Abyss Glast Heim

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Access

After obtaining at least level 175, there're two ways to access the dungeon:

  • Via Mage Nillem NPC by using the Warper NPC, selecting Instances and then Old Glast Heim. Talk to Mage Nillem (189, 272) a bit to the left from where you spawn and select Let's go!
  • Using the Warper NPC, selecting Dungeons and then Abyss Glast Heim.

Exp Quests

Mage Nillem has three exp quests if you offer to Share discoveries with him. Feel free to use them to get your level 185 faster.

  • Nothingness

Kill 20 Contaminated Raydrics and 20 Contaminated Raydric Archers.

  • Freezing

Kill 5 Freezing Gargoyles and 5 Prison Breakers.

  • Mirror-like

Kill 10 Ice Ghosts and 10 Flame Ghosts.

Monsters

the MVPs Contaminated Dark Lord and Contaminated Spider Queen

Monster Level HP Size / Race / Element
20367.gif
Polluted Raydric (20367)
2,372,683 185 Medium/Demi-Human/Dark 3
20368.gif
Polluted Raydric Ar (20368)
2,355,718 184 Medium/Demi-Human/Dark 3
20369.gif
Frozen Gargoyle (20369)
2,377,139 186 Medium/Demon/Water 3
20370.gif
Polluted Sting (20370)
2,297,907 180 Medium/Formless/Earth 3
20371.gif
Prison Breaker (20371)
2,375,279 186 Medium/Demi-Human/Undead 2
20420.gif
Corrupted Wanderer (20420)
2,387,582 187 Medium/Demon/Wind 2
20379.gif
Ice Ghost (20379)
2,418,315 189 Medium/Demon/Water 3
20380.gif
Flame Ghost (20380)
2,410,282 189 Medium/Demon/Fire 3
20422.gif
Polluted Dark Lord (20422)
74,476,822 194 Large/Demon/Dark 3
20421.gif
Polluted Spider Queen (20421)
74,623,473 195 Large/Demon/Dark 3

Obtainable Equipment

Item Description
26138.png Hellfire Staff [2] (26138) ItemID: 26138
_______________________
A Staff which was used by a Flame Ghost.
Contains fire magic. Be careful not to burn yourself while using it.
_______________________
Indestructible in battle
_______________________
INT +5
MATK +180
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Increases Magical Damage with Fire and Earth element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Earth element by additional 10%.
_______________________
Type: One-Handed Staff
Attack: 110
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 175
Magician, Acolyte and Soul Linker classes
26139.png Icicle Staff [2] (26139) ItemID: 26139
_______________________
A Staff which was used by a Ice Ghost.
Contains water magic. Beware of frostbite while using it.
_______________________
Indestructible in battle
_______________________
INT +5
MATK +180
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Increases Magical Damage with Water and Holy element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with Water and Holy element by additional 10%.
_______________________
Type: One-Handed Staff
Attack: 110
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 175
Magician, Acolyte and Soul Linker classes
26016.png Royal Knight's Lance [2] (26016) ItemID: 26016
_______________________
A white lance used by honorable knight.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
ATK +5%
_______________________
Refine Level +9:
Increases Physical Damage against all monsters by 15%.
_______________________
Type: Two-Handed Spear
Attack: 205
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 175
Rune Knight and Royal Guard
21039.png Royal Knight's Broadsword [2] (21039) ItemID: 21039
_______________________
Heavy Greatsword used by the honorable Knights.
_______________________
For each 2 Refine Levels:
ATK + 20
_______________________
Refine Level +7:
Increases Critical Damage by 10%.
_______________________
Refine Level +9:
Indestructible in battle
_______________________
Type: Two-Handed Sword
Attack: 280
Weight: 400
Weapon Level: 4
_______________________
Requirement:
Base Level 175
Rune Knight, Royal Guard
38619.png [1] (38619)

Cards

Card Type Description
Template:Card Armor Card
ATK + 5%.
[+ Template:Card]
Reduces damage taken from neutral property by 10%.
ATK + 5%.
Template:Card Weapon Card
Increases long ranged physical damage by 10%.
[+ Template:Card]
Increases long ranged physical damage by additional 5%.
Template:Card Shield Card
DEF + 20.
Reduces physical and magical damage taken from medium and large size monsters by 25%.
Increases physical and magical damage taken from small size enemies by 5%.
Template:Card Armor Card
DEF + 100.
DEF + 25 per 3 refine rate.
[+ Template:Card]
DEF + 150.
MDEF + 20.
Template:Card Garment Card
Reduces damage taken from poison, earth, wind, shadow and undead property by 30%.
Increases damage taken from holy, ghost and fire property by 100%.
Template:Card Weapon Card
Increases physical damage against medium and large size monsters by 30%.
Template:Card Weapon Card
Increases magical damage against water property enemies by 15%.
[+ Template:Card]
Increases magical damage against water property enemies by additional 8%.
Template:Card Weapon Card
Increases magical damage against fire property enemies by 15%.
[+ Template:Card]
Increases magical damage against fire property enemies by additional 8%.