Export translations
Jump to navigation
Jump to search
Settings
Group
17.2 Sage Legacy
18 Direction of Prayer
20 The Immortal
Brilliant Light Enchantment
Introduction to MuhRO
Sinful Enchantment
Stats
Welcome to MuhRo-Wiki
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
Format
Export for off-line translation
Export in native format
Export in CSV format
Fetch
<div lang="en" dir="ltr" class="mw-content-ltr"> =='''Stats'''== '''The entire stats system has been revamped. With the higher level cap, the cap for max stats were also raised up to 130. The increase in available stat points allows true hybrid classes to be made. Below is a short description of each stat with comparison to pre-Renewal mechanics, if applicable.''' {| class="wikitable mw-collapsible" style="width: 100%;background-color:#ffedeb;text-align:center;" |- |'''STR''': |'''AGI''': |- | style="text-align:left;" | * For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%. * For ranged weapons, every 5 points in STR increases StatusATK by +1. * Each point of STR also adds +30 Weight Limit. * The bonus ATK per 10 STR for melee weapons is no longer applied. | style="text-align:left;" | * Every point in AGI adds +1 Flee and increases ASPD. * Additionally, every 5 points in AGI adds 1 SoftDEF. |- |'''VIT''': |'''INT''': |- | style="text-align:left;" | * Every point in VIT adds +1% MaxHP, +2% HP Healing Item effectiveness, and +1% resistance to several status effects. * Every 2 points in VIT adds +1 SoftDEF. * Every 5 points in VIT adds +1 SoftMDEF and +1 HP Recovery Rate. | style="text-align:left;" | * Every point in INT adds +1.5 StatusMATK, +1% MaxSP, 1% SP Healing Item effectiveness, and decreases cast time. * Every 2 points of INT adds +1 SoftMDEF and every 6 points in INT adds +1 SP Recovery Rate. * The multiples of 5 and 7 bonus for minMATK and maxMATK is no longer applied. |- |'''DEX''': |'''LUK''': |- | style="text-align:left;" | * For ranged weapons, every point in DEX increases StatusATK by +1 and WeaponATK by 0.5%. * For melee weapons, every 5 points in DEX increases StatusATK by +1. * Every point in DEX also adds +1 HIT, decreases cast time, and increases ASPD. * Every 5 points in DEX adds +1 StatusMATK and +1 SoftMDEF. * The bonus ATK per 10 DEX for ranged weapons is no longer applied. | style="text-align:left;" | * Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects. * Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT. * Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate. * Every 10 points in LUK adds +1 Perfect Dodge. |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == '''Substats''' == '''Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {| class="wikitable mw-collapsible" style="width: 100%;background-color:#fae7eb;text-align:center;" data-mce-style="width: 100%;" |- |'''ATK''' |'''MATK''' |- | style="width: 50%; text-align:left;" | * In Renewal, the Attack Power(ATK) is divided into two, StatusATK and WeaponATK. In essence, they both contribute to the final damage (StatusATK being multiplied by two). * However, when amplified by racial/size/elemental bonuses (such as Hydra Card or Skeleton Worker Card), only the WeaponATK is amplified. * This makes it so that people no longer rely on 4-slotted starter weapons (such as a Quad-Racial Composite Bow), and instead will strive to get higher level weapons with higher ATKs and Refine rates to deal better damage. | style="width: 50%; text-align:left;" | * As with ATK, Magical Attack Power(MATK) is also divided into two, StatusMATK and WeaponMATK. * With the introduction of this update, many weapons now possess a flat MATK number (e.g. 280 MATK from Staff of Destruction; 105 MATK from Bazerald). * In MATK's case, WeaponMATK makes up the greater percentage of the final damage, due to the variance factor which relates to weapon level. |- |'''DEF/MDEF''' |'''Cast Time''' |- | style="width: 50%; text-align:left;" | * The Defense(DEF) and Magical Defense(MDEF) system was revamped in the Renewal Update. * HardDEF/MDEF is no longer limited into a 1-100 point system, with 100 being full immunity. Instead, the effect of HardDEF/MDEF is now reduced exponentially as the number goes up (i.e. the higher the number, the less effect every single point adds); and in DEF's case, the number often goes way beyond 100. * For example, 200 HardDEF gives about 25% damage reduction, and 400 HardDEF gives about 40% damage reduction. * As for MDEF, 20 HardMDEF gives about 15% damage reduction, and 40 HardMDEF gives about 25% damage reduction. * With this change, many armor have had their DEF number raised significantly (e.g. 85 DEF from Meteo Plate Armor; 16 DEF from Naght Sieger's Flame Manteau; 120 DEF from Sacred Mission) to match the new DEF calculation system. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> | style="width: 50%; text-align:left;" | * One of the most significant changes that happened with the Renewal update was Cast Time. It is now split into Fixed and Variable Cast Time. * The Fixed Cast Time part is not affected by Stats, and can only be reduced by special means (e.g. Arch Bishop's Sacrament or Temporal DEX Boots). * Not all skills have a Fixed Cast Time, but the addition of Fixed Cast Time disallows skills like Acid Demonstration and Asura Strike to be cast instantly. * Variable Cast Time, on the other hand, is similar to the Cast Time in Pre-Renewal. The main difference is that it is no longer reduced only by DEX, but also by INT. * Variable Cast time can be completely eliminated if (DEX x 2 + INT) = 530. |- |'''SoftDEF/MDEF''' |'''Critical''' |- | style="width: 50%; text-align:left;" | * Which is mostly based on VIT and INT respectively, did not go through a lot of change from Pre-Renewal. * They reduce damage subtractively, removing flat amounts from the final damage after the HardDEF/MDEF reductions are applied. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> | style="width: 50%; text-align:left;" | * Critical hits had been slightly altered in Renewal. Critical hits still ignore FLEE, but it does not ignore DEF anymore. Instead, it will deal 40% more damage by default. * Additionally, more items provides Critical Damage bonuses, which means with the right combination of equipment and cards, it's possible to deal 200% your regular damage per critical hit, or even higher. |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> =='''Traits'''== [[File:Ststas4th.jpg|right|frameless]] '''Six new stats related to attribute status are added.''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * From level 200 on, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given. * New trait status points are given to distribute among 6 new trait statuses. * '''Activity Point''' '''(AP)''' is a new resource mechanic exclusive to 4th job skills. * Attribute status points do not increase the amount of additional points gradually as the level rises. * 4th job classes also gain bonus to these traits with increasing JobLVL. * In addition, unlike the existing status, each new characteristic status has a fixed point investment cost of 1 point. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {| class="wikitable" style="width: 100%;" |- style="background-color:#FFF0F5;text-align:center;" | style="width: 50%;" |'''Power (POW)''' | style="width: 50%;" |'''Stamina (STA)''' |- style="background-color:#FFFAFA; | Trait that increases status physical attack and Power Attack (P.ATK) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Status physical attack increases by 5 per 1 point. * P.ATK increases by 1 per 3 points. |Trait that increases physical resistance (RES) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * RES increases by 1 per 1 point. * RES increases by 5 per 3 points. |- style="background-color:#FFF0F5;text-align:center;" |'''Wisdom (WIS)''' |'''Spell (SPL)''' |- style="background-color:#FFFAFA; |Trait that increases magic resistance (MRES) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * MRES increases by 1 per 1 point. * MRES increases by 5 per 3 points. |Trait that increases status magic attack and Spell Magic Attack (S.MATK) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Status Magic Attack increases by 5 per 1 point. * S.MATK increases by 1 per 3 points. |- style="background-color:#FFF0F5;text-align:center;" |'''Concentration (CON)''' |'''Creative (CRT)''' |- style="background-color:#FFFAFA; |Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * HIT increases by 2 per 1 point. * FLEE increases by 2 per 1 point. * P.ATK increases by 1 per 5 points. * S.MATK increases by 1 per 5 points. |Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * H.PLUS increases by 1 per 1 point. * C.RATE increases by 1 per 3 points. |} <br> {| class="wikitable" style="width: 100%;" |- style="background-color:#FFF0F5;text-align:center;" |'''Power Atk (P.ATK)''' |'''Spell Matk (S.MATK)''' |- style="background-color:#FFF0F5;" |Final status physical attack and final equipment attack increases by %. |Final status magic attack and final equipment magic attack increases by %. |- style="background-color:#FFE4E1;text-align:center;" |'''Resist (Res)''' |'''Magic Resist (Mres)''' |- style="background-color:#FFE4E1;" |Before calculating physical defense, it reduces normal physical damage taken by %.<br>Note: Resist Penetration effects are limited to 50%. |Before calculating the magic defense, it reduces the normal magic damage received by %.<br>Note: Magic Resist Penetration effects are limited to 50%. |- style="background-color:#f7dde0;text-align:center;" |'''Heal Plus (H.Plus)''' |'''Critical Damage Rate (C.Rate)''' |- style="background-color:#f7dde0;" |Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects. |Increases the critical damage base percent by %. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * At 0 C.RATE, your critical damage is 140%. * At 10 C.RATE, your critical damage increases from 140% to 150%. |} </div>
Navigation menu
Personal tools
English
Create account
Log in
Dark mode
Namespaces
Translate
English
Views
Language statistics
Message group statistics
Export
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Links
Homepage
Forum
Discord
Tools
Special pages
Printable version