Night Watch
Gunslinger
Skills | ||
Coin Flip Max Level: 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Consumes 1 Zeny to flip a Coin. If it lands showing heads, the caster will gain 1 Coin, but if it shows tails, the caster will lose 1 Coin. The caster can have a maximum of 10 Coins, and increasing this skill's level raises the success rate of flipping a Coin that will show heads. Gunslinger Coins are displayed as glowing orbs around the caster. |
Fling Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Spends coins to fling them at an enemy to inflict damage and reduce it's DEF. Fling can consume up to 5 Coins in a single cast, and will reduce more of an enemy's DEF if more Coins are spent. |
Triple Action Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: None Description: Shoots an enemy 3 times in one attack. Consumes 1 Coin. |
Bull's Eye Max Level: 1 Requirement: Coin Flip 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Inflicts 500% damage to Demihuman and Brute monsters. Bull's Eye has a 0.1% chance to inflict Coma status on all enemies except Boss monsters. Consumes 1 Coin. |
Madness Canceler (Last Stand) Max Level: 1 Requirement: Coin Flip 4, Coin Flip 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.4s Fixed / 1.6s Variable After Cast Delay: 3s Cool Down: None Description: Activates Madness Canceler in which the caster is immobilized, but adds 100 damage and 20% ASPD. Madness Canceler has 15 second duration and cannot be used with Adjustment skill. Consumes 1 Coin. |
Adjustment (Gunslinger's Panic) Max Level: 1 Requirement: Coin Flip 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 2s Cool Down: None Description: Activates Adjustment status in which caster has +30 FLEE and receives 20% less damage from ranged physical attacks, but has -30 HIT. This skill has a 30 second duration and cannot be used together with the Madness Canceler skill. Consumes 2 Coins. |
Increase Accuracy Max Level: 1 Requirement: Coin Flip 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: None Description: Adds +20 HIT, +4 DEX and +4 AGI for 1 minute duration. Consumes 4 Coins. |
Magical Bullet Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Special Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Consumes 1 Coin to infuse magic power into the bullet, adding magic damage for 30 seconds. Does not affect skills. |
Cracker Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: None Description: Fires a bullet that will Stun an enemy. The closer the target is to the caster, the greater the chance of inflicting the Stun status. Consumes 1 Coin. |
Single Action Max Level: 10 Skill Form: Passive Description: Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately. [Lv 1]: HIT +2, Attack Speed +1% [Lv 2]: HIT +4, Attack Speed +1% [Lv 3]: HIT +6, Attack Speed +2% [Lv 4]: HIT +8, Attack Speed +2% [Lv 5]: HIT +10, Attack Speed +3% [Lv 6]: HIT +12, Attack Speed +3% [Lv 7]: HIT +14, Attack Speed +4% [Lv 8]: HIT +16, Attack Speed +4% [Lv 9]: HIT +18, Attack Speed +5% [Lv 10]: HIT +20, Attack Speed +5% |
Snake Eyes Max Level: 10 Skill Form: Passive Description: Increases Attack Range and HIT when equipped with Gun class weapons. [Lv 1]: HIT and Range +1 [Lv 2]: HIT and Range +2 [Lv 3]: HIT and Range +3 [Lv 4]: HIT and Range +4 [Lv 5]: HIT and Range +5 [Lv 6]: HIT and Range +6 [Lv 7]: HIT and Range +7 [Lv 8]: HIT and Range +8 [Lv 9]: HIT and Range +9 [Lv 10]: HIT and Range +10 |
Chain Action Max Level: 10 Requirement: Single Action 1 Skill Form: Passive Description: Enables a chance of firing two shots in single attack while attacking enemies when equipped with Pistol class weapon. Raising this skill's level increases the rate of firing double shots. Consumes 1 Bullet. Requires Pistol. |
Tracking Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: (Lv10)1.5s Fixed / 0s Variable After Cast Delay: 1.5s Cool Down: None Description: Carefully aims at a target to inflict devastating damage. Raising this skill's level increases Casting Time and damage. Requires Pistol or Rifle. [Lv 1]: 300% Damage, Cast Time: 0.6 seconds [Lv 2]: 400% Damage, Cast Time: 0.7 seconds [Lv 3]: 500% Damage, Cast Time: 0.8 seconds [Lv 4]: 600% Damage, Cast Time: 0.9 seconds [Lv 5]: 700% Damage, Cast Time: 1.0 seconds [Lv 6]: 800% Damage, Cast Time: 1.1 seconds [Lv 7]: 900% Damage, Cast Time: 1.2 seconds [Lv 8]: 1000% Damage, Cast Time: 1.3 seconds [Lv 9]: 1100% Damage, Cast Time: 1.4 seconds [Lv 10]: 1200% Damage, Cast Time: 1.5 seconds |
Disarm Max Level: 5 Requirement: Tracking 7 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0.4s Fixed / 1.6s Variable After Cast Delay: 1s Cool Down: None Description: Shoots target's appendages to render it incapable of attacking. Skill level affects the success rate. When used on monster, this skill will reduce their Attack by 25%, but has no effect on Boss monsters. Disarm has a range of 9 cells. Requires Pistol or Rifle. |
Piercing Shot (Wounding Shot) Max Level: 5 Requirement: Tracking 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.3s Fixed / 1.2s Variable After Cast Delay: 0.5s Cool Down: None Description: Inflicts Defense piercing damage that has a chance of causing the Bleeding effect on its target. Requires Pistol or Rifle. Deals more damage when using Rifle. [Lv 1]: 220%(280%) Damage, Bleeding: 3% [Lv 2]: 240%(310%) Damage, Bleeding: 6% [Lv 3]: 260%(340%) Damage, Bleeding: 9% [Lv 4]: 280%(370%) Damage, Bleeding: 12% [Lv 5]: 300%(400%) Damage, Bleeding: 15% |
Rapid Shower (Trigger Happy Shot) Max Level: 10 Requirement: Chain Action 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 1.5s Cool Down: None Description: Attacks an enemy with 5 rapid fire attacks. Consumes 1 Bullet. Requires Pistol. [Lv 1]: 550% damage [Lv 2]: 600% damage [Lv 3]: 650% damage [Lv 4]: 700% damage [Lv 5]: 750% damage [Lv 6]: 800% damage [Lv 7]: 850% damage [Lv 8]: 900% damage [Lv 9]: 950% damage [Lv 10]: 1000% damage |
Desperado Max Level: 10 Requirement: Rapid Shower 5 Skill Form: Active Type: Physical Ranged Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: None Description: Consumes 10 bullets to perform a haphazard attack that may damage enemies within a 7 cell radius around the caster. Each cast has a maximum of 10 hits. Requires Pistol. [Lv 1]: 100% Damage [Lv 2]: 150% Damage [Lv 3]: 200% Damage [Lv 4]: 250% Damage [Lv 5]: 300% Damage [Lv 6]: 350% Damage [Lv 7]: 400% Damage [Lv 8]: 450% Damage [Lv 9]: 500% Damage [Lv 10]: 550% Damage |
Gatling Fever Max Level: 10 Requirement: Rapid Shower 7, Desperado 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Temporarily increases Attack Speed and damage at the cost of reducing FLEE rate and Movement Speed. Gatling Fever status is canceled when this skill is recasted. Requires Gatling Gun. [Lv 1]: Damage +30, After Attack Delay -1%, FLEE -5, lasts 30 seconds [Lv 2]: Damage +40, After Attack Delay -2%, FLEE -10, lasts 45 seconds [Lv 3]: Damage +50, After Attack Delay -3%, FLEE -15, lasts 60 seconds [Lv 4]: Damage +60, After Attack Delay -4%, FLEE -20, lasts 75 seconds [Lv 5]: Damage +70, After Attack Delay -5%, FLEE -25, lasts 90 seconds [Lv 6]: Damage +80, After Attack Delay -6%, FLEE -30, lasts 105 seconds [Lv 7]: Damage +90, After Attack Delay -7%, FLEE -35, lasts 120 seconds [Lv 8]: Damage +100, After Attack Delay -8%, FLEE -40, lasts 135 seconds [Lv 9]: Damage +110, After Attack Delay -9%, FLEE -45, lasts 150 seconds [Lv 10]: Damage +120, After Attack Delay -10%, FLEE -50, lasts 165 seconds |
Dust (Crowd Control Shot) Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: None Description: Fires a close range shot that will push an enemy 5 cells backward. Requires Shotgun. [Lv 1]: 150% Damage [Lv 2]: 200% Damage [Lv 3]: 250% Damage [Lv 4]: 300% Damage [Lv 5]: 350% Damage [Lv 6]: 400% Damage [Lv 7]: 450% Damage [Lv 8]: 500% Damage [Lv 9]: 550% Damage [Lv 10]: 600% Damage |
Full Buster (Full Blast) Max Level: 10 Requirement: Dust 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: (Lv10)3s Cool Down: None Description: Inflicts devastating damage to an enemy by firing multiple bullets at once. This skill has a small chance of causing Blind status to the caster. Consumes 2 Bullets. Requires Shotgun. [Lv 1]: 400% Damage [Lv 2]: 500% Damage [Lv 3]: 600% Damage [Lv 4]: 700% Damage [Lv 5]: 800% Damage [Lv 6]: 900% Damage [Lv 7]: 1000% Damage [Lv 8]: 1100% Damage [Lv 9]: 1200% Damage [Lv 10]: 1300% Damage |
Spread Attack Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: None Description: Consumes 5 Bullets to spread damage over a large area. Requires Shotgun or Grenade Launcher. [Lv 1]: 230% Damage, 3x3 Cells [Lv 2]: 260% Damage, 3x3 Cells [Lv 3]: 290% Damage, 3x3 Cells [Lv 4]: 320% Damage, 5x5 Cells [Lv 5]: 350% Damage, 5x5 Cells [Lv 6]: 380% Damage, 5x5 Cells [Lv 7]: 410% Damage, 7x7 Cells [Lv 8]: 440% Damage, 7x7 Cells [Lv 9]: 470% Damage, 7x7 Cells [Lv 10]: 500% Damage, 9x9 Cells |
Ground Drift (Gunslinger Mine) Max Level: 10 Requirement: Spread Attack 7 Skill Form: Active Type: Trap Target: Ground Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Plants Bullet Spheres into the ground that will explode upon enemy approach. The explosion's effect varies according to the type of bullet. Requires Grenade Launcher. [Lv 1]: 220% Damage, lasts 3 seconds [Lv 2]: 240% Damage, lasts 6 seconds [Lv 3]: 260% Damage, lasts 9 seconds [Lv 4]: 280% Damage, lasts 12 seconds [Lv 5]: 300% Damage, lasts 15 seconds [Lv 6]: 320% Damage, lasts 18 seconds [Lv 7]: 340% Damage, lasts 21 seconds [Lv 8]: 360% Damage, lasts 24 seconds [Lv 9]: 380% Damage, lasts 27 seconds [Lv 10]: 400% Damage, lasts 30 seconds |