Devil Tower

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Informationen

  • Basislevel 130
  • 1 Tag Abklingzeit
  • Warper verwenden > Instanzen > Devil's Tower
  • MVP-Drop 1000874.png Enchant Ticket (1000874)

Instance

  1. The party leader should speak to Historian Shep and Magic Scholar Artie to reserve the instance. Click the Dimensional Device next to them to enter the instance.
  2. Once inside, the party leader should talk with Rune Knight Officer Heim until Healer Fama appears on the left side of the room.
  3. Talk to Healer Fama to receive a Cure Box, then talk to one of the Injured Soldiers to use the Cure Box to heal them. One Cure Box can only be used to heal one Injured Soldier, so talk to Healer Fama again to receive another Cure Box. There are seven (7) Injured Soldiers in total. Party members can also talk to Healer Fama to receive a Cure Box and heal other Injured Soldiers.
  4. After all Injured Soldiers are healed, Talk to Assassin Lucile, then to Assassin Dewey on the right side of the room to progress. Assassin Dewey will give everyone Evil Shadow hunting quests.
  5. Defeat all the Evil Shadows that spawn in the passageway, then talk to Assassin Dewey at the end to be warped to the next room.
  6. The party leader must talk to Assassin Lucille in the middle of the room. When you talk with Lucille, you will see a timer and it lasts around 30-40 seconds (needs confirmation).
    1. There are more Evil Shadows in this room, and the timer will reset if the party leader is hit while still talking to Lucille. You do not have to clear the room, just make sure the party leader isn't being hit.
  7. When you're done with Lucille, talk to Assassin Huey in the middle of the room to be warped to the next area.
  8. Approach the center of the map and talk to Assassin Lucille. Five (5) Magic Seals will appear on the five edges of the map. Your objective is to eliminate all Magic Seals before they reach the center of the map.
    1. Evil Shadows will spawn around these Magic Seals, and a line of Fire Walls will periodically appear along the bridges to hinder your movement. Focus your attack on the Magic Seals and destroy them before they reach the center of the map.
    2. If the Magic Seals reach the center of the map before you destroy it, it will respawn at the edge of the map and begin making its way to the center of the map again.
  9. After all Magic Seals are destroyed, talk to Assassin Lucille to progress.
  10. You will be warped into a room infested with more Evil Shadows. Eliminate them all, then talk to the Young Girl to open a portal to the next room. Make your way downstairs and eliminate the Evil Shadows.
  11. You will arrive in a large room. Make your way to the center and talk to Loki. He will join your party as a Mercenary that will follow the party leader's command.
  12. Use CTRL + R to open the Mercenary Info window and see Loki's skills. Put Loki's skill Mind Blaster on your hotkeys and use it on the Evil Believer before you begin attacking it.
    1. It might be best to put Loki in Standby Mode (CTRL + T) while you fight the Evil Believer. If you let Loki die at this stage, your party will fail the instance.
  13. After defeating Evil Believer, talk to Loki to receive your rewards. The Evil Slayer weapon you receive will be randomized, and their upgrade level and enchants get better the faster you finish the instance.
  14. Talk to Loki again to leave the instance. Once you're back in the Dimensional Crack, talk to Historian Shep and Magic Scholar Artie to turn in your Evil Shadow hunting quests and receive EXP rewards.


Monster

Monster Level HP Size / Race / Element
2939.gif
Evil Shadow (2939)
138 112,000 Large / Demon / Dark 2
2940.gif
Evil Shadow (2940)
141 127,650 Medium / Demon / Dark 2
2941.gif
Evil Shadow (2941)
142 153,400 Large / Demon / Dark 2
2938.gif
Magic Seal (2938)
140 10,000,000 Large / Formless / Neutral 1
2942.gif
Evil Fanatics (2942)
(MVP)
151 8,256,000 Large / Demon / Dark 3


Cards

Card Description
27264.png Evil Shadow Card (27264) Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 10%.
_______________________
When compounded on a Book:
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%.

Refine Level +14:
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
27265.png [MVP] Evil Fanatics Card (27265) Increases Damage against Shadow and Undead elemental enemies by 30%.
Decreases Physical and Magical Damage against Holy and Fire elemental enemies by 30%.
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When equipped with Evil Shadow Card:
Decreases damage taken from Shadow and Undead elemental enemies by 15%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

Weapons

These weapons come pre-upgraded and pre-enchanted.

Item Description
16027.png Evil Slayer Destroyer Hammer [1] (16027) This hammer was once used for vanquishing an evil slayer and his followers.
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Increases Physical Damage against Demon and Undead race by 10%.
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Refine Level +9:
ATK +5%
_______________________
Refine Level +12:
ATK +7%
_______________________
Class Restrictions:
Novice, Swordsman, Acolyte and Merchant
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 125
Weapon Level: 3
Refinable
Weight: 135
Required Level: 100
18120.png Evil Slayer Piercer Bow [1] (18120) This bow was once used for vanquishing an evil and his followers.
_______________________
Increases Physical Damage against Demon and Undead race by 10%.
_______________________
Refine Level +9:
ATK +5%
Refine Level +12:
ATK +7%
_______________________
Class Restrictions:
Ranger, Minstrel, Wanderer and Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 115
Weapon Level: 3
Refinable
Weight: 135
Required Level: 100
28001.png Evil Slayer Ripper Katar [1] (28001) This katar was once used for vanquishing an evil slayer and his followers.
_______________________
Increases Physical Damage against Demon and Undead race by 10%.
_______________________
Refine Level +9:
ATK +5%
_______________________
Refine Level +12:
ATK +7%
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 120
Weapon Level: 3
Refinable
Weight: 120
Required Level: 100
21010.png Evil Slayer Sword [1] (21010) This Two-Handed Sword was once used for vanquishing an evil slayer and his followers.
_______________________
Increases Physical Damage against Demon and Undead race by 10%.
_______________________
Refine Level +9:
ATK +5%
_______________________
Refine Level +12:
ATK +7%
_______________________
Class Restrictions:
Rune Knight and Royal Guard
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 225
Weapon Level: 3
Refinable
Weight: 200
Required Level: 100
13094.png Evil Slayer Stabber Dagger [1] (13094) This dagger was once used for vanquishing an evil slayer and his followers.
_______________________
Increases Physical Damage against Demon and Undead race by 10%.
_______________________
Refine Level +9:
ATK +5%
_______________________
Refine Level +12:
ATK +7%
_______________________
Class Restrictions:
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 120
Weapon Level: 3
Refinable
Weight: 90
Required Level: 100
1671.png Evil Slayer Vanquisher Staff [1] (1671) This staff was once used for vanquishing an evil slayer and his followers.
_______________________
MATK +155
_______________________
Increases Damage against Demon and Undead race by 10%.
_______________________
Refine Level +9:
MATK +5%
Refine Level +12:
MATK +7%
_______________________
Class Restrictions:
Novice, Magician, Acolyte and Soul Linker
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 30
Magic Attack: 155
Weapon Level: 3
Refinable
Weight: 80
Required Level: 100