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15.1 and 15.2 Phantasmagorika
16.1 Banquet for Heroes
16.2 Terra Gloria
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aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<languages/> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Before starting any quest, do the [[New_World_Quest|New World Quest!]]''' <br> {{:Temporal Tina}} === Main Quest === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * You need [[Banquet for Heroes#Ritual of Blessing|Ritual of Blessing]]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In your personal room in the castle, you'll find both Nihil M. Heine and the body double for Spica waiting for you. Speak to Nihil {{#navi:prt_cas_q|21|39}}. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * The real Spica is off investigating something and will appear after a short moment. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:NihilMHeine-PrtCastle.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Once Spica Nerius appears, talk to her {{#navi:prt_cas_q|23|36}} to find out that Crux found the maid who gave a Royal family member drugs in their muka juice. The maid revealed it was one of the chamberlains that planned it. Crux's investigation also found that the chamberlain was from the Republic of Schwartzvald. Crux continued to chase after the traitor chamberlain and followed him to Lighthalzen. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:SpicaNerius-PrtCastle.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Although Crux is capable, he is still just one person. Nihil M. Heine is worried and requests that you go help Crux investigate because of your "freedom" of not being royalty. Skia will also go to Lighthalzen to help with the investigation. The pair will meet you in Lighthalzen airport. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Find Crux {{#navi:lhz_airport|189|39}} in the right side of the airport. Skia guesses the fugitive chamberlain will make an appearance in Lighthalzen versus Einbroch due to Einbroch's industrial pollution problem. They know his name is Bruno. You may remember having met Bruno at the top of the east stairs at the Banquet. Your investigation group splits up as Crux will check southern Lighthalzen, Skia will check the commerce areas, and you are to check the north and northeast. The rendezvous point is near the central department store. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Crux-LighthalzenAirship.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Walk to the northern rear corner of the northern-most house {{#navi:lighthalzen|184|292}} in town. You'll see a Man and a Scientist. The Man tries to intimidate the Scientist for more money because he's no longer able to live in Rune Midgard or the Republic of Schwartzvald. The two agree to meet in the slums next to avoid prying eyes. After the Man leaves, the Scientist mutters to someone else that the Man is to be killed as demanding too much money is just as bad as demanding too little. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> OPTIONAL: Go to the rendezvous point outside the department store {{#navi:lighthalzen|202|167}}. You'll find Skia there and tell her what you overheard. She tells you to go on ahead into the slums while she tells Crux and they will catch up to you. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The Man is in the slums {{#navi:lighthalzen|309|263}} and you call out "Bruno" and he is surprised. Suddenly, a Heart Hunter appears near the Man and surprises him. At this point, the Man realizes the Scientist has swindled him as he's not getting the money. Crux and Skia show up and recognize the Heart Hunter is the same type of mercenary that was caught and interrogated before. Crux is eager to capture this new guy and have a heart to heart interrogation. The Heart Hunter realizes there isn't much he can do now that Crux, Skia, and you are there, so he performs a suicide bombing. Skia tells Bruno that it's best to cooperate because those Heart Hunters will be chasing him for the rest of his life and that at least Rune Midgard won't kill him if he cooperates. Crux takes Bruno back to the palace. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Man-Bruno-Lighthalzen.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Return to your room in the castle and you will see both Nihil M. Heine and Spica Nerius waiting for you. Speak to Nihil. Crux has been interrogating Bruno and got an easy confession. There is apparently an "enterprise" behind the source of the problems. Bruno was given to the Schwartz government as part of the deal to get permission to investigate a facility in the Republic of Schwartzvald. You get to choose between two options. Both will result in the same dialogue. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Skia was sent on a task by Spica which is why she isn't in the room despite telling you in Lighthalzen that she was also returning to the palace. Besides this, it seems the an important object of the Nerius family has been taken to a suspicious facility in Schwartzvald and they need the Schwartzvald government's permission to investigate. It seems that the Schwartzvald government was already aware of some of the problems already. Due to Crux being so busy with the investigations, more hands are needed. Your job is to escort Spica which frees up Crux to move around. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Travel to the Juno airport this time and meet Crux {{#navi:y_airport|168|41}}. He and Skia wanted to have a meeting in Yuno but Spica felt her royalty would draw a crowd and instead now wants to meet in the Lighthalzen hotel. He will warp you to the Lighthalzen airport by saying I will count on you. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The last room in the Hotel is where you will find Spica Nerius. She introduces you to the Schwartz government representative. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Speak to Philopontess {{#navi:lhz_in02|239|148}} who goes by "Tess". </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Let us hear it.: Tess says the Secret Wing was not destroyed completely, but the Nerius family will help support them. The goal is to disable the Enterprise. The Rebellion will come to your aid by using their forces to inspect the facility. But the help has to be through you, and not the royal family. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Philopontess-Tess-LighthalzenHotel.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There's an Unusual person {{#navi:einbroch|239|269}} at the Einbroch train platform. He speaks in secret code you were never told about. He then admits he is Lazy, the person you were looking for. He then says the meeting was supposed to be Einbech. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:UnusualPerson-Lazy-Einbroch.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After a LONG talk, Lazy {{#navi:einbroch|270|268}} will auto-generate a /navi for you to a little east of the train platform to get a "free ride." To avoid being tracked, Lazy wants to take you through a tunnel instead of the train. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Lazy-Einbroch.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Click on the Very small hole to be transported to Einbech. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:VerySmallHole-Einbroch.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Talk to Lazy {{#navi:einbech|46|208}} on the Einbech train platform. After he's done blabbering about retirement, he will mark on your map where you need to go along with a /navi. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Lazy {{#navi:einbech|76|131}} is standing next to a pile of sand that is covering a Collapsed person. So Lazy has the power from the gods that apparently even an Arch Bishop couldn't save an exhausted Rebel by healing. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Lazy2-Einbech.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After finding Lazy {{#navi:einbech|217|82}}, you drop the Rebel man you carried on the ground. Lazy says someone already sensed his arrival, and he tells you to just leave the Gonie at the entrance. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Lazy3-Einbech.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Once inside, speak to Lazy {{#navi:rebel_in|21|45}} and he aggravates the Shopkeepers enough to want to kick us out. Lazy then tells them about Gonie who is on the ground outside. The shopkeeper brings Gonie inside and then calls for Lucky. Lazy starts yelling for the shopkeeper who had gone inside, on threat to be kicked out. Eventually they let you come inside. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Lazy1-Rebel-Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Inside is a place for novices and senior citizens. You will find Lazy {{#navi:rebel_in|86|61}} next to the couch. He reveals to the others that he is a Secret Wings agent. Lucky reveals that his actual name is "Rookie" and that "Lucky" is a nickname. A lot of bickering over and about tea happens. Lazy tells the elder Rebels what the President wants. They don't want to help as they feel they will be betrayed again. The elder leaves and Lazy tries to convince Lucky/Rookie that he has a voice of power to try and convince the elders. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Lazy2-Rebel Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Go up the stairs to the left and talk to Elena Volkova {{#navi:rebel_in|70|78}}. She doesn't want to let you pass and wants to fight you. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:ElenaBolkova-Rebel Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Fight Elena: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * '''If you are a Priest (maybe Acolyte?) class, you can skip this section as Elena has enough honor to not fight "clerics".''' * Once defeated, receive 10 Schwartz's Honor Token. * Access to Fighting Elena repeatable quest </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Walk up the walkway and speak to Rebellion leader {{#navi:rebel_in|122|71}}. He will try to have the Young Rebellions escort you downstairs until you mention Gonie. Talk about cooperation and he laughs at the suggestion. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:RebellionLeader-Rebel-Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Go south from the Rebellion leader and talk to Rebellion guard at the entrance to the door portal. They won't let you in despite Rookie having sent you. Keep asking Rebellion Guard leader until Larcis hears your voice and keep shouting. You then get let inside. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:RebellionGuard-Rebel-Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Walk forward inside and Dien {{#navi:rebel_in|164|88}} will start talking to you. The conversation turns to Gonie. Then you ask about cooperation and Ridsh becomes livid while Dien calmly hears you out. Ridsh wouldn't care if Schwartz collapses. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Dien chooses to help convince the others to cooperate. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:Dien-Rebel-Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Hand Special Force commander {{#navi:rebel_in|210|89}} a letter Dien wrote. Though surprised and not a fan of what she wrote, they will agree as it might be Dien's last wish. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:SpecialForceCommanderErst-Rebel-Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Go back to Rebellion leader Rupert {{#navi:rebel_in|122|71}} in the corner of the hallway and deliver Dien's letter to him. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Talk to Rebellion Guard leader who appeared next to him. (Required step? I think so, some of my quest logs disappeared) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:RebellionGuardLeader-Rebel-Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Turn around and speak to Rebellion leader Rupert again. He starts making a ruckus and wants to go see Dien, but she appears next to him. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Listen to Dien as she says she will agree to help the Secret Wings. Two against one (Ernst and Dien), and Rupert still will not stand for letting go of all they've endured in order to help. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:DienOutside-Rebel-Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Rebellion leader Rupert will try and get Dien escorted back to her room until she grabs him by the beard. Speaking truth about how they will get nowhere if they hold onto vengeance, Rupert finally agrees to help. BUT ONLY A LITTLE! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Receive 10 Schwartz's Honor Token. * Access to Preparing for the Party repeatable quest </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Return downstairs to Lazy and inform them that the Rebellion will help. Then listen to Rookie's story about his childhood; he was small and his family thought he was useless so he left and met Gonie and became a Rebel. The seniors appear and do what seniors do best, complain. Rookie points out that none of the younger members know what happened in their day because they refuse to talk about it (or change). Then you bust out the truth tea and tell them that Rupert and the other ladies upstairs already agreed to help. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Lazy decides to stay and then you receive EXP and 10 Schwartz's Honor Token. * Access to Giving Charity to Charity repeatable quest. * Access to Tea Time Snacks repeatable quest. * Access to Tracking Down Missing Guns for Master repeatable quest. * Access to Twinkle Twinkle Shooting Star repeatable quest. * Access to Ericsson Adler repeatable quest. * Access to Pamphlet Promotion repeatable quest. * Access to Side Quests. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Heart Hunter War Base ==== Rebellion Squadder {{#navi:rebel_in|65|46}} tells you that Tess is here. You can say Yes to be transported to the Einbech train platform, or you can walk there. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:RebellionSquadder-Rebel-Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Once in Einbroch, go to the hotel {{#navi:ein_in01|198|224}}. Go to second floor in the room just north of the stairs {{#navi:ein_in01|273|276}}. Tess will invite you in. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Talk to Nihil in the Einbroch hotel room. Apparently wanting to actually do something, he came himself. Skia also managed to leave the banquet. Now begins the plan of attack on the facility. There's no escape route but they suspect a teleport gate. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Travel one map north of Einbroch city to the operation spot and speak to Julian {{#navi:ein_fild04|281|337}}. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Monster taming will interfere with the next portion of the quest. So don't do it. (Though I'm not sure which items you would use to tame...) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Talk to Julian to reserve the instance, and then Striker Unit Commander to enter. Heart Hunter War Base 1 Instance </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <u>This is not recommended for characters who are not damage dealers (such as Arch Bishops without Adoramus or Judex).</u> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Walk near Julian at the head of the commandment to begin the instance. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Heart Hunter Guards will spawn. They know Fury (?), Increase Agi, and Bowling Bash, Endure (on chase?), and possibly more... </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There's a pile of gunpowder at the north end {{#navi:1@swat|58|89}}. It drops Antique Gunpowder on the ground and sets off an alarm, causing more enemies to spawn. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Give it to Julian on the east side and it will destroy all the monster as well as create an opening. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Continue walking East and speak to Julian again by walking up to him. He will need some time to set up the next explosion. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Walking up north, you will find a Suspicious instrument {{#navi:1@swat|147|119}}. Push the button because you don't follow the rules, the rules follow you! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> More Heart Hunter Guards will spawn. Some Upgraded Heart Hunters as well. Defeat all of them to proceed. The regular Heart Hunter guards count for half a kill, and the Upgraded Heart Hunter's count for a full kill. You need 15 kill points to continue. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Walk to Julian after you have cleared the hunters who hate button pushers, and then continue East. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Julian ran out of gunpowder and needs you to find more. Walk back to the previous defense wall you blew up and you will find a Pile of gunpowder ( {{#navi:@swat|165|56}}being guarded by Heart Hunter guards. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:PileOfGunPowder.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Give Julian the gun powder and proceed east. Walk up to Julian and an announcement says they have taken over the Heart Hunter communication room. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Ebel spawns now. You can not go past the area with the vents; you will get teleported back. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Julian paralyzes Ebel after the fight and tells the guards to capture her for research. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Receive 10 Schwartz's Honor Tokens and be warped back to Einbroch Field 04. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Main Quest continued ==== After exiting from the instance, speak to Rookie and say you're counting on him. Since you haven't found Terra Gloria yet, Rookie warps you to Heart Hunter War base. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Enter the portal next to Rookie to enter Werner Laboratory </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Rebellion squadder will take you back out if you desire. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Yuslan will ask you to help him defeat Chimeras; 10 Material Chimera and 10 Human Chimera. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Werner Laboratory Central Room Instance ==== Speak to Rookie {{#navi:slabw01|236|91}} to start the instance. (Supposedly you need to talk to him again to get actual quest where you fight the MVP. I was rushing through this part, and I was getting attacked by the Chimeras on the map) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Rookie wants to go to the Central Room </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Click on the device to enter the instance. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Listen to Eisen Werner, then walk all the way up and talk to them again. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To both sides, there's a Security Device at the north end of the rooms. There will be a word in brackets. Choose the appropriate colored version in the dialog choice. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> {|class="wikitable" style="width: 100%;text-align:center;" |- style="background-color:#CD5C5C;" |colspan="5"| Choose Red = 1st Option |- |Way Back Home |Loneliness |Contradiction |Rose |Sea |- |Joy |Twilight |Glow |colspan="2"|Girl |- style="background-color:#87CEFA;text-align:center;" |colspan="5"|Choose Blue = 2nd Option |- |Purity |Eternity |Dawn |colspan="2"|Dream |} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Return to the center and enter the portal. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Eisen Werner is standing on the opposite end, to the north. This evil villain is revealing their plan because they expect you to die in this laboratory. There's also Security Device on both ends of the room. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Once you've unlocked the Security Devices, enter the portal that Eisen was standing in front of. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Speak to Eisen Werner and they explain that the Heart of Ymir was unutilized so that's why they took it. A portal opens at the door he's standing next to. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Go through that door portal and speak to 'Eisen Werner again. The Heart of Ymir's energy goes into the magic circle on the ground and goes into experiment subjects, some of which have died. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You are then warped back to Heart Hunter War Base. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Main Quest continued again ==== Talk to Rookie {{#navi:que_swat|150|58}} and he will want to go back to the hotel. He will warp you back to Einbroch Field 04. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:IRO Wiki Swat Rookie.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Return to the Einbroch Hotel and talk to Philopontess. You will return the Blessing Star to Nihil and then they want to promptly return to Prontera Castle. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Skia Nerius is inside your room in the castle. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Do you feel it all the time?: She says when she asked to use the Scroll of Movement in the above step at the hotel * Love: Spica appears * When is it most serious? </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Kronecker enters and they talk about family matters. You receive 10 Honor Token (not Schwartz) and 2.5 mil Base and Job EXP (VIP) Spica says Philopontess is waiting at Werner Laboratory for you. Go to Werner Laboratory and talk to Philopontess {{#navi:que_swat|145|57}}. He will reward you with 10 Schwartz's Honor Token and 2x {{#item:12610}} + 2x {{#item:12871}} </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Access to People in the Lab repeatable quest. * Access to Heart Hunter War Base 2 repeatable quest. * Access to Cutie Chimera C(K)illing repeatable quest. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''This is the end of Episode 16.2: Terra Gloria main quest.''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Side Quests === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Returning the Relics ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> # Once using the Small Leather Bag, you receive 6 character-bound items. Below are the locations to turn those items in: # Old Rings - Knight Windsor in the Prontera pub in the inner ring to the south-east {{#navi:prt_in|177|26}}. He knew something was wrong when he found Seyren's Pecopeco. # Locket Pendant - Knight Windsor (from above) is upset that his children ended up dead. With no wife or children anymore, he will probably drown his sorrows at the pub he's in. # Wood Rosary - Sister Margaret at St. Capitolina Abbey {{#navi:prt_monk|93|254}}, the home of the monks. Margaret recalls how Margaretha Sorin was such a tomboy when she was younger. Speaking to her again will give you a chance to be warped directly to Prontera. # Portable Sewing Box - Hunter Sherine is inside the house to the right of the North Kafra in Payon {{#navi:payon|187|233}} at the end of the hallway. Cecil asked her sister how to sew so she could put a button on her clothing and appear more feminine. # Decorated Archer's Thimble - Blacksmith Cleaver is downstairs of the Juno weapon shop {{#navi:yuno_in01|163|31}} and wonders what happened to Howard. It was a gift that he had trouble making. Howard has an older brother that Cleaver will give the thimble to. # Assassin's Mark Dagger - Go to the Morroc Bar {{#navi:morocc|45|107}} Guile Marovitz is in the Morroc pub {{#navi:que_job01|89|91}}. Eremes always hated failed missions and was usually pretty lucky; except this time. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Rachel's Repair Work ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Rachel Smith has had it with people lying they "lost" their weapons when they only merely broke. The weapons have a high defect rate. She requests you to bring Rachel's Revolver to the Blacksmith Guild for them to inspect it. * [[File:RachelSmith-Rebel-Inn.png|frameless]] * Travel to Einbroch's Blacksmith Guild and speak to Blacksmith Jack who scrutinizes her work. He concludes that it's the impurity of materials that she is using that is causing the issue. * Return to Rachel Smith inside the Rebellion base where she says she suspected it might be the materials causing the issue. Grant her favor and say you will come back daily with better materials. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''Receive 7 Schwartz's Honor Token. You can now do the daily quest from Rachel Smith.''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Enable Teleportation in Schwartz! ==== Speak to Arinoa Yurhik next to the fireplace {{#navi:rebel_in|82|68}}. Some man appears nearby asking if you were the one making a fuss in Clana Nemieri. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Arivero Yuhrik {{#navi:rebel_in|78|66}} is self-proclaimed "hot" guy and is seemingly just an obnoxious "bro". There's unspoken communication between the two siblings and then Vero says he wants you to go to four places and destroy things. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You get four options After choosing one, he will disappear. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After waiting (some amount of time), return to Arinoa Yurhik (potentially 4am server time; could depend on previous step's choice in dialog options. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Arivero Yuhrik appears saying the preparation is complete. Schwaltzvalt bans teleportation in the cities due to potential magic overuse. Arivero believes the Schwaltzvalt government installed equipment to protect secret Rekenber research, citing the timeline of events and the disappearance of people in the Slums. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> He explains how "H" in a guard suit was patrolling and found an abnormal device and that there was very strong wind that day and H saw something but it quickly vanished. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Guard Clothes: H makes his daughter clean and iron his clothes; because apparently, he can't do it for himself... </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Club: Standard unexpected situation preparedness </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The way H patrolled: H follows the manual and follows the same course every day Freight train: A coal train stopped at night, it doesn't operate often because of monsters in the mine </div> <div lang="en" dir="ltr" class="mw-content-ltr"> A strong Wind: Mountainous areas can sometimes cause strong winds </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The turned-off torch: It was strange that it was the first time a torch turned off </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Repeating a few times (I think about the torch). Vero's theory is that fire is the strongest right before being turned off. He wants you to bring some fire items to the train to test his theory. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Walk near the end of the freight train {{#navi:einbech|212|212}} and Arivero Yurhik will appear. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Things that are known to work here: * Flame Heart * ? </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The Teleport Prohibition equipment is unscathed so Vero suggests bringing Water based items. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Things that are known to work here: * Mystic Frozen </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After using the water items, the equipment is destroyed. Return to the Rebellion Base and speak to Arinoa Yurhik to make her younger brother Vero appear. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Arivero Yurhik tells us an agent found another teleport prohibition equipment (Water) in a Lighthalzen mansion. Tell him that Rough Wind is the element stone that is strong against water. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In Lighthalzen {{#navi:lighthalzen|135|233}}, Arivero Yurhik requires 1 Mystic Frozen and 3 Rough Wind to reveal and destroy the equipment. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Return to the base and talk to Arinoa Yurhik to get Arivero Yurhik to appear. You start to wonder if his elder sister is actually pleased, and he says she's just shy. Then the device that prevents the prohibition equipment from disappearing broke. He needs a Star Crumb to fix it. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Just laugh it off * Ask him: He gets defensive and you just laugh it off anyway. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Travel to Juno {{#navi:yuno|204|226}} with 4 Great Natures and 1 Rough Wind and give them to Arivero Yurhik. Rekenber and the government seemed to have caught on. He tells you of the last location in Einbroch and runs away as if being chased. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In the south-east of Einbroch {{#navi:einbroch|262|42}} is a panicked Arivero Yurhik. He asks you to destroy this one, and as soon as you do, Vero teleports away suspiciously. Inside the base, talk to Arinoa Yurhik and Rebellion leader appears and is confused because there is no large mission that he knows about. You explain the mission but the Rebellion leader doesn't know of any Arivero Yurhik... He tells you that Arinoa's younger brother died in an accident a while ago. Receive 10 Schwartz's Honor Token, Base EXP and Job EXP and a lot of unanswered questions. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you talk to Arinoa again, you have the chance to say hello and a text-input box appears. If this is a continuation of a quest, we are not sure. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Helping Elena ==== Choose the second option I am not busy today, I stopped by. when talking to Elena Volkova and she tells you that USU means "Under Seal Unit", kinda like the Suicide Squad; they did bad things, but are given a leash to explore on(?). Elena tells you about these two underage orphans who might be kicked out and requests you to solve their problem. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:ElenaBolkova-Rebel Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Go downstairs and talk to Jana Levedeva {{#navi:rebel_in|109|54}}. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Return to Elena Volkova upstairs and Tell her about Lebedev twins. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> She tells you to ask Milo and Mason about them: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Speaking to Milo Rivers at the opposite staircase and he tells you they excelled in shooting. Allegedly Jana threw a grenade into a civilian zone. After being moved to the USU unit, they began to disobey the seniors. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> [[File:MiloRivera-Rebel-Inn.png|frameless]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Mason Bender at the base entrance thinks nothing positive of the two. Ilya apparently shot Mason with a stray bullet. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * Ask them directly: * Beat around the bush: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After no luck, return to Elena Volkova upstairs. She sends you to go ask their previous leader. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Downstairs by the fireplace, Ericsson Adler and he gives you Delicious Handmade Cookie to eat and chat with them over. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Walk over to Jana Levedava and Give them the cookie. Tell them that Commander Adler, yourself, and Elena are worried about the two of them. Jana starts breaking down because she wasn't in shape, and Ilya tells you she didn't throw the grenade on purpose. They became scared after they were transferred and begun to act out and get even more scared. They give you permission to tell Elena their feelings. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Tell Elena Volkova that the twins felt they were a burden. Elena mistakenly had treated them as adults, which didn't help. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Return to Jana Levedava and bring them to Elena, saying that you will defend the twins. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Talk to Elena Volkova and say I have brought Lebedev sisters I thought it was male/female twins. Elena yells at them for having run away. Then she apologies to the two. She then tells them that she will not put them in real combat missions so they can make friends or train. After all of this, receive 10 Schwartz's Honor Token, Base EXP and Job EXP. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''You now have access to Cookie Delivery (Name not final) daily quest.''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Daily Quests== '''<u>[[Terra_Gloria_Dailies|You can find the Daily Quest here]].</u>''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Schwartz's Honor Token Exchange and Enchantment== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''<u>[[Schwartz's_Honor_Token|You can find them here.]]</u>''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Imperial Set and Enchantment == '''[[Imperial Set|You can find them here.]]''' </div>
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