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NameCurrent message text
 h English (en)[[File:Miyu mdef mres.png|400px]]
[[File:Miyu_effect_of_mdef.png|600px]]
<p style="font-size: 1.2rem;">
<b>(It is shown as </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> in the Status Window, where </b><span style="color:Red;">A</span><b> represents the </b><span style="color:Red;">Soft Mdef</span><b> and </b><span style="color:Blue;">B</span><b> represents the </b><span style="color:Blue;">Hard Mdef</span><b>.)</b>
</p>
<ul style="font-size: 1.2rem;">
  <li>The Magical Defense (MDEF) system was revamped in the Renewal 
  Update. HardDEF/MDEF is no longer limited into a 1-100 point system, 
  with 100 being full immunity. Instead, the effect of HardMDEF is now 
  reduced exponentially as the number goes up (i.e. the higher the number,
  the less effect every single point adds);</li>
</ul>
<ul style="font-size: 1.2rem;">
  <li>SoftDEF/MDEF, which is mostly based on VIT and INT respectively, 
  did not go through a lot of change from Pre-Renewal. They reduce damage 
  subtractively, removing flat amounts from the final damage after the 
  HardDEF/MDEF reductions are applied.</li>
</ul>
<p style="font-size: 1.2rem;">
<b>(While introducing the 4th job trait/status seen as </b><span style="color:Green;">C</span><b> in the lower Status Window as </b><span style="color:Green;">Mres</span><b> </b>
</p>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3>
<ul style="font-size: 1.1rem;">
  <li>Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.</li>
  <li>MRES is primarily increased through equipment, buffs, skills, and certain consumable items.</li>
  <li><b>Formula:</b> The final damage reduction is calculated as:
   <pre style="font-size: 1.1rem;">
   Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
   </pre>
  </li>
  <li>Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
<span style="color:Brown;">The Effectiveness amount is at <b>50%</b></span>
</ul>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Physical Resistance 🔰(RES)</span></h3>
<ul style="font-size: 1.1rem;">
  <li>Physical Resistance (RES) is a defensive stat that reduces incoming Physical damage multiplicatively.</li>
  <li>RES is primarily increased through equipment, buffs, skills, and certain consumable items.</li>
  <li><b>Formula:</b> The final damage reduction is calculated as:
   <pre style="font-size: 1.1rem;">
   Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
   </pre>
  </li>
  <li>Similar to Hard DEF, RES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
<span style="color:Brown;">The Effectiveness amount is also at <b>50%</b></span>
</ul>
[[File:miyu maple hbt.gif]]