User:Titan

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Introduction

STATS AND TRAITS

2720.png General Stats

General Stat Distribution
Stat Effects Average Amount
STR Increase Attack & Weight Limit 100-120
AGI Increase Attack Speed (Aspd) & Flee 30-50
VIT Increase Max HP & HP Healing Effectiveness of HP Healing Items 100-130
INT Increase Max SP, SP Healing Effectiveness of SP Healing Items & Reduce Cast Speed - Key stat for Prestige 90-110
DEX Reduce Cast Speed, Increase Hit & Slight Increase Attack Speed 80-90
LUK Increase some Hit & Attack - Key stat for Prestige 90-110

2720.png General Traits

General Trait Distribution
Trait Effects Average Amount
POW Increases Attack & some P.Attack 110
STA Increases RES 72
WIS Increases MRES 0
SPL Increases Magic Attack 0
CON Increases Hit, Flee & some P.Attack 110
CRT Increases Critical Damage 0

SKILLS

Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.

Swordman

Swordman Key Skills
Class Key Skills Notes

Swordman
Increase HP Recovery
Max Level: 10
Skill Form: Passive
Description: Restore HP every 10 seconds while you are idle.
[Lv 1]: Restores 5 + 0.2% of MaxHP
[Lv 2]: Restores 10 + 0.4% of MaxHP
[Lv 3]: Restores 15 + 0.6% of MaxHP
[Lv 4]: Restores 20 + 0.8% of MaxHP
[Lv 5]: Restores 25 + 1.0% of MaxHP
[Lv 6]: Restores 30 + 1.2% of MaxHP
[Lv 7]: Restores 35 + 1.4% of MaxHP
[Lv 8]: Restores 40 + 1.6% of MaxHP
[Lv 9]: Restores 45 + 1.8% of MaxHP
[Lv 10]: Restores 50 + 2.0% of MaxHP
Very strong Swordman passive skill.

It will also increase the effectiveness of potions.

Must be level 10.


Swordman
Bash
Max Level: 10
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Description: Hit an enemy with a crushing force.
This skill has an increased HIT rate.
If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher.
[Lv 1]: ATK 130%, HIT +5%
[Lv 2]: ATK 160%, HIT +10%
[Lv 3]: ATK 190%, HIT +15%
[Lv 4]: ATK 220%, HIT +20%
[Lv 5]: ATK 250%, HIT +25%
[Lv 6]: ATK 280%, HIT +30%
[Lv 7]: ATK 310%, HIT +35%
[Lv 8]: ATK 340%, HIT +40%
[Lv 9]: ATK 370%, HIT +45%
[Lv 10]: ATK 400%, HIT +50%
LvSP CostRange
18Weapon range
28Weapon range
38Weapon range
48Weapon range
58Weapon range
615Weapon range
715Weapon range
815Weapon range
915Weapon range
1015Weapon range
WeaponAll except Bow, Two-Handed Staff
Just a basic Swordman leveling Skill.

It will also affect Over Brand damage.

Must be level 10.


Swordman
Provoke
Max Level: 10
Skill Form: Active
Type: Debuff
Target: Enemy
Dispellable: Dispell, Clearance, Banishing
Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power.
Can't be cast on Undead race or Boss enemies.
[Lv 1]: Attack Power +5%, Defense -10%
[Lv 2]: Attack Power +8%, Defense -15%
[Lv 3]: Attack Power +11%, Defense -20%
[Lv 4]: Attack Power +14%, Defense -25%
[Lv 5]: Attack Power +17%, Defense -30%
[Lv 6]: Attack Power +20%, Defense -35%
[Lv 7]: Attack Power +23%, Defense -40%
[Lv 8]: Attack Power +26%, Defense -45%
[Lv 9]: Attack Power +29%, Defense -50%
[Lv 10]: Attack Power +32%, Defense -55%
LvSP CostDurationRange
1430s9 cells
2530s9 cells
3630s9 cells
4730s9 cells
5830s9 cells
6930s9 cells
71030s9 cells
81130s9 cells
91230s9 cells
101330s9 cells
May be usefull to lure Normal Monsters.

Get it at level 9.


Swordman
Magnum Break
Max Level: 10
Requirement: Bash 5
Skill Form: Active
Type: Physical Melee
Property: Fire
Target: Self
Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells.
Enemies in the outer 5x5 cells around you will take less damage.
For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage.
[Lv 1]: ATK 120% / 110% (Outer Area)
[Lv 2]: ATK 140% / 120% (Outer Area)
[Lv 3]: ATK 160% / 130% (Outer Area)
[Lv 4]: ATK 180% / 140% (Outer Area)
[Lv 5]: ATK 200% / 150% (Outer Area)
[Lv 6]: ATK 220% / 160% (Outer Area)
[Lv 7]: ATK 240% / 170% (Outer Area)
[Lv 8]: ATK 260% / 180% (Outer Area)
[Lv 9]: ATK 280% / 190% (Outer Area)
[Lv 10]: ATK 300% / 200% (Outer Area)
LvSP CostAfter Cast DelayCool Down
1300.5s2s
2300.5s2s
3300.5s2s
4300.5s2s
5300.5s2s
6300.5s2s
7300.5s2s
8300.5s2s
9300.5s2s
10300.5s2s
This Skill is one of the strongest overall damage increaser.

Gives you a 10s buff that will increase your damage a lot.

When needed use it before your main damage skill.

You will always use it, even as Imperial Guard.

Must be level 10.


Swordman
Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks.
Also increases your MDEF for the duration.
Endure status will be cancelled after receiving 7 normal attacks.
You can not ignore the stagger effect in WoE.
[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
LvSP CostCool DownDuration
11010s10s
21010s13s
31010s16s
41010s19s
51010s22s
61010s25s
71010s28s
81010s31s
91010s34s
101010s37s
Very nice Skill to prevent flinching when you get hit by a Physical Skill.

Have some niche uses, but generally you won't use this Skill much.

Get it at level 10 for the 10 MDEF it gives upon use.

Crusader - Paladin

Crusader - Paladin Key Skills
Class Key Skills Notes

Crusader - Paladin
Faith
Max Level: 10
Skill Form: Passive
Description: Increase your MaxHP and resistance against Holy property attacks.
[Lv 1]: MaxHP +200, Holy Resistance: +5%
[Lv 2]: MaxHP +400, Holy Resistance: +10%
[Lv 3]: MaxHP +600, Holy Resistance: +15%
[Lv 4]: MaxHP +800, Holy Resistance: +20%
[Lv 5]: MaxHP +1000, Holy Resistance: +25%
[Lv 6]: MaxHP +1200, Holy Resistance: +30%
[Lv 7]: MaxHP +1400, Holy Resistance: +35%
[Lv 8]: MaxHP +1600, Holy Resistance: +40%
[Lv 9]: MaxHP +1800, Holy Resistance: +45%
[Lv 10]: MaxHP +2000, Holy Resistance: +50%
This is just a basic Passive skill that increase your HP.

Crusader - Paladin
Auto Guard
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds.
Whenever this skill blocks an enemies attack, you will be immobilized for a short time.
Casting this skill again will cancel the Auto Guard status.
Requires Shield.
[Lv 1]: Block Chance: 5%, Immobilize 0.3s
[Lv 2]: Block Chance: 10%, Immobilize 0.3s
[Lv 3]: Block Chance: 14%, Immobilize 0.3s
[Lv 4]: Block Chance: 18%, Immobilize 0.3s
[Lv 5]: Block Chance: 21%, Immobilize 0.3s
[Lv 6]: Block Chance: 24%, Immobilize 0.2s
[Lv 7]: Block Chance: 26%, Immobilize 0.2s
[Lv 8]: Block Chance: 28%, Immobilize 0.2s
[Lv 9]: Block Chance: 29%, Immobilize 0.2s
[Lv 10]: Block Chance: 30%, Immobilize 0.1s
LvSP CostDuration
1125 min
2145 min
3165 min
4185 min
5205 min
6225 min
7245 min
8265 min
9285 min
10305 min
RequiresShield
One of the best tool in the Crusader's arsenal.

A straight 30% chance to avoid any physical attack by parrying it.

Is a bit odd to use because to reresh it you have to deactivate and reactivate it.

it's not a big issue because is just the skill design, but keep that in mind.


Crusader - Paladin
Devotion
Max Level: 5
Requirement: Grand Cross 4, Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Party Member (Excluding Crusader)
Dispellable: Dispell, Clearance, Banishing
Description: Protect target party member by linking yourself to them.
You will receive all of the damage of anyone you are linked to, and they will receive 0 damage.
Anyone you have linked will gain the effects of your Autoguard, Defender, Reflect Shield, and Endure statuses.
Devotion can only be cast on party members within 30 Base Levels of you.
Devotion links will be broken if the target is too far away from you, or if they die.
This skill can not be used on Crusader classes.
[Lv 1]: Duration 30s, Max Links: 1, Range: 7
[Lv 2]: Duration 45s, Max Links: 2, Range: 8
[Lv 3]: Duration 60s, Max Links: 3, Range: 9
[Lv 4]: Duration 75s, Max Links: 4, Range: 10
[Lv 5]: Duration 90s, Max Links: 5, Range: 11
LvSP CostFixed CastVariable CastRange
1251.5s1.5s7 cells
2251.5s1.5s8 cells
3251.5s1.5s9 cells
4251.5s1.5s10 cells
5251.5s1.5s11 cells
Devotion usually have it's dedicated Build,

but i suggest to get this skill anyway because is still very usefull.


Crusader - Paladin
Defender
Max Level: 5
Requirement: Shield Boomerang 1
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Raise your shield to protect yourself from ranged damage at the cost of reducing your ASPD and Movement Speed.
Casting this skill again will cancel the effect.
Requires Shield.
[Lv 1]: Ranged Damage -20%, ASPD: 80%
[Lv 2]: Ranged Damage -35%, ASPD: 85%
[Lv 3]: Ranged Damage -50%, ASPD: 90%
[Lv 4]: Ranged Damage -65%, ASPD: 95%
[Lv 5]: Ranged Damage -80%, ASPD: 100%
LvSP CostAfter Cast DelayDuration
1300.8s180s
2300.8s180s
3300.8s180s
4300.8s180s
5300.8s180s
RequiresShield
Defender have it's niche uses, but i recommend taking this skill

because we have content in MuhRO where the walking speed is fixed

and so the only drawback of this skill gets mitigated.


Crusader - Paladin
Spear Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while equipped with a Spear class weapon.
While mounted on a Peco Peco, Dragon, or Gryphon, this skill adds an additional +1 Mastery ATK per skill level.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
Just a basic Passive skill. Is needed for the very next one.

Crusader - Paladin
Spear Quicken
Max Level: 10
Requirement: Spear Mastery 10
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase your ASPD, by 10%, as well as your Critical Rate, and FLEE for the skill duration.
This will also increase your Scaling ASPD by 7.
Changing or removing your weapon will cancel this effect instantly.
The Quagmire and Decrease Agility skills will also cancel this effect instantly.
Requires Spear.
[Lv 1]: Critical +3, Flee +2, Duration 30s
[Lv 2]: Critical +6, Flee +4, Duration 60s
[Lv 3]: Critical +9, Flee +6, Duration 90s
[Lv 4]: Critical +12, Flee +8, Duration 120s
[Lv 5]: Critical +15, Flee +10, Duration 150s
[Lv 6]: Critical +18, Flee +12, Duration 180s
[Lv 7]: Critical +21, Flee +14, Duration 210s
[Lv 8]: Critical +24, Flee +16, Duration 240s
[Lv 9]: Critical +27, Flee +18, Duration 270s
[Lv 10]: Critical +30, Flee +20, Duration 300s
LvSP CostDuration
12430s
22860s
33290s
436120s
540150s
644180s
748210s
852240s
956270s
10605 min
WeaponOne-Handed Spear, Two-Handed Spear
Very good ASPD and HIT Buff. Take it always to level 10.

Crusader - Paladin
Riding
Max Level: 1
Requirement: Endure 1
Skill Form: Passive
Description: Enables you to rent a Peco Peco.
While mounted on a Peco Peco, you will gain the following effects: [1]: Increased Movement Speed, [2]: Increased Weight Limit by 1000, [3]: Ignore Size Penalty with Spear weapons against Medium Size enemies, [4]: Spear Mastery provides an additional +1 Mastery ATK per skill level, [5]: Reduces ASPD to 50%, which can be regained with Cavalier Mastery.
This Skill is necessary to access the mount.

1369.png
Grand Peco (1369)

1259.png
Gryphon (1259)

Mounted characters gain additional 25% walking speed and can carry 1000 more weight.

Mounted characters attack at half the normal speed, but this penalty can be offset by Cavalier Mastery.

While mounted, the size modifier of spear became 100% vs all sizes,

so you won't need 4137.png [MVP] Drake Card (4137) effects in your Equips.


Crusader - Paladin
Cavalry Mastery
Max Level: 5
Requirement: Riding 1
Skill Form: Passive
Description: Regain ASPD that is lost while mounted on a Peco Peco.
At skill level 5 your ASPD will return to normal.
[Lv 1]: 60% Attack speed
[Lv 2]: 70% Attack speed
[Lv 3]: 80% Attack speed
[Lv 4]: 90% Attack speed
[Lv 5]: 100% Attack speed
This skill in very important to proprly use the mount with any drawback.

Get it always to Max Level.


Crusader - Paladin
Gospel
Max Level: 10
Requirement: Faith 8, Divine Protection 3, Demon Bane 5
Skill Form: Active
Type: Supportive
Target: Self, Party Members
Dispellable: Dispell, Clearance, Banishing
Description: Sing a hymn that will inspire your party by providing random positive effects to anyside the area of effect.
Enemies that enter the area will be inflicted with negative effects.
This skill will be cancelled if you are inflicted with the Silence status.
Recasting Gospel will also cancel the skill.
[ Positive Effects ]: [1]: Restore 1~9999 HP randomly [2]: Cures most abnormal status effects [3]: Grants level 10 Blessing [4]: Grants level 10 Increase Agility [5]: Endow weapons with Holy property [6]: Endow armors with Holy property [7]: Increase MaxHP by 100% [8]: Increase MaxSP by 100% [9]: Increase all basic stats by 20 [10]: Increase Hard DEF by 25% for 10s [11]: Increase Attack Power by 100% [12]: Increase FLEE and HIT by 50 [13]: Grants immunity to status effects
LvSP CostDuration
18060s
28060s
38060s
48060s
58060s
610060s
710060s
810060s
910060s
1010060s
This skill only use is Self Clearance if you get Divest All or get any bad Status.

Be aware it will remove all your Buffs too.

Royal Guard

Royal Guard Key Skills
Class Key Skills Notes

Royal Guard
Pinpoint Attack
Max Level: 5
Requirement: Banishing Point 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Description: Quickly move close to target enemy and strike them in a vital point, with a chance to cause various abnormal status effects.
Base damage is increased by 5% every 1 AGI.
Base damage of this skill is multiplied by (BaseLevel / 120).
This skill always deals Critical Hits.
Requires Spear.
[Lv 1]: ATK 100%, Cause Bleeding
[Lv 2]: ATK 200%, Break enemies Headgear
[Lv 3]: ATK 300%, Break enemies Shield
[Lv 4]: ATK 400%, Break enemies Armor
[Lv 5]: ATK 500%, Break enemies Weapon
LvSP CostAfter Cast DelayCool DownDurationRange
1501s5s12s5 cells
2501s5s12s5 cells
3501s5s12s5 cells
4501s5s12s5 cells
5501s5s12s5 cells
WeaponOne-Handed Spear, Two-Handed Spear
This is the best "gap closer" skill we have access to.

It's long cooldown make it very impractical, but still can be usefull.

Get it at least at Level 1.


Royal Guard
Vanguard Force
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Bolster your defenses and gather Rage Counters by chance when receiving physical attacks.
Skill level affects the maximum amount of Rage Counters you can have, as well as the MaxHP and DEF increasing bonuses.
Rage Counters can be consumed by the Burst Attack skill.
Casting this skill again will the effects.
This skill continuously drains SP, if you run out of SP the skill will be cancelled.
[Lv 1]: Counter Chance: 20%, Max Counter: 7, MaxHP +3%, DEF +2%, SP Drain: 20 per 10s
[Lv 2]: Counter Chance: 32%, Max Counter: 9, MaxHP +6%, DEF +4%, SP Drain: 16 per 10s
[Lv 3]: Counter Chance: 44%, Max Counter: 11, MaxHP +9%, DEF +6%, SP Drain: 12 per 10s
[Lv 4]: Counter Chance: 56%, Max Counter: 13, MaxHP +12%, DEF +8%, SP Drain: 8 per 10s
[Lv 5]: Counter Chance: 68%, Max Counter: 15, MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
LvSP CostFixed CastAfter Cast DelayDuration
1301s1s5 min
2301s1s5 min
3301s1s5 min
4301s1s5 min
5301s1s5 min
Standard HP% increase Skill.

Always check if it goes away when you reach 0 SP and it downtick from there.

This skill do not wear off upon relog you character.

Get it to Max Level.


Royal Guard
Shield Spell
Max Level: 3
Requirement: Shield Press 3, Earth Drive 2
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Use the magical power of your shield in order to grant various bonuses for 90 seconds.
You can only have one effect at a time.
Requires Shield.
[Lv 1]: Recovers 5% of MaxHP every 3 seconds
[Lv 2]: Recovers 3% of MaxSP every 5 seconds
[Lv 3]: Weapon ATK +150, MATK +150
LvSP CostVariable CastAfter Cast DelayCool DownDuration
1501s1s2s90s
2501s1s2s90s
3501s1s2s90s
RequiresShield
A good Atk Boost Skill. Get it to Level 3 and only use that level.

Royal Guard
Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to completely dodge magic attacks.
The chance to dodge magic attacks is based on this formula: (INT + LUK) x SkillLv / 20 * BaseLv / 200 + SkillLv The DEF bonus is based on this formula: (SkillLv x 15) + (10 x DefenderSkillLv) Which is then multipled by (BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
LvSP CostFixed CastVariable CastCool DownDuration
1752s1s60s30s
2802s1s60s45s
3852s1s60s60s
4902s1s60s75s
5952s1s60s90s
The first of the two Skills that will make you choose Imperal Guard as Prefession.

This is a "Built-in" 4128.png [MVP] Golden Thief Bug Card (4128).

Well it's in some way much better!!

This is "Magic Dodge", which means Deadly Projection do not affect this skill protection.

To be immune to Magic 100% of the time you will need at least:

INT+LUK = 277 at Base Level 275".


Royal Guard
Inspiration
Max Level: 5
Requirement: Shield Spell 3, Genesis Ray 4, Piety 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Accept the holy spirit into your body granting you the Inspiration status, greatly increasing your HIT, Basic Stats, Weapon ATK, MATK, and MaxHP.
When you cast Inspiration, it will remove various negative status effects from yourself, and the Inspiration status will continue to prevent them for the skills duration.
Every 5 seconds this skill drains some MaxHP and MaxSP, if your HP or SP reach 0, this skills effects are cancelled.
You are protected from the following effects: Poison, Blind, Stun, Silence, Confusion, Stone Curse, Sleep, Bleeding, Curse, Burning, Frozen, Freezing, Fear, Toxin, Paralyze, Venom Bleed, Magic Mushroom, Death Hurt, Pyrexia, Oblivion, Leech End, Deep Sleep, Frenzy and every Masquerade effect.
[Lv 1]: HIT +12, All Stats +6, MaxHP +4%, Weapon ATK +40, MATK +40, Duration: 60s, Consumes 3% HP/4% SP every 5 seconds
[Lv 2]: HIT +24, All Stats +12, MaxHP +8%, Weapon ATK +80, MATK +80, Duration: 90s, Consumes 2.5% HP/3.5% SP every 5 seconds
[Lv 3]: HIT +36, All Stats +18, MaxHP +12%, Weapon ATK +120, MATK +120, Duration: 120s, Consumes 2% HP/3% SP every 5 seconds
[Lv 4]: HIT +48, All Stats +24, MaxHP +16%, Weapon ATK +160, MATK +160, Duration: 150s, Consumes 1.5% HP/2.5% SP every 5 seconds
[Lv 5]: HIT +60, All Stats +30, MaxHP +20%, Weapon ATK +200, MATK +200, Duration: 180s, Consumes 1% HP/2% SP every 5 seconds
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1801s2s2s500s60s
2901s2s2s7 min90s
31001s2s2s340s120s
41101s2s2s260s150s
51201s2s2s180s180s
This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.

This Skills basically says "You are Immortal".

Nothing can hurt you, no altered status, no Magic damage when used together with Prestige.

This skill let you operate in the most extreme environments, where other jobs falls, you stand.

This skill goes away when you reach 0 SP and it downtick from there.

Also constantly drain your HP and SP.

So keep 23203.png Small Mana Potion (23203) and 12460.png (12460) always up

and be ready to use

1100004.png Concentrated Blue Syrup Potion (1100004), 607.png Yggdrasil Berry (607) or 608.png Yggdrasil Seed (608)

after an offensive SP drain Skill.

Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.

Always get to Level 5.


Royal Guard
Over Brand
Max Level: 5
Requirement: Moon Slasher 3, Pinpoint Attack 1
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Description: Draw a cross on the ground around yourself, hitting all enemies in a 7x7 area 3 times with melee physical damage.
This skill does increased damage while the Overbrand Ready status is active.
Base skill damage is increased by 50% for every level of Spear Quicken.
Base damage of this skill is multiplied by (BaseLevel / 100).
Requires Spear.
[Lv 1]: ATK 350%/hit, (Overbrand Ready 500%)
[Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%)
[Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%)
[Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%)
[Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%)
LvSP CostFixed CastAfter Cast DelayCool DownRange
1200.5s1s0.3s2 cells
2300.5s1s0.3s2 cells
3400.5s1s0.3s2 cells
4500.5s1s0.3s2 cells
5600.5s1s0.3s2 cells
WeaponOne-Handed Spear, Two-Handed Spear
Your main offensive Skill as Melee Royal Guard.

Have also future utility since is autocasted by

400530.png TD Rune Crown (Imperial Guard) [1] (400530)

and

530054.png Dimensions Imperial Spear [2] (530054)

upon using Overslash.


Royal Guard
Earth Drive
Max Level: 5
Requirement: Reflect Damage Reduction 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Description: Brandish your shield to deal melee physical damage to all nearby enemies.
This skill will remove the Hiding status from any enemies in the area.
This skill also removes most ground effects in the area it is cast.
Base damage is increased by 1% every 1 STR.
Base damage is increased by 1% every 1 VIT.
While the Shield Power status is active, Base skill damage is increased by: (37 x SkillLv x ShieldMasterySkillLv)% (Shield Power is a fourth job effect) Base damage of this skill is then multiplied by (BaseLevel / 100).
This skill is not affected by Mastery ATK.
Requires a Shield.
[Lv 1]: ATK 380%, AoE: 3x3
[Lv 2]: ATK 760%, AoE: 3x3
[Lv 3]: ATK 1140%, AoE: 5x5
[Lv 4]: ATK 1520%, AoE: 5x5
[Lv 5]: ATK 1900%, AoE: 7x7
LvSP CostVariable CastAfter Cast DelayCool DownDuration
1521s1s6.5s3s
2601s1s5.5s6s
3681s1s4.5s9s
4761s1s3.5s12s
5841s1s2.5s15s
RequiresShield
A very good skill to reveal hidden Enemies and remove anything on the ground.

Royal Guard
Piety
Max Level: 5
Requirement: Faith 3
Skill Form: Active
Type: Supportive
Target: Self, Party Member
Dispellable: Dispell, Clearance, Banishing
Description: Endow yourself and nearby party members armor with the Holy Property.
Consumes 2 Holy Water.
[Lv 1]: Duration: 60 seconds
[Lv 2]: Duration: 80 seconds
[Lv 3]: Duration: 100 seconds
[Lv 4]: Duration: 120 seconds
[Lv 5]: Duration: 140 seconds
LvSP CostItemsVariable CastDuration
140Holy Water x23s60s
245Holy Water x22.5s80s
350Holy Water x22s100s
455Holy Water x21.5s120s
560Holy Water x21s140s
Armor Endow SKills are very rare, this is one of those.

Very essential in high Endgame content.


Royal Guard
King's Grace
Max Level: 5
Requirement: Reflect Damage 5
Skill Form: Active
Type: Supportive
Target: Self, Party Members
Dispellable: Dispell, Clearance, Banishing
Description: Bestow royal blessings upon yourself and your party members, which recovers MaxHP every second, and removes various abnormal status effects for 5 seconds.
This skill will immobilize yourself and all party members that are affected.
You also will not be able to take any type of damage while this skill is active.
Remove the following status effects: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalization, Freezing, Sleep, Fear and Mandragora Howling.
[Lv 1]: Recover 4% MaxHP every second
[Lv 2]: Recover 5% MaxHP every second
[Lv 3]: Recover 6% MaxHP every second
[Lv 4]: Recover 7% MaxHP every second
[Lv 5]: Recover 8% MaxHP every second
LvSP CostAfter Cast DelayCool DownDuration
12000.5s100s5s
21800.5s90s5s
31600.5s80s5s
41400.5s70s5s
51200.5s60s5s
This is s super niche Skill. You can take this Skill if you like.

Imperial Guard

Imperial Guard Key Skills
Class Key Skills Notes

Imperial Guard
Spear & Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your HIT and the base skill damage of Overslash, Shield Shooting, and Cross Rain.
These bonuses only apply when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear class weapon.
[Lv 1]: HIT +3
[Lv 2]: HIT +6
[Lv 3]: HIT +9
[Lv 4]: HIT +12
[Lv 5]: HIT +15
[Lv 6]: HIT +18
[Lv 7]: HIT +21
[Lv 8]: HIT +24
[Lv 9]: HIT +27
[Lv 10]: HIT +30
Just a Passive prereq Skill that boost other skills effects.

Get it to Max Level.


Imperial Guard
Shield Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your RES, and the base skill damage of Cross Rain.
These bonuses only apply while equipped with a Shield.
[Lv 1]: Res +3
[Lv 2]: Res +6
[Lv 3]: Res +9
[Lv 4]: Res +12
[Lv 5]: Res +15
[Lv 6]: Res +18
[Lv 7]: Res +21
[Lv 8]: Res +24
[Lv 9]: Res +27
[Lv 10]: Res +30
Just a Passive prereq Skill that boost other skills effects.

Get it to Max Level.


Imperial Guard
Attack Stance
Max Level: 5
Requirement: Spear & Sword Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Dispellable: No
Description: Enter the attack stance, increasing your P.Atk, and S.Matk at the cost of DEF.
[Lv 1]: DEF -40, P.Atk +3, S.Matk+3
[Lv 2]: DEF -80, P.Atk +6, S.Matk+6
[Lv 3]: DEF -120, P.Atk +9, S.Matk+9
[Lv 4]: DEF -160, P.Atk +12, S.Matk+12
[Lv 5]: DEF -200, P.Atk +15, S.Matk+15
LvSP CostFixed Cast
1500.5s
2500.5s
3500.5s
4500.5s
5500.5s
This Skill allow you to use your Offensive Physical Skills.

Imperial Guard
Guard Stance
Max Level: 5
Requirement: Shield Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Dispellable: No
Description: Increase your DEF at the cost of reducing your Weapon ATK.
Requires Shield.
[Lv 1]: DEF +100, Weapon ATK -50
[Lv 2]: DEF +150, Weapon ATK -100
[Lv 3]: DEF +200, Weapon ATK -150
[Lv 4]: DEF +250, Weapon ATK -200
[Lv 5]: DEF +300, Weapon ATK -250
LvSP CostFixed Cast
1500.5s
2500.5s
3500.5s
4500.5s
5500.5s
RequiresShield
This Skill allow you to use your Defensive Skills.

Imperial Guard
Guardian Shield
Max Level: 5
Requirement: Guard Stance 2
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Using the protective energy of your shield, grant a massive physical damage shield to yourself and party members in a 21x21 AoE around you for 40 seconds.
Guardian Shield can only be used in Guard Stance.
The durability of a shield is determined by 30% of the caster's MaxHP, plus base level and STA.
[Lv 1]: Shield Durability percentage: 25%
[Lv 2]: Shield Durability Percentage: 50%
[Lv 3]: Shield Durability Percentage: 75%
[Lv 4]: Shield Durability Percentage: 100%
[Lv 5]: Shield Durability Percentage: 125%
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
160351s2s0.3s25s40s
260351s2s0.3s25s40s
360351s2s0.3s25s40s
460351s2s0.3s25s40s
560351s2s0.3s25s40s
Active statusGuard Stance
A very good Defensive Skill, both for you and the whole party.

As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.

You have to "Stance Swap" to use it.

Rotate Guard Stance → Guardian Shield → Attack Stance


Imperial Guard
Grand Judgement
Max Level: 10
Requirement: Overslash 5, Spear & Sword Mastery 5
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Dispellable: Yes
Description: Inflict your judgement upon target enemy, dealing great damage to them.
Grand Judgement only be used in Attack Stance.
After casting this skill, you will gain the Spear Scar status for 150 seconds.
Spear Scar increases the base damage of Banishing Point, and Cannon Spear.
This skill deals increased damage against Plant and Insect race enemies.
Base damage is increased by 10% every 1 POW.
Base damage of this skill is multiplied by (BaseLevel / 100).
Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% Requires Spear.
[Lv 1]: ATK 1750%, (Plant/Insect 2000%)
[Lv 2]: ATK 3250%, (Plant/Insect 3650%)
[Lv 3]: ATK 4750%, (Plant/Insect 5300%)
[Lv 4]: ATK 6250%, (Plant/Insect 6950%)
[Lv 5]: ATK 7750%, (Plant/Insect 8600%)
[Lv 6]: ATK 9250%, (Plant/Insect 10250%)
[Lv 7]: ATK 10750%, (Plant/Insect 11900%)
[Lv 8]: ATK 12250%, (Plant/Insect 13550%)
[Lv 9]: ATK 13750%, (Plant/Insect 15200%)
[Lv 10]: ATK 15250%, (Plant/Insect 16850%)
LvSP CostAP CostFixed CastVariable CastCool DownDurationRange
151151s1s0.5s150s9 cells
254151s1s0.5s150s9 cells
357151s1s0.5s150s9 cells
460151s1s0.5s150s9 cells
563151s1s0.5s150s9 cells
666151s1s0.5s150s9 cells
769151s1s0.5s150s9 cells
872151s1s0.5s150s9 cells
975151s1s0.5s150s9 cells
1078151s1s0.5s150s9 cells
WeaponOne-Handed Spear, Two-Handed Spear
Active statusAttack Stance
This Skill is just used to boost the damage of Imperial Cross.

Get it at least Level 1.

(The skill level do not affect the buff duration of efficiency)


Imperial Guard
Overslash
Max Level: 10
Requirement: Attack Stance 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Description: Stab your weapon into target enemy before tearing it away, dealing damage to all enemies with a 7x7 AoE around them.
Overslash can only be used in Attack Stance.
This skill hits more times if more enemies are hit by it.
1 Enemies: 3 Hits.
2-3 Enemies: 5 Hits.
4+ Enemies: 7 Hits.
Base damage is increased by 5% every 1 POW.
Base skill damage is increased by: (SpearSwordMasteryLv x 60 x OverslashLv)% Base damage of this skill is multiplied by (BaseLevel / 100).
[Lv 1]: ATK 260%/hit
[Lv 2]: ATK 520%/hit
[Lv 3]: ATK 780%/hit
[Lv 4]: ATK 1040%/hit
[Lv 5]: ATK 1300%/hit
[Lv 6]: ATK 1560%/hit
[Lv 7]: ATK 1820%/hit
[Lv 8]: ATK 2080%/hit
[Lv 9]: ATK 2340%/hit
[Lv 10]: ATK 2600%/hit
LvSP CostFixed CastAfter Cast DelayCool DownRangeAP Recovery
1380.5s0.5s0.7s3 cells5
2410.5s0.5s0.7s3 cells5
3440.5s0.5s0.7s3 cells5
4470.5s0.5s0.7s3 cells5
5500.5s0.5s0.7s3 cells5
6530.5s0.5s0.7s3 cells5
7560.5s0.5s0.7s3 cells5
8590.5s0.5s0.7s3 cells5
9620.5s0.5s0.7s3 cells5
10650.5s0.5s0.7s3 cells5
Active statusAttack Stance
This is your main and most powerfull DPS and Burst DMG skill.

It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).

Mainly used as burst DMG skill, it will out-damage Imperial Cross if 4+ mobs are around.


Imperial Guard
Imperial Cross
Max Level: 5
Requirement: Over Slash 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Description: Usable only in attack stance.
Deals melee physical damage to a single target 3 times.
Deals additional damage if the Spear Scar effect is active.
Damage increases based on Spear & Sword Mastery, caster's base level, and POW.
Base damage is increased by 5% every 1 POW.
[Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 3400+(Spear&Sword Mastery Lv x25)%
[Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 5050+(Spear&Sword Mastery Lv x25)%
[Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 6700+(Spear&Sword Mastery Lv x25)%
[Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 8350+(Spear&Sword Mastery Lv x25)%
[Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)% Spear Scar: ATK 10000+(Spear&Sword Mastery Lv x25)%
LvSP CostAfter Cast DelayCool DownRangeAP Recovery
1490.7s0.4s2 cells2
2530.7s0.4s2 cells2
3570.7s0.4s2 cells2
4610.7s0.4s2 cells2
5650.7s0.4s2 cells2
Active statusAttack Stance
Your other main damage skill, generally weaker than Overslash but will be your main active skill.

The Frontier Combo:

400976.png Frontier Rune Crown (Imperial Guard) [1] (400976) and 530072.png Frontier Imperial Spear [2] (530072)

allows you to autocast Overslash every time you use Imperial Cross.


Imperial Guard
Rebound Shield
Max Level: 5
Requirement: Guard Stance 4
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself for heavy combat reducing the damage taken through Devotion by a massive amount for 60 seconds.
Rebound Shield can only be used in Guard Stance.
[Lv 1]: Damage Reduction: 10%
[Lv 2]: Damage Reduction: 20%
[Lv 3]: Damage Reduction: 30%
[Lv 4]: Damage Reduction: 40%
[Lv 5]: Damage Reduction: 50%
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
1601s2s1s15s60s
2601s2s1s15s60s
3601s2s1s15s60s
4601s2s1s15s60s
5601s2s1s15s60s
Active statusGuard Stance
Option Skill if you plan to full Hybrid on Devotion.

Imperial Guard
Ultimate Sacrifice
Max Level: 5
Requirement: Rebound Shield 3, Guardian Shield 3
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: Dispell, Clearance, Banishing
Description: Prepare to make the ultimate sacrifice, reducing your Current HP to 1, and granting the Ultimate Sacrifice status to all nearby party members.
Ultimate Sacrifice status will immediately resurrect the player with the status, with 100% HP, and 100% SP, if they die.
Ultimate Sacrifice can only be used in Guard Stance.
[Lv 1]: Cooldown: 40 seconds, 3x3 AoE
[Lv 2]: Cooldown: 60 seconds, 3x3 AoE
[Lv 3]: Cooldown: 80 seconds, 5x5 AoE
[Lv 4]: Cooldown: 100 seconds, 5x5 AoE
[Lv 5]: Cooldown: 120 seconds, 7x7 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
11202s2s1s20s5 min
21202s2s1s40s5 min
31202s2s1s60s5 min
41202s2s1s80s5 min
51202s2s1s100s5 min
Active statusGuard Stance
A very good utility Skill, especially in high Endgame content.

Imperial Guard
Shield Shooting
Max Level: 5
Requirement: Shield Mastery 5, Attack Stance 2
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Description: Throw your shield at an enemy dealing damage to them, and nearby enemies.
After casting this skill, you will gain the Shield Power status for 10 seconds.
Shield Power increases the base damage of Shield Chain, Shield Press, and Earth Drive.
Shield Power is dispellable by Dispel, Clearance, and Banishing Buster.
Base damage is increased by 10% every 1 POW.
Base skill damage is increased by: (ShieldWeight)% + (ShieldRefine x 100)% + (ShieldMasteryLv x 150 x ShieldShootingLv)% Base damage of this skill is multiplied by (BaseLevel / 100).
Requires Shield.
[Lv 1]: ATK 4500%, 5x5 AoE
[Lv 2]: ATK 8000%, 5x5 AoE
[Lv 3]: ATK 11500%, 5x5 AoE
[Lv 4]: ATK 15000%, 7x7 AoE
[Lv 5]: ATK 18500%, 7x7 AoE
LvSP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1400.5s0.5s0.5s0.7s10s9 cells5
2450.5s0.5s0.5s0.7s10s9 cells5
3500.5s0.5s0.5s0.7s10s9 cells5
4550.5s0.5s0.5s0.7s10s9 cells5
5600.5s0.5s0.5s0.7s10s9 cells5
RequiresShield
Option Skill if you plan to Hybrid on Non-critical Physical Damage" for Long Range.

Example of Full Skill Tree

Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.

Skill Tree

EQUIPS

In this section we will go over 3 stages of equips: Beginner, Midgame and Endgame. There will be a "True Endgame" separated section at the end.

The Beginner equips are the step after Eden Basic Gear. So it's your first real goal to achieve.

BUT WAIT !!

Before even checking the Beginner equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.

Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called "Non-critical Physical Damage" and is the same for both Melee and Long Range.

This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it's full % by Skills (not like Crit% that is just cut in half).

This is a huge Damage boost for us !!

But...for sure this will just be on Endgame items, right?......Right?

Well the good news is that you can farm a full Shadow Stones set (1002395.png) just by using your Newbye Eden Gears !!

Here is a Quick Guide to get your Stone Set as soon as possible:

First you need to gather "Fashion Points". You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific Instance.

Talk to Warper → select Instances → select Wave Mode Forest/Sky → Talk to the Instance NPC and genrate Sky Mode and Enter.

Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour .

Treasure Bxoes have a chance to drop bulk 1002395.png Shadow Stones and you will collect all those Stones.

Then go to (main_office 62, 278) and talk to Designer Heidam to convert Bulk Stones into Fashion Points.

Then talk to the nearby Costume Enchant Shop to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:

This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.

This set is an MVP Card Level Damage Booster.

Lets now go back to the Gear Progression

Beginner Equip Build

Beginner Main Equips

Imperial Guard Beginner Main Equips
Equip Slot Equipment Cards Notes
Upper Head Gear +0-9 19475.png Temporal Circlet (Royal Guard) [1] (19475) enchanted with:

29706.png Tenacity Lv1 (29706) to 29710.png Tenacity Lv5 (29710)

29674.png Temporal Jewel (STR) Lv 3 (29674) or any other one

4743.png VIT+4 (4743) or any other one

Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

Enchant with 25867.png Temporal Fragment (25867) 4th and 3rd slot.

Then use determined enchant for 2nd slot.

The important one is 29706.png Tenacity Lv1 (29706), don't mind the other slots too much.

Mid Head Gear 410094.png Sealed Chain [1] (410094) Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

Super cheap on the market or drop from nif_dun01 or nif_dun02
Low Head Gear 420076.png Bondage Necklace (420076) No Card Super cheap on the market or drop from nif_dun01 or nif_dun02
Armor +11/12 [C]-[A] 450350.png Gaebolg Armor [1] (450350) enchanted with:

313080.png Forest Magic Orb (Power Force) (313080)

313076.png Forest Magic Orb (Berserker) (313076)

313072.png Forest Magic Orb (Warrior) (313072)

300646.png Encroached Dimik Card (300646) Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02

The basic armor can be found on market at +10/11 and drops for free from:

102947.png Antiquity of Ghost Ship (Ghost Ship Captain) (102947)

102948.png Antiquity of Giant Snake (Devouring Tan) (102948)

Refine have specific hammers:

102881.png +9 Gaebolg Equipment Refine Hammer (102881)

102882.png +10 Gaebolg Equipment Refine Hammer (102882)

102883.png +11 Gaebolg Equipment Refine Hammer (102883)

Enchants materials drops from the same boxes that contains Armors.

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Weapon +9-11 530025.png Glacier Spear (530025) enchanted with:

311276.png Glacier Flower Spell (Overslash) (311276)

311350.png Glacier Flower Spell (Physical-Size) (311350)

311352.png Glacier Flower Spell (Physical-Element) (311352)

311342.png Glacier Flower Spell (ATK) (311342)

No Cards You can +9 yourself a clean one or get one +9-11 from players.

Drops refined from:

102563.png Antiquity Isgard (Juncea) (102563)

102565.png Antiquity Isgard (Aquila (First Class) (102565)

Shield +9-11 460040.png Glacier Guard [1] (460040) enchanted with;

312095.png Glacier Flower Meow Power (Intelligence) (312095)

312092.png Glacier Flower Meow Power (Physical Resistance) (312092)

312091.png Glacier Flower Meow Power (Attack) (312091)

300465.png Elite Rgan Guardian Card (300465) It drops already refined from:

102566.png Antiquity Isgard (Fallen Angel Slug) (102566)

102567.png Antiquity Isgard (Ultimate Lasgand) (102567)

102568.png Antiquity Isgard (Ultimate Lasgand (Hard)) (102568)

Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Garment +11/12 [C]-[A] 480415.png Gaebolg Manteau [1] (480415) enchanted with:

313085.png Forest Magic Orb (Melee) (313085)

313083.png Forest Magic Orb (Speed) (313083)

313070.png Forest Magic Orb (Physical Defense) (313070)

300644.png Encroached Ex-Rover Card (300644) Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02

The basic armor can be found on market at +10/11 and drops for free from:

102947.png Antiquity of Ghost Ship (Ghost Ship Captain) (102947)

102948.png Antiquity of Giant Snake (Devouring Tan) (102948)

Refine have specific hammers:

102881.png +9 Gaebolg Equipment Refine Hammer (102881)

102882.png +10 Gaebolg Equipment Refine Hammer (102882)

102883.png +11 Gaebolg Equipment Refine Hammer (102883)

Enchants materials drops from the same boxes that contains Armors.

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Shoes +11/12 [C]-[A] 470260.png Gaebolg Boots [1] (470260) enchanted with:

313096.png Forest Magic Orb (Over Power) (313096)

313094.png Forest Magic Orb (Size Attack) (313094)

313090.png Forest Magic Orb (HP) (313090)

300111.png Elite Bellare Card (300111)

or any 10% HP Card

or

300561.png Medjed Card (300561)

or any Race Card

Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02

The basic armor can be found on market at +10/11 and drops for free from:

102947.png Antiquity of Ghost Ship (Ghost Ship Captain) (102947)

102948.png Antiquity of Giant Snake (Devouring Tan) (102948)

Refine have specific hammers:

102881.png +9 Gaebolg Equipment Refine Hammer (102881)

102882.png +10 Gaebolg Equipment Refine Hammer (102882)

102883.png +11 Gaebolg Equipment Refine Hammer (102883)

Enchants materials drops from the same boxes that contains Armors.

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Accessory 1 490056.png Brilliant Light Ruby Ring [1] (490056) enchanted with:

310232.png Solace Lv1 (310232) to 310236.png Solace Lv5 (310236)

310247.png Divine Evil Lv1 (310247) to 310251.png Divine Evil Lv5 (310251)

300076.png Broken Beta Guards Card (300076)

or

300467.png Angel Iceslug Card (300467)

Easy to farm in Thanatos Tower maps.

Do get crazy enchants, just stick with any good one.

Accessory 2 490057.png Brilliant Light Ruby Necklace [1] (490057) enchanted with:

310232.png Solace Lv1 (310232) to 310236.png Solace Lv5 (310236)

310247.png Divine Evil Lv1 (310247) to 310251.png Divine Evil Lv5 (310251)

300076.png Broken Beta Guards Card (300076)

or

300367.png Lower Rgan Card (300367)

Easy to farm in Thanatos Tower maps.

Do get crazy enchants, just stick with any good one.

Beginner Shadow Equips and Stones

Imperial Guard Beginner Shadow Equips and Stones
Equips Slot Equipment Notes
Shadow Weapon 24699.png Royal Guard Advanced Paradise Shadow Weapon (24699) Don't bother with Shadow Weapon at this time.

Focus on Full Penetration set.

Shadow Shield 24693.png Advanced Paradise Shadow Shield (24693) Don't bother with Shadow Shield at this time.

Focus on Full Penetration set.

Shadow Armor 24694.png Advanced Paradise Shadow Armor (24694)

or

+9-10 24663.png Full Penetration Shadow Armor (24663)

Full Penetration is an essential part of your Shadow Gears.

Will stay with you till the Endgame.

I suggest using Armor/Shoes set because the lastest Skill Shadow Gears

you will looking for are in the accessory slots.

Shadow Shoes 24695.png Advanced Paradise Shadow Shoes (24695)

or

+9-10 24664.png Full Penetration Shadow Shoes (24664)

-
Shadow Earring 24696.png Advanced Paradise Shadow Earring (24696)

or

+9-10 24681.png Maximum Mammoth Shadow Earring (24681)

Max Mammoth gears are not really a beginner set, but keep in mind you will need it.
Shadow Pendant 24697.png Advanced Paradise Shadow Pendant (24697)

or

+9-10 24682.png Maximum Mammoth Shadow Pendant (24682)

-
Costume Upper 1002396.png Hit Physical Stone (Top) (1002396) As said before, this Shadow Stones are a must to have !!

Buy from other players or farm like i explained above.

Costume Middle 1002397.png Hit Physical Stone (Mid) (1002397) -
Costume Lower 1002398.png Hit Physical Stone (Low) (1002398) -
Costume Garment 1002399.png Hit Physical Stone (Garment) (1002399)

and

1002395.png Hit Physical Stone (Dual) (1002395)

The 1002395.png Hit Physical Stone (Dual) (1002395) can be hard to get, but worth it !!

Beginner Equip Build Demonstration

Gaebolg [Grade A] Set Equip Window

Gaebolg [Grade A] Set Demonstration
Garden of Time Dungeon Niffleheim Dungeon Floor 2

Intermediate Equip Build Upgrades

Your main focus transitioning from Beginner to Intermediate is forging and upgrading your Headgear and Weapon combo.

You will also add more Shadow Gears in this phase.

Intermediate Main Equips Upgrades

Imperial Guard Intermediate Main Equips Upgrades
Equip Slot Equipment Cards Notes
Upper Headgear +12 [A] 400530.png TD Rune Crown (Imperial Guard) [1] (400530) with:

314249.png Fierce Attack Jewel 1Lv (314249) to 314253.png Fierce Attack Jewel 5Lv (314253)

314245.png Time Dimension Jewel (Power) 3Lv (314245)

+ Any Stats Enchant

Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

The hardest piece of equipment to get at this part of your Imperial Guard journey.

The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.

But you can always ask other players to help you making one upon giving materials.

Then the enchant part is very expensive, but worth every Zeny.


Aside from the raw power of the item, this headgear and weapon combo allows you to autocast

Over Brand upon using Overslash

adding more DPS for free.

Weapon +12 [A] 530054.png Dimensions Imperial Spear [2] (530054) with:

311864.png Varmundt's Crystal (Flame) Lv3 (311864) and 311931.png Biosphere Gem (Exor-scissor) (311931)

or any other Race/Element combo you need

Here you have many options

based on the ma you are farming.

One of the general setup is:

27361.png Polluted Wander Man Card (27361)

and

300455.png Copo Card (300455)

with his combo card on shoes:

300457.png Grey Icewind Card (300457)

This weapon is the easier part of the combo to forge and upgrade.

Weapons are inside 41245.png Dimension Weapon Box (41245)

which are dropped by Depth2 monsters.

Usually are very cheap to but raw.

The you can easily upgrade those weapons by using

102668.png Dimensions Weapon Refinement Device (102668).

To then enchant the Weapon you need a proper amount of Depth2 Reputation

or you can ask other players to help you enchanting upon giving materials.

Usually a +12 [Grade A] Weapon cost around 200m Zeny.

Accessory 1 490508.png Gaebolg Glove [1] (490508) enchanted with:

313108.png Forest Magic Orb (Physical Power) (313108)

313104.png Forest Magic Orb (Tenacity) (313104)

313100.png Forest Magic Orb (Fighting Spirit) (313100)

300467.png Angel Iceslug Card (300467)

or

300076.png Broken Beta Guards Card (300076)

A little upgrade over Thanatos Accessory.

Good for general use.

Accessory 2 490507.png Gaebolg Ring [1] (490507) enchanted with:

313108.png Forest Magic Orb (Physical Power) (313108)

313104.png Forest Magic Orb (Tenacity) (313104)

313100.png Forest Magic Orb (Fighting Spirit) (313100)

300367.png Lower Rgan Card (300367)

or

300076.png Broken Beta Guards Card (300076)

A little upgrade over Thanatos Accessory.

Good for general use.

Middle Headgear 410233.png Gambler's Seal [1] (410233)

enchanted with:

Double HP% or Double Melee% or Double ACD%

or a mix of those.

Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

The very last Intermediate Upgrade.
Lower Headgear 420210.png Ace of Hearts in Mouth (Melee Physical) (420210)

enchanted with:

4744.png VIT+5 (4744) and Melee Physical Damage +7%

No cards The very last Intermediate Upgrade.

Intermediate Shadow Equips Upgrades

Imperial Guard Intermediate Shadow Equips Upgrades
Equip Slot Equipment Notes
Shadow Earring +9-10 24681.png Maximum Mammoth Shadow Earring (24681) Provides a good damage boost and also give you an important Melee Utility:

Makes you immune to Knockback Effects.

Shadow Pendant +9-10 24682.png Maximum Mammoth Shadow Pendant (24682) Provides a good damage boost and also give you an important Melee Utility:

Makes you immune to Knockback Effects.

Shadow Weapon +9-10 24792.png Master Shadow Weapon (24792) A pretty nice Shadow Gears upgrade, more towards the Endgame.

You have to enchant with: 312189.png POW+3 (312189) and 4744.png VIT+5 (4744).

Shadow Shield +9-10 24793.png Master Shadow Shield (24793) A pretty nice Shadow Gears upgrade, more towards the Endgame.

You have to enchant with: 312189.png POW+3 (312189) and 4744.png VIT+5 (4744).

Your First Pets

Pets are an important part of your damage boosting setup and utility setup.

Your Beloved Pets
Pet Effect Notes
3145.png
Abysmal Knight (3145)
An egg that contains a Abysmal Knight Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy, Atk + 2%.
_______________________
When intimacy is Neutral, Atk + 3%.
_______________________
When intimacy is Cordial, Atk + 4%, P.Atk + 1
Increases physical damage against boss monsters by 3%.
_______________________
When intimacy is Loyal, Atk + 5%, P.Atk + 2
Increases physical damage against boss monsters by 5%.
_______________________
Diet: Pet Food
_______________________
Type: PetEgg
Position: Unknown
Your primary Pet.

Gives you one of the single strongest damage modifier:

Increases physical damage against Class: Boss

1159.png
Phreeoni (1159)
An egg in which a Phreeoni pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
HIT +6
_______________________
When intimacy is Neutral:
HIT +10
Perfect HIT +5%
_______________________
When intimacy is Cordial:
HIT +14
Perfect HIT +10%
_______________________
When intimacy is Loyal:
HIT +18
Perfect HIT +15%
_______________________
Diet: Luxurious Pet Food
_______________________
Type: Petegg
Position: Unknown
This is an optional Utility Pet.

His effect +

314665.png Hit Physical Stone (Garment) (314665)

and

314661.png Hit Physical Stone (Dual) (314661)

Gives you a total pf 25 Perfect Hit.

Your First Rune Tablet

Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.

Intermediate Rune Tablets
Tablet Runes Effect
1001283.png Rune Tablet: Demigod Set LV2 1001282.png Rune Piece of Phantom Kite

1001282.png Rune Piece of Grey Wolf

2 Set Effect: Damage vs Boss Class +10%

Intermediate Build Demonstration

Intermediate Equips Upgrades - Gear Window

Please don't mind my +15 Upgrade on the Headgear and it's 314254.png Fierce Attack Jewel 6Lv (314254) enchant, unfortunately i haven't a +12 version to showcase.

The damage of couse is higher, just keep this as general reference.

Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.


Intermediate Equips Upgrades Demonstration
Varmundt Depth Basic Dungeon Mysterious Ghost Ship Instance MVP


Advanced - Endgame Equip Build Upgrades

Your main focus transitioning from Intermediate to Advanced - Endgame is forging and upgrading your Nebula Armor 450169.png and Hall of Life 480349.png490483.png490132.png combos.

You will also add more Shadow Gears in this phase too.

Imperial Guard Advanced - Endgame Main Gears Upgrades
Equip Slot Equipment Cards Notes
Armor +12 [A] 450169.png Nebula Armor of Power [1] (450169) with:

310676.png Star Cluster of Power Lv.3 (310676)

310744.png Nebula of Health Lv.3 (310744)

4744.png VIT+5 (4744)

300646.png Encroached Dimik Card (300646) This item express it's true power when you

assemble all the Hall of Life Combo.

But even alone is still a strong upgrade in the beginning.

Garment +12 [A] 480349.png Circulation of Life Spring [1] (480349) with:

313012.png Life of Spring (Strength) (313012)

312538.png Physical Fruit Lv20 (312538)

312513.png Physical Flower Lv5 (312513)

300644.png Encroached Ex-Rover Card (300644) At first just reach this enchant configuration:

313012.png Life of Spring (Strength) (313012)

312519.png Physical Fruit Lv1 (312519)

312479.png Physical Seed Lv1 (312479)

Then slowly upgrade the 3rd and 4th slots

Most of you damage will come from

313012.png Life of Spring (Strength) (313012).

Accessory 1 490132.png Power Signet of Star [1] (490132) with:

313028.png Star Cluster of Strength Lv5 (313028)

310721.png Star of Vital Lv.5 (310721)

310721.png Star of Vital Lv.5 (310721)

300076.png Broken Beta Guards Card (300076)

or

300467.png Angel Iceslug Card (300467)

Double 310721.png Star of Vital Lv.5 (310721) is the best setup

Double 310696.png Star of Mettle Lv.5 (310696) gives little more

damage, but imho it's not worth it.

(More about this in the True Endgame section).

Accessory 2 490132.png Power Signet of Star [1] (490132) with:

312986.png Signet of Power Lv5 (312986)

312981.png Token of Life (312981)

300076.png Broken Beta Guards Card (300076)

or

300367.png Lower Rgan Card (300367)

I suggest to use Determined Enchant or buy one with:

312982.png Signet of Power Lv1 (312982)

and upgrade it from there.

Shield +11-12 [C] 460040.png Glacier Guard [1] (460040) with:

312095.png Glacier Flower Meow Power (Intelligence) (312095)

312092.png Glacier Flower Meow Power (Physical Resistance) (312092)

312091.png Glacier Flower Meow Power (Attack) (312091)

300465.png Elite Rgan Guardian Card (300465) This is just a Grade update for your old

460040.png Glacier Guard [1] (460040)

Shoes +12 [A] 470303.png Yorscalp Boots [1] (470303) with:

313096.png Forest Magic Orb (Over Power) (313096)

313094.png Forest Magic Orb (Size Attack) (313094)

313090.png Forest Magic Orb (HP) (313090)

300457.png Grey Icewind Card (300457)

with his combo card on weapons:

300455.png Copo Card (300455)

This is just an Item Reform update for your old

470260.png Gaebolg Boots [1] (470260)

Changelog

  • Added STATUS and TRAITS description
  • Added KEY SKILLS description
  • Added Beginner Build Guide
  • Added Intermediate Main Equip upgrades tables, pets and rune tablets.
  • Added Intermediate Build Demonstration
  • Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table