Wind Hawk

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いつ転職できますか?

  1. NoviceでJob Level 10になるとArcherに転職できます。
  2. ArcherでJob Level 40-50になるとHunterに転職できます。
  3. HunterでBase Level 99、Job Level 50になると転生できます。
  4. 転生後のNoviceでJob Level 10になるとArcherに転職できます。
  5. ArcherでJob Level 40-50になると2次職Sniperに転職できます。
  6. SniperでBase Level 99、Job Level 70になると3次職Rangerに転職できます。
  7. RangerでBase Level 200、Job Level 70になると4次職Wind Hawkに転職できます。

Archer

Skills
Owl's Eye
Max Level: 10
Skill Form: Passive
Description: Increases DEX.
[Lv 1]: DEX +1
[Lv 2]: DEX +2
[Lv 3]: DEX +3
[Lv 4]: DEX +4
[Lv 5]: DEX +5
[Lv 6]: DEX +6
[Lv 7]: DEX +7
[Lv 8]: DEX +8
[Lv 9]: DEX +9
[Lv 10]: DEX +10
Vulture's Eye
Max Level: 10
Requirement: Owl's Eye 3
Skill Form: Passive
Description: Increases Attack Range and HIT rate with Bow class weapons.
[Lv 1]: Range +1, HIT rate +1%
[Lv 2]: Range +2, HIT rate +2%
[Lv 3]: Range +3, HIT rate +3%
[Lv 4]: Range +4, HIT rate +4%
[Lv 5]: Range +5, HIT rate +5%
[Lv 6]: Range +6, HIT rate +6%
[Lv 7]: Range +7, HIT rate +7%
[Lv 8]: Range +8, HIT rate +8%
[Lv 9]: Range +9, HIT rate +9%
[Lv 10]: Range +10, HIT rate +10%
Improve Concentration
Max Level: 10
Requirement: Vulture's Eye 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Boosts AGI and DEX temporarily as well as detects nearby hidden characters in 3x3 AoE.
[Lv 1]: DEX/AGI +3%, Duration: 60 seconds
[Lv 2]: DEX/AGI +4%, Duration: 80 seconds
[Lv 3]: DEX/AGI +5%, Duration: 100 seconds
[Lv 4]: DEX/AGI +6%, Duration: 120 seconds
[Lv 5]: DEX/AGI +7%, Duration: 140 seconds
[Lv 6]: DEX/AGI +8%, Duration: 160 seconds
[Lv 7]: DEX/AGI +9%, Duration: 180 seconds
[Lv 8]: DEX/AGI +10%, Duration: 200 seconds
[Lv 9]: DEX/AGI +11%, Duration: 220 seconds
[Lv 10]: DEX/AGI +12%, Duration: 240 seconds
LvSP CostDuration
12560s
23080s
335100s
440120s
545140s
650160s
755180s
860200s
965220s
1070240s
Double Strafe
Max Level: 10
Requirement: Vulture's Eye 10
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Fires an arrow that will inflict double damage on target.
The base range of this skill is 9 cells.
[Lv 1]: 100% ATK x 2
[Lv 2]: 110% ATK x 2
[Lv 3]: 120% ATK x 2
[Lv 4]: 130% ATK x 2
[Lv 5]: 140% ATK x 2
[Lv 6]: 150% ATK x 2
[Lv 7]: 160% ATK x 2
[Lv 8]: 170% ATK x 2
[Lv 9]: 180% ATK x 2
[Lv 10]: 190% ATK x 2
LvSP CostAmmunitionAfter Cast DelayDurationRange
1121 x Arrow0.1s0.1sWeapon range +8
2121 x Arrow0.1s0.1sWeapon range +8
3121 x Arrow0.1s0.1sWeapon range +8
4121 x Arrow0.1s0.1sWeapon range +8
5121 x Arrow0.1s0.1sWeapon range +8
6121 x Arrow0.1s0.1sWeapon range +8
7121 x Arrow0.1s0.1sWeapon range +8
8121 x Arrow0.1s0.1sWeapon range +8
9121 x Arrow0.1s0.1sWeapon range +8
10121 x Arrow0.1s0.1sWeapon range +8
WeaponBow
Arrow Shower
Max Level: 10
Requirement: Double Strafe 5
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Fires an arrow at targeted cell damaging all enemies on 3x3 AoE.
Enemies that receive damage will be knocked 2 cells backward.
The base range of this skill is 9 cells.
[Lv 1]: 160% ATK
[Lv 2]: 170% ATK
[Lv 3]: 180% ATK
[Lv 4]: 190% ATK
[Lv 5]: 200% ATK
[Lv 6]: 210% ATK
[Lv 7]: 220% ATK
[Lv 8]: 230% ATK
[Lv 9]: 240% ATK
[Lv 10]: 250% ATK
LvSP CostAmmunitionAfter Cast DelayDurationRange
1151 x Arrow0.1s0.1sWeapon range +8
2151 x Arrow0.1s0.1sWeapon range +8
3151 x Arrow0.1s0.1sWeapon range +8
4151 x Arrow0.1s0.1sWeapon range +8
5151 x Arrow0.1s0.1sWeapon range +8
6151 x Arrow0.1s0.1sWeapon range +8
7151 x Arrow0.1s0.1sWeapon range +8
8151 x Arrow0.1s0.1sWeapon range +8
9151 x Arrow0.1s0.1sWeapon range +8
10151 x Arrow0.1s0.1sWeapon range +8
WeaponBow
Quest Skills
Charge Arrow
Requirement: Finish Quest
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Draws the bowstring to it's limit to fire a volley of arrows which inflicts 150% ATK physical damage and with enough force to push the target 5 cells back.
LvSP CostAmmunitionFixed CastVariable CastRange
1151 x Arrow0.8s0.4sWeapon range +8
WeaponBow
Arrow Crafting
Requirement: Finish Quest
Skill Form: Active
Type: Crafting
Target: Caster
Description: Creates Arrows from specific items.
The kind of Arrows produced, as well as the amount, is determined by the items used.
This skill fails, if the current Weight is more than 70%.
LvSP Cost
110
RequiresBelow 50% weight

Hunter

Skills
Skid Trap
Max Level: 5
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Description: Sets a trap with a 3x3 range which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.
Consumes 1 Trap.
[Lv 1]: 6 cell sliding range, 300 seconds
[Lv 2]: 7 cell sliding range, 240 seconds
[Lv 3]: 8 cell sliding range, 180 seconds
[Lv 4]: 9 cell sliding range, 120 seconds
[Lv 5]: 10 cell sliding range, 60 seconds
LvSP CostItemsDurationRange
110Trap x15 min3 cells
210Trap x1240s3 cells
310Trap x1180s3 cells
410Trap x1120s3 cells
510Trap x160s3 cells
Land Mine
Max Level: 5
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Description: Sets a trap with a 3x3 range which will explode once an enemy steps on it.
Damage increases according to skill level, caster's Base Level, DEX and INT.
A trap that has not been stepped on is released after the duration expires and returns the Trap.
Consumes 1 Trap.
[Lv 1]: Lasts 200 seconds
[Lv 2]: Lasts 160 seconds
[Lv 3]: Lasts 120 seconds
[Lv 4]: Lasts 80 seconds
[Lv 5]: Lasts 40 seconds
LvSP CostItemsFixed CastVariable CastAfter Cast DelayDurationRange
110Trap x10.3s0.5s1s200s3 cells
210Trap x10.3s0.5s1s160s3 cells
310Trap x10.3s0.5s1s120s3 cells
410Trap x10.3s0.5s1s80s3 cells
510Trap x10.3s0.5s1s40s3 cells
Anklesnare
Max Level: 5
Requirement: Skid Trap 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Description: Sets a trap with a 3x3 range which will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target.
A trap that has not been stepped on is released after the duration expires and returns the Trap.
Consumes 1 Trap.
[Lv 1]: Lasts 250 seconds
[Lv 2]: Lasts 200 seconds
[Lv 3]: Lasts 150 seconds
[Lv 4]: Lasts 100 seconds
[Lv 5]: Lasts 50 seconds
LvSP CostItemsDurationRange
112Trap x1250s3 cells
212Trap x1200s3 cells
312Trap x1150s3 cells
412Trap x1100s3 cells
512Trap x150s3 cells
Shockwave Trap
Max Level: 5
Requirement: Anklesnare 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Description: Sets a trap with a 3x3 range which will drain SP away from enemies.
A trap that has not been stepped on is released after the duration expires and returns the Traps.
Consumes 2 Traps.
[Lv 1]: 20% MaxSP drain, lasts 200 sec
[Lv 2]: 35% MaxSP drain, lasts 160 sec
[Lv 3]: 50% MaxSP drain, lasts 120 sec
[Lv 4]: 65% MaxSP drain, lasts 80 sec
[Lv 5]: 80% MaxSP drain, lasts 40 sec
LvSP CostItemsDurationRange
145Trap x2200s3 cells
245Trap x2160s3 cells
345Trap x2120s3 cells
445Trap x280s3 cells
545Trap x240s3 cells
Sandman
Max Level: 5
Requirement: Flasher 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Description: Sets a trap with a 3x3 range that will cause the enemy that steps on it, as well as enemies within the trap's range, to cause Sleep status.
A trap that has not been stepped on is released after the duration expires and returns the Trap.
Consumes 1 Trap.
[Lv 1]: Sleep Rate: 50%, lasts 150 sec
[Lv 2]: Sleep Rate: 60%, lasts 120 sec
[Lv 3]: Sleep Rate: 70%, lasts 90 sec
[Lv 4]: Sleep Rate: 80%, lasts 60 sec
[Lv 5]: Sleep Rate: 90%, lasts 30 sec
LvSP CostItemsDurationRange
112Trap x1150s3 cells
212Trap x1120s3 cells
312Trap x190s3 cells
412Trap x160s3 cells
512Trap x130s3 cells
Flasher
Max Level: 5
Requirement: Skid Trap 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Description: Sets a trap with a 3x3 range which will emit intense light, which may cause the target with the Blind status.
A trap that has not been stepped on is released after the duration expires and returns the Traps.
Consumes 2 Traps.
[Lv 1]: Lasts 150 seconds
[Lv 2]: Lasts 120 seconds
[Lv 3]: Lasts 90 seconds
[Lv 4]: Lasts 60 seconds
[Lv 5]: Lasts 30 seconds
LvSP CostItemsDurationRange
112Trap x2150s3 cells
212Trap x2120s3 cells
312Trap x290s3 cells
412Trap x260s3 cells
512Trap x230s3 cells
Freezing Trap
Max Level: 5
Requirement: Flasher 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Description: Sets a trap with a 3x3 range which will freeze an enemy once it has been triggered.
A trap that has not been stepped on is released after the duration expires and returns the Traps.
Consumes 2 Traps.
[Lv 1]: Lasts 150 seconds
[Lv 2]: Lasts 120 seconds
[Lv 3]: Lasts 90 seconds
[Lv 4]: Lasts 60 seconds
[Lv 5]: Lasts 30 seconds
LvSP CostItemsDurationRange
110Trap x2150s3 cells
210Trap x2120s3 cells
310Trap x290s3 cells
410Trap x260s3 cells
510Trap x230s3 cells
Blast Mine
Max Level: 5
Requirement: Sandman 1, Land Mine 1, Freezing Trap 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Description: Sets a trap with a 3x3 range that will automatically explode after a specific time period determined by the level of the skill.
Consumes 2 Traps.
[Lv 1]: Lasts 25 seconds
[Lv 2]: Lasts 20 seconds
[Lv 3]: Lasts 15 seconds
[Lv 4]: Lasts 10 seconds
[Lv 5]: Lasts 5 seconds
LvSP CostItemsFixed CastVariable CastAfter Cast DelayDurationRange
110Trap x20.3s0.5s1s25s3 cells
210Trap x20.3s0.5s1s20s3 cells
310Trap x20.3s0.5s1s15s3 cells
410Trap x20.3s0.5s1s10s3 cells
510Trap x20.3s0.5s1s5s3 cells
Claymore Trap
Max Level: 5
Requirement: Blast Mine 1, Shockwave Trap 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Description: Sets a trap which will inflict splashed damage in an 5x5 area.
Claymore Traps can be attacked to explode instantly.
Consumes 2 Traps.
[Lv 1]: Lasts 20 seconds
[Lv 2]: Lasts 40 seconds
[Lv 3]: Lasts 60 seconds
[Lv 4]: Lasts 80 seconds
[Lv 5]: Lasts 100 seconds
LvSP CostItemsFixed CastVariable CastAfter Cast DelayDurationRange
115Trap x20.3s0.5s1s20s3 cells
215Trap x20.3s0.5s1s40s3 cells
315Trap x20.3s0.5s1s60s3 cells
415Trap x20.3s0.5s1s80s3 cells
515Trap x20.3s0.5s1s100s3 cells
Remove Trap
Max Level: 1
Requirement: Land Mine 1
Requirement: Double Strafe 5
Skill Form: Active
Type: Supportive
Target: Ground
Description: Removes a trap that has been set on the ground, as well as regain that Trap.
LvSP CostRange
152 cells
Talkie Box
Max Level: 1
Requirement: Remove Trap 1, Shockwave Trap 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Description: Sets a trap with a 3x3 range which will last for 600 seconds and will display a prepared message for the person who triggers it.
Consumes 1 Trap.
LvSP CostItemsDurationRange
11Trap x110 min3 cells
Beastbane
Max Level: 10
Skill Form: Passive
Description: Increases Mastery ATK against Brute and Insect race monsters.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
Falconry Mastery
Max Level: 1
Requirement: Beastbane 1
Skill Form: Passive
Description: Enables renting of a Falcon from the Hunter Guild.
Steel Crow
Max Level: 10
Requirement: Blitz Beat 5
Skill Form: Passive
Description: Increases the damage inflicted by Falcon.
[Lv 1]: Damage +6
[Lv 2]: Damage +12
[Lv 3]: Damage +18
[Lv 4]: Damage +24
[Lv 5]: Damage +30
[Lv 6]: Damage +36
[Lv 7]: Damage +42
[Lv 8]: Damage +48
[Lv 9]: Damage +54
[Lv 10]: Damage +60
Blitz Beat
Max Level: 5
Requirement: Falconry Mastery 1
Skill Form: Active
Type: Special Physical
Target: 1 Character
Description: Commands Falcon to attack a targeted and surrounding enemies in an 3x3 area.
The Falcon's damage is increased by the owner's AGI and DEX.
The skill level also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow class weapon, which will be increased based on your LUK.
The Falcon's Attack Range is 3 cells plus the level of Vulture's Eye skill.
[Lv 1]: Hits: 1, SP Consumption: 10
[Lv 2]: Hits: 2, SP Consumption: 13
[Lv 3]: Hits: 3, SP Consumption: 16
[Lv 4]: Hits: 4, SP Consumption: 19
[Lv 5]: Hits: 5, SP Consumption: 22
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1100.2s0.8s1s5 cells
2130.2s0.8s1s5 cells
3160.2s0.8s1s5 cells
4190.2s0.8s1s5 cells
5220.2s0.8s1s5 cells
RequiresFalcon
Detect
Max Level: 4
Requirement: Improve Concentration 1, Falconry Mastery 1
Skill Form: Active
Type: Supportive
Target: Ground
Description: Commands a Falcon to detect hidden characters from a distance.
[Lv 1]: Range: 2 cells
[Lv 2]: Range: 4 cells
[Lv 3]: Range: 6 cells
[Lv 4]: Range: 8 cells
LvSP CostRange
183 cells
285 cells
387 cells
489 cells
RequiresFalcon
Spring Trap
Max Level: 5
Requirement: Remove Trap 1, Falconry Mastery
Skill Form: Active
Type: Supportive
Target: Ground
Description: Commands Falcon to remove a set Trap from a distance.
[Lv 1]: Range: 2 cells
[Lv 2]: Range: 4 cells
[Lv 3]: Range: 6 cells
[Lv 4]: Range: 8 cells
LvSP CostRange
1104 cells
2105 cells
3106 cells
4107 cells
5108 cells
RequiresFalcon
Beast Strafing
Requirement: Double Strafe 10, Spirit State
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Attack by using a modified form of Double Strafe that was developed to cause extra damage to Brute monsters.
Caster's STR affects the amount of inflicted damage.
LvSP CostAmmunitionAfter Cast DelayDurationRange
1121 x Arrow0.1s0.1sWeapon range +8
WeaponBow
LearnableOnly while Soul Linked
Quest Skills
Phantasmic Arrow
Requirement: Finish Quest
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Enable the caster to shoot a magic arrow without requiring actual Arrows.
Inflicts 150% damage and pushes the enemy 3 cells backward after impact.
LvSP CostRange
150Weapon range +8
WeaponBow

Sniper

Skills
True Sight
Max Level: 10
Requirement: Owl's Eye 10, Vulture's Eye 10, Improve Concentration 10, Falconry Mastery 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Adds +5 to all Stats, as well as increases HIT, Weapon damage and Critical rate.
[Lv 1]: HIT +3%, Damage +2%, Critical +1
[Lv 2]: HIT +6%, Damage +4%, Critical +2
[Lv 3]: HIT +9%, Damage +6%, Critical +3
[Lv 4]: HIT +12%, Damage +8%, Critical +4
[Lv 5]: HIT +15%, Damage +10%, Critical +5
[Lv 6]: HIT +18%, Damage +12%, Critical +6
[Lv 7]: HIT +21%, Damage +14%, Critical +7
[Lv 8]: HIT +24%, Damage +16%, Critical +8
[Lv 9]: HIT +27%, Damage +18%, Critical +9
[Lv 10]: HIT +30%, Damage +20%, Critical +10
LvSP CostDuration
12030s
22030s
32530s
42530s
53030s
63030s
73530s
83530s
94030s
104030s
Falcon Assault
Max Level: 5
Requirement: Vulture's Eye 5, Falconry Mastery 1, Blitz Beat 5, Steel Crow 3
Skill Form: Active
Type: Special Physical Ranged
Target: 1 Character
Description: Commands Falcon to attack an enemy with an mighty strike.
Damage increases according to skill level and caster's Base Level.
LvSP CostFixed CastVariable CastAfter Cast DelayRange
1300.5s0.5s0.5s9 cells
2340.5s0.5s0.5s9 cells
3380.5s0.5s0.5s9 cells
4420.5s0.5s0.5s9 cells
5460.5s0.5s0.5s9 cells
RequiresFalcon
Sharp Shooting
Max Level: 5
Requirement: Double Strafe 5, Improve Concentration 10
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Shoots an arrow with incredible might directly towards a targeted enemy, inflicting ranged physical damage to it and surrounding enemies within 5x5 cells.
Has a high chance to inflict half of the total Critical Damage and 50% of the caster's Critical chance will be added.
[Lv 1]: ATK 600%
[Lv 2]: ATK 900%
[Lv 3]: ATK 1200%
[Lv 4]: ATK 1500%
[Lv 5]: ATK 1800%
LvSP CostAmmunitionFixed CastVariable CastAfter Cast DelayCool DownRange
1161 x Arrow0.5s0.5s0.5s0.15s11 cells
2181 x Arrow0.5s0.5s0.5s0.15s11 cells
3201 x Arrow0.5s0.5s0.5s0.15s11 cells
4221 x Arrow0.5s0.5s0.5s0.15s11 cells
5241 x Arrow0.5s0.5s0.5s0.15s11 cells
WeaponBow
Wind Walk
Max Level: 10
Requirement: Improve Concentration 9
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Description: Increases Movement Speed and FLEE rate of yourself and party members.
However, Movement Speed will not increased if a similar effect, such as Increase Agility, has already been cast.
Skills which decrease Movement Speed, such as Quagmire, cancel the Movement Speed increase from Wind Walk.
LvSP CostFixed CastVariable CastAfter Cast DelayDuration
1460.5s1.5s2s130s
2520.6s1.8s2s160s
3580.7s2.1s2s190s
4640.8s2.4s2s220s
5700.9s2.7s2s250s
6761s3s2s280s
7821.1s3.3s2s310s
8881.2s3.6s2s340s
9941.3s3.9s2s370s
101001.4s4.2s2s400s

Ranger

Skills
Arrow Storm
Max Level: 10
Requirement: Aimed Bolt 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Inflicts ranged physical damage by pouring a rain of arrows like a storm at a target and surrounding enemies within 9x9 cells around the target.
Damage additionally increases according to the caster's Base Level and if Fear Breeze is active, it will inflict more damage.
Consumes 5 Arrows.
[Lv 1]: ATK 380%, 450% (with Fear Breeze), AoE: 5x5 cells
[Lv 2]: ATK 560%, 700% (with Fear Breeze), AoE: 5x5 cells
[Lv 3]: ATK 740%, 950% (with Fear Breeze), AoE: 5x5 cells
[Lv 4]: ATK 920%, 1200% (with Fear Breeze), AoE: 5x5 cells
[Lv 5]: ATK 1100%, 1450% (with Fear Breeze), AoE: 5x5 cells
[Lv 6]: ATK 1280%, 1700% (with Fear Breeze), AoE: 7x7 cells
[Lv 7]: ATK 1460%, 1950% (with Fear Breeze), AoE: 7x7 cells
[Lv 8]: ATK 1640%, 2200% (with Fear Breeze), AoE: 7x7 cells
[Lv 9]: ATK 1820%, 2450% (with Fear Breeze), AoE: 7x7 cells
[Lv 10]: ATK 2000%, 2700% (with Fear Breeze), AoE: 9x9 cells
LvSP CostAmmunitionFixed CastVariable CastCool DownRange
1245 x Arrow0.3s2s3.2s9 cells
2285 x Arrow0.3s2s3.2s9 cells
3325 x Arrow0.3s2s3.2s9 cells
4365 x Arrow0.3s2s3.2s9 cells
5405 x Arrow0.3s2s3.2s9 cells
6445 x Arrow0.3s2s3.2s9 cells
7485 x Arrow0.3s2s3.2s9 cells
8525 x Arrow0.3s2s3.2s9 cells
9565 x Arrow0.3s2s3.2s9 cells
10605 x Arrow0.3s2s3.2s9 cells
WeaponBow
Fear Breeze
Max Level: 5
Requirement: Camouflage 1, Arrow Storm 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: During the skill duration, normal ranged attack has a chance of hitting a target multiple times.
Extra attacks will consume arrows.
[Lv 1]: Number of Attacks +1, proc chance 12%, Duration 60 sec.
[Lv 2]: Number of Attacks +1, proc chance 12%, Duration 90 sec.
[Lv 3]: Number of Attacks +1~+2, proc chance 21%, Duration 120 sec.
[Lv 4]: Number of Attacks +1~+3, proc chance 27%, Duration 150 sec.
[Lv 5]: Number of Attacks +1~+4, proc chance 30%, Duration 180 sec.
LvSP CostFixed CastDuration
1552s60s
2602s90s
3652s120s
4702s150s
5752s180s
WeaponBow
Ranger Main
Max Level: 10
Requirement: Ranger Basic Skill
Skill Form: Passive
Description: Increases Mastery ATK against Brute, Plant and Fish monsters and decrease damage from those monsters.
[Lv 1]: Mastery ATK and resistance +5
[Lv 2]: Mastery ATK and resistance +10
[Lv 3]: Mastery ATK and resistance +15
[Lv 4]: Mastery ATK and resistance +20
[Lv 5]: Mastery ATK and resistance +25
[Lv 6]: Mastery ATK and resistance +30
[Lv 7]: Mastery ATK and resistance +35
[Lv 8]: Mastery ATK and resistance +40
[Lv 9]: Mastery ATK and resistance +45
[Lv 10]: Mastery ATK and resistance +50
Aimed Bolt
Max Level: 10
Requirement: Ankle Snare 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Shoots an arrow intensively at the target, inflicting large ranged physical damage with 5 hits.
The damage further increases based on the caster's Base Level and if Fear Breeze is active, it will inflict more damage.
Consumes 3 Arrows.
[Lv 1]: ATK 520%, 835% (with Fear Breeze)
[Lv 2]: ATK 540%, 870% (with Fear Breeze)
[Lv 3]: ATK 560%, 905% (with Fear Breeze)
[Lv 4]: ATK 580%, 940% (with Fear Breeze)
[Lv 5]: ATK 600%, 975% (with Fear Breeze)
[Lv 6]: ATK 620%, 1010% (with Fear Breeze)
[Lv 7]: ATK 640%, 1045% (with Fear Breeze)
[Lv 8]: ATK 660%, 1080% (with Fear Breeze)
[Lv 9]: ATK 680%, 1115% (with Fear Breeze)
[Lv 10]: ATK 700%, 1150% (with Fear Breeze)
LvSP CostAmmunitionFixed CastVariable CastAfter Cast DelayCool DownRange
1403 x Arrow1s2s2s1s9 cells
2403 x Arrow1s2s2s1s9 cells
3403 x Arrow1s2s2s1s9 cells
4403 x Arrow1s2s2s1s9 cells
5403 x Arrow1s2s2s1s9 cells
6403 x Arrow1s2s2s1s9 cells
7403 x Arrow1s2s2s1s9 cells
8403 x Arrow1s2s2s1s9 cells
9403 x Arrow1s2s2s1s9 cells
10403 x Arrow1s2s2s1s9 cells
WeaponBow
Detonator
Max Level: 1
Requirement: Cluster Bomb 3
Skill Form: Active
Type: Supportive
Target: Caster
Description: Immediately activates traps on the ground.
Skills range is 7x7 cells around the targeted area.
It can also activate Hunter's traps.
This skill will not detonate traps of another player.
Can activate the following traps: Blast Mine, Claymore Trap, Sandman, Talkie Box, Firing Trap, Cluster Bomb and Ice Binding Trap.
LvSP CostDurationRange
1151s9 cells
Electric Shocker
Max Level: 5
Requirement: Shockwave Trap 5
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Description: Immobilizes a target and drains certain amount of SP per second from the target.
Electric Shocker cannot be removed with Remove Trap.
Requires 1 Special Alloy Trap.
Maximum 3 traps are allowed to be set.
[Lv 1]: Drains 5% SP/sec, Duration 20 sec.
[Lv 2]: Drains 10% SP/sec, Duration 22 sec.
[Lv 3]: Drains 15% SP/sec, Duration 24 sec.
[Lv 4]: Drains 20% SP/sec, Duration 26 sec.
[Lv 5]: Drains 25% SP/sec, Duration 28 sec.
LvSP CostItemsDurationRange
135Special Alloy Trap x115s3 cells
235Special Alloy Trap x115s3 cells
335Special Alloy Trap x115s3 cells
435Special Alloy Trap x115s3 cells
535Special Alloy Trap x115s3 cells
Cluster Bomb
Max Level: 5
Requirement: Trap Research 3
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Description: Maximum 3 traps are allowed to be set at once and damage range is 3 cells wide and 5 cells deep.
Can be combined with Detonator skill.
Cluster Bomb cannot be removed with Remove Trap.
Requires 1 Special Alloy Trap.
[Lv 1]: 300% Damage+Additional Trap Damage, Duration 15 sec.
[Lv 2]: 400% damage+Additional Trap Damage, Duration 15 sec.
[Lv 3]: 500% damage+Additional Trap Damage, Duration 15 sec.
[Lv 4]: 600% damage+Additional Trap Damage, Duration 15 sec.
[Lv 5]: 700% damage+Additional Trap Damage, Duration 15 sec.
LvSP CostItemsDurationRange
120Special Alloy Trap x115s3 cells
220Special Alloy Trap x115s3 cells
320Special Alloy Trap x115s3 cells
420Special Alloy Trap x115s3 cells
520Special Alloy Trap x115s3 cells
Warg Mastery
Max Level: 1
Requirement: Ranger Basic Skill
Skill Form: Active
Type: Supportive
Target: Caster
Description: Summons a Warg with a Wolf Flute.
Re-using the skill returns the Warg to the wild.
LvSP CostItemsAfter Cast Delay
15Wolf Flute (needed, not used up)1s
Warg Rider
Max Level: 3
Requirement: Warg Mastery 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Allows a Ranger to mount their summoned Warg.
Skill level increases Movement Speed.
While mounted on a Warg, you can't use any bow attacks or skills that are not Warg exclusive other than trap skills.
Can use the following traps while on a Warg: Cobalt Trap, Magenta Trap, Verdure Trap, Maze Trap, Electric Shocker.
LvSP CostAfter Cast Delay
120.5s
220.5s
320.5s
Warg Dash
Max Level: 1
Requirement: Warg Rider 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Usable only when mounted on your Warg.
Makes your Warg scamper in a straight direction, re-using the skill will stop it.
You will automatically stop when hitting a wall or an enemy.
If the Ranger has already learned Warg Strike, it gives damage to the crashed enemy.
LvSP Cost
14
RequiresAble to move
Warg Strike
Max Level: 5
Requirement: Tooth of Warg 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Makes your Warg run into a target and inflict damage.
Damage increases as skill level gets higher.
[Lv 1]: 200% Damage
[Lv 2]: 400% Damage
[Lv 3]: 600% Damage
[Lv 4]: 800% Damage
[Lv 5]: 1000% Damage
LvSP CostRange
1209 cells
2229 cells
3249 cells
4269 cells
5289 cells
Warg Bite
Max Level: 5
Requirement: Warg Strike 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Makes your Warg leap at a target, dealing damage and temporarily causing Immobilizes status.
The duration increases based on the Tooth of Warg skill level and the success chance depends on the target's AGI.
Can't be used while mounted on a Warg.
[Lv 1]: 600% Damage, Duration: 1 second + Tooth of Warg skill level
[Lv 2]: 800% Damage, Duration: 2 seconds + Tooth of Warg skill level
[Lv 3]: 1000% Damage, Duration: 3 seconds + Tooth of Warg skill level
[Lv 4]: 1200% Damage, Duration: 4 seconds + Tooth of Warg skill level
[Lv 5]: 1500% Damage, Duration: 5 seconds + Tooth of Warg skill level
LvSP CostAfter Cast DelayCool DownDurationRange
1402s4s1s9 cells
2422s6s2s9 cells
3442s8s3s9 cells
4462s10s4s9 cells
5482s12s5s9 cells
RequiresWarg
Tooth of Warg
Max Level: 10
Requirement: Warg Mastery 1
Skill Form: Passive
Description: Increases the Mastery ATK for Warg skills.
Increases Mastery ATK as skill level gets higher.
[Lv 1]: Mastery ATK +30
[Lv 2]: Mastery ATK +60
[Lv 3]: Mastery ATK +90
[Lv 4]: Mastery ATK +120
[Lv 5]: Mastery ATK +150
[Lv 6]: Mastery ATK +180
[Lv 7]: Mastery ATK +210
[Lv 8]: Mastery ATK +240
[Lv 9]: Mastery ATK +270
[Lv 10]: Mastery ATK +300
Sensitive Keen
Max Level: 5
Requirement: Tooth of Warg 3
Skill Form: Active
Type: Supportive
Target: Caster
Description: Uses the Warg's senses to reveal hidden traps and enemies.
Has a chance to attack enemies with Warg Bite.
[Lv 1]: 7x7 AoE, 150% Damage, Warg Bite Chance 8%
[Lv 2]: 9x9 AoE, 200% Damage, Warg Bite Chance 16%
[Lv 3]: 11x11 AoE, 250% Damage, Warg Bite Chance 24%
[Lv 4]: 13x13 AoE, 300% Damage, Warg Bite Chance 32%
[Lv 5]: 15x15 AoE, 350% Damage, Warg Bite Chance 40%
LvSP CostAfter Cast Delay
1123s
2123s
3123s
4123s
5123s
RequiresWarg
Camouflage
Max Level: 5
Requirement: Ranger Main 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Hides yourself behind walls or any obstacles so other monsters can't notice you (except Boss, Demon, Insect monsters).
You appear translucent while Camouflaged.
Increases Critical rate and Mastery ATK, but decrease DEF while casting the skill.
The effect wears off after leaving Camouflage or attacking a single time.
[Lv 1]: 6 SP per sec, Movement Disabled
[Lv 2]: 5 SP per sec, Movement Disabled
[Lv 3]: 4 SP per sec, 50% Movement
[Lv 4]: 3 SP per sec, 75% Movement
[Lv 5]: 2 SP per sec, 100% Movement
LvSP CostDuration
14010s
24010s
34010s
44010s
54010s
Trap Research
Max Level: 10
Requirement: Claymore Trap 1, Remove Trap 1
Skill Form: Passive
Description: Increases trap damage and trap set range of Hunters and Rangers, also increases INT and MaxSP.
[Lv 1]: Damage +40, INT +1, MaxSP +220, Range +1
[Lv 2]: Damage +80, INT +2, MaxSP +240, Range +1
[Lv 3]: Damage +120, INT +3, MaxSP +260, Range +2
[Lv 4]: Damage +160, INT +4, MaxSP +280, Range +2
[Lv 5]: Damage +200, INT +5, MaxSP +300, Range +3
[Lv 6]: Damage +240, INT +6, MaxSP +320, Range +3
[Lv 7]: Damage +280, INT +7, MaxSP +340, Range +4
[Lv 8]: Damage +320, INT +8, MaxSP +360, Range +4
[Lv 9]: Damage +360, INT +9, MaxSP +380, Range +5
[Lv 10]: Damage +400, INT +10, MaxSP +400, Range +5
Magenta Trap
Max Level: 1
Requirement: Trap Research 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Description: Monsters that step on this trap has its element changed to Fire elemental.
Does not affect Boss type monsters or players.
Consumes 1 Scarlet Point and 1 Special Alloy Trap.
LvSP CostItemsAfter Cast DelayDurationRange
110Special Alloy Trap x1, Scarlet Point x12s15s3 cells
Cobalt Trap
Max Level: 1
Requirement: Trap Research 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Description: Monsters that step on this trap has it's element changed to Water elemental.
Does not affect Boss type monsters or players.
Consumes 1 Indigo Point and 1 Special Alloy Trap.
LvSP CostItemsAfter Cast DelayDurationRange
110Special Alloy Trap x1, Indigo Point x12s15s3 cells
Maze Trap
Max Level: 1
Requirement: Trap Research 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Description: Monsters that step on this trap has its element changed to Earth elemental.
Does not affect Boss type monsters or players.
Consumes 1 Lime Green Point and 1 Special Alloy Trap.
LvSP CostItemsAfter Cast DelayDurationRange
110Special Alloy Trap x1, Lime Green Point x12s15s3 cells
Verdure Trap
Max Level: 1
Requirement: Trap Research 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Description: Monsters that step on this trap has its element changed to Wind elemental.
Does not affect Boss type monsters or players.
Consumes 1 Yellow Wish Point and 1 Special Alloy Trap.
LvSP CostItemsAfter Cast DelayDurationRange
110Special Alloy Trap x1, Yellow Wish Point x12s15s3 cells
Firing Trap
Max Level: 5
Requirement: Detonator 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Description: When this trap activated, it deals damage in a 5x5 area and causes Burning status.
Skill Level increases success rate of inflicting Burning status.
Consumes 1 Special Alloy Trap.
[Lv 1]: Success Chance 60%
[Lv 2]: Success Chance 70%
[Lv 3]: Success Chance 80%
[Lv 4]: Success Chance 90%
[Lv 5]: Success Chance 100%
LvSP CostItemsDurationRange
110Special Alloy Trap x115s3 cells
210Special Alloy Trap x115s3 cells
310Special Alloy Trap x115s3 cells
410Special Alloy Trap x115s3 cells
510Special Alloy Trap x115s3 cells
Ice Binding Trap
Max Level: 5
Requirement: Detonator 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Description: When this trap activates, it deals damage in a 3x3 area and inflicts Freezing status.
Skill Level increases success rate of inflicting Freezing status.
Consumes 1 Special Alloy Trap.
[Lv 1]: Success Chance 60%
[Lv 2]: Success Chance 70%
[Lv 3]: Success Chance 80%
[Lv 4]: Success Chance 90%
[Lv 5]: Success Chance 100%
LvSP CostItemsDurationRange
110Special Alloy Trap x115s3 cells
210Special Alloy Trap x115s3 cells
310Special Alloy Trap x115s3 cells
410Special Alloy Trap x115s3 cells
510Special Alloy Trap x115s3 cells
Unlimit
Max Level: 5
Requirement: Fear Breeze 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Use the power of Ulle, the god of hunting and archery, to increase the damgae of ranged physical attacks explosively for 150 seconds.
[Lv 1]: Ranged Physical Damage +150%
[Lv 2]: Ranged Physical Damage +200%
[Lv 3]: Ranged Physical Damage +250%
[Lv 4]: Ranged Physical Damage +300%
[Lv 5]: Ranged Physical Damage +350%
LvSP CostFixed CastAfter Cast DelayCool DownDuration
11001s0.5s5 min150s
21201s0.5s5 min150s
31401s0.5s5 min150s
41601s0.5s5 min150s
51801s0.5s5 min150s
Full Throttle
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Dispellable: No
Description: Push your body to its limits, allowing you maximize your power for a short time.
During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second.
After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status.
[ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%.
[Lv 1]: 6% MaxHP/SP drain per second for 10s
[Lv 2]: 4% MaxHP/SP drain per second for 15s
[Lv 3]: 3% MaxHP/SP drain per second for 20s
[Lv 4]: 2% MaxHP/SP drain per second for 25s
[Lv 5]: 1% MaxHP/SP drain per second for 30s
LvSP CostAfter Cast DelayCool DownDuration
110.5s50 min10s
210.5s50 min15s
310.5s50 min20s
410.5s50 min25s
510.5s50 min30s

Wind Hawk

Skills
Advanced Trap
Max Level: 5
Requirement: Trap Research 3
Skill Form: Passive
Description: Increases the effects of Wind Hawk traps.
Increases the effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.
[Lv 1]: Duration +1 seconds, Damage +20%
[Lv 2]: Duration +2 seconds, Damage +40%
[Lv 3]: Duration +3 seconds, Damage +60%, AP Recovery +1
[Lv 4]: Duration +4 seconds, Damage +80%, AP Recovery +1
[Lv 5]: Duration +5 seconds, Damage +100%, AP Recovery +1
Wind Sign
Max Level: 5
Requirement: Nature Friendly 5
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Marks the target with a Wind Sign for the skill duration.
Has a chance to recover AP when inflicting ranged physical damage on marked targets.
The mark is still visible even when the target uses Hiding, Cloaking or Cloaking Exceed.
[Lv 1]: Duration: 20 seconds, Chance for AP Recovery: 14%
[Lv 2]: Duration: 30 seconds, Chance for AP Recovery: 20%
[Lv 3]: Duration: 40 seconds, Chance for AP Recovery: 26%
[Lv 4]: Duration: 50 seconds, Chance for AP Recovery: 32%
[Lv 5]: Duration: 60 seconds, Chance for AP Recovery: 40%
LvSP CostAfter Cast DelayCool DownDurationRange
11000.15s30s20s9 cells
2900.15s30s30s9 cells
3800.15s30s40s9 cells
4700.15s30s50s9 cells
5600.15s30s60s9 cells
Nature Friendly
Max Level: 5
Skill Form: Passive
Description: Enhances Wind Hawk's wildlife training.
Your Hawk becomes more proficient from training.
[Lv 1]: Auto Hawk Rush Chance +20%
[Lv 2]: Auto Hawk Rush Chance +40%
[Lv 3]: Auto Hawk Rush Chance +60%
[Lv 4]: Auto Hawk Rush Chance +80%
[Lv 5]: Auto Hawk Rush Chance +100%
Hawk Rush
Max Level: 5
Requirement: Hawk Mastery 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Orders your Hawk to inflict ranged physical damage twice to the target.
It can inflict half of the total Critical Damage based on the caster's Critical chance.
Also grants the ability to autocast Hawk Rush on ranged physical attacks with a 1% chance per 3 CON.
Damage additionally increases according to the caster's Nature Friendly Level, Base Level and CON.
Base damage is increased by 5% every 1 CON.
Requires a Bow.
[Lv 1]: ATK 500%
[Lv 2]: ATK 1000%
[Lv 3]: ATK 1500%
[Lv 4]: ATK 2000%
[Lv 5]: ATK 2500%
LvSP CostCool DownRange
1400.15s9 cells
2440.15s9 cells
3480.15s9 cells
4520.15s9 cells
5560.15s9 cells
WeaponBow
RequiresFalcon
Hawk Mastery
Max Level: 1
Requirement: Steel Crow 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Trains a Hawk to follow your orders.
The Hawk can be trained along with a Warg.
The chance to trigger Warg Strike is reduced to 1/3 when Hawk and Warg are summoned together.
Requires Hawk Flute.
[Lv 1]: Summons Hawk
LvSP CostItemsAfter Cast Delay
15Hawk Flute (needed, not used up)0.5s
Calamity Gale
Max Level: 1
Requirement: Gale Storm 5, Wind Sign 5
Skill Form: Active(AP)
Type: Supportive
Target: Caster
Dispellable: No
Description: Endows the caster's body with the rage of wind.
The caster gains Level 5 Unlimit effect, increases the damage of Crescive Bolt by 20%, enables Gale Storm to inflict Critical Damage and increases damage of Crescive Bolt and Gale Storm against Brute and Fish race monsters by 50%.
[Lv 1]: Calamity Gale Duration 180s.
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDuration
13001201s2s0.15s60s180s
Hawk Boomerang
Max Level: 5
Requirement: Hawk Rush 5
Skill Form: Active(AP)
Type: Physical Ranged
Target: 1 Character
Description: Orders your Hawk to inflict ranged physical damage to the target, which also can inflict half of the total Critical Damage at the caster's Critical chance.
Damage is increased by 50% against Brute and Fish race monsters.
Damage additionally increases according to the caster's Nature Friendly Level, Base Level and CON.
Base damage is increased by 10% every 1 CON.
Requires a Bow.
[Lv 1]: ATK 600%
[Lv 2]: ATK 1200%
[Lv 3]: ATK 1800%
[Lv 4]: ATK 2400%
[Lv 5]: ATK 3000%
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownRange
180121s3s0.5s0.15s9 cells
280121s3s0.5s0.15s9 cells
380121s3s0.5s0.15s9 cells
480121s3s0.5s0.15s9 cells
580121s3s0.5s0.15s9 cells
WeaponBow
RequiresFalcon
Gale Storm
Max Level: 10
Requirement: Crescive Bolt 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
AP Recovery: 10 when 3 or more targets are hit
Description: Fires 5 shots of ranged physical damage at the target and surrounding enemies.
Recovers AP when 3 or more targets are hit.
Damage additionally increases according to the caster's Base Level and CON.
Base damage is increased by 10% every 1 CON.
Consumes 5 Arrows.
[Lv 1]: ATK 1350%/ AoE: 5x5 cells
[Lv 2]: ATK 2700%/ AoE: 5x5 cells
[Lv 3]: ATK 4050%/ AoE: 5x5 cells
[Lv 4]: ATK 5400%/ AoE: 5x5 cells
[Lv 5]: ATK 6750%/ AoE: 7x7 cells
[Lv 6]: ATK 8100%/ AoE: 7x7 cells
[Lv 7]: ATK 9450%/ AoE: 7x7 cells
[Lv 8]: ATK 10800%/ AoE: 7x7 cells
[Lv 9]: ATK 12150%/ AoE: 9x9 cells
[Lv10]: ATK 13500%, AoE: 9x9 cells
LvSP CostAmmunitionFixed CastVariable CastAfter Cast DelayCool DownRange
1935 x Arrow0.5s1s0.15s0.7s9 cells
2965 x Arrow0.5s1s0.15s0.7s9 cells
3995 x Arrow0.5s1s0.15s0.7s9 cells
41025 x Arrow0.5s1s0.15s0.7s9 cells
51055 x Arrow0.5s1s0.15s0.7s9 cells
61085 x Arrow0.5s1s0.15s0.7s9 cells
71115 x Arrow0.5s1s0.15s0.7s9 cells
81145 x Arrow0.5s1s0.15s0.7s9 cells
91175 x Arrow0.5s1s0.15s0.7s9 cells
101205 x Arrow0.5s1s0.15s0.7s9 cells
WeaponBow
Deep Blind Trap
Max Level: 5
Requirement: Advanced Trap 3
Skill Form: Active
Type: Trap
Target: Ground
Description: Places a trap which inflicts Shadow elemental melee physical damage over time during the trap duration.
Damage additionally increases according to the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Consumes 2 Special Alloy Trap.
[Lv 1]: ATK 850%, Trap Duration: 3.0 seconds AoE: 3x3 cells
[Lv 2]: ATK 1700%, Trap Duration: 3.5 seconds AoE: 3x3 cells
[Lv 3]: ATK 2550%, Trap Duration: 4.0 seconds AoE: 5x5 cells
[Lv 4]: ATK 3400%, Trap Duration: 4.5 seconds AoE: 5x5 cells
[Lv 5]: ATK 4250%, Trap Duration: 5.0 seconds AoE: 7x7 cells
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
168Special Alloy Trap x21s1s0.5s2.5s3s1 cell1
272Special Alloy Trap x21s1s0.5s2.5s3.5s1 cell1
376Special Alloy Trap x21s1s0.5s2.5s4s1 cell2
480Special Alloy Trap x21s1s0.5s2.5s4.5s1 cell2
584Special Alloy Trap x21s1s0.5s2.5s5s1 cell3
Solid Trap
Max Level: 5
Requirement: Advanced Trap 3
Skill Form: Active
Type: Trap
Target: Ground
Description: Places a trap which inflicts Earth elemental melee physical damage over time during the trap duration.
Damage additionally increases according to the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Consumes 2 Special Alloy Trap.
[Lv 1]: ATK 850%, Trap Duration: 3.0 seconds AoE: 3x3 cells
[Lv 2]: ATK 1700%, Trap Duration: 3.5 seconds AoE: 3x3 cells
[Lv 3]: ATK 2550%, Trap Duration: 4.0 seconds AoE: 5x5 cells
[Lv 4]: ATK 3400%, Trap Duration: 4.5 seconds AoE: 5x5 cells
[Lv 5]: ATK 4250%, Trap Duration: 5.0 seconds AoE: 7x7 cells
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
168Special Alloy Trap x21s1s0.5s2.5s3s1 cell1
272Special Alloy Trap x21s1s0.5s2.5s3.5s1 cell1
376Special Alloy Trap x21s1s0.5s2.5s4s1 cell2
480Special Alloy Trap x21s1s0.5s2.5s4.5s1 cell2
584Special Alloy Trap x21s1s0.5s2.5s5s1 cell3
Swift Trap
Max Level: 5
Requirement: Deep Blind Trap 1
Skill Form: Active
Type: Trap
Target: Ground
Description: Places a trap which inflicts Wind elemental melee physical damage over time during the trap duration.
Damage additionally increases according to the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Consumes 2 Special Alloy Trap.
[Lv 1]: ATK 850%, Trap Duration: 3.0 seconds AoE: 3x3 cells
[Lv 2]: ATK 1700%, Trap Duration: 3.5 seconds AoE: 3x3 cells
[Lv 3]: ATK 2550%, Trap Duration: 4.0 seconds AoE: 5x5 cells
[Lv 4]: ATK 3400%, Trap Duration: 4.5 seconds AoE: 5x5 cells
[Lv 5]: ATK 4250%, Trap Duration: 5.0 seconds AoE: 7x7 cells
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
168Special Alloy Trap x21s1s0.5s2.5s3s1 cell1
272Special Alloy Trap x21s1s0.5s2.5s3.5s1 cell1
376Special Alloy Trap x21s1s0.5s2.5s4s1 cell2
480Special Alloy Trap x21s1s0.5s2.5s4.5s1 cell2
584Special Alloy Trap x21s1s0.5s2.5s5s1 cell3
Crescive Bolt
Max Level: 10
Requirement: Aimed Bolt 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Fires 1 shot of ranged physical damage to the target.
Increases damage and SP consumption of the next cast of this skill for each time while standing still (stacks up to 3 times).
From the maximum stack onward, each cast recovers an additional 2 AP.
The stack resets if the caster moves or changes position with a skill or after 10 seconds after last time it was casted.
Damage additionally increases according to the caster's Base Level and CON, Base damage is increased by 5% every 1 CON, can inflict half of the total Critical Damage based on the caster's Critical chance.
Consumes 1 Arrow.
[Lv 1]: ATK 1800%
[Lv 2]: ATK 3100%
[Lv 3]: ATK 4400%
[Lv 4]: ATK 5700%
[Lv 5]: ATK 7000%
[Lv 6]: ATK 8300%
[Lv 7]: ATK 9600%
[Lv 8]: ATK 10900%
[Lv 9]: ATK 12200%
[Lv10]: ATK 13500%
LvSP CostAmmunitionFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
1471 x Arrow1s1s0.7s0.35s10s9 cells2
2491 x Arrow1s1s0.7s0.35s10s9 cells2
3511 x Arrow1s1s0.7s0.35s10s9 cells2
4531 x Arrow1s1s0.7s0.35s10s9 cells2
5551 x Arrow1s1s0.7s0.35s10s9 cells2
6571 x Arrow1s1s0.7s0.35s10s9 cells2
7591 x Arrow1s1s0.7s0.35s10s9 cells2
8611 x Arrow1s1s0.7s0.35s10s9 cells2
9631 x Arrow1s1s0.7s0.35s10s9 cells2
10651 x Arrow1s1s0.7s0.35s10s9 cells2
WeaponBow
Flame Trap
Max Level: 5
Requirement: Solid Trap 1
Skill Form: Active
Type: Trap
Target: Ground
Description: Places a trap which inflicts Fire elemental melee physical damage over time during the trap duration.
Damage additionally increases according to the caster's Base Level and CON.
Base damage is increased by 5% every 1 CON.
Consumes 2 Special Alloy Trap.
[Lv 1]: ATK 850%, Trap Duration: 3.0 seconds AoE: 3x3 cells
[Lv 2]: ATK 1700%, Trap Duration: 3.5 seconds AoE: 3x3 cells
[Lv 3]: ATK 2550%, Trap Duration: 4.0 seconds AoE: 5x5 cells
[Lv 4]: ATK 3400%, Trap Duration: 4.5 seconds AoE: 5x5 cells
[Lv 5]: ATK 4250%, Trap Duration: 5.0 seconds AoE: 7x7 cells
LvSP CostItemsFixed CastVariable CastAfter Cast DelayCool DownDurationRangeAP Recovery
168Special Alloy Trap x21s1s0.5s2.5s3s1 cell1
272Special Alloy Trap x21s1s0.5s2.5s3.5s1 cell1
376Special Alloy Trap x21s1s0.5s2.5s4s1 cell2
480Special Alloy Trap x21s1s0.5s2.5s4.5s1 cell2
584Special Alloy Trap x21s1s0.5s2.5s5s1 cell3
Wild Walk
Max Level: 5
Requirement: Nature Friendly 3, Hawk Rush 3
Skill Form: Active (AP)
Type: Physical Ranged
Target: 1 Character
Dispellable: No
Description: Uses a hawk to attack the target with ranged physical damage three times.
Increases caster's FLEE and Movement Speed briefly with a gust from the hawk.
Damage increases based on Steel Crow, Nature Friendly, Base Level, and CON.
Base damage is increased by 5% every 1 CON.
This skill can deal Critical Hits.
Critical Chance for this skill is based on your Critical Rate.
Usable in Warg Rider state.
[Lv 1]: 4600% ATK per hit Flee +100, Movement Speed +25%, Duration: 6 seconds
[Lv 2]: 7400% ATK per hit Flee +150, Movement Speed +25%, Duration: 9 seconds
[Lv 3]: 10200% ATK per hit Flee +200, Movement Speed +50%, Duration: 12 seconds
[Lv 4]: 13000% ATK per hit Flee +250, Movement Speed +50%, Duration: 15 seconds
[Lv 5]: 15800% ATK per hit Flee +300, Movement Speed +75%, Duration: 18 seconds
LvSP CostAP CostFixed CastVariable CastAfter Cast DelayCool DownDurationRange
16351s0.5s0.5s20s6s11 cells
26651s0.5s0.5s20s9s11 cells
36951s0.5s0.5s20s12s11 cells
47251s0.5s0.5s20s15s11 cells
57551s0.5s0.5s20s18s11 cells
RequiresFalcon