Bio 5 Headgears
Bio 5 Headgears

Os Old Headgears são criados (pelo Sorrowful's Soul Energy) e encantados (pela Wandering Energy) dentro
do Bed of Honor ou do Sanctuary.
| Os headgears disponíveis são: |
| An old, abandoned rune circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Ignition Break by 20%. Increases damage of Hundred Spear by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned mitra that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 MATK +2 Increases Healing skills effectiveness by 2%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Judex by 20%. Increases damage of Magnus Exorcismus by 10%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Power Swing and Axe Tornado by 20%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arms Cannon by 15%. _______________________ For each 4 Refine Levels: Increases damage of Self-Destruction by 10%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned shadow handicraft that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Triangle Shot by 25%. _______________________ Refine Level +6: Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second. _______________________ Refine Level +8: Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second. _______________________ Refine Level +10: Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second. _______________________ Enchantable: Yes _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned minstrel song hat that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Minstrel _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned midas whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases Ranged Physical Damage by 1%. Increases damage of Cart Cannon by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned magic stone hat that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned blazing soul that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 CRI +2 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Rampage Blaster by 15%. Increases damage of Lightning Ride by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned wind whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: MATK +1% ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Poison Buster by 15%. Increases damage of Varetyr Spear by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned dying swan that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Wanderer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned bone circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Critical Damage by 1%. Increases Attack Speed by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cross Impact by 15%. Increases damage of Cross Ripper Slasher by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned crown of guardian that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned camouflage bunny hood that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cluster Bomb by 15%. Increases damage of Warg Strike by 10%. _______________________ For each 3 Refine Levels: Perfect Dodge +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Crafting these headgears requires a number of ingredients. First, you need to acquire souls of the corresponding first job class that matches your desired headgear's class. These all drop at a 5% chance from the normal mobs (separate chance for each party member). MVPs will drop 3 of their corresponding at a 100% chance, and reward an extra soul to the MVP. Please note that the souls are ACCOUNT BOUND.
Swordman Soul (6814) - Dropped by Seyren Windsor and Randel Lawrence.
Merchant Soul (6815) - Dropped by Howard Alt-Eisen and Flamel Emule.
Thief Soul (6816) - Dropped by Eremes Guile and Gertie Wie.
Magician Soul (6817) - Dropped by Kathryne Cheiron and Celia Alde.
Archer Soul (6818) - Dropped by Cecil Damon, Alphoccio Basil and Trentini.
Acolyte Soul (6819) - Dropped by Margaretha Sorin and Chen Liu.
You also need to acquire the corresponding costume headgear. These are dropped by the normal mobs of the Bed of Honor.
There are two options available when creating the old headgear.
The default option (30% chance of success) requires the following ingredients:
Example:
1xC. Camouflage Rabbit Hood (19974) 1x
Archer Soul (6818) 20x
Energy Fragment (6820)
The safe option requires the following:
Example:
1x
C. Camouflage Rabbit Hood (19974)
5x
Archer Soul (6818)
100x
Energy Fragment (6820)
Bio 5 Enchantment
Requisitos do Encantamento
Fale com o Wanderind Mind (lhz_dun_n 134, 265) para iniciar o processo de encantamento. Ele exige 10 Grudge Fragment para o 3º e o 4º encantamento. Esses serão sempre encantamentos de Atributo. Depois de encantar duas vezes, você pode encantar o 2º slot, e ele será um encantamento de Atributo ou um dos encantamentos poderosos listados abaixo. Se você conseguir o encantamento poderoso, ele começará no Nível 1. A tabela abaixo mostra a quantidade necessária para obter aquele nível. Se você falhar na melhoria do encantamento poderoso, ele cai um nível (mínimo Nível 1).
Resetando Encantamentos
O Wanderind Mind (lhz_dun_n 134, 265) oferece a rerrolagem do 1º/2º encantamento para headgears totalmente encantados com um custo maior de 10
Fragment of Vicious Mind (22687).
Você também pode resetar os dois encantamentos de uma vez.
Encantamentos
| Slot de Encantamento (Atributos) | Requisito |
| 3º | 10 |
| 4º | |
| Encantamentos Aleatórios de Atributo (3º e 4º Slot) | |
| Str 1 ~ 5 | Agi 1 ~ 5 |
| Vit 1 ~ 5 | Int 1 ~ 5 |
| Dex 1 ~ 5 | Luk 1 ~ 5 |
| 2º Slot | ||
| Nível | Grudge Fragment Necessário | Chance |
| 1 | 10 | |
| 2 | 20 | 80% |
| 3 | 40 | 70% |
| 4 | 50 | 50% |
| 5 | 70 | 20% |
| 6 | 100 | 20% |
| 7 | 150 | 20% |
| 8 | 250 | 20% |
| 9 | 500 | 20% |
| 10 | 1.000 | 20% |
Encantamento final do headgear Bio 5.
Você pode escolher o encantamento desejado e pode melhorar o encantamento sem falhas até o nível 5.
- Custo para escolher o encantamento desejado : 5,000,000 zeny + 200
Grudge Fragment (23016). - Custo para melhorar o encantamento do nível 1 para o nível 2 : 3,500,000 zeny + 100
Grudge Fragment (23016). - Custo para melhorar o encantamento do nível 2 para o nível 3 : 5,000,000 zeny + 200
Grudge Fragment (23016). - Custo para melhorar o encantamento do nível 3 para o nível 4 : 8,000,000 zeny + 250
Grudge Fragment (23016). - Custo para melhorar o encantamento do nível 4 para o nível 5 : 14,000,000 zeny + 350
Grudge Fragment (23016).
| Tipo | Níveis | ||||
| Nível 1
Dano físico corpo a corpo +4% Acerto perfeito + 1 |
Nível 2
Dano físico corpo a corpo +8% Acerto perfeito + 2 |
Nível 3
Dano físico corpo a corpo +12% Acerto perfeito + 3 |
Nível 4
Dano físico corpo a corpo +16% Acerto perfeito + 4 |
Nível 5
Dano físico corpo a corpo +20% Acerto perfeito + 5 | |
| Nível 6
Dano físico corpo a corpo +24% Acerto perfeito + 6 |
Nível 7
Dano físico corpo a corpo +28% Acerto perfeito + 7 |
Nível 8
Dano físico corpo a corpo +32% Acerto perfeito + 8 |
Nível 9
Dano físico corpo a corpo +36% Acerto perfeito + 9 |
Nível 10
Dano físico corpo a corpo +44% Acerto perfeito + 10 | |
| Nível 1
Atk + 4% Hit + 10 |
Nível 2
Atk + 8% Hit + 20 |
Nível 3
Atk + 12% Hit + 30 |
Nível 4
Atk + 16% Hit + 40 |
Nível 5
Atk + 20% Hit + 50 | |
| Nível 6
Atk + 24% Hit + 60 |
Nível 7
Atk + 28% Hit + 70 |
Nível 8
Atk + 32% Hit + 80 |
Nível 9
Atk + 36% Hit + 90 |
Nível 10
Atk + 40% Hit + 100 | |
| Nível 1
Matk + 4% FCT -0.1s |
Nível 2
Matk + 8% FCT -0.2s |
Nível 3
Matk + 12% FCT -0.3s |
Nível 4
Matk + 16% FCT -0.4s |
Nível 5
Matk + 20% FCT -0.5s | |
| Nível 6
Matk + 24% FCT -0.6s |
Nível 7
Matk + 28% FCT -0.7s |
Nível 8
Matk + 32% FCT -0.8s |
Nível 9
Matk + 36% FCT -0.9s |
Nível 10
Matk + 44% FCT -1.0s | |
| Nível 1
Crit + 3 Dano crítico + 20% |
Nível 2
Crit + 6 Dano crítico + 35% |
Nível 3
Crit + 9 Dano crítico + 50% |
Nível 4
Crit + 12 Dano crítico + 65% |
Nível 5
Crit + 15 Dano crítico + 80% | |
| Nível 6
Crit + 18 Dano crítico + 95% |
Nível 7
Crit + 21 Dano crítico + 110% |
Nível 8
Crit + 24 Dano crítico + 125% |
Nível 9
Crit + 27 Dano crítico + 140% |
Nível 10
Crit + 30 Dano crítico + 170% | |
| Nível 1
Aspd + 1% Dano de longo alcance + 4% |
Nível 2
Aspd + 2% Dano de longo alcance + 8% |
Nível 3
Aspd + 3% Dano de longo alcance + 12% |
Nível 4
Aspd + 4% Dano de longo alcance + 16% |
Nível 5
Aspd + 5% Dano de longo alcance + 20% | |
| Nível 6
Aspd + 6% Dano de longo alcance + 24% |
Nível 7
Aspd + 7% Dano de longo alcance + 28% |
Nível 8
Aspd + 8% Dano de longo alcance + 32% |
Nível 9
Aspd + 8% Dano de longo alcance + 32% |
Nível 10
Aspd + 10% Dano de longo alcance + 44% | |
| Nível 1
HP Máximo + 5% Def + 140 Mdef + 20 |
Nível 2
HP Máximo + 10% Def + 180 Mdef + 40 |
Nível 3
HP Máximo + 15% Def + 220 Mdef + 60 |
Nível 4
HP Máximo + 20% Def + 260 Mdef + 80 |
Nível 5
HP Máximo + 25% Def + 300 Mdef + 100 | |
| Nível 6
HP Máximo + 30% Def + 340 Mdef + 120 |
Nível 7
HP Máximo + 35% Def + 380 MDEF + 140 |
Nível 8
HP Máximo + 40% DEF + 420 MDEF + 160 |
Nível 9
HP Máximo + 45% DEF + 460 MDEF + 180 |
Nível 10
HP Máximo + 55% DEF + 500 MDEF + 200 | |
| Nível 1
SP Máximo + 3% Poder de recuperação de habilidades + 5% |
Nível 2
SP Máximo + 6% Poder de recuperação de habilidades + 10% |
Nível 3
SP Máximo + 9% Poder de recuperação de habilidades + 15% |
Nível 4
SP Máximo + 12% Poder de recuperação de habilidades + 20% |
Nível 5
SP Máximo + 15% Poder de recuperação de habilidades + 25% | |
| Nível 6
SP Máximo + 18% Poder de recuperação de habilidades + 30% |
Nível 7
SP Máximo + 21% Poder de recuperação de habilidades + 35% |
Nível 8
SP Máximo + 24% Poder de recuperação de habilidades + 40% |
Nível 9
SP Máximo + 27% Poder de recuperação de habilidades + 45% |
Nível 10
SP Máximo + 30% Poder de recuperação de habilidades + 55% | |