Copricapi Bio 5

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Copricapi Bio 5

Copricapi Old vengono creati (dalla Sorrowful's Soul Energy) e incantati (dalla Wandering Energy) all'interno

il Bed of Honor o nel Sanctuary.

I copricapi disponibili sono:
18971.png Old Rune Circlet [1] (18971)
An old, abandoned rune circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Ignition Break by 20%.
Increases damage of Hundred Spear by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18972.png Old Mitra [1] (18972)
An old, abandoned mitra that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
MATK +2
Increases Healing skills effectiveness by 2%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Judex by 20%.
Increases damage of Magnus Exorcismus by 10%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18973.png Old Driver Band [1] (18973)
An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Power Swing and Axe Tornado by 20%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18974.png Old Driver Band (yellow) [1] (18974)
An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arms Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases damage of Self-Destruction by 10%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18975.png Old Shadow Handicraft [1] (18975)
An old, abandoned shadow handicraft that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Triangle Shot by 25%.
_______________________
Refine Level +6:
Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second.
_______________________
Refine Level +8:
Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second.
_______________________
Refine Level +10:
Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18976.png Old Minstrel Song's Hat [1] (18976)
An old, abandoned minstrel song hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Minstrel
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18977.png Old Midas Whisper [1] (18977)
An old, abandoned midas whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases Ranged Physical Damage by 1%.
Increases damage of Cart Cannon by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Genetic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18978.png Old Magic Stone Hat [1] (18978)
An old, abandoned magic stone hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
Increases SP Recovery Rate by 20%.
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
For each Refine Level:
MATK +1%
Decreases Crimson Rock skill cooldown by additional 0.1 second.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Soul Expansion by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Warlock
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18979.png Old Blazing Soul [1] (18979)
An old, abandoned blazing soul that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
CRI +2
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Rampage Blaster by 15%.
Increases damage of Lightning Ride by 20%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Sura
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18980.png Old Wind Whisper [1] (18980)
An old, abandoned wind whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
MATK +1%
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Poison Buster by 15%.
Increases damage of Varetyr Spear by 20%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18981.png Old Dying Swan [1] (18981)
An old, abandoned dying swan that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18982.png Old Bone Circlet [1] (18982)
An old, abandoned bone circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
Increases Attack Speed by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cross Impact by 15%.
Increases damage of Cross Ripper Slasher by 20%.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18983.png Old Crown of Guardian [1] (18983)
An old, abandoned crown of guardian that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cannon Spear by 20%.
Increases damage of Overbrand by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170
18984.png Old Camouflage Rabbit Hood [1] (18984)
An old, abandoned camouflage bunny hood that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cluster Bomb by 15%.
Increases damage of Warg Strike by 10%.
_______________________
For each 3 Refine Levels:
Perfect Dodge +1
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Ranger
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170



Per creare questi copricapi servono diversi ingredienti. Innanzitutto, devi procurarti le anime della prima classe corrispondente a quella del copricapo desiderato. Droppano tutte con una probabilità del 5% dai mostri normali (probabilità separata per ogni membro del party). Gli MVP dropperanno 3 delle loro anime corrispondenti con probabilità del 100% e daranno un'anima extra all'MVP. Tieni presente che le anime sono LEGATE ALL'ACCOUNT.

  • 6814.png Swordman Soul (6814) - Droppata da Seyren Windsor e Randel Lawrence.
  • 6815.png Merchant Soul (6815) - Droppata da Howard Alt-Eisen e Flamel Emule.
  • 6816.png Thief Soul (6816) - Droppata da Eremes Guile e Gertie Wie.
  • 6817.png Magician Soul (6817) - Droppata da Kathryne Cheiron e Celia Alde.
  • 6818.png Archer Soul (6818) - Droppata da Cecil Damon, Alphoccio Basil e Trentini.
  • 6819.png Acolyte Soul (6819) - Droppata da Margaretha Sorin e Chen Liu.

Devi anche procurarti il copricapo costume corrispondente. Questi vengono droppati dai mostri normali del Bed of Honor.

Ci sono due opzioni disponibili quando crei il copricapo Old.

L'opzione predefinita (30% di probabilità di successo) richiede i seguenti ingredienti:

   Esempio:
    1x  19974.png C. Camouflage Rabbit Hood (19974)
    1x  6818.png Archer Soul (6818)
   20x  6820.png Energy Fragment (6820)

L'opzione sicura richiede quanto segue:

   Esempio: 
     1x  19974.png C. Camouflage Rabbit Hood (19974)
     5x  6818.png Archer Soul (6818)
   100x  6820.png Energy Fragment (6820)


Incantamento Bio 5

Requisiti dell'incantamento

Parla con Wanderind Mind (lhz_dun_n 134, 265) per iniziare il processo di incantamento. Richiede 10 Grudge Fragment sia per il 3° che per il 4° incantamento. Questi saranno sempre incantamenti delle statistiche. Dopo averlo incantato due volte, puoi incantare il 2° slot e sarà o un incantamento delle statistiche o uno degli incantamenti potenti elencati di seguito. Se ottieni l'incantamento potente, partirà dal Livello 1. La tabella seguente elenca la quantità richiesta per ottenere quel livello. Se fallisci il potenziamento dell'incantamento potente, verrà declassato di un livello (minimo Livello 1).

Reset degli incantamenti

Il Wanderind Mind (lhz_dun_n 134, 265) offre la possibilità di rieseguire il 1°/2° incantamento per copricapi completamente incantati a un costo maggiorato di 10 22687.png Fragment of Vicious Mind (22687).
Puoi anche resettare entrambi gli incantamenti contemporaneamente.

Incantamenti

Slot incantamento (Statistiche) Requisito
3° 10 23016.png Grudge Fragment (23016)
4°
Incantamenti casuali delle statistiche (3° e 4° slot)
Str 1 ~ 5 Agi 1 ~ 5
Vit 1 ~ 5 Int 1 ~ 5
Dex 1 ~ 5 Luk 1 ~ 5
2° slot
Livello Grudge Fragment richiesti Probabilità
1 10
2 20 80%
3 40 70%
4 50 50%
5 70 20%
6 100 20%
7 150 20%
8 250 20%
9 500 20%
10 1.000 20%

Incantamento finale del copricapo Bio 5. Puoi scegliere l'incantamento desiderato e potenziare l'incantamento senza fallire fino al livello 5.

  • Costo per scegliere l'incantamento desiderato : 5,000,000 zeny + 200 23016.png Grudge Fragment (23016).
  • Costo per potenziare l'incantamento dal livello 1 al livello 2 : 3,500,000 zeny + 100 23016.png Grudge Fragment (23016).
  • Costo per potenziare l'incantamento dal livello 2 al livello 3 : 5,000,000 zeny + 200 23016.png Grudge Fragment (23016).
  • Costo per potenziare l'incantamento dal livello 3 al livello 4 : 8,000,000 zeny + 250 23016.png Grudge Fragment (23016).
  • Costo per potenziare l'incantamento dal livello 4 al livello 5 : 14,000,000 zeny + 350 23016.png Grudge Fragment (23016).
Tipo Livelli
29706.png Tenacity Lv1 (29706) Livello 1

Danno fisico in mischia +4%

Colpo perfetto + 1

Livello 2

Danno fisico in mischia +8%

Colpo perfetto + 2

Livello 3

Danno fisico in mischia +12%

Colpo perfetto + 3

Livello 4

Danno fisico in mischia +16%

Colpo perfetto + 4

Livello 5

Danno fisico in mischia +20%

Colpo perfetto + 5

Livello 6

Danno fisico in mischia +24%

Colpo perfetto + 6

Livello 7

Danno fisico in mischia +28%

Colpo perfetto + 7

Livello 8

Danno fisico in mischia +32%

Colpo perfetto + 8

Livello 9

Danno fisico in mischia +36%

Colpo perfetto + 9

Livello 10

Danno fisico in mischia +44%

Colpo perfetto + 10

29061.png Mettle Lv1 (29061) Livello 1

Atk + 4%

Hit + 10

Livello 2

Atk + 8%

Hit + 20

Livello 3

Atk + 12%

Hit + 30

Livello 4

Atk + 16%

Hit + 40

Livello 5

Atk + 20%

Hit + 50

Livello 6

Atk + 24%

Hit + 60

Livello 7

Atk + 28%

Hit + 70

Livello 8

Atk + 32%

Hit + 80

Livello 9

Atk + 36%

Hit + 90

Livello 10

Atk + 40%

Hit + 100

29071.png Magic Essence Lv1 (29071) Livello 1

Matk + 4%

FCT -0.1s

Livello 2

Matk + 8%

FCT -0.2s

Livello 3

Matk + 12%

FCT -0.3s

Livello 4

Matk + 16%

FCT -0.4s

Livello 5

Matk + 20%

FCT -0.5s

Livello 6

Matk + 24%

FCT -0.6s

Livello 7

Matk + 28%

FCT -0.7s

Livello 8

Matk + 32%

FCT -0.8s

Livello 9

Matk + 36%

FCT -0.9s

Livello 10

Matk + 44%

FCT -1.0s

29081.png Acute Lv1 (29081) Livello 1

Critico + 3

Danno critico + 20%

Livello 2

Critico + 6

Danno critico + 35%

Livello 3

Critico + 9

Danno critico + 50%

Livello 4

Critico + 12

Danno critico + 65%

Livello 5

Critico + 15

Danno critico + 80%

Livello 6

Critico + 18

Danno critico + 95%

Livello 7

Critico + 21

Danno critico + 110%

Livello 8

Critico + 24

Danno critico + 125%

Livello 9

Critico + 27

Danno critico + 140%

Livello 10

Critico + 30

Danno critico + 170%

29091.png Master Archer Lv1 (29091) Livello 1

Aspd + 1%

Danno a distanza + 4%

Livello 2

Aspd + 2%

Danno a distanza + 8%

Livello 3

Aspd + 3%

Danno a distanza + 12%

Livello 4

Aspd + 4%

Danno a distanza + 16%

Livello 5

Aspd + 5%

Danno a distanza + 20%

Livello 6

Aspd + 6%

Danno a distanza + 24%

Livello 7

Aspd + 7%

Danno a distanza + 28%

Livello 8

Aspd + 8%

Danno a distanza + 32%

Livello 9

Aspd + 8%

Danno a distanza + 32%

Livello 10

Aspd + 10%

Danno a distanza + 44%

29101.png Adamantine Lv1 (29101) Livello 1

HP max + 5%

Def + 140

Mdef + 20

Livello 2

HP max + 10%

Def + 180

Mdef + 40

Livello 3

HP max + 15%

Def + 220

Mdef + 60

Livello 4

HP max + 20%

Def + 260

Mdef + 80

Livello 5

HP max + 25%

Def + 300

Mdef + 100

Livello 6

HP max + 30%

Def + 340

Mdef + 120

Livello 7

HP max + 35%

Def + 380

Mdef + 140

Livello 8

Max HP + 40%

Def + 420

Mdef + 160

Livello 9

Max HP + 45%

Def + 460

Mdef + 180

Livello 10

Max HP + 55%

Def + 500

Mdef + 200

29111.png Affection Lv1 (29111) Livello 1

Max SP + 3%

Potenza delle abilità di recupero + 5%

Livello 2

Max SP + 6%

Potenza delle abilità di recupero + 10%

Livello 3

Max SP + 9%

Potenza delle abilità di recupero + 15%

Livello 4

Max SP + 12%

Potenza delle abilità di recupero + 20%

Livello 5

Max SP + 15%

Potenza delle abilità di recupero + 25%

Livello 6

Max SP + 18%

Potenza delle abilità di recupero + 30%

Livello 7

Max SP + 21%

Potenza delle abilità di recupero + 35%

Livello 8

Max SP + 24%

Potenza delle abilità di recupero + 40%

Livello 9

Max SP + 27%

Potenza delle abilità di recupero + 45%

Livello 10

Max SP + 30%

Potenza delle abilità di recupero + 55%