Soul Ascetic

From MuhRO
Revision as of 22:43, 9 October 2024 by Tmisn (talk | contribs) (Formatting)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

When do I change job?

Star Emperor is part of the extended classes and has no rebirth.

  1. As novice with job level 10 you change to Taekwon.
  2. As Taekwon job level 50 you change to Soul Linker.
  3. As Soul Linker base level 99 and job level 50 you change to Soul Reaper.
  4. As Soul Reaper base level 200 and job level 70 you change to Soul Ascetic.

Taekwon

Skills
411.png Sprint
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: (Lv7+)None
After Cast Delay: 0.3s
Cool Down: None
Description: Enables the caster to run
with incredible speed. At levels 7 and
above, this skill endows the caster with
the Spurt status, which will temporarily
increase STR for 150 seconds, if the
caster stops running and is barehanded.
Spurt status is canceled if the caster
equips a weapon. Each level of the Run
skill increases its caster's barehanded
Mastery ATK by +10.

[Lv 1]: 6 Sec cast time, 100 SP
[Lv 2]: 5 Sec cast time, 90 SP
[Lv 3]: 4 Sec cast time, 80 SP
[Lv 4]: 3 Sec cast time, 70 SP
[Lv 5]: 2 Sec cast time, 60 SP
[Lv 6]: 1 Sec cast time, 50 SP
[Lv 7]: 0 Sec cast time, 40 SP
[Lv 8]: 0 Sec cast time, 30 SP
[Lv 9]: 0 Sec cast time, 20 SP
[Lv 10]: 0 Sec cast time, 10 SP
412.png Tornado Stance
Max Level: 1
Requirement: Tornado Kick 1
Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enables a 15% chance of
automatically entering Tornado Stance
when the caster successfully hits a
target.

Soul Linkers cannot perform this skill.
[Lv 1]: 0 Sec Cast Time, 1 SP
413.png Tornado Kick
Max Level: 7
Skill Form: Active
Type: Physical Melee
Target: Enemies around the caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Caster must be in Tornado
Stance
to perform this skill which will
attack all enemies within a 5x5 cell
area around the caster.

Soul Linkers cannot perform this skill.
[Lv 1]: 14 SP, 180% damage
[Lv 2]: 12 SP, 200% damage
[Lv 3]: 10 SP, 220% damage
[Lv 4]: 8 SP, 240% damage
[Lv 5]: 6 SP, 260% damage
[Lv 6]: 4 SP, 280% damage
[Lv 7]: 2 SP, 300% damage
414.png Heel Drop Stance
Max Level: 1
Requirement: Heel Drop 1
Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enables a 15% chance of
automatically entering
Heel Drop Stance
when the caster successfully hits a
target.
Soul Linkers cannot perform this skill.
[Lv 1]: 0 Sec Cast Time, 1 SP
415.png Heel Drop
Max Level: 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Caster must be in Heel Drop
Stance
to perform this skill which will
inflict damage and cause the
Stun effect
for 3 seconds on the targeted enemy.

Soul Linkers cannot perform this skill.
[Lv 1]: 14 SP, 180% damage
[Lv 2]: 12 SP, 200% damage
[Lv 3]: 10 SP, 220% damage
[Lv 4]: 8 SP, 240% damage
[Lv 5]: 6 SP, 260% damage
[Lv 6]: 4 SP, 280% damage
[Lv 7]: 2 SP, 300% damage
416.png Roundhouse Stance
Max Level: 1
Requirement: Roundhouse 1
Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enables a 15% chance of
automatically entering
Roundhouse Stance
when the caster successfully hits a target.
Soul Linkers cannot perform this skill.
[Lv 1]: 0 Sec Cast Time, 1 SP
417.png Roundhouse Kick
Max Level: 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Caster must be in
Roundhouse Stance to perform this skill
which will damage it's target and push
back enemies around the target.
Enemies that are pushed do not receive
any damage.

Soul Linkers cannot perform this skill.
[Lv 1]: 14 SP, 220% damage
[Lv 2]: 12 SP, 250% damage
[Lv 3]: 10 SP, 280% damage
[Lv 4]: 8 SP, 310% damage
[Lv 5]: 6 SP, 340% damage
[Lv 6]: 4 SP, 370% damage
[Lv 7]: 2 SP, 400% damage
418.png Counter Kick Stance
Max Level: 1
Requirement: Counter Kick 1
Skill Form: Active
Type: Stance Skill
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enables a 20% chance of
automatically entering
Counter Kick
Stance
when the caster successfully hits
a target.
Soul Linkers cannot perform this skill.
[Lv 1]: 0 Sec Cast Time, 1 SP
419.png Counter Kick
Max Level: 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Caster must be in Counter
Kick Stance
to perform this skill which
will always hit its target.

Soul Linkers cannot perform this skill.
[Lv 1]: 14 SP, 220% damage
[Lv 2]: 12 SP, 250% damage
[Lv 3]: 10 SP, 280% damage
[Lv 4]: 8 SP, 310% damage
[Lv 5]: 6 SP, 340% damage
[Lv 6]: 4 SP, 370% damage
[Lv 7]: 2 SP, 400% damage0
420.png Tumbling
Max Level: 1
Requirement: Flying Kick 7
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Enables a 20% chance of
blocking long ranged physical attacks.
When caster is in
Spurt status (after
performing [Lv 7]
Sprint or higher),
Tumbling will also block other kinds of
attacks.

[Lv 1]: 0 Sec Cast Time, 1 SP
421.png Flying Kick
Max Level: 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Attacks a distant enemy
with a kick that instantly close the gap
between the target and the player. When
in
Tumbling status, the caster's Base
Level
affects the amount of inflicted
damage.
Flying Kick7777 will have increased
damage affected by
Base Level during
Sprint status. If Spurt and Sprint
statuses are both active,
Flying Kick
will inflict enhanced damage.
Flying
Kick
will also cancel most positive
statuses on the target, which include
Spirit statuses endowed by Soul Linkers,
One-Hand Quicken, Kaahi, Kaite and the
Berserk Potion effect. However, Stalkers
can protect themselves from this
positive status removal effect with
their
Preserve skill.
Soul Linkers cannot perform this skill.
[Lv 1]: 70 SP, 40% damage
[Lv 2]: 60 SP, 50% damage
[Lv 3]: 50 SP, 60% damage
[Lv 4]: 40 SP, 70% damage
[Lv 5]: 30 SP, 80% damage
[Lv 6]: 20 SP, 90% damage
[Lv 7]: 10 SP, 100% damage
422.png Peaceful Break
Max Level: 10
Skill Form: Passive
Description: When two or more Taekwon
class characters sit next to each other,
HP will be restored for both characters.
This
HP restoration is affected by VIT
and enhanced by an additional 30
HP with
the /doridori command.

[Lv 1]: HP +30
[Lv 2]: HP +60
[Lv 3]: HP +90
[Lv 4]: HP +120
[Lv 5]: HP +150
[Lv 6]: HP +180
[Lv 7]: HP +210
[Lv 8]: HP +240
[Lv 9]: HP +270
[Lv 10]: HP +300
423.png Happy Break
Max Level: 10
Skill Form: Passive
Description: When two or more Taekwon
class characters sit next to each other,
SP will be restored for both characters.
This
SP restoration is affected by MaxSP
and enhanced by an additional 3
SP with
the /doridori command. Using the
/doridori command while in
Happy Break
status will make it last for 30 minutes.
During this status, the caster will have
a low chance of using the
Earth Spike
spell scroll, with a 10% chance at Skill
Level 1, and a 1% chance at Skill Level
10. Using the
Earth Spike scroll during
this status will consume 10 SP.

[Lv 1]: SP +3
[Lv 2]: SP +6
[Lv 3]: SP +9
[Lv 4]: SP +12
[Lv 5]: SP +15
[Lv 6]: SP +18
[Lv 7]: SP +21
[Lv 8]: SP +24
[Lv 9]: SP +27
[Lv 10]: SP +30
424.png Kihop
Max Level: 5
Skill Form: Passive
Description: Increases Attack Power.
Normal attacks and skills inflict additional
damage according to the skill's level.

[Lv 1]: ATK+20%
[Lv 2]: ATK+40%
[Lv 3]: ATK+60%
[Lv 4]: ATK+80%
[Lv 5]: ATK+100%
425.png Mild Wind
Max Level: 7
Requirement: Peaceful Break 5,
Happy Break 5, Kihop 5

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Summons a wind that will
enchant the caster's attacks for 5
minutes with an elemental property based
on the level of the casted skill.

[Lv 1]: Earth (20 SP)
[Lv 2]: Wind (20 SP)
[Lv 3]: Water (20 SP)
[Lv 4]: Fire (20 SP)
[Lv 5]: Ghost (50 SP)
[Lv 6]: Shadow (50 SP)
[Lv 7]: Holy (50 SP)
426.png Leap
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: (Lv6+)None
After Cast Delay: None
Cool Down: None
Description: Leaps to a targeted cell
within the skill's range. So long as the
targeted cell is accessable, the caster
can leap over walls and obstacles.
Leap
cannot be used in areas where
Fly Wings
are disabled, except for WoE maps.

Cast Time & Skill Range per Level
[Lv 1]: 5 sec, 2 cells
[Lv 2]: 4 sec, 4 cells
[Lv 3]: 3 sec, 6 cells
[Lv 4]: 2 sec, 8 cells
[Lv 5]: 1 sec, 10 cells
493.png Taekwon Mission
Max Level: 1
Requirement: Kihop 5
Skill Form: Active
Type: Ranking (/taekwon)
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: This skill is disabled once
the character changes to an advanced job,
such as
Star Gladiator or Soul Linker.
Activating this skill will display the current
monster target for the
Taekwon Mission. Taekwon's
will earn 1
Taekwon Mission Point by defeating
100 target monsters. Fulfilling the 100 target
monster quota will begin a new
Taekwon Mission
with a randomly chosen target.
Mini-Boss and
Boss monsters will never be chosen as
targets.
Taekwon's that achieved
the
Top 10 Taekwon Ranking by earning
the most
Taekwon Mission Points can
link combos with the
Tornado Kick,
Roundhouse, Heel Drop and Counter Kick
skills.
Taekwon Rankers at Base Level 90
and above with have tripled
MaxHP and
MaxSP and will be able to use all
Taekwon skills.

Soul Linker

Skills
445.png Alchemist Spirit
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Alchemist Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's greatest
Alchemist and
temporarily endow it's powers upon a
targeted
Alchemist, enhancing that
Alchemist's Potion Pitcher skill, which
is affected by
Base Level and enabling
the use of the
Berserk Pitcher and the
Twilight Pharmacy skills.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
447.png Monk Spirit
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Monk Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's toughest
Monk and temporarily
endow it's powers upon a targeted
Monk,
enhancing that
Monk's Combo Finish skill
so that it inflicts splash damage on
enemies within a 5x5 cell area.
Monk
Spirit
also enables Monks to use combo
skills with decreased
SP consumption and
to restores
SP during Explosion Spirits status.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
448.png Star Gladiator Spirit
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Star Gladiator Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's greatest
Star Gladiator and
temporarily endow its power upon a
targeted
Star Gladiator, enabling
the use of
Fusion of Sun Moon Star skill.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
449.png Sage Spirit
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Sage Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's greatest
Sage and temporarily
endow it's abilities upon a targeted
Sage,
enhancing that
Sage's Auto Spell skill,
which enables it casting the highest
level of the
Bolt skills.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
450.png Crusader Spirit
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Crusader Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's bravest
Crusader and
temporarily endow it's abilities on a
targeted
Crusader. For the skill's
duration, the
Crusader's Shield
Boomerang
skill will deal double damage
and never miss it's target.

[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
451.png Super Novice Spirit
Requirement: Star Gladiator Spirit 1
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Super Novice Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's prodigious
Super Novice and
temporarily endow it's abilities on the
targeted
Super Novice. For the skill's
duration, the
Super Novice has a low chance
of summoning a
Guardian Angel, which will
erase their previous death record.
Super Novices at Base Level 90 and above
can equip any headgear and at
Base Level 96
and above, they can equip any Level 4
Dagger,
One-Handed Sword, Axe, Mace
and Staff.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
452.png Knight Spirit
Max Level: 5
Requirement: Crusader Spirit 1
Skill Form: Active
Type: Supportive
Target: Knight Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's most chivalrous
Knight and
endow it's abilities upon the
Knight
targeted by this skill. For the skill's
duration, the use of
One-Hand Quicken
will be enabled if the
Two Hand Quicken
skill is mastered.

[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
453.png Wizard Spirit
Max Level: 5
Requirement: Sage Spirit 1
Skill Form: Active
Type: Supportive
Target: Wizard Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's most powerful
Wizard and endow
it's abilities upon the
Wizard targeted
by this skill. For the skill's duration,
the targeted
Wizard can use certain
skills without consuming
Gemstones.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
454.png Priest Spirit
Max Level: 5
Requirement: Monk Spirit 1
Skill Form: Active
Type: Supportive
Target: Priest Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's most pious
Priest and endow
it's abilities upon the
Priest targeted
by this skill. For the skill's duration,
the targeted
Priest's Holy Light skill
will have it's
MATK and SP consumption
multiplied by five.

[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
455.png Bard and Dancer Spirit
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Bard & Dancer Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's most artistic performer and
endow it's abilities upon the
Bard or
Dancer targeted by this skill. For the
skill's duration,
Bard and Dancer have
increased
Movement Speed, receive the
same effect as party members when
performing
Song or Dance skills and
are able to combo skills with
Whistle,
Humming, Assassin Cross of Sunset,
Please Don't Forget Me, Poem of Bragi,
Fortune's Kiss, Apple of Idun

and
Service For You.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
456.png Rogue Spirit
Max Level: 5
Requirement: Assassin Spirit 1
Skill Form: Active
Type: Supportive
Target: Rogue Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's sneakiest
Rogue and endow it's
abilities upon the
Rogue targeted by
this skill, enhancing
Chase Walk
Movement Speed and STR increase. For
this skill's duration, this
Rogue will
be unaffected by
Dispell skills and
will receive more
HP and SP from Potions
created by a
Top 10 Rank Alchemist.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
457.png Assassin Spirit
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Assassin Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's most mysterious
Assassin and
endow it's abilities upon a targeted
Assassin. For the skill's duration,
Sonic Blow will have a 100% increase
in damage and decreased
After Cast Delay.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
458.png Blacksmith Spirit
Max Level: 5
Requirement: Alchemist Spirit 1
Skill Form: Active
Type: Supportive
Target: Blacksmith Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's most proficient
Blacksmith
and endow itss abilities upon a targeted
Blacksmith. For the skill's duration,
the use of
Full Adrenaline Rush is
enabled if the
Blacksmith has mastered
the
Adrenaline Rush skill. Full
Adrenaline Rush
can be used on all
weapons, except
Bow class weapons,
and cannot be used with skills with
similar effects such as
Two-Hand Quicken,
Adrenaline Rush, One Hand Quicken,
Comfort or Demon of Sun Moon and Star,
Spear Quicken or Assassin Cross of Sunset.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
460.png Hunter Spirit
Max Level: 5
Requirement: Bard and Dancer Spirit 1
Skill Form: Active
Type: Supportive
Target: Blacksmith Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summon the spirit of
history's most popular
Hunter and endow
it's abilities on a targeted
Hunter, temporarily
enhancing that
Hunter's Beast Bane
skill according to the
Hunter's STR.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
461.png Soul Linker Spirit
Max Level: 5
Requirement: Star Gladiator Spirit 1
Skill Form: Active
Type: Supportive
Target: Soul Linker Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons the spirit of
history's most skilled
Soul Linker and
endow its abilities on a targeted
Soul
Linker
, temporarily allowing the use of
Ka- category skills on any character.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds
462.png Kaizel
Max Level: 7
Requirement: Priest Spirit 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: (Lv6+)None
After Cast Delay: None
Cool Down: None
[Ka-] Skills: Can only be used on family
members and other Soul Linkers

Description: Instantly revives a fallen
character that will be in
Kyrie Eleison
status for 3 seconds upon revival. This
revival lasts for 30 minutes and is
canceled by resurrecting the target.
This skill is disabled during WoE.

[Lv 1]: 120 SP, Casting Time: 4.5 seconds,
Recovers 10% MaxHP

[Lv 2]: 110 SP, Casting Time: 4 seconds,
Recovers 20% MaxHP

[Lv 3]: 100 SP, Casting Time: 3.5 seconds,
Recovers 30% MaxHP

[Lv 4]: 90 SP, Casting Time: 3 seconds,
Recovers 40% MaxHP

[Lv 5]: 80 SP, Casting Time: 2.5 seconds,
Recovers 50% MaxHP

[Lv 6]: 70 SP, Casting Time: 2.5 seconds,
Recovers 60% MaxHP

[Lv 7]: 60 SP, Casting Time: 2.5 seconds,
Recovers 70% MaxHP
463.png Kaahi
Max Level: 7
Requirement: Priest Spirit 1,
Monk Spirit 1, Crusader Spirit 1

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
[Ka-] Skills: Can only be used on
family members and other Soul Linkers

Description: Consumes a certain amount
of
SP to recover HP everytime an enemy
attacks with normal physical damage.
SP Consumption per attack: 5~35
Recovered HP per attack: 200~1,400
464.png Kaupe
Max Level: 3
Requirement: Assassin Spirit 1,
Rogue Spirit 1

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0.1s Fixed / 0.4s Variable
After Cast Delay: None
Cool Down: None
[Ka-] Skills: Can only be used on
family members and other Soul Linkers

Description: Kaupe status enables the
chance of dodging a physical attack from
an enemy and lasts until the 10 minute
duration elapses or until character
successfully dodges an attack.

[Lv 1]: 20 SP, Dodge +33%
[Lv 2]: 30 SP, Dodge +66%
[Lv 3]: 40 SP, Dodge +100%
465.png Kaite
Requirement: Wizard Spirit 1,
Sage Spirit 1

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0.6s Fixed / 2.4s Variable
After Cast Delay: None
Cool Down: None
[Ka-] Skills: Can only be used on
family members and other Soul Linkers

Description: Reflects most magic spells
back at the original caster. Reflected
Healing spells will not heal the
original caster. The magic spells of
high level monsters cannot be reflected,
although this skill has a 100% chance
of reflecting spells from other players
regardless of level.

[Lv 1]: 1 Reflection, Casting Time: 6 seconds,
Duration: 1 minute

[Lv 2]: 1 Reflection, Casting Time: 5.5 seconds,
Duration: 2 minutes

[Lv 3]: 1 Reflection, Casting Time: 5 seconds,
Duration: 3 minutes

[Lv 4]: 1 Reflection, Casting Time: 4.5 seconds,
Duration: 4 minutes

[Lv 5]: 2 Reflections, Casting Time: 4 seconds,
Duration: 5 minutes

[Lv 6]: 2 Reflections, Casting Time: 3.5 seconds,
Duration: 6 minutes

[Lv 7]: 2 Reflections, Casting Time: 3 seconds,
Duration: 10 minutes
466.png Kaina
Max Level: 7
Requirement: Happy Break 1
Skill Form: Passive
Description: Increases MaxSP and
enhance the efficiency of the
Happy
Break
skill. At Base Level 70, this
skill decreases the
SP consumption of the
Estin, Estun and Esma skills by 3%
equal to the skill level of
Kaina.
At
Base Level 80, the SP consumption
is decreased by 5% and at
Base Level 90,
it is decreased by 7%.

[Lv 1]: Happy Break Bonus +40%, MaxSP +30
[Lv 2]: Happy Break Bonus +50%, MaxSP +60
[Lv 3]: Happy Break Bonus +60%, MaxSP +90
[Lv 4]: Happy Break Bonus +70%, MaxSP +120
[Lv 5]: Happy Break Bonus +80%, MaxSP +150
[Lv 6]: Happy Break Bonus +90%, MaxSP +180
[Lv 7]: Happy Break Bonus +100%, MaxSP +210
467.png Estin
Max Level: 7
Requirement: Wizard Spirit 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 0.02s Fixed / 0.08s Variable
After Cast Delay: 0.5s
Cool Down: None
[Es-] Skills: Can only be used on monsters.
Description: Pushes back a targeted
monster 2 cells away. Only
Small sized
monsters are damaged by this skill,
which takes the elemental property of
the
Mild Wind skill if it is cast.
At skill level 7,
Estin will have a 3
second delay that will allow the casting
of the
Esma skill.
[Lv 1]: 18 SP, 10% Damage
[Lv 2]: 20 SP, 20% Damage
[Lv 3]: 22 SP, 30% Damage
[Lv 4]: 24 SP, 40% Damage
[Lv 5]: 26 SP, 50% Damage
[Lv 6]: 28 SP, 60% Damage
[Lv 7]: 30 SP, 70% Damage
468.png Estun
Max Level: 7
Requirement: Wizard Spirit 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 0.02s Fixed / 0.08s Variable
After Cast Delay: 0.5s
Cool Down: None
[Es-] Skills: Can only be used on monsters.
Description: Pushes back a targeted
monster 2 cells away. Only
Medium sized
monsters are damaged by this skill,
which takes the elemental property of
the
Mild Wind skill if it is cast. At
skill level 7,
Estun will have a 3
second delay that will allow the casting
of the
Esma skill.
[Lv 1]: 18 SP, 5% Damage
[Lv 2]: 20 SP, 10% Damage
[Lv 3]: 22 SP, 15% Damage
[Lv 4]: 24 SP, 20% Damage
[Lv 5]: 26 SP, 25% Damage
[Lv 6]: 28 SP, 30% Damage
[Lv 7]: 30 SP, 35% Damage
469.png Esma
Max Level: 10
Requirement: Estin 7, Estun 7
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 0.4s Fixed / 1.6s Variable
After Cast Delay: 0.5s
Cool Down: None
[Es-] Skills: Can only be used on monsters.
Description: This skill can be activated
only when the
Esma casting requirement
is fulfilled. Each hit inflicts magical
damage, which is calculated at
(40+
Base Level)% MATK and has the
same element as the active
Mild Wind skill.
[Lv 1]: 8 SP, 1 Hit
[Lv 2]: 16 SP, 2 Hits
[Lv 3]: 24 SP, 3 Hits
[Lv 4]: 32 SP, 4 Hits
[Lv 5]: 40 SP, 5 Hits
[Lv 6]: 48 SP, 6 Hits
[Lv 7]: 56 SP, 7 Hits
[Lv 8]: 64 SP, 8 Hits
[Lv 9]: 72 SP, 9 Hits
[Lv 10]: 80 SP, 10 Hits
470.png Eswoo
Max Level: 7
Requirement: Priest Spirit 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 0.5s
Cool Down: None
[Es-] Skills: Can only be used on monsters.
Description: Temporarily shrinks a
monster to reduce it's
Movement Speed.
Boss monsters will only be shrunk for
1/5th of the normal skill duration. If
this skill is cast on a monster that is
already shrunken, the caster will be
inflicted by the
Stun status and the
targeted monster will recover from
Shrunken status more quickly.
[Lv 1]: 75 SP, Duration: 1 seconds
[Lv 2]: 65 SP, Duration: 2 seconds
[Lv 3]: 55 SP, Duration: 3 seconds
[Lv 4]: 45 SP, Duration: 4 seconds
[Lv 5]: 35 SP, Duration: 5 seconds
[Lv 6]: 25 SP, Duration: 6 seconds
[Lv 7]: 15 SP, Duration: 7 seconds
471.png Eske
Max Level: 3
Requirement: Knight Spirit 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: (Lv3)0.2s Fixed / 0.8s Variable
After Cast Delay: 0.5s
Cool Down: None
[Es-] Skills: Can only be used on monsters.
Description: Increases a targeted
monster's
Attack Power, multiplying it
by 4, but reduce it's
Defense by half.
This skill is followed by a 3 second delay in
which the
Esma skill can be cast.
[Lv 1]: 45 SP, Casting Time: 3 seconds,
Duration: 10 seconds

[Lv 2]: 30 SP, Casting Time: 2 seconds,
Duration: 20 seconds

[Lv 3]: 15 SP, Casting Time: 1 seconds,
Duration: 30 seconds
472.png Eska
Max Level: 3
Requirement: Monk Spirit 1
Type: Debuff
Target: 1 Character
Cast Time: (Lv3)0.2s Fixed / 0.8s Variable
After Cast Delay: 0.5s
Cool Down: None
[Es-] Skills: Can only be used on monsters.
Description: Forces a monster into a
status similar to
Monk's Steel Body,
in which
Movement and Attack Speed is
decreased, but
Defense and Magic Defense
will be temporarily enhanced.

[Lv 1]: 100 SP, Casting Time: 3 seconds,
Duration: 10 seconds

[Lv 2]: 80 SP, Casting Time: 2 seconds,
Duration: 20 seconds

[Lv 3]: 60 SP, Casting Time: 1 second,
Duration: 30 seconds
494.png Rebirth Spirit
Max Level: 5
Requirement: Super Novice Spirit 5
Skill Form: Active
Type: Supportive
Target: 1st Transcendent Classes
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Calls upon the spirits of
the most powerful
1st Transcendent Class
warriors ever so that they can lend their powers
to their successors. This skill will increase
every
Stat of 1st Transcendent characters
based on their
Base Level, but
every
Stat bonus will not exceed +50.
[Lv 1]: 460 SP, Duration: 150 seconds
[Lv 2]: 360 SP, Duration: 200 seconds
[Lv 3]: 260 SP, Duration: 250 seconds
[Lv 4]: 160 SP, Duration: 300 seconds
[Lv 5]: 60 SP, Duration: 350 seconds

Soul Reaper

Skills
2596.png Golem's Soul
Max Level: 5
Requirement: Soul Revolution 2
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Change your Soul to the
Golem's Soul and endow it to you or
another player.
Golem's Soul increases
the
DEF and MDEF for the skill's duration.
However, this skill can not be used
on targets which already have a
different
Soul Buff active.
Consumes 1
Soul Energy.
[Lv 1]: DEF +60, MDEF +20,
Duration: 60 seconds

[Lv 2]: DEF +120, MDEF +25,
Duration: 120 seconds

[Lv 3]: DEF +180, MDEF +30,
Duration: 180 seconds

[Lv 4]: DEF +240, MDEF +35,
Duration: 240 seconds

[Lv 5]: DEF +300, MDEF +40,
Duration: 300 seconds
2597.png Shadow's Soul
Max Level: 5
Requirement: Soul Unity 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Change your Soul to the
Shadow's Soul and endow it to you or
another player.
Shadow's Soul increases the
Critical and Attack Speed for skill's
duration. However, this skill can not be
used on targets which already have a
different
Soul Buff active.
Consumes 1
Soul Energy.
[Lv 1]: Critical +12, ASPD +1,
Duration: 60 seconds

[Lv 2]: Critical +14, ASPD +1,
Duration: 120 seconds

[Lv 3]: Critical +16, ASPD +2,
Duration: 180 seconds

[Lv 4]: Critical +18, ASPD +2,
Duration: 240 seconds

[Lv 5]: Critical +20, ASPD +3,
Duration: 300 seconds
2598.png Falcon's Soul
Max Level: 5
Requirement: Soul Revolution 2
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Change your Soul to the
Falcon's Soul and endow it to you or
another player.
Falcon's Soul increases
the
ATK and HIT for skill's duration.
However, this skill can not be used
on targets which already have a
different
Soul Buff active.
Consumes 1
Soul Energy.
[Lv 1]: ATK +10, HIT +10, Duration: 60 seconds
[Lv 2]: ATK +20, HIT +10, Duration: 120 seconds
[Lv 3]: ATK +30, HIT +13, Duration: 180 seconds
[Lv 4]: ATK +40, HIT +13, Duration: 240 seconds
[Lv 5]: ATK +50, HIT +15, Duration: 300 seconds
2599.png Fairy's Soul
Max Level: 5
Requirement: Soul Unity 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Change your Soul to the
Fairy's Soul and endow it to you or
another player.
Fairy's Soul increases the
MATK and decreases Variable Casting Time
for skill's duration. However, this skill can not be
used on targets which already have a
different
Soul Buff active.
Consumes 1
Soul Energy.
[Lv 1]: MATK +10, Variable Casting Time -5%,
Duration: 60 seconds

[Lv 2]: MATK +20, Variable Casting Time -5%,
Duration: 120 seconds

[Lv 3]: MATK +30, Variable Casting Time -7%,
Duration: 180 seconds

[Lv 4]: MATK +40, Variable Casting Time -7%,
Duration: 240 seconds

[Lv 5]: MATK +50, Variable Casting Time -10%,
Duration: 300 seconds
2600.png Curse Explosion
Max Level: 10
Requirement: Curse of Wicked Soul 3
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 3s Variable
After Cast Delay: 0.5s
Cool Down: 1s
Description: Deal Shadow elemental magical
damage to the target and surrounding enemies
in a 7x7 area. It will deal more damage to
targets under
Evil Curse status.
[Lv 1]: 500%, 1500% (Cursed Targets) MATK
[Lv 2]: 600%, 1700% (Cursed Targets) MATK
[Lv 3]: 700%, 2100% (Cursed Targets) MATK
[Lv 4]: 800%, 2400% (Cursed Targets) MATK
[Lv 5]: 900%, 2700% (Cursed Targets) MATK
[Lv 6]: 1000%, 3000% (Cursed Targets) MATK
[Lv 7]: 1100%, 3300% (Cursed Targets) MATK
[Lv 8]: 1200%, 3600% (Cursed Targets) MATK
[Lv 9]: 1300%, 3900% (Cursed Targets) MATK
[Lv 10]: 1400%, 4200% (Cursed Targets) MATK
2601.png Curse of Wicked Soul
Max Level: 5
Requirement: Soul Reaper 3
Skill Form: Active
Type: Debuff
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: 5s
Description: Uses evil spirits to inflict
Evil Curse status on the target and surrounding
enemies.
Cursed targets receive 100% more
damage from
Shadow elemental attacks.
(20% for
Boss monsters and Players)
Consumes 3
Soul Energy.
[Lv 1]:
Curse Chance: 40%, AoE: 7x7 cells
[Lv 2]: Curse Chance: 50%, AoE: 7x7 cells
[Lv 3]: Curse Chance: 60%, AoE: 7x7 cells
[Lv 4]: Curse Chance: 70%, AoE: 7x7 cells
[Lv 5]: Curse Chance: 80%, AoE: 7x7 cells
2602.png Espa
Max Level: 10
Requirement: Esha 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 0.5s Variable
After Cast Delay: None
Cool Down: None
Description: Deals magical damage to
a target.
Eswhoo can be used within 5 seconds
after using
Espa. Damage increases according
to the caster's
Base Level. However, this
skill can't be used on players.
Consumes 1
Soul Energy, at Level 10
removes the
Soul Energy consumption.
[Lv 1]: 750% MATK
[Lv 2]: 1000% MATK
[Lv 3]: 1250% MATK
[Lv 4]: 1500% MATK
[Lv 5]: 1750% MATK
[Lv 6]: 2000% MATK
[Lv 7]: 2250% MATK
[Lv 8]: 2500% MATK
[Lv 9]: 2750% MATK
[Lv 10]: 3000% MATK,
Consumes no Soul Energy
2603.png Esha
Max Level: 5
Requirement: Soul Reaper 3
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 0.5s Variable
After Cast Delay: 0.5s
Cool Down: 3s
Description: Deal magical damage to a target
and surrounding enemies, reducing their
Movement Speed by half. You can use Esma
within 5 seconds after using
Esha. However,
this skill can't be used on players.
Consumes 1
Soul Energy.
[Lv 1]: 5% MATK, Movement Speed
Reduction lasts for 3 seconds

[Lv 2]: 10% MATK, Movement Speed
Reduction lasts for 4 seconds

[Lv 3]: 15% MATK, Movement Speed
Reduction lasts for 5 seconds

[Lv 4]: 20% MATK, Movement Speed
Reduction lasts for 6 seconds

[Lv 5]: 25% MATK, Movement Speed
Reduction lasts for 7 seconds

2604.png Eswhoo
Max Level: 10
Requirement: Espa 3
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 0.5s Variable
After Cast Delay: 0.5s
Cool Down: 2s
Description: Deals magical damage to
a target and surrounding enemies.
Esma can be
used within 5 seconds after using
Eswhoo.
Damage increases according to
Base Level.
However, this skill can't be used on players.
Consumes 2
Soul Energy, at Level 10
consumes 1
Soul Energy.
[Lv 1]: 1700% MATK, AoE: 3x3 cells
[Lv 2]: 1900% MATK, AoE: 3x3 cells
[Lv 3]: 2100% MATK, AoE: 3x3 cells
[Lv 4]: 2300% MATK, AoE: 5x5 cells
[Lv 5]: 2500% MATK, AoE: 5x5 cells
[Lv 6]: 2700% MATK, AoE: 5x5 cells
[Lv 7]: 2900% MATK, AoE: 7x7 cells
[Lv 8]: 3100% MATK, AoE: 7x7 cells
[Lv 9]: 3300% MATK, AoE: 7x7 cells
[Lv 10]: 3500% MATK, AoE: 9x9 cells
2605.png Soul Unity
Max Level: 7
Requirement: Soul Energy Research 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 4s Fixed / 0s Variable
After Cast Delay: None
Cool Down: (Lv5)180s
Description: Binds the Soul of yourself and
party members. Soul-united players will restore
a certain amount of
HP per 3 seconds and you
can use
Kaute on them. The skill will cancel
if the caster is
Silenced or Cursed.
Consumes 10
Soul Energy.
[Lv 1]: HP Recovery: 150, AoE: 3x3 cells
[Lv 2]: HP Recovery: 300, AoE: 3x3 cells
[Lv 3]: HP Recovery: 450, AoE: 5x5 cells
[Lv 4]: HP Recovery: 600, AoE: 5x5 cells
[Lv 5]: HP Recovery: 750, AoE: 7x7 cells
[Lv 6]: HP Recovery: 900, AoE: 7x7 cells
[Lv 7]: HP Recovery: 1050, AoE: 9x9 cells
2606.png Soul Division
Max Level: 5
Requirement: Esha 5, Espa 5
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 1.5s Fixed / 0.5s Variable
After Cast Delay: 0.5s
Cool Down: 3s
Description: Can be used in WoE and PVP mode
only. Disrupts the Soul of the target for a
while by disturbing their rational thinking.
Increases their
After Cast Delay for 5 seconds.
Consumes 1
Soul Energy.
[Lv 1]: After Cast Delay +10%
[Lv 2]: After Cast Delay +20%
[Lv 3]: After Cast Delay +30%
[Lv 4]: After Cast Delay +40%
[Lv 5]: After Cast Delay +50%
2607.png Soul Reaper
Max Level: 5
Requirement: Soul Collect 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 3s Variable
After Cast Delay: None
Cool Down: (Lv5)210s
Description: Harvests souls when attacking.
Has a certain chance to gain 1
Soul Energy
during the skill's duration.
Consumes 2
Soul Energy.
[Lv 1]: Harvest Chance: 15%,
Duration: 90 seconds

[Lv 2]: Harvest Chance: 20%,
Duration: 120 seconds

[Lv 3]: Harvest Chance: 25%,
Duration: 150 seconds

[Lv 4]: Harvest Chance: 30%,
Duration: 180 seconds

[Lv 5]: Harvest Chance: 35%,
Duration: 210 seconds
2608.png Soul Revolution
Max Level: 3
Requirement: Soul Energy Research 3, Kaute 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 0.5s
Cool Down: 3s
Description: Can be used on targets with a
Soul Buff only. Energizes the Soul
assigned to you or your party members to
restore their
SP.
Consumes a
Soul Buff.
[Lv 1]: SP Recovery: 50
[Lv 2]: SP Recovery: 100
[Lv 3]: SP Recovery: 150
2609.png Soul Collect
Max Level: 5
Requirement: Basic Skill
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Collects the Soul Energy needed
for the
Soul Reaper's skills at constant
intervals. The basic Soul Energy amount is
maximum 5. The skill will no longer collect
Soul Energy when the maximum amount
has been reached.

[Lv 1]: Gain 1 Soul Energy per 60 seconds
[Lv 2]: Gain 1 Soul Energy per 50 seconds
[Lv 3]: Gain 1 Soul Energy per 40 seconds
[Lv 4]: Gain 1 Soul Energy per 30 seconds
[Lv 5]: Gain 1 Soul Energy per 20 seconds
2610.png Soul Explosion
Max Level: 5
Requirement: Curse Explosion 2,
Shadow's Soul 1, Fairy's Soul 1,
Falcon's Soul 1, Golem's Soul 1

Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1ss Fixed / 2s Variable
After Cast Delay: 0.5s
Cool Down: 60s
Description: Can be used in WoE and PVP mode
only. Burst the
Soul Buff that is assigned to
the target and inflicts damage proportional
to their current
HP. Can not be used if the
target doesn't have an
Soul Buff active or
their remaining
HP is less than 10%.
Consumes 10
Soul Energy.
[Lv 1]: Damage to current HP: 30%
[Lv 2]: Damage to current HP: 40%
[Lv 3]: Damage to current HP: 50%
[Lv 4]: Damage to current HP: 60%
[Lv 5]: Damage to current HP: 70%
2611.png Soul Energy Research
Max Level: 5
Requirement: Soul Collect 1
Skill Form: Passive
Description: Study the special energy emitted
from the Soul to increase the maximum amount
of
Soul Energy which you can collect.
[Lv 1]: Maximum Soul Energy: 8
[Lv 2]: Maximum Soul Energy: 11
[Lv 3]: Maximum Soul Energy: 14
[Lv 4]: Maximum Soul Energy: 17
[Lv 5]: Maximum Soul Energy: 20
2612.png Kaute
Max Level: 5
Requirement: Soul Energy Research 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: 1s
Cool Down: 5s
Description: Use Soul Energy to sacrifice your
HP to restore SP of the target. Kaute can
only be used to yourself, your family, other
Soul Linker classes and on targets which
has the
Soul Unity buff. However, you
can not use this skill if your
remaining
HP is less than 30%.
Consumes 5
Soul Energy.
[Lv 1]: Consume MaxHP 12%, Recover SP 12%
[Lv 2]: Consume MaxHP 14%, Recover SP 14%
[Lv 3]: Consume MaxHP 16%, Recover SP 16%
[Lv 4]: Consume MaxHP 18%, Recover SP 18%
[Lv 5]: Consume MaxHP 20%, Recover SP 20%

Soul Ascetic

Skills
5416.png Talisman Mastery
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: Increases the insight of talismans,
increasing
S.MATK and effectiveness of
skills that use talismans.

[Lv 1]: S.MATK +1
[Lv 2]: S.MATK +2
[Lv 3]: S.MATK +3
[Lv 4]: S.MATK +4
[Lv 5]: S.MATK +5
[Lv 6]: S.MATK +6
[Lv 7]: S.MATK +7
[Lv 8]: S.MATK +8
[Lv 9]: S.MATK +9
[Lv 10]: S.MATK +10
5417.png Soul Mastery
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: The studying of Soul Guiding
Art increases your
SPL.
[Lv 1]: SPL +1
[Lv 2]: SPL +2
[Lv 3]: SPL +3
[Lv 4]: SPL +4
[Lv 5]: SPL +5
[Lv 6]: SPL +6
[Lv 7]: SPL +7
[Lv 8]: SPL +8
[Lv 9]: SPL +9
[Lv 10]: SPL +10
5418.png Talisman of Protection
Max Level: 5
Requirement: Talisman Mastery 1
Skill Form: Active
Type: Recovery
Target: 1 Character
Cast Time: 1s Fixed / 1.5s Variable
After Cast Delay: 0.5s
Cool Down: None
Recover: 2 AP
Description: Attaches a protective amulet
to either yourself or one party member to
recover the target's
HP every 3 seconds.
HP Recovery is additionally increased according
to the
Talisman Mastery skill level,
the caster's
Base Level and CRT.
Consumes 1
Soul Talisman.
[Lv 1]: HP: 500+(Talisman Mastery Lv x50)
Duration: 180 seconds

[Lv 2]: HP: 1000+(Talisman Mastery Lv x100)
Duration: 210 seconds

[Lv 3]: HP: 1500+(Talisman Mastery Lv x150)
Duration: 240 seconds

[Lv 4]: HP: 2000+(Talisman Mastery Lv x200)
Duration: 270 seconds

[Lv 5]: HP: 2500+(Talisman Mastery Lv x250)
Duration: 300 seconds
5419.png Talisman of Warrior
Max Level: 5
Requirement: Talisman Mastery 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1.5s Variable
After Cast Delay: 0.5s
Cool Down: None
Recover: 2 AP
Description: Attaching a warrior talisman
to the weapon of either yourself or one party
member to increase
P.ATK for a
certain duration. Can only be used
on targets equipped with
Weapons.
Consumes 1
Soul Talisman.
[Lv 1]: P.ATK +2/Duration: 180 seconds
[Lv 2]: P.ATK +4/Duration: 210 seconds
[Lv 3]: P.ATK +6/Duration: 240 seconds
[Lv 4]: P.ATK +8/Duration: 270 seconds
[Lv 5]: P.ATK +10/Duration: 300 seconds
5420.png Talisman of Magician
Max Level: 5
Requirement: Talisman Mastery 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1.5s Variable
After Cast Delay: 0.5s
Cool Down: None
Recover: 2 AP
Description: Attaches the magician's amulet
to the weapon of either yourself or one party
member to increase
S.MATK for a
certain duration. Can only be used
on targets equipped with
Weapons.
Consumes 1
Soul Talisman.
[Lv 1]: S.MATK +2/Duration: 180 seconds
[Lv 2]: S.MATK +4/Duration: 210 seconds
[Lv 3]: S.MATK +6/Duration: 240 seconds
[Lv 4]: S.MATK +8/Duration: 270 seconds
[Lv 5]: S.MATK +10/Duration: 300 seconds
5421.png Soul Gathering
Max Level: 5
Requirement: Soul Energy Research 5,\n Soul Mastery 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1.5s Variable
After Cast Delay: None
Cool Down: (Lv5) 1s
Description: Can only be used when
Soul Collect is active.
Gathers the wandering spirits that
lingering around, instantly filling
your
Soul Energy to the maximum
amount that the caster can accumulate.

[Lv 1]: Skill Cooldown: 5 seconds
[Lv 2]: Skill Cooldown: 4 seconds
[Lv 3]: Skill Cooldown: 3 seconds
[Lv 4]: Skill Cooldown: 2 seconds
[Lv 5]: Skill Cooldown: 1 seconds
5422.png Totem of Tutelary
Max Level: 5
Requirement: Talisman Mastery 3,\n Soul Mastery 3
Skill Form: Active
Type: Recovery
Target: Ground
Cast Time: 1s Fixed / 3.5s Variable
After Cast Delay: None
Cool Down: 15s
Description: Summons the Totem of Tutelary
which worships the guardian deity on ground to
recover
HP and SP of nearby party members
including the caster at certain intervals.
HP/SP Recovery is increased according
to the
Talisman Mastery skill level,
the caster's
CRT x 5 and
finally multiplied by (
Base Level / 100)
Consumes 10
Soul Talisman.
[Lv 1]: HP: 1000+(Talisman Mastery Lv x50)
SP: 50+(Talisman Mastery Lv x5)
AoE: 5x5 cells

[Lv 2]: HP: 1500+(Talisman Mastery Lv x100)
SP: 100+(Talisman Mastery Lv x10)
AoE: 5x5 cells

[Lv 3]: HP: 2000+(Talisman Mastery Lv x150)
SP: 150+(Talisman Mastery Lv x15)
AoE: 7x7 cells

[Lv 4]: HP: 2500+(Talisman Mastery Lv x200)
SP: 200+(Talisman Mastery Lv x20)
AoE: 7x7 cells

[Lv 5]: HP: 3000+(Talisman Mastery Lv x250)
SP: 250+(Talisman Mastery Lv x25)
AoE: 9x9 cells
5423.png Talisman of Five Elements
Max Level: 5
Requirement: Talisman Mastery 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1.5s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Increases physical and magical
damage inflicted on
Water, Wind, Earth,
Fire and Neutral elemental enemies
by attaching talisman to five elements to the
weapon of either yourself or one party member.
Can only be used on targets
equipped with
Weapons.
Consumes 5
Soul Talisman.
[Lv 1]: Damage +4%/Duration: 180 seconds
[Lv 2]: Damage +8%/Duration: 210 seconds
[Lv 3]: Damage +12%/Duration: 240 seconds
[Lv 4]: Damage +16%/Duration: 270 seconds
[Lv 5]: Damage +20%/Duration: 300 seconds
5424.png Talisman of Soul Stealing
Max Level: 5
Requirement: Talisman Mastery 1,\n Soul Mastery 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 2.2s Variable
After Cast Delay: None
Cool Down: 1s
Description: Throws a talisman at the
target to inflict
Neutral elemental magic
damage and restores the caster's
SP.
Damage is increased according to the
Talisman Mastery and Soul Mastery skill level,
the caster's
Base Level and SPL.
SP Recovery is additionally increased
by the caster's
Base Level.
The damage element is according
on the used
Mild Wind.
Base damage is increased by 5% every 1
SPL
Base damage of this skill is multiplied by
(BaseLevel / 100).
Consumes 1
Soul Talisman.
[Lv 1]: MATK 1750 +
((Talisman Mastery Lv+ Soul Mastery Lv)x7)%

[Lv 2]: MATK 3000 +
((Talisman Mastery Lv+Soul Mastery Lv)x14)%

[Lv 3]: MATK 4250 +
((Talisman Mastery Lv+Soul Mastery Lv)x21)%

[Lv 4]: MATK 5500 +
((Talisman Mastery Lv+Soul Mastery Lv)x28)%

[Lv 5]: MATK 6750 +
((Talisman Mastery Lv+Soul Mastery Lv)x35)%
5425.png Exorcism of Malicious Soul
Max Level: 5
Requirement: Curse of Wicked Soul 5,\n Soul Gathering 1
Skill Form: Active
Type: Magical
Target: Caster
Cast Time: 1.5s Fixed / 2.2s Variable
After Cast Delay: 0.5s
Cool Down: 1s
Recover: 2 AP
Description: Consumes all of your Soul Energy
and inflicts
Neutral elemental magic
damage to all targets around the caster.
Inflicts more damage if the target is under
the
Curse of Evil Spirit effect or if the
caster is under the
Totem of Tutelary effect.
Damage is additionally increased according
to the consumed
Soul Energy,
Soul Mastery skill level,
the caster's
Base Level and SPL.
The damage element is according
on the used
Mild Wind.
Base damage is increased by 5% every 1 SPL
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
(MATK 150+(Mastery Lv x2)) xSoul Energy%
Curse of Evil Spirit:
(MATK 250+(Mastery Lv x2)) xSoul Energy%
AoE: 11x11 cells

[Lv 2]: (MATK 300+(Mastery Lv x2)) xSoul Energy%
Curse of Evil Spirit:
(MATK 500+(Mastery Lv x2)) xSoul Energy%
AoE: 11x11 cells

[Lv 3]: (MATK 450+(Mastery Lv x2)) xSoul Energy%
Curse of Evil Spirit:
(MATK 750+(Mastery Lv x2)) xSoul Energy%
AoE: 11x11 cells

[Lv 4]: (MATK 600+(Mastery Lv x2)) xSoul Energy%
Curse of Evil Spirit:
(MATK 1000+(Mastery Lv x2)) xSoul Energy%
AoE: 13x13 cells

[Lv 5]: (MATK 750+(Mastery Lv x2)) xSoul Energy)%
Curse of Evil Spirit:
(MATK 1250+(Mastery Lv x2)) xSoul Energy%
AoE: 13x13 cells
5426.png Talisman of Blue Dragon
Max Level: 5
Requirement: Talisman of Soul Stealing 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 0.3s
Recover: 2 AP
Description: Throws an amulet
imbued the power of Cheongnyong,
guardian deity of the east,
to the target and inflicts
Neutral
elemental magic damage to it and apply
Blessing of the East effect to yourself.
Inflicts more damage when the caster is
under the effect of
Blessing of Four Directions.
Damage is additionally increased according
to the
Talisman Mastery skill level,
the caster's
Base Level and SPL.
The damage element is according
on the used
Mild Wind.
Base damage is increased by 5% every 1
SPL
Base damage of this skill is multiplied by
(BaseLevel / 100).
Consumes 1
Soul Talisman.
[Lv 1]: MATK 3100+(Talisman Mastery Lv x15)%
Blessing of Four Directions:
MATK 3900+(Talisman Mastery Lv x15)%

[Lv 2]: MATK 5350+(Talisman Mastery Lv x30)%
Blessing of Four Directions:
MATK 6850+(Talisman Mastery Lv x30)%

[Lv 3]: MATK 7600+(Talisman Mastery Lv x45)%
Blessing of Four Directions:
MATK 9800+(Talisman Mastery Lv x45)%

[Lv 4]: MATK 9850+(Talisman Mastery Lv x60)%
Blessing of Four Directions:
MATK 12750+(Talisman Mastery Lv x60)%

[Lv 5]: MATK 12100+(Talisman Mastery Lv x75)%
Blessing of Four Directions:
MATK 15700+(Talisman Mastery Lv x75)%
5427.png Talisman of White Tiger
Max Level: 5
Requirement: Talisman of Blue Dragon 1
Skill Form: Active
Type: Magical
Target: Caster
Cast Time: 1.5s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 0.4s
Recover: 2 AP
Description: Throws the talisman
imbued with the power of Baekho,
guardian deity of the west,
to all targets around the caster and
inflicts
Neutral elemental magical damage.
If you have
Blessing of the East active,
it will be changed to
Blessing of the West.
Inflicts more damage when the caster is
under the effect of
Blessing of Four Directions.
Damage is additionally increased according
to the
Talisman Mastery skill level,
the caster's
Base Level and SPL.
The damage element is according
on the used
Mild Wind.
Base damage is increased by 5% every 1
SPL
Base damage of this skill is multiplied by
(BaseLevel / 100).
Consumes 1
Soul Talisman.
[Lv 1]: MATK 1400+(Talisman Mastery Lv x15)%
AoE: 11x11 cells

Blessing of Four Directions:
MATK 1800+(Talisman Mastery Lv x15)%
[Lv 2]:
MATK 2400+(Talisman Mastery Lv x30)%
AoE: 11x11 cells

Blessing of Four Directions:
MATK 3200+(Talisman Mastery Lv x30)%
[Lv 3]:
MATK 3400+(Talisman Mastery Lv x45)%
AoE: 13x13 cells

Blessing of Four Directions:
MATK 4600+(Talisman Mastery Lv x45)%
[Lv 4]:
MATK 4400+(Talisman Mastery Lv x60)%
AoE: 13x13 cells

Blessing of Four Directions:
MATK 6000+(Talisman Mastery Lv x60)%
[Lv 5]:
MATK 5400+(Talisman Mastery Lv x75)%
AoE: 15x15 cells

Blessing of Four Directions:
MATK 7400+(Talisman Mastery Lv x75)%
5428.png Talisman of Red Phoenix
Max Level: 5
Requirement: Talisman of White Tiger 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 0.45s
Recover: 3 AP
Description: Throws a talisman
imbued the power of Jujak,
guardian deity of the south,
to the target and inflicts
Neutral
elemental magic damage to it and
targets within its surrounding range.
If you have
Blessing of the West active,
it will be changed to
Blessing of the South.
Inflicts more damage when the caster is
under the effect of
Blessing of Four Directions.
Damage is additionally increased according
to the
Talisman Mastery skill level,
the caster's
Base Level and SPL.
The damage element is according
on the used
Mild Wind.
Base damage is increased by 5% every 1
SPL
Base damage of this skill is multiplied by
(BaseLevel / 100).
Consumes 1
Soul Talisman.
[Lv 1]: MATK 2850+(Talisman Mastery Lv x15)%
Blessing of Four Directions:
MATK 3450+(Talisman Mastery Lv x15)%
AoE: 3x3 cells

[Lv 2]: MATK 4300+(Talisman Mastery Lv x30)%
Blessing of Four Directions:
MATK 5300+(Talisman Mastery Lv x30)%
AoE: 3x3 cells

[Lv 3]: MATK 5750+(Talisman Mastery Lv x45)%
Blessing of Four Directions:
MATK 7150+(Talisman Mastery Lv x45)%
AoE: 5x5 cells

[Lv 4]: MATK 7200+(Talisman Mastery Lv x60)%
Blessing of Four Directions:
MATK 9000+(Talisman Mastery Lv x60)%
AoE: 5x5 cells

[Lv 5]: MATK 8650+(Talisman Mastery Lv x75)%
Blessing of Four Directions:
MATK 10850+(Talisman Mastery Lv x75)%
AoE: 7x7 cells
5429.png Talisman of Black Tortoise
Max Level: 5
Requirement: Talisman of Red Phoenix 1
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 0.7s
Recover: 3 AP
Description: Throws a talisman
imbued the power of Xuanwu,
guardian deity of the north,
inflicting
Neutral elemental
magic damage to enemies within range.
If you have
Blessing of the South active,
it will be changed to
Blessing of the North.
Inflicts more damage when the caster is
under the effect of
Blessing of Four Directions.
Damage is additionally increased according
to the
Talisman Mastery skill level,
the caster's
Base Level and SPL.
The damage element is according
on the used
Mild Wind.
Base damage is increased by 5% every 1
SPL
Base damage of this skill is multiplied by
(BaseLevel / 100).
Consumes 1
Soul Talisman.
[Lv 1]: MATK 3750+(Talisman Mastery Lv x15)%
Blessing of Four Directions:
MATK 4400+(Talisman Mastery Lv x15)%
AoE: 7x7 cells

[Lv 2]: MATK 5350+(Talisman Mastery Lv x30)%
Blessing of Four Directions:
MATK 6500+(Talisman Mastery Lv x30)%
AoE: 7x7 cells

[Lv 3]: MATK 6950+(Talisman Mastery Lv x45)%
Blessing of Four Directions:
MATK 8600+(Talisman Mastery Lv x45)%
AoE: 9x9 cells

[Lv 4]: MATK 8550+(Talisman Mastery Lv x60)%
Blessing of Four Directions:
MATK 10700+(Talisman Mastery Lv x60)%
AoE: 9x9 cells

[Lv 5]: MATK 10150+(Talisman Mastery Lv x75)%
Blessing of Four Directions:
MATK 12800+(Talisman Mastery Lv x75)%
AoE: 11x11 cells
5430.png Talisman of Four Bearing God
Max Level: 5
Requirement: Talisman of Blue Dragon 1,\n Talisman of White Tiger 1,\n Talisman of Red Phoenix 1,\n Talisman of Black Tortoise 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 1.5s Variable
After Cast Delay: None
Cool Down: 1s
Recover: 3 AP
Description: Throws a talisman at one target
to inflict
Neutral elemental magic damage
to the target and enemies within its range.
Basically, it attacks once, but it attacks
> 2 times with
Blessing of the East
> 3 times with
Blessing of the West
> 4 times with
Blessing of the South
> 5 times with
Blessing of the North
> 7 times with
Blessing of the Four Directions
Damage is additionally increased according
to the
Talisman Mastery skill level,
the caster's
Base Level and SPL.
The damage element is according
on the used
Mild Wind
Base damage is increased by 5% every 1
SPL
Base damage of this skill is multiplied by
(BaseLevel / 100).
Consumes 1
Soul Talisman.
[Lv 1]: MATK 300+(Mastery Lv x15)% per Hit
AoE: 7x7 cells

[Lv 2]: MATK 550+(Mastery Lv x30)% per Hit
AoE: 7x7 cells

[Lv 3]: MATK 800+(Mastery Lv x45)% per Hit
AoE: 9x9 cells

[Lv 4]: MATK 1050+(Mastery Lv x60)% per Hit
AoE: 9x9 cells

[Lv 5]: MATK 1300+(Mastery Lv x75)% per Hit
AoE: 11x11 cells
5431.png Circle of Directions and Elementals
Max Level: 5
Requirement: Soul Mastery 3,\n Talisman of Four Bearing God 1,\n Talisman of Five Elements 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 1.5s Variable
After Cast Delay: 0.5s
Cool Down: 5s
AP Cost: 35
Dispellable: No
Description: Can only be used when
Blessing of the North or
Blessing of the Four Directions effect is active.
Inflicts powerful
Neutral elemental magic
damage 5 times to the target and enemies in
the surrounding range by fusing the power of
the four gods and the five elements together.
Additionally,
Blessing of the North is
changed to
Blessing of the Four Directions
and the caster's
S.MATK is
increased for a certain duration.
(If
Blessing of the Four Directions is already applied, the effect is renewed.)
Damage is additionally increased according to
the
Talisman Mastery and Soul Mastery
skill level, the caster's
Base Level and SPL.
The damage element is according
on the used
Mild Wind.
Base damage is increased by 5% every 1 SPL
Base damage of this skill is multiplied by
(BaseLevel / 100).
[Lv 1]:
MATK 2500+
((Talisman+Soul Mastery Lv) x15) per Hit%
AoE: 7x7 cells
S.MATK +5 for 30 seconds

[Lv 2]: MATK 4500+
((Talisman+Soul Mastery Lv) x30)% per Hit
AoE: 7x7 cells
S.MATK +10 for 60 seconds

[Lv 3]: MATK 6500+
((Talisman+Soul Mastery Lv) x45)% per Hit
AoE: 9x9 cells
S.MATK +15 for 90 seconds

[Lv 4]: MATK 8500+
((Talisman+Soul Mastery Lv) x60)% per Hit
AoE: 9x9 cells
S.MATK +20 for 120 seconds

[Lv 5]: MATK 10500+
((Talisman+Soul Mastery Lv) x75)% per Hit
AoE: 11x11 cells
S.MATK +25 for 150 seconds
5432.png Soul of Heaven and Earth
Max Level: 10
Requirement: Talisman of Protection 5,\n Talisman of Warrior 5, Talisman of Magician 5,\n Talisman of Five Elements 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 4s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: 300s
AP Cost: 180
Dispellable: Yes (except self)
Description: Calls the divine power from
the heaven upon the earth, fully
recovering
SP of all party members
within 23x23 cells around the caster.
Increases melee and ranged physical damage
as well as magical damage with every element
of every party member for 300 seconds.
While you are under the effect of
Totem of Tutelary, it also recovers
AP of the party members.
[Lv 1]: Melee/Ranged Physical Damage +7%
Magic Damage of every Element +7%/AP +3

[Lv 2]: Melee/Ranged Physical Damage +9%
Magic Damage of every Element +9%/AP +6

[Lv 3]: Melee/Ranged Physical Damage +11%
Magic Damage of every Element +11%/AP +9

[Lv 4]: Melee/Ranged Physical Damage +13%
Magic Damage of every Element +13%/AP +12

[Lv 5]: Melee/Ranged Physical Damage +15%
Magic Damage of every Element +15%/AP +15

[Lv 6]: Melee/Ranged Physical Damage +17%
Magic Damage of every Element +17%/AP +18

[Lv 7]: Melee/Ranged Physical Damage +19%
Magic Damage of every Element +19%/AP +21

[Lv 8]: Melee/Ranged Physical Damage +21%
Magic Damage of every Element +21%/AP +24

[Lv 9]: Melee/Ranged Physical Damage +23%
Magic Damage of every Element +23%/AP +27

[Lv 10]: Melee/Ranged Physical Damage +25%
Magic Damage of every Element +25%/AP +30