Einbech
Einbech Lvl 3 Dungeon
Einbech Dungeon 3 is the third floor of the well-known Einbech Dungeon.
It's considered an end game dungeon, requiring anyone that wishes to enter to be at least level 180. Being in a party and having appropriate equipment is also recommended.
Besides being a good leveling place, it's possible to obtain new cards and the new obtainable Equipment.
Equipment
Elmen can exchange 50 Dynite to 1 random weapon.
Image | Name | Description |
Safety Knuckle [2] | Atk + 10%.
Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%) If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Knuckle Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Sura | |
Detecting Staff [2] | Matk + 330, can't be destroyed.
Matk + 10%. If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Staff Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Warlock | |
Grinder Huuma Shuriken [2] | Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Class: Huuma Shuriken Attack: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Ninja classes | |
Rubber Hammer [2] | Matk + 180, can't be destroyed.
Matk + 7%. Increases heal effectiveness by 5%, increases Adoramus damage by 10%. If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Mace Attack: 160 Weight: 190 Weapon Level: 4 Required Level: 170 Usable Jobs: Archbishop | |
Bolt Shooter [2] | Atk + 10%.
Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Usable Jobs: Ranger | |
Claw Sword | Atk + 15%, Cri + 5.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Class: Two-handed Sword Attack: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Usable Jobs: Rune Knight | |
Welding Wand [2] | Matk + 200, can't be destroyed.
Increases neutral, water and fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Usable Jobs: Mage classes, Soul Linker classes | |
Safety Whip[2] | Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Wanderer | |
Bolt Crusher [2] | Atk + 10%.
Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross | |
Saw Axe [2] | Atk + 10%, can't be destroyed.
Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic | |
Safety Manual [2] | Atk + 10%, Cri + 3.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Usable Jobs: Star Emperor | |
Metal Detector Mk47 [2] | Atk + 10%.
Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross | |
Jewel Detector Mk47 [2] | Matk + 180.
Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser | |
Blocking Spear [2] | Atk + 10%.
Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard | |
Safety Lute [2] | Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Musical Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Minstrel | |
Bolt Revolver [2] | Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Rebellion | |
Safety Saber [2] | Atk + 10%.
Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic | |
Safety Foxtail [2] | Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Summoner (Doram) |
Enchant
Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.
Redium (25809) , Rindium (25810) , Odium (25811) , Purdium (25812) and Whidium (25813) is Dynite (25814) .
Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.
Einbech accessories require Dynite (25814) to exchange.
Image | Name | Description |
Safety Pendant R [1] | All Status + 5, increases attack speed (reduces delay after attack by 5%)
When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by 15%. When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All | |
Safety Pendant B [1] | All Status + 5, variable casting time by 5%.
When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by additional 15%. When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All | |
Safety Epaulet R [1] | Atk + 5%
Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All | |
Safety Epaulet B [1] | Matk + 5%
Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All |
Modification Permits require 30 Dynite to exchange.
Modification Permits are used for enchanting Einbech weapons.
Magical Modification Permit | |
Physical Modification Permit |
Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.
Magical Modification Permit | ||
1st enchant list | 2nd enchant list | 3rd enchant list |
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Physical Modification Permit | ||
1st enchant list | 2nd enchant list | 3rd enchant list |
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Monsters
Image | Name | Level | HP | Size/Race/Element |
Poisonous | 188 | 2,407,086 | Medium / Formless / Ghost 4 | |
Toxious | 188 | 2,407,556 | Medium / Formless / Poison 4 | |
Green Mineral | 190 | 2,435,702 | Large / Formless / Neutral 4 | |
Red Mineral | 190 | 2,435,702 | Large / Formless / Neutral 4 | |
White Mineral | 190 | 2,436,177 | Large / Formless / Neutral 4 | |
Purple Mineral | 190 | 2,435,702 | Large / Formless / Neutral 4 | |
Jewel | 192 | 100 | Large / Formless / Neutral 4 | |
White Porcellio | 206 | 2,403,326 | Small / Insect / Earth 4 | |
Abyssman | 190 | 2,428,277 | Large / Beast / Neutral 4 | |
Jewelry Ant | 191 | 2,445,656 | Medium / Insect / Neutral 4 | |
Jungoliant
(MVP) |
197 | 40,000,000 | Large / Insect / Neutral 4 |
Cards
Card | Description |
Poisonous Card (300001) | a |
Poisonous Card (300001) | a |
White Porcellio Card (300003) | a |
Neo Mineral Card (300004) | a |
Abyssman Card (300005) | a |
Jeweliant Card (300006) | a |
[MVP] Jewgoliant Card (300007) | a |