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17.2 Sage Legacy
18 Direction of Prayer
19 Isgard Land of Snow Flowers
20 The Immortal
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aa - Afar
ab - Abkhazian
abs - Ambonese Malay
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ady-cyrl - Adyghe (Cyrillic script)
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be-tarask - Belarusian (Taraškievica orthography)
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gom-latn - Goan Konkani (Latin script)
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mt - Maltese
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nah - Nāhuatl
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nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
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nia - Nias
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nl-informal - Dutch (informal address)
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pi - Pali
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pl - Polish
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pnt - Pontic
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ps - Pashto
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pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
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qug - Chimborazo Highland Quichua
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rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
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ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
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sat - Santali
sc - Sardinian
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se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
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sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
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shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
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skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
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st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
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tly-cyrl - Talysh (Cyrillic script)
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to - Tongan
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tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
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tzm - Central Atlas Tamazight
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ug - Uyghur
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ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
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ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
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<languages/> <div lang="en" dir="ltr" class="mw-content-ltr"> <br> {{:Temporal Tina}} =Requirements= * Level Required: 200 * Quest Prerequisite: ** [[18_Direction_of_Prayer|Episode 18]] =Main Story Quest= # {{#navi:wolfvill|223|83}} <br> [[File: Step 1.png]] <br>Talk to Grey Wolf Villager who says Maram was looking for you. Maram appears and Miriam and Suad shortly joins to discuss the next step towards chasing Bagot. They mention that Elly managed to track Bagot steps and found a route to the northern regions thanks to your help. You all decide to go to Varmundt's Mansion to meet with Elly. However, Suad cannot join as he has to coordinate a parliament meeting with Niren for peace between Grey Wolf Village and Rachel. # {{#navi:ba_in01|341|369}} <br> [[File: Step 2.png]] <br>Talk to Elly who explains her data collection when tracking Bagot. She says that he went to the northern regions and mentioned the legendary Jörmungandr. The only northern continent associated with Jörmungandr is Isgard. She also explains that the Illusion stole records from the aircraft that has sailed to Isgard. Elly is working on getting an Airship to navigate to Isgard but the technician, Ginger, reports that there is a wall around Isgard of high energy flow which blocks entry. Crux advises to seek help from royal family. The Gaebolg family would have information on Jörmungandr. # {{#navi:ba_in01|386|110}} <br> [[File: Step 3.png]] <br>Talk to Crux to head back to Prontera Castle with Lazy while Elly and Ginger will address the airship. # {{#navi:prt_cas|320|270}} <br> [[File: Step 4.png]] <br>Talk to Crux and Nyhill. Nyhill recaps that Gaebolg family were cursed by Jörmungandr. When the Jörmungandr Church vanished from Midgard, not everyone died and disappeared. Instead, the former followers were trapped in a land of ice beyond the sea and the land was sealed by an unknown force where guardians protected the seal. Nyhill mentions that some members of the Gaebolg family once traveled to and from Isgard. The queen, Catherine D. Gaebolg, arrives to give further explanation. She mentions that Tristan III has three sisters, two of which resides in Isgard who were entrusted to find a way to break the curse of Jörmungandr. Nyhill mentions that permission is required to enter Isgard and asks you for your reason to enter. You tell Nyhill the story of Illusion and Nyhill agrees with your agenda to stop it. He tells that he can write a special invitation letter.<br>''Note: To get into the castle at any time, Crux will appear in the guests' room, at {{#navi:ba_in01|48|146}}.'' # {{#navi:prt_cas|331|343}} (leave the room to the top, then turn to the right) <br> [[File: Step 5.png]] <br>Talk to Nyhill at his desk. Nyhill explains that the ordinary-looking book on his desk is a Guardian's Box. Opening the cover reveals a void in the book which blesses any letter inside of it by the Guardians. Only direct descendants of the seven royal families can use it. The box was left by the First Tristan Gaebolg. Nyhill writes and gives you and your friends a {{#item:1000607}}. You are then teleported back to Varmundt's Mansion. # {{#navi:ba_maison|186|251}} <br> [[File: Step 6.png]] <br>You meet up with the rest of the team. Ginger says the airship is ready for travel to Isgard. # {{#navi:ba_in01|30|264}} <br> [[File: Step 7.png]] <br>Talk to Ginger to board the airship. # {{#navi:air_if|46|71}} <br> [[File: Step 8.png]] <br>Talk to Ginger on the airship and give her your invitation. Ginger examines the letter and detects a specific wavelength code emitting from the invitation. # {{#navi:air_if|32|63}} <br> [[File: Step 9.png]] <br>Talk to Lehar and your friends. Lehar introduces himself as a member of the St. Capitolina Abbey. His mother was the sister of the previous king and the youngest princess of Gaebolg. She was concerned about the curse of their family and entrusted him to be raised at the monastery. However, the curse manifested to the direct son of the previous king. The son was determined to break the curse of the family himself and went to Isgard himself. Lehar describes Isgard as a land of only snow, ice, and glaciers. However, there is a castle made of ice, yet it stays warm inside with some kind of magical power. Lazy asks if there is any to worry about since Illusion must've made contact for about 4 months. Lehar only recalls the number of Rgans dramatically increases. Ginger interrupts to announce that the airship will be landing soon and to brace for unexpected shocks. # {{#navi:air_if|46|71}} <br> [[File: Step 10.png]] <br>Talk to Ginger to leave the airship into Isgard. # {{#navi:jor_tail|221|53}} <br> [[File: Step 11.png]] <br>Talk to Lehar who states that we are close to Ice Castle and should head there. # {{#navi:icas_in|141|216}} <br> [[File: Step 12.png]] <br>Talk to Lehar in the Ice Castle who introduces Leon Petit and Aurelie Petit. The Petit family have been taking on the role of overseeing the Ice Castle and protecting it. You explain the situation of Illusion and Bagot. Aurelie states that there is a high possibility that the Illusion had interfered with Rgans. Lehar's aunts, Voglinde Gaebolg and Vellgunde Gaebolg, appears and introduces themselves. Voglinde and Vellgunde both are here to study about Jörmungandr and Rgan's magic in attempt to break the curse upon their family. They both go back to their research in one of the Iwin's huts. # {{#navi:icas_in|138|220}} <br> [[File: Step 13.png]] <br>Talk to Leon who explains more about Isgard. The land itself is made by the frozen body of Jörmungandr. The Rgans were the main followers of Jörmungandr and are bound here. You ask about the barrier. Leon states that the barrier does not seal Jörmungandr, but rather keeps the Rgans from leaving. Lazy asks about the giant birds around the castle. Aurelie explains that Iwins were originally migratory birds that moved to and from Oreum Mountains. However, once the barrier was placed, the Iwin race was stranded in Isgard. Since then, the Iwins helped guard the Ice Castle and monitor the barrier. Leon would like you to meet with Iwins since they haven't met an outsider since Varmundt. Aurelie decides to give you some {{#item:1000608}} stating that it is the main currency in this region. A magical power crystallized into a flower like shape. Rewarded with 40 {{#item:1000608}} and 50 Ice Castle Reputation. #; Unlocked: Iwin Patrol Instance and Purification Saint Side Quest.<br>Warper / @go to Ice Castle # {{#navi:icecastle|23|115}} <br> [[File: Step 14.png]] <br>Talk to Marshall Gigi Happy Rev Eve Alice Llyod Broad-Minded Tess Vortex, Captain of the Iwin Patrol, and perform a Iwin Patrol with the Iwins. In the first completion of the instance, you will find a young man who needs help escaping the area. You tell this man that he looks very similar to Morning. The man does not know who Morning. You mention that you found Morning in Rudus. The man tells you that Rudus is a place of discarded specimens and says that Morning is an earlier model of himself. He is a newer and improved test specimen created by the scientists of Illusion. You help Lunch cross Frozen Scale Hills into the Plains where it will be safer. Continue finishing the Iwin Patrol. Rewarded with 2 {{#item:1000608}} and 5 Ice Castle Reputation. # {{#navi:jor_back2|250|30}} <br> [[File: Step 15.png]] <br>Talk to man you found in the Iwin Patrol. He introduces himself as HU-210426 which is the barcode engraved on his head. You say that it is difficult name to remember. You suggest the name “Lunch” since it is similar to Morning. The man agrees to be called Lunch. You ask Lunch on how did he get here? Lunch says that he only recalls the experimentation done in a “Large Mansion” but all of the sudden the scientist were preparing to leave. The scientist threw away many specimens, but Lunch managed to join the scientist in the Airship. However, the scientist lost interest in Lunch and decided to experiment with the Rgan race. In the meantime, Lunch wanted the attention of the scientist again so he transformed himself into an Rgan. You question on how does one transform like that. Lunch explains that one of his abilities is to transform into another being. You ask if he can transform you as well. Lunch states that he can help and to come back if you need more. Rewarded with 1 {{#item:101162}} and 2 {{#item:1000608}}. #; Note: You can get more {{#item:101162}} from this NPC. # {{#navi:icecastle|27|126}} <br> [[File: Step 16_a.png]] <br>Talk to the Iwin who introduce himself as Horr. He says he will accompany you to the Ice Castle. # {{#navi:icas_in|34|189}} <br> [[File: Step 17.png]] <br>Talk to Aurelie with the team who states that the activity around Isgard is increasingly suspicious. It could be a sign of Jörmungandr reviving in connection with Illusion. Leon says the Jörmungandr Church must be stopped. Miriam advises that not only the seal should be protected, but also to recover the heart of Ymir from Illusion. Voglinde says it will be difficult entering the Rgan nest. You show your {{#item:101162}} and explained where you got it. The team concludes that the transformation scroll is the key into infiltrating the Rgan race. # {{#navi:jor_back3|99|318}} <br> [[File: Step 18.png]] <br>Use a {{#item:101162}} and talk to the team who are also all disguised as Rgan. Horr mentions that there is a problem with Lazy's transformation and that he looks more like a human still. Lazy mentions that you also look more human compared to rest of the team. You deduce that it has to be transformation scroll harmonizing with the magical powers from certain people. Horr and Miriam says that you and Lazy should pretend to be newborn Rgans while you venture into the nest. Rewarded with 25 {{#item:1000608}} and 30 Ice Castle Reputation. # Enter the dungeon on the left side through the portal. # {{#navi:jor_dun02|263|170}} <br> [[File: Step 19.png]] <br>Talk to Miriam near the eggs. Horr mentions to be careful and to truly act like a newborn by not mentioning any outside knowledge. An Rgan Priest appears and frantically yells at Horr and Miriam asking them why is there a bishop here. Horr tells the priest that you and Lazy are newborns and that they were watching the eggs. The Rgan Priest asks to follow him into the nest. Rewarded with 25 {{#item:1000608}} and 30 Ice Castle Reputation. # {{#navi:jor_nest|185|49}} <br> [[File: Step 20.png]] <br>Talk to Rgan Priest who announces to the rest of the nest that a Bishop was born. It is a miracle and a sign of Jörmungandr resurrection. More Rgan appears to praise Lazy and blesses him. A Bishop Rgan appears and explains that you and Lazy should receive a blessing baptism. #; Unlocked: Warper to Snake's Nest # {{#navi:jor_nest|196|202}} <br> [[File: Step 21.png]] <br>Talk to Bishop Rgan who tells you and Lazy that this particular area is the egg hatchery. It is the usual place of where priests and other bishops are born. He says that the unusual “birth spot” that you and Lazy “hatched” from must be a blessing from Jörmungandr. Lazy asks about all the weird devices near the eggs. The Bishop says that they are machines installed by humans to inject more magical energy into the eggs. You ask what humans but Bishop Rgan says he doesn't know other than they are from beyond the barrier. # {{#navi:jor_nest|115|187}} <br> [[File: Step 22.png]] <br>Talk to Bishop Rgan who explains that the area nearby is where the humans resides and asks you to avoid the area as there are many strange devices made by dirty humans. Instead, Bishop Rgan asks you to follow him to meet Rasgand. # {{#navi:jor_nest|53|244}} <br> [[File: Step 23.png]] <br>Talk to Bishop Rgan who introduces you Sarekhgand. Sarekhgand looks at you and Lazy and announces that Rasgand will be delighted with the news. Bishop Rgan sees that the human is approaching and wants to show you to him. Bagot appears and you are surprised. Sarekhgand explains to Bagot about how you were born. Bagot is impressed about the situation and wants to go back to his experiments. However, Sarekhgand does not want Bagot to perform any experiments with this miracle case. Sarekhgand wants you to get a health checkup from Juneau. # {{#navi:jor_nest|22|141}} <br> [[File: Step 24.png]] <br>Talk to Juncea who is annoyed by your presence without prior notice. You tell her that you are here for a health checkup but pretend that you do not know what a health checkup is. Juncea is shocked that you are a senior Rgan while the hatchery showed no signs. She proceeds in performing a health checkup during which you ask questions. You ask what is this area but she dodges the question. You tell Juncea that you are afraid of humans. She tells you to hold still while conducting the tests. You ask how did she come here and she explains how an airship work. You tell her that you met another human recently. Juncea says that the other human is Bagot who joined recently. You ask if she and Bagot are friends, but Juncea says she shared a lab together but their fields are different and not interested. She accidentally stabbed too deeply and asks for a break. # {{#navi:jor_nest|22|141}} <br> Talk to Juncea to continue the checkup. You ask about her research and if you will be experimented on. She says no due to making a promise with the Rgan race not to perform on higher Rgans as test subjects. But she comes up with an idea of examining the eggshells from which you hatched from and asks you for the pieces. # {{#navi:jor_dun02 263|170}} <br> [[File: Step 26.png]] <br>Talk to Miriam and explain that you need eggshells. Miriam recalls that these eggs are low-level hatchery and that we must find the higher grade eggs in the nest. # {{#navi:jor_nest|23|58}} <br> [[File: Step 27.png]] <br>Talk to Bishop Rgan at the higher egg hatchery. You ask that you need a piece of your eggshell but the Bishop knows that you did not hatch from here. A noise occurred close by from Horr accidentally breaking an egg. The Rgan finds Horr and asks for the names of these two suspicious Rgans. Horr introduces himself as Horrgand and Lehar introduces himself as Leharchangand. The Bishop Rgan asks Leharchangand to educate Horrgand on practice and takes him away. You managed to find an opportunity to collect 1 {{#item:1000606}}. # {{#navi:jor_nest|22|141}} <br> [[File: Step 28.png]] <br>Bring the eggshell back to Juncea. She inspects it and is puzzled by the lack of high magical energy. You tell her that you don't understand. She explains that Rgans are born with magical energy equal to the mount they absorbed in the egg state. If an egg absorbs enough energy, a Bishop or a Priest will be born. You ask Juncea on how she knows so much. She states that her area of expertise is that of magical energy and magical tools. She says that humans cannot do this. She is simply here is to perform magical energy injection and to send an airship beyond the barrier at the other human's request. Lazy and Bagot appears. # {{#navi:jor_nest|26|142}} <br> [[File: Step 29.png]] <br>Talk to Bagot who discusses with Juncea about her results. Bagot wants to know about the data regarding you being born in a lower-level hatchery. Juncea says to Bagot that she is still researching and has nothing to report. Displeased, Bagot demands for the data now. Juncea insists that there is no data yet. Bagot announces that he has made changes to priorities of work and says that his research is now top priority. Juncea is shocked saying that her work began first. Sarekhgand joins to say that Rasgand agrees with the new order of priorities. Bagot again demands the data to be delivered to him and leaves. # {{#navi:jor_nest|22|141}} <br> [[File: Step 30.png]] <br>Talk to Juncea who is extremely furious. She rages at you and Lazy regarding Bagot's new orders. You ask about her study versus Bagot's but Juncea replies that it must be something that pleased Rasgand. She suspect that is must be relating to Ymir's heart and finding a way to use it for the eggs in attempt to revive Jörmungandr. Juncea finishes up her tests and asks you to go do some work at the nest. # {{#navi:jor_nest|87|164}} <br> [[File: Step 31.png]] <br>Meet up with Lazy to exchange your findings. You tell Lazy that you did not uncover much other than the location of the Airship the Illusion uses but you should further investigate than meet back at the Ice Castle. You will go with Lehar to find the airship and try to find Horr who was taken away for accidentally breaking the egg. # {{#navi:jor_nest|24|252}} <br> [[File: Step 32_a.png]] <br>Talk to Lazy near the airship dock location. Lazy asks if this is the site, but you say there are too many guards to further investigate with only two people. You rather find the rest of the team and develop a new plan. # {{#navi:jor_dun02|153|239}} <br> [[File: Step 33.png]] <br>Talk to the Guard Rgan. He stops you and Lazy by saying this is not a place for noble people like yourselves. You respond by saying that you a a newborn looking to study how people work. The Guard Rgan allows it and lets you pass. # {{#navi:jor_dun02|150|269}} <br> [[File: Step 34.png]] <br>Talk to Rgans working at the lower grade hatchery. You discover that they are Miriam, Lehar and Horr. Miriam said that she saw many humans coming in and working with the lesser Rgans stating that they may have been abducted to here via the Airship. The humans were handcuffed and working here. Lehar suspects that they may be used as test subjects similar to Lunch. You all decide to head back to the Ice Castle to report your findings. # {{#navi:icas_in|34|189}} <br> [[File: Step 35.png]] <br>Talk to Aurelie and your team recaps the situation. Lehar explains the Rgans and their ranks. Even the lowest rank Rgans are stronger than ordinary humans thanks to the magical energy they possess. Lehar also shares that the leader of the Rgans is Rasgand, the final survivor from the past battle of Jörmungandr. He has a large following and is in absolute control of the Rgans. Leon suggest that Rasgand should be the priority target to stop the situation. Lehar agrees and says that we are lucky to have Lazy able to transform into Bishop Rgan with the transformation scroll. Leon asks how can Illusion, outsiders, able to contact Rasgand so easily. Lazy suggests that there may be a symbiotic relationship between the two groups and Rasgand desires the research. Aurelie is concerned about the number of Illusions, but you said you only seen Bagot, Juncea and the Heart Hunters. Miriam asks about the Ymir's Heart and where it can be. Lazy suggests that Bagot must have it since Rasgand prioritized his research. The new plan is to go back to the nest and explore more vulnerabilities, destroy the airship, and rescue any captured humans. Rewarded with 50 {{#item:1000608}} and 60 Ice Castle Reputation. #; Unlocked Airship Destruction Instance. # {{#navi:jor_nest|127|207}} <br> [[File: Step 36.png]] <br>As transformed Rgan, meet with Lazy at the nest. He tells to explore Juncea's Lab, Bagot's Lab, and the Rgan Guard areas. # {{#navi:jor_nest|21|195}} <br> [[File: Step 37.png]] <br>Pick up the research documents from Juncea's Lab. You read some notes about a method being used on an already born object. It can be reborn as a better individual. A guard spots you and asks what are you doing here. You pretend to be the newborn exploring and you did not know the restrictions of the area. The guard introduces himself as Yugrungand, in charge of monitoring humans since they cannot be trusted. He mentions that only scientist uses this place, but it seems Juncea thinks that Bagot stole her place. You pretend to be puzzled and thank the guard for the explanation. # {{#navi:jor_nest|66|260}} <br> [[File: Step 38.png]] <br>Walk to the door to enter Bagot's Lab. # {{#navi:jor_dun03|74|71}} <br> [[File: Step 39.png]] <br>Pick up the research documents. You briefly skim through it and read the sames notes about a method on already born objects to make them stronger. You feel a strong presence from the surrounding lab specimens equivalent to that of Twisted God Freyja. # {{#navi:jor_dun03|49|80}} <br> [[File: Step 40.png]] <br>Pick up the top secret document. You read information about mutations occurring on a cellular level based on the experiment in Rachel. There are hypotheses listed about correcting the problem by magic energy injection, but there is no need for returning a specimen back it's original form. # {{#navi:jor_nest|181|173}} <br> [[File: Step 41.png]] <br>Talk to the pile of research documents near the Rgan Guards. You sift through the documents and pick up a {{#item:1000845}}. The book describes a large amount of energy flowing into Bagot's lab. # {{#navi:jor_nest|19|142}} <br> [[File: Step 42.png]] <br>Talk to the research documents near Juncea's work area. It describes events of artificially boosting Rgan levels before they hatch from the eggs. # {{#navi:jor_nest|173|177}} <br> [[File: Step 43.png]] <br>Overhear a conversation by the Rgan Guard and Rgan Guard Captain. They talk about Bagot visiting Rasgand a lot but the Captain doesn't really trust him. The Guard asks the Captain on what to do. The Captain says to stay alert while he reallocates his people. # {{#navi:jor_nest|127|207}} <br> [[File: Step 44.png]] <br>Report back to Lazy on your findings. You state that Juncea seem to be ignored now compared to Bagot. However, Bagot's experiments are more dangerous especially finding out the specimens in his lab are similar to the Twisted God Freyja. The two Illusions working together can be a big problem. Lazy mentions that Juncea and Bagot underwent a quarrel so it may be beneficial to further separate them. He says for you to talk with Juncea since she likes adventurers like yourself while he will go to Bagot. # {{#navi:jor_nest|31|140}} <br> [[File: Step 45.png]] <br>Talk to Juncea. You notice that she is hooked up to her machines. You ask her why is she experimenting on herself. She is frustrated that she has no test subjects so she going to do whatever it takes to further her research. You offer Juncea to perform a secret experiment on yourself. She is flattered but rejects it. She states that correct results rely on documentation and she cannot hide her experiments. She doesn't want to be bother anymore as she doesn't have the energy to talk with you. You read the monitors indicating low blood sugar and ask what this means. Juncea explains it simply as wanting to eat something sweet. She tells you that she will continue answering your questions if you can bring her something sweet. # {{#navi:icas_in 245|197}} <br> [[File: Step 46.png]] <br>Talk to Iwin who is eating an Ice Candy. You ask if you can have one and he gives you 1 {{#item:1000846}} # {{#navi:jor_nest|31|140}} <br> [[File: Step 47_a.png]] <br>Go back to Juncea and give her the Ice Cookie. She asks how you got this and you faked a story about saving a big bird. Juncea is impressed with your efforts and starts to appreciate you more. You ask why isn't Juncea going to Rasgand for help, but she responds that funds are slowly dwindling for her projects. You try to ask more questions but she is busy unless you can bring back another Ice Cookie or 10 {{#item:1000707}}. # {{#navi:jor_nest|31|140}} <br> Talk to Juncea and give her either Ice Cookie (Option 1) or 10 {{#item:1000707}} (Option 2). She begins to vent to you about not being able to progress her research. You ask if the eggshell you brought to her earlier was enough, but she says she needs living Rgans to prove her theory about injecting magical energy into an already born Rgan. You tell her that you want to be stronger and offer again to experiment on yourself. You try to ask more questions but she is busy unless you can bring back another Ice Cookie or 10 {{#item:1000707}}. # {{#navi:jor_nest|31|140}} <br>Talk to Juncea and give her either Ice Cookie (Option 1) or 10 {{#item:1000707}} (Option 2). She is grateful in the repeated effort, but she really needs to produce results. She explains that data is scarce and seems to be no hope for progression. # {{#navi:jor_nest|31|140}} <br> Talk to Juncea. You start to trust her and decide to give her the {{#item:1000845}} pretending like you found this accidentally while playing with other Rgans and noticed it was human text. She reads through the documents and becomes outraged. She noticed how many specimens Bagot had while she had none. She complains so loud that Bagot appears and investigates you and Juncea by asking what is this noise about. He asks who you are and you continue to pretend your role as a newborn Priest Rgan. Juncea interrupts asking Bagot to speak to him. Bagot asks for the Rgans to leave then to speak privately. You reluctantly decide to leave and head back to Ice Castle to prevent any suspicion by staying. # {{#navi:icas_in|245|197}} <br> [[File: Step 51.png]] <br>Talk to Lazy and the team to exchange your findings. You mention to Lazy that you became closer to Juncea by exposing how much support Rgans gave to Bagot compared to her. However, you want to resolve this faster. # {{#navi:icas_in|249|199}} <br> [[File: Step 52.png]] <br>Talk to Miriam who agrees on taking action in a timely fashion. She says to restock on {{#item:101162}}s and head back to the nest to uncover more. # {{#navi:jor_nest|19|190}} <br> [[File: Step 53.png]] <br>Talk to the box at Juncea's work area. You noticed that Juncea is no longer here, but you found a suspicious bubbling liquid experiment. You want to examine it further but you will need something to contain it. # {{#navi:jor_nest|20|194}} <br> [[File: Step 54.png]] <br>Grab a {{#item:1000604}} off from the table. # {{#navi:jor_nest|19|190}} <br> [[File: Step 55.png]] <br>Collect the suspicious liquid into the test tube to get {{#item:1000605}} and an Rgan appears. # {{#navi:jor_nest|24|185}} <br> [[File: Step 56.png]] <br>Talk to the Rgan. He says that Juncea is looking for you in Bagot's lab and that you should meet her there. You are puzzled on how Juncea knows you would be here. # {{#navi:jor_nest|66|260}} <br> Go towards Bagot's Lab to find Juncea. # {{#navi:jor_dun03|57|63}} <br> [[File: Step 58.png]] <br>Talk to Juncea who says she wanted to talk to alone. An instance will be created that is forced solo and you cannot bring any party members. # Talk to Juncea inside the instance. She questions the friendship and suspects you been gossiping to Bagot about her behind her back. You notice something is strange about her, maybe something to do with Bagot. You try to comfort her, but its already too late. She is undergoes a transformation into a greater being. # Subdue transformed Juncea. You are wondering if Bagot made her go crazy. You decide to bring Juncea back to Ice Castle. Exit the instance.<br>Note: If you are having trouble defeating Juncea, a bathory card or evil druid card will make you completely immune to her most damaging attack, Dark Grand Cross # {{#navi:icecastle|27|126}} <br> [[File: Step 61.png]] <br>Talk to Horr. He questions why you brought an Rgan back to Ice Castle. You ask for a resting place and you will explain the situation later. # {{#navi:icas_in|247|116}} <br> [[File: Step 62.png]] <br>Talk to Horr and the rest of the team in the inn who asks you what is going on about this Rgan. You explain that this is Juncea and you had to take her out of the nest safely. They are astonished by her form and wings. You reply that is may have to do with Bagot's experiment similar to Twisted God Freyja. You team wants to wake Juncea up but there is no response. You show the tube of liquid to the team but none of you can figure out what is it. Lehar says his aunt Vellgunde, the scientist, may be able to decipher it and create an antidote to return Juncea back to normal. While Lehar gets his aunt, Horr brings up a concern about using the {{#item:101162}}. At this point of time, the Rgans are very familiar to your transformed selves and are now skeptical especially for Lazy and yourself since there are very few Priests and Bishops. Vellgunde arrives and examines the liquid but requires 20 {{#item:1000707}}. # {{#navi:icas_in|244|117}} <br> [[File: Step 63.png]] <br>Bring back the materials to Vellgunde. She combines it with the liquid and injects Juncea with it. Juncea slowly wakes up and notices her transformed self. She screams that Bagot used her for an experiment. She questions where she is and your team explained what happened. Lazy and you told her that you are not higher Rgan beings, but just humans. Juncea accuses you for deceiving her and trying to get rid of her, but you say that is not the case. The team says she would've died if it wasn't for you escaping the nest and bringing her back. Lazy explains the situation of Illusion trying to control the Three Kingdoms of Midgard Continent and that you are here to stop them by infiltrating the nest. She questions how humans can so easily transform into Rgans. Vellgunde offers to exchange knowledge if Juncea cooperates. Rewarded with 25 {{#item:1000608}}. # {{#navi:icas_in|243|120}} <br> [[File: Step 64.png]] <br>Talk to Juncea who accepted the offer. You ask about Jörmungandr Church power. Juncea explains that the Rgans are hatched from absorbing the left over magical energy surrounding it. But the source is slowly depleting so the future prospects of Rgans are grim. There is a finite amount of time left for the Rgans. Vellgunde suspects this is the reason why Rasgand must be desperate to reach out to Midgard Continent and collaborated with the Illusion. Juncea elaborates further stating that Rasgand is very powerful, being the last survivor. Most of the higher Rgans are born from his blood. She wanted to study Rasgand but wasn't even allowed to see him. Vellgunde says that Rasgand was the one who cursed the royal family and asks Juncea what was Rasgand's goals. Juncea says that she was there to study Jörmungandr's body and its magical energy flowing even years after his death, but has lost the opportunity. Lazy asks what did Bagot offer Rasgand. She comes to the conclusion that it may be the resurrection of Jörmungandr with the remaining body and Heart of Ymir, possibly even try to reproduce it in its entirety. Your team realized the similar circumstance at Rachel. However, Miriam asks if the resurrection is for Rasgand, what will Bagot gain from this experiment? Juncea replies that Bagot's drive is solely for science and his research. Vellgunde is extremely worried about the possibility for a resurrection. The entire continent will fall into a great crisis if it happens. The team decides to act quickly and ask Juncea more about the Rgan Nest and the location of the Jörmungandr's body. She says that she only knows one entrance near the lower level Rgan region. Aurelie appears to give her report. # {{#navi:icas_in|249|113}} <br> [[File: Step 65.png]] <br>Talk to Aurelie who says that the movement of the Rgans were unusual recently. Those scouting on the Frozen Scale Glaciers were rushing back to the nest. Lazy and Horr agrees that we have to act quickly to find out and stop it. # {{#navi:jor_dun01|8|238}} <br>Use a transformation scroll to enter the special Rgan nest area. # {{#navi:jor_que|271|88}} <br> [[File: Step 67.png]] <br>Meet up with transformed Horr and team. An Iwin Soldier arrives and reveals that majority of the high level Rgans moved to a different area leaving only the intermediate and lower level Rgans in the vicinity. He brought back a few humans he found that were trying to escape. Horr asks the others to escort the refugees out to safety while Lazy suggests to split up and continue searching for more. Rewarded with 25 {{#item:1000608}} and 25 Ice Castle Reputation. # {{#navi:jor_que|144|253}} <br> [[File: Step 68.png]] <br> Talk to Miriam who also found more human slaves who are scared of you. Lehar explains to them that you are also humans disguised as Rgans. There is no time for questions now and you guide them out of the nest. Lazy goes off to find Rasgand while you continuing searching. # {{#navi:jor_que|131|148}} <br> [[File: Step 69.png]] <br>Talk to Horr who is trying to interrogate other low level Rgans for information, but they won't talk to him and continue to work at the hatchery. You show up and the other Rgans greets you kindly since you are a Priest. You start asking where the other Bishop and Priest Rgans went. They disclose only that the Lord requested all advanced Rgans to gather. You ask if this is Rasgand's order and where is the gathering spot. They point you to the area above and say to hurry. You decide to check it out while the others try to find more human slaves. # {{#navi:jor_que|32|37}} <br> [[File: Step 70.png]] <br>Talk to Lehar and the team who found the entrance to the gathering. However, it is blockaded. Aurelie asks if this is where Bagot and Rasgand could be and Lehar suspects so. Lazy found out that this area is indeed where Rasgand, Bagot, and the other higher rank Rgans went, but also where Illusions performed experiments. Horr wants to enter the area and commands his soldiers to tear down small entry way so that you may enter. The area is an instance (Party Members allowed). # {{#navi:1@jorchs|261|34}} <br>Meet with Voglinde, Aurelie, Leon, Miriam and few Iwin Soldiers. The goal now is find Rasgand and Bagot and secure the heart of Ymir. There are many powerful mutated Rgans around the area. Iwin warns that these Rgans are different than the ones outside. All roaming enemies must be defeated in order to progress. # {{#navi:1@jorchs|249|79}} <br>Defeat the special Rgan guarding the area. # {{#navi:1@jorchs|114|20}} <br> Defeat the special Rgan guarding the area. # {{#navi:1@jorchs|142|58}} <br> After defeating all remaining enemies, meet with the team again. The Iwins are surprised by the new mutated Rgans. Miriam suspects that the Illusion must already have performed experiments on them . # {{#navi:1@jorchs|23|57}} <br> Defeat the special Rgan guarding the area. # {{#navi:1@jorchs|21|97}} <br> Defeat the special Rgan guarding the area. # {{#navi:1@jorchs|112|119}} <br> After defeating all remaining enemies, talk to the Iwin soldiers who notices a line of Rgans blocking the area ahead. They try to pierce through the lines but they are too powerful. Heart Hunters AT appears who are surprised that you and your team managed to chase them all the way to Isgard. They command the mutated Rgans to attack. Defeat all the enemies and continue further in the area. # {{#navi:1@jorchs|249|170}} <br> Meet with Voglinde and Miriam who is also trying to get through another defense of Mutated Rgans. You tell them that they are being controlled by the Heart Hunters. More Heart Hunters AT appears and say it is pointless to stop the Rgan mutations. As long as magical energy flows through their special injection machines, so will more Rgans be mutated. Defeat all the enemies and search for a way to deactivate the mutation device. # {{#navi:1@jorchs|219|148}} <br> Deactivate the device and Heart Hunter ATs will appear and try to stop you. Defeat them. # {{#navi:1@jorchs|191|203}} <br> Deactivate the device. # {{#navi:1@jorchs|226|244}} <br> Deactivate the device and defeat the all remaining roaming enemies. # {{#navi:1@jorchs|151|179}} <br> Meet with Aurelie and Leon who captured two Heart Hunters who restarted the machines. Aurelie asks you to go turn off the machine again. # {{#navi:1@jorchs|191|203}} <br> Deactivate again the device. # {{#navi:1@jorchs|151|179}} <br> Go back to Aurelie and Leon who starts interrogating the Heart Hunters. They ask where is the entrance and if there is more than one. The Heart Hunters pleaded saying that they only know 1 entrance straight ahead. The Heart Hunters break free and commands their attack. Defeat all enemies and continue further. # {{#navi:1@jorchs|24|142}} <br> Go to the lab area and search for the research data, but you did not find anything. Enemies will appear. Defeat them all. # {{#navi:1@jorchs|20|195}} <br> Go to the next lab area. You find some excerpts referring to Ymir's Heart but nothing else useful. More Heart Hunters appear. Defeat them. # {{#navi:1@jorchs|39|251}} <br> Meet up at the final defense line of the Heart Hunter and Rgans. Bagot appears and is unconcerned with your efforts. He discloses that he is the one that provoked Juncea to the extreme. He is irritated that pests like you keep showing up into the world he is trying to create. Bagot notes that Rasgand is very angry at humans for deceiving him. He injects magical energy into the surrounding Rgans to make them more powerful and heads into the Jörmungandr Church. Defeat all the enemies. # {{#navi:1@jorchs|38|272}} <br> Head to the entrance of Jörmungandr Church and meet your team who are glad that you are okay. The door is locked and you suspect it is where Bagot and the Illusion are. The Iwin soldiers couldn't open the door. Voglinde tries to use the key she acquired from the Heart Hunters but that didn't work. Aurelie tries to use her magic to open the door but that didn't work either. Voglinde says we should just setup surveillance around the nest area and leave. Aurelie agrees since it may be the only exit for them anyways. Sooner rather than later, the door will have to be opened. You and your team decide to leave. # {{#navi:icas_in|34|189}} <br> [[File:Step 89.png]] <br> Talk to Aurelie and the team at Ice Castle. They are all discouraged that we returned empty-handed. Leon suggests that a new entrance to Jörmungandr Church could be made and that we should be on the search for when that happens. Horr will allocate Iwin Soldiers on watch duty. Leon says that in order eventually to escape to the Midgard continent, an airship will have to be used which is very noticeable. Vellgunde appears with Juncea saying that she can help. Juncea agrees to fully cooperate since she promised. She said that Bagot took all of the research materials from her lab so there is little there to gain. She questions Bagot's ability. Lazy explains to her that he is very capable based on previous encounters. Leon wonders why the fight at the end was too easy. Aurelie suspects that Bagot held back his ability to save strength for the resurrection of Jörmungandr. The other Heart Hunters and mutated Rgans were simply a distraction to gain time to seal the door. Juncea is worried regarding her research data about magical energy injection on higher Rgans. The team settles down and agrees to just keep monitoring the situation for any possible news of the door opening and barrier breaching. Rewarded with 50 {{#item:1000608}} and 50 Ice Castle Reputation. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> =Side Quests= You need to quest them to unlock the daily quests. [[Side Quests]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> =Daily Quests= * All Daily Quests require level 200 unless stated otherwise. * Daily Quests reset at 00:00 AM server time. * Rewards increase with reputation level {|class="wikitable" |NPC |Quest |Itemreward |Reputation |- |{{#navi:icecastle|27|126}} <br> [[File:Daily Quest NPC 1 wiki.png]] |Finding an Underground Hideout * Bury the 10 {{#item:1000842}} across jor_back2 and jor_back3. |2x {{#item:1000608}} |5 |- |{{#navi:icecastle|123|168}} <br> {{#navi:icas_in|241|66}} <br> [[File:Daily Quest NPC 2 wiki.png]] |Happy Lunch Time with Zoryara * Gather 15x {{#item:1000830}}. |2x {{#item:1000608}} |5 |- |{{#navi:icecastle|186|218}} <br> {{#navi:icas_in|33|53}} <br> [[File:Daily Quest NPC 3 wiki.png]] |Secret Fun * Gather 10 Feathers of one type. List of acceptable feathers are: {{#item:6393}}, {{#item:7063}}, {{#item:6691}}, {{#item:7440}}, {{#item:916}}, {{#item:6405}}, {{#item:7101}}, {{#item:7441}}, {{#item:7115}} |2x {{#item:1000608}} |5 |- |{{#navi:icas_in|185|63}} <br> [[File:Daily Quest NPC 4 wiki.png]] |Procurement of Research Materials for Vellgunde * Gather 3x {{#item:1000706}}. * Go to Freiderike {{#navi:icas_in|35|121}} and select the second option: * Converts 10x {{#item:1000707}} for 1x {{#item:1000706}} |2x {{#item:1000608}} |5 |- |{{#navi:jor_back2|250|30}} <br> [[File:Daily Quest NPC 5 wiki.png]] |Select Menu for Lunch * Gather 10 items for Lunch. The following items can be requested: {{#item:7162}}, {{#item:7158}}, {{#item:7150}}, {{#item:6405}}, {{#item:7299}}, {{#item:25285}}, {{#item:7762}}, {{#item:7266}}, {{#item:6498}}, {{#item:7171}} |2x {{#item:1000608}} and 1x {{#item:101162}} |0 |- |{{#navi:icecastle|62|212}} <br> {{#navi:icas_in|27|116}} <br> [[File:Daily Quest NPC 6 7 8 wiki.png]] |Abandoned Pit Floor 1 Level 220+: Kill 40x Monsters in jor_ab01 and gather 20x {{#item:1000708}}. |2x {{#item:1000608}} |5 |- |{{#navi:icecastle|62|212}} <br> {{#navi:icas_in|27|116}} <br> [[File:Daily Quest NPC 6 7 8 wiki.png]] |Abandoned Pit Floor 2 Level 240+: Kill 40x Monsters in jor_ab02 and gather 20x {{#item:1000708}}. |2x {{#item:1000608}} |5 |- |{{#navi:icecastle|62|212}} <br> {{#navi:icas_in|27|116}} <br> [[File:Daily Quest NPC 6 7 8 wiki.png]] |Dig and Dig * Examine the ominous traces in jor_ab01 and jor_ab02. |2x {{#item:1000608}} |5 |- |{{#navi:icecastle|62|212}} <br> {{#navi:icas_in|27|122}} <br> [[File:Daily Quest NPC 9 10 wiki.png]] |Do we need a refrigerator? * Kill 20x Monsters in jor_back 2 and gather 20x {{#item:1000708}}. |3x {{#item:1000608}} |5 |- |{{#navi:icecastle|62|212}} <br> {{#navi:icas_in|27|122}} <br> [[File:Daily Quest NPC 9 10 wiki.png]] |Cirspy Tools * Ensure the Frozen Traps are working in jor_back2. |2x {{#item:1000608}} |5 |- |{{#navi:icecastle|62|212}} <br> {{#navi:icas_in|35|121}} <br> [[File:Daily Quest NPC 11 wiki.png]] |Friederike's Days * Kill 10x Primitive Rgan and 10x Lowest Rgan. * Gather 10x {{#item:1000705}} |2x {{#item:1000608}} |5 |- |{{#navi:icecastle|97|177}} <br> [[File:Daily Quest NPC 12 wiki.png]] |Do not Feed Wildlife * Retrieve 1x {{#item:528}} from a sand pile in jor_back1. |2x {{#item:1000608}} |5 |- |{{#navi:icas_in|48|252}} <br> [[File:Daily Quest NPC 13 wiki.png]] |Searching for Survivors * Find survivors in jor_back3 then return to Maram {{#navi:icas_in|262|179}}. |2x {{#item:1000608}} |5 |- |{{#navi:jor_tail|48|241}} <br> [[File:Daily Quest NPC 14 wiki.png]] |Help Moryara Fish * Kill 20x Shining Seaweed |2x {{#item:1000608}} |5 |- |{{#navi:jor_nest|239|244}} <br> [[File:Daily Quest NPC 15 wiki.png]] |Rgan to Work * Kill 20x Primitive Rgan. |First Clear: 10x {{#item:1000608}} <br> Daily: 2x {{#item:1000608}} |0 |- |{{#navi:jor_nest|37|75}} <br> [[File:Daily Quest NPC 16 wiki.png]] |Elegant Hobbies * Gather the following items: 10x {{#item:1000830}}, 10x {{#item:1000829}}, 10x {{#item:1000824}}, 10x {{#item:7326}} |2x {{#item:1000608}} |0 |- |{{#navi:jor_nest|235|57}} <br> [[File:Daily Quest NPC 17 wiki.png]] |Priest, Have Mercy?? * Gather 30x {{#item:1000822}} |First Clear: 10x {{#item:1000608}} <br> Daily: 2x {{#item:1000608}} |0 |- |{{#navi:jor_nest|34|79}} <br> [[File:Daily Quest NPC 18 wiki.png]] |Our Precious Food * Gather 30x {{#item:1000707}} from Rgans. |First Clear: 10x {{#item:1000608}} <br> Daily: 2x {{#item:1000608}} |0 |- |{{#navi:jor_nest|257|26}} <br> [[File:Safework19.png]] |For Safe Work </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Kill 20x Limacina and 20x Calmaring |<br> 2x {{#item:1000608}} |0 |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> =Instances= You need to do the whole Episode 19 - Main Story to get access to the instances. {|class="wikitable" |Instance |Level Required |Party count |CD (days) |Possible Rewards |- |[[Iwin Patrol]] <br> {{#navi:icecastle|23|115}} <br> [[File:Iwin Patrol NPC Start wiki.png]] |200 |1+ |1 | * {{#item:1000608}} * Ice Castle Reputation |- |[[Airship Destruction]] <br> {{#navi:jor_nest|22|255}} <br> [[File:Airship Destruction NPC Start wiki.png]] |200 |1+ |1 | * {{#item:1000608}} * {{#item:1000811}} * {{#item:1000812}} * {{#item:1000813}} * {{#item:1000814}} * {{#item:1000833}} * Ice Castle Reputation |- |[[Simulation Battle]] <br> {{#navi:jor_nest|66|260}} <br> [[File:Simulation Battle NPC Start wiki.png]] |200 |1+ |1 | * {{#item:1000608}} * {{#item:1000811}} * {{#item:1000812}} * {{#item:1000813}} * {{#item:1000814}} * Ice Castle Reputation |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> = Field/Dungeons = {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;" |- style="background-color:#E1C7C1;" |Map |Monsters |- | rowspan="2" |Frozen Tail <br> jor_tail |{{#mob:21525}} |- |{{#mob:21524}} |- | rowspan="3" |Frozen Scale Hills <br> jor_back1 |{{#mob:21525}} |- |{{#mob:21524}} |- |{{#mob:21523}} |- | rowspan="4" |Frozen Scale Plains <br> jor_back2 |{{#mob:21525}} |- |{{#mob:21523}} |- |{{#mob:21521}} |- |{{#mob:21520}} |- | rowspan="6" |Frozen Scale Glaciers <br> jor_back3 |{{#mob:21525}} |- |{{#mob:21540}} |- |{{#mob:21526}} |- |{{#mob:21527}} |- |{{#mob:21520}} |- |{{#mob:21537}} |- | rowspan="5" |Abandoned Pit Floor 1 <br> jor_ab01 |{{#mob:21540}} |- |{{#mob:21541}} |- |{{#mob:21538}} |- |{{#mob:21543}} |- |{{#mob:21600}} |- | rowspan="5" |Abandoned Pit Floor 2 <br> jor_ab02 |{{#mob:21544}} |- |{{#mob:21542}} |- |{{#mob:21601}} |- |{{#mob:21539}} |- |{{#mob:21545}} |- | rowspan="4" |Snake God's Warmth Floor 1 <br> jor_dun01 |{{#mob:21526}} |- |{{#mob:21599}} |- |{{#mob:21527}} |- |{{#mob:21528}} |- | rowspan="4" |Snake God's Warmth Floor 2 <br> jor_dun02 |{{#mob:21599}} |- |{{#mob:21527}} |- |{{#mob:21528}} |- |{{#mob:21529}} |- |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> = Reputation = Talk to NPC Hoyoyo to open the special reputation shop. <br> [[File:Hoyoyo NPC.png]] {{#navi:icas_in|175|63}} <br> Each level of reputation requires 1,000 points each. See Daily Quests, and Instances for more information on reputation. <br> {| class="wikitable " style="width: 50%;text-align:center;" |- style="background-color:#E1C7C1;" |Reputation Level |Unlock |Currency Amount |- |0 | colspan="2"|Hoyoyo will not speak with you. |- | rowspan="4"|1 |{{#item:101187}} |x200 {{#item:1000608}} |- |{{#item:1100006}} |x1 {{#item:1000608}} |- |{{#item:480137}} |x1000 {{#item:1000608}} |- | colspan="2"|Daily Quests will grant an additional x1 {{#item:1000608}} |- | rowspan="4"|2 |{{#item:101188}} |x500 {{#item:1000608}} |- |{{#item:480205}} |x1000 {{#item:1000608}} |- |{{#item:20579}} |x1000 {{#item:1000608}} |- | colspan="2"|Daily Quests will grant an additional x2 {{#item:1000608}} |- |3 | colspan="2"|Daily Quests will grant an additional x4 {{#item:1000608}}<br>(making the bonus x7 {{#item:1000608}} in total) |- |} =Equipments= </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Episode related equipment can be found here: [[Issgard Equipment|Equipment Isgard]] </div>
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