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15.1 and 15.2 Phantasmagorika
16.1 Banquet for Heroes
16.2 Terra Gloria
17.1 Illusion
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aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<languages/> <div lang="en" dir="ltr" class="mw-content-ltr"> [[Category:Quests]] =Requirements: = * Base Level 60 * Items: 1x {{#item:746|Glass Bead}}, 1x {{#item:744|Bouquet}}, 5x {{#item:523|Holy Water}}, 1x {{#item:7345|Handcuff}}, 1x {{#item:2241|Grampa Beard}} and 1x {{#item:2243|Geek Glasses}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> =Questline:= # Enter the Biolabs by using the Warper. Once you have access then you will need to find 1 pair of Handcuffs. There are a few trigger spots that will start this quest for you. The following locations are areas that will trigger a dialog pop-up box if you are holding the Handcuffs: #;* {{#navi:lhz_dun01| 147|106}} #;* {{#navi:lhz_dun01| 239|135}} #;* {{#navi:lhz_dun01| 66|213}} #;* {{#navi:lhz_dun01| 225|198}} #;* {{#navi:lhz_dun02| 244|229}} #;* {{#navi:lhz_dun02| 60|293}} #;* {{#navi:lhz_dun02| 267|278}} #;* {{#navi:lhz_dun02| 94|199}} #;* {{#navi:lhz_dun03| 244|51}} #;* {{#navi:lhz_dun03| 123|191}} #;* {{#navi:lhz_dun03| 74|140}} #;Important Note: You don't actually need to see a dialogue box. Merely getting cursed at any one of the above spots means you have completed Step 2 and can move onto Step 3. It is recommended to clear one of the above areas of monsters so as to avoid death but you can stand close to the cell and get the dialog pop-up to continue to the next step. #Now, keeping the Handcuffs, continue past the guard to Lighthalzen's slum area. You are looking now for the following locations (in any order): #;* {{#navi:lighthalzen |342|280}} #;* {{#navi:lhz_in03| 178|22}} #;* {{#navi:lighthalzen| 295|227}} #;* {{#navi:lighthalzen |364|315}} #; Note: it is possible to trigger the dialogue from these spirits more than once, but is not necessary. # Once you have ventured around Lighthalzen and have triggered the spirits, talk to the Elder {{#navi:lighthalzen|346|263}}. #; [[File:Elder123.jpg]] #;* The Elder has great wisdom regarding the research that has happened in recent years. #;* Talk to the Elder and pay attention to her story. #;* She will then help you with getting rid of them. Be honest to her and let her know that you can't remember every bad thing you have done. #;* Follow along with her as she helps you with how to deal with what you have just learned. # The mini-map will show you where you need to go next, just pay attention to the blinking marker placed there. It is directing you to the Rekenber headquarters. {{#navi:lighthalzen |103|244}}. #;* Now following the Elder's instructions you will need to head to the Rekenber Headquarters. #; [[File:Rekeque.jpg]] # As you enter into this building you will walk forward and trigger another spirit {{#navi:lhz_in01| 113|150}} # After triggering the spirit you will want to continue forward towards the Representative {{#navi:lhz_in01| 114|181}} #; [[File:Repre.jpg]] #;* Ask about the Corporation's History. #;* She will then guide you to the Library. # Now head to your left into the Library and talk to the Representative {{#navi:lhz_in01| 27|247}}. #; [[File:Lipre.jpg]] #;* Talk to her about the Corporation's History and listen closely to what she says. #;* You will need to talk to her again and discuss Rekenber's Businesses with her to find out more about what has been going on. #;* She will then guide you to look up the Guidebook to find more about Rekenber's businesses. # Clicking on the Rekenber Guidebook and reading what little information there is will help you understand the mission that was at hand. #; [[File:regal.jpg]] #;* You will need to venture more into this building to find out some other information. # There is another location to check out on the 2nd-floor {{#navi:lhz_in01| 272|227}} and you will find another spirit. #;* Realizing that you might be in over your head and yet still curious as to what is going on, you head back towards the Library. #;* As you get closer you see a Rekenber Guard, almost like you walked right past him earlier. # Talk to the Rekenber Guard {{#navi:lhz_in01| 35|226}} and he will request your ID to be confirmed. #; [[File:Pguard.jpg]] #;* You will need to wear a {{#item:2241}} and {{#item:2243}}, as you can tell from his own ID, before he will let you pass. #;* Once you enter the room, you will want to head to your right. #;* You will see 3 rooms. Each room has a very specific purpose for the testing and creating that is done here. # Head to the room on the far right, and walk towards the middle of the room {{#navi:lhz_in01| 206|129}}. #; [[File:middleroom.jpg]] #;* A dialogue box will appear and you will be taken back in time. # Once you have entered, you will stumble upon a conversation between Doctor Varmunt and a representative of the Rekenber Corporation. #;* It would seem that the brilliant Doctor isn't happy with what he was asked to do. #;* After the conversation you will be transported back to your own time. # Now that you know about the fake Ymir's Heart and the developments they are trying to accomplish with the Airship and the Guardians, you should go see and talk to one of the scientists in this area. # Talk to the Mad Scientist {{#navi:lhz_in01| 273|121}}, and offer him your help. #; [[File:maddy.jpg]] # Talk to the Mad Scientist again as it would seem he was too distracted to give you the right attention you requested for. #;* Ask to speak to him again, and he will give you a hint of what he needs. Round and Shiny? Must be a Glass Bead! # Bring back a Glass Bead to him again and politely ask him about his work. #;* He will give you some details about what he is working on and how he feels it will change the world. # Moving into the North room {{#navi:lhz_in01| 278|168}} you will circle around a table in the middle of the room and find something on the floor. #; [[File:Türe.jpg]] #;* Oh wait! It's a door to another room. #;* As you enter you notice this room looks just like the one you came from. #;* If you move around the room you will see what looks to be some sort of testing going on. # Talk to the Scientist and you see he is having a conversation with...what looks to be a Peco Peco. #;* Upon listening to this conversation the Scientist is having with himself and the Peco Peco you realize that he throws down what he claims to be a cheap trinket. #;* Pick up this Pendant and let's see if we can find its rightful owner. #;* Someone has to know something about this item. #;* He will give you an {{#item:7341|Old Pendant}} #;* You remember that the Elder said to return once you find what you are looking for. # Head back to the Elder {{#navi:lighthalzen |346|263}} and see if she can help by showing her the pendant. #;* The pendant looks to have a curse on it, something that she claims to be able to fix. # Return to her with 5 Holy Water and a Bouquet (from Prontera's Flower Girl) as she has requested. #;* Once you return to her with the 5 Holy Water and the Bouquet she will calm the curse and ask you to return the pendant to its rightful owner. # Head north in the slums district {{#navi:lighthalzen |319|321}} and you will come to a house with a Crippled Girl {{#navi:lhz_in03| 31|162}} that looks to be in some serious discomfort. #;* Talk to the Crippled Girl {{#navi:lhz_in03| 31|162}}. #; [[File:Crippled girl.jpg]] #;* Show her the pendant, and listen to her story of what the pendant means to her. #;* Then break it to her gently and then offer her some comfort. #;* If you tell her the brutal truth and get kicked out, simply keep retrying to enter the building and the door will eventually unlock. # After you have comforted her, you can head back out of their house and continue your quest to find out what more there is about this spirit. #;* As you exit the house, you will be confronted by the spirit again, but this time the spirit is grateful for what you have been able to do to help him and blesses you for what you did. # The search for a true answer hasn't stopped, and you figure that this spirit that continues to follow you has something to do with the Rekenber Corporation and you feel the need to continue there. You will receive some EXP. # Speak with a Secretary; Secretary Slierre {{#navi:lhz_in01|286|226}}. #; [[File:Secre oben rechts.jpg]] #;* Ask her about the slums, only to find out she doesn't know much about them. #;* Talk to her again and ask about the Laboratory, and she gives you a vague question and pushes you off to the help desk. #;* Realizing she isn't going to answer your questions in a roundabout manner, you come out with it and ask about Wolfchev's Research. #;* Stunned, she inquires about why you asked, and you explain that you are a friend of his. #;* She tries to brush you off, but you reply with W-Wait!, and you ask again about Wolfchev's Research. #;* She explains that she is not able to answer your questions but if you have something to show her then she is more then willing to help you. #;* So you ask about Wolchev's Test Subjects, ignoring her statement of not being able to help. #;* At this point she attempts to sway the conversation towards the positive aspects of the research and you claim that his experiments are suspicious and you don't trust the corporation. #;* Not claiming to know anything, she asks for proof, so you show her the evidence. #;* You show her the Handcuffs and Slierre becomes bothered by this proof. #;* You ask what Wolfchev is doing now, and you explain that, Yes you are suspicious about his research, and question about Mr. Wolfchev and the creatures in Regenschirm. #;* She takes your claims and asks that you give her time to go over it all and see if there is any truth to this report. # Being that you want answers now, you continue to pester her by requesting the results and what was found. #;* After a few minutes of pestering her she comes back and informs you of the dreadful truth that Wolfchev had done unauthorized research and what you had found was the truth. #;* You ask what he was doing, and she tells you what she was able to find out about his deadly research. #;* She will reward you with an {{#item:603|Old Blue Box}} & 10 {{#item:12016|Speed Potions}}. #;* It is now possible at this point to start the Dangerous Rumors quest. # (Optional) Now that you have confirmed the unauthorized research, you rush back to the Mad Scientist {{#navi:lhz_que01|94|2}} to put a stop to his research but when you arrive you find that he has vanished and that all he left behind were his well documented research files. </div>