Imperial Guard
Swordman
As Novice job level 10 you can change to Swordman.
Skills | ||
Sword Mastery Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Increase HP Recovery Max Level: 10 Skill Form: Passive Description: Restore HP every 10 seconds while you are idle. [Lv 1]: Restores 5 + 0.2% of MaxHP [Lv 2]: Restores 10 + 0.4% of MaxHP [Lv 3]: Restores 15 + 0.6% of MaxHP [Lv 4]: Restores 20 + 0.8% of MaxHP [Lv 5]: Restores 25 + 1.0% of MaxHP [Lv 6]: Restores 30 + 1.2% of MaxHP [Lv 7]: Restores 35 + 1.4% of MaxHP [Lv 8]: Restores 40 + 1.6% of MaxHP [Lv 9]: Restores 45 + 1.8% of MaxHP [Lv 10]: Restores 50 + 2.0% of MaxHP |
Two-Handed Sword Mastery Max Level: 10 Requirement: Sword Mastery 1 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Two-Handed Sword class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Bash Max Level: 10 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Hit an enemy with a crushing force. This skill has an increased HIT rate. If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher. [Lv 1]: ATK 130%, HIT +5% [Lv 2]: ATK 160%, HIT +10% [Lv 3]: ATK 190%, HIT +15% [Lv 4]: ATK 220%, HIT +20% [Lv 5]: ATK 250%, HIT +25% [Lv 6]: ATK 280%, HIT +30% [Lv 7]: ATK 310%, HIT +35% [Lv 8]: ATK 340%, HIT +40% [Lv 9]: ATK 370%, HIT +45% [Lv 10]: ATK 400%, HIT +50% |
Provoke Max Level: 10 Skill Form: Active Type: Debuff Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power. Can't be cast on Undead race or Boss enemies. [Lv 1]: Attack Power +5%, Defense -10% [Lv 2]: Attack Power +8%, Defense -15% [Lv 3]: Attack Power +11%, Defense -20% [Lv 4]: Attack Power +14%, Defense -25% [Lv 5]: Attack Power +17%, Defense -30% [Lv 6]: Attack Power +20%, Defense -35% [Lv 7]: Attack Power +23%, Defense -40% [Lv 8]: Attack Power +26%, Defense -45% [Lv 9]: Attack Power +29%, Defense -50% [Lv 10]: Attack Power +32%, Defense -55% |
Magnum Break Max Level: 10 Requirement: Bash 5 Skill Form: Active Type: Physical Melee Property: Fire Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 2s Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells. Enemies in the outer 5x5 cells around you will take less damage. For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage. [Lv 1]: ATK 120% / 110% (Outer Area) [Lv 2]: ATK 140% / 120% (Outer Area) [Lv 3]: ATK 160% / 130% (Outer Area) [Lv 4]: ATK 180% / 140% (Outer Area) [Lv 5]: ATK 200% / 150% (Outer Area) [Lv 6]: ATK 220% / 160% (Outer Area) [Lv 7]: ATK 240% / 170% (Outer Area) [Lv 8]: ATK 260% / 180% (Outer Area) [Lv 9]: ATK 280% / 190% (Outer Area) [Lv 10]: ATK 300% / 200% (Outer Area) |
Endure Max Level: 10 Requirement: Provoke 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: 10s Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks. Also increases your MDEF for the duration. Endure status will be cancelled after receiving 7 normal attacks. You can not ignore the stagger effect in WoE. [Lv 1]: Lasts 10 seconds, MDEF +1 [Lv 2]: Lasts 13 seconds, MDEF +2 [Lv 3]: Lasts 16 seconds, MDEF +3 [Lv 4]: Lasts 19 seconds, MDEF +4 [Lv 5]: Lasts 22 seconds, MDEF +5 [Lv 6]: Lasts 25 seconds, MDEF +6 [Lv 7]: Lasts 28 seconds, MDEF +7 [Lv 8]: Lasts 31 seconds, MDEF +8 [Lv 9]: Lasts 34 seconds, MDEF +9 [Lv 10]: Lasts 37 seconds, MDEF +10 |
Moving HP Recovery Requirement: Finish Quest Skill Form: Passive Description: Enables natural HP regen while you are moving. This regen is only 25% effective as the regen when you are idle. The Increase HP Recovery skill does not affect Moving HP Recovery. |
Fatal Blow Requirement: Finish Quest Skill Form: Passive Description: Enables the Bash skill a chance to inflict the Stun status on enemies. Stun chance increases based on Bash skill level and your Base Level. Stun chances according to Bash skill level: [Lv 1]: 0% chance [Lv 2]: 0% chance [Lv 3]: 0% chance [Lv 4]: 0% chance [Lv 5]: 0% chance [Lv 6]: 0.1% chance per Base Level [Lv 7]: 0.2% chance per Base Level [Lv 8]: 0.3% chance per Base Level [Lv 9]: 0.4% chance per Base Level [Lv 10]: 0.5% chance per Base Level |
Auto Berserk Requirement: Finish Quest Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: No Description: When your MaxHP drops below 25%, you are empowered by rage, and will gain level 10 Provoke status, increasing your Attack Power and lowering your DEF. Provoke status will disappear when your MaxHP goes above 25%. |
Crusader
Paladin
Royal Guard
Imperial Guard
Skill | ||
Guard Stance Max Level: 5 Requirement: Shield Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Dispellable: No Description: Increase your DEF at the cost of reducing your Weapon ATK. Requires Shield. [Lv 1]: DEF +100, Weapon ATK -50 [Lv 2]: DEF +150, Weapon ATK -100 [Lv 3]: DEF +200, Weapon ATK -150 [Lv 4]: DEF +250, Weapon ATK -200 [Lv 5]: DEF +300, Weapon ATK -250 |
Guardian Shield Max Level: 5 Requirement: Guard Stance 2 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 2s Variable After Cast Delay: 0.3s Cool Down: 25s AP Cost: 35 Dispellable: Dispell, Clearance, Banishing Description: Using the protective energy of your shield, grant a massive physical damage shield to yourself and party members in a 21x21 AoE around you for 40 seconds. Guardian Shield can only be used in Guard Stance. The durability of a shield is determined by 30% of the caster's MaxHP, plus base level and STA. [Lv 1]: Shield Durability percentage: 25% [Lv 2]: Shield Durability Percentage: 50% [Lv 3]: Shield Durability Percentage: 75% [Lv 4]: Shield Durability Percentage: 100% [Lv 5]: Shield Durability Percentage: 125% |
Rebound Shield Max Level: 5 Requirement: Guard Stance 4 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 2s Variable After Cast Delay: 1s Cool Down: 15s Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself for heavy combat reducing the damage taken through Devotion by a massive amount for 60 seconds. Rebound Shield can only be used in Guard Stance. [Lv 1]: Damage Reduction: 10% [Lv 2]: Damage Reduction: 20% [Lv 3]: Damage Reduction: 30% [Lv 4]: Damage Reduction: 40% [Lv 5]: Damage Reduction: 50% |
Shield Mastery Max Level: 10 Skill Form: Passive Description: Increases your RES, and the base skill damage of Cross Rain. These bonuses only apply while equipped with a Shield. [Lv 1]: Res +3 [Lv 2]: Res +6 [Lv 3]: Res +9 [Lv 4]: Res +12 [Lv 5]: Res +15 [Lv 6]: Res +18 [Lv 7]: Res +21 [Lv 8]: Res +24 [Lv 9]: Res +27 [Lv 10]: Res +30 |
Spear & Sword Mastery Max Level: 10 Skill Form: Passive Description: Increases your HIT and the base skill damage of Overslash, Shield Shooting, and Cross Rain. These bonuses only apply when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear class weapon. [Lv 1]: HIT +3 [Lv 2]: HIT +6 [Lv 3]: HIT +9 [Lv 4]: HIT +12 [Lv 5]: HIT +15 [Lv 6]: HIT +18 [Lv 7]: HIT +21 [Lv 8]: HIT +24 [Lv 9]: HIT +27 [Lv 10]: HIT +30 |
Attack Stance Max Level: 5 Requirement: Spear & Sword Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Dispellable: No Description: Enter the attack stance, increasing your P.Atk, and S.Matk at the cost of DEF. [Lv 1]: DEF -40, P.Atk +3, S.Matk+3 [Lv 2]: DEF -80, P.Atk +6, S.Matk+6 [Lv 3]: DEF -120, P.Atk +9, S.Matk+9 [Lv 4]: DEF -160, P.Atk +12, S.Matk+12 [Lv 5]: DEF -200, P.Atk +15, S.Matk+15 |
Ultimate Sacrifice Max Level: 5 Requirement: Rebound Shield 3, Guardian Shield 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 2s Fixed (not reducable) After Cast Delay: 1s Cool Down: (Lv5)100s Dispellable: Dispell, Clearance, Banishing Description: Prepare to make the ultimate sacrifice, reducing your Current HP to 1, and granting the Ultimate Sacrifice status to all nearby party members. Ultimate Sacrifice status will immediately resurrect the player with the status, with 100% HP, and 100% SP, if they die. Ultimate Sacrifice can only be used in Guard Stance. [Lv 1]: Cooldown: 40 seconds, 3x3 AoE [Lv 2]: Cooldown: 60 seconds, 3x3 AoE [Lv 3]: Cooldown: 80 seconds, 5x5 AoE [Lv 4]: Cooldown: 100 seconds, 5x5 AoE [Lv 5]: Cooldown: 120 seconds, 7x7 AoE |
Holy Shield Max Level: 5 Requirement: Shield Mastery 5, Cross Rain 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 2.5s Variable After Cast Delay: 1s Cool Down: 40s Dispellable: No Description: Bless your shield with holy magic reducing damage taken from Shadow and Undead property attacks, and increasing your Holy Property magic damage. While the Holy Shield status is active, it will increase the base damage of Cross Rain. Requires Shield. [Lv 1]: Damage Reduction: 7%, Holy Elemental Magic Damage +7%, Duration: 60 seconds. [Lv 2]: Damage Reduction: 9%, Holy Elemental Magic Damage +9%, Duration: 90 seconds. [Lv 3]: Damage Reduction: 11%, Holy Elemental Magic Damage +11%, Duration: 120 seconds. [Lv 4]: Damage Reduction: 13%, Holy Elemental Magic Damage +13%, Duration: 150 seconds. [Lv 5]: Damage Reduction: 15%, Holy Elemental Magic Damage +15%, Duration: 180 seconds. |
Grand Judgement Max Level: 10 Requirement: Overslash 5, Spear & Sword Mastery 5 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: 5s AP Cost: 15 Dispellable: Yes Description: Inflict your judgement upon target enemy, dealing great damage to them. Grand Judgement only be used in Attack Stance. After casting this skill, you will gain the Spear Scar status for 150 seconds. Spear Scar increases the base damage of Banishing Point, and Cannon Spear. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 POW. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% Requires Spear. [Lv 1]: ATK 1750%, (Plant/Insect 2000%) [Lv 2]: ATK 3250%, (Plant/Insect 3650%) [Lv 3]: ATK 4750%, (Plant/Insect 5300%) [Lv 4]: ATK 6250%, (Plant/Insect 6950%) [Lv 5]: ATK 7750%, (Plant/Insect 8600%) [Lv 6]: ATK 9250%, (Plant/Insect 10250%) [Lv 7]: ATK 10750%, (Plant/Insect 11900%) [Lv 8]: ATK 12250%, (Plant/Insect 13550%) [Lv 9]: ATK 13750%, (Plant/Insect 15200%) [Lv 10]: ATK 15250%, (Plant/Insect 16850%) |
Judgement Cross Max Level: 10 Requirement: Cross Rain 5, Holy Shield 3 Skill Form: Active Type: Magical Property: Neutral Target: Enemy Cast Time: 1s Fixed / 2s Variable After Cast Delay: None Cool Down: 5s AP Cost: 10 Description: Cast your judgement onto enemies dealing neutral property magic damage to them. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 SPL. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% [Lv 1]: MATK 1950%, (Plant/Insect 2100%) [Lv 2]: MATK 3900%, (Plant/Insect 4200%) [Lv 3]: MATK 5850%, (Plant/Insect 6300%) [Lv 4]: MATK 7800%, (Plant/Insect 8400%) [Lv 5]: MATK 9750%, (Plant/Insect 10500%) [Lv 6]: MATK 11700%, (Plant/Insect 12600%) [Lv 7]: MATK 13650%, (Plant/Insect 14700%) [Lv 8]: MATK 15600%, (Plant/Insect 16800%) [Lv 9]: MATK 17550%, (Plant/Insect 18900%) [Lv 10]: MATK 19500%, (Plant/Insect 21000%) |
Shield Shooting Max Level: 5 Requirement: Shield Mastery 5, Attack Stance 2 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: 0.7s AP Recovery: 5 Description: Throw your shield at an enemy dealing damage to them, and nearby enemies. Shield Shooting only be used in Attack Stance. After casting this skill, you will gain the Shield Power status for 10 seconds. Shield Power increases the base damage of Shield Chain, Shield Press, and Earth Drive. Shield Power is dispellable by Dispel, Clearance, and Banishing Buster. Base damage is increased by 10% every 1 POW. Base skill damage is increased by: (ShieldWeight)% + (ShieldRefine x 100)% + (ShieldMasteryLv x 150 x ShieldShootingLv)% Base damage of this skill is multiplied by (BaseLevel / 100). Requires Shield. [Lv 1]: ATK 4500%, 5x5 AoE [Lv 2]: ATK 8000%, 5x5 AoE [Lv 3]: ATK 11500%, 5x5 AoE [Lv 4]: ATK 15000%, 7x7 AoE [Lv 5]: ATK 18500%, 7x7 AoE |
Overslash Max Level: 10 Requirement: Attack Stance 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 0.7s AP Recovery: 5 Description: Stab your weapon into target enemy before tearing it away, dealing damage to all enemies with a 7x7 AoE around them. Overslash can only be used in Attack Stance. This skill hits more times if more enemies are hit by it. 1 Enemies: 3 Hits. 2-3 Enemies: 5 Hits. 4+ Enemies: 7 Hits. Base damage is increased by 5% every 1 POW. Base skill damage is increased by: (SpearSwordMasteryLv x 50 x OverslashLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 220%/hit [Lv 2]: ATK 440%/hit [Lv 3]: ATK 660%/hit [Lv 4]: ATK 880%/hit [Lv 5]: ATK 1100%/hit [Lv 6]: ATK 1320%/hit [Lv 7]: ATK 1540%/hit [Lv 8]: ATK 1760%/hit [Lv 9]: ATK 1980%/hit [Lv 10]: ATK 2200%/hit |
Cross Rain Max Level: 10 Requirement: Shield Mastery 1 Skill Form: Active Type: Magical Property: Holy Target: Ground Cast Time: 1.5s Fixed / 0s Variable After Cast Delay: 0.15s Cool Down: 2.4s AP Recovery: 6 Description: Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds. Base damage is increased while the Holy Shield status is active. Base damage is increased by 7% every 1 SPL. Base skill damage is increased by: (SpearSwordMasteryLv x 10 x CrossRainLv)% If the Holy Shield status is active, base skill damage is increased by: (SpearSwordMasteryLv x 5 x CrossRainLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 450%/hit, (Holy Shield 650%), 3x3 AoE [Lv 2]: MATK 900%/hit, (Holy Shield 1300%), 3x3 AoE [Lv 3]: MATK 1350%/hit, (Holy Shield 1950%), 3x3 AoE [Lv 4]: MATK 1800%/hit, (Holy Shield 2600%), 5x5 AoE [Lv 5]: MATK 2250%/hit, (Holy Shield 3250%), 5x5 AoE [Lv 6]: MATK 2700%/hit, (Holy Shield 3900%), 5x5 AoE [Lv 7]: MATK 3150%/hit, (Holy Shield 4550%), 7x7 AoE [Lv 8]: MATK 3600%/hit, (Holy Shield 5200%), 7x7 AoE [Lv 9]: MATK 4050%/hit, (Holy Shield 5850%), 7x7 AoE [Lv 10]: MATK 4500%/hit, (Holy Shield 6500%), 9x9 AoE |