Imperial Guard
Swordman
As Novice job level 10 you can change to Swordman.
Skill |
Sword Mastery Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Increase HP Recovery Max Level: 10 Skill Form: Passive Description: Restore HP every 10 seconds while you are idle. [Lv 1]: Restores 5 + 0.2% of MaxHP [Lv 2]: Restores 10 + 0.4% of MaxHP [Lv 3]: Restores 15 + 0.6% of MaxHP [Lv 4]: Restores 20 + 0.8% of MaxHP [Lv 5]: Restores 25 + 1.0% of MaxHP [Lv 6]: Restores 30 + 1.2% of MaxHP [Lv 7]: Restores 35 + 1.4% of MaxHP [Lv 8]: Restores 40 + 1.6% of MaxHP [Lv 9]: Restores 45 + 1.8% of MaxHP [Lv 10]: Restores 50 + 2.0% of MaxHP |
Two-Handed Sword Mastery Max Level: 10 Requirement: Sword Mastery 1 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Two-Handed Sword class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Bash Max Level: 10 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Hit an enemy with a crushing force. This skill has an increased HIT rate. If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher. [Lv 1]: ATK 130%, HIT +5% [Lv 2]: ATK 160%, HIT +10% [Lv 3]: ATK 190%, HIT +15% [Lv 4]: ATK 220%, HIT +20% [Lv 5]: ATK 250%, HIT +25% [Lv 6]: ATK 280%, HIT +30% [Lv 7]: ATK 310%, HIT +35% [Lv 8]: ATK 340%, HIT +40% [Lv 9]: ATK 370%, HIT +45% [Lv 10]: ATK 400%, HIT +50% |
Provoke Max Level: 10 Skill Form: Active Type: Debuff Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power. Can't be cast on Undead race or Boss enemies. [Lv 1]: Attack Power +5%, Defense -10% [Lv 2]: Attack Power +8%, Defense -15% [Lv 3]: Attack Power +11%, Defense -20% [Lv 4]: Attack Power +14%, Defense -25% [Lv 5]: Attack Power +17%, Defense -30% [Lv 6]: Attack Power +20%, Defense -35% [Lv 7]: Attack Power +23%, Defense -40% [Lv 8]: Attack Power +26%, Defense -45% [Lv 9]: Attack Power +29%, Defense -50% [Lv 10]: Attack Power +32%, Defense -55% |
Magnum Break Max Level: 10 Requirement: Bash 5 Skill Form: Active Type: Physical Melee Property: Fire Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 2s Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells. Enemies in the outer 5x5 cells around you will take less damage. For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage. [Lv 1]: ATK 120% / 110% (Outer Area) [Lv 2]: ATK 140% / 120% (Outer Area) [Lv 3]: ATK 160% / 130% (Outer Area) [Lv 4]: ATK 180% / 140% (Outer Area) [Lv 5]: ATK 200% / 150% (Outer Area) [Lv 6]: ATK 220% / 160% (Outer Area) [Lv 7]: ATK 240% / 170% (Outer Area) [Lv 8]: ATK 260% / 180% (Outer Area) [Lv 9]: ATK 280% / 190% (Outer Area) [Lv 10]: ATK 300% / 200% (Outer Area) |
Endure Max Level: 10 Requirement: Provoke 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: 10s Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks. Also increases your MDEF for the duration. Endure status will be cancelled after receiving 7 normal attacks. You can not ignore the stagger effect in WoE. [Lv 1]: Lasts 10 seconds, MDEF +1 [Lv 2]: Lasts 13 seconds, MDEF +2 [Lv 3]: Lasts 16 seconds, MDEF +3 [Lv 4]: Lasts 19 seconds, MDEF +4 [Lv 5]: Lasts 22 seconds, MDEF +5 [Lv 6]: Lasts 25 seconds, MDEF +6 [Lv 7]: Lasts 28 seconds, MDEF +7 [Lv 8]: Lasts 31 seconds, MDEF +8 [Lv 9]: Lasts 34 seconds, MDEF +9 [Lv 10]: Lasts 37 seconds, MDEF +10 |
Moving HP Recovery Requirement: Finish Quest Skill Form: Passive Description: Enables natural HP regen while you are moving. This regen is only 25% effective as the regen when you are idle. The Increase HP Recovery skill does not affect Moving HP Recovery. |
Fatal Blow Requirement: Finish Quest Skill Form: Passive Description: Enables the Bash skill a chance to inflict the Stun status on enemies. Stun chance increases based on Bash skill level and your Base Level. Stun chances according to Bash skill level: [Lv 1]: 0% chance [Lv 2]: 0% chance [Lv 3]: 0% chance [Lv 4]: 0% chance [Lv 5]: 0% chance [Lv 6]: 0.1% chance per Base Level [Lv 7]: 0.2% chance per Base Level [Lv 8]: 0.3% chance per Base Level [Lv 9]: 0.4% chance per Base Level [Lv 10]: 0.5% chance per Base Level |
Auto Berserk Requirement: Finish Quest Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: No Description: When your MaxHP drops below 25%, you are empowered by rage, and will gain level 10 Provoke status, increasing your Attack Power and lowering your DEF. Provoke status will disappear when your MaxHP goes above 25%. |
Crusader
Paladin
Royal Guard
Imperial Guard
Skill | Description | Level |
Guard Stance | ||
Max level: 5 Prerequisite skills: Shield Mastery level 3 Group: Active Type: Toggle Target: Self |
Shield exclusive skill.
Reduces physical attack power but increases physical defense of the user. |
[Level 1]: Def + 100/Atk - 50. [Level 2]: Def + 150/Atk - 100. [Level 3]: Def + 200/Atk - 150. [Level 4]: Def + 250/Atk - 200. [Level 5]: Def + 300/Atk - 250. |
Guardian Shield | ||
Max level: 5 Prerequisite skills: Guard Stance level 2 Group: Active Type: Buff Target: Self and party members |
Can only be used while using Guard Stance.
Gives the user and all party members within 21x21 cells around the user a physical barrier proportional to user's HP for 60 seconds. |
[Level 1]: HP portion: 50%. [Level 2]: HP portion: 100%. [Level 3]: HP portion: 150%. [Level 4]: HP portion: 200%. [Level 5]: HP portion: 250%. |
Rebound Shield | ||
Max level: 5 Prerequisite skills: Guard Stance level 4 Group: Active Type: Buff Target: Self |
Can only be used while using Sacrifice with Guard Stance.
Reduces damage redirected from Sacrifice for 60 seconds. |
[Level 1]: Damage reduction: 10%. [Level 2]: Damage reduction: 20%. [Level 3]: Damage reduction: 30%. [Level 4]: Damage reduction: 40%. [Level 5]: Damage reduction: 50%. |
Shield Mastery | ||
Max level: 10 Group: Passive |
When equipping shield, increases physical resistance and increases Imperial Guard related skills damage. | [Level 1]: Physical resistance + 3. [Level 2]: Physical resistance + 6. [Level 3]: Physical resistance + 9. [Level 4]: Physical resistance + 12. [Level 5]: Physical resistance + 15. [Level 6]: Physical resistance + 18. [Level 7]: Physical resistance + 21. [Level 8]: Physical resistance + 24. [Level 9]: Physical resistance + 27. [Level 10]: Physical resistance + 30. |
Spear & Sword Mastery | ||
Max level: 10 Group: Passive |
When equipping one-handed sword, one-handed spear or two-handed spear, increases Hit and increases Imperial Guard related skills damage. | [Level 1]: Hit + 3. [Level 2]: Hit + 6. [Level 3]: Hit + 9. [Level 4]: Hit + 12. [Level 5]: Hit + 15. [Level 6]: Hit + 18. [Level 7]: Hit + 21. [Level 8]: Hit + 24. [Level 9]: Hit + 27. [Level 10]: Hit + 30. |
Attack Stance | ||
Max level: 5 Prerequisite skills: Spear & Sword Mastery level 3 Group: Active Type: Toggle Target: Self |
Reduces physical defense but increases physical attack power of the user. | [Level 1]: Def - 40/Atk + 10. [Level 2]: Def - 80/Atk + 15. [Level 3]: Def - 120/Atk + 20. [Level 4]: Def - 160/Atk + 25. [Level 5]: Def - 200/Atk + 30. |
Ultimate Sacrifice | ||
Max level: 5 Prerequisite skills: Rebound Shield level 3, Guardian Shield level 3 Group: Active Type: Assist Target: Self and party members |
Can only be used while using Guard Stance.
Consumes all remaining HP of the user, leaves the user's HP to 1, gives Resurrection Decision buff to the user and nearby party members. Targets with Resurrection Decision will immediately be resurrected upon death on their current location, fully recover their HP and SP. |
[Level 1]: Skill cooldown: 20 seconds/area of effect: 3x3 cells. [Level 2]: Skill cooldown: 40 seconds/area of effect: 3x3 cells. [Level 3]: Skill cooldown: 60 seconds/area of effect: 5x5 cells. [Level 4]: Skill cooldown: 80 seconds/area of effect: 5x5 cells. [Level 5]: Skill cooldown: 100 seconds/area of effect: 7x7 cells. |
Holy Shield | ||
Max level: 5 Prerequisite skills: Shield Mastery level 5, Cross Rain level 3 Group: Active Type: Buff Target: Self |
Shield exclusive skill.
Reduces damage taken from shadow and undead property and increases holy property magical damage. |
[Level 1]: Reduces damage taken from shadow and undead property: 7%/increases holy property magical damage: 7%. [Level 2]: Reduces damage taken from shadow and undead property: 9%/increases holy property magical damage: 9%. [Level 3]: Reduces damage taken from shadow and undead property: 11%/increases holy property magical damage: 11%. [Level 4]: Reduces damage taken from shadow and undead property: 13%/increases holy property magical damage: 13%. [Level 5]: Reduces damage taken from shadow and undead property: 15%/increases holy property magical damage: 15%. |
Grand Judgement | ||
Max level: 10 Prerequisite skills: Overslash level 5, Spear & Sword Mastery level 5 Group: Active (AP) Type: Long ranged physical Target: All targets within range Consumes AP: 150 |
Spear exclusive skill, can only be used while using Attack Stance.
Deals long ranged physical damage to the target and surrounding enemies within 7x7 cells around the target, the user gains bonus that increases Vanishing Point and Cannon Spear damage for 300 seconds. This skill deals additional damage against plant and insect race monsters. Deals additional damage depends on user's base level and POW. |
[Level 1]: 750% Atk/damage against plant and insect: 1100% Atk. [Level 2]: 1500% Atk/damage against plant and insect: 2200% Atk. [Level 3]: 2250% Atk/damage against plant and insect: 3300% Atk. [Level 4]: 3000% Atk/damage against plant and insect: 4400% Atk. [Level 5]: 3750% Atk/damage against plant and insect: 5500% Atk. [Level 6]: 4500% Atk/damage against plant and insect: 6600% Atk. [Level 7]: 5250% Atk/damage against plant and insect: 7700% Atk. [Level 8]: 6000% Atk/damage against plant and insect: 8800% Atk. [Level 9]: 6750% Atk/damage against plant and insect: 9900% Atk. [Level 10]: 7500% Atk/damage against plant and insect: 11000% Atk. |
Judgement Cross | ||
Max level: 10 Prerequisite skills: Cross Rain level 5, Holy Shield level 3 Group: Active (AP) Type: Magic Target: All targets within range Consumes AP: 150 |
Deals holy property magical damage to the target.
This skill deals additional damage against plant and insect race monsters. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 750% Matk/damage against plant and insect: 1100% Matk. [Level 2]: 1500% Matk/damage against plant and insect: 2200% Matk. [Level 3]: 2250% Matk/damage against plant and insect: 3300% Matk. [Level 4]: 3000% Matk/damage against plant and insect: 4400% Matk. [Level 5]: 3750% Matk/damage against plant and insect: 5500% Matk. [Level 6]: 4500% Matk/damage against plant and insect: 6600% Matk. [Level 7]: 5250% Matk/damage against plant and insect: 7700% Matk. [Level 8]: 6000% Matk/damage against plant and insect: 8800% Matk. [Level 9]: 6750% Matk/damage against plant and insect: 9900% Matk. [Level 10]: 7500% Matk/damage against plant and insect: 11000% Matk. |
Shield Shooting | ||
Max level: 5 Group: Active Type: Long ranged physical Target: Single Target Recovers AP: 2 |
Shield exclusive skill, Can only be used while using Attack Stance.
Throws the shield to deals long ranged physical damage to the target, the user gains bonus that increases Rapid Smiting, Shield Press and Earth Drive damage for 10 seconds. Deals additional damage depends on user's base level, POW, shield weight and shield refine rate. |
[Level 1]: 600% Atk. [Level 2]: 1200% Atk. [Level 3]: 1800% Atk. [Level 4]: 2400% Atk. [Level 5]: 3000% Atk. |
Overslash | ||
Max level: 10 Prerequisite skills: Attack Stance level 3 Type: Melee physical Target: Single Target Recovers AP: 3 |
Can only be used while using Attack Stance.
Deals melee physical damage to the target follow by additional melee physical damage to the enemies within 7x7 cells around the target. The number of attack is increased according to the number of enemies around the target. Deals additional damage depends on user's base level and POW. |
[Level 1]: 60% Atk. [Level 2]: 120% Atk. [Level 3]: 180% Atk. [Level 4]: 240% Atk. [Level 5]: 300% Atk. [Level 6]: 360% Atk. [Level 7]: 420% Atk. [Level 8]: 480% Atk. [Level 9]: 560% Atk. [Level 10]: 600% Atk. |
Cross Rain | ||
Max level: 10 Prerequisite skills: Shield Mastery level 1 Group: Active Type: Magic Target: 1 cell ground target Recovers AP: 5 |
Summons the sacred area on the ground to deals holy property magical damage every 0.3 seconds for 4.5 seconds.
Increases skill damage if the user uses Holy Shield. Deals additional damage depends on user's base level, SPL and level of Spear & Sword Mastery the user learned. |
[Level 1]: 30% Matk/50% Matk (Holy Shield)/area of effect: 3x3 cells. [Level 2]: 60% Matk/100% Matk (Holy Shield)/area of effect: 3x3 cells. [Level 3]: 90% Matk/150% Matk (Holy Shield)/area of effect: 3x3 cells. [Level 4]: 120% Matk/200% Matk (Holy Shield)/area of effect: 5x5 cells. [Level 5]: 150% Matk/250% Matk (Holy Shield)/area of effect: 5x5 cells. [Level 6]: 180% Matk/300% Matk (Holy Shield)/area of effect: 5x5 cells. [Level 7]: 210% Matk/350% Matk (Holy Shield)/area of effect: 7x7 cells. [Level 8]: 240% Matk/400% Matk (Holy Shield)/area of effect: 7x7 cells. [Level 9]: 270% Matk/450% Matk (Holy Shield)/area of effect: 7x7 cells. [Level 10]: 300% Matk/500% Matk (Holy Shield)/area of effect: 9x9 cells. |