsFixed CastVariable CastDurationRange
140Scarlet Point x11s1s10 min9 cells
240Scarlet Point x11s1s15 min9 cells
340Scarlet Point x11s1s20 min9 cells
440Scarlet Point x11s1s25 min9 cells
540Scarlet Point x11s1s30 min9 cells
Frost Weapon
Max Level: 5
Requirement: Cold Bolt 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Endows a party member's weapon with Water and increases Water elemental damage per skill level for the skill's duration.
Consumes 1 Indigo Point.
[Lv 1]: Lasts 10 minutes, Water Damage+1%
[Lv 2]: Lasts 15 minutes, Water Damage+2%
[Lv 3]: Lasts 20 minutes, Water Damage+3%
[Lv 4]: Lasts 25 minutes, Water Damage+4%
[Lv 5]: Lasts 30 minutes, Water Damage+5%
LvSP CostItemsFixed CastVariable CastDurationRange
140Indigo Point x11s1s10 min9 cells
240Indigo Point x11s1s15 min9 cells
340Indigo Point x11s1s20 min9 cells
440Indigo Point x11s1s25 min9 cells
540Indigo Point x11s1s30 min9 cells
Lightning Loader
Max Level: 5
Requirement: Lightning Bolt 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Endows a party member's weapon with Wind and increases Wind elemental damage per skill level for the skill's duration.
Consumes 1 Yellow Wish Point.
[Lv 1]: Lasts 10 minutes, Wind Damage+1%
[Lv 2]: Lasts 15 minutes, Wind Damage+2%
[Lv 3]: Lasts 20 minutes, Wind Damage+3%
[Lv 4]: Lasts 25 minutes, Wind Damage+4%
[Lv 5]: Lasts 30 minutes, Wind Damage+5%
LvSP CostItemsFixed CastVariable CastDurationRange
140Yellow Wish Point x11s1s10 min9 cells
240Yellow Wish Point x11s1s15 min9 cells
340Yellow Wish Point x11s1s20 min9 cells
440Yellow Wish Point x11s1s25 min9 cells
540Yellow Wish Point x11s1s30 min9 cells
Seismic Weapon
Max Level: 5
Requirement: Stone Curse 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Endows a party member's weapon with Earth and increases Earth elemental damage per skill level for the skill's duration.
Consumes 1 Lime Green Point.
[Lv 1]: Lasts 10 minutes, Earth Damage+1%
[Lv 2]: Lasts 15 minutes, Earth Damage+2%
[Lv 3]: Lasts 20 minutes, Earth Damage+3%
[Lv 4]: Lasts 25 minutes, Earth Damage+4%
[Lv 5]: Lasts 30 minutes, Earth Damage+5%
LvSP CostItemsFixed CastVariable CastDurationRange
140Lime Green Point x11s1s10 min9 cells
240Lime Green Point x11s1s15 min9 cells
340Lime Green Point x11s1s20 min9 cells
440Lime Green Point x11s1s25 min9 cells
540Lime Green Point x11s1s30 min9 cells
Dragonology
Max Level: 5
Requirement: Advanced Book 9
Skill Form: Passive
Description: Increases resistance, physical and magical damage against Dragon monsters.
Mastering this skill will add +3 INT.
[Lv 1]: +4% Resistance, +%4 Physical/+2% Magical Damage, INT +1
[Lv 2]: +8% Resistance, +%8 Physical/+4% Magical Damage, INT +1
[Lv 3]: +12% Resistance, +%12 Physical/+6% Magical Damage, INT +2
[Lv 4]: +16% Resistance, +%16 Physical/+8% Magical Damage, INT +2
[Lv 5]: +20% Resistance, +%20 Physical/+10% Magical Damage, INT +3
Volcano
Max Level: 5
Requirement: Flame Launcher 2
Skill Form: Active
Type: Supportive
Target: Ground
Description: Enchants an area of 7x7 cells so that it will amplify all Fire elemental attacks, as well as the ATK and MATK of Fire elemental targets.
Ice Wall and Sage skills that target the ground can't be cast over Volcano.
Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Volcano's active duration.
[Lv 1]: Fire Damage +10%, ATK/MATK +10
[Lv 2]: Fire Damage +14%, ATK/MATK +15
[Lv 3]: Fire Damage +17%, ATK/MATK +20
[Lv 4]: Fire Damage +19%, ATK/MATK +25
[Lv 5]: Fire Damage +20%, ATK/MATK +30
LvSP CostItemsFixed CastVariable CastDurationRange
148Blue Gemstone x11s4s60s2 cells
246Blue Gemstone x11s4s120s2 cells
344Blue Gemstone x11s4s180s2 cells
442Blue Gemstone x11s4s240s2 cells
540Blue Gemstone x11s4s5 min2 cells
Deluge
Max Level: 5
Requirement: Frost Weapon 2
Skill Form: Active
Type: Supportive
Target: Ground
Description: Enchants an area of 7x7 cells so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in it's range.
This area will also enable the use of Water Ball and Aqua Benedicta.
Other Sage skills that target the ground can't be cast over Deluge.
Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Deluge's active duration.
[Lv 1]: Water Damage +10%, MaxHP +5%
[Lv 2]: Water Damage +14%, MaxHP +9%
[Lv 3]: Water Damage +17%, MaxHP +12%
[Lv 4]: Water Damage +19%, MaxHP +14%
[Lv 5]: Water Damage +20%, MaxHP +15%
LvSP CostItemsFixed CastVariable CastDurationRange
148Blue Gemstone x11s4s60s2 cells
246Blue Gemstone x11s4s120s2 cells
344Blue Gemstone x11s4s180s2 cells
442Blue Gemstone x11s4s240s2 cells
540Blue Gemstone x11s4s5 min2 cells
Violent Gale
Max Level: 5
Requirement: Lightning Loader 2
Skill Form: Active
Type: Supportive
Target: Ground
Description: Enchants an area of 7x7 cells so that it will amplify all Wind elemental attacks and the FLEE rate of Wind element targets in it's range.
This area will also increase the duration of Fire Wall by 1.5 times.
Other Sage skills that target the ground can't be cast over Violent Gale.
Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration.
[Lv 1]: Wind Damage +10%, FLEE +3
[Lv 2]: Wind Damage +14%, FLEE +6
[Lv 3]: Wind Damage +17%, FLEE +9
[Lv 4]: Wind Damage +19%, FLEE +12
[Lv 5]: Wind Damage +20%, FLEE +15
LvSP CostItemsFixed CastVariable CastDurationRange
148Blue Gemstone x11s4s60s2 cells
246Blue Gemstone x11s4s120s2 cells
344Blue Gemstone x11s4s180s2 cells
442Blue Gemstone x11s4s240s2 cells
540Blue Gemstone x11s4s5 min2 cells
Land Protector
Max Level: 5
Requirement: Volcano 3, Deluge 3, Violent Gale 3
Skill Form: Active
Type: Supportive
Target: Ground
Description: Cast a spell that will block or cancel all ground targeting spells or enchantments.
Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector.
Consumes 1 Blue Gemstone and 1 Yellow Gemstone.
[Lv 1]: Lasts 120 seconds, AoE: 7x7
[Lv 2]: Lasts 165 seconds, AoE: 7x7
[Lv 3]: Lasts 210 seconds, AoE: 9x9
[Lv 4]: Lasts 255 seconds, AoE: 9x9
[Lv 5]: Lasts 300 seconds, AoE: 11x11
LvSP CostItemsFixed CastVariable CastDurationRange
166Blue Gemstone x1, Yellow Gemstone x11s4s165s2 cells
262Blue Gemstone x1, Yellow Gemstone x11s4s210s2 cells
358Blue Gemstone x1, Yellow Gemstone x11s4s255s2 cells
454Blue Gemstone x1, Yellow Gemstone x11s4s5 min2 cells
550Blue Gemstone x1, Yellow Gemstone x11s4s345s2 cells
Dispell
Max Level: 5
Requirement: Spell Breaker 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Casting Dispell has a chance of canceling all magic effects that have been cast on a target.
Success chance is determined by the target's magic defense.
If you use level 5, it will succeed 100% regardless.
Consumes 1 Yellow Gemstone.
[Lv 1]: Success Chance: 60%
[Lv 2]: Success Chance: 70%
[Lv 3]: Success Chance: 80%
[Lv 4]: Success Chance: 90%
[Lv 5]: Success Chance: 100%
LvSP CostItemsFixed CastVariable CastRange
11Yellow Gemstone x10.4s1.6s9 cells
21Yellow Gemstone x10.4s1.6s9 cells
31Yellow Gemstone x10.4s1.6s9 cells
41Yellow Gemstone x10.4s1.6s9 cells
51Yellow Gemstone x10.4s1.6s9 cells
Abracadabra
Max Level: 10
Requirement: Auto Spell 5, Dispell 1, Land Protector 1
Skill Form: Active
Type: Undefined
Target: Undefined
Description: Cast a random skill.
Leveling this skill increases the variety of skills that are cast through Abracadabra.
Consumes 2 Yellow Gemstones, if you are under the Disabled Gemstone Consumption effect you will consume at least 1 Yellow Gemstone.
LvSP CostItems
150Yellow Gemstone x2
250Yellow Gemstone x2
350Yellow Gemstone x2
450Yellow Gemstone x2
550Yellow Gemstone x2
650Yellow Gemstone x2
750Yellow Gemstone x2
850Yellow Gemstone x2
950Yellow Gemstone x2
1050Yellow Gemstone x2
Sense
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Reveals detailed information about a targeted monster to the caster and members in caster's party.
LvSP CostRange
1109 cells
Earth Spike
Max Level: 5
Requirement: Stone Curse 1
Requirement: Stone Curse 1
Requirement: Seismic Weapon 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage.
The number of hits increases with the skill level.
[Lv 1]: Hits: 1
[Lv 2]: Hits: 2
[Lv 3]: Hits: 3
[Lv 4]: Hits: 4
[Lv 5]: Hits: 5
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1140.4s0.8s1.4s9 cells
2180.6s1.4s1.4s9 cells
3220.8s2s1.4s9 cells
4261s2.6s1.4s9 cells
5301.2s3.2s1.4s9 cells
Heaven's Drive
Max Level: 5
Requirement: Earth Spike 3
Requirement: Earth Spike 3
Requirement: Earth Spike 1
Skill Form: Active
Type: Magical
Target: Ground
Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area.
If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding.
[Lv 1]: MATK 125%
[Lv 2]: MATK 250%
[Lv 3]: MATK 375%
[Lv 4]: MATK 500%
[Lv 5]: MATK 625%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1280.8s1.1s0.5s1s0.1s9 cells
2320.8s1.3s0.5s1s0.1s9 cells
3360.8s1.5s0.5s1s0.1s9 cells
4400.8s1.7s0.5s1s0.1s9 cells
5440.8s1.9s0.5s1s0.1s9 cells
Compétences de quête
Elemental Change (Water)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Consume 1 Elemental Converter (Water Element) to attempt to change target monster's element to Water.
This skill requires Elemental Converter items of the correct element and has a chance of failing.
LvSP CostItemsFixed CastAfter Cast DelayDurationRange
130Water Elemental Converter x12s1s30 min9 cells
Elemental Change (Earth)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Consume 1 Elemental Converter (Earth Element) to attempt to change target monster's element to Earth.
This skill requires Elemental Converter items of the correct element and has a chance of failing.
LvSP CostItemsFixed CastAfter Cast DelayDurationRange
130Earth Elemental Converter x12s1s30 min9 cells
Elemental Change (Fire)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Consume 1 Elemental Converter (Fire Element) to attempt to change target monster's element to Fire.
This skill requires Elemental Converter items of the correct element and has a chance of failing.
LvSP CostItemsFixed CastAfter Cast DelayDurationRange
130Fire Elemental Converter x12s1s30 min9 cells
Elemental Change (Wind)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Consume 1 Elemental Converter (Wind Element) to attempt to change target monster's element to Wind.
This skill requires Elemental Converter items of the correct element and has a chance of failing.
LvSP CostItemsFixed CastAfter Cast DelayDurationRange
130Wind Elemental Converter x12s1s30 min9 cells
Create Elemental Converter
Requirement: Finish Quest
Skill Form: Active
Type: Crafting
Target: Caster
Description: Consume certain items to create an Elemental Converter that will temporarily endow the caster's attacks with an elemental property.
There are 4 different kinds of Elemental Converters.
Required Items+1 Blank Scroll: Fire Converter: 1 Red Blood Earth Converter: 1 Green Live Wind Converter: 1 Wind of Verdure Water Converter: 1 Crystal Blue
LvSP Cost
130

Professor

Compétences
Indulge
Max Level: 5
Requirement: Increase SP Recovery 1, Magic Rod 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Consumes an amount of HP equal to 10% of MaxHP to restore an SP amount determined by the skill's level.
[Lv 1]: SP +10%
[Lv 2]: SP +20%
[Lv 3]: SP +30%
[Lv 4]: SP +40%
[Lv 5]: SP +50%
LvSP CostAfter Cast Delay
110.5s
220.5s
330.5s
440.5s
550.5s
Soul Change
Max Level: 1
Requirement: Magic Rod 3, Spell Breaker 2
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Exchanges caster's remaining SP with target's remaining SP.
The SP that the caster receives cannot exceed the caster's MaxSP limit.
LvSP CostFixed CastRange
153s9 cells
Soul Burn
Max Level: 5
Requirement: Cast Cancel 5, Magic Rod 3, Dispell 3
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Casts a spell that has the chance of draining the target's SP.
At level 5, this skill will also inflict an amount of damage equal to double of the caster's remaining SP.
However, if this skill fails, this damage will be received by the caster.
Soul Burn is only enabled in WoE and PvP maps.
[Lv 1]: 40% Success Rate
[Lv 2]: 50% Success Rate
[Lv 3]: 60% Success Rate
[Lv 4]: 70% Success Rate
[Lv 5]: 70% Success Rate
LvSP CostCool DownRange
18010s9 cells
29010s9 cells
310010s9 cells
411010s9 cells
512015s9 cells
Mind Breaker
Max Level: 5
Requirement: Increase SP Recovery 3, Soul Burn 2
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Induces mental turmoil in an enemy that will reduce it's MDEF, but will also increases it's MATK.
This skill's level affects the success rate.
[Lv 1]: MATK +20%, MDEF -12%
[Lv 2]: MATK +40%, MDEF -24%
[Lv 3]: MATK +60%, MDEF -36%
[Lv 4]: MATK +80%, MDEF -48%
[Lv 5]: MATK +100%, MDEF -60%
LvSP CostAfter Cast DelayDurationRange
1120.8s30s9 cells
2150.9s30s9 cells
3181s30s9 cells
4211.1s30s9 cells
5241.2s30s9 cells
Memorize (Foresight)
Max Level: 1
Requirement: Advanced Book 5, Auto Spell 1, Free Cast 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Reduces Casting Time for 5 skills by half.
This skill is canceled when caster dies, but otherwise it has no duration.
Memorize's Casting Time, which is unaffected by DEX, is 2.5 seconds.
LvSP CostFixed Cast
112.5s
Wall of Fog (Blinding Mist)
Max Level: 1
Requirement: Violent Gale 2, Deluge 2
Skill Form: Active
Type: Supportive
Target: Ground
Description: Creates a wall of fog in a 5x3 cell area that will cause the Blind status on players and monsters.
All long ranged attacks targeted at players within the skill's range will have a greater chance of missing and have reduced damage.
Negative effects only apply to monsters in normal fields, but will also apply to players in PvP zones.
LvSP CostDurationRange
12520s9 cells
22520s9 cells
32520s9 cells
42520s9 cells
52520s9 cells
Spider Web (Fiber Lock)
Max Level: 1
Requirement: Dragonology 4
Skill Form: Active
Type: Supportive
Target: 1 Character
Description: Shoots a spider web that will bind and immobilize a target and decrease it's FLEE rate by half for 8 seconds.
Fire elemental attacks will cause double damage on Fiber Locked targets and cancel the Fiber Locked status.
A maximum of 2 Spider Webs can be shot at once.
Consumes 1 Cobweb.
LvSP CostItemsDurationRange
130Cobweb x116s9 cells
Double Casting
Max Level: 5
Requirement: Auto Spell 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Enables the chance of repeating any Bolt skill that is cast for 90 seconds.
[Lv 1]: 40% Chance
[Lv 2]: 50% Chance
[Lv 3]: 60% Chance
[Lv 4]: 70% Chance
[Lv 5]: 80% Chance
LvSP CostFixed CastVariable CastDuration
1400.4s1.6s90s
2450.4s1.6s90s
3500.4s1.6s90s
4550.4s1.6s90s
5600.4s1.6s90s

Sorcerer

Compétences
Elemental Shield
Max Level: 5
Requirement: Elemental Control 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Description: By expending the summoned Elemental's magic, the Sorcerer creates a magical barrier on the cells where the caster and party members are standing on.
Magical barrier disappears once it's life reaches 0 or when skill duration ends.
Affects self and all party members within Sorcerer's screen.
The magical barrier only blocks melee physical damage and the caster's summoned Element disappears on use.
Consumes 1 Blue Gemstone
LvSP CostItems
1120Blue Gemstone x1
2120Blue Gemstone x1
3120Blue Gemstone x1
4120Blue Gemstone x1
5120Blue Gemstone x1
RequiresElemental summoned
Fire Walk
Max Level: 5
Requirement: Volcano 1
Skill Form: Active
Type: Magical
Target: Caster
Description: Creates a trail of fire behind the caster for 12 sec, dealing Fire elemental damage to enemies that walk on it.
Skill level affects damage inflicted.
[Lv 1]: Up to 8 cells
[Lv 2]: Up to 10 cells
[Lv 3]: Up to 12 cells
[Lv 4]: Up to 14 cells
[Lv 5]: Up to 16 cells
LvSP CostVariable CastAfter Cast DelayDuration
1301s1s30s
2341s1s30s
3381s1s30s
4421s1s30s
5461s1s30s
Electric Walk
Max Level: 5
Requirement: Violent Gale 1
Skill Form: Active
Type: Magical
Target: Caster
Description: Summons Lightning under your feet for 12 sec, dealing Wind elemental damage to enemies that walk on it.
Skill level affects damage inflicted.
[Lv 1]: Up to 8 cells
[Lv 2]: Up to 10 cells
[Lv 3]: Up to 12 cells
[Lv 4]: Up to 14 cells
[Lv 5]: Up to 16 cells
LvSP CostVariable CastAfter Cast DelayDuration
1301s1s30s
2341s1s30s
3381s1s30s
4421s1s30s
5461s1s30s
Spell Fist
Max Level: 10
Requirement: Auto Spell 4
Skill Form: Active
Type: Supportive
Target: Caster
Description: If the caster uses this skill while casting Fire Bolt, Cold Bolt or Lightening Bolt, the Bolt casting is cancelled but all the bolt's power is concentrated in the caster's hands.
While in this state, physical attacks will deal magic damage of the bolt.
The amount of damage depends on the skill level.
Each attack during the duration of the effect consumes 20 SP, and the effect is dispelled when SP reaches 0 or the duration ends.
[Lv 1]: Duration: 45 seconds.
[Lv 2]: Duration: 60 seconds.
[Lv 3]: Duration: 75 seconds.
[Lv 4]: Duration: 90 seconds.
[Lv 5]: Duration: 105 seconds.
[Lv 6]: Duration: 120 seconds.
[Lv 7]: Duration: 135 seconds.
[Lv 8]: Duration: 150 seconds.
[Lv 9]: Duration: 165 seconds.
[Lv 10]: Duration: 180 seconds.
LvSP CostAfter Cast DelayDurationRange
1401s45s1 cell
2441s60s1 cell
3481s75s1 cell
4521s90s1 cell
5561s105s1 cell
6601s120s1 cell
7641s135s1 cell
8681s150s1 cell
9721s165s1 cell
10761s180s1 cell
Earth Grave
Max Level: 5
Requirement: Earth Spike 5
Skill Form: Active
Type: Magical, AoE
Target: Ground
Description: Transforms the ground into spears, causing Earth elemental magic damage and Bleeding state to the targets.
Damage additionally increases according to the Seismic Weapon skill level as well as the caster's Base Level and INT.
Base damage is increased by (2 + skill level)% every 1 INT.
Can also cause damage to enemy in Hiding and Cloaking state.
[Lv 1]: AoE: 7x7 cells
[Lv 2]: AoE: 7x7 cells
[Lv 3]: AoE: 7x7 cells
[Lv 4]: AoE: 9x9 cells
[Lv 5]: AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1621.8s2.2s1s5s0.5s9 cells
2701.6s2.4s1s5s0.5s9 cells
3781.4s2.6s1s5s0.5s9 cells
4861.2s2.8s1s5s0.5s9 cells
5941s3s1s5s0.5s9 cells
Diamond Dust
Max Level: 5
Requirement: Deluge 3
Skill Form: Active
Type: Magical, AoE
Target: Ground
Description: Creates freezing winds in an area which causes Water element magic damage and Crystallization state.
The damage increase depends on skill level and Frost Weapon skill level and further increases based on the caster's Base Level and INT.
Base damage is increased by (2 + skill level)% every 1 INT.
The duration of Crystallization state can be reduced with high VIT.
[Lv 1]: AoE: 7x7 cells
[Lv 2]: AoE: 7x7 cells
[Lv 3]: AoE: 7x7 cells
[Lv 4]: AoE: 9x9 cells
[Lv 5]: AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1500.8s5s1s5s0.5s9 cells
2560.6s5.5s1s5s0.5s9 cells
3620.4s6s1s5s0.5s9 cells
4680.2s6.5s1s5s0.5s9 cells
574None7s1s5s0.5s9 cells
Poison Buster
Max Level: 5
Requirement: Killing Cloud 2
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Description: Inflicts Poison elemental magic damage to the target and surrounding targets.
Targets affected by Poison Cloud will receive increased damage.
Damage additionally increases according to the caster's Base Level and INT.
Base damage is increased by 1% every 1 INT.
[Lv 1]: MATK 1300%, 1500% (with Poison Cloud)
[Lv 2]: MATK 1600%, 2000% (with Poison Cloud)
[Lv 3]: MATK 1900%, 2500% (with Poison Cloud)
[Lv 4]: MATK 2200%, 3000% (with Poison Cloud)
[Lv 5]: MATK 2500%, 3500% (with Poison Cloud)
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1700.8s2.2s1s2s9 cells
2900.6s3.4s1s2s9 cells
31100.4s4.6s1s2s9 cells
41300.2s5.8s1s2s9 cells
5150None6s1s2s9 cells
Psychic Wave
Max Level: 5
Requirement: Dispell 2
Skill Form: Active
Type: Magical, AoE
Target: Ground
Description: Fires a wave of psychic energy at targets in an area to deal multiple hits of Neutral elemental magic.
If equipped with a Staff or Book the damage will be dealt twice.
Damage additionally increases according to the skill level and caster's Base Level and INT.
Base damage is increased by 3% every 1 INT.
[Lv 1]: AoE: 7x7 cells, Hit 3 times
[Lv 2]: AoE: 7x7 cells, Hit 4 times
[Lv 3]: AoE: 9x9 cells, Hit 5 times
[Lv 4]: AoE: 9x9 cells, Hit 6 times
[Lv 5]: AoE: 11x11 cells, Hit 7 times
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1481s8s1s5s1.2s9 cells
2560.9s9s1s5s1.7s9 cells
3640.8s10s1s5s2.2s9 cells
4700.7s11s1s5s2.7s9 cells
5780.6s12s1s5s3.2s9 cells
Killing Cloud
Max Level: 5
Requirement: Heaven's Drive 5
Skill Form: Active
Type: Magical, AoE
Target: Ground
Description: Creates a poisonous cloud in a 7x7 area, which will continuously deal Poison element magic damage and cause Poison status for 5 seconds.
Targets affected by Killing Cloud, decreases their resistance to Poison attacks.
Damage additionally increases according to the caster's Base Level and INT.
Base damage is increased by 3% every 1 INT.
[Lv 1]: MATK 40%, Poison Resistance: -5%
[Lv 2]: MATK 80%, Poison Resistance: -10%
[Lv 3]: MATK 120%, Poison Resistance: -15%
[Lv 4]: MATK 160%, Poison Resistance: -20%
[Lv 5]: MATK 200%, Poison Resistance: -25%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1480.7s2.3s1s5s1s9 cells
2560.5s2.5s1s5s2s9 cells
3640.3s2.7s1s5s3s9 cells
4700.1s2.9s1s5s4s9 cells
578None3.1s1s5s5s9 cells
Striking
Max Level: 5
Requirement: Lightning Loader 1, Flame Launcher 1, Frost Weapon 1, Seismic Weapon 1
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Description: Increase weapon's ATK and Perfect HIT of caster and 1 party member for 90 seconds.
Affected target consumes certain amount of SP per second.
Can only be used when in a party.
[Lv 1]: ATK +20, Perfect HIT +30, Consumes 5 SP per second
[Lv 2]: ATK +40, Perfect HIT +40, Consumes 4 SP per second
[Lv 3]: ATK +60, Perfect HIT +50, Consumes 3 SP per second
[Lv 4]: ATK +80, Perfect HIT +60, Consumes 2 SP per second
[Lv 5]: ATK +100, Perfect HIT +70, Consumes 1 SP per second
LvSP CostVariable CastAfter Cast DelayCool DownDurationRange
1501s1s2s90s9 cells
2551s1s2s90s9 cells
3601s1s2s90s9 cells
4651s1s2s90s9 cells
5701s1s2s90s9 cells
Warmer
Max Level: 5
Requirement: Volcano 1, Violent Gale 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Increases the temperature in 7x7 AoE, removing Crystallization, Frozen and Freezing state from targets in range.
[Lv 1]: Duration 40 seconds
[Lv 2]: Duration 45 seconds
[Lv 3]: Duration 50 seconds
[Lv 4]: Duration 55 seconds
[Lv 5]: Duration 60 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1401.8s2.2s1s35s40s9 cells
2521.6s2.4s1s40s45s9 cells
3641.4s2.6s1s45s50s9 cells
4761.2s2.8s1s50s55s9 cells
5881s3s1s55s60s9 cells
Extreme Vacuum
Max Level: 5
Requirement: Land Protector 2
Skill Form: Active
Type: Supportive
Target: Ground
Description: Create a vacuum on a cell that pull all targets to the center.
Targets in the area cannot move until the skill duration expires.
A high STR reduce the duration of this skill.
Some skills ignore the effect of Extreme Vacuum.
[Lv 1]: 3x3 AoE, Duration 4 sec.
[Lv 2]: 3x3 AoE, Duration 6 sec.
[Lv 3]: 5x5 AoE, Duration 8 sec.
[Lv 4]: 5x5 AoE, Duration 10 sec.
[Lv 5]: 7x7 AoE, Duration 12 sec.
LvSP CostVariable CastAfter Cast DelayCool DownDurationRange
1341s1s5s4s9 cells
2421.5s1s5s6s9 cells
3502s1s5s8s9 cells
4582.5s1s5s10s9 cells
5663s1s5s12s9 cells
Varetyr Spear
Max Level: 10
Requirement: Seismic Weapon 1, Violent Gale 4
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Summon a huge lightning spear from the sky and inflict Wind element magic damage to 1 target and surrounding enemies.
Has a chance to Stun targets.
Damage additionally increases according to the Lightning Loader and Striking skill level as well as the caster's Base Level and INT.
Base damage is increased by (2 + 0.5 x skill level)% every 1 INT.
[Lv 1]: AoE: 3x3 cells
[Lv 2]: AoE: 3x3 cells
[Lv 3]: AoE: 3x3 cells
[Lv 4]: AoE: 5x5 cells
[Lv 5]: AoE: 5x5 cells
[Lv 6]: AoE: 5x5 cells
[Lv 7]: AoE: 7x7 cells
[Lv 8]: AoE: 7x7 cells
[Lv 9]: AoE: 7x7 cells
[Lv 10]: AoE: 9x9 cells
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
1651.8s2.2s1s5s1.8s9 cells
2701.8s2.4s1s5s2s9 cells
3751.6s2.6s1s5s2.2s9 cells
4801.6s2.8s1s5s2.4s9 cells
5851.4s3s1s5s2.6s9 cells
6901.4s3.2s1s5s2.8s9 cells
7951.2s3.4s1s5s3s9 cells
81001.2s3.6s1s5s3.2s9 cells
91051s3.8s1s5s3.4s9 cells
101101s4s1s5s3.6s9 cells
Arrullo
Max Level: 5
Requirement: Warmer 2
Skill Form: Active
Type: Debuff
Target: Ground
Description: Causes Deep Sleep status on targets within an area.
Consumes 1 Yellow Gemstone.
[Lv 1]: 3x3 AoE
[Lv 2]: 3x3 AoE
[Lv 3]: 5x5 AoE
[Lv 4]: 5x5 AoE
[Lv 5]: 7x7 AoE
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDurationRange
130Yellow Gemstone x10.8s2.2s1s5s8s7 cells
235Yellow Gemstone x10.6s2.4s1s6s10s7 cells
340Yellow Gemstone x10.4s2.6s1s7s12s7 cells
445Yellow Gemstone x10.2s2.8s1s8s14s7 cells
550Yellow Gemstone x1None3s1s9s16s9 cells
Elemental Control
Max Level: 4
Requirement: 4 Elemental Analysis 1
Skill Form: Active
Type: Supportive
Target: Elemental
Description: Command a Elemental in Waiting mode to switch it's mode to Passive (Buff), Defensive (Defense) or Offensive (Attack).
To switch the elemental into Waiting mode, caster just commands same order once more.
When Elementals are in Waiting mode, they recover little amount HP and SP continuously.
[Lv 1]: Switch Elemental to Passive mode
[Lv 2]: Switch Elemental to Defensive mode
[Lv 3]: Switch Elemental to Offensive mode
[Lv 4]: Dismiss current Elemental
LvSP CostVariable CastCool Down
1102s5s
2102s5s
3102s5s
4102s5s
RequiresElemental summoned
Summon Agni
Max Level: 3
Requirement: Elemental Control 1, Warmer 3
Skill Form: Active
Type: Summon
Target: Around the caster
Description: Summon spirit of Fire, Agni.
Consume 3 Red Blood, 6 Red Blood or 1 Flame Heart as catalyst items depending on the skill level.
[Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds.
[Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds.
[Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds.
LvSP CostItemsFixed CastVariable CastCool DownDuration
1100Red Blood x32s1s60s10 min
2150Red Blood x62s2s60s15 min
3200Flame Heart x12s3s60s20 min
Summon Aqua
Max Level: 3
Requirement: Elemental Control 1, Diamond Dust 3
Skill Form: Active
Type: Summon
Target: Around the caster
Description: Summon spirit of water, Aqua.
Consume 3 Crystal Blue, 6 Crystal Blue or 1 Mystic Frozen as catalyst items depending on the skill level.
[Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds.
[Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds.
[Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds.
LvSP CostItemsFixed CastVariable CastCool DownDuration
1100Crystal Blue x32s1s60s10 min
2150Crystal Blue x62s2s60s15 min
3200Mystic Frozen x12s3s60s20 min
Summon Ventus
Max Level: 3
Requirement: Elemental Control 1, Varetyr Spear 3
Skill Form: Active
Type: Summon
Target: Around the caster
Description: Summon spirit of wind, Ventus.
Consume 3 Wind of Verdure, 6 Wind of Verdure or 1 Rough Wind as catalyst items depending on the skill level.
[Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds.
[Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds.
[Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds.
LvSP CostItemsFixed CastVariable CastCool DownDuration
1100Wind of Verdure x32s1s60s10 min
2150Wind of Verdure x62s2s60s15 min
3200Rough Wind x12s3s60s20 min
Summon Tera
Max Level: 3
Requirement: Elemental Control 1, Earth Grave 3
Skill Form: Active
Type: Summon
Target: Around the caster
Description: Summon spirit of earth, Tera.
Consume 3 Green Live, 6 Green Live or 1 Great Nature as catalyst items depending on the skill level.
[Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds.
[Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds.
[Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds.
LvSP CostItemsFixed CastVariable CastCool DownDuration
1100Green Live x32s1s60s10 min
2150Green Live x62s2s60s15 min
3200Great Nature x12s3s60s20 min
Elemental Action
Max Level: 1
Requirement: Elemental Control 3
Skill Form: Active
Type: Supportive
Target: Elemental
Description: Activate the offensive commmand immediately of the summoned Elemental.
LvSP CostCool DownRange
1505s5 cells
RequiresElemental summoned
4 Elemental Analysis
Max Level: 2
Requirement: Flame Launcher 1, Frost Weapon 1, Lightning Loader 1, Seismic Weapon 1
Skill Form: Active
Type: Crafting
Target: Caster
Description: Converts Enchanted Ores to Pure Gemstones and vice versa within a convert window, which are used as catalyst items for summoning Elementals.
[Enchanted Ores] Flame Heart, Rough Wind, Mystic Frozen and Great Nature [Pure Gemstones] Red Blood, Wind of Verdure, Crystal Blue and Green Live
[Lv 1]: Convert 1 Enchanted Ore into Pure Gemstones.
(Divided item quantities are randomly decided.)
[Lv 2]: Combine 10 Pure Gemstones into 1 Enchanted Ore (There is chance to fail, resulting in nothing.)
LvSP CostFixed Cast
1102s
2202s
Elemental Sympathy
Max Level: 5
Requirement: Elemental Control 3
Skill Form: Passive
Description: Increases summoned Elemental's HP, SP and ATK by sharing the feelings between caster and Elemental.
It also decreases caster's consuming SP.
[Lv 1]: MaxHP +5%, MaxSP +5%, Damage +25, SP cost -10%
[Lv 2]: MaxHP +10%, MaxSP +10%, Damage +50, SP cost -15%
[Lv 3]: MaxHP +15%, MaxSP +15%, Damage +75, SP cost -20%
[Lv 4]: MaxHP +20%, MaxSP +20%, Damage +100, SP cost -25%
[Lv 5]: MaxHP +25%, MaxSP +25%, Damage +125, SP cost -30%
Elemental Cure
Max Level: 1
Requirement: Elemental Sympathy 1
Skill Form: Active
Type: Recovery
Target: Elemental
Description: Recover Elemental's HP and SP by consuming 10% of your HP and SP for the same amount.
Skill will fail if caster has less than 10% HP and SP.
LvSP CostVariable CastAfter Cast Delay
1102s1s
RequiresElemental summoned
Fire Insignia
Max Level: 3
Requirement: Summon Agni 3
Skill Form: Active
Type: Supportive
Target: Ground
Description: Draw a Fire insignia on the ground within 3x3 cells.
Recover 1% of HP per 5 seconds if the target is equipped with Fire element armor or it is a Fire element monster.
Conversely, decrease 1% of HP per 5 seconds if the target is equipped with Earth element armor or it is a Earth element monster.
But all the targets that are inside of skill range receive 1.5x more damage from Water element attacks.
Consume Scarlet Point depending on the skill level.
[Lv 1]: Increases Agni's ATK by 20%.
Recovery Amount of HP/SP per 3 seconds is doubled.
[Lv 2]: Increases Damage by 50.
Enchants Weapon with Fire element.
Increases physical ATK by 10%.
[Lv 3]: Increases MATK by 50.
Increases magical damage of Fire elemental skills by 25%.
LvSP CostItemsFixed CastVariable CastCool DownDurationRange
122Scarlet Point x11s1s60s60s9 cells
230Scarlet Point x21s1s60s60s9 cells
338Scarlet Point x31s1s60s60s9 cells
Water Insignia
Max Level: 3
Requirement: Summon Aqua 3
Skill Form: Active
Type: Supportive
Target: Ground
Description: Draw a Water insignia on the ground within 3x3 cells.
Recover 1% of HP per 5 seconds, if the target is equipped with Water element armor or it is a Water element monster.
Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Fire element armor or it is a Fire element monster.
But all the targets that are inside of skill range receive 1.5x more damage from Wind element attacks.
Consumes Indigo Point depending on the skill level.
[Lv 1]: Increases Aqua's ATK by 20%.
Recovery Amount of HP/SP per 3 seconds is doubled.
[Lv 2]: Increaes Recovery effect by 10%.
Enchants Weapon with Water element.
Increases physical ATK by 10%.
[Lv 3]: Decreases Variable Casting Time by 30% and Increases magical damage of Water elemental skills by 25%.
LvSP CostItemsFixed CastVariable CastCool DownDurationRange
122Indigo Point x11s1s60s60s9 cells
230Indigo Point x21s1s60s60s9 cells
338Indigo Point x31s1s60s60s9 cells
Wind Insignia
Max Level: 3
Requirement: Summon Ventus 3
Skill Form: Active
Type: Supportive
Target: Ground
Description: Draw a Wind insignia on the ground within 3x3 cells.
Recover 1% of HP per 5 seconds, if the target is equipped with Wind element armor or it is a Wind element monster.
Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Water element armor or it is a Water element monster.
But all the targets that are inside of skill range receive 1.5x more damage from Earth element attacks.
Consumes Yellow Wish Point depending on the skill level.
[Lv 1]: Increases Ventus' ATK by 20%.
Recovery Amount of HP/SP per 3 seconds is doubled.
[Lv 2]: Increase Attack Speed a bit.
Enchants Weapon with Wind element.
Increases physical ATK by 10%.
[Lv 3]: Decreases After Cast Delay by 50%.
Increases magical damage of Wind elemental skills by 25%.
LvSP CostItemsFixed CastVariable CastCool DownDurationRange
122Yellow Wish Point x11s1s60s60s9 cells
230Yellow Wish Point x21s1s60s60s9 cells
338Yellow Wish Point x31s1s60s60s9 cells
Earth Insignia
Max Level: 3
Requirement: Summon Tera 3
Skill Form: Active
Type: Supportive
Target: Ground
Description: Draw a Earth insignia on the ground within 3x3 cells.
Recover 1% of HP per 5 seconds, if the target is equipped with Earth element armor or it is a Earth element monster.
Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Wind element armor or it is a Wind element monster.
But all the targets that are inside of skill range receive 1.5x more damage from Fire element attacks.
Consumes Lime Green Point depending on the skill level.
[Lv 1]: Increase Terra's ATK by 20%.
Recovery Amount of HP/SP per 3 seconds is doubled.
[Lv 2]: Increases MaxHP by 500 and DEF by 50.
Enchants Weapon with Earth element.
Increase physical ATK by 10%.
[Lv 3]: Increases MaxSP and MDEF by 50.
Increases magical damage of Earth elemental skills by 25%.
LvSP CostItemsFixed CastVariable CastCool DownDurationRange
122Lime Green Point x11s1s60s60s9 cells
230Lime Green Point x21s1s60s60s9 cells
338Lime Green Point x31s1s60s60s9 cells
Full Throttle
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Push your body to its limits, allowing you maximize your power for a short time.
During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second.
After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status.
[ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%.
[Lv 1]: 6% MaxHP/SP drain per second for 10s
[Lv 2]: 4% MaxHP/SP drain per second for 15s
[Lv 3]: 3% MaxHP/SP drain per second for 20s
[Lv 4]: 2% MaxHP/SP drain per second for 25s
[Lv 5]: 1% MaxHP/SP drain per second for 30s
LvSP CostAfter Cast DelayCool DownDuration
110.5s50 min10s
210.5s50 min15s
310.5s50 min20s
410.5s50 min25s
510.5s50 min30s

Esprits élémentaires de Sorcerer

Agni
niveau 1 niveau 2 niveau 3
Mode passif : Pyrotechnic:
  • Augmente l'attaque (équipement) de 60.
  • Augmente les dégâts de Fire Bolt et Fire Wall.
Heater:
  • Augmente l'attaque (équipement) de 120.
  • Augmente les dégâts de Fire Walk de (JobLv ÷ 2)% et augmente l'efficacité de Warmer de (WarmerLv x 1~3)%.
  • Confère à Psychic Wave la propriété Feu et augmente son coût en SP de 50%.
Tropic:
  • Augmente l'attaque (équipement) de 180.
  • Permet de lancer automatiquement Fire Bolt au niveau Floor(JobLv ÷ 10) avec (JobLv ÷ 2)% de chance lors d'une attaque physique.
  • Donne 50% de chance de ne pas consommer de Red Blood ou Yellow Gemstone lors de l'utilisation d'Endow Blaze ou Volcano.
Mode défensif : Circle of Fire:
  • Donne une chance de riposter aux dégâts subis, ce qui infligera des dégâts de propriété Feu à tous les ennemis dans une zone 3x3 autour de l'invocateur et les repoussera de 4 cases vers l'arrière.
Fire Cloak:
  • Augmente la résistance aux dégâts de propriété Feu de 100%.
  • Réduit la résistance aux dégâts de propriété Eau de 100%.
Fire Mantle:
  • Crée une barrière de propriété Feu 3x3 autour de l'invocateur qui absorbe un coup par case.
Mode offensif : Fire Arrow:
  • Envoie un trait de feu pour infliger de faibles dégâts de propriété Feu à une cible unique.
Fire Bomb:
  • Frappe de manière explosive pour infliger des dégâts de propriété Feu à tous les ennemis dans une zone 3x3 autour de la cible.

Fire Bomb Attack:

  • Frappe de manière explosive pour infliger des dégâts de propriété Feu à une cible unique.
Fire Wave:
  • Envoie une vague brûlante pour infliger de lourds dégâts de propriété Feu à tous les ennemis dans une zone 3x3 autour de la cible.

Fire Wave Attack:

  • Envoie une vague brûlante pour infliger de lourds dégâts de propriété Feu à une cible unique.
Aqua
niveau 1 niveau 2 niveau 3
Mode passif : Aquaplay:
  • Augmente l'attaque magique (équipement) de 40.
  • Augmente les dégâts de Cold Bolt et Frost Diver.
Cooler:
  • Augmente l'attaque magique (Equip) de 80.
  • Augmente les dégâts de Diamond Dust de (JobLv × 5)% et sa chance d'effet (Crystallization) de (JobLv ÷ 5)%.
  • Confère à Psychic Wave la propriété Water et augmente son coût en SP de 50%.
Chilly Air:
  • Augmente l'attaque magique (Equip) de 120.
  • Permet d'auto-lancer Cold Bolt au niveau Floor(JobLv ÷ 10) avec (JobLv ÷ 2)% de chance lors d'une attaque physique.
  • Donne 50% de chance de ne pas consommer de Crystal Blue ou de Yellow Gemstone lors de l'utilisation d'Endow Tsunami ou Deluge.
Mode défensif : Water Screen:
  • Permet à l'invocateur de récupérer 1,000 HP toutes les dix secondes.
  • Protège l'invocateur en encaissant tous les dégâts qui lui sont infligés.
Water Drop:
  • Augmente la résistance aux dégâts de propriété Water de 100%.
  • Réduit la résistance aux dégâts de propriété Wind de 100%.
Water Barrier:
  • Crée une barrière de propriété Water de 3x3 autour de l'invocateur qui réduit les dégâts entrants de 20%.
  • Réduit l'attaque et le taux de Flee de 30 chacun à l'intérieur de la barrière.
Mode offensif : Ice Needle:
  • Envoie un éclair de glace pour infliger de faibles dégâts de propriété Water à une seule cible.
Water Screw:
  • Libère un flux de bulles pour infliger quatre coups de dégâts de propriété Water à tous les ennemis dans une zone de 3x3 autour de la cible.

Water Screw Attack:

  • Libère un flux de bulles pour infliger deux coups de dégâts de propriété Water à une seule cible.
Tidal Weapon:
  • Frappe avec une arme enduite d'eau pour infliger de très hauts dégâts de propriété Water à une seule cible.
  • Confère brièvement la propriété Water à l'arme de l'invocateur et aux bras d'Aqua.
Ventus
niveau 1 niveau 2 niveau 3
Mode passif : Gust:
  • Augmente la vitesse d'attaque de 5 et réduit le FCT de 1 seconde.
  • Augmente les dégâts de Lightning Bolt et Thunderstorm.
Blast Mine:
  • Augmente la vitesse d'attaque de 5 et réduit le FCT de 1 seconde.
  • Augmente les dégâts d'Electric Walk de (JobLv ÷ 2)% et de Varetyr Spear de (JobLv × 5)%.
  • Confère à Psychic Wave la propriété Wind et augmente son coût en SP de 50%.
Wild Storm:
  • Augmente la vitesse d'attaque de 5 et réduit le FCT de 1 seconde.
  • Permet d'auto-lancer Lightning Bolt au niveau Floor(JobLv ÷ 10) avec (JobLv ÷ 2)% de chance lors d'une attaque physique.
  • Donne 50% de chance de ne pas consommer de Wind of Verdure ou de Yellow Gemstone lors de l'utilisation d'Endow Tornado ou Whirlwind.
Mode défensif : Wind Step:
  • Téléporte l'invocateur vers un emplacement aléatoire à quelques cellules de distance.
  • Augmente brièvement la vitesse de déplacement de 100%.
Wind Curtain:
  • Augmente la résistance aux dégâts de propriété Wind de 100%.
  • Réduit la résistance aux dégâts de propriété Earth de 100%.
Zephyr:
  • Crée une barrière de propriété Wind de 3x3 autour de l'invocateur qui annule les dégâts à longue portée et peut annuler les dégâts entrants.
  • Augmente le taux de Flee de 25 à l'intérieur de la barrière.
Mode offensif : Wind Slash:
  • Envoie une lame de vent pour infliger de faibles dégâts de propriété Wind à une seule cible.
Hurricane:
  • Déchaîne une tornade vicieuse pour infliger de faibles dégâts de propriété Wind à tous les ennemis dans une zone de 3x3 autour de la cible.

Hurricane Attack:

  • Déchaîne une tornade vicieuse pour infliger des dégâts de propriété Wind à une seule cible.
Typhoon Mist:
  • Produit une rafale violente pour infliger deux coups de très hauts dégâts de propriété Wind à une seule cible et la repousser de deux cellules. Peut rendre la cible silencieuse.

Typhoon Mist Attack:

  • Produit une rafale violente pour infliger trois coups de hauts dégâts de propriété Wind à une seule cible.
Tera
niveau 1 niveau 2 niveau 3
Mode passif : Petrology:
  • Augmente les HP maximum de 5%.
  • Augmente les dégâts d'Earth Spike et Heaven's Drive ainsi que la chance d'effet de Stone Curse.
Cursed Soil:
  • Augmente les HP maximum de 10%.
  • Augmente les dégâts de Killing Cloud de JobLv%, d'Earth Grave et de Poison Burst de (JobLv × 5)%.
  • Confère à Psychic Wave la propriété Earth et augmente son coût en SP de 50%.
Upheaval:
  • Augmente les HP maximum de 15%.
  • Permet d'auto-lancer Earth Spike au niveau Floor(JobLv ÷ 10) avec (JobLv ÷ 2)% de chance lors d'une attaque physique.
  • Donne 50% de chance de ne pas consommer de Green Live lors de l'utilisation d'Endow Quake.
Mode défensif : Solid Skin:
  • Augmente les HP maximum de 2,000.
  • Augmente la défense.
Stone Shield:
  • Augmente la résistance aux dégâts de propriété Earth de 100%.
  • Réduit la résistance aux dégâts de propriété Fire de 100%.
Power of Gaia:
  • Crée une barrière de propriété Earth de 3x3 autour de l'invocateur qui confère une immunité aux statuts Bleeding et Stone.
  • Augmente les HP maximum de 20% à l'intérieur de la barrière.
  • Augmente la défense à l'intérieur de la barrière.
  • Ralentit la vitesse de déplacement à l'intérieur de la barrière.
Mode offensif : Stone Hammer:
  • Assène un coup écrasant pour infliger de faibles dégâts de propriété Earth. Peut étourdir la cible.
Rock Crusher:
  • Fait tomber un rocher pour infliger de faibles dégâts de propriété Earth à une seule cible et réduire sa vitesse de déplacement de 25%.

Rock Crusher Attack:

  • Fait tomber un rocher pour infliger de hauts dégâts de propriété Earth à une seule cible et réduire sa défense.
Stone Rain:
  • Fait tomber une avalanche de rochers pour infliger de très hauts dégâts de propriété Earth à tous les ennemis dans une zone de 3x3 autour de la cible. Peut étourdir les ennemis.

Elemental Master

Compétences
Magic Book Mastery
Max Level: 10
Skill Form: Passive
Description: Increases Water, Wind, Earth, Fire and Poison elemental magic damage when equipped with a Book.
[Lv 1]: Damage +2%
[Lv 2]: Damage +3%
[Lv 3]: Damage +5%
[Lv 4]: Damage +6%
[Lv 5]: Damage +8%
[Lv 6]: Damage +9%
[Lv 7]: Damage +11%
[Lv 8]: Damage +12%
[Lv 9]: Damage +14%
[Lv 10]: Damage +15%
Spell Enchanting
Max Level: 5
Requirement: Magic Book Mastery 5
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Description: Gives a buff that increases the natural magic power (S.MATK) for the skill duration.
[Lv 1]: S.MATK +4, Duration: 80 seconds
[Lv 2]: S.MATK +8, Duration: 120 seconds
[Lv 3]: S.MATK +12, Duration: 160 seconds
[Lv 4]: S.MATK +16, Duration: 200 seconds
[Lv 5]: S.MATK +20, Duration: 240 seconds
LvSP CostDurationRange
14380s9 cells
246120s9 cells
349160s9 cells
452200s9 cells
555240s9 cells
Activity Burn
Max Level: 5
Requirement: Spell Enchanting 3
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Description: Has a chance to drain the target's AP.
Can only be used in PvP and WoE.
[Lv 1]: AP Drain: 20, Chance: 30%
[Lv 2]: AP Drain: 30, Chance: 40%
[Lv 3]: AP Drain: 50, Chance: 50%
[Lv 4]: AP Drain: 60, Chance: 60%
[Lv 5]: AP Drain: 70, Chance: 70%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1302s2s1s8s9 cells
2402s2s1s8s9 cells
3502s2s1s8s9 cells
4602s2s1s8s9 cells
5702s2s1s8s9 cells
Increasing Activity
Max Level: 5
Requirement: Activity Burn 5
Skill Form: Active(AP)
Type: Supportive
Target: 1 Party Member
Description: Recovers the target's AP.
[Lv 1]: Recovers AP: 10
[Lv 2]: Recovers AP: 20
[Lv 3]: Recovers AP: 30
[Lv 4]: Recovers AP: 40
[Lv 5]: Recovers AP: 50
LvSP CostAP CostFixed CastAfter Cast DelayCool DownRange
130503s0.5s2.5s9 cells
240503s0.5s2.5s9 cells
350503s0.5s2.5s9 cells
460503s0.5s2.5s9 cells
570503s0.5s2.5s9 cells
Diamond Storm
Max Level: 5
Requirement: Magic Book Mastery 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Drops an ice storm in the targeted area of 9x9 cells, inflicting Water elemental magic damage and can inflict Rapid Cooling status.
The damage further increases based on the caster's Base Level.
Base damage is increased by 7% every 1 SPL.
Deals more damage if the water spirit Diluvio is summoned.
[Lv 1]: MATK 3600%/10800% (elemental spirit) / Rapid Cooling Chance: 5%
[Lv 2]: MATK 6600%/13500% (elemental spirit) / Rapid Cooling Chance: 5%
[Lv 3]: MATK 9600%/16200% (elemental spirit) / Rapid Cooling Chance: 5%
[Lv 4]: MATK 12600%/18900% (elemental spirit) / Rapid Cooling Chance: 5%
[Lv 5]: MATK 15600%/21600% (elemental spirit) / Rapid Cooling Chance: 5%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1801.5s5s0.5s1s0.1s9 cells5
2841.5s5s0.5s1s0.1s9 cells5
3881.5s5s0.5s1s0.1s9 cells5
4921.5s5s0.5s1s0.1s9 cells5
5961.5s5s0.5s1s0.1s9 cells5
Lightning Land
Max Level: 5
Requirement: Magic Book Mastery 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Causes a lightning storm in the targeted area of 9x9 cells for 3 seconds, inflicting Wind elemental magic damage and can inflict Torrent status.
The damage further increases based on the caster's Base Level and SPL.
Deals more damage if the wind spirit Procella is summoned.
[Lv 1]: MATK 1800%/2000% (elemental spirit) / Torrent Chance: 3%
[Lv 2]: MATK 2900%/3300% (elemental spirit) / Torrent Chance: 3%
[Lv 3]: MATK 4000%/4600% (elemental spirit) / Torrent Chance: 3%
[Lv 4]: MATK 5100%/5900% (elemental spirit) / Torrent Chance: 3%
[Lv 5]: MATK 6200%/7200% (elemental spirit) / Torrent Chance: 3%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1941.5s5s0.7s2s3s9 cells5
2981.5s5s0.7s2s3s9 cells5
31021.5s5s0.7s2s3s9 cells5
41061.5s5s0.7s2s3s9 cells5
51101.5s5s0.7s2s3s9 cells5
Venom Swamp
Max Level: 5
Requirement: Magic Book Mastery 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Causes a strong toxic swamp in the targeted area of 9x9 cells for 3 seconds, inflicting Poison elemental magic damage and can inflict Severe Poison status.
The damage further increases based on the caster's Base Level and SPL.
Deals more damage if the poison spirit Serpens is summoned.
[Lv 1]: MATK 1800%/2000% (elemental spirit) / Severe Poison Chance: 3%
[Lv 2]: MATK 2900%/3300% (elemental spirit) / Severe Poison Chance: 3%
[Lv 3]: MATK 4000%/4600% (elemental spirit) / Severe Poison Chance: 3%
[Lv 4]: MATK 5100%/5900% (elemental spirit) / Severe Poison Chance: 3%
[Lv 5]: MATK 6200%/7200% (elemental spirit) / Severe Poison Chance: 3%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1921.5s5s0.7s2s3s9 cells5
2971.5s5s0.7s2s3s9 cells5
31021.5s5s0.7s2s3s9 cells5
41071.5s5s0.7s2s3s9 cells5
51121.5s5s0.7s2s3s9 cells5
Conflagration
Max Level: 5
Requirement: Magic Book Mastery 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Causes a fire in the targeted area of 9x9 cells for 3 seconds, inflicting Fire elemental magic damage and can inflict Blaze status.
The damage further increases based on the caster's Base Level and SPL.
Deals more damage if the fire spirit Ardor is summoned.
[Lv 1]: MATK 1800%/2000% (elemental spirit) / Blaze Chance: 3%
[Lv 2]: MATK 2900%/3300% (elemental spirit) / Blaze Chance: 3%
[Lv 3]: MATK 4000%/4600% (elemental spirit) / Blaze Chance: 3%
[Lv 4]: MATK 5100%/5900% (elemental spirit) / Blaze Chance: 3%
[Lv 5]: MATK 6200%/7200% (elemental spirit) / Blaze Chance: 3%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1971.5s5s0.7s2s3s9 cells5
21011.5s5s0.7s2s3s9 cells5
31051.5s5s0.7s2s3s9 cells5
41091.5s5s0.7s2s3s9 cells5
51131.5s5s0.7s2s3s9 cells5
Terra Drive
Max Level: 5
Requirement: Magic Book Mastery 2
Skill Form: Active
Type: Magical
Target: Ground
Description: Makes the ground soar in the targeted area of 9x9 cells, inflicting Earth elemental magic damage and can inflict Concretion status.
The damage further increases based on the caster's Base Level.
Base damage is increased by 7% every 1 SPL.
Deals more damage if the earth spirit Terremotus is summoned.
[Lv 1]: MATK 3600%/10800% (elemental spirit) / Concretion Chance: 5%
[Lv 2]: MATK 6600%/13500% (elemental spirit) / Concretion Chance: 5%
[Lv 3]: MATK 9600%/16200% (elemental spirit) / Concretion Chance: 5%
[Lv 4]: MATK 12600%/18900% (elemental spirit) / Concretion Chance: 5%
[Lv 5]: MATK 15600%/21600% (elemental spirit) / Concretion Chance: 5%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1801.5s5s0.5s1s0.1s9 cells5
2841.5s5s0.5s1s0.1s9 cells5
3881.5s5s0.5s1s0.1s9 cells5
4921.5s5s0.5s1s0.1s9 cells5
5961.5s5s0.5s1s0.1s9 cells5
Elemental Veil
Max Level: 5
Requirement: Elemental Spirit Mastery 3
Skill Form: Active
Type: Supportive
Target: Elemental
Description: Turns your High Elemental Spirit transparent.
Can only be used on High Elemental Spirits.
[Lv 1]: Duration: 120 seconds
[Lv 2]: Duration: 150 seconds
[Lv 3]: Duration: 180 seconds
[Lv 4]: Duration: 210 seconds
[Lv 5]: Duration: 240 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1702s4s1s10s120s
2752s4s1s10s150s
3802s4s1s10s180s
4852s4s1s10s210s
5902s4s1s10s240s
Summon Elemental Serpens
Max Level: 1
Requirement: Summon Aqua 3, Summon Agni 3, Summon Ventus 3, Summon Terra 3, Elemental Spirit Mastery 1, Venom Swamp 1
Skill Form: Active
Type: Summon
Description: Advents any large Elemental Spirit into High Elemental Spirit Serpens.
Upon summoning, increases Poison elemental magic damage by 10% and increases damage of Venom Swamp.
Serpens's stats increases based on the caster's stats and Elemental Spirit Mastery skill level.
Consumes 1 Poison Stone.
[Lv 1]: Duration: 1500 seconds
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDuration
1100Poison Stone 4th x13s5s1s60s25 min
Summon Elemental Ardor
Max Level: 1
Requirement: Summon Agni 3, Elemental Spirit Mastery 1, Conflagration 1
Skill Form: Active
Type: Summon
Description: Advents large Elemental Spirit Agni into High Elemental Spirit Ardor.
Upon summoning, increases Fire elemental magic damage by 10% and increases damage of Conflagration.
Ardor's stats increases based on the caster's stats and Elemental Spirit Mastery skill level.
Consumes 1 Flame Stone.
[Lv 1]: Duration: 1500 seconds
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDuration
1100Flame Stone 4th x13s5s1s60s25 min
Summon Elemental Diluvio
Max Level: 1
Requirement: Summon Aqua 3, Elemental Spirit Mastery 1, Diamond Storm 1
Skill Form: Active
Type: Summon
Description: Advents large Elemental Spirit Aqua into High Elemental Spirit Diluvio.
Upon summoning, increases Water elemental magic damage by 10% and increases damage of Diamond Storm.
Diluvio's stats increases based on the caster's stats and Elemental Spirit Mastery skill level.
Consumes 1 Ice Stone.
[Lv 1]: Duration: 1500 seconds
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDuration
1100Ice Stone 4th x13s5s1s60s25 min
Summon Elemental Procella
Max Level: 1
Requirement: Summon Ventus 3, Elemental Spirit Mastery 1, Lightning Land 1
Skill Form: Active
Type: Summon
Description: Advents large Elemental Spirit Ventus into High Elemental Spirit Procella.
Upon summoning, increases Wind elemental magic damage by 10% and increases damage of Lightning Land.
Procella's stats increases based on the caster's stats and Elemental Spirit Mastery skill level.
Consumes 1 Lightning Stone.
[Lv 1]: Duration: 1500 seconds
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDuration
1100Wind Stone 4th x13s5s1s60s25 min
Summon Elemental Terremotus
Max Level: 1
Requirement: Summon Terra 3, Elemental Spirit Mastery 1, Terra Drive 1
Skill Form: Active
Type: Summon
Description: Advents large Elemental Spirit Terra into High Elemental Spirit Terremotus.
Upon summoning, increases Earth elemental magic damage by 10% and increases damage of Terra Drive.
Terremotus' stats increases based on the caster's stats and Elemental Spirit Mastery skill level.
Consumes 1 Earth Stone.
[Lv 1]: Duration: 1500 seconds
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDuration
1100Earth Stone 4th x13s5s1s60s25 min
Elemental Spirit Mastery
Max Level: 10
Requirement: Spirit Sympathy 1
Skill Form: Passive
Description: Improves the High Elemental Spirit's abilities.
[Lv 1]: ATK 120, MATK 20, MaxHP 13000, MaxSP 100, DEF 20, MDEF 4, FLEE 10
[Lv 2]: ATK 140, MATK 40, MaxHP 16000, MaxSP 200, DEF 40, MDEF 8, FLEE 20
[Lv 3]: ATK 160, MATK 60, MaxHP 19000, MaxSP 300, DEF 60, MDEF 12, FLEE 30
[Lv 4]: ATK 180, MATK 80, MaxHP 22000, MaxSP 400, DEF 80, MDEF 16, FLEE 40
[Lv 5]: ATK 200, MATK 100, MaxHP 25000, MaxSP 500, DEF 100, MDEF 20, FLEE 50
[Lv 6]: ATK 220, MATK 120, MaxHP 28000, MaxSP 600, DEF 120, MDEF 24, FLEE 60
[Lv 7]: ATK 240, MATK 140, MaxHP 31000, MaxSP 700, DEF 140, MDEF 28, FLEE 70
[Lv 8]: ATK 260, MATK 160, MaxHP 34000, MaxSP 800, DEF 160, MDEF 32, FLEE 80
[Lv 9]: ATK 280, MATK 180, MaxHP 37000, MaxSP 900, DEF 180, MDEF 36, FLEE 90
[Lv 10]: ATK 300, MATK 200, MaxHP 40000, MaxSP 1000, DEF 200, MDEF 40, FLEE 100
Elemental Buster
Max Level: 10
Requirement: Summon Elemental Diluvio 1, Summon Elemental Ardor 1, Summon Elemental Procella 1, Summon Elemental Terremotus 1, Summon Elemental Serpens 1, Elemental Spirit Mastery 5
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Deals elemental magic damage, based on the summoned High Elemental Spirit, to all targets within 13x13 cells around the caster.
Can only be used when a High Elemental Spirit is summoned and deals additional damage against Dragon and Formless race monsters.
Damage additionally increases according to the caster's Base Level and SPL.
Base damage is increased by 10% every 1 SPL.
[Lv 1]: MATK 3200%, Dragon/Formless: 3350%
[Lv 2]: MATK 5850%, Dragon/Formless: 6150%
[Lv 3]: MATK 8500%, Dragon/Formless: 8950%
[Lv 4]: MATK 11150%, Dragon/Formless: 11750%
[Lv 5]: MATK 13800%, Dragon/Formless: 14550%
[Lv 6]: MATK 16450%, Dragon/Formless: 17350%
[Lv 7]: MATK 19100%, Dragon/Formless: 20150%
[Lv 8]: MATK 21750%, Dragon/Formless: 22950%
[Lv 9]: MATK 24400%, Dragon/Formless: 25750%
[Lv 10]: MATK 27050%, Dragon/Formless: 28550%
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool Down
1140151.5s4s0.5s2s
2140151.5s4s0.5s2s
3140151.5s4s0.5s2s
4140151.5s4s0.5s2s
5140151.5s4s0.5s2s
6140151.5s4s0.5s2s
7140151.5s4s0.5s2s
8140151.5s4s0.5s2s
9140151.5s4s0.5s2s
10140151.5s4s0.5s2s
Psychic Stream
Max Level: 5
Requirement: Magic Book Mastery 5, Diamond Storm 3, Conflagration 3, Lightning Land 3, Terra Drive 3, Venom Swamp 3
Skill Form: Active (AP)
Type: Magical
Target: 1 Character
Description: Blends into the flow of mana to teleport instantly toward the target, dealing Neutral elemental magic damage to the target and nearby enemies.
This skill cannot be used if the caster is under the Energy Coat effect.
Damage increases based on caster's Base Level.
Base damage is increased by 12% every 1 SPL.
[Lv 1]: 5600% MATK, AoE: 5x5 cells
[Lv 2]: 9450% MATK, AoE: 5x5 cells
[Lv 3]: 13300% MATK, AoE: 5x5 cells
[Lv 4]: 17150% MATK, AoE: 7x7 cells
[Lv 5]: 21000% MATK, AoE: 7x7 cells
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownRange
17751.5s2s1.5s12s9 cells
28451.5s2s1.25s9.5s9 cells
39151.5s2s1s7s9 cells
49851.5s2s0.75s4.5s9 cells
510551.5s2s0.5s2s9 cells
Elemental Integration
Max Level: 5
Requirement: Summon Elemental Serpens 1, Summon Elemental Terremotus 1, Summon Elemental Procella 1, Summon Elemental Diluvio 1, Summon Elemental Ardor 1
Skill Form: Active (AP)
Type: Magical
Target: Self
Description: Concentrates elemental power in the caster's hands for 240 seconds. Normal attacks have a 25% chance to trigger an elemental spell that deals 3 hits of magic damage to the target and enemies within 7x7 cells around it.
The triggered spell and its element depend on the level used. While the superior spirit of the same element is summoned, the spell deals more damage.

[Lv 1]: [Burning Flame] (Fire)
[Lv 2]: [Frozen Hail] (Water)
[Lv 3]: [Storm Rise] (Wind)
[Lv 4]: [Terra Burst] (Earth)
[Lv 5]: [Venom Bombard] (Poison)

Each spell is cast at the level of Elemental Integration and its damage additionally increases according to the caster's Base Level and SPL.
[Lv 1]: Per Hit: MATK 4800% / 5500% (Spirit)
[Lv 2]: Per Hit: MATK 5200% / 5900% (Spirit)
[Lv 3]: Per Hit: MATK 5600% / 6300% (Spirit)
[Lv 4]: Per Hit: MATK 6000% / 6700% (Spirit)
[Lv 5]: Per Hit: MATK 6400% / 7100% (Spirit)
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1200201s5s1s3s240s
2200201s5s1s3s240s
3200201s5s1s3s240s
4200201s5s1s3s240s
5200201s5s1s3s240s
Burning Flame
Max Level: 5
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Concentrates elemental power to deal 3 hits of Fire magic damage to the target and enemies within 7x7 cells around it.
Damage additionally increases according to the caster's Base Level and SPL.
Deals more damage while the fire spirit Ardor is summoned.
Triggered by Elemental Integration.
[Lv 1]: Per Hit: MATK 4800% / 5500% (Superior Spirit)
[Lv 2]: Per Hit: MATK 5200% / 5900% (Superior Spirit)
[Lv 3]: Per Hit: MATK 5600% / 6300% (Superior Spirit)
[Lv 4]: Per Hit: MATK 6000% / 6700% (Superior Spirit)
[Lv 5]: Per Hit: MATK 6400% / 7100% (Superior Spirit)
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1801.5s3s1s0.4s9 cells
2841.5s3s1s0.4s9 cells
3881.5s3s1s0.4s9 cells
4921.5s3s1s0.4s9 cells
5961.5s3s1s0.4s9 cells
Frozen Hail
Max Level: 5
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Concentrates elemental power to deal 3 hits of Water magic damage to the target and enemies within 7x7 cells around it.
Damage additionally increases according to the caster's Base Level and SPL.
Deals more damage while the water spirit Diluvio is summoned.
Triggered by Elemental Integration.
[Lv 1]: Per Hit: MATK 4800% / 5500% (Superior Spirit)
[Lv 2]: Per Hit: MATK 5200% / 5900% (Superior Spirit)
[Lv 3]: Per Hit: MATK 5600% / 6300% (Superior Spirit)
[Lv 4]: Per Hit: MATK 6000% / 6700% (Superior Spirit)
[Lv 5]: Per Hit: MATK 6400% / 7100% (Superior Spirit)
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1801.5s3s1s0.4s9 cells
2841.5s3s1s0.4s9 cells
3881.5s3s1s0.4s9 cells
4921.5s3s1s0.4s9 cells
5961.5s3s1s0.4s9 cells
Storm Rise
Max Level: 5
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Concentrates elemental power to deal 3 hits of Wind magic damage to the target and enemies within 7x7 cells around it.
Damage additionally increases according to the caster's Base Level and SPL.
Deals more damage while the wind spirit Procella is summoned.
Triggered by Elemental Integration.
[Lv 1]: Per Hit: MATK 4800% / 5500% (Superior Spirit)
[Lv 2]: Per Hit: MATK 5200% / 5900% (Superior Spirit)
[Lv 3]: Per Hit: MATK 5600% / 6300% (Superior Spirit)
[Lv 4]: Per Hit: MATK 6000% / 6700% (Superior Spirit)
[Lv 5]: Per Hit: MATK 6400% / 7100% (Superior Spirit)
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1801.5s3s1s0.4s9 cells
2841.5s3s1s0.4s9 cells
3881.5s3s1s0.4s9 cells
4921.5s3s1s0.4s9 cells
5961.5s3s1s0.4s9 cells
Terra Burst
Max Level: 5
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Concentrates elemental power to deal 3 hits of Earth magic damage to the target and enemies within 7x7 cells around it.
Damage additionally increases according to the caster's Base Level and SPL.
Deals more damage while the earth spirit Terremotus is summoned.
Triggered by Elemental Integration.
[Lv 1]: Per Hit: MATK 4800% / 5500% (Superior Spirit)
[Lv 2]: Per Hit: MATK 5200% / 5900% (Superior Spirit)
[Lv 3]: Per Hit: MATK 5600% / 6300% (Superior Spirit)
[Lv 4]: Per Hit: MATK 6000% / 6700% (Superior Spirit)
[Lv 5]: Per Hit: MATK 6400% / 7100% (Superior Spirit)
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1801.5s3s1s0.4s9 cells
2841.5s3s1s0.4s9 cells
3881.5s3s1s0.4s9 cells
4921.5s3s1s0.4s9 cells
5961.5s3s1s0.4s9 cells
Venom Bombard
Max Level: 5
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Concentrates elemental power to deal 3 hits of Poison magic damage to the target and enemies within 7x7 cells around it.
Damage additionally increases according to the caster's Base Level and SPL.
Deals more damage while the poison spirit Serpens is summoned.
Triggered by Elemental Integration.
[Lv 1]: Per Hit: MATK 4800% / 5500% (Superior Spirit)
[Lv 2]: Per Hit: MATK 5200% / 5900% (Superior Spirit)
[Lv 3]: Per Hit: MATK 5600% / 6300% (Superior Spirit)
[Lv 4]: Per Hit: MATK 6000% / 6700% (Superior Spirit)
[Lv 5]: Per Hit: MATK 6400% / 7100% (Superior Spirit)
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownRange
1801.5s3s1s0.4s9 cells
2841.5s3s1s0.4s9 cells
3881.5s3s1s0.4s9 cells
4921.5s3s1s0.4s9 cells
5961.5s3s1s0.4s9 cells

Compétences des esprits élémentaires supérieurs

Esprit du feu "Ardor"
Effets passifs : augmente les dégâts magiques de propriété Feu du summoner de 10 %, augmente les dégâts de Conflagration de 30 %.
Flame Technique [Spirit Control niveau 1 : mode passif]

1. Augmente de 400 % les dégâts de Fire Bolt du summoner.
2. A 7 % de chance de lancer automatiquement Fire Bolt niveau 1 lorsque le summoner inflige des dégâts physiques normaux. (Si le summoner a un niveau de compétence supérieur, ce niveau sera lancé à la place)
3. Confère à Psychic Wave la propriété Feu.

Flame Armor [Spirit Control niveau 2 : mode défensif]

1. Enchante l'armure du summoner avec la propriété Feu.
2. Réduit de 100 % les dégâts subis de propriété Feu, augmente de 30 % les dégâts subis de propriété Eau.

Flame Rock [Spirit Control niveau 3 : mode offensif]

Crée une immolation sur 7 x 7 cases autour de la cible et d'Ardor, inflige 2400 % de Matk en propriété Feu qui ignore la défense magique de la cible aux ennemis dans la zone d'effet. (Inflige des dégâts supplémentaires selon le niveau de base du summoner)

Esprit de l'eau "Diluvio"

Effets passifs : augmente les dégâts magiques de propriété Eau du summoner de 10 %, augmente les dégâts de Diamond Storm de 30 %.

Cold Force [Spirit Control niveau 1 : mode passif]

1. Augmente de 400 % les dégâts de Cold Bolt du summoner.
2. A 7 % de chance de lancer automatiquement Cold Bolt niveau 1 lorsque le summoner inflige des dégâts physiques normaux. (Si le summoner a un niveau de compétence supérieur, ce niveau sera lancé à la place)

3. Confère à Psychic Wave la propriété eau.

Crystal Armor [Spirit Control level 2 : defensive mode]

1. Enchante l'armure de l'invocateur avec la propriété eau.
2. Réduit les dégâts subis de la propriété eau de 100%, augmente les dégâts subis de la propriété vent de 30%.

Age of Ice [Spirit Control level 3 : offensive mode]

Crée une tempête de glace sur 11 x 11 cellules autour de Diluvio, inflige 3700%Matk en propriété eau qui ignore la défense magique de la cible aux ennemis dans la zone d'effet. (Inflige des dégâts supplémentaires selon le niveau de base de l'invocateur)

Esprit du vent "Procella"

Effets passifs : augmente les dégâts magiques de propriété vent de l'invocateur de 10%, augmente les dégâts de Lightning Land de 30%.

Grace Breeze [Spirit Control level 1 : passive mode]

1. Augmente les dégâts de Lightning Bolt de l'invocateur de 400%.
2. A 7% de chances de lancer automatiquement Lightning Bolt niveau 1 lorsque l'invocateur inflige des dégâts physiques normaux. (Si l'invocateur a un niveau de compétence supérieur, ce niveau sera lancé à la place)
3. Confère à Psychic Wave la propriété vent.

Eye of Storm [Spirit Control level 2 : defensive mode]

1. Enchante l'armure de l'invocateur avec la propriété vent.
2. Réduit les dégâts subis de la propriété vent de 100%, augmente les dégâts subis de la propriété terre de 30%.

Storm Wind [Spirit Control level 3 : offensive mode]

Crée un vent fort sur 5 x 5 cellules autour de la cible et de Procella, inflige 2600%Matk en propriété vent qui ignore la défense magique de la cible aux ennemis dans la zone d'effet. (Inflige des dégâts supplémentaires selon le niveau de base de l'invocateur)

Esprit de la terre "Teremotus"

Effets passifs : augmente les dégâts magiques de propriété terre de l'invocateur de 10%, augmente les dégâts de Terra Drive de 30%.

Earth Care [Spirit Control level 1 : passive mode]

1. Augmente les dégâts de Earth Spike de l'invocateur de 800%.
2. A 7% de chances de lancer automatiquement Earth Spike niveau 1 lorsque l'invocateur inflige des dégâts physiques normaux. (Si l'invocateur a un niveau de compétence supérieur, ce niveau sera lancé à la place)
3. Confère à Psychic Wave la propriété terre.

Strong Protection [Spirit Control level 2 : defensive mode]

1. Enchante l'armure de l'invocateur avec la propriété terre.
2. Réduit les dégâts subis de la propriété terre de 100%, augmente les dégâts subis de la propriété feu de 30%.

Avalanche [Spirit Control level 3 : offensive mode]

Crée une lance de roche solide sur 9 x 9 cellules autour de la cible, inflige 450%Matk en propriété terre 7 fois, ignorant la défense magique de la cible, aux ennemis dans la zone d'effet. (Inflige des dégâts supplémentaires selon le niveau de base de l'invocateur)

Esprit du poison "Serpens"

Effets passifs : augmente les dégâts magiques de propriété poison de l'invocateur de 10%, augmente les dégâts de Venom Swamp de 30%.

Deep Poisoning [Spirit Control level 1 : passive mode]

1. Augmente les dégâts de Killing Cloud de l'invocateur de 1500%.
2. A 7% de chances de lancer automatiquement Poison Burst niveau 1 lorsque l'invocateur inflige des dégâts physiques normaux. (Si l'invocateur a un niveau de compétence supérieur, ce niveau sera lancé à la place)
3. Confère à Psychic Wave la propriété poison.

Poison Shield [Spirit Control level 2 : defensive mode]

1. Enchante l'armure de l'invocateur avec la propriété poison.
2. Réduit les dégâts subis de la propriété poison de 100%, augmente les dégâts subis de la propriété sacrée de 30%.

Deadly Poison [Spirit Control level 3 : offensive mode]

Crée du poison sur 9 x 9 cellules autour de la cible, inflige 700%Matk en propriété poison 5 fois, ignorant la défense magique de la cible, aux ennemis dans la zone d'effet. (Inflige des dégâts supplémentaires selon le niveau de base de l'invocateur)