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| Name | Current message text |
|---|---|
| h English (en) | <h3 style="font-size: 1.6em;"><span class="mw-headline" id="Modifier_Good_and_Bad-o-meter">Modifier Effectiveness Meter π</span></h3> <p style="font-size: 1.2em;">βΆ In late-game, itβs common to achieve high percentages for modifiers (e.g., 200% or more) due to new cards and equipment introduced in updates. <br><b><span style="color:Brown;">However, to maximize damage, it's important to balance modifiers across different types.</span></b></p> <p style="font-size: 1.2em;">βΆ Stacking the same modifier type excessively leads to reduced overall efficiency, as modifiers of the same type are additive, while different types are multiplicative.</p> <ul style="font-size: 1.2em;"> <li>Raising a Racial Modifier in this manner: <b><span style="color:green;">100%</span></b> β <b><span style="color:blue;">200%</span></b> β <b><span style="color:orange;">300%</span></b> β <b><span style="color:red;">400%</span></b> β <b><span style="color:indigo;">500%</span></b>+</li> <li>Raising an Elemental Modifier in this manner: <b><span style="color:green;">100%</span></b> β <b><span style="color:blue;">200%</span></b> β <b><span style="color:orange;">300%</span></b> β <b><span style="color:red;">400%</span></b> β <b><span style="color:indigo;">500%</span></b>+</li> <li>Raising a Size Modifier in this manner: <b><span style="color:green;">100%</span></b> β <b><span style="color:blue;">200%</span></b> β <b><span style="color:orange;">300%</span></b> β <b><span style="color:red;">400%</span></b> β <b><span style="color:indigo;">500%</span></b>+</li> <li>Raising a Special Modifier in this manner: <b><span style="color:green;">100%</span></b> β <b><span style="color:blue;">200%</span></b> β <b><span style="color:orange;">300%</span></b> β <b><span style="color:red;">400%</span></b> β <b><span style="color:indigo;">500%</span></b>+</li> <li>Raising a Skill Modifier in this manner: <b><span style="color:green;">100%</span></b> β <b><span style="color:blue;">200%</span></b> β <b><span style="color:orange;">300%</span></b> β <b><span style="color:red;">400%</span></b> β <b><span style="color:indigo;">500%</span></b>+</li> </ul> </br> <ul style="font-size: 1.5em;"> Efficiency tiers for stacking modifiers: </ul> <ul style="font-size: 1.2em;"> ⬀ Balanced distribution: <b><span style="color:green;">Good</span></b> </br> ⬀ Minor imbalance: <b><span style="color:blue;">Okay</span></b> </br> ⬀ Heavy stacking of one type: <b><span style="color:orange;">Bad</span></b> </br> ⬀ Extreme stacking: <b><span style="color:red;">Worst</span></b> </br> ⬀ Neglecting other types: <b><span style="color:indigo;">Futileπ</span></b> </br> β οΈKey Tip: Always aim for a balanced approach by distributing modifiers evenly across Race, Element, Size, Special, and Skill types to maximize total damage. </ul> </br> <p style="font-size: 1.2em;"><b> Modifier Types:</b></p> <p style="font-size: 1.2em;"><b><span style="color:red;">Race</span></b>: (Angel, Demon, Demi-Human, etc.) <br> <b><span style="color:blue;">Element</span></b>: (Wind, Fire, Water, earth, etc.) <br> <b><span style="color:indigo;">Size</span></b>: (Small, Medium, Large) <br> <b><span style="color:green;">Special</span></b>: (MVP, Mini-bosses, Non-boss) <br> <b><span style="color:Orange;">Skill</span></b>: (Comet, Soul Expansion, etc.) <b>Skill Modifiers are treated as "<span style="color:Brown;">Final</span>" Modifiers.</b><br> <b><span style="color:Brown;">Modifiers of the same type are additive, while modifiers of different types are multiplicative.</span></b></p> |