Translations:Elemental Master/4/de

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Sorcerer

Skills
5008.png Elemental Shield
Max Level: 5
Requirement: Elemental Control 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: By expending the summoned
Elemental's magic, the Sorcerer creates a
magical barrier on the cells where the
caster and party members are standing
on. Magical barrier disappears once it's
life reaches 0 or when skill duration
ends. Affects self and all party members
within
Sorcerer's screen. The magical
barrier only blocks melee physical
damage and the caster's summoned
Element disappears on use.
Consumes 1
Blue Gemstone
2443.png Fire Walk
Max Level: 5
Requirement: Volcano 1
Skill Form: Active
Type: Magical
Target: Caster
Cast Time: 0ss Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: None
Description: Creates a trail of fire
behind the caster for 12 sec, dealing
Fire elemental damage to enemies that
walk on it. Skill level affects damage inflicted.

[Lv 1]: Up to 8 cells
[Lv 2]: Up to 10 cells
[Lv 3]: Up to 12 cells
[Lv 4]: Up to 14 cells
[Lv 5]: Up to 16 cells
2444.png Electric Walk
Max Level: 5
Requirement: Violent Gale 1
Skill Form: Active
Type: Magical
Target: Caster
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: None
Description: Summons Lightning under
your feet for 12 sec, dealing
Wind
elemental damage to enemies that walk
on it. Skill level affects damage inflicted.

[Lv 1]: Up to 8 cells
[Lv 2]: Up to 10 cells
[Lv 3]: Up to 12 cells
[Lv 4]: Up to 14 cells
[Lv 5]: Up to 16 cells
2445.png Spell Fist
Max Level: 10
Requirement: Auto Spell 4
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s
After Cast Delay: 1s
Cool Down: None
Description: If the caster uses this
skill while casting
Fire Bolt, Cold
Bolt
or Lightening Bolt, the Bolt
casting is cancelled but all the bolt's
power is concentrated in the caster's
hands. While in this state, physical
attacks will deal magic damage of the
bolt. The amount of damage depends on
the skill level. Each attack during the
duration of the effect consumes 20 SP,
and the effect is dispelled
when SP reaches 0 or the duration ends.

[Lv 1]: Duration: 45 seconds.
[Lv 2]: Duration: 60 seconds.
[Lv 3]: Duration: 75 seconds.
[Lv 4]: Duration: 90 seconds.
[Lv 5]: Duration: 105 seconds.
[Lv 6]: Duration: 120 seconds.
[Lv 7]: Duration: 135 seconds.
[Lv 8]: Duration: 150 seconds.
[Lv 9]: Duration: 165 seconds.
[Lv 10]: Duration: 180 seconds.
2446.png Earth Grave
Max Level: 5
Requirement: Earth Spike 5
Skill Form: Active
Type: Magical, AoE
Target: Ground
Cast Time: (Lv5)1s Fixed / 3s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Transforms the ground into
spears, causing
Earth elemental magic
damage and
Bleeding state to the targets.
Damage additionally increases according
to the
Seismic Weapon skill level as well as the
caster's
Base Level and INT.
Can also cause damage to enemy in
Hiding and Cloaking state.
[Lv 1]: AoE: 7x7 cells
[Lv 2]: AoE: 7x7 cells
[Lv 3]: AoE: 7x7 cells
[Lv 4]: AoE: 9x9 cells
[Lv 5]: AoE: 9x9 cells
2447.png Diamond Dust
Max Level: 5
Requirement: Deluge 3
Skill Form: Active
Type: Magical, AoE
Target: Ground
Cast Time: (Lv5)0s Fixed / 7s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Creates freezing winds in an
area which causes
Water element magic
damage and
Crystallization state.
The damage increase depends on skill level
and
Frost Weapon skill level and further
increases based on the caster's
Base Level
and
INT. The duration of Crystallization
state can be reduced with high
VIT.
[Lv 1]: AoE: 7x7 cells
[Lv 2]: AoE: 7x7 cells
[Lv 3]: AoE: 7x7 cells
[Lv 4]: AoE: 9x9 cells
[Lv 5]: AoE: 9x9 cells
2448.png Poison Buster
Max Level: 5
Requirement: Killing Cloud 2
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Cast Time: (Lv5)0s Fixed / 6s Variable
After Cast Delay: 1s
Cool Down: 2s
Description: Inflicts Poison elemental
magic damage to the target and surrounding
targets. Targets affected by
Poison Cloudwill receive increased damage.
Damage additionally increases according
to the caster's
Base Level and INT.
[Lv 1]: MATK 1300%, 1500% (with Poison Cloud)
[Lv 2]: MATK 1600%, 2000% (with Poison Cloud)
[Lv 3]: MATK 1900%, 2500% (with Poison Cloud)
[Lv 4]: MATK 2200%, 3000% (with Poison Cloud)
[Lv 5]: MATK 2500%, 3500% (with Poison Cloud)
2449.png Psychic Wave
Max Level: 5
Requirement: Dispell 2
Skill Form: Active
Type: Magical, AoE
Target: Ground
Cast Time: (Lv5)0.6s Fixed / 12s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Fires a wave of psychic
energy at targets in an area to deal
multiple hits of
Neutral elemental magic.
If equipped with a
Staff or Book
the damage will be dealt twice.
Damage additionally increases according
to the skill level and caster's
Base Level
and
INT.
[Lv 1]: AoE: 7x7 cells, Hit 3 times
[Lv 2]: AoE: 7x7 cells, Hit 4 times
[Lv 3]: AoE: 9x9 cells, Hit 5 times
[Lv 4]: AoE: 9x9 cells, Hit 6 times
[Lv 5]: AoE: 11x11 cells, Hit 7 times
2450.png Killing Cloud
Max Level: 5
Requirement: Heaven's Drive 5
Skill Form: Active
Type: Magical, AoE
Target: Ground
Cast Time: (Lv5)0s Fixed / 3.1s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Creates a poisonous cloud
in a 7x7 area, which will continuously
deal
Poison element magic damage and
cause
Poison status for 5 seconds.
Targets affected by
Killing Cloud,
decreases their resistance to
Poison attacks.
Damage additionally increases according
to the caster's
Base Level and INT.
[Lv 1]: MATK 40%, Poison Resistance: -5%
[Lv 2]: MATK 80%, Poison Resistance: -10%
[Lv 3]: MATK 120%, Poison Resistance: -15%
[Lv 4]: MATK 160%, Poison Resistance: -20%
[Lv 5]: MATK 200%, Poison Resistance: -25%
2451.png Striking
Max Level: 5
Requirement: Lightning Loader 1,
Flame Launcher 1, Frost Weapon 1,
Seismic Weapon 1

Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: 2s
Description: Increase weapon's ATK and
Perfect HIT of caster and 1 party member
for 90 seconds. Affected target consumes
certain amount of
SP per second.
Can only be used when in a party.

[Lv 1]: ATK +20, Perfect HIT +30,
Consumes 5 SP per second

[Lv 2]: ATK +40, Perfect HIT +40,
Consumes 4 SP per second

[Lv 3]: ATK +60, Perfect HIT +50,
Consumes 3 SP per second

[Lv 4]: ATK +80, Perfect HIT +60,
Consumes 2 SP per second

[Lv 5]: ATK +100, Perfect HIT +70,
Consumes 1 SP per second

2452.png Warmer
Max Level: 5
Requirement: Volcano 1, Violent Gale 1
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: (Lv5)1s Fixed / 3s Variable
After Cast Delay: 1s
Cool Down: 55s
Description: Increases the temperature in
7x7 AoE, removing
Crystallization, Frozen
and
Freezing state from targets in range.
[Lv 1]: Duration 40 seconds
[Lv 2]: Duration 45 seconds
[Lv 3]: Duration 50 seconds
[Lv 4]: Duration 55 seconds
[Lv 5]: Duration 60 seconds
2453.png Extreme Vacuum
Max Level: 5
Requirement: Land Protector 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: (Lv5)0s Fixed / 3s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Create a vacuum on a cell that
pull all targets to the center. Targets
in the area cannot move until the skill
duration expires. A high
STR reduce the
duration of this skill. Some skills ignore
the effect of
Extreme Vacuum.
[Lv 1]: 3x3 AoE, Duration 4 sec.
[Lv 2]: 3x3 AoE, Duration 6 sec.
[Lv 3]: 5x5 AoE, Duration 8 sec.
[Lv 4]: 5x5 AoE, Duration 10 sec.
[Lv 5]: 7x7 AoE, Duration 12 sec.
2454.png Varetyr Spear
Max Level: 10
Requirement: Seismic Weapon 1, Violent Gale 4
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.2s Fixed / 3.6s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Summon a huge lightning spear
from the sky and inflict
Wind element magic
damage to 1 target and surrounding enemies.
Has a chance to
Stun targets.
Damage additionally increases according
to the
Lightning Loader and Striking skill level
as well as the caster's
Base Level and INT.
[Lv 1]: AoE: 3x3 cells
[Lv 2]: AoE: 3x3 cells
[Lv 3]: AoE: 3x3 cells
[Lv 4]: AoE: 5x5 cells
[Lv 5]: AoE: 5x5 cells
[Lv 6]: AoE: 5x5 cells
[Lv 7]: AoE: 7x7 cells
[Lv 8]: AoE: 7x7 cells
[Lv 9]: AoE: 7x7 cells
[Lv 10]: AoE: 9x9 cells
2455.png Arrullo
Max Level: 5
Requirement: Warmer 2
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: (Lv5)0s Fixed / 3s Variable
After Cast Delay: 1s
Cool Down: (Lv5)9s
Description: Causes Deep Sleep status
on targets within an area.
Consumes 1
Yellow Gemstone.
[Lv 1]: 3x3 AoE
[Lv 2]: 3x3 AoE
[Lv 3]: 5x5 AoE
[Lv 4]: 5x5 AoE
[Lv 5]: 7x7 AoE
2456.png Elemental Control
Max Level: 4
Requirement: 4 Elemental Analysis 1
Skill Form: Active
Type: Supportive
Target: Elemental
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: 5s
Description: Command a Elemental in Waiting
mode to switch it's mode to
Passive (Buff),
Defensive (Defense)
or Offensive (Attack).
To switch the elemental into
Waiting mode,
caster just commands same order once more.
When
Elementals are in Waiting mode,
they recover little amount
HP and SP
continuously.

[Lv 1]: Switch Elemental to Passive mode
[Lv 2]: Switch Elemental to Defensive mode
[Lv 3]: Switch Elemental to Offensive mode
[Lv 4]: Dismiss current Elemental
2457.png Summon Agni
Max Level: 3
Requirement: Elemental Control 1, Warmer 3
Skill Form: Active
Type: Summon
Target: Around the caster
Cast Time: (Lv3)2s Fixed / 3s Variable
After Cast Delay: None
Cool Down: 60s
Description: Summon spirit of Fire, Agni.
Consume 3
Red Blood, 6 Red Blood
or 1
Flame Heart as catalyst items
depending on the skill level.

[Lv 1]: Duration: 600 seconds,
Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,
Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,
Consume 11 SP per 10 seconds.
2458.png Summon Aqua
Max Level: 3
Requirement: Elemental Control 1,
Diamond Dust 3

Skill Form: Active
Type: Summon
Target: Around the caster
Cast Time: (Lv3)2s Fixed / 3s Variable
After Cast Delay: None
Cool Down: 60s
Description: Summon spirit of water, Aqua.
Consume 3
Crystal Blue, 6 Crystal Blue
or 1
Mystic Frozen as catalyst items
depending on the skill level.

[Lv 1]: Duration: 600 seconds,
Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,
Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,
Consume 11 SP per 10 seconds.
2459.png Summon Ventus
Max Level: 3
Requirement: Elemental Control 1,
Varetyr Spear 3

Skill Form: Active
Type: Summon
Target: Around the caster
Cast Time: (Lv3)2s Fixed / 3s Variable
After Cast Delay: None
Cool Down: 60s
Description: Summon spirit of wind, Ventus.
Consume 3
Wind of Verdure, 6 Wind of Verdure
or 1
Rough Wind as catalyst items
depending on the skill level.

[Lv 1]: Duration: 600 seconds,
Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,
Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,
Consume 11 SP per 10 seconds.
2460.png Summon Tera
Max Level: 3
Requirement: Elemental Control 1,
Earth Grave 3

Skill Form: Active
Type: Summon
Target: Around the caster
Cast Time: (Lv3)2s Fixed / 3s Variable
After Cast Delay: None
Cool Down: 60s
Description: Summon spirit of earth, Tera.
Consume 3
Green Live, 6 Green Live
or 1
Great Nature as catalyst items
depending on the skill level.

[Lv 1]: Duration: 600 seconds,
Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,
Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,
Consume 11 SP per 10 seconds.
2461.png Elemental Action
Max Level: 1
Requirement: Elemental Control 3
Skill Form: Active
Type: Supportive
Target: Elemental
Cast Time: None
After Cast Delay: None
Cool Down: 5s
Description: Activate the offensive commmand
immediately of the summoned
Elemental.
2462.png 4 Elemental Analysis
Max Level: 2
Requirement: Flame Launcher 1,
Frost Weapon 1, Lightning Loader 1,
Seismic Weapon 1

Skill Form: Active
Type: Crafting
Target: Caster
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Converts Enchanted Ores to
Pure Gemstones and vice versa within
a convert window, which are used as catalyst
items for summoning
Elementals.
[Enchanted Ores]
Flame Heart, Rough Wind,
Mystic Frozen
and Great Nature
[Pure Gemstones]
Red Blood, Wind of Verdure,
Crystal Blue
and Green Live
[Lv 1]: Convert 1 Enchanted Ore into
Pure Gemstones. (Divided item quantities
are randomly decided.)

[Lv 2]: Combine 10 Pure Gemstones into
1 Enchanted Ore (There is chance to fail,
resulting in nothing.)
2463.png Elemental Sympathy
Max Level: 5
Requirement: Elemental Control 3
Skill Form: Passive
Description: Increases summoned Elemental's
HP, SP and ATK by sharing the feelings
between caster and
Elemental. It also
decreases caster's consuming
SP.
[Lv 1]: MaxHP +5%, MaxSP +5%,
Damage +25, SP cost -10%

[Lv 2]: MaxHP +10%, MaxSP +10%,
Damage +50, SP cost -15%

[Lv 3]: MaxHP +15%, MaxSP +15%,
Damage +75, SP cost -20%

[Lv 4]: MaxHP +20%, MaxSP +20%,
Damage +100, SP cost -25%

[Lv 5]: MaxHP +25%, MaxSP +25%,
Damage +125, SP cost -30%
2464.png Elemental Cure
Max Level: 1
Requirement: Elemental Sympathy 1
Skill Form: Active
Type: Recovery
Target: Elemental
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: 1s
Cool Down: None
Description: Recover Elemental's
HP and SP by consuming 10% of your
HP and SP for the same amount.
Skill will fail if caster has less
than 10%
HP and SP.
2465.png Fire Insignia
Max Level: 3
Requirement: Summon Agni 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 60s
Description: Draw a Fire insignia on the
ground within 3x3 cells. Recover 1% of
HP per 5 seconds if the target is equipped
with
Fire element armor or it is a Fire
element monster. Conversely, decrease 1% of
HP per 5 seconds if the target is equipped
with
Earth element armor or it is a Earth
element monster. But all the targets that are
inside of skill range receive 1.5x more damage
from
Water element attacks.
Consume
Scarlet Point
depending on the skill level.

[Lv 1]: Increases Agni's ATK by 20%.
Recovery Amount of HP/SP per 3 seconds
is doubled.

[Lv 2]: Increases Damage by 50.
Enchants Weapon with Fire element.
Increases physical ATK by 10%.

[Lv 3]: Increases MATK by 50.
Increases magical damage of Fire elemental
skills by 25%.
2466.png Water Insignia
Max Level: 3
Requirement: Summon Aqua 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 60s
Description: Draw a Water insignia on the
ground within 3x3 cells. Recover 1% of
HP per 5 seconds, if the target is equipped
with
Water element armor or it is a Water
element monster. Conversely, decrease 1% of
HP per 5 seconds, if the target is equipped
with
Fire element armor or it is a Fire
element monster. But all the targets that are
inside of skill range receive 1.5x more damage
from
Wind element attacks.
Consumes
Indigo Point
depending on the skill level.

[Lv 1]: Increases Aqua's ATK by 20%.
Recovery Amount of HP/SP per 3 seconds
is doubled.

[Lv 2]: Increaes Recovery effect by 10%.
Enchants Weapon with Water element.
Increases physical ATK by 10%.

[Lv 3]: Decreases Variable Casting Time by 30% and
Increases magical damage of Water elemental
skills by 25%.
2467.png Wind Insignia
Max Level: 3
Requirement: Summon Ventus 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 60s
Description: Draw a Wind insignia on the
ground within 3x3 cells. Recover 1% of
HP per 5 seconds, if the target is equipped
with
Wind element armor or it is a Wind
element monster. Conversely, decrease 1% of
HP per 5 seconds, if the target is equipped
with
Water element armor or it is a Water
element monster. But all the targets that are
inside of skill range receive 1.5x more damage
from
Earth element attacks.
Consumes
Yellow Wish Point
depending on the skill level.

[Lv 1]: Increases Ventus' ATK by 20%.
Recovery Amount of HP/SP per 3 seconds
is doubled.

[Lv 2]: Increase Attack Speed a bit.
Enchants Weapon with Wind element.
Increases physical ATK by 10%.

[Lv 3]: Decreases After Cast Delay by 50%.
Increases magical damage of Wind elemental
skills by 25%.
2468.png Earth Insignia
Max Level: 3
Requirement: Summon Tera 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 60s
Description: Draw a Earth insignia on the
ground within 3x3 cells. Recover 1% of
HP per 5 seconds, if the target is equipped
with
Earth element armor or it is a Earth
element monster. Conversely, decrease 1% of
HP per 5 seconds, if the target is equipped
with
Wind element armor or it is a Wind
element monster. But all the targets that are
inside of skill range receive 1.5x more damage
from
Fire element attacks.
Consumes
Lime Green Point
depending on the skill level.

[Lv 1]: Increase Terra's ATK by 20%.
Recovery Amount of HP/SP per 3 seconds
is doubled.

[Lv 2]: Increases MaxHP by 500 and DEF by 50.
Enchants Weapon with Earth element.
Increase physical ATK by 10%.

[Lv 3]: Increases MaxSP and MDEF by 50.
Increases magical damage of Earth elemental
skills by 25%.
5014.png Full Throttle
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 1800s (30 Minutes)
Dispellable: No
Description: Push your body to its limits,
allowing you maximize your power for a short
time.
During this time you will gain these bonuses:
[1]: All stats +20%,
[2]: Increased Movement Speed,
[3]: Restore 100% MaxHP when cast,
[4]: MaxHP/SP will drain every second.
After the duration is over, you will be incredibly
exhausted, and inflicted with
Rebound status.
[
Rebound Status ]:
[1]: Duration: 10 seconds,
[2]: Reduced Movement Speed,
[3]: HP Natural Recovery -100%,
[4]: SP Natural Recovery -100%.
[Lv 1]: 6% MaxHP/SP drain per second for 10s
[Lv 2]: 4% MaxHP/SP drain per second for 15s
[Lv 3]: 3% MaxHP/SP drain per second for 20s
[Lv 4]: 2% MaxHP/SP drain per second for 25s
[Lv 5]: 1% MaxHP/SP drain per second for 30s