Abyss Glast Heim

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Revision as of 11:47, 27 July 2021 by Stasi (talk | contribs) (Created page with "==Access== After obtaining '''at least level 175''', there're two ways to access the dungeon: *Via Mage Nillem NPC by using the Warper NPC, selecting Instances and then Old Gl...")
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Access

After obtaining at least level 175, there're two ways to access the dungeon:

  • Via Mage Nillem NPC by using the Warper NPC, selecting Instances and then Old Glast Heim. Talk to Mage Nillem (189, 272) a bit to the left from where you spawn and select Let's go!
  • Using the Warper NPC, selecting Dungeons and then Abyss Glast Heim.

Exp Quests

Mage Nillem has three exp quests if you offer to Share discoveries with him. Feel free to use them to get your level 185 faster.

  • Nothingness

Kill 20 Contaminated Raydrics and 20 Contaminated Raydric Archers.

  • Freezing

Kill 5 Freezing Gargoyles and 5 Prison Breakers.

  • Mirror-like

Kill 10 Ice Ghosts and 10 Flame Ghosts.

Monsters

the MVPs Contaminated Dark Lord and Contaminated Spider Queen

Template:EnemiesTemplate:EnemiesTemplate:EnemiesTemplate:EnemiesTemplate:EnemiesTemplate:EnemiesTemplate:EnemiesTemplate:Enemies
Image Name Level HP Size / Race / Element

Obtainable Equipment

Name Description
Template:Item
Can't be destroyed.
INT + 5
MATK + 180.
MATK + 15 per 2 refine rate.
Template:Refine
Increases fire and earth property magical damage by 5%.
Template:Refine
Increases fire and earth property magical damage by additional 10%.
Attack: 110
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Mage classes, Acolyte classes, Soul Linker classes
Template:Item
Can't be destroyed.
INT + 5
MATK + 180
MATK + 15 per 2 refine rate
Template:Refine
Increases water and holy property magical damage by 5%.
Template:Refine
Increases water and holy property magical damage by additional 10%.
Attack: 110
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Mage Class, Acolyte Class, Soul Linker
Template:Item
Increases long ranged physical damage by 3% per 2 refine rate.
Template:Refine
ATK + 5%.
Template:Refine
Increases physical damage against all race monsters by 15%.
Attack: 205
Weight: 100
Weapon Level: 4
Required Level: 175
Jobs: Swordman Class
Template:Item
ATK + 20 per 2 refine rate.
Template:Refine
Increases critical damage by 10%.
Template:Refine
Weapon can't be destroyed.
Attack: 280
Weight: 400
Weapon Level: 4
Required Level: 175
Jobs: Swordman Class
Template:Item
MaxHP + 5%
MaxSP + 5%
ATK + 20 per 2 refine rate.
Template:Refine
Increases physical and magical damage against undead and demon race monsters by 10%.
Template:Refine
Increases physical and magical damage against undead and demon race monsters by additional 15%.
Template:Refine
Increases physical and magical damage against undead and shadow property monsters by 15%.
Attack: 210
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Sage, Priest, Star Gladiator

Cards

Card Type Description
Template:Card Armor Card
ATK + 5%.
[+ Template:Card]
Reduces damage taken from neutral property by 10%.
ATK + 5%.
Template:Card Weapon Card
Increases long ranged physical damage by 10%.
[+ Template:Card]
Increases long ranged physical damage by additional 5%.
Template:Card Shield Card
DEF + 20.
Reduces physical and magical damage taken from medium and large size monsters by 25%.
Increases physical and magical damage taken from small size enemies by 5%.
Template:Card Armor Card
DEF + 100.
DEF + 25 per 3 refine rate.
[+ Template:Card]
DEF + 150.
MDEF + 20.
Template:Card Garment Card
Reduces damage taken from poison, earth, wind, shadow and undead property by 30%.
Increases damage taken from holy, ghost and fire property by 100%.
Template:Card Weapon Card
Increases physical damage against medium and large size monsters by 30%.
Template:Card Weapon Card
Increases magical damage against water property enemies by 15%.
[+ Template:Card]
Increases magical damage against water property enemies by additional 8%.
Template:Card Weapon Card
Increases magical damage against fire property enemies by 15%.
[+ Template:Card]
Increases magical damage against fire property enemies by additional 8%.