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| Name | Current message text |
|---|---|
| h English (en) | <h3 style="font-size: 1.6em;"><span class="mw-headline" id="Stacking_Modifiers">Stacking Modifiers 📐</span></h3> <pre style="font-size: 1.2em;">Modifiers in the game come in several types: (Race, Size, Element Property, Boss, Normal, Skill)</pre> <ul style="font-size: 1.2em;"> <li><b><span style="color:Brown;">General Rule of Thumb:</span></b></li> </ul> <p style="font-size: 1.2em;">It is better to distribute modifiers across different types rather than stacking multiple copies of the same modifier. "Diminishing returns" sets in once you apply multiple instances of the same modifier.</p> <p style="font-size: 1.2em;"><b>Although it's possible to exceed 100% for a single modifier, this is only effective if the modifiers are balanced with other types.</b></p> <pre style="font-size: 1.2em;">(Example: 120% Neutral Property + 50% Medium + 30% Boss) is more effective than (Example: 200% Neutral Property + 10% Medium + 10% Boss)</pre> <p style="font-size: 1.2em;">______________________________________________________________</p> |